Destruction Warlock Mythic+ Guide
Welcome to the Destruction Warlock Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Hellcaller and Diabolist perform similary in pure single-target, with Diabolist being slightly ahead. Hellcaller excells in spread out cleave through Wither while Diabolist has a lot of passive AoE due to Diabolic Rituals.
- Spending a Soul Shard starts a cycle of one of 3 different Diabolic Rituals.
- Diabolic Ritual: Overlord
- Diabolic Ritual: Mother of Chaos
- Diabolic Ritual: Pit Lord
- Starts on 1. again.
- The duration of an active Diabolic Ritual is reduced by 1 second per Chaos Bolt, Rain of Fire or Shadowburn cast baseline. Your Diabolic Ritual is reduced by 1 additional second when you cast Chaos Bolt because of Touch of Rancora as well as another second if you're talented into Infernal Machine and your Summon Infernal is active.
- Only 1 Diabolic Ritual can be up at a time and each turns into their respective Demonic Art after it expires which is triggered after you cast your next Chaos Bolt, Rain of Fire or Shadowburn:
- Demonic Art: Overlord
- A Fel Lord jumps at your target and applies Cloven Soul for 15 seconds.
- Demonic Art:Mother of Chaos
- Deals damage to your target and turns your next Incinerate into Infernal Bolt which generates 2 Soul Shards.
- Demonic Art: Pit Lord
- Summons a Pit Lord that attacks your target with Felseeker and turns your next Chaos Bolt into Ruination which deals a large amount of AoE damage.
- Demonic Art: Overlord
- Additionally, whenever a Demonic Art is active, your next Chaos Bolt, Rain of Fire or Shadowburn benefits from Touch of Rancora.
- Your Summon Infernal is further empowered through Abyssal Dominion.
- Your Immolate is turned into Wither.
- Wither has no cast time or FACING requirement.
- You have access to a 1 minute cooldown called Malevolence.
- Wither can stack up and has multiple neat interactions with different talents which can increase its stack count or have other benefits.
- Spending Soul Shards on damaging spells increases the stacks of Wither by 1 and has a chance to gain an additional stack due to Blackened Soul and Bleakheart Tactics.
- Casting Malevolence increases all active Wither stacks by 3 while each Chaos Bolt adds 1 additional stack during its duration.
- Mark of Peroth'arn gives Wither the chance to add a stack whenever it crits.
- Whenever Blackened Soul deals damage you have a chance to gain Flashpoint stacks through Seeds of Their Demise even if you are not currently talented into Flashpoint.
- Wither has a built-in mechanic which consumes its' accumulated stacks one after another for more damage. This mechanic is called Corrupted.
- The Corrupted state of Wither is triggered by the following:
- Chance whenever Wither gains a stack.
- If Wither reaches 8 stacks.
- If the target Wither is on reaches 20% or is below 20% already.
- When Malevolence is up.
- The Corrupted state of Wither is triggered by the following:
Talents
When to use this Spec
Use this spec in the low to mid-range of Mythic+ keys. Cataclysm grants you more upfront damage which is more valuable when enemies die fast. Additionally, Cataclysm increases the value of Hellcaller since it applies Wither to all targets hit.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Channel Demonfire
- Deals decent damage and extends your Immolate.
- Roaring Blaze
- It is crucial to keep this buff active as much as possible through proper Conflagrate usage.
- Rain of Fire
- Used to deal AoE damage.
- Mayhem
- Apply Havoc passively throughout combat, which can be changed to Havoc if you want more consistent results.
- Soul Fire
- A hard hitting spell which is amplified by Roaring Blaze, it is also further enhanced by Decimation.
- Cataclysm
- Deals good AoE upfront damage and applies Immolate to all targets hit.
- Ritual of Ruin
- Passively nets you free Chaos Bolt casts and also spawns an Overfiend that generates more Soul Shards.
- Summon Infernal
- Your main cooldown for burst windows, this is enhanced by Rain of Chaos.
Class Tree
- Soulburn
- Enhances multiple utility spells, mainly used together with Demonic Circle: Teleport, Healthstone, Demonic Gateway and Drain Life.
- Sweet Souls
- Only works if other people use the Healthstones that you created.
- Soul Conduit
- Sometimes alters your cast sequence by refunding Soul Shards.
- Pact of Gluttony
- Massive for survivability since it alters your Demonic Healthstone to be useable multiple times per combat.
- Combo this together with Lifeblood for extra leech upon use.
Hero Talents
- Soul-Etched Circles
- Your default pick since you rarely use Howl of Terror.
- Infernal Machine
- Outperforms Cruelty of Kerxan.
- Infernal Bulwark
- An additional absorb is usually better in most scenarios.
- Good to pair with Dark Accord and Resolute Barrier for more frequent uses.
When to use this Spec
Use this spec in higher Mythic+ keys.
Hero Talents
Changed Diabolist to Hellcaller for more info visit the Hero Talent section above.
- Curse of the Satyr
- Combines your Curse of Weakness and Curse of Tongues.
- Bleakheart Tactics
- Outperforms Hatefury Rituals.
- Zevrim's Resilience
- Small recovery help while Dark Pact is up.
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a flurry of 6 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot!.
- 4-Set: Hitting a Jackpot! increases your Mastery by 2% and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 seconds.
Single-Target
Opener
- Your goal is to spend as many Soul Shards as possible without wasting resources while also keeping relevant abilities on cooldown.
