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Lightning Sentry Assassin Guide

Lightning Sentry Assassin Guide

Introduction

Are you looking for relaxing gameplay, massive damage output and no danger to your Character? Look no further than this beginner-friendly Lightning Sentry Assassin guide!
The Lightning Sentry / Death Sentry Assassin, aka Trapsin is THE staple build for starting an Assassin. Lay down Traps from a distance, and watch them attack enemies even while off-screen. It doesn't get much easier than that! With 3 damage types in total (Lightning, Fire, Physical) she can handle almost anything.
The Trapsin can quickly plow through massive monster groups using 2 different sentries. Create a domino effect by killing the first few monsters with Lightning Sentry, then Death Sentry’s Corpse Explosion deals with the rest.
Her high mobility through Burst of Speed and Teleport make the Trapsin a real joy to play.

Ideal Standard Variant
Lightning Sentry
Death Sentry
Teleport
Burst of Speed

This build guide assumes you have a Character at Level 75 before transitioning to it. It follows the progression of our Assassin Leveling Guide and our General Leveling Strategies to reach Level 75.

Very Tanky ✔
High Mobility ✔
Low Complexity ✔

Beginner Friendly ✔
Low Entry Budget Option ✔

❌ Lightning Immunities
Best in Slot is expensive
Build Up Time For Damage
Bad Act Boss Farmer Early On
Requires Infinity For High Damage


Sunder Charm Setup

Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Crack of the Heavens, allowing you to farm anywhere you want.

Sunder Charm Setup

Gear Changes

Traps don't benefit from -% Enemy Lightning Resistance. Using Infinity on your Mercenary is the only effective source for the Lightning Sentry Assassin as Traps are not effected by this Stat on gear. It is only 1/5 effective, reducing monsters to 78% Lightning Resistance.

Counteract the Resistance penalty from Crack of the Heavens by equipping Shimmering Small Charm of Vita, switch the Um Rune for an Ort Rune. Rare Boots cap out your Resistances.


Terror Zones

The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.

Best

The Secret Cow Level - High Density, No Immunities
The Tower Cellar - High Density, Easy Mobility, Bosses
Arcane Sanctuary - High Density, No Immunities, Quick Access
Frigid Highlands - Quick Access, Only kill Eldritch the Rectifier
Worldstone Keep + Throne of Destruction - High Density, Easy Mobility, Quick Access, Bosses

Worst

City of the Damned - Immunities, Tanky enemies
Spider Forest - Immunities, Tanky enemies
Burial Grounds + Crypt + Mausoleum - Immunities, Slow Access
Act 3 Sewers - Immunities, Slow Access, Trash Mobility
Stony Field - Immunities


Skill Tree

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast
4. death sentry
5. Weapon Block

Max out the following Skills in this order:
1. Lightning Sentry
2. Shock Web
3. Charged Bolt Sentry
4. Fireblast
5. wake of fire
6. wake of inferno

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Damage Skills

Lightning Sentry* is the primary Damage Skill of this build. The Assassin lays down a Trap that shoots a piercing Lightning Bolt in the direction of its closest target, dealing Lightning Damage to every monster in its path. You can have a total of 5 Traps active at a time.

Death Sentry* complements the damage of Lightning Sentry by using Corpse Explosion. It causes nearby corpses to explode, dealing Fire and Physical Damage.

Fire Blast* deals Fire Damage in an area around the projectile when it lands. Use this to kill monsters Immune to Lightning and Physical Damage.

* Increased Attack Speed Skills (IAS)
* Skills that do NOT utilize either FCR or IAS

Utility Skills

Burst of Speed* provides a massive movement speed and Attack Speed buff. This increases your mobility and the rate you lay Traps.

Mindblast* stuns enemies in a small square area around your cursor and has a % chance to convert enemies hit. Converted enemies fight alongside you for a short period of time.

Cloak of Shadows* can be a real lifesaver. For a period of time, the area around the Assassin becomes extremely dark and blinds enemies. This drastically decreases their aggro range and Defense.

Weapon Block* provides an alternative way to block attacks when dual-wielding Claws.

Shadow Master* randomly uses Skills (even those unallocated by your Character) from the Assassin's Skill Tree. Warning: The Shadow Master shares your limit of 5 active Traps and can replace your own traps with weaker ones.

