Frost Death Knight Mythic+ Guide
Welcome to the Frost Death Knight Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- As a Frost Death Knight you have the two Hero Talent trees Deathbringer and Rider of the Apocalypse that are currently balanced well against each other. They excel in different situations and have synergies with certain builds so what you play very much depends on what build you are playing.
Offensive Nodes
- Reaper's Mark
- The explosion grants you 2 stacks of Exterminate.
- Wave of Souls
- Makes you deal up to 20% increased Shadowfrost damage to your main target, and up to 10% to additional enemies that it hits.
- Wither Away
- Exterminate refreshes or applies Frost Fever and makes it do its' damage in half the duration. This is incredibly powerful in Single-Target and even stronger in AoE.
- Bind in Darkness
- Rime empowered Howling Blasts now deal 30% more damage to its main target.
- Soul Rupture
- When Reaper's Mark explodes it deals damage to nearby enemies.
- Swift and Painful
- A nice single target increase that grants you Strength if Reaper's Mark explodes and does not hit any other targets with Soul Rupture.
- Increases Wave of Souls effectiveness by 100% on your main target, making it a 20% damage increase if both hits of Wave of Souls crit your target.
Offensive Choice Nodes
- Grim Reaper vs Reaper of Souls
- Grim Reaper gives you a stack of Killing Machine when you press Reaper's Mark and increases the damage of Reaper's Mark depending on your target's missing health making this incredibly strong and the best choice in all scenarios as it increases both single target and aoe damage with Soul Rupture.
- Reaper of Souls is in the unfortunate position of buffing a spell that we rarely press and takes up an extra extremely valuable global during Pillar of Frost to use it effectively for not enough of a damage gain.
- Dark Talons vs Reaper's Onslaught
- Dark Talons is always the winner here as extra stacks of Icy Talons are quite good to allow for more Killing Machine and Icy Death Torrent procs.
- Reaper's Onslaught has no synergy with the current talent builds that we play as it desyncs Reaper's Mark from Pillar of Frost.
Defensive Choice Nodes
- Pact of the Deathbringer or Rune Carved Plates
- Pact of the Deathbringer is not a good enough talent to consider as it puts up a random healing absorb which in some cases can be extremely detrimental. On the other side you have Rune Carved Plates which is incredibly strong as it is a passive damage reduction based on what abilities you use. During your cooldowns this is essentially a 10% magic and physical damage taken reduction as you are constantly refreshing them.
- Death's Messenger or Expelling Shield
- Death's Messenger is the clear choice here as Expelling Shield does not work in PvE content on casts where it matters.
Offensive Nodes
- Rider's Champion - Each Rune spent gives you a 10% chance to summon one of the following Four Horsemen:
- Mograine
- Puts up a Death and Decay that follows him.
- You gain the benefit of Mograine's Might and Unholy Ground if you are standing in this.
- Puts up a Death and Decay that follows him.
- Whitemane
- Undeath is a disease with a 24 second duration that spreads and gains 1 stack every time you use Obliterate on the infected target.
- Trollbane
- Repeatedly casts Chains of Ice over his duration that gets shattered by Obliterate with Trollbane's Icy Fury.
- Nazgrim
- Grants you 5% Strength, increasing by 1% for every Rune spent while Nazgrim is active.
- Mograine
- Apocalypse Now
- Summons all 4 Horsemen for 20 seconds after casting Frostwyrm's Fury making Absolute Zero mandatory to line this up with every other use of Pillar of Frost allowing for huge burst every 1m30s.
- If a Horsemen is already out, it extends the current duration by 20 seconds instead.
- Mograine does not recast his Death and Decay but all other Horsemen recast their abilities.
- If a Horsemen is already out, it extends the current duration by 20 seconds instead.
- Summons all 4 Horsemen for 20 seconds after casting Frostwyrm's Fury making Absolute Zero mandatory to line this up with every other use of Pillar of Frost allowing for huge burst every 1m30s.
- Hungering Thirst
- Passively increases Frost Fever and Frost Strike damage.
- Mawsworn Menace
- Increases Obliterate damage by 10% and reduces the cooldown of Death and Decay by 10 seconds allowing you to use 2 charges of Death and Decay during Pillar of Frost in AoE.
Offensive Choice Nodes
- Fury of the Horsemen or A Feast of Souls
- Fury of the Horsemen increases the duration of your Horsemen while they are up but A Feast of Souls enables massive Frost Strikes periodically and is prolonged during Apocalypse Now. When combined with Shattering Blade and Shattered Frost this is especially powerful. As this is purely a numbers difference, A Feast of Souls currently wins when paired with Shattering Blade.
Defensive Choice Nodes
- Death Charge or On a Paler Horse
- On a Paler Horse does not work at all in this raid so you always choose Death Charge which is not a bad thing as this greatly increases your mobility and allows you to break roots and slows.
