Kakul-Saydon Gate 1 Legion Raid Guide

Last Updated: May 16th 2023

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Kakul-Saydon Gate 1 Introduction

While Kakul-Saydon is the name of this Legion Raid, Gate 1 focuses primarily on a fight with Saydon. Kakul appears in the fight, but as a sidekick. Some patterns Kakul-Saydon uses here, he also uses in Gate 3. Like Vykas, you have something called Madness Meter. It doesn't have too much of an importance until Gate 3. Complete the required mechanics and Gate 1 should be simple. Easy peasy.

The recommended Combat Items are Whirlwind GrenadeSwiftness Robe, Sacred Bomb and your choice of health potion.

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of Saydon which are easy to predict or deal low damage, won't be explained in detail.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Learn about Gate 2 by reading Kakul-Saydon Gate 2 Legion Raid Guide here.

Learn about Gate 3 by reading Kakul-Saydon Gate 3 Legion Raid Guide here.

Main Mechanics Overview

  • x130 HP - Break
  • x110 HP - Heart
  • x85 HP - Simon Says
  • x65 HP - Break
  • x45 HP - Roulette
  • x25 HP - Heart

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.


Raid Mechanics

Raid mechanics cover the passive mechanics that are persistent through the entire raid.

Madness Meter
Sidereal - Nineveh
Sidereal - Innana

The Madness Meter is a bar shown under each player's character. It fills up when hit by Kakul-Saydon's attacks.

Depending on which percentage your bar is, certain events occur.
0% = Nothing.
50% = Upon hitting 50%, a cross laser will shoot out from you. These can hit teammates and fill up their meter. Any pattern that hits you while you have over 50% meter will cause the cross laser to shoot out.
At 100% = You get turned into the clown's puppet. The boss gains an armor buff, reducing damage taken by 3% per stack. You gain access to 3 skills, Q, W, and E, detailed below.

50% Laser
Puppet Q
Puppet W + E

Main Mechanics

Main mechanics occur at certain HP intervals.

x130 | x65 Break
x110 | x25 Heart
x85 Simon Says
x45 Roulette


  1. Occurs at or near 130 and 65 bars of health.


  1. Stagger bar appears.
  2. Purple shield appears at the back which reflects all incoming damage. More than 1 may appear.

What To Do

  1. Use Stagger skills where there is no purple shield.

Minor Mechanics

Minor mechanics occur at random intervals.

Card Soldiers


  1. Pimp cane in air.
  2. 4 suit/symbol board appears.

What To Do

  1. Stand in the correct space that matches your suit/symbol.

Counter Patterns

Counter #1
Counter #2


  1. Backsteps in slow motion.


  1. Failure to counter means Saydon dashes forward.

Notable Patterns

Red Yellow Cross
Pools into Donut


  1. Eats a ball (red or yellow) and then moves backward.


  1. After Saydon moves backward, he will create a damage area in the form of a X/cross pattern.
  2. He then jumps into the air and lands at another location.
  3. At this new location, a donut/ring damaging pattern extends outward from in front of Saydon.
  4. Red Ball = X cross | Yellow Ball = + Cross




Written by Yaen
Reviewed by Starlast

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