Teleport* relocates you to any available space at your cursor, crossing over any gaps or walls. It can be used to travel long distances quickly and reposition during combat.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Essentials

Gear Options

While every Stat in the Desirable Stats While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal, so you can easily identify the Most Important Stats on them.

Hover over any Item to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Greater Talons and Greater Claws are the best bases due to their low requirements.
2) Weapon Block requires you to dual wield Claws.

SlotItem OptionsDesirable Stats
WeaponCunning Greater Talons1
Heart of the Oak Flail1
Wizardspike
Bartuc's Cut-Throat
Suicide Branch
Spirit Crystal Sword
Plague Greater Talons
+x to All Skills
+x to Trap Skills [Assassin Only]
+ to Assassin Skills

+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Lightning Sentry [Assassin Only]
+x to Death Sentry[Assassin Only]
+x to Weapon Block [Assassin Only]2
All Resistances +x
Socketed [x]
Off-HandCunning Greater Talons1
Plague Greater Talons1
Spirit Monarch
Stormshield
Rhyme Bone Shield
Lidless Wall
+x to All Skills
+x to Trap Skills [Assassin Only]
+ to Assassin Skills

+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Lightning Sentry [Assassin Only]
+x to Death Sentry[Assassin Only]
+x to Weapon Block [Assassin Only]2
Elemental Resist +x%
All Resistances +x
Damage Reduced by x%
Cannot Be Frozen
Socketed [x]
Weapon-SwapCall to Arms Crystal Sword
Wand of Lower Resistance
Battle Staff of Teleportation
+x to All Skills
+x to battlecommand
+x to battleorders
Level x Lower Resist [x/x Charges]
Level x Teleport [x/x Charges]
Off-Hand-SwapSpirit Monarch+x to All Skills
HelmetsCunning Circlet of the Magus
Rare Circlet
Rare Circlet
Harlequin Crest
Crown of Ages
Lore Cap
Tarnhelm
Peasant Crown
Rockstopper
+x to All Skills
+x to Trap Skills [Assassin Only]
+x to Assassin Skills

+x% Faster Run/Walk
+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
Damage Reduced by x%
Socketed [x]
Body ArmorEnigma Mage Plate
Treachery
Smoke Studded Leather
Skin of the Vipermagi
Skullder's Ire
Stealth
+x to All Skills
+x to Assassin Skills

+x% Faster Run/Walk
+x% Increased Attack Speed
+x% Faster Cast Rate
+x to Strength
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
Socketed [x]
GlovesMagefist
Trang-Oul's Claws
Chance Guards
Cobalt Heavy Gloves of Alacrity
+x% Faster Cast Rate
+x% Increased Attack Speed
Elemental Resist +x%
All Resistances +x
BeltsArachnid Mesh
Goldwrap
String of Ears
Verdungo's Hearty Cord
Garnet Belt of the Squid
+x to All Skills
+x% Faster Cast Rate
+x% Increased Attack Speed
+x Life
Damage Reduced by x%
x% Better Chance of Getting Magic Items
BootsAldur's Advance
War Traveler
Waterwalk
Natalya's Soul
Sandstorm Trek
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x Life
Elemental Resist +x%
AmuletsMara's Kaleidoscope Amulet
Cunning Amulet of the Whale
Cunning Amulet of the Apprentice
Caster Crafted Amulet
Caster Crafted Amulet
Rare Amulet
+x to All Skills
+x to Trap Skills [Assassin Only]
+x to Assassin Skills

+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
RingsThe Stone of Jordan
Bul-Kathos' Wedding Band
Nagelring
Fortuitous Ring of Fortune
+x to All Skills
+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
CharmsEntrapping Grand Charm of Vita
Lapis Grand Charm of Life
Ruby Large Charm
Shimmering Small Charm of Vita
Ruby Small Charm of Good Luck
Sapphire Small Charm of Good Luck
Small Charm of Sustenance

+1 to Traps (Assassin) Grand Charm
+ Life
+ xx% Faster Hit Recovery
+ xx % Faster Run / Walk
+ Maximum Damage
Elemental Resist +xx%
+x to Attribute
Unique CharmsCrack of the Heavens
gheed's fortune
Annihilus
Hellfiretorch (Assassin)
Monsters Lightning Immunity is sundered
+xx to all Attributes
All Resistances +xx

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts. These areas are strong without a Sunder Charm.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.

