Multiple Shot Amazon Guide
Last Updated:February 12, 2025|Changelog
The Multiple Shot / Guided Arrow Amazon, also known as the "Multishot Bowazon", literally rains death down on the minions of Diablo. With one of the fastest Attack Speed animations and MASSIVE damage, multipleshot mows down monsters at surprising speeds! It even mows down the Prime Evils with guidedarrow which excels at single target Damage per Second (DPS).
While the build relies on big Physical Damage, it also has access to Magic Damage through magicarrow. This means that the build is effective against just about every monster type in the game, without relying on Curses or Auras. magicarrow also gives us great arrows sustain, since it doesn't use up our quantity.
The new Seasonal Runeword Hustle has opened the door for MASSIVE min-maxing potential! See the Variant and Playstyle sections to learn how to incorporate it into your gear.
This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Character Leveling Guide and our General Leveling Strategies to reach Level 75.
Full Screen Clear ✔
Fast Paced Playstyle ✔
Massive Single Target Damage ✔
Can Rely On Valkyrie For Tanking ✔
❌ Incredibly Gear Dependent
❌ Cannot Rely On Mercenary DPS
❌ Relies On Run / Walk For Mobility
❌ Required Gear Is Difficult To Obtain
Sunder Charm Setup
Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is insted reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Bone Break, allowing you to farm anywhere you want.
Gear Changes
The Multiple Shot Bowazon's primary gameplan for handling Physical Immunes doesn't change drastically with the addition of Bone Break. BUT it does help to pepper on some damage to Immunes before you target them down with magic arrow. Since this is a glass cannon build, we don't try to offset the additional Physical Damage you take with it equipped...just don't get hit!
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ The Secret Cow Level - High Density, Easy Mobility, No Immunities
✔ Flayer Jungle ONLY - High Density, Easy Mobility, No Immunities
✔ Rocky Waste + Stony Tomb - High Density, Easy Mobility, Many Elite Groups
✔ Cold Plains + The Cave - High Density, Easy Mobility, Quick Access
✔ Frigid Highlands - Eldritch ONLY
Worst
❌ Tal Rasha's Tombs - Immunities, Slow Access, High Physical Damage, High Elemental Damage, Tanky enemies
❌ Worldstone Keep + Throne of Destruction - Immunities, Slow Access, High Elemental Damage, Tanky enemies
❌ Arcane Sanctuary - Trash Mobility, Immunities
❌ Act 3 Sewers - Trash Mobility, Immunities, Slow Access
❌ Durance of Hate - Trash Mobility, Tanky enemies
Skills
Put 1 Point into each of the following Skills:
1. dodge
2. evade
3. avoid
4. valkyrie
5. Strafe (To proc Hustle)
Max out the following Skills in this order:
1. pierce (Until 69%)
2. multipleshot
3. criticalstrike
4. penetrate
5. guidedarrow
6. magicarrow
Damage
Utility
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate the majority of Stat Points into Dexterity for additional Physical Damage on ranged attacks
Vitality
In this build we are not putting any Stat Points into Vitality because all of them are used to increase the Physical Damage of this build. This build gets enough Life from gear, buffs, and Charms.
Energy
Do not allocate any Stat Points into Energy. Mana costs are covered by “x% Mana Stolen per Hit” or “+x Mana after each Kill