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Kakul-Saydon Gate 2 Legion Raid Guide

Last Updated: May 16th 2023

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Kakul-Saydon Gate 2 Introduction

Gate 2 focuses on an encounter with Kakul who is Saydon's sidekick. Throughout the fight, Saydon will be in the background assisting Kakul with patterns. Saydon's patterns have the ability to knock you off the board just like in Valtan. Also while not intended, you can cheese one of Saydon's patterns by using screenshare.

The recommended Combat Items are Dark GrenadeSacred Bomb or Time Stop Potion and your choice of health potion.

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of Saydon which are easy to predict or deal low damage, won't be explained in detail.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Learn about Gate 1 by reading Kakul-Saydon Gate 1 Legion Raid Guide here.

Learn about Gate 3 by reading Kakul-Saydon Gate 3 Legion Raid Guide here.

Main Mechanics Overview

  • x125 HP - Saydon Appears
  • x110 HP - Curtain of Madness
  • x95 HP - Flip
  • x75 HP - Maze
  • x55 HP - Pizza
  • x30 HP - Flip

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.

Cheatsheet

Raid Mechanics

Raid mechanics cover the passive mechanics that are persistent through the entire raid.

Madness Meter
Arena
Sidereal - Nineveh
Sidereal - Innana

The Madness Meter is a bar shown under each player's character. It fills up when hit by Kakul-Saydon's attacks.

Depending on which percentage your bar is, certain events occur.
0% = Nothing.
50% = Upon hitting 50%, a cross laser will shoot our from you. These can hit teammates and fill up their meter. Any pattern that hits you while you have over 50% meter will cause the cross laser to shoot out.
At 100% = You get turned into the clown's puppet. The boss gains an armor buff, reducing damage taken by 3% per stack. You gain access to 3 skills, Q, W, and E, detailed below.

50% Laser
Puppet Q
Puppet W + E

When you get turned into a puppet, Saydon will receive an armor buff. Using Q in Gate 2 will debuff the target. During Gate 3 when you want to intentionally turn into a puppet, you use it on the flame tower summon.

W

  • Reduces Madness Meter for party members within the area around the user.
  • Party members not within the area have their Madness Meter slightly increased.

E

  • Throws a gift box on the ground. Whoever takes it has their Madness Meter reduced.

Description

  • Similar to Valtan's arena, any skill used by the Giant Saydon in the "dealer" position of the blackjack table has the potential to knock you off the map.

Nineveh: CTRL+Z

Description

  • Nineveh is the Sidereal used for damage. It takes a short while for Nineveh to do damage once she is used.

When To Use (Does not include all possible situations)

  • After x95 HP or x30 HP Find Kakul mechanic.
  • Teleport into charging laser.
  • During rain if you time it exactly where Kakul will reappear.
  • During Counter Pattern #1. Only guaranteed if you know the telegraph for the pattern. You must use it before it even turns blue and gets countered.
Find Kakul Nineveh
Rain Nineveh

Innana: CTRL+C

Description

  • Using Innana will decrease Madness Meter inside the dome shaped area.
  • Useful for preventing damage from minor patterns.
  • After the dome disappears, all players get a minor heal.

When To Use

  • If your group is consistently struggling with x55 HP Pizza mechanic. Use it during the mechanic to remove any possibility of one's Madness Meter increasing and lasering each other.

Main Mechanics

Main mechanics occur at certain HP intervals.

x125 Saydon Appears
x110 Curtain of Madness
x95 | x30 Flip
x75 Maze
x55 Pizza

Description

  1. Kakul ropes up and disappears. Kakul will proceed with either of the two Rain Variants.
  2. Rain Variant 1: 2 balls drops on players. Kakul appears back where he disappeared.
  3. Rain Variant 2: Kakul goes to one side, ropes up to the other side. Balls drop as he goes to other side.
  4. Saydon appears in the "dealer" position of the playing board.
  5. Be careful of patterns used by Saydon. They have the potential to knock you off the map. Refer below for those patterns.

Telegraph

  1. Occurs at or near 110 bars of health.
  2. Vanishes and appears in the middle of the Blackjack table.

Description

  1. Saydon uses the Gaze pattern after Kakul appears in the middle. Make sure to face away from the Gaze.
  2. 4 red and/or blue circles appear on the table, 2 on each side.

What To Do

  1. Assign party members 1 and 2 to the left side, 3 and 4 to the right side.
  2. If the two circles on one side are blue, one player stands on each blue circle.
  3. If one of the two circles on one side is red, both players on that side must stand in that red circle.
Blue
Red

Telegraph

  1. Occurs at or near 95 and 30 bars of health.
  2. Starts poking a voodoo doll with pins. Kakul disappears.

Description

  1. 7 playing cards appear on the table. Kakul is hiding under one of these cards.
  2. A player will have a target over their head. Saydon will use their hammer on whoever has the target over their head.
  3. When the hammer hits the board, the card underneath the hammer will flip along with the card to the left and right of it. From that you will determine whether Kakul is hiding under one of the 3 flipped cards.
  4. The goal is to have Saydon hit the card Kakul is hiding under. You have 3 chances to find Kakul before a team wipe.

What To Do (Card # read left to right)

  1. Narrow down all possibilities by first standing on Card #2 or #6. If Kakul is under of the side cards, simply target that card next.
  2. If Kakul is not under the first 3, target the other Card # from above, either #2 or #6.
  3. If Kakul still has not been found from the 6 flipped cards above, then the only position remaining is #4. Use your last chance on #4 to complete this mechanic.