Act 1

AreaStarterRewards
The CountessRunes
Key of Terror
AndarielUniques
Sets
Jewelry
The Secret Cow LevelRunes
Runeword Bases
Charms / Gems / Jewels

Act 2

AreaStarterRewards
Arcane Sanctuary
(Specters/Super Chests)
Runes
Charms / Gems / Jewels
Jewelry
SummonerKey of Hate

Act 3

AreaStarterRewards
MephistoUniques
Sets

Act 4

AreaStarterRewards
Chaos Sanctuary-All item types
Max Area Level
Leveling
Diablo-Uniques
Sets

Act 5

AreaStarterRewards
Eldritch the RectifierGearing
Gold
Leveling
Shenk the OverseerGearing
Gold
Leveling
PindleskinGearing
Gold
Leveling
NihlathakKey of Destruction
Leveling
Worldstone Keep / Throne of Destruction-All Item Types
Max Area Level
Leveling
Baal / Waves-Uniques
Sets
Max Area Level
Leveling

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary is hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Holy Freeze Infinity

Infinity, Holy Freeze

Use a Desert Mercenary with Holy Freeze Aura for its powerful Crowd Control. A Mercenary with Might Aura isn’t used, since we don’t rely on his damage or benefit from the Physical Damage increase.
Equip him with Infinity to reduce enemy Resistances and Defense with Conviction Aura, drastically boosting damage. This Aura is also capable of breaking some Immunities.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(Any Polearm)
Insight
(Elite Polearm)
Infinity Thresher
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • Buff yourself with Burst of Speed and run to the farming location of your choice. Keep it up at all times!
  • If skilled, summon your Shadow Master. It acts as a meat shield and uses random Skills from the Assassin's Skill Tree. Alternatively, you can summon it as a decoy to get out of scary situations.

For High Density farming

  • Cast up to 5 Lightning Sentrys stacked on top of each other, so they all attack in the same direction to focus damage. As soon as the first 1-2 enemies are dead, cast 1-2 Death Sentrys for their Corpse Explosion.
  • If you are overwhelmed by the sheer amount of enemies, use Mindblast to Stun and potentially convert close up monsters to redirect aggro. Against ranged monsters, lead with Cloak of Shadows to blind enemies in range, reducing the amount of ranged attacks they use.

For Single Target farming

  • To deal maximum damage, put 5 Lightning Sentrys on top of your target. Moving enemies have a higher chance to be hit when closer to your Traps.
  • Use Fire Blast for additional damage after setting up your traps.

Note for Baal Waves

  • Only cast 4 Lightning Sentrys on a side or behind the waves spawn location and 1 Death Sentry far enough away, so it doesn't use its Lightning Skill. This way the 4 Lightning Sentry can target down a monster from the waves and Death Sentry starts casting Corpse Explosion right away. This preserves all of its attacks for Corpse Explosion.

Immunities

  • Before you have access to Infinity you rely on Lower Resist from Wand of Lower Resistance to break monsters Immune to Lightning.
  • flame Rift sets the Resistances of Immune to Lightning monster to 95%. This is only effective with a Infinity or Lower Resist (both reduced to 1/5th effectiveness) since the Traps don't benefit from -% Enemy Lightning Resistance.

Late-Game

  • Start runs by buffing yourself with Battle Command 2 times and afterwards with Battle Orders from Call to Arms.
  • Switch to the Weapon Swap with the most + to Skills for Burst of Speed and cast it.
  • Position your Mercenary close to monsters you’re currently fighting to apply his Conviction Aura.

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate (FCR) speeds up your casting animation for spells. Aim for at least the 102% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.

Frames161514131211109
FCR0816274265102174

Increased Attack Speed (IAS)

This build relies solely on Increased Attack Speed (IAS) from Burst of Speed for faster trap setting animations.

Faster Hit Recovery (FHR)

Faster Hit Recovery (FHR) increases survivability. Aim for at least the 48% FHR Breakpoint.

Frames9876543
FHR0715274886200

Faster Block Rate (FBR)

Faster Block Rate (FBR) increases survivability. Aim for at least the 32% FBR Breakpoint on Hardcore.

Frames54321
FBR0133286600

Hardcore

For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.

This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build.

Stat Point changes

  • Put enough Stat Points into Dexterity to reach 75% Chance to Block.