- Horsemen's Aid or Pact of the Apocalypse
- Horsemen's Aid depends on the value of Anti-Magic Shell during the fight as this can be incredibly potent allowing you to pre-immune debuffs or randomly absorb high amounts of magic damage. On the other hand, Pact of the Apocalypse grants you 5% damage reduction per Horsemen out or a 20% damage reduction during your cooldowns with Apocalypse Now. Due to the situational value of both of these, there is no auto pick for this as it just depends on the fight.
Talents
Shattering Blade
Shattering Blade
Breath of Sindragosa
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Unleashed Frenzy and Icy Talons
- Both of these buffs have the same duration and are refreshed by the same abilities. Keeping both active is very important!
- Everfrost, Biting Cold, and Gathering Storm
- All of these talents combined drastically increase your Remorseless Winter damage which contributes a good amount of single-target damage and is a very noticeable portion of your AoE.
- Arctic Assault
- Sends out a Glacial Advance towards your facing that applies Razorice to all enemies hit and refreshes both Unleashed Frenzy and Icy Talons.
- This does not require you to talent into Glacial Advance for this to work and does not interact with Runic Empowerment.
- Pillar of Frost, Icecap, and Frostwhelp's Aid
- Pillar of Frost is a Frost Death Knight's major cooldown every 45 seconds when talented into Icecap.
- Obliteration
- Makes you gain a massive amount of Killing Machine buffs during your Pillar of Frost subsequently making it an incredibly high burst window as you can slam massive Killing Machine empowered Obliterates constantly.
- Empower Rune Weapon
- Increases your Haste by 15% for 20 seconds and gives you a Rune on use and every 5 seconds afterwards. This is very nice for your Pillar of Frosts as this allows you to fit in extra global cooldowns during this timeframe.
- Shattering Blade
- When Dual-Wielding, you gain the benefit of being able to apply 2 Runeforges to your weapons. As this build, putting Rune of Razorice on your main-hand weapon allows Razorice to stack up very quickly because your main-hand hits of Auto Attack, Obliterate and Frost Strike now apply a stack of Razorice to the target.
- Shattered Frost
- Paired with Shattering Blade this talent is extremely strong as this essentially allows your Frost Strike to cleave.
Class Tree
- Cleaving Strikes
- Cleaving Strikes allows your Obliterate to hit up to 2 additional enemies while you are standing in Death and Decay or when you have the buff from recently standing in your Death and Decay that lasts for 4 seconds.
- Abomination Limb
- Grips enemies to you for 12 seconds with a minimum range of 8 yards and a max range of 20 yards as well as dealing a decent amount of damage over the duration.
- Runic Attenuation
- A very nice source of passive Runic Power generation to help smooth out your rotation.
- Anti-Magic Zone and Assimilation
- Your raid cooldown that lasts for either 8 seconds or until 150% of your maximum health has been absorbed in total by everyone standing in the zone.
- Talenting into Assimilation makes this absorb 10% stronger, 165% of your maximum health, and its' cooldown is reduced by 30 seconds.
- Null Magic
- Reduces your magic damage taken by 5% and reduces the duration of harmful magic effects by 35%. While the reduced magic damage portion of Null Magic works against all magic damage, the reduced duration of harmful magic effects does not work on the vast majority of amount debuffs in Raid as that could simply break too many things.
- Death's Echo
- Gives you 1 extra charge of Death and Decay, Death's Advance, and Death Grip.
- Will of the Necropolis
- Reduces all damage taken below 30% by 35%, including the portion of the hit that takes you below 30%. For example, if you take a hit that takes you from 60% to 10%, the portion of the hit below 30% of your health is reduced by 35%
- Unholy Endurance
- Transforms Lichborne into a defensive cooldown and increases its' duration.
- Gloom Ward
- Increases all absorbs on you by 15%, this is incredibly powerful as it increases the absorb of spells like Anti-Magic Shell and Power Word: Shield and other similar abilities.
Runeforges
- Main-Hand
- Rune of Razorice
- Off-Hand
- Rune of the Fallen Crusader
When to use this Spec
This build is ultimately less consistent damage than the Deathbringer variant of this build, but is burstier on single target and when Reaper's Mark does not proc.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Rider of the Apocalypse
- Absolute Zero
- Removed
- Deathbringer
- The Long Winter
Runeforges
- Main-Hand
- Rune of Razorice
- Off-Hand
- Rune of the Fallen Crusader
When to use this Spec
There is not currently a set fight where you would currently use this spec on as this is very timer dependent as well as the ability to stay in melee, however this build could prove useful in Mythic.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Deathbringer
- Breath of Sindragosa
- Hyperpyrexia
- Icebreaker
- Horn of Winter
- Inexorable Assault
- Removed
- Rider of the Apocalypse
- Shattering Blade
- Avalanche
- The Long Winter
- Frostwyrm's Fury
- Absolute Zero
- Murderous Efficiency
Runeforges
- Main-Hand
- Rune of the Stoneskin Gargoyle
- Off-Hand
- Rune of the Fallen Crusader
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak!.
