The Multiple Shot / Guided Arrow Amazon, also known as the "Multishot Bowazon", literally rains death down on the minions of Diablo. With one of the fastest Attack Speed animations and MASSIVE damage, multipleshot mows down monsters at surprising speeds! It even mows down the Prime Evils with guidedarrow which excels at single target Damage per Second (DPS).
While the build relies on big Physical Damage, it also has access to Magic Damage through magicarrow. This means that the build is effective against just about every monster type in the game, without relying on Curses or Auras. magicarrow also gives us great arrows sustain, since it doesn't use up our quantity.
The new Seasonal Runeword Hustle has opened the door for MASSIVE min-maxing potential! See the Variant and Playstyle sections to learn how to incorporate it into your gear.
Full Screen Clear ✔ Fast Paced Playstyle ✔ Massive Single Target Damage ✔ Can Rely On Valkyrie For Tanking ✔
❌ Incredibly Gear Dependent ❌ Cannot Rely On Mercenary DPS ❌ Relies On Run / Walk For Mobility ❌ Required Gear Is Difficult To Obtain
Sunder Charm Setup
Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is insted reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Bone Break, allowing you to farm anywhere you want.
Gear Changes
The Multiple Shot Bowazon's primary gameplan for handling Physical Immunes doesn't change drastically with the addition of Bone Break. BUT it does help to pepper on some damage to Immunes before you target them down with magic arrow. Since this is a glass cannon build, we don't try to offset the additional Physical Damage you take with it equipped...just don't get hit!
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Put 1 Point into each of the following Skills: 1. dodge 2. evade 3. avoid 4. valkyrie 5. Strafe (To proc Hustle)
Max out the following Skills in this order: 1. pierce (Until 69%) 2. multipleshot 3. criticalstrike 4. penetrate 5. guidedarrow 6. magicarrow
Damage
multipleshot*: Splits your single arrow up into a maximum of 24 arrows that spread out from the Amazon and can hit every monster on the screen. Although it doesn't deal full weapon damage, it makes up for it by drastically increasing the numbers of monsters hit per attack.
Guidedarrow*: Fires an arrow which acts like a heat seeking missile. It bends around corners and follow your target until it hits. This Skill always hits, so it's our best single target Skill especially for Bosses.
magicarrow*: Fires an arrow which converts some of your Physical Damage to Magic Damage. This gives us a tool against Physical Immune monsters. This Skill does not use any quantity of our arrows, making it ideal for picking off on stragglers.
strafe*: Fires multiple arrows that auto-target at different monsters within range. This is used specifically to proc Hustle's burstofspeed buff, gaining us a massive amount of Skill Increased Attack Speed and Skill Faster Run/Walk. This buff is required to maintain the fastest possible IAS Breakpoint with the Standard setup.
valkyrie*: Summons a powerful Spear Amazon to fight by your side. She benefits from many of the Skills in the Passive and Magic tree, and acts as a front line tank.
decoy*: Summons an immobile copy of the Amazon which cannot attack, but attracts the attention of all monsters in it's vicinity. Alongside the valkyrie it helps you to keep the Amazon out of harm's way.
dodge* / avoid* / evade*: This trio of Skills grants the Amazon a chance to Dodge based on the specific scenario. Whether standing still, moving, or attacking, you may slip out of dangerous scenarios unscathed.
slowmissiles*: This Skill illuminates monsters within its radius and slows down any projectiles they fire while affected. This can be incredibly useful in dangerous situations, especially for Hardcore.
enchant*: increases the target's Attack Rating by a large amount and adds a small amount of Fire Damage. This buff last for over 11 minutes when cast from demonlimb. This AR is pivotal to maximize your Chance to Hit.
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate the majority of Stat Points into Dexterity for additional Physical Damage on ranged attacks
Vitality
In this build we are not putting any Stat Points into Vitality because all of them are used to increase the Physical Damage of this build. This build gets enough Life from gear, buffs, and Charms.
Energy
Do not allocate any Stat Points into Energy. Mana costs are covered by “x% Mana Stolen per Hit” or “+x Mana after each Kill” on gear.
Essentials
Gear Options
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here. 1) Death's Hand + Death's Guard grants 30% Increased Attack Speed, 8% Life Stolen per Hit, and Cannot Be Frozen. Upgrade Death's Guard Demonhide Sash for more potion slots. 2) Angelic Wings + Angelic Halo grants +xx to Attack Rating (Based on Character Level) on EACH ring, +10 to Dexterity, and +75 Life. This regularly gives >1000 Attack Rating even at lower levels. 3) demonlimb adds a MASSIVE amount of Attack Rating which is necessary on the Windforce to out-DPS Faith Matriarchal Bow. 4) Use these to replace the need to prebuff with demonlimb when farming the Secret Cow Level.
