Vengeance Demon Hunter Raid Guide
Welcome to the Vengeance Demon Hunter raid guide for the World of Warcraft patch 11.1.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- For Raiding I recommend Aldrachi Reaver as it offers more ST damage than Fel-Scarred, as well as greater overall survivability.
- Consuming 20 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
- This enhances your next Shear / Fracture and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
- Quite simply casting Shear / Fracture > Soul Cleave is the priority of empowerments after using Reaver's Glaive.
- The second enhanced ability from using Reaver's Glaive shatters an additional Soul Fragment through Aldrachi Tactics, this allows you to get Reaver's Glaive back faster by consuming more Soul Fragment.
- Reaver's Mark is a debuff that causes the target to take 7% increased damage for 20 seconds from an enhanced Shear / Fracture from Reaver's Glaive.
- If cast after Soul Cleave, Reaver's Mark is increased to 14%.
- Reaver's Mark also stacks and can be increased from 7% to 14% by doing a second set of empowerments starting with Shear / Fracture > Soul Cleave.
- Additionally while Reaver's Mark is up, Wounded Quarry gives your melee attacks additional damage and has a chance to shatter a Soul Fragment.
- Unhindered Assault gives Vengeful Retreat a way of generating Fury as it resets the cooldown of Felblade.
- Incorruptible Spirit is extremely strong as it allows you to have incredible amounts of absorbs because you how many Soul Fragment you currently consume.
- Thrill of the Fight is a passive buff you get from consuming both enhancements from Reaver's Glaive that gives 15% increased attack speed for 20 seconds, as well as a 20% damage and healing increase for 10 seconds. The only important thing to note is that Wounded Quarry benefits a lot in Soul Fragment from Thrill of the Fight.
- Metamorphosis becomes a huge DPS cooldown with Fel-Scarred due to Demonsurge and all of the abilities that are empowered because of it.
- While Metamorphosis is active Soul Cleave and Spirit Bomb become empowered. Additionally, with Demonic Intensity, Fel Devastation, Immolation Aura and Sigil of Flame also become empowered dealing more damage.
- After casting Metamorphosis or Demonic through Fel Devastation, the first cast of each empowered ability creates an explosion of Fel energy that does damage around you to nearby enemies.
- Due to Demonic Intensity this damage is increased by 10% for each time you use an empowered ability while Metamorphosis is active.
- Casting Metamorphosis and Fel Devastation off cooldown almost becomes very important as all the empowered abilities do a lot of damage, especially Sigil of Flame in AoE.
- When you activate Metamorphosis, the cooldowns of Fel Devastation and Sigil of Flame are reset.
- Sigil of Flame applies Student of Suffering which gives you a decent chunk of Mastery and grants 5 Fury every 2 seconds for 8 seconds. Keep this buff up as much as possible as it grants a good amount of damage, especially in AoE.
- Pursuit of Angriness is a good option for Raiding as it gives you a nice bonus to movement speed, which can be useful for some mechanics and Wave of Debilitation isnt needed as much.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Frailty
- A debuff that makes you heal for 10% of the damage done. This works exactly like Leech.
- Soulcrush
- Gives multiple applications of Frailty and makes Soul Cleave apply Frailty.
- Void Reaver
- Frailty gives 4% Damage Reduction. This combines with Soulcrush to have multiple overlaps of Void Reaver and give tons of added Damage Reduction.
- Charred Flesh
- Gives Fiery Brand a lot higher uptime, making it very strong.
- Fel Devastation
- Big damage frontal cone ability that also heals you.
- Calcified Spikes
- Demon Spikes fading grants you a small passive damage reduction that decays over time.
- Sigil of Silence
- AoE silence in an 8 yard radius.
- Spirit Bomb
- Your main Soul Fragment spender, especially in AoE. It does very high damage and can consume up to 5 Soul Fragments.
- Applies Frailty.
- Down in Flames
- Makes Fiery Brand a 45 second cooldown instead of 1 minute and gives it an additional charge. Damage reduction uptime from Fiery Brand becomes a lot higher with this, allowing you to cycle defensives more easily.
- Focused Cleave
- Soul Cleave starts hitting a lot harder on one target. You do not need to min-max damage with Spirit Bomb on single target with this talent, as the damage difference between doing that and just Soul Cleave is very minor.