- Always cast Immolate unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Immolate on your target.
- Cast Ruination if Ruination is up.
- Cast Chaos Bolt if Demonic Art: Overlord, Demonic Art: Mother of Chaos or Demonic Art: Pit Lord is up.
- Cast Shadowburn if you are capping on Soul Shards or if you have 2 stacks.
- Cast Chaos Bolt if you are capping on Soul Shards.
- Cast Infernal Bolt if you are below 3 Soul Shards and Infernal Bolt is up.
- Cast Conflagrate to keep up Roaring Blaze, or if you have 2 stacks.
- Cast Soul Fire with Decimation up.
- Cast Shadowburn to keep up Eradication.
- Cast Chaos Bolt to keep up Eradication.
- CastSoul Fire if you're not overcapping on Soul Shards and have Backdraft up.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards.
Opener
- Your goal is to spend as many Soul Shards as possible without wasting resources while also keeping relevant abilities on cooldown.
- Always cast Wither unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Wither on your target.
- Cast Cataclysm to keep up Wither.
- Cast Shadowburn if you are capping on Soul Shards or if you have 2 stacks.
- Cast Chaos Bolt if you are capping on Soul Shards.
- Cast Conflagrate to keep up Roaring Blaze, or if you have 2 stacks.
- Cast Soul Fire with Decimation up.
- Cast Shadowburn to keep up Eradication.
- Cast Chaos Bolt to keep up Eradication.
- CastSoul Fire if you're not overcapping on Soul Shards and have Backdraft up.
- Cast Channel Demonfire.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
AoE
Opener
- This opener can vary by a lot depending on your Soul Shards generation. Below you see one variation of an opener on 4 targets assuming that you're playing the recommended Diabolist Inferno talent spec.
- Always cast Immolate unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion, and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
- Keep up Immolate on targets that last over 9 seconds.
- Cast Havoc on a secondary target.
- Cast Chaos Bolt or Rain of Fire if you are about to cap on Soul Shards.
- Cast Conflagrate to keep up Roaring Blaze or if you have 2 stacks.
- Cast Soul Fire on cooldown especially with a Decimation proc.
- Cast Chaos Bolt to keep up Eradication or Rain of Fire.
- Cast Shadowburn if something is about to die within 5 seconds.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
Opener
- This opener can vary by a lot depending on your Soul Shards generation. Below you see one variation of an opener on 4 targets assuming that you're playing the recommended Hellcaller Cataclysm talent spec.
- Always cast Wither unless it was already applied by either Soul Fire or Cataclysm.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Summon Infernal.
Priority List
- Keep up Wither on targets that last over 9 seconds.
- Cast Havoc on a secondary target.
- Cast Chaos Bolt or Rain of Fire if you are about to cap on Soul Shards.
- Cast Cataclysm on cooldown.
- Cast Conflagrate to keep up Roaring Blaze or if you have 2 stacks.
- Cast Soul Fire with a Decimation proc.
- Cast Chaos Bolt to keep up Eradication or Rain of Fire.
- Cast Channel Demonfire.
- Cast Conflagrate to generate Soul Shards.
- Cast Incinerate to generate Soul Shards
Deep dive
Using Rain of Fire vs. Chaos Bolt / Shadowburn
The way you spend Soul Shards varies based on the number of targets you're fighting, whether Havoc is active or not and some additional conditions. The table below should help you reach a decision quickly.
Condition | Is Havoc active? | Which spell do you use? |
---|---|---|
Fighting 1-2 enemies | No | Chaos Bolt / Shadowburn |
Fighting 2-4 enemies | Yes | Chaos Bolt / Shadowburn |
Fighting >=3 enemies | No | Rain of Fire |
Fighting >=5 enemies | Irrelevant | Rain of Fire |
Targets are moving | Irrelevant | Chaos Bolt / Shadowburn |
Deal priority damage? | Irrelevant | Chaos Bolt / Shadowburn |
While moving/disrupted and/or you are about to overcap on Soul Shards. | Irrelevant | Shadowburn / Rain of Fire |
Targets are dying? | Irrelevant | Shadowburn |
Condition | Is Havoc active? | Which spell do you use? |
---|---|---|
Fighting 1-2 enemies | No | Chaos Bolt / Shadowburn |
Fighting 2-3 enemies | Yes | Chaos Bolt / Shadowburn |
Fighting >2 enemies | No | Rain of Fire |
Fighting >3 enemies | Irrelevant | Rain of Fire |
Targets are moving | Irrelevant | Chaos Bolt / Shadowburn |
Deal priority damage? | Irrelevant | Chaos Bolt / Shadowburn |
While moving/disrupted and/or you are about to overcap on Soul Shards. | Irrelevant | Shadowburn / Rain of Fire |
Targets are dying? | Irrelevant | Shadowburn |
Cataclysm and Inferno
The main difference between both options is that Cataclysm has a 30-second cooldown while Inferno has no cooldown at all since it just modifies your Rain of Fire.
This changes your approach depending on which talent you pick.
- Cataclysm grants you a lot of upfront damage and also applies Immolate or Wither to all targets hit.
- With Inferno your damage is more consistent over the course of the pull.
You have to make sure to keep as many Immolates or Withers active as possible while also utilizing Havoc has an additional Soul Shard generation multiplier since duplicated Conflagrates and Incinerates also generate Soul Shards.