+x to All Skills +x to Skill Tree Skills [Class Only] +x to Character Skills +x% Increased Attack Speed +x% Enhanced Damage x% Bonus to Attack Rating +x to Attack Rating +x Maximum Damage +x% Mana stolen per hit +x% Life stolen per hit x% Chance of Crushing Blow x% Deadly Strike x% Chance of Open Wounds Knockback +x to Attribute
Off-Hand
bolts arrows
Weapon-Swap
Hustle demonlimb3 Call to Arms Crystal Sword Naj's Puzzler Spellsteel
+x to All Skills Chance to cast level 1 burstofspeed on striking Level 23 Enchant +x to battlecommand +x to battleorders +x to battlecry
Off-Hand-Swap
Spirit Monarch
+x to All Skills
Helmets
Jeweler's Diadem of Nirvana Jeweler's Diadem of Speed Andariel's Visage Wisdom Diadem Giant Skull Stealskull Crown of Thieves M'avina's True Sight Crown of Ages bulwark
+x to All Skills +x% Increased Attack Speed +x% Enhanced Damage x% Bonus to Attack Rating +x to Attack Rating +x Maximum Damage +x% Mana stolen per hit +x% Life stolen per hit x% Chance of Crushing Blow +x to Attribute Socketed [x]
Body Armor
Jeweler's Dusk Shroud of Stability Fortitude Jeweler's Dusk Shroud of Precision Treachery Enigma M'avina's Embrace Chains of Honor Lionheart Twitchthroe (Ruby Jewel of Fervor) Tyrael's Might (Ruby Jewel of Fervor)
x% Chance to cast level x X when struck x% Chance to cast level x X on striking +x to All Skills +x to Skill Tree Skills [Class Only] +x to Character Skills +x% Faster Run/Walk +x% Increased Attack Speed +x% Faster Hit Recovery +x% Enhanced Damage +x% Damage to Demons +x% Mana stolen per hit +x% Life stolen per hit +x to all Attributes +x Life Increased Maximum Life x% All Resistances +x Damage Reduced by x% Damage Reduced by x x% Better Chance of Getting Magic Items
Gloves
Laying of Hands Lava Gout Battle Gauntlets4 Death's Hand 1 M'avina's Icy Clutch Hit Power Crafted Gloves Rare Gloves Archer's Gloves of Alacrity
+x to Bow and Crossbow Skills +x% Increased Attack Speed +x to Attack Rating +x% Damage to Demons +x% Mana stolen per hit +x% Life stolen per hit Knockback +x to Attribute X Resist +x% x% Better Chance of Getting Magic Items
+x% Faster Run/Walk +x% Increased Attack Speed Piercing Attack +x Maximum Damage +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute All Resistances +x Damage Reduced by x% Cannot Be Frozen x% Better Chance of Getting Magic Items
Boots
War Traveler Sandstorm Trek Gore Rider Aldur's Advance Rare Boots
+x% Faster Run/Walk +x% Faster Hit Recovery +x Minimum Damage +x Maximum Damage x% Chance of Crushing Blow x% Deadly Strike x% Chance of Open Wounds +x to Attribute X Resist +x%
+x to All Skills +x to Character Skills +x% Faster Run/Walk +x% Increased Attack Speed +x to Attack Rating x% Deadly Strike +x to Oskill (teleport) +x to all Attributes All Resistances +x
Rings
Raven Frost Ring Blood Crafted Ring Angelic Halo2 Bul-Kathos' Wedding Band
+x to All Skills +x to Attack Rating +x Minimum Damage +x Maximum Damage Adds x Cold damage +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute +x Life All Resistances +x Cold Absorb x% Cannot Be Frozen
Charms
Grand Charm Large Charm Small Charm
+ Life + xx% Faster Hit Recovery + xx % Faster Run / Walk + Maximum Damage Elemental Resist +xx% +x to Attribute
Unique Charms
Annihilus Hellfire Torch Large Charm Bone Break
+x to All Skills +xx to all Attributes All Resistances +xx Enemies Physical Immunity is Sundered
Farming Spots
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts. These areas are strong without a Sunder Charm.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter Variant.