Class Tree
- Rush of Chaos
- Reduces the cooldown of your Metamorphosis which makes this defensive ability available more frequently.
- Demonic
- Turns Fel Devastation into a very strong Defensive cooldown as it gives you Metamorphosis.
- Soul Rending
- A 2 point node that gives 5% Leech per point and 5% additional Leech when Metamorphosis is active.
- Felblade
- This 0.5 second GCD spell generates 40 Fury and has a chance to reset its' cooldown from Shear or Fracture.
- Chaos Nova
- A very potent 1 minute cooldown AoE stun.
- Sigil of Misery
- Your AoE disorientation that CC's mobs for 15 seconds.
- Also acts as a stop, or interrupt by canceling a mob's cast.
Hero Talents
- Unhindered Assault
- Gives more Fury generation by resetting Felblade.
- Incorruptible Spirit
- Huge amount of absorbs through consuming Soul Fragments.
- Keen Engagement
- Reaver's Glaive gives 20 Fury each time it is used, which gives a nice resource gain.
Rotation
Tier Set
- 2-Set: Each time you take damage you have a chance to cast Metamorphosis for 4 sec and gain Luck of the Draw! which increases your damage dealt by 15% for 10sec.
- 4-Set: The hunt has a high chance to refresh its cooldown when you gain Luck of the Draw!
Opener
Opener
Priority List
On Single Target, your goal is to generate as many Soul Fragments as possible so that you can cast Reaver's Glaive as often as possible. Aldrachi Reaver generates a lot more Soul Fragments than Fel-Scarred and will allow you to cast Spirit Bomb more often with 5 Soul Fragments. Remember that it is better to waste Fury than to lose potential charges of Fracture. Also always cast Fracture into Soul Cleave after casting Reaver's Glaive. You want to press spells almost off cooldown and not let anything be wasted.
- Cast The Hunt off cooldown to trigger Art of the Glaive.
- Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
- Cast Fracture as first enhanced ability of Reaver's Glaive always.
- Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Spirit Bomb with 4-5 souls as often as possible.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Fel Devastation off cooldown.
- Cast Sigil of Spite if talented.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Opener
Priority List
On Single Target, your goal as Fel-Scarred is to cast Fel Devastation and Metamorphosis as much as possible to utilize Demonsurge damage. You want to press spells almost off cooldown and not let anything be wasted.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
- Cast Spirit Burst for Demonsurge ramping damage.
- Cast Soul Sunder for Demonsurge ramping damage.
- Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
- Cast Sigil of Doom off cooldown.
- Cast Fel Desolation off cooldown.
- Cast Consuming Fire off cooldown.
- Cast The Hunt.
- Cast Sigil of Spite if talented.
- Cast Spirit Bomb with 5 souls during Fiery Brand.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
AoE
Opener
The Opener for Aldrachi Reaver stays the same for single target and AoE currently but the priority changes.
Priority List
When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.
- Cast The Hunt off cooldown to trigger Art of the Glaive.
- Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
- Cast Fracture as the first enhanced ability of Reaver's Glaive always.
- Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Spirit Bomb with 4-5 souls as often as possible.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Fel Devastation off cooldown.
- Cast Sigil of Spite if talented.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Opener
The Opener for Fel-Scarred largely stays the same from Single Target, except for using Sigil of Doom a bit later in the opener to make use of Student of Suffering in AoE, which gives a lot of damage. Furthermore, Sigil of Doom hits like an absolute truck in AoE, so you want to use this ability carefully, to maximize damage.
Priority List
When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
- Cast Spirit Burst for Demonsurge ramping damage as often as possible.
- Cast Soul Sunder for Demonsurge ramping damage.
- Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
- Cast Sigil of Doom off cooldown. However, space out for Student of Suffering buff uptime.
- Cast Fel Desolation off cooldown.
- Cast Consuming Fire off cooldown.
- Cast The Hunt.
- Cast Sigil of Spite if talented.
- Cast Spirit Bomb with 5 souls as often as possible.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Defensive Cooldowns
- Metamorphosis
- Metamorphosis is your biggest defensive cooldown and you should learn to plan around Metamorphosis usage to have a smoother time mitigating incoming damage. With 2 points in Rush of Chaos, Metamorphosis can become a 2 minute cooldown making it usable considerably more often.