- 4-Set: Winning Streak! causes Frost Strike and Glacial Advance to have a 8% chance to cast Frostscythe per stack at 30% effectiveness. Losing Winning Streak! sends you into a Murderous Frenzy, casting Frostscythe at 100% effectiveness and gaining 12% Mastery for 6 sec. Additionally, Frostscythe deals 40% more damage to the first target struck.
Single-Target
Opener
- Your goal is to activate your high powered cooldowns going in to Pillar of Frost and then cast as many Killing Machine empowered Obliterates and 5 stack Razorice empowered Frost Strikes during your Pillar. Below is an example of how your opener should look for the first few casts.
During Pillar of Frost Priority
- Cast Frost Strike when the target has 5 stacks of Razorice.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast if Frost Fever is missing and you do not have a stack of Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Howling Blast if you do not have a Killing Machine.
Standard Priority
This is the priority list you follow while Pillar of Frost is not active.
- Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
- Cast Remorseless Winter.
- Cast Pillar of Frost.
- Cast Frostwyrm's Fury with Pillar when possible.
- Cast Obliterate when you 2 stacks of Killing Machine.
- Cast Frost Strike if you have 5 Razorice stacks on your target.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Obliterate.
- Cast Frost Strike.
- Cast Abomination Limb.
Notes
- If you are playing the Deathbringer variant of this build the only change is to replace Frostwyrm's Fury with Reaper's Mark.
Opener
- This is an example of an opener on Single Target when talented into Breath of Sindragosa.
- In the Breath of Sindragosa opener, how fast you get in to Breath of Sindragosa depends on what procs you get. If you get a lot of procs you can delay up until the point where you are capped on Runic Power.
- In a sense, the same thing goes for Empower Rune Weapon. This can be delayed if you end up going in to Breath with high amounts of resources, but it is very normal to have to use it right with Pillar on pull as it is not normal to get an excessive amount of procs.
During Breath Priority List
- Cast Reaper's Mark when it is ready.
- Cast Pillar of Frost when it is ready.
- Cast Remorseless Winter if you are not in Pillar of Frost.
- While in Pillar, if you are above 60 Runic Power, do not have a Killing Machine or Rime proc, and Remorseless Winter is already stacked, you can refresh Remorseless Winter.
- Cast Obliterate if you are not above 80 Runic Power and have a Killing Machine.
- Cast Howling Blast when you have Rime and you have more than 60 Runic Power.
- Cast Obliterate if you are not above 80 Runic Power.
- Cast Horn of Winter if you are not wasting Runic Power and Runes.
- Cast Death and Decay.
Priority While not in Breath
- Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
- Cast Remorseless Winter.
- Cast Reaper's Mark when it is ready.
- Cast Pillar of Frost when it is available.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Obliterate.
- Cast Horn of Winter if you are not wasting Runic Power and Breath of Sindragosa has more than 30 seconds remaining on its' cooldown.
- Cast Abomination Limb if you have nothing else.
During Pillar of Frost Priority
This priority is used during Pillar of Frost while not in Breath.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast if Frost Fever is missing.
- Cast Frost Strike if you have 5 Razorice stacks on your target.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Howling Blast if you do not have a Killing Machine.
AoE
Opener
- Your goal is to activate your high powered cooldowns going in to Pillar of Frost and then cast as many Killing Machine empowered Obliterates and 5 stack Razorice empowered Frost Strikes during your Pillar. Below is an example of how your opener should look for the first few casts.
During Pillar of Frost Priority
- Cast Death and Decay if Pillar of Frost has more than 5 seconds remaining and it is not already down.
- Cast Obliterate when you have a Killing Machine.
- Cast Frost Strike when the target has 5 stacks of Razorice.
- Cast Howling Blast if Frost Fever is missing and you do not have a stack of Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Howling Blast if you do not have a Killing Machine.
Standard Priority
This is the priority list you follow while Pillar of Frost is not active.
- Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
- Cast Remorseless Winter.
- Cast Pillar of Frost.
- Cast Frostwyrm's Fury with Pillar when possible.
- Cast Death and Decay
- Make sure you have a charge of Cast Death and Decay for your Pillar window, it is far more important than using Death and Decay outside of it.
- Cast Obliterate when you 2 stacks of Killing Machine.
- Cast Frost Strike if you have 5 Razorice stacks on your target.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Soul Reaper if the enemy is below 35% health.
- Cast Obliterate.
- Cast Frost Strike.
- Cast Abomination Limb.
Notes
- If you are playing the Deathbringer variant of this build the only change is to replace Frostwyrm's Fury with Reaper's Mark.
- Death and Decay essentially has a 14 second duration as you gain 4 seconds of the buff after it expires so watch out for that before refreshing during Pillar of Frost!
