Kakul-Saydon Gate 2 Legion Raid Guide


Kakul-Saydon Gate 2 Introduction

Gate 2 focuses on an encounter with Kakul who is Saydon's sidekick. Throughout the fight, Saydon will be in the background assisting Kakul with patterns. Saydon's patterns have the ability to knock you off the board just like in Valtan. Also while not intended, you can cheese one of Saydon's patterns by using screenshare.

The recommended Combat Items are Dark GrenadeSacred Bomb or Time Stop Potion and your choice of health potion.

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of Saydon which are easy to predict or deal low damage, won't be explained in detail.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Learn about Gate 1 by reading Kakul-Saydon Gate 1 Legion Raid Guide here.

Learn about Gate 3 by reading Kakul-Saydon Gate 3 Legion Raid Guide here.


Main Mechanics Overview

  • x125 HP - Saydon Appears
  • x110 HP - Curtain of Madness
  • x95 HP - Flip
  • x75 HP - Maze
  • x55 HP - Pizza
  • x30 HP - Flip

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.

Cheatsheet

x125
Saydon Appears

Saydon appears. Kakul will rope into the air.


x110
Curtain

Party Splits
Red Dome = 2 Players
Blue Dome = 1 Player Only


x95
Flip

Must find Kakul within 3 hits.


Target 2nd or 6th card for first two targets. Order doesn't matter.


If you can't locate Kakul after first 2, he must be under the 4th position.


x75
Maze

Use discord screen share to cheese. Screen sharer hits the box at the beginning.

Alternatively, tell or type where each player should go by rows and columns.


x55
Pizza

Watch the rotation by looking at the stars. 3 rotations.

Use Innana if your team is struggling here.


x30
Flip

Must find Kakul within 3 hits.


Target 2nd or 6th card for first two targets. Order doesn't matter.


If you can't locate Kakul after first 2, he must be under the 4th position.


Raid Mechanics

Raid mechanics cover the passive mechanics that are persistent through the entire raid.

Madness Meter

The Madness Meter is a bar shown under each player's character. It fills up when hit by Kakul-Saydon's attacks.

Depending on which percentage your bar is, certain events occur.
0% = Nothing.
50% = Upon hitting 50%, a cross laser will shoot our from you. These can hit teammates and fill up their meter. Any pattern that hits you while you have over 50% meter will cause the cross laser to shoot out.
At 100% = You get turned into the clown's puppet. The boss gains an armor buff, reducing damage taken by 3% per stack. You gain access to 3 skills, Q, W, and E, detailed below.

Arena

Description

  • Similar to Valtan's arena, any skill used by the Giant Saydon in the "dealer" position of the blackjack table has the potential to knock you off the map.
Sidereal - Nineveh

Nineveh: CTRL+Z

Description

  • Nineveh is the Sidereal used for damage. It takes a short while for Nineveh to do damage once she is used.

When To Use (Does not include all possible situations)

  • After x95 HP or x30 HP Find Kakul mechanic.
  • Teleport into charging laser.
  • During rain if you time it exactly where Kakul will reappear.
  • During Counter Pattern #1. Only guaranteed if you know the telegraph for the pattern. You must use it before it even turns blue and gets countered.
Sidereal - Innana

Innana: CTRL+C

Description

  • Using Innana will decrease Madness Meter inside the dome shaped area.
  • Useful for preventing damage from minor patterns.
  • After the dome disappears, all players get a minor heal.

When To Use

  • If your group is consistently struggling with x55 HP Pizza mechanic. Use it during the mechanic to remove any possibility of one's Madness Meter increasing and lasering each other.

Main Mechanics

Main mechanics occur at certain HP intervals.

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x125</mark> Saydon Appears

Description

  1. Kakul ropes up and disappears. Kakul will proceed with either of the two Rain Variants.
  2. Rain Variant 1: 2 balls drops on players. Kakul appears back where he disappeared.
  3. Rain Variant 2: Kakul goes to one side, ropes up to the other side. Balls drop as he goes to other side.
  4. Saydon appears in the "dealer" position of the playing board.
  5. Be careful of patterns used by Saydon. They have the potential to knock you off the map. Refer below for those patterns.
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x110</mark> Curtain of Madness

Telegraph

  1. Occurs at or near 110 bars of health.
  2. Vanishes and appears in the middle of the Blackjack table.

Description

  1. Saydon uses the Gaze pattern after Kakul appears in the middle. Make sure to face away from the Gaze.
  2. 4 red and/or blue circles appear on the table, 2 on each side.

What To Do

  1. Assign party members 1 and 2 to the left side, 3 and 4 to the right side.
  2. If the two circles on one side are blue, one player stands on each blue circle.
  3. If one of the two circles on one side is red, both players on that side must stand in that red circle.
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x95</mark> | <mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x30</mark> Flip

Telegraph

  1. Occurs at or near 95 and 30 bars of health.
  2. Starts poking a voodoo doll with pins. Kakul disappears.

Description

  1. 7 playing cards appear on the table. Kakul is hiding under one of these cards.
  2. A player will have a target over their head. Saydon will use their hammer on whoever has the target over their head.
  3. When the hammer hits the board, the card underneath the hammer will flip along with the card to the left and right of it. From that you will determine whether Kakul is hiding under one of the 3 flipped cards.
  4. The goal is to have Saydon hit the card Kakul is hiding under. You have 3 chances to find Kakul before a team wipe.