- Fiery Brand
- Fiery Brand debuffs the enemy to deal 40% reduced damage to you and is one of your most frequent defensive and offensive cooldowns. Normally, you want to use this spell on cooldown as it does very high damage, and can buff your other fire damage spells with Fiery Demise. However, hold this spell if there is a tank buster or mechanic that does a lot of damage and you need to save extra defensives to survive. With talents, it can be extended through Charred Flesh to last even longer than usual and have an additional charge as well as a shorter cooldown with Down in Flames.
- Fel Devastation
- Demonic allows for this spell to become exceptionally strong since it gives Metamorphosis which is Vengeance Demon Hunter's strongest defensive cooldown. You want to use this spell almost off cooldown and plan your other defensives around it. You should hold Fel Devastation if there is a tank buster coming.
- Sigil of Flame
- With Illuminated Sigils talented, Sigil of Flame becomes an important defensive cooldown. The 15% increased parry is very significant and is worth tracking Sigil of Flame debuff to make sure you know when it falls off.
- Darkness
- Darkness lasts 8 seconds and causes all damage you or an ally take while inside the darkness to have a 15% chance of being negated completely. This is not great versus large single hits, but is good for lots of little hits, such as melee attacks. If you're not saving it for something in particular, you should go ahead and use it almost on cooldown because of the defensive benefits.
Offensive Cooldowns
- Sigil of Spite
- Sigil of Spite deals a moderate amount of damage and generates 3 Soul Fragment, allowing you to cast Spirit Bomb more frequently. Use on cooldown with ideally at least 3 stacks of Frailty.
- The Hunt
- A huge charge from 50 yards away, does big chaos damage and roots the target in place, applying a DoT that does additional chaos damage over 6 seconds up to 5 targets that were caught in the path of the charge. For maximum damage, you want to use this on cooldown with ideally at least 3 stacks of Frailty.
- With Aldrachi Reaver this ability becomes very strong, as it procs Reaver's Glaive granting a very large damage bonus, as well as Soul Fragment generation.
- Metamorphosis
- While you are in Metamorphosis during AoE, you want to Spirit Bomb at 3+ Soul Fragments instead of 4+. This is because every Fracture cast while you are in Metamorphosis gives you 3 Soul Fragments. Therefore, this allows you to:
- Fracture.
- Spirit Bomb.
- Fracture.
- Spirit Bomb.
- This makes Fracture an incredibly high priority during Metamorphosis.
- With Fel-Scarred, Metamorphosis becomes an insane DPS cooldown as it enhances many abilities and increases the base amount of damage the enhanced abilities do by a substantial amount.
- Moreover, it gives Demonsurge damage that does large AoE damage around you, that also ramps in damage, increasing with each empowered ability cast.
- While you are in Metamorphosis during AoE, you want to Spirit Bomb at 3+ Soul Fragments instead of 4+. This is because every Fracture cast while you are in Metamorphosis gives you 3 Soul Fragments. Therefore, this allows you to:
Deep Dive
Sigils
- Sigils are Demon Hunter specific abilities that are placed on the ground and then have a delay of 2 seconds before having an effect within an 8 yard radius.
- Talenting into Quickened Sigils brings that delay down to 1 second.
- They generate 1 Soul Fragment with Soul Sigils.
- Demon Muzzle gives a small amount of Magic damage reduction.
- Chains of Anger increases the duration of your sigils by 2 seconds and their radius by 2 yards.
- Cycle of Binding grants you a 2 second cooldown reduction on all sigils when any sigil hits an enemy.
- Illuminated Sigils grants 1 extra charge to Sigil of Flame.
- Both Demon Muzzle and Cycle of Binding require you to affect a target with your Sigil. Therefore; Sigil of Silence, Sigil of Chains and Sigil of Misery used on a boss don't give you the benefits.
Cycling defensives on Vengeance Demon Hunter
- Vengeance Demon Hunter's active mitigation Demon Spikes has very low uptime, meaning that as Vengeance Demon Hunter you need to fill in the gaps with your other defensive cooldowns.