Opener
- This is an example of an opener on AoE when talented into Breath of Sindragosa.
- In the Breath of Sindragosa opener, how fast you get in to Breath of Sindragosa depends on what procs you get. If you get a lot of procs you can delay up until the point where you are capped on Runic Power or when Reaper's Mark is about to explode as you want to get that in Pillar of Frost.
- In a sense, the same thing goes for Empower Rune Weapon. This can be delayed if you end up going in to Breath with high amounts of resources, but it is very normal to have to use it right with Pillar on pull as it is not normal to get an excessive amount of procs.
During Breath Priority List
- Cast Reaper's Mark when it is ready.
- Cast Pillar of Frost when it is ready.
- Cast Remorseless Winter if you are not in Pillar of Frost.
- While in Pillar, if you are above 60 Runic Power, do not have a Killing Machine or Rime proc, and Remorseless Winter is already stacked, you can refresh Remorseless Winter.
- Cast Death and Decay.
- Cast Obliterate if you are not above 80 Runic Power and have a Killing Machine.
- Cast Howling Blast when you have Rime and you have more than 60 Runic Power.
- Cast Obliterate if you are not above 80 Runic Power.
- Cast Horn of Winter if you are not wasting Runic Power and Runes.
Priority While not in Breath
- Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
- Cast Remorseless Winter.
- Cast Reaper's Mark when it is ready.
- Cast Pillar of Frost when it is available.
- Cast Death and Decay if you have 2 charges.
- This is only cast if you have 1 or 2 targets, never above 3.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Obliterate.
- Cast Horn of Winter if you are not wasting Runic Power and Breath of Sindragosa has more than 30 seconds remaining on its' cooldown.
- Cast Abomination Limb if you have nothing else.
During Pillar of Frost Priority
This priority is used during Pillar of Frost while not in Breath.
- Cast Death and Decay
- Ideally this is cast before Pillar as in this spec Pillar only lasts for 12 seconds and Death and Decay lasts for 14 seconds assuming you are standing in it the entire time.
- Cast Obliterate when you have a Killing Machine.
- Cast Howling Blast if Frost Fever is missing.
- Cast Frost Strike if you have 5 Razorice stacks on your target.
- Cast Howling Blast when you have Rime.
- Cast Frost Strike.
- Cast Howling Blast if you do not have a Killing Machine.
Deep Dive
Cooldown Usage
This section explains how and when to use your cooldowns as it is very important for your damage as a Frost Death Knight.
Shattering Blade
Death and Decay
When playing Deathbringer Shattering Blade, Pillar is always paired with Reaper's Mark and has no exceptions to this rule as they have the same cooldown. With Deathbringer, getting good use from Frostwhelp's Aid is extremely important if you are given the opportunity, so don't be afraid to hold it if it is necessary, but not so long that you waste uses without them being saved for a reason.
When playing the Riders Shattering Blade variation, Pillar of Frost is used mostly on cooldown, held only for a short period of time to get extra value from Frostwhelp's Aid. This is paired with a macro to cast Frostwyrm's Fury immediately after Pillar to summon your four horsemen. As every other use is not paired with Frostwyrm's Fury, you should send it on cooldown, or again when you can get value from Frostwhelp's Aid without losing good uses of Pillar of Frost paired with Frostwyrm's Fury over the course of the dungeon.
Breath of Sindragosa
When playing Breath, Pillar of Frost gets offset from Breath as the cooldown does not line up with 45 second Pillar. Even with this offset, you still use Pillar on cooldown with Reaper's Mark as it is too powerful to delay. You want to go into Pillar with at least 3 Runes and preferably a Remorseless Winter to help stack Reaper's Mark.
When Breath is on cooldown, having an extra rune available for Death and Decay is very nice as it allows you to pop Reaper's Mark much faster and if it procs to give you another Reaper's Mark, you can get both Exterminates of the second Reaper's Mark in your Pillar window.
Shattering Blade
While you are playing Shattering Blade, you want to pair this with Pillar of Frost. The 15% Haste this grants allows you to fit in more global cooldowns into your Pillar window so this is especially important. It can be used up to 2 seconds before Pillar because of The Long Winter extending your Pillar to 18 seconds.
While playing Riders, you want to use this as often as possible with your Frostwyrm's Fury + Pillar pop, but you do not want to hold Empower Rune Weapon for it, unless it is necessary or worth it for your next pull.
Breath of Sindragosa
As Breath of Sindragosa, Empower Rune Weapon usage is not black and white due to the varying amount of resources you get. Sim usage says to use this when you are below 70 Runic Power and have less than 3 Runes but that gets more complicated with the extra Reaper's Mark procs as you get 2 reduced cost Obliterates. If you know you are about to get these resources, it can be beneficial to hold this until after to not excessively overcap on resources after using Empower Rune Weapon.
