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Natalya Rapid Fire Demon Hunter Guide

Last Updated:April 11, 2024|Changelog

Disclaimer: This guide is the Season 27 Guide for the Natalya Rapid Fire Build which does not exist anymore due to the Natalya's Vengeance rework. For up-to-date Natalya guide, go to the Natalya Spike Trap Guide!

Introduction

Natalya Rapid Fire Solo Push
VIew all variants

Natalya Rapid Fire Demon Hunter first became a real build in Season 17, when two of its key items, Wojahnni Assaulter and Sin Seekers, received tremendous buffs. Compared to it's LoD cousin, Natalya Rapid Fire is a lot squishier and a bit clunkier but (in its ultimate high-paragon form) it deals almost double the damage!

The Rapid Fire builds were so powerful that they immediately claimed the top spot on solo Demon Hunter leaderboards, destroying the fragile balance we had after Season 12 and Season 16 balance patches. Instead of 4 different builds (Impale, UE MS, N6M4, and M6 CA) performing within 3 tiers of each other, we suddenly had only one undisputed top dog.

Rapid Fire stayed on the top of DH leaderboards for 4 seasons until the Gears of Dreadlands set was introduced in Season 21. But in Season 23 Hungering Arrow builds received a massive nerf bringing GoD DH down to the Rapid Fire level.

Due to the generic multiplier provided by the set, there are many different Natalya-based builds available. Rapid Fire is by far the strongest one of them.

High AoE Damage ✔
Very High Recovery ✔
Scales well with Density ✔

Satisfying Visual Effects ✔

❌ Low Toughness
❌ Requires High Paragon

Terrible at Speedfarming
❌ Almost no room for Skill Expression

Core Setup

Core Item Build

Items

  • Natalya's Vengeance provides 14,000% damage and 60% damage reduction after casting Rain of Vengeance.
  • Aughild's Authority gives some extra damage and toughness and even more against elites.
  • Ring of Royal Grandeur lets us combine the two sets.
  • Wojahnni Assaulter is our strongest multiplier, giving 3,000% additive Rapid Fire damage. Unfortunately it also makes all other sources of additive damage (Rapid Fire rolls on gear, Strongarm Bracers, Taeguk, etc.) completely irrelevant.
  • Sin Seekers increase Rapid Fire damage by 300% and remove its channeling cost.
  • Hellcat Waistguard is an effective x2.5-5 multiplier (see Mechanics section for details) which works with all grenade skills including Rapid Fire Bombardment.
  • Dawn lets us achieve easy 100% Vengeance uptime.
  • Stone Gauntlets roughly triple our toughness with no downside due to permanent Vengeance.
  • Endless Walk provides another up to 100% damage bonus or 50% toughness bonus. This can be used both offensively or defensively depending on the situation.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The best power for us is the Sanctified Vengeance. It occasionally fires extra Rockets we can use to deal some damage to elites or bosses.
  2. The Sanctified Strafe power doesn't help us, so go for the one listed above.
  3. The Sanctified Cluster Arrow power doesn't help us, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Dawn
  • Sin Seekers
  • The Compass Rose

Global Stat Priorities

The most important for almost any Demon Hunter build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn and having 37% Cooldown Reduction on your character. This is done with Flawless Royal Diamond in your helmet, 10% from Paragon Points and 8% rolled on your Shoulders. The last two rolls will typically be on your Gloves and Quiver. If your Dawn has less than 64-63% on the legendary affix, you should consider adding a 4th Cooldown item to make up for it, as any lower will leave you with a significant gap.

Attack Speed is largely irrelevant due to massive boost from Pain Enhancer, only the multiplicative 7% roll on Dawn is important, but even there it's not necessary.

Aside from that, you want to stack damage stats wherever possible: Critical Hit Chance, Critical Hit Damage, Fire Damage and Area Damage. For your defensive stats you just need to focus on increasing the raw toughness value. Your recovery is based on percentage of your maximum life, there's no reason to prioritize mitigation over health pool. Physical Resistance is also extremely useful, as you will stand directly inside your enemies and most of the incoming damage will be of that type. You should always use Flawless Royal Diamond in your Chest and Pants sockets.

Assembling the Build

Item Stat Priorities

Gems

Skills

Passives

Paragon Points

Follower

Gameplay

Hardcore

Variants

Low Paragon GR Solo Push
High Paragon GR Solo Push
Natalya Solo Push

Concept
This variant uses Elusive Ring and Esoteric Alteration to stay alive. It's still not very tanky and you need about 2,000 Paragon to make it work somewhat well. Because of Wojahnni Assaulter you are forced to stand still for a long time and facetank everything. This means that there's no clever or skillful way to play this build at low paragon, you simply must pass the stat-check.

Gameplay
Since there's no Convention of Elements in this variant, our DPS rotation will mostly revolve around Oculus Ring. When you see one spawn, Immediately Vault into it and cast Rain of Vengeance. After that you have 6 seconds to deal damage and then the next Oculus Ring will spawn and you can start over from the beginning.

Try going mostly for large packs of trash as you have double density scaling from Area Damage and Pain Enhancer. Elites should be mostly ignored because they are both deadly and very difficult to kill.

Setups
Before you progress to high paragon setups you can do some less radical +damage -toughness trade-offs such as switching a defensive passive for Ambush or replacing Preparation with Caltrops Bait the Trap.

Natalya Solo Push

Concept
This variant becomes playable at around 4,000 Paragon. We drop Elusive Ring to get Convention of Elements. To compensate for the lost toughness we need to invest a lot of Paragon points into Vitality: at least 1,500k life is recommended.

Gameplay
Here we do the rotation around Convention of Elements cycle. At the end of Physical stop moving and spray Rapid Fire everywhere to apply Pain Enhancer DoT. 1 second into Cold cast Rain of Vengeance and then Vault into the pull. Keep holding down Rapid Fire until Fire ends, then Vault out and spend the next 7 seconds to move the pull forward.

Setups
At very high Paragon (8,000+) you can do the final change and replace Esoteric Alteration with Bane of the Trapped. Only then this build becomes strong enough to beat GoD DH and become #1 on the global Demon Hunter Leaderboards.

Video Guide

Currently none available.

Mechanics

Rapid Fire Bombardment

Hellcat Waistguard

Wojahnni Assaulter

Vengeance Side Cannons

Summary

  • Reach the necessary Cooldown Reduction for permanent Vengeance (37% with a perfect Dawn).
  • Apply Pain Enhancer to everything.
  • Recast Rapid Fire to snapshot the Attack Speed and hold on for dear life.
  • Activate your defensive and utility skills when necessary.

Credits

Written by Northwar & wudijo.
Updated by wudijo.

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