- Metamorphosis, Demonic, Fiery Brand and Illuminated Sigils (if talented) are the main defensives used for this.
- An example of this is to Fel Devastation when Demon Spikes is about to end and then waiting with your next Demon Spikes for when Metamorphosis has ended.
- For cycling defensives, while Demon Spikes is our most available active defensive, players should be trying to maximize the uptime of Metamorphosis > Fiery Brand > Demon Spikes in that order.
- This does mean that you end up overlapping and layering Demon Spikes with other defensives. The main goal is to make sure that you're not capping Demon Spikes charges either.
- This type of gameplay sets Vengeance Demon Hunter apart from other tanks since it needs to be done frequently in high-level content as taking damage with no defensive cooldown can spell disaster.
Frailty management
- Frailty is important to think about when managing DPS burst windows with The Hunt and Sigil of Spite.
- Your goal is to have as many stacks as possible by using Soul Cleave a lot, which through Soulcrush gives Frailty.
- Another important thing to note is that because of the talent Void Reaver, Frailty stacks are important to track because of the added damage reduction. This can be especially important for min-maxing defensive usage as with high Frailty stacks, you can forego other defensives or have fewer than normal.
- Remember that with Soulcrush, Frailty from all sources stacks and Soul Cleave applies an additional stack of Frailty to your primary target.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
The following tips are mainly applicable to Heroic Bosses. Mythic tips are going to be released after our progression concludes.
← Scroll for more Bosses →
Tank mechanics
- Tank Buster is the only tank mechanic of this fight
- This mechanic does physical damage, knocks the active tank back and leaves a physical bleed on them. On Heroic and Mythic difficulties it also leaves an Oil Slick.
- As the inactive tank, taunt when the cast succeeds and move the boss out of the Oil Slick.
Boss Tips and Tricks
- Position the boss in such a way that there are no Oil Slick pools between the boss and the abandoned Geargrinder bikes. Otherwise the launched bikes will get stunned in the pools, which will prevent them from removing Protective Plating.
- Make sure to stop Repair casts during the intermission with Sigil of Silence and Sigil of Chains. This will ensure that the damage taken increase from Mechanical Breakdown stays on the boss as long as possible.
Tank mechanics
- Flarendo will cast Eruption Stomp on the active tank.
- This is a heavy magic hit, so be ready with a big defensive such as Fiery Brand.
- Torq will cast Lightning Bash on the active tank.
- This is a big physical hit, part of unmitigated damage is additionally dealt to you as nature damage, meaning you need to mitigate as much of it as possible.
- Every time Colossal Clash happens, swap sides and taunt swap the bosses with your co-tank.
Boss Tips and Tricks
- Make sure to help your group soak every Scrapbomb on Flarendo side.
Tank mechanics
- Sonic Blast deals sonic damage in a frontal cone with every melee attack, and applies a stack of Tinnitus.
- Rotate your defensive cooldowns whenever you are tanking the boss, as sonic damage can be lethal for Vengeance Demon Hunter.
- Keep an eye out for Tinnitus stacks on your co-tank. Try to keep them from going over 4 stacks, but do not taunt back before your own debuff fades.
- Never face the boss towards the raid so it does not cleave other players with the tank mechanic.
- Do not be in front of the boss when you are not actively tanking to not accidentally extend your stacks.
- Resonance forces you to always keep the boss at least 15 yards apart from Amplifiers. Any of them gaining too much additional power can lead to a raid wipe. This means you have to move the boss away from new spawned Amplifiers after each Amplification! cast.
Boss Tips and Tricks
- Try to move the boss close to Pyrotechnics after Sparkblast Ignition cast to allow an efficient cleave on them. However, keep an eye on nearby Amplifiers - its better to give up on good cleave than to give additional power to an Amplifier.
Tank mechanic
- This fight consists out of 3 tank mechanics - Demolish, Meltdown and Rolling Rubbish
- While Demolish and Meltdown are the two tank hits the boss does, Rolling Rubbish is the main mechanic of the fight, that the active tank is forced into when the boss starts casting Electromagnetic Sorting.
- The boss always does Demolish into Electromagnetic Sorting followed by Meltdown so make sure that the off-tank taunts the boss after the main tank has been hit by both Demolish and Rolling Rubbish.