Breath of Sindragosa
As you usually only talent into this with Breath of Sindragosa, this is only used when you do not have Runes to spend on an Obliterate, or a Rime empowered Howling Blast when talented in to Rage of the Frozen Champion and you do not overcap on Runic Power and Runes when casting.
You can use this once outside of Breath of Sindragosa and is generally used well around the time you cast Reaper's Mark as you are regularly running out of resources around that time.
Use this as a filler global when you have nothing else to press or when walking in to packs. It does not deal enough damage to be worth pressing otherwise. If you can, try to use it when you can get value going in to Pillar of Frost or after with Enduring Strength.
You should macro this in with either of Pillar of Frost or Empower Rune Weapon as this does not do enough to offset from either of these.
Anti-Magic Shell Runic Power
- Anti-Magic Shell grants you up to 40 Runic Power based on the amount it absorbs. This is incredibly powerful as you do get quite starved on Runic Power so you end up wanting to use this to your advantage as often as possible on bosses where Anti-Magic Shell isn't specifically used for defensive purposes.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Use Anti-Magic Shell on Throw Cinderbrew.
- Watch out for your health during this intermission, use Icebound Fortitude or Lichborne when you outrange your healer during this.
I'pa
- Pop Anti-Magic Shell on Burning Fermentation.
- It is important to never let the Brew Drops reach I'pa.
- Crowd control the Brew Drops with Death Grip and Chains of Ice if absolutely necessary.
Benk Buzzbee
- Keep your Icebound Fortitude or Lichborne incase you get a lot of Shredding Sting stacks.
- It is a good idea to use Anti-Magic Shell on Fluttering Wing as it is the only magic damage event in the fight.
- Once you kill a Ravenous Cinderbee you can mount up on them Tamed, and kill the Snack Time.
Goldie Baronbottom
- Avoid the front of the boss at all costs to dodge the Cash Cannon.
- Keep the room clean from Cinder-BOOM! and burn the barrels with Burning Ricochet.
- Be aware that clearing up multiple of the barrels does apply a deadly dot on all players Cindering Wounds.
- The boss casts Let It Hail! upon reaching 100 Energy, use Anti-Magic Shell, Icebound Fortitude, or Lichborne on it.
- Keep in mind that all the Cinderbrew Bombs explode and if you have Cinder-BOOM! on the ground you want to press even more personals and a healthpotion or healthstone.
Trash Tips
- Single targeting the Yes Man is important, as they full heal themselves as one of them dies with Field Promotion.
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Inflicts physical damage to a random player. Make sure you are always full health whenever getting targeted by this spell. Always be ready to press a strong defensive like Icebound Fortitude or Lichborne.
- Reckless Delivery from Careless Hopgoblin
- Targets a player and the Careless Hopgoblin charges towards the direction of the player, make sure to bait it close to the trash pack that you are fighting so he does not move very far away.
- Failed Batch from Flavor Scientist.
- Summons a Failed Batch that starts a 10 second cast which will inflict AoE fire damage to all players upon succeeding. Swap to it as soon as it spawns to kill it as quickly as possible.
- Swarming Surprise from Venture Co. Honey Harvester.
- An AoE cast that ramps in damage done per cast.
- Throw Chair from Hired Muscle.
- Dangerous debuffs to be wary of:
- Erupting Inferno from Venture Co. Pyromaniac.
- Shredding Sting from Worker Bee.
- A stacking Bleed that is applied to random players. Use Icebound Fortitude or Lichborne if you get multiple of those stacks.
Boss Tips
Ol' Waxbeard
- Be aware of the Menial Laborers when targeted by Luring Candleflame.
- It is your highest priority to kill the Dynamite Mine Card as it spawns.
- Bait Reckless Charge close to a wall so the boss does not move too far away.
Blazikon
- Your goal is to ignite as many candles as possible with Wicklighter Barrage, to decrease the damage from Enkindling Inferno.
- Hit atleast 1 candle with Extinguishing Gust to gurantee a safe spot for Incite Flames.
- Extinguishing Gust is a very fast projectile from the boss make sure to not get hit by it.
The Candle King
- Interrupt Paranoid Mind.
- You can rotate interrupts with two melee interrupts.
- Hide behind a Wax Statue after targeted the The Candle King by Darkflame Pickaxe.
- Rotate Anti-Magic Shell, Icebound Fortitude, and Lichborne on Throw Darkflame.
- You want to melt down the Wax Statues with it.
The Darkness
- The Darkness casts Call Darkspawn, interrupt it.
- Keep the Candlelight safe from the Umbral Slash.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Wicklighter Bolt from Royal Wicklighter.
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
- Pay extra attention to these casts:
- Throw Rock from Lowly Moleherd.
- Pay attention to your health whenever you are spam targeted by this spell, especially if Lowly Moleherd is Panicked!.
- One-Hand Headlock from Torchsnarl.
- You can Icebound Fortitude out of this stun.
- Ceaseless Flame is cast by Sootsnout on the person targeted by One-Hand Headlock, use Anti-Magic Shell on it.