Telegraph

  1. Occurs at or near 75 bars of health. Cutscene starts.

Description

  1. Players teleport into a maze. Puppet appears in the middle.
  2. Player who destroys the puppet will be the "eyes" and will be able to see the whole map.
  3. The other 3 players will gain a suit/symbol with different colors above their heads.
  4. These players must kill 3 puppet soldiers on the map of the same suit/symbol. After a short duration, a suit/symbol will then appear on a position in the map. All 3 players must reach these positions to complete the mechanic.

What To Do

  1. Easy Way: Use discord. The "eyes" player will screen share. The other 3 players will immediately know where to find their suit/symbol.
  2. Intended Way: The "eyes" player will tell each player where to go by indicating how many rows/columns to move up, down, left, or right.

Telegraph

  1. Occurs at or near 55 bars of health. Vanishes and appears in the middle of the map.

Description

  1. 2 stars appear next to Kakul, one on each side.
  2. These stars will rotate clockwise (right) or counterclockwise (left). They rotate briefly before disappearing and a new set of stars rotate. 3 sets of stars rotate.
  3. Each rotation tells you which direction you should move for the following pizza mechanic.
  4. 3 full rotation of pizzas occur, 1 star rotation per pizza rotation.

What To Do

  1. Move left or right depending on the star rotation.
  2. On the last rotation, complete the pizza partially before moving out of the AoE.
  3. Use Innana if your party members consistently get hit by the pizza.

Saydon Patterns

Patterns used by Saydon in the dealer position of the blackjack table have the potential to knock you off the map like in Valtan.

Gaze
Grab
Wind
Fire
Birds
Hammer

Telegraph

  1. Red flashes of light.

Description

  1. Fears if you face him. Look away to avoid.

Telegraph

  1. Eyes flash red briefly. Puts hands on table. Swipes clockwise.

Description

  1. If grabbed, starts hitting you with their hammer.

Telegraph

  1. Eyes flash red briefly. Yellow line indicator.

Description

  1. Possible to get knocked off map.

Telegraph

  1. Eyes flash red briefly. Yellow indicator.

Description

  1. Possible to get knocked off map.

Telegraph

  1. Flips hat over. Birds appear.

Telegraph

  1. Yellow circle indicator.

Description

  1. Possible to get knocked off map.
Double
Triple

Counter Patterns

Counter #1
Counter #2

Telegraph

  1. Throws hammer to the side. Does a handstand. Transitions onto all four limbs on the ground like in the movie "The Exorcist". Turns blue then moves forward.
  2. Very long telegraph for this one. Fairly easy to predict.

Description

  1. Failure to counter means it will move forward and target a player. Kakul applies fear if he hits a player.
  2. Kakul will do another dash if he hits no one the first time.

Telegraph

  1. Depends on fast player reaction.

Description

  1. Failure to counter means Kakul does a spin forward.

Notable Patterns

Excluding Towers, Kakul has patterns revolving around its four weapons.

Towers
Circus Balls
Cannon
Trumpet
Hammer

Telegraph

  1. Kakul vanishes. Towers appear.
  2. White AoE Tower has head upright in a normal position. Red AoE Towers have clown head bending backward.

Description

  1. Tower with white circle reduces Madness Meter.
  2. Towers with red circles deal damage and increase your Madness Meter.

What To Do

  1. Go to the bottom edge of the board with the furthest possible distance from two towers. This is the safe spot.
  2. Alternatively, go to the tower with the white circle. You might not have enough time depending on it's spawn position.
White Tower Safe Spot
Universal Safe Spot
Rain Variant 1
Rain Variant 2
Juggle

Telegraph

  1. Throws weapon away.
  2. Kakul jumps backward on a circus ball before flying upward.

Description

  1. Kakul swings back and forth. Circus balls drop 2x on players.
  2. Kakul reappears at the location he vanished from.
  3. Good time to use Nineveh if you can time it right.

Telegraph

  1. Throws weapon away.
  2. Kakul vanishes. Reappears on one side. Flies away on a rope.

Description

  1. Circus balls appears starting from the side he ropes away from.
  2. Kakul reappears on the opposite side of the board.
  3. Good time to use Nineveh if you can time it right.

Description

  1. First ball creates AoE on ground, then throws 3 more at a player.
Laser
RPG 1
RPG 2

Description

  1. Vanishes then appears at another location. Charges laser.
  2. Good time to Nineveh only if you do it early enough, otherwise there is a chance you miss.

Description

  1. Targets player. Launches a grenade. Follow ups with triple grenades in a cone.

Description

  1. Targets player. Launches a grenade. Follow ups with targeted grenades.
In
Out
Pizza

Telegraph

  1. Plays trumpet pointed up.

Description

  1. Yellow ring indicator starts far away from the boss. Safe spot always near boss.

Telegraph

  1. Plays trumpet pointed up.

Description

  1. Yellow ring indicator starts far away from the boss. Safe spot always near boss.
Back Forth

Description

  1. Hammer smash backward. AoE's appear in a line going out. Then smash forward. Same AoE's in a line.

Gameplay

Arcanist
Bard
Soulfist
Deathblade
Striker
Destroyer

Credits

Written by Yaen
Reviewed by Starlast

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