Maximizing your Havoc Window
To maximize your damage while Havoc is active you want to make sure to spend as many casts on Chaos Bolt or Rain of Fire as possible. For this to happen you should try to enter the Havoc window with as many of the following conditions as possible:
- A high amount of Soul Shards or Soul Shard income.
- Conflagrate should be close to 2 stacks.
- Refresh Immolates so they won't drop off during the Havoc window
- Prebuild Ritual of Ruin stacks.
Below is an example that happens when you correctly manage your Havoc window in Mythic+.
- This is not a fixed rotation; This is just one example of how to play during your Havoc window. Soul Conduit procs, critical hits, potential Rain of Chaos Infernal spawns and Soul Fire resets can increase your Soul Shard generation, allowing you to spend more Soul Shards on Chaos Bolt or Rain of Fire.
Conflagrate, Backdraft and Roaring Blaze
- Make sure to space out your Conflagrates to ensure a high uptime on Roaring Blaze.
- Use your Backdraft charges on Soul Fire then Chaos Bolt and otherwise on Incinerate.
- Don't cast Soul Fire or Channel Demonfire without Roaring Blaze present on your target.
Min-maxing Eradication
- Your casted spell still gets the benefit from Eradication if it finishes before the previous Eradication fades from the target.
- You aim to have a consistent uptime of Eradication to maximize your damage output.
Below, you find an example of how to correctly manage the Eradication timing assuming it takes the Chaos Bolt 2 seconds to reach its target.
- Shadowburn also applies Eradication but doesn't have the added benefit of "travel time" since it's an instant cast spell.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Use small defensives whenever you are targeted by a Throw Cinderbrew.
- Always be close to the boss to have an easier time dodging the Blazing Belch frontal.
- Try to communicate with your group where to go during the Happy Hour intermissions. During this phase everyone is spread out and running around while taking physical damage during the whole phase. Keep an eye on your health and be ready to press a health potion if needed since you can be out of range of your healer at times.
- Make sure to utilize Demonic Gateway to finish the intermission faster.
I'pa
- Use a small defensive during the Spouting Stout.
- Use a big defensive whenever you are targeted by a Burning Fermentation and didn't get a dispel.
- Help with slowing Brew Drops, if they are getting out of control, with spells like Shadowfury or Curse of Exhaustion.
Benk Buzzbee
- Use a defensive if you get multiple stacks of Shredding Sting.
- Always help with destroying the barrels from Snack Time by riding the defeated Ravenous Cinderbees. It is very easy to get overwhelmed by them if the mechanic is not respected properly.
Goldie Baronbottom
- Use a defensive whenever you get more than 1 stack of Cindering Wounds.
- Rotate defensives during each Let It Hail! cast.
- Can alternate between Dark Pact and Unending Resolve for most casts.
- Be careful with your positioning whenever it is time for a Cash Cannon frontal. Don't be too far from the boss while being behind the tank since the frontal is always fixated on the tank.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Use Devour Magic if the cast goes through.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Inflicts physical damage to a random player. Make sure you are always full health whenever getting targeted by this spell. Always be ready to press a strong defensive like Greater Invisibility or Ice Cold.
- Failed Batch from Flavor Scientist.
- Summons a Failed Batch that starts a 10 second cast which will inflict AoE fire damage to all players upon succeeding. Focus it immediately because letting it go through may easily lead to a wipe.
- Swarming Surprise from Venture Co. Honey Harvester.
- An AoE cast that ramps in damage done per cast.
- Throw Chair from Hired Muscle.
- Dangerous debuffs to be wary of:
- Erupting Inferno from Venture Co. Pyromaniac.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Shredding Sting from Worker Bee.
- A stacking Bleed that is applied to random players. Use a defensive if you get multiple of those stacks.
- Erupting Inferno from Venture Co. Pyromaniac.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Ol' Waxbeard
- Aim Reckless Charge to the nearby walls or pillars.
- Don't tank too many stacks of Crude Weapons from Menial Laborers, especially if you are debuffed by a Luring Candleflame. Kite them if needed.
- Always instantly swap to a dynamite laden cart whenever Underhanded Track-tics happens.
Blazikon
- Use a defensive every time Enkindling Inferno happens.
- Light as many candles as you can with Wicklighter Barrage debuff.
The Candle King
- Always be ready to kick Paranoid Mind as it is casted very often.
- Use a defensive whenever you are targeted by a Throw Darkflame.
The Darkness
- Help out with filling up Candlelight if your healer is struggling with it.
- Use a defensive for Eternal Darkness.
- Use a defensive whenever you are targeted with a Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Wicklighter Bolt from Royal Wicklighter.
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
- Pay extra attention to these casts:
- Throw Rock from Lowly Moleherd.
- Pay attention to your health whenever you are spam targeted by this spell, especially if Lowly Moleherd is Panicked!.
- Throw Rock from Lowly Moleherd.
- Dangerous debuffs to be wary of:
- Flashpoint from Royal Wicklighter.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Explosive Flame from Blazing Fiend.
- Be careful if you get too many stacks of this debuff and press a defensive if the cast goes through multiple times.
- Flashpoint from Royal Wicklighter.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Tussle Tonks
- Don't be too far from the boss to have an easier time aiming Maximum Thrust to the close wall and not baiting Foe Flipper too far away from the other boss.
- Use Demonic Circle: Teleport to port down quickly after the knock-up.
