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Brelshaza Gate 3 Legion Raid Guide


Introduction

Brelshaza Gate 3 focuses on your ability to resolve and recognize the correct mechanics quickly. Keeping track of your positional requirements and understanding which version of a particular attack you're facing will be crucial in this gate.

The recommended Combat Items include, but are not limited to:

  • HP Potion of your choice
  • Swiftness Robe or Marching Flag (If low movement speed)
  • Whirlwind Grenade for classes with low stagger damage
  • Dark Grenade on supports or dps with high stagger
  • Time Stop Potion

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of Gate 3 which are easy to predict or deal low damage, won't be explained in detail.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Learn about Brelshaza Legion Raid Gate: 1 / 2 / 3 / 4 / 5 / 6.


Main Mechanics Overview

  • x145 HP - Meteors+Typing+Stagger
  • x100 HP - Medusa+Stagger
  • x43 HP - Shapes (Star, Square & Diamond)
  • x0 HP - Red & Blue marks

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.

Cheatsheet

x145
Meteors+Typing+Stagger

Party1: x3 positions
Party2: x3+1 positions

Meteors spawn in these locations.

Step on them to start a typing test

Finish it and stagger the boss!


x100
Medusa+Stagger

Stagger the boss!
Play around one of 2 Medusa versions:
Cat's eye = Look away
Round eye = Look inside


x43~
Shapes
(Star, Square & Diamond)

Check the glow on boss Red/Blue/Yellow

Avoid looking into medusa

Player1: kills 3x Red/Yellow Stars

Player2: kills 3x Blue/Yellow Stars

Player3: kills number 1,2,3 Squares

Player4: kills number 4,5,6 Squares

Player5: kills number 7,8,9 Squares

Player6: kills number 1,2,9 Diamonds

Player7: kills number 3,4,5 Diamonds

Player8: kills number 6,7,8 Diamonds

Square markers group together with Star+Square player

Diamond markers stay away from Star+Diamond player and everyone else


x0
Red & Blue Spears

Party1: x3 positions
Party2: x3+1 positions

Red & Blue areas will spawn, stand on them with the correct color to consume them.
Consume 6 marks to complete the raid!


Raid Mechanics

Raid mechanics cover the passive mechanics that are persistent through the entire raid.

Sidereal - Wei

Wei: CTRL+X

Description

  • Wei is the Sidereal used for Stagger Damage.

When To Use (Does not include all possible situations)

  • Meteors (After typing mechanic)
  • Medusa+Stagger
Sidereal - Innana

Innana: CTRL+C

Description

  • Using Innana will prevent medusa damage & knock back.
  • After the dome disappears, all players get a minor heal.

When To Use

  • During Medusa+Stagger mechanic if players are not comfortable applying stagger while avoiding medusa.
  • During Shapes mechanic so that players responsible for breaking Stars & Squares don't have to avoid medusa.
Sidereal - Nineveh

Wei: CTRL+Z

Description

  • Nineveh is the Sidereal used for Damage.

When To Use (Does not include all possible situations)

  • After successful counterattacks (most secure)
  • Imprison
  • Inside/Outside
  • In/Out or Out/In
  • Drawing Shapes
  • Spiral Petals
  • Waves
Counter Pattern

Description

  • Each time the boss successfully lands an attack on a player, she will get a stacking buff.
  • Once this buff reaches x5 stacks, she will perform a guaranteed special counter pattern.
  • After a short while, she will be able to stack the buff again.

Main Mechanics

Main mechanics occur at certain HP intervals.

Meteors
Meteor positioning

Telegraph

  1. Occurs at or near x145 HP.
  2. The Boss disappears and reappears in the center of the map. She is surrounded in a blue space circle with diamonds spinning around her.

Description

  1. 8 Meteors will fall in set positions on the map. (Party1 = x3, Party2 = x3+1).
  2. All players must step on the fallen meteors, which initiates a typing mechanic that they need to complete. (Not clearing a meteor will result in raid wide damage).
  3. The Boss will start a Stagger Check shortly after.
  4. Failure to Stagger the Boss will result in a wipe.

What To Do

  1. Once the boss teleports to the center, check your party number and go to your position.
  2. Step on your meteor, finish the typing test.
  3. Go to the center and Stagger the Boss. Use your best stagger skills or Whirlwind Grenades to break it quickly.
Medusa

Telegraph

  1. Occurs at or near x100 HP.
  2. The Boss disappears and reappears in the center of the map. She is surrounded in a blue space circle with diamonds spinning around her.

Description

  1. The Boss spawns with a Stagger Check.
  2. There will be balls (eyes) spawning on the ground that require you to either look at them or look away from them while performing the Stagger Check. These eyes will disappear and reappear in either a clockwise or counter-clockwise rotation.
  3. Regular Eye = Look inside, its circular telegraph pulsates inwards.
    Cat's Eye = Look away, its circular telegraph pulsates outwards.
  4. Looking at the eye incorrectly will result in taking damage and getting knocked backwards.