- Wild Wallop from Rank Overseer.
- This ability knocks every target not differentiating from enemies or allies.
- Dangerous debuffs to be wary of:
- Flashpoint from Royal Wicklighter.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use Anti-Magic Shell.
- Explosive Flame from Blazing Fiend.
- Be careful if you get too many stacks of this debuff and press a defensive if the cast goes through multiple times.
- Flashpoint from Royal Wicklighter.
Boss Tips
Tussle Tonks
- Use Death's Advance when you get targeted by Foe Flipper to maximize uptime on the bosses.
- Use Icebound Fortitude or Lichborne during Ground Pound.
- To maximize cleave damage on both bosses, use cooldowns when the boss is not buffed by Platinum Plating.
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
K.U-J.O
- During Explosive Leap avoid hitting the Junk Bomb.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne on Explosive Leap.
- While K.U-J.O casts Venting Flames you can keep hitting the boss as long as you are affected byHiding Behind Junk.
Machinist's Garden
- Always watch your surroundings to easily dodge Self-Trimming Hedge.
- Rotate between Anti-Magic Shell, Icebound Fortitude, and Lichborne when targeted by Blossom Blast.
- During "Hidden" Flame Cannon look at the middle of the room and you see the direction which the "Hidden" Flame Cannon turn.
King Mechagon
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate.
- Watch the arrows closely to avoid getting clipped by it.
- Anti-Magic Shell prevents the debuff when targeted by Mega-Zap. Use Icebound Fortitude or Lichborne when it is not up and you are targeted.
- During Take Off! the Cutting Beam does not hit you as long as you stay on max melee range.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
- Pay extra attention to these casts:
- Mega Drill from Waste Processing Unit.
- Inflicts nature damage to all players. Stack up with the group and use defensives.
- Short Out from Defense Bot Mk III.
- Short channeled cast that inflicts nature damage to all players. Use a defensive whenever it happens.
- Shield Generator from Workshop Defender.
- The Shield Generator decreases the damage everyone takes whether its friend or foe, ensure you are standing in it to decrease your damage intake.
- You can Death Grip mobs stuck casting in the shield out of it.
- The Shield Generator decreases the damage everyone takes whether its friend or foe, ensure you are standing in it to decrease your damage intake.
- Mega Drill from Waste Processing Unit.
- Dangerous debuffs to be wary of:
- Fiery Jaws from Junkyard D.0.G.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Arcing Zap from Defense Bot Mk I and Defense Bot Mk III.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
- If you track the cooldown of this ability, you can use Anti-Magic Shell before it happens. While it is rng if it prevents a debuff or not, it can be extremely helpful when it does.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
- Fiery Jaws from Junkyard D.0.G.
Boss Tips
Big M.O.M.M.A
- One of the Darkfuse Mechadrone casts Maximum Distortion always interrupt it.
- Move away from the boss after beeing targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier .
- Phase 2 is a burn phase, make sure your cooldowns are up for Jumpstart as it is a 200% damage increase.
Demolition Duo
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- In general it is a good idea to use Anti-Magic Shell on on Kinetic Explosive Gel if it is up, if not use Icebound Fortitude or Lichborne instead.
Swampface
- Razorchoke Vines links you together with another player(it cannot be the tank unless people are dead), and you have to move together.
- Usually there is a set rule to always dodge mechanics left or right depending on agreement with the group.
- It is a good idea to use Anti-Magic Shell on Awaken the Swamp incase you get hit by Rushing Tide.
Geezle Gigazap
- During Turbo Charge you should use a strong personal like Icebound Fortitude or Lichborne.
- Use Anti-Magic Shell when targeted by Gigazap.
- Kite the Leaping Sparks towards Dam Water on the ground.
- You can touch the water as long as a spark did not reach it yet.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- You can stun these as well but they will recast untill interrupted.
- Harpoon from Venture Co. Diver.
- Lightning Bolt from Venture Co. Electrician.
- Pay extra attention to these casts:
- Wind Up from Loaderbot.
- Fixates a random player, inflicting physical damage to players within 3.5 yards for 6 seconds. Don't be in melee or close to the mob whenever it happens.
- Shreddation from Shreddinator 3000.
- Summons several spinning sawblades at the location of every player, inflicting physical damage every 0.3 seconds to players within the effect. This damage increases with consecutive hits. Damage can be fully avoided by prerunning out of it before the cast finishes.
- Flamethrower from Shreddinator 3000.
- It can be very spicy to dodge the Shreddation and the Flamethrower at the same time, in the worst case scenario get out of melee.
- Rapid Construction from Venture Co. Architect.
- While the Scaffolding is up, the Venture Co. Architect is buffed by High Ground.
- Focus the Scaffolding to remove High Ground as fast as possible.
- While the Scaffolding is up, the Venture Co. Architect is buffed by High Ground.
- Wind Up from Loaderbot.