- While affected by Rolling Rubbish make sure to roll over as many Garbage Dump as possible and then straight into the boss for maximum amount of damage.
Tank mechanics
- Melee hits of Lockenstock apply a stack of Gravi-Gunk to the active tank.
- Use defensives at high stacks of this debuff.
- Do not get caught off guard by the movement speed slow from this mechanic.
- Pyro Party Pack is a raid-wide AOE that deals fall off damage.
- As the active tank - move away from the raid with this mechanic to minimize the incoming damage to the group.
- As inactive tank - taunt when the cast succeeds.
Boss Tips and Tricks
- Pyro Party Pack does not deal damage to you until it goes off, so you can safely use Infernal Strike to get as far away from the raid as possible.
Tank mechanics
- The Big Hit is the main tank mechanic of the fight
- The ability does heavy physical damage and leaves a Shocking Field at your location shortly after dealing damage.
- Since there is a short delay between you taking damage and leaving a Shocking Field, you can safely stack the new puddle in the old Shocking Field, greatly reducing area denial.
- As the inactive tank, you can taunt at any point during the cast or after it is over as it does not change targets.
- Fiery Brand is available for every The Big Hit, which enables you to use your other defensives freely throughout the fight.
- The ability does heavy physical damage and leaves a Shocking Field at your location shortly after dealing damage.
- Some of the Token combinations will spawn a Coil as a Fabulous Prize. Activating them will do physical damage to you, knock you back, clear the 2 closest Shocking Field, and have an extra effect based on the type of the coil:
- Coils always spawn at the position of an active tank, so be aware of your position when Fabulous Prize is dispensed. It is recommended to place them at the edges of the room to make it easier for the group to deal with the coil mechanics.
- Use these Coils throughout the fight to clean the room if needed.
Boss Tips and Tricks
- Position the boss on top of new adds after each Spin To Win! cast.
- Use Sigil of Chains to keep Fiery Dynamite Booty under control.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance raiding as a Vengeance Demon Hunter. For more detailed information, visit the Stats and Attributes guide.
Survivability
Damage
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
Reasons for Stats
Haste is always the most sought after Stat as it gives a high amount of damage, as well as cdr on Soul Fragment generating abilities and Demon Spikes, which gives a lot of survivability. In Raiding, you can't often get as much defensive value out of Critical Strike as you can with Versatility, especially because a lot of bosses have tank busters or abilities that cannot be parried. Therefore, Versatility is slightly better than Critical Strike for survivability in Raiding as well as more consistent which is something you value a lot in "Progress Raiding".
Moreover, currently, if you play Aldrachi Reaver Versatility scales exponentially with Incorruptible Spirit, allowing for some insane absorbs currently and creating an even bigger disparity between Versatility and Critical Strike.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary Stats
- Avoidance - Slightly reduces damage taken from area of effect attacks. This can be certain tank abilities a boss does, as well as trash. Starts diminishing returns heavily at 20% (2000), but it has no cap.
- Leech - Causes a player to instantly return health from both outgoing damage and outgoing heals. Health returned is equal to your amount of Leech. For Example; 1 % of Leech gives health equal to 1% of damage and healing done.
- Speed - Increases movement speed.
In conclusion, Avoidance is what you should go for as a Vengeance Demon Hunter in raiding to min-max survivability as it gives you the greatest benefit in Raid over the other two tertiary stats. Leech is better on fights with lots of adds that are difficult to tank and live a long time.