What To Do

  1. Use your best stagger skills or Whirlwind Grenades to break the boss quickly.
  2. Position yourself near the boss based on which eye you are seeing. Then check if the eye reappears clockwise/counter-clockwise and keep turning together with it. This will allow you to stagger the boss without taking damage.
    • Regular Eye = You → Boss → Eye.
    • Cat's Eye = Boss → You → Eye.
  3. If your Sidereal is available, both Innana and Wei can be utilized here.
    Innana - Will negate the damage taken and knock back from the eyes, letting you freely stagger.
    Wei - Simply assists you with Stagger Damage.
Shapes
Star, Square, Diamond spawn locations

Telegraph

  1. Occurs at or near x43 HP.
  2. The Boss disappears and reappears in the center of the map. Spawning Star, Square and Diamond Shapes on the arena.

Description

  1. Each player must break the correct amount of shapes assigned to him.
  2. Medusa Eye pattern will be present in the center of the map (Regular/Cat's Eye).
  3. 2 Players assigned with Star: each player breaks 3 Stars of the same color, opposite to each other and the color shown by the boss.
  4. 3 Players assigned with Square: each player breaks 3 Square Shapes.
    • 1,2,3
    • 4,5,6
    • 7,8,9
  5. 3 Players assigned with Diamond: each player breaks 3 Diamond Shapes.
    • 1,2,9
    • 3,4,5
    • 6,7,8
  6. Failing to break 3 correct shapes will result in death.
  7. Breaking 3 incorrect shapes will result in death.
  8. Not grouping up with the correct marked players will result in death.

What To Do

  1. Position yourself based on your assigned shape.
  2. Break the correct amount and type of shape assigned to you.
  3. After breaking your shapes, check the marker above your head to know which player to stand next to or to avoid.
  4. The 2 players who broke Stars will spawn with either Star+Square or Star+Diamond above their head.
  5. Square markers group together with Star+Square player to survive.
  6. Diamond markers stay away from Star+Diamond player and everyone else to survive.
Red & Blue Spears
Spear positioning

Telegraph

  1. Occurs at x0 HP.
  2. The boss teleports to the center of the arena and summons Red & Blue spears at x3 & x3+1 positions.

Description

  1. Red & Blue starting positions will appear on the ground.
  2. Stand on them until they are consumed. These will mark you with the corresponding color.
  3. Afterwards, Red & Blue areas will spawn around the boss.
  4. Red & Blue marked players need to step on the correct color and consume it.
  5. A total of 8 areas will appear, 4 of each color.
  6. If at least 6 areas are consumed, the raid is over.
  7. If you fail to do so, you will suffer raid wide damage and the boss will heal back to x10 HP. Kill it to complete the raid.

What To Do

  1. Party1: Go to party number x3 positions. (Blue)
  2. Party2: Go to party number x3+1 positions. (Red)
  3. Consume your color by standing on it until it disappears and gives you a marker above your head.
  4. If all players are alive, spread out to x3 positions and search for Red & Blue areas that will appear randomly around the boss.
  5. If there are fewer players, you must communicate who searches the left & right side of the arena.
  6. Step on areas with your marked color and stand in them until they explode.

Counter Patterns

Counter #1

Telegraph

  1. Teleports and spawns scythes in a square pattern followed by horizontal lines.
  2. These scythes will shoot outwards and come back to the same position they started shortly after.
  3. Counter is possible after horizontal scythes have returned to their starting position.

Description

  1. The boss will perform a frontal attack that can easily be dodged if not countered.
Counter #2

Telegraph

  1. Teleports and spawns scythes in a horizontal line followed by another set of horizontal lines.
  2. These scythes will shoot outwards and come back to the same position they started shortly after.
  3. Then she will teleport nearby and perform a counter.

Description

  1. The boss will perform a frontal attack that can easily be dodged if not countered.
Counter #3

Telegraph

  1. Teleports and spawns clones around herself, damaging and knocking players in front of the boss and in line of sight of the clones. (Back attack is safe in the beginning)
  2. After the clones finish their stabbing attack, they use a followup attack that hits everywhere in their line of sight up to the boss. (Safe spot is left and right of the clones)
  3. Use a skill with Paralysis Immunity when the stabbing attack occurs to avoid getting flinched, so you can counter more easily.
  4. The boss performs her counter.

Description

  1. The boss dashes forwards if not countered, inflicting high damage.
Counter #4

Telegraph

  1. Teleports and performs forward slashes while spawning 3 clones (Left, Right, Back) which perform the same attack.
  2. After she finishes her slashes, she jumps backwards to her original position.
  3. The boss performs her counter.