- B.4.T.T.L.3. Mine are baited by range players so be mindful of your positioning.
- Use defensives during Ground Pounds.
K.U.-J.0.
- Air Drops are baited on players so be careful of not placing two of them too close to each other.
- Spread out with Explosive Leap and use a defensive each time it happens. Leap goes first on the furthest target.
- Can be dodged with a well-timed Demonic Circle: Teleport.
- Use a defensive whenever Blazing Chomp is being dispelled.
Machinist's Garden
- Swap to the Inconspicuous Plant whenever it spawns.
King Mechagon
- Use a defensive whenever you are targeted by a Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
- Pay extra attention to these casts:
- Mega Drill from Waste Processing Unit.
- Inflicts nature damage to all players. Stack up with the group and use defensives.
- Short Out from Defense Bot Mk III.
- Short channeled cast that inflicts nature damage to all players. Use a defensive whenever it happens.
- Mega Drill from Waste Processing Unit.
- Dangerous debuffs to be wary of:
- Fiery Jaws from Junkyard D.0.G.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Arcing Zap from Defense Bot Mk I and Defense Bot Mk III.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
- Fiery Jaws from Junkyard D.0.G.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Big M.O.M.M.A.
- Use Demonic Circle: Teleport to dodge the Sonic Boom projectile.
- Always be ready to kick Maximum Distortion.
- Don't forget that increased damage phase comes right after you kill all the Darkfuse Mechadrones, so plan you offensive cooldowns accordingly.
- Use a big defensive during the Kill-o-Block Barrier if you are slow with killing all the Darkfuse Mechadrones.
Demolition Duo
- Use defensive whenever you are targeted by a Kinetic Explosive Gel.
- Aim Barreling Charge to the far bombs first because last charge always happens on a tank, which he can use to clear all the melee bombs.
Swampface
- Use a defensive during the Awaken the Swamp casts.
Geezle Gigazap
- Try to stack up for healing during the Turbo Charge cast or use a defensive if you are far away.
- Use a defensive if you are targeted with a Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- UseDevour Magic if the cast goes through.
- Harpoon from Venture Co. Diver.
- Lightning Bolt from Venture Co. Electrician.
- Pay extra attention to these casts:
- Wind Up from Loaderbot.
- Fixates a random player, inflicting physical damage to players within 3.5 yards for 6 seconds. Don't be in melee or close to the mob whenever it happens.
- Shreddation from Shreddinator 3000.
- Summons several spinning sawblades at the location of every player, inflicting physical damage every 0.3 seconds to players within the effect. This damage increases with consecutive hits. Damage can be fully avoided by prerunning out of it before the cast finishes.
- Wind Up from Loaderbot.
- Dangerous debuffs to be wary of:
- Overcharge from Venture Co. Electrician.
- Applies a Magic debuff to a random player, inflicting nature damage and stuns if the effect persists without being dispelled.
- Overcharge from Venture Co. Electrician.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Captain Dailcry
- Always be ready to kick Battle Cry.
Baron Braunpyke
- Always be ready to kick Burning Light.
- Use a defensive during Sacrificial Pyre soaks.
Prioress Murrpray
- Use a defensive whenever Blinding Light happens.
- During phase 2, run all together on one side to stack incoming Arathi Neophytes. Remember that your goal is to just let them rot down from Overwhelming Power. Run away from them and help with crowd controls and slows if needed.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Holy Smite from High Priest Aemya.
- Cinderblast from Taener Duelmal.
- Fireball from Taener Duelmal.
- Holy Smite from Devout Priest.
- Greater Heal from Devout Priest.
- Fireball from Fanatical Conjuror.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Fireball from Risen Mage.
- Pay extra attention to these casts:
- Defend from Arathi Footman.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds. Stop it with any crowd control immediately.
- Pot Shot from Fervent Sharpshooter.
- Inflicts physical damage to a random player. Use a defensive if you are targeted by multiple of those.
- Disrupting Shout from Arathi Knight.
- Inflicts physical damage to all players within 40 yards and interrupts spell casting for 4 seconds.
- Holy Radiance from Elaena Emberlanz.
- Inflicts holy damage to all players for 8 seconds.
- Lunging Strike from Sergeant Shaynemail.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Can be avoided with a well timed Demonic Circle: Teleport or just outrunning it when she leaps if you are far enough.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Purification from Lightspawn.
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Defend from Arathi Footman.
- Dangerous debuffs to be wary of:
- Pounce from War Lynx.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- Can be dodged with Demonic Circle: Teleport.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- Impale from Arathi Knight.
- A Bleed that is applied to a random player.
- Heat Wave from Forge Master Damian.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Can be prevented with Soulburn: Demonic Circle or removed after application with a simple use of Demonic Circle: Teleport.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Pounce from War Lynx.
- Useful purges:
- Templar's Wrath from Zealous Templar.
- Magic buff increasing all damage done by 30%.
- Can be purged with Devour Magic.
- Magic buff increasing all damage done by 30%.
- Templar's Wrath from Zealous Templar.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Kyrioss
- Take an extra step to dodge the beams during the Lightning Torrent phase because their hitbox is bigger than their visuals.
- Use a defensive during Crashing Thunder.
- Be either very spread or stacked during the Wild Lightning to not bait them badly and put someone in an awkward situation.
Stormguard Gorren
- Use a defensive whenever you get Chaotic Corruption.