Gear
Slot | Item | Location |
---|---|---|
Head | Fel-Dealer's Visor | Tier / Catalyst |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Rune-Branded Mantle | Crafting |
Cloak | Undercircuit Racing Flag | Vexie and the Geargrinders |
Chest | Fel-Dealer's Soul Engine | Tier / Catalyst |
Wrist | Killer Queen's Wristflickers | Rik Reverb |
Gloves | Fel-Dealer's Underhandlers | Tier / Catalyst |
Belt | Adrenal Surge Clasp | Crafting |
Legs | Fel-Dealer's Fur Kilt | Tier / Catalyst |
Boots | Dragster's Last Stride | Vexie and the Geargrinders |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Faded Championship Ring | Cauldron of Carnage |
Trinket 1 | Chromebustible Bomb Suit | Gallywix |
Trinket 2 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Weapon 1 | Capo's Molten Knuckles | Mug'Zee |
Weapon 2 | Crowd Favorite | Cauldron of Carnage |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Mekgineer's Mindbending Headgear | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Fireproof Cinderbee Perch | Cinderbrew Meadery |
Cloak | Cloak of Questionable Intent | The MOTHERLODE!! |
Chest | Seraphic Wraps of the Ordained | Priory of the Sacred Flame |
Wrist | Servo-Arm Bindings | The MOTHERLODE!! |
Gloves | Shimmering Glimclaws | Darkflame Cleft |
Belt | Brewery Toiler's Waistband | Cinderbrew Meadery |
Legs | Shadowspawn Leggings | Darkflame Cleft |
Boots | Mercenary Miner's Boots | The MOTHERLODE!! |
Ring 1 | Wick's Golden Loop | Darkflame Cleft |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Ringing Ritual Mud | Operation: Floodgate |
Weapon 1 | Hyperactive Stormclaw | The Rookery |
Weapon 2 | Hyperactive Stormclaw | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Chromebustible Bomb Suit
- Strongest on-use defensive trinket for Tanks
- Ringing Ritual Mud
- A great alternative to Chromebustible Bomb Suit.
- Signet of the Priory
- Provides you your highest secondary stat for 20 seconds which can be used in combination with Metamorphosis.
Passive Trinket alternatives
- Cinderbrew Stein
- A defensive trinket that will passively give you absorb shields, as well as primary stat to you and your allies. Comes with a downside of giving a lot less primary stat in comparison to other trinkets of the same item level.
- Eye of Kezan
- A good passive trinket that loses a lot of value in mythic+ because its stacks drop of from leaving combat which often occurs in dungeons.
- Tome of Light's Devotion
- Passive trinket that has its biggest value offensively, make sure to always have the "The 50 Verses of Radiance" buff up.
Embellishments
- Adrenal Surge Clasp
- Provides good passive Agility for the loss of some mastery.
- Writhing Armor Banding
- Empowering your Adrenal Surge Clasp.
- On Wrists, Boots, Waist, or Cloak depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's a small loss to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- overall best option for both DPS and Survivability
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Potion Bomb of Power -- group potion, this is a DPS loss for you.
- Health Potion
- Algari Healing Potion
- Weapon Stone/Oil
- Algari Mana Oil -- Crit + Haste
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Sapphire
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Onyx
- Quick Ruby
- Versatile Emerald
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Leech S.A.D. |
Belt | S.A.D. |
Legs | Defender's Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon 1 | Enchant Weapon - Authority of Radiant Power |
Weapon 2 | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
In this section of the Vengeance Demon Hunter Raid Guide, we showcase and explain how impactful certain racials can be in World of Warcraft.
- Arcane Torrent -- Blood Elf
- Strong racial to dispel or purge enemies, the value is very limited but sometimes can come in handy.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases:
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
Recommendation
I personally recommend Night Elf because of its use cases in Mythic+ which get more value out of as a player even as a Raider. The difference between both races in raiding is not very big at all, so you might as well play Night Elf for its bonuses in Mythic+.
Macros
Discover recommended macros for Vengeance Demon Hunter for Raids and watch a quick video guide on creating simple macros for your character.
Taunt Macros
Taunt at Mouseover --- Mouseover macro for Torment (Taunt) that allows you to get aggro easily from targets that just come into view or spawn without having to change target. If you have nothing over mouseover it taunts your primary target.
#showtooltip
/cast [@mouseover,harm,nodead][]Torment
Boss 1 Taunt --- Casts Torment on Boss1
/cast [@boss1] Torment
Boss 2 Taunt --- Casts Torment on Boss2
/cast [@boss2] Torment
Cursor Macros
Focus Macros
Utility Macros
Player Macros
Addons
Below, you see a screenshot of the author's User Interface for their Vengeance Demon Hunter, outlining which addons are used and how they are utilized in Raids to make your life easier.

Addons
Weakauras
Changes this Patch
Patch 11.1.0
FAQ
Q: How to get better at tanking?
Credits
Written By: Nicememes
Reviewed By: Xerwo