Item changes

  • Equip a Stormshield with an Eld Rune for maximum Chance to Block and Reduced Damage by x%.
  • Hit +65% Faster Cast Rate with Magefist, Arachnid Mesh, a +20% Faster Cast Rare Circlet, and a +10% Faster Cast Rate Amulet.
  • If no +6 to Lightning Sentry claws are available, use Heart of the Oak Flail instead to reach the Breakpoint at +102% Faster Cast Rate.
  • 1 Ber Rune in your Helmet gets you to Reduced Damage by 50%.

Build Variants

Starter

Setup

Not much is needed to start off the Lightning Sentry Assassin. You are pretty much set with a Bone Wand of Lower Resistance (obtainable from Drognan in Act 2 Nightmare) to break Lightning Immunes. Apart from this, look for items that give you additional Skill Points, Increased Attack Speed and Stats like Life and Resistances. The gear setup on the right represents realistic gear obtained and used in the Assassin Leveling Guide.

Mercenary

The Mercenary deals with enemies Immune to your damage sources. Equip him with Resistances, Life, and an Insight Partizan to make him fairly durable and increase your Mana Regeneration.

Skills

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put remaining points into Vitality.

Standard

Setup

You want the maximum damage possible for this build? Sacrifice a single Cast Rate Breakpoint, dual wield Claws with +6 to Lightning Sentry for a significant damage increase. Additionally, use a Circlet and Amulet with +3 to Traps (Assassin) to reach the highest Skill Level and damage possible. These Claws are shoppable at Anya in Nightmare or Hell, Act 5.
Note: Griffon's Eye and the Rainbow Facet are not an option to increase our damage. The +x % to Lightning Skill Damage and -x% to Enemy Lightning Resistance only apply if your Character deals the damage type itself. Traps count as minions and do not get these damage benefits!

Mercenary

The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything Immune to your Traps.

Skills

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast
4. death sentry
5. Weapon Block

Max out the following Skills in this order:
1. Lightning Sentry
2. Shock Web
3. Charged Bolt Sentry
4. Fireblast
5. wake of fire
6. wake of inferno

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put remaining points into Vitality.

Mobility

Setup

This variant is built around maximum mobility while sacrificing as little damage as possible. Enigma Mage Plate is a staple part of all variants, providing us with Teleport. To hit the Breakpoint at 102% Faster Cast Rate, use the combination of a rare Circlet with +20% Faster Cast Rate, an Amulet with +10% Faster Cast Rate, a Spirit Monarch with at least +32% Faster Cast Rate, Magefist, and Arachnid Mesh. Capping out your Resistances might be difficult here. The Helmet, Amulet, Charms and Jewels with All Resist +xx in your Claw can help you out. Um Runes in your Helmet are also a possibility.

Mercenary

The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything Immune to your Traps.

Skills

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast
4. death sentry

Max out the following Skills in this order:
1. Lightning Sentry
2. Shock Web
3. Charged Bolt Sentry
4. Fireblast
5. wake of fire
6. wake of inferno

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put remaining points into Vitality.

Magic Find

Setup

This variant combines the mobility of +102% Faster Cast Rate, decent damage, and as much Magic Find as possible to farm recommended areas. Use Entrapping Grand Charm of Vita over Magic Find Small Charms in high player count scenarios.
Use Heart of the Oak Flail, Spirit Monarch, an Amulet with +10% Faster Cast Rate, and Arachnid Mesh to reach the Breakpoint at 102% Faster Cast Rate. Equip War Traveler, Fortuitous Ring of Fortune, Chance Guards, and Harlequin Crest for optimal Magic Find.
Warning: Be aware of your Resistances!

Mercenary

The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything Immune to your Traps.

Skills

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast
4. death sentry

Max out the following Skills in this order:
1. Lightning Sentry
2. Shock Web
3. Charged Bolt Sentry
4. Fireblast
5. wake of fire
6. wake of inferno

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put remaining points into Vitality.

Hardcore

Setup

This variant provides the maximum survivability while sacrificing as little damage as possible. It is based on the Standard variant and simply uses a Stormshield with an Eld Rune to give easy access to the maximum Chance to Block and Damage Reduced by 50%.
If you want to reach the Breakpoint at +102% Faster Cast Rate, or don't have access to the +6 to Traps Claws, you can exchange them for Heart of the Oak Flail. This variation has especially high survivability with the overcapped Resistances.