Voidstone Monstrosity
- Use a defensive if you get Unleash Corruption and don't get dispelled.
- Always remember that once you break the Void Shell absorb shield, the increased damage phase comes right after, so plan your offensive cooldowns accordingly.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Lightning Surge from Cursed Rooktender.
- Void Bolt from Corrupted Oracle.
- Void Bolt from Void Ascendant.
- Pay extra attention to these casts:
- Bounding Void from Quartermaster Koratite.
- Targets a random player and launches void-infused orbs towards him that travels out and returns back to the caster.
- Attracting Shadows from Coalescing Void Diffuser.
- Pulls in all players inflicting shadow damage every second and additionally inflicts even more damage to players within 7 yards of the center of the pull in effect at the end of the cast.
- Bounding Void from Quartermaster Koratite.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
Coin-Operated Crowd Pummeler
- Use a defensive whenever Static Pulse happens.
- Be close to the boss to have an easier time dodging Shocking Claw frontal.
Azerokk
- Use a defensive whenever Resonant Quake happens.
- Swap to Earthragers whenever they are Azerite Infused.
- Be close to the boss if possible to have an easier time dodging Tectonic Smash frontal.
Rixxa Fluxflame
- Use a defensive if you are targeted with the Propellant Blast.
Mogul Razdunk
- Be close to the boss whenever it's time for a Gatling Gun because it is almost impossible to outrun if you are far away from the boss.
- Be always ready to run away with a Homing Missile if you are targeted, to not hit the rest of the group.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Pay extra attention to these casts:
- Uppercut from Addled Thug.
- Charges to a random player, inflicting physical damage and knocking all players withing 4 yards of impact into the air.
- Activate Mech from Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Stop it using any crowd control available.
- Activates a nearby Mechanized Peacekeeper.
- Fan of Knives from Hired Assassin.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Stop it using any crowd control available.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Rapid Extraction from Azerite Extractor.
- Inflicts physical damage to all players and spawns ground effects at nearby location.
- Mind Lash from Venture Co. Mastermind.
- Targets a random player and channels at him, inflicting arcane damage every second over 4 seconds.
- Uppercut from Addled Thug.
- Dangerous debuffs to be wary of:
- Seek and Destroy from Crawler Mine.
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Caustic Compound from Venture Co. Alchemist.
- A Poison effect, inflicting nature damage for 6 seconds.
- Seek and Destroy from Crawler Mine.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Boss Tips
An Affront of Challengers
- Always be close to the boss to have an easier time dodging a Decaying Breath frontal.
- Use a defensive whenever Searing Death or Mighty Smash happens.
- Use a defensive if you are afflicted with a Withering Touch and don't get dispelled.
Xav the Unfallen
- Stacks from the Oppressive Banner slow can be refreshed with the use of Demonic Circle: Teleport or even prevented for 6 seconds due with Soulburn: Demonic Circle.
Kul'tharok
- Use a defensive whenever you are afflicted with a Well of Darkness.
- Group up with your teammates for a Draw Soul and press a defensive for the initial hit.
- Always be ready to interrupt a Necrotic Bolt.
Gorechop
- Meat Hooks can be outplayed by teleporting over them via Demonic Circle: Teleport.
- Be close to the boss to avoid being gripped by a Tenderizing Smash whenever it happens.
Mordretha, the Endless Empress
- Use a defensive whenever Manifest Death or Echoes of Carnage happens.
- Be close to the boss to have an easier time dodging Dark Devastation.
- Dark Devastation is baited at players so if you feel like it, you can bait it away from the group to reduce the risk of someone dying to it. Can be very helpful during Phase 2.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Use Devour Magic if it goes through.
- Demoralizing Shout from Ancient Captain.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Necrotic Bolt from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Bind Soul from Shackled Soul.
- Withering Discharge from Blighted Sludge-Spewer.
- Decaying Filth from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Raging Tantrum from Raging Bloodhorn.
- Raging Bloodhorn goes into a Raging Tantrum inflicting physical damage to all enemies every 2 seconds.
- Interrupting Roar from Nekthara the Mangler and Heavin the Breaker.
- Interrupts spell casting and inflicts physical damage to all players.
- Ricocheting Blade from Harugia the Bloodthirsty and Advent Nevermore.
- Inflicts physical damage to a random target and applies a Bleed. Can be avoided by going line-of-sight.
- Soulstorm from Portal Guardian.
- Inflicts shadow damage to all players every 2 seconds for 8 seconds.
- Death Winds from Nefarious Darkspeaker.
- A frontal tornado that inflicts shadow damage and knocks any player caught in the path.
- Raging Tantrum from Raging Bloodhorn.
- Dangerous debuffs to be wary of:
- Jagged Quarrel from Shambling Arbalest.
- Inflicts physical damage to a random target and applies a Bleed.
- Shadow Vulnerability from Portal Guardian.
- A Curse inflicting shadow damage and increasing shadow damage taken by 30%.
- Curse of Desolation from Nefarious Darkspeaker.
- A Curse that spawns pools on the ground every 3 seconds under the afflicted player, inflicting damage to players within 3 yards of the impact and fearing them for a second.
- Jagged Quarrel from Shambling Arbalest.
Pre Dungeon Start
- Always use Summon Infernal if you're talented into Crashing Chaos since that buff stays after the dungeon started.