- Dangerous debuffs to be wary of:
- Overcharge from Venture Co. Electrician.
- Applies a Magic debuff to a random player, inflicting nature damage and stuns if the effect persists without being dispelled.
- Overcharge from Venture Co. Electrician.
Boss Tips
Captain Dailcry
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up.
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a nasty bleed Lunging Strike.
- Use Icebound Fortitude or Lichborne on it.
- Taener Duelmal casts Cinderblast and Fireball.
- One person in the group should always hold their interrupt for Cinderblast.
- Always focus Captain Dailcry as the fight finishes after he is dead.
- Interrupt Battle Cry.
Baron Braunpyke
- Interrupt Burning Light.
- It is a faster cast while empowered by Vindictive Wrath.
- Soak Sacrificial Pyre with Anti-Magic Shell. You do not receive if debuff while Anti-Magic Shell is still up.
- While empowered by It is a faster cast while empowered by Vindictive Wrath it has 5charges instead of 3.
Prioress Murrpray
- Turn around at the end of Blinding Light.
- Interrupt Holy Smite.
- Kite The Sacred Flame towards the edge of the room to maximize space.
- There is a nasty overlap with The Sacred Flame while the boss casts Blinding Light, keep your Anti-Magic Shell for it as it does a massive amount of damage
- After reaching 50% health, Prioress Murrpray teleports upstairs and begins casting Barrier of Light.
- Interrupt Embrace the Light whenever your healer is out of healing cooldowns.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Holy Smite from High Priest Aemya.
- Cinderblast from Taener Duelmal.
- Fireball from Taener Duelmal.
- Holy Smite from Devout Priest.
- Greater Heal from Devout Priest.
- Fireball from Fanatical Conjuror.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Fireball from Risen Mage.
- Pay extra attention to these casts:
- Defend from Arathi Footman.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds. Stop it with Blinding Sleet immediately.
- Pot Shot from Fervent Sharpshooter.
- Inflicts physical damage to a random player. Use a defensive if you are targeted by multiple of them.
- Disrupting Shout from Arathi Knight.
- Inflicts physical damage to all players within 40 yards and interrupts spell casting for 4 seconds.
- Holy Radiance from Elaena Emberlanz.
- Inflicts holy damage to all players for 8 seconds.
- Lunging Strike from Sergeant Shaynemail.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Sacred Toll from Ardent Paladin.
- Inflicts a hefty amount of holy damage use Anti-Magic Shell on it to mitigate damage or instead use Icebound Fortitude or Lichborne if there are multiple in the pack and they are casting back to back.
- Purification from Lightspawn.
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Burst of Light Lightspawn.
- Use Death Grip to keep any mob out of the Burst of Light as this heals them to full.
- Defend from Arathi Footman.
- Dangerous debuffs to be wary of:
- Pounce from War Lynx.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- Impale from Arathi Knight.
- A Bleed that is applied to a random player.
- Heat Wave from Forge Master Damian.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Pounce from War Lynx.
Boss Tips
Kyrioss
- Use Anti-Magic Shell during Lightning Torrent if your healer is struggling.
- After Kyrioss reaches 100 Energy he casts Lightning Torrent.
- It always rotates clockwise.
Stormguard Gorren
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne when afflicted by Chaotic Corruption.
- Chaotic Corruption always travels to the closest person even if they are not in the targeted indicated circle.
- You can always juggle it to the tank, but keep your distance when debuffed by Chaotic Vulnerability to avoid getting Chaotic Corruption on accident.
- Crush Reality spawns Reality Tear from his impact, be aware and dodge it.
Voidstone Monstrosity
- Make sure your cooldowns are up for Storm's Vengeance as it increases your damage throughput.
- This happens after breaking the absorb shield every time.
- It is your highest priority to hit Voidstone Fragments with Seeping Corruption to avoid Voidstone Awakened from spawning.
- Rotate between Anti-Magic Shell and Icebound Fortitude or Lichborne when afflicted by Unleash Corruption.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Lightning Surge from Cursed Rooktender.
- Void Bolt from Corrupted Oracle.
- You can stun or grip this if you see the person this ability is cast on is low to save their life.
- Void Bolt from Void Ascendant.
- Pay extra attention to these casts:
- Bounding Void from Quartermaster Koratite.
- Targets a random player and launches void infused orbs towards him that travels out and returns back to the caster.
- Attracting Shadows from Coalescing Void Diffuser.
- Pulls in all players inflicting shadow damage every second and additionally inflicts even more damage to players within 7 yards of the center of the pull in effect at the end of the cast.
- Use a defensive for this.
- Arcing Void from Coalescing Void Diffuser.
- Does a heavy chunk of magic damage, use Anti-Magic Shell, Icebound Fortitude, or Lichborne for it.
- Bounding Void from Quartermaster Koratite.