Uniques Sets Max Area Level Leveling (Baal for Level 97-99)
Mercenary
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary is hired from Greiz. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Reaper’s Toll, Might
Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage. Equip him with The Reaper’s Toll for a 33% Chance to cast Decrepify on striking, slowing down and increasing Physical Damage dealt to enemies. Decrepify can even break some Physical Immunities.
Gear Progression
Slot
Early-Game
Mid-Game
End-Game
Weapon
Insight Strength
Insight Obedience
The Reaper's Toll
Body Armor
Smoke Lionheart Rockfleece
Treachery Duress Shaftstop The Gladiator's Bane Duriel's Shell Guardian Angel
Chains of Honor
Helmet
Bulwark Undead Crown The Face of Horror Gemmed Mask Temper
Tal Rasha's Horadric Crest Guillaume's Face Vampire Gaze Crown of Thieves Stealskull Kira's Guardian Rockstopper
Andariel's Visage
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. So keep that in mind and decide if the Mercenary is currently worth the cost.
Playstyle
General
The Multishot Bowazon Ideal Standard Variant is what we like to call a "Glass Cannon". That means she's built to do the maximum amount of damage possible, which ultimately sacrifices a lot of her survivability.
Before you have calltoarms you have to rely on your dodge chance, and making good pathing decisions around monsters, while playing.
Use decoy and valkyrie help to create space for you, and draw the attention of higher threat monster types. The valkyrie can also help to focus down Boss monsters once you've swapped to guidedarrow for single target burst.
The Bowazon playstyle is incredibly engaging, as you need to know your enemies, your surroundings, and what can threaten you.
With multipleshot your primary objective is to kill monsters before they have the chance to kill you.
One of the issues you run into on a multipleshot Amazon is the quantity on arrows. This is where magicarrow comes into play. magicarrow does not use any Quantity, so you're able to pick off any stragglers, rather than waste additional Quantity using other Skills.
guidedarrow is such an important Skill for single target / Boss killing because it ALWAYS hits. guidedarrow does not calculate Chance to Hit.
Immunities
bonebreak allows the build to apply some Physical Damage prior to using magicarrow to finish them off with Magic Damage.
Late Game
MIN-MAX PREBUFF STRATS: Equip Hustle to proc burstofspeed using strafe on your way to your farming area and every 2 minutes while in it.
If not min-maxing, cast battlecommand and then battleorders at the beginning of your farming session and whenever the buffs run out.
If not using lavagout on the Standard windforce variant swap to demonlimb and cast enchant on yourself.
Because the Amazon cannot comfortably add teleport to her kit, she has to rely on the large amount of Faster Run / Walk Speed on her gear. To maximize clear speed and overall efficiency, you want to make sure you're running forward between every 1-2 shots.
If you happen to leave a few stragglers from pack to pack, consider moving along until more monsters are on the screen rather than wasting time against single targets.
multipleshot can hit every monster on screen, so it's easy to have overlap with packs that are left behind.
Breakpoints
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Increased Attack Speed (IAS)
Increased Attack Speed speeds up your attack animations. Weapon bases have different IAS breakpoints. Values for recommended weapon options provided below. Consult the d2planner for other bases.
Frames
11
10
9
9
8
7
EIAS
23
28
41
50
56
75
AF
5
5
5
4
4
4
Faster Hit Recovery (FHR)
Faster Hit Recovery is not required for survivability in this build, but early breakpoints can be utilized.
Frames
11
10
9
8
7
6
5
4
3
FHR
0
6
13
20
32
52
86
174
600
Hardcore
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build.
Stat Point Changes
To use the Crown of Ages we need to put 109 Stat Points into Strength.
We only put 296 Stat Points into Dexterity.
This allows up to put 100 Stat Points into Vitality.
Item Changes
We use Crown of Ages for it's Faster Hit Recovery, All Resistances, Damage Reduction, and + 1 to All Skills to increase our battleorders.
We swap our boots to a rare option for Tri-Resistances and Faster Hit Recovery (i.e. Rare Boots).
Furthermore, we swap our Grand Charms to have the Vita SuffixSharp Grand Charm of Vita.
Using bonebreak comes with a VERY HEAVY likelihood that you may die. Use chainsofhonor to mitigate some of that extra danger.
Build Variants
Starter
M'avina's Battle Hymn
Standard
Faith
Hardcore
Setup
A Bowazon requires some key necessities to be functional. 100% Chance to Pierce, Increased Attack Speed, High Minimum / Maximum Damage, and Cannot Be Frozen. This set up relies on Buriza-Do Kyanon supplying us with 100% Chance to Pierce and high Damage. The combination of Death's Hand and Death's Guard together with Angelic Halo, Angelic Wings, and Treachery will do a lot of the heavy lifting. The charms shown represent desirable stats you will find during the leveling process.