- Use Fel Domination shortly before starting the dungeon. Starting a dungeon despawns your pet, and this enables you to rapidly summon your pet without spending a Soul Shard while still having Fel Domination off cooldown in case your pet dies later.
- Cast Rain of Fire to start an early Diabolic Ritual cycle if you're playing the Diabolist herotalent. You can also pre-cycle through Diabolic Ritual: Overlord and Diabolic Ritual: Mother of Chaos to have Diabolic Ritual: Pit Lord up for the first pack of enemies that you engage.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Destruction Warlock.
- Xal'atath's Bargain: Ascendant
- Use Shadowfury on as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- Focus all your damage on the Void Emissary!
- Xal'atath's Bargain: Oblivion
- Intercept and collect the orbs, which are flying towards enemies, for a nice damage buff.
- Xal'atath's Bargain: Devour
- This applies a big heal absorb to you. You can use your Imp's Singe Magic to dispel yourself.
- Xal'atath's Bargain: Pulsar
- Collect the orbiting pulsars around other group members!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Destruction Warlock. For more detailed information, visit the Stats and Attributes guide.
For an accurate representation of what item to equip you should use Simcraft!
A static "Stat Priority" is just a starting point and can easily shift depending on your current gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Spliced Fiendtrader's Transcendence | Tier / Catalyst |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Spliced Fiendtrader's Loyal Servants | Tier / Catalyst |
Cloak | Chef Chewie's Towel | |
Chest | Spliced Fiendtrader's Surgical Gown | Tier / Catalyst |
Wrist | Consecrated Cuffs | Crafting |
Gloves | King's Malicious Clutches | |
Belt | Honorbound Retainer's Sash | |
Legs | Spliced Fiendtrader's Skin Tights | Tier / Catalyst |
Boots | Cloudstrider Soles | |
Ring 1 | Cyrce's Circlet | Siren Isle |
Ring 2 | The Jastor Diamond | Chrome King Gallywix |
Trinket 1 | Mug's Moxie Jug | Mug'Zee |
Trinket 2 | House of Cards | The One-Arm Bandit |
Weapon | Scalding Queenmaker's Shiv | Cinderbrew Meadery |
Offhand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
WSlot | Item | Location |
---|---|---|
Head | Inventor's Ingenious Trifocals | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Exquisitely Aerodynamic Shoulderpads | The MOTHERLODE!! |
Cloak | Cloak of Questionable Intent | The MOTHERLODE!! |
Chest | Soulsewn Vestments | Theater of Pain |
Wrist | Gleamwax Shackles | Darkflame Cleft |
Gloves | King's Malicious Clutches | Darkflame Cleft |
Belt | Honorbound Retainer's Sash | Priory of the Sacred Flame |
Legs | Rowdy Reveler's Legwraps | The MOTHERLODE!! |
Boots | Cloudstrider Soles | The Rookery |
Ring 1 | Footbomb Championship Ring | The MOTHERLODE!! |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Synergistic Brewterializer | Cinderbrew Meadery |
Weapon | Neural Synapse Enhancer | Operation: Mechagon |
Weapon | Scalding Queenmaker's Shiv | Cinderbrew Meadery |
Offhand | Deathwalker's Promise | Theater of Pain |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Signet of the Priory
- Decent on use while also providing benefits to your group.
- Soulletting Ruby
- Decent on use but hard to farm due to the amount of items that are lootable in Theater of Pain.
- Funhouse Lens
- This is a decent on use trinket, but very hard to get because you can only loot it from delves.
Passive Trinket alternatives
- Eye of Kezan
- This is our best trinket in raids but loses a lot of value in Mythic+ if you are dropping combat a lot due to its stacks depleting.
- Suspicious Energy Drink
- Very good passive trinket that drops from delves which means it's hard to get on high itemlevel.
- Synergistic Brewterializer
- Passive trinket that requires you to kill its barrel to deal damage.
- Candle Confidant
- Also a good passive trinket, requires you to be in melee range of your target to deal optimal damage. Also drops inside delves.
Embellishments
- 1x Darkmoon Sigil: Ascension
- Only crafted on your main hand or off-hand weapon. Craft it on your main hand for more power early on or on your off-hand for long-term BiS.
- 1x Writhing Armor Banding
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
or
- 1-2x Elemental Focusing Lens
- Deals a decent amount of damage in Single-Target.
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
or
- 1-2x Dawnthread Lining
- The optimal slots to craft on are Wrists, Boots or Waist depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Culminating Blasphemite -- Unique, use at least 1 gem of every color (except Amber), ensure to use Simcraft to double check!
- Deadly Sapphire
- Deadly Emerald
- Masterful Ruby
- Deadly Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Destruction Warlock in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Blood Fury -- Orc
- Strong racial for damage both because of Command and Blood Fury which lines up with Summon Infernal.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but lines up poorly with Summon Infernal.
- Reduce the duration of movement imparing effects by 20%.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Destruction Warlock.
Macros
Discover recommended macros for Destruction Warlocks during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cataclysm -- Casts Cataclysm on your cursor without confirmation.
#showtooltip
/cast [@cursor] Cataclysm
Summon Infernal - Uses Summon Infernal on your cursor position without reticle. Can't be used while the Channel Demonfire is being cast.
#showtooltip
/cast [@cursor, nochanneling: Channel Demonfire] Summon Infernal
Rain of Fire -- Casts Rain of Fire without confirmation click which can save you valuable time and increases your Rain of Fire casts per second.