Boss Tips
Coin-Operated Crowd Pummeler
- Line up your cooldowns for when the boss is afflicted by Timed Detonation to maximize your boss damage.
- Keep the last bomb on Footbomb Launcher to maximize the uptime of Timed Detonation to maximize your boss damage.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne on Static Pulse.
- Static Pulse knocks you back as well, so be sure to use Death's Advance for it.
Azerokk
- The Earthragers fixate a random player with Raging Gaze you can help the fixated people out with Death Grip and Chains of Ice if they get too close.
- Azerokk drops a puddle on Resonant Quake, stay max melee to avoid taking a tick from it.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne on Resonant Quake.
- Focus the Earthrager that gets empowered by Azerite Infusion, it takes extra damage.
Rixxa Fluxflame
- Bait the Azerite Catalyst towards the outside of the room to maximize space.
- Propellant Blast pushes the puddles from Azerite Catalyst away from the boss, so make sure you bait it towards puddles.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne on Propellant Blast.
Mogul Razdunk
- Always watch the directions of the B.O.O.M.B.A to find the safe spot.
- Do not hit anyone when targeted by Homing Missile.
- Use Anti-Magic Shell to reduce damage intake.
- Stay very close to the boss and behind him to avoid getting hit by Gatling Gun.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichbornewhen targeted by Buster Shot.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Pay extra attention to these casts:
- Uppercut from Addled Thug.
- Charges to a random player, inflicting physical damage and knocking all players within 4 yards of impact into the air.
- Activate Mech from Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Stop it using Blinding Sleet and Death Grip.
- Activates a nearby Mechanized Peacekeeper.
- Fan of Knives from Hired Assassin.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Stop it using Blinding Sleet or Death Grip if it starts casting.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Rapid Extraction from Azerite Extractor.
- Inflicts physical damage to all players and spawns ground effects at nearby location.
- Mind Lash from Venture Co. Mastermind.
- Targets a random player and channels at him, inflicting arcane damage every second over 4 seconds.
- Uppercut from Addled Thug.
- Dangerous debuffs to be wary of:
- Seek and Destroy from Crawler Mine.
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Caustic Compound from Venture Co. Alchemist.
- A Poison effect, inflicting nature damage for 6 seconds.
- Seek and Destroy from Crawler Mine.
Boss Tips
An Affront of Challengers
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Anti-Magic Shell should be used to maximize your dps when you are afflicted by Searing Death.
- Interrupt Necromantic Bolt from Sathel the Accursed.
- Equalize each boss health pool so they all die within a short timeframe of each other.
Gorechop
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
- Upon death the Oozing Leftovers drops a puddle Coagulating Ooze, a well timed Death Grip in the right spot can maximize the space in the boss area.
- Tenderizing Smash pulls you towards Gorechop if you are away from melee.
- You can Death's Advance this if wanted.
Xav the Unfallen
- Oppressive Banner's slow is mostly mitigated by the passive portion of Death's Advance.
- Use the active of Death's Advance to get in and out when Deafening Crash is cast.
- During Blood and Glory the person that gets his offensive cooldowns ready should win the duel as they gain Glorified.
- Use Icebound Fortitude or Lichborne on Might of Maldraxxus.
Kul'Tharok
- Interrupt Necrotic Bolt.
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Use Death Grip to keep the Lost Souls away from Kul'Tharok or stack them up if someone in your group stands out with it.
- Make sure to not grip it directly through the boss.
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne on Well of Darkness if Anti-Magic Shell isn't up.
Mordretha, the Endless Empress
- Interrupt Deathwalkers Death Bolt.
- Use Death Grip or Abomination Limb to help stack Deathwalkers.
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Use Anti-Magic Shell when afflicted by Manifest Death.
- After Mordretha, the Endless Empress reaches 50% hp casts Echoes of Carnage use your Diffuse Magic to mitigate damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Rotate Anti-Magic Shell and Icebound Fortitude or Lichborne to mitigate damage especially when afllicted by Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- Heavin the Breaker - Interrupting Roar
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Frost Death Knight
- Xal'atath's Bargain: Ascendant
- Hit as many orbs as possible with Blinding Sleet
- Death Grip the far orbs if they are by themselves.
- Xal'atath's Bargain: Voidbound
- Focus and cleave off of this target as mobs take reduced damage while it is alive.
- Xal'atath's Bargain: Oblivion
- Soak any orbs that are close in melee.
- Xal'atath's Bargain: Devour
- Dispel this with Unyielding Will if you are playing it.
- If you have taken a considerable amount of damage in the last few seconds, you can use 1 Death Strike to help out your healer.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Frost Death Knight. For more detailed information, visit the Stats and Attributes guide.
While this looks odd, Shattering Blade wants a relatively equal amount of Crit, Mastery, and Haste as they are all very good and important for the build.
Please note that Deathbringer prefers Crit and Mastery more than Riders as it does not scale as much with Haste.
For an accurate representation of what item to equip