What To Do (Card # read left to right)

  1. Narrow down all possibilities by first standing on Card #2 or #6. If Kakul is under of the side cards, simply target that card next.
  2. If Kakul is not under the first 3, target the other Card # from above, either #2 or #6.
  3. If Kakul still has not been found from the 6 flipped cards above, then the only position remaining is #4. Use your last chance on #4 to complete this mechanic.
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x75 </mark>Maze

Telegraph

  1. Occurs at or near 75 bars of health. Cutscene starts.

Description

  1. Players teleport into a maze. Puppet appears in the middle.
  2. Player who destroys the puppet will be the "eyes" and will be able to see the whole map.
  3. The other 3 players will gain a suit/symbol with different colors above their heads.
  4. These players must kill 3 puppet soldiers on the map of the same suit/symbol. After a short duration, a suit/symbol will then appear on a position in the map. All 3 players must reach these positions to complete the mechanic.

What To Do

  1. Easy Way: Use discord. The "eyes" player will screen share. The other 3 players will immediately know where to find their suit/symbol.
  2. Intended Way: The "eyes" player will tell each player where to go by indicating how many rows/columns to move up, down, left, or right.
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-grean-color">x55</mark> Pizza

Telegraph

  1. Occurs at or near 55 bars of health. Vanishes and appears in the middle of the map.

Description

  1. 2 stars appear next to Kakul, one on each side.
  2. These stars will rotate clockwise (right) or counterclockwise (left). They rotate briefly before disappearing and a new set of stars rotate. 3 sets of stars rotate.
  3. Each rotation tells you which direction you should move for the following pizza mechanic.
  4. 3 full rotation of pizzas occur, 1 star rotation per pizza rotation.

What To Do

  1. Move left or right depending on the star rotation.
  2. On the last rotation, complete the pizza partially before moving out of the AoE.
  3. Use Innana if your party members consistently get hit by the pizza.

Saydon Patterns

Patterns used by Saydon in the dealer position of the blackjack table have the potential to knock you off the map like in Valtan.

Gaze

Telegraph

  1. Red flashes of light.

Description

  1. Fears if you face him. Look away to avoid.
Grab

Telegraph

  1. Eyes flash red briefly. Puts hands on table. Swipes clockwise.

Description

  1. If grabbed, starts hitting you with their hammer.
Wind

Telegraph

  1. Eyes flash red briefly. Yellow line indicator.

Description

  1. Possible to get knocked off map.
Fire

Telegraph

  1. Eyes flash red briefly. Yellow indicator.

Description

  1. Possible to get knocked off map.
Birds

Telegraph

  1. Flips hat over. Birds appear.
Hammer

Telegraph

  1. Yellow circle indicator.

Description

  1. Possible to get knocked off map.

Counter Patterns

Counter #1

Telegraph

  1. Throws hammer to the side. Does a handstand. Transitions onto all four limbs on the ground like in the movie "The Exorcist". Turns blue then moves forward.
  2. Very long telegraph for this one. Fairly easy to predict.

Description

  1. Failure to counter means it will move forward and target a player. Kakul applies fear if he hits a player.
  2. Kakul will do another dash if he hits no one the first time.
Counter #2

Telegraph

  1. Depends on fast player reaction.

Description

  1. Failure to counter means Kakul does a spin forward.

Notable Patterns

Excluding Towers, Kakul has patterns revolving around its four weapons.

Towers

Telegraph

  1. Kakul vanishes. Towers appear.
  2. White AoE Tower has head upright in a normal position. Red AoE Towers have clown head bending backward.

Description

  1. Tower with white circle reduces Madness Meter.
  2. Towers with red circles deal damage and increase your Madness Meter.

What To Do

  1. Go to the bottom edge of the board with the furthest possible distance from two towers. This is the safe spot.
  2. Alternatively, go to the tower with the white circle. You might not have enough time depending on it's spawn position.
Circus Balls

Telegraph

  1. Throws weapon away.
  2. Kakul jumps backward on a circus ball before flying upward.

Description

  1. Kakul swings back and forth. Circus balls drop 2x on players.
  2. Kakul reappears at the location he vanished from.
  3. Good time to use Nineveh if you can time it right.
Cannon

Description

  1. Vanishes then appears at another location. Charges laser.
  2. Good time to Nineveh only if you do it early enough, otherwise there is a chance you miss.
Trumpet

Telegraph

  1. Plays trumpet pointed up.

Description

  1. Yellow ring indicator starts far away from the boss. Safe spot always near boss.
Hammer

Description

  1. Hammer smash backward. AoE's appear in a line going out. Then smash forward. Same AoE's in a line.

Gameplay

Arcanist
Bard
Soulfist
Deathblade
Strike
Destroyer

Credits

Written by Yaen
Reviewed by Starlast