#showtooltip
/cast [@cursor] Rain of Fire
Shadowfury -- Casts Shadowfury on your cursor without confirmation.
#showtooltip
/cast [@cursor] Shadowfury
Immolate -- Casts Immolate on your mouseover or target.
#showtooltip Immolate
/cast [@mouseover,exists] Immolate;Immolate
Havoc -- Casts Havoc on your mouseover target if it exists, isn't dead and is hostile, else Havoc is cast on your target.
#showtooltip
/cast [@mouseover,exists,nodead,harm] Havoc;Havoc
Curse of Weakness -- Amplify Curse before applying Curse of Weakness to your mouseover target or target.
#showtooltip Curse of Weakness
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Weakness; Curse of Weakness
Curse of Tongues -- Uses Amplify Curse before applying Curse of Tongues to your mouseover target or target..
#showtooltip Curse of Tongues
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Tongues; Curse of Tongues
Curse of Exhaustion -- Uses Amplify Curse before applying Curse of Exhaustion to your mouseover target or target.
#showtooltip Curse of Exhaustion
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Exhaustion;[@target] Curse of Exhaustion
Drain Life -- Uses Drain Life on your mouseover target or target.
#showtooltip
/cast [@mouseover,exists] Drain Life;Drain Life
Banish -- Casts Banish on your mouseover target if it exists.
#showtooltip
/cast [@mouseover,harm,nodead,exists] Banish; [harm,nodead] Banish
We're mainly using custom macros for Pets because the normal functionality of Command Demon proved unreliable in the past.
Pet Ability 1 Macro -- Casts your main pet abilities for each pet on your mouseover target.
/cast [@mouseover]Singe Magic
/cast [@mouseover,exists]Spell Lock;Spell Lock
/cast [@mouseover]Suffering
/cast [@mouseover,exists]Seduce;Seduce
/cast [@mouseover,exists]Axe Toss;Axe Toss
/cast [nopet,@mouseover,exists]Command Demon;[nopet]Command Demon
Focus Pet Ability 1 Macro -- Casts your main pet abilities for each pet on your focus target.
/cast [@focus] Singe Magic
/cast [@focus] Spell Lock
/cast [@focus] Suffering
/cast [@focus] Seduce
/cast [@focus] Axe Toss
/cast [nopet,@focus] Command Demon
Pet Ability 2 Macro -- Casts your second relevant pet ability on your mouseover target if needed.
/cast [@mouseover] Singe Magic
/cast [@mouseover,exists] Devour Magic;Devour Magic
/cast Shadow Bulwark
/cast Felstorm
/cast [nopet,@mouseover] Command Demon
Focus Pet Ability 2 Macro -- Casts the second relevant Pet ability on your focus target, also sends your pet to attack your focus.
/cast [@focus]Singe Magic;
/cast [@focus] Devour Magic;
/cast [@focus] Lesser Invisibility;
/cast Shadow Bulwark;
/cast [nopet,@focus] Command Demon
/petattack [@focus]
Grimoire of Sacrifice & dismiss pet -- Casts Grimoire of Sacrifice if you specced into it. If you don't have Grimoire of Sacrifice talented it dismisses your pet instead.
showtooltip
/run if not IsSpellKnown(108503) then PetDismiss(); end
/cast Grimoire of Sacrifice
Soulstone Mouseover -- Casts Soulstone on your mouseover, conventional [@mouseover,exists] macros got broken a while ago, this is a workaround for it.
#showtooltip Soulstone
/target [@mouseover,help]
/cast Soulstone
/targetlasttarget
Unending Breath Selftcast -- Casts Unending Breath on yourself without targeting anything. Useful for situations where you're not able to DPS anything to still fish for trinket procs / stacks.
#showtooltip
/cast [@player] Unending Breath
Mortal Coil / Howl of Terror choice -- Swaps between Mortal Coil and Howl of Terror depending on which talent got picked. Useful to add your own macro conditions like @focus or @mouseover etc.
/cast [known:Mortal Coil] Mortal Coil
/cast [known:Howl of Terror] Howl of Terror
Addons
Below, you see a screenshot of the author's User Interface for their Destruction Warlock, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
Soulshard Bar
Shows your current shards.

Dot timers
Shows your dots and pandemic window of them.

Changes this Patch
- Warlock
- Drain Life damage increased by 300%.
- Destruction
- Developers' notes: War Within introduced a lot of new spells to Destruction’s kit, increasing its complexity considerably compared to prior versions of the specialization. In Undermine(d), we are adding passive versions of Dimensional Rift and Channel Demonfire as well as adding the ability to change Rain of Fire's targeting to an enemy target rather than a reticle. These changes are aimed at providing more options for players to customize their gameplay to fit their preferred level of complexity when it comes to playing Destruction.
- New Talent: Demonfire Infusion – Periodic damage from Immolate / Wither has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
- Dimension Ripper has been redesigned – Periodic damage dealt by Immolate / Wither has a 5% chance to tear open a Dimensional Rift.
- Havoc duration is now 15 seconds (was 12 seconds).
- Mayhem now has a 35% chance to activate (was 25%).
- Decimation will now highlight Soul Fire while active.
- Diabolic Embers has been moved to row 10.
- Rain of Fire is now a choice node that can be used to change the targeting from reticle to your current target.