Description

  1. The boss dashes forwards if not countered, inflicting high damage.
Counter #5

Telegraph

  1. The boss performs the Imprison mechanic.
  2. It can be 2 variations.
    • A single cast of Imprison followed by a counter
    • 4 casts of Imprison followed by a counter (enrage)
  3. The boss performs her counter at the end.

Description

  1. The boss dashes forwards if not countered, inflicting high damage.

Notable Patterns

Star or Pentagon

Telegraph

  1. The arena gets darkened.
  2. A shape appears on top of the boss.

What To Do

  1. Look at the boss and check the shape she is showing: Star or Pentagon.
  2. Star & Pentagon shapes will spawn left and right of her.
  3. Go near the shape she is showing to aggro it and kite it on top of the boss.
  4. Consume the opposite shape immediately by running over it.
  5. 4 safe spots in yellow color will appear at x3+1 positions.
  6. Each party goes to their correct position, you'll end up as pairs in the safe spots.
  7. If done correctly, everyone will get a shield that absorbs the raid wide damage.
  8. If only one player is inside the safe area, he will die unless he uses a Time Stop Potion after receiving the 1st tick of raid aoe damage.
Maze

Telegraph

  1. The boss teleports to the center, silencing everyone and creating a giant maze covering the entire arena.

What To Do

  1. Players must escape to the very outer layer of the maze and find a gap in the wall.
  2. One outside gap has a yellow safe spot marker that can also be seen on the minimap as a yellow dot.
  3. 3 Random players will get surrounded in a shining yellow light.
  4. These players have to go to the marked yellow safe spot on the edge to resolve the mechanic correctly.
  5. If one of the 3 players doesn't reach the marked safe spot, everyone gets charmed for 5 seconds.
  6. Running into the wall will knock you backwards and inflict damage, so be careful.
  7. Players who are not marked can go to any safe spot they like.
Imprison

Telegraph

  1. The boss surrounds herself in a spiral of aoe spear attacks.

Description

  1. Avoid getting hit by the aoe ground attacks.
  2. Your character gets imprisoned if you get hit.
  3. Help your teammates break free if they are caught.
  4. She performs a counter at the end. Make sure that she can be countered before attempting to stop it. (Counter cooldown is 30 seconds from previous successful counter)
In/Out & Out/In

Telegraph

  1. The boss flashes a colored circle beneath her, either: Red or Blue.

What To Do

  1. Color Red: Inside safe, then outside.
  2. Color Blue: Outside safe, then inside.
Inside/Outside

Telegraph

  1. The boss summons a massive aoe circle beneath herself in either Blue or Pink color.

What To Do

  1. Color Blue: Outside safe.
  2. Color Pink: Inside safe.
Spin

Telegraph

  1. The boss surrounds herself in a Blue circle, raising her scythe and spinning shortly after.

What To Do

  1. Dodge the attack!
  2. If anyone got hit by this attack, she will perform another spin shortly after.
Spiral Petals

Telegraph

  1. Spins her scythe above her head and creates 3 Purple beams that go outwards from the boss in a spiral shape.

What To Do

  1. Retreat to a medium distance and then dash close to the boss after the first explosion to be safe.

Notable Patterns 2

Leap Attack

Telegraph

  1. The boss marks a location on the ground. Shortly after, she jumps to this spot.

What To Do

  1. Right as she jumps, make sure to follow her and stay close.
  2. A large explosion will occur around her landing position.
4 Orb Explosions

Telegraph

  1. For a short moment, the boss turns the ground beneath her into foggy space dust, from which 4 orbs emerge.

What To Do

  1. Standing directly on top of the boss or running away between the orbs will save you.
  2. She can summon more orbs that follow players during her enrage, in which case the targeted player needs to kite them away from his team and himself.
Enrage

Telegraph

  1. At or near x80 HP the boss will enrage.

Description

  1. She will gain boosted attack damage and speed.
Dashes

Telegraph

  1. She will cast a Pink clone in front of herself, following after it and performing a knockup.

Description

  1. She will repeat this attack 2 additional times if she is enraged.
Stabs

Telegraph

  1. The boss stabs in front of her and creates 3 clones behind her which do the same attack.

Description

  1. Safe spot is directly to the left and right of her.
Wave

Telegraph

  1. The boss will create beams that travel across the screen either in a cross or horizontal formation.

What To Do

  1. The horizontal formation has its safe spot in the center.
  2. The beams traveling across the screen emit sparks to one of their sides. This will indicate the direction where the wave is going to expand.
  3. Based on that, you can spot the safe spot for the cross formation.
Drawing Shapes

Telegraph

  1. The boss burns skid marks onto the ground, creating multiple shapes that will explode after a while.

What To Do

  1. Avoid standing in areas that have made a shape pattern below you.

Credits

Written by Choilicious
Reviewed by Perciculum