Mercenary
The Act 2 Offensive Mercenary grants us access to two incredibly important Auras. might and meditation from the Insight Partizan Runeword. This allows us to ignore gear with % Mana Stolen per Hit, until we're able to create a Faith Great Bow Act 1 Mercenary.
Skills
Since Buriza-Do Kyanon Ballista gives us 100% Chance to Pierce, we have more points available for other skills.
Put 1 Point into each of the following Skills: 1. dodge 2. evade 3. avoid 4. innersight
Max out the following Skills in this order: 1. multipleshot (Until 24 Arrows is reached from total Skill Level) 2. guidedarrow 3. penetrate 4. criticalstrike
Attributes
We allocate enough Strength to wear our gear and then place the rest into Dexterity for increased damage on our Crossbow.
Setup
While M'avina's excels as a Freezing Arrow Amazon, it actually performs quite well as a multipleshot / guidedarrow Amazon. One of the benefits is that you easily maximize your survivability and Quality of Life (QoL) stats like Life / Mana Stolen per Hit. This setup also requires a smaller investment into Jewels and chase Rares / Uniques to fully outfit.
Add bonebreak to the build to farm Areas with high amounts of Physical Immunes to slightly increase your kill speed.
Hustle's burstofspeed allows us to hit much faster attack frames and movement speed without the need of special Mercenaries or other items. While walking towards your farming area of choise, use strafe until the buff procs and whenever necessary.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
Put 1 Point into each of the following Skills: 1. dodge 2. evade 3. avoid 4. valkyrie 5. Strafe (To proc hustle)
Max out the following Skills in this order: 1. pierce 2. multipleshot (Until 24 Arrows is reached from total Skill Level) 3. criticalstrike 4. penetrate 5. guidedarrow 6. magicarrow
Attributes
This Variant allocates enough points into Strength to wear its gear and then puts the rest into Dexterity.
Setup
The epitome of a "Glass Cannon" run and gun playstyle. This build uses the fastest Attack Speed Breakpoint for Windforce at 7 Frames per attack. It has 100% Chance to Pierce and MASSIVE Damage to Demons with Laying of Hands. With 82% effective chance to crit, the majority of attacks will deal double damage, drastically increasing clear speed.
Add bonebreak to the build to farm Areas with high amounts of Physical Immunes to slightly increase your kill speed.
Hustle's burstofspeed allows us to hit much faster attack frames and movement speed without the need of special Mercenaries or other items. While walking towards your farming area of choise, use strafe until the buff procs and whenever necessary.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
Put 1 Point into each of the following Skills: 1. dodge 2. evade 3. avoid 4. valkyrie 5. Strafe (To proc [Hustle)
Max out the following Skills in this order: 1. pierce (Until 69%) 2. multipleshot 3. guidedarrow 4. penetrate 5. criticalstrike 6. magicarrow
Attributes
We allocate enough points into Strength to wear our gear and put the rest of our points into Dexterity.
Setup
To maximize our damage output, we use Faith Grand Matron Bow that allows us to swap to a stronger Mercenary option with more Auras. To reach the 7 Frame Attack Speed BP we have to use a 4 Socketed Armor with 2 more Ruby Jewel of Fervor. This setup gains you 1-2k additional DPS but loses out on some of the survivability of the standard build.
Add bonebreak and chains of honor to the build to farm Areas with high amounts of Physical Immunes to slightly increase your kill speed.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
This Hardcore Variant has a greater investment into the Chance to Dodge, decoy and valkyrie. To accommodate this change we have to lose Skill Points in magicarrow. Guided Arrow is not affected by reduced Attack Rating, as it guarantees hits. Relying on tankier decoy and valkyrie gives you more space to maintain distance and safety against high threat monsters.
Attributes
We allocate enough points into Strength to wear our gear and put the rest of our points into Dexterity.
Setup
To make the Ideal Standard build viable for Hardcore our key gear changes are: Crown of Ages for Damage Reduction, Faster Hit Recovery and All Resistances. Rare Boots like Rare Boots that have Faster Run/Walk, multiple Resistances, and Faster Hit Recovery. Finally, swapping our Grand Charms for Sharp Grand Charm of Vita to bump up our maximum Life. We still hit the maximum Attack Speed Breakpoint and massive damage.