- Warlock
- Diabolist
- The cycle of Diabolic Ritual is now reset when entering an arena, entering a battleground, starting a raid encounter, or starting a Mythic+ dungeon.
- Overlord will now use an alternative attack if there are no available paths for charging. There should be no difference in throughput between the alternative attack and his current attack.
- Destruction
- Diabolist
- Diabolic Ritual has been updated – Chaos Bolt, Rain of Fire, and Shadowburn grant Diabolic Ritual for 20 seconds. If Diabolic Ritual is already active, its duration is reduced by 1 second instead. When Diabolic Ritual expires you gain Demonic Art: Overlord,Demonic Art: Mother of Chaos or Demonic Art: Pit Lord, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
- Touch of Rancora has been updated – Demonic Art: Overlord,Demonic Art: Mother of Chaos or Demonic Art: Pit Lord increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%. Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional second.
- Developer's note: We’re adjusting Diabolic Ritual to avoid a situation where constantly casting Rain of Fire, due to its instant cast time, provides the best output for Diabolist. To avoid adding to Diabolic Ritual's already lengthy tooltip, we’re adding functionality to Touch of Rancora to add further value to casting Chaos Bolt so that its cast time doesn’t hinder its usefulness to ain of Fire[/wow-spell], due to its instant cast time, provides the best output for Diabolist warlocks.
- Diabolist
- Diabolist
- Warlock
- Demon Skin now creates an absorb for 0.12/0.24% maximum health (was 0.2/0.4%) and may stack up to 5/10% of your maximum health (was 8/15%).
- Fixed an issue where Lifeblood was giving Leech higher than the intended amount.
- Destruction
- Chaos Bolt damage increased by 40%.
- Shadowburn damage increased by 125%.
- Conflagrate damage increased by 25%.
- Incinerate damage decreased by 10%.
- Soul Fire damage increased by 5%.
- Channel Demonfire damage increased by 10%.
- Channel Demonfire damage dealt to nearby enemies increased by 25%.
- Summon Infernal damage increased by 10%.
- Rain of Fire damage increased by 35%.
- Pyrogenics now increases damage taken from your Fire spells by 3% (was 5%).
- Ritual of Ruin now activates after spending 20 Soul Shards (was 15).
- Avatar of Destruction now generates 1 Soul Shard Fragment every 1 second (was 0.5 seconds).
- Summon Infernal now generates 1 Soul Shard Fragment every 1 second (was 0.5 seconds).
- Fixed an issue where Power Overwhelming incorrectly gave 1% Mastery instead of 0.5% Mastery per stack.
- Fixed an issue where 3 stacks of Power Overwhelming were granted when using Rain of Fire while talented into Inferno.
- Fixed an issue where Rain of Fire could damage enemies through walls.
- Destruction
- Warlock
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstone and can be used multiple times in combat. Demonic Healthstone cannot be traded.
- New Talent: Swift Artifice – Reduces the cast time of Soulstone and Create Healthstone by 50%.
- New Talent: Demonic Tactics – Increases melee and spell critical strike chance for you and your summoned demon by 2%.
- Fel Pact has been redesigned – Fel Domination cooldown is reduced by 60 seconds and is now a 1-point talent (was 2).
- Fiendish Stride has been redesigned – Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Now a 1-point talent (was 2).
- Soul Leech is now a talent (was learned at level 10).
- Mortal Coil has a new visual effect.
- Soul Conduit now a 1-point talent.
- The following talents have been removed:
- Grimoire of Synergy
- Inquisitor's Gaze
- Summon Soulkeeper
- Profane Bargain
- Destruction
- New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%.
- New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%.
- New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
- New Talent: Summoner's Embrace – Increases the damage dealt by your spells and your demon by 3%.
- New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
- New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
- New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
- New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
- New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
- New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
- New Talent: Dimension Ripper – Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
- New Talent: Flame Rift – Dimensional Rift can now summon a powerful Flame Rift.
- New Talent: Lessons of Space-Time – While you have a Dimensional Rift open, all of your damage is increased by 5%.
- New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of damage dealt to nearby enemies as Fire damage.
- Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%.
- Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
- Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
- Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
- Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
- Chaos Bolt is now learned at level 10 (was a talent).
- The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
- Raging Demonfire now extends Immolate by 0.5 seconds (was 0.2 seconds).
- Chaos Bolts cast by Overfiend no longer gains modifiers active on its summoner.
- The tooltip of Summon Overfiend has been updated – Generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at 80% effectiveness at its summoner’s target.
- The visual for casting Dimensional Rift has been updated.
- The following talents are now 1 point:
- Burn to Ashes
- Master Ritualist
- Power Overwhelming
- Infernal Brand
- Crashing Chaos
- Ashen Remains
- Eradication
- Conflagration of Chaos
- Ruin
- Scalding Flames
- Fire and Brimstone
- Rolling Havoc
- Raging Demonfire
- Flashpoint
- Emberstorm
- The following talents have been removed:
- Avatar of Destruction
- Chaosbringer
- Pandemonium
- Cry Havoc
- Improved Immolate
- Decimating Bolt
- Grand Warlock's Design
- Flame Rift
- Lessons of Space-Time
- Unstable Rifts
- Infernal Brand
FAQ
A: You aren't spacing your Chaos Bolts out correctly. Try to cast something in between each Chaos Bolt to maximize Eradication uptime.
Credits
Written By: Xerwo
Reviewed By: Shodam