Mercenary

The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything Immune to your Traps.

Skills

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast
4. death sentry

Max out the following Skills in this order:
1. Lightning Sentry
2. Shock Web
3. Charged Bolt Sentry
4. Fireblast
5. wake of fire
6. wake of inferno

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear and Dexterity to reach 75% Chance to Block. Put remaining points into Vitality.


Mechanics

Lightning Sentry

  • Lightning Sentry shoots beams of Lightning that act similar to the Skill Lightning of the Sorceress:
    • Monsters are pierced.
    • Travels in a straight line.
    • Every monster on the travel path takes Lightning Damage.
  • Lightning Sentry shoots up to 10 times at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
  • They only target monsters that are in the line of sight of the Assassin.
  • Uses Attack Speed Breakpoints - Not Cast Rate!
  • The Missile range (range of the Lightning beam) increases with each "slvl" (Soft Points, meaning every + Skill Point from gear or actual Skill Levels):
    • Formula (in Frames):
      8 + 2 * slvl
      Example: Skill Level is 22 (20 from maxing the Skill and +2 from gear)
      8 + 2 * 22 = 52
  • The initial target must be within its Awareness Range of 16 2/3 yards.
  • The Synergies only apply to the maximum Lightning Damage. This means the minimum damage always is 1.

Death Sentry

Death Sentry is in the unique situation, in which in combines 2 Skills (Lightning Sentry and Corpse Explosion). Both Skill effects have certain conditions in which they occur and use up remaining shots from the maximum shot count. This means that a Death Sentry with a maximum of 7 Shots can use, for example, 5 x Lightning and 2x Corpse Explosion).

  • Base amount of available shots is 5, which can be increased by putting Skill Points into Fire Blast. Every 3rd Skill Point, Death Sentry gain +1 shot to a maximum of 11 (with Fire Blast Base Skill Level 18).

The Lightning Sentry part will only be used, if there are no corpses in the sentries' awareness range (10 2/3 yards).

  • The lightning beam behaves exactly as Lightning Sentry:
    • Monsters are pierced.
    • Travels in a straight line.
    • Every monster on the travel path takes Lightning Damage.
  • Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.

The Corpse Explosion is used when there are corpses within its Awareness Range (10 2/3 yards) with the following mechanics:

  • Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
  • The Corpse Explosion is weaker than its Necromancer counterpart, dealing only 40 - 80% of the monster's regular base Life.
  • Damage does not increase with higher player count.
  • Its damage is split into 50% Physical Damage and 50% Fire Damage.
  • When the corpse's Monster Level > Character Level the damage is multiplied by Character Level / Monster Level.
  • Within the Area of Effect, the damage is always afflicted. It cannot be blocked by any means.

Burst of Speed

  • Cannot be active together with Fade
  • If cast a second time, the second instance always overwrites the initial buff, even if it is a lower Skill Level at the second cast.
  • The 3 variables (Duration, +% Walk/Run Speed and +xx% Increased Attack Speed) scale with the Skill Level (slvl).
  • Duration = (12 * slvl) + 108
    Example slvl 10: Duration = (12 * 10) +108 = 228 seconds

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to place you within a small radius around your cursor, even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments, but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions are teleported with you, Traps are not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

Summary

  • Place 5x Lightning Sentry on a single spot to focus fire on a target. After the target dies, place 1-2 Death Sentrys to blow up the surrounding monsters with the corpse.
  • Position your Mercenary close to enemies for the Conviction Aura.
  • Use Fire Blast for Lightning and Physical Immune monsters.
  • Keep up Burst of Speed at all times.
  • Use Fade instead of Burst of Speed if you want to cap Resistances and Physical Damage Reduction.
  • Cloak of Shadows and Mindblast are great sources of Crowd Control.

We hope you enjoy this build! A mix of extremely high safety and Crowd Control awaits you. With a total of 3 damage types you can deal with almost everything the game throws at you!

Good luck!


Credits

Written by Teo1904
Reviewed by MacroBioBoi and Lexyu


Changelog

Sep 19th 2022
Updated to Patch 2.5 - Added Sunder Charms and Terror Zones

Apr 12th 2022
Updated to Patch 2.4