Add bonebreak and chains of honor to the build to farm Areas with high amounts of Physical Immunes to slightly increase your kill speed.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
This Hardcore Variant has a greater investment into the Chance to Dodge, decoy and valkyrie. To accommodate this change we have to lose Skill Points in magicarrow. Guided Arrow is not affected by reduced Attack Rating, as it guarantees hits. Relying on tankier decoy and valkyrie gives you more space to maintain distance and safety against high threat monsters.
Attributes
This Variant follows the Stats Point allocation of the recommended build except we take 100 points from our Dexterity allocation and put them into Vitality.
Weapon Damage and Cold Length from gear is only 75% effective. Life and Mana stolen per hit are also affected by this reduction.
Shot Bolts or Arrows split up into multiple projectiles while only using 1 Quantity per use. The projectile count caps at 24. Additional Skill Points after slvl = 23 only increase the Mana costs.
The spread of the projectiles can be influenced by the cursor placement. Being closer to your Character causes a wider spread, while having the cursor far away leads to a concentrated volley.
It has a Next Hit Delay of 4 Frames (0.16 seconds), causing it to normally only hit a target once.
The following Attack Modifiers only apply to the initial 2 projectiles fired:
Minimum and Maximum Physical Damage equal to the Skill Level (sLVL) is added to the attack before +% Enhanced Damage is applied, and then converting a % of the total Physical Damage into Magic Damage. The conversion to Magic Damage after the potential Physical Damage is calculated, but before the Magic Resist of the target. The % Conversion rate is equal to its sLVL.
While a quiver of Bolts or Arrows is required, the Quantity of them is not reduced when using Magic Arrow.
When fired in a random direction, the projectile seeks a target within a search radius of 10 yards every 5 Frames (0.2 seconds). When a target is acquired (automatically or by selecting a target yourself), the projectile follows it until it is hit, or the projectile hits an obstacle. If a target is not in the line of sight of the Character, it can't be acquired by the projectile. If a target dies while being acquired by the projectile, it flies in a straight line, not hitting anything.
Past Skill Level (slvl) = 32, it doesn't require any Mana to be used.
Projectiles expire after a maximum of 128 Frames (5.12 seconds).
It bypasses the hit-check, but still can be blocked.
Pierce has no effect on this Skill, but it doesn't collide with targets between on the way to its acquired target.
evade / dodge / avoid
Gives a chance to Dodge a specific attack based on the circumstances described in the Skill. This causes the attack to miss.
The Chance to Dodge is calculated after Chance to Hit and Chance to Block.
Dodging interrupts other animations including attacking and using Skills.
Dodging animation speed is increased by Faith'sFanaticism Aura and decreased by effects which slow down your Character except decrepify.
The default length of the animation is 8 Frames = .32 seconds.
You can become trapped in a Dodge animation cycle, meaning you successfully dodge during or directly after the animation ends. In situations like this, it may be better to Save and Exit rather than trying to fight your way out.
pierce
This is a passive Skill that is active at all times.
Grants a % Chance that your missiles (Arrows, Bolts, Javelins, Throwing Axes, and Throwing Knifes) pierce an enemy.
To successfully pierce an enemy, the missile must go through a successful hit check first. If the missile gets blocked in the block calculation, the missile doesn't damage the target but still pierce through it.
A missile can pierce up to 4 times, hitting a total of 5 enemies.
If the hit check is not successful, but the piercing check is, then the projectile visually continues to travel without dealing further harm.
The % Chance to Pierce scales with the Skill Level (sLVL) and is capped at 100%: min(10 + (90 x ((110 x sLVL) / (sLVL + 6)) / 100), 100)
Summary
This build is a "Glass Cannon"! Make sure to know your surroundings, and use your tanks to open space for maneuvering. Your main focus is to keep your distance from threats!
Your projectiles piercing multiplies your total DPS significantly, make sure to line up your targets to maximize the hits per shot.
Chance to Dodge is a blessing and a curse. If you have fanaticism your animation is much faster, but before that you may get "stuck" infinitely dodging.
magicarrow doesn't use any quantity of your Arrows! Use this if you're running low or finishing off a boss.
The new Seasonal Runeword Hustle has opened the door for MASSIVE min-maxing potential! See the Variant and Playstyle sections to learn how to incorporate it into your gear.
It's incredibly satisfying to fill your screen with arrows, and watching Diablo's minions fall by the scores! We hope you enjoy running this high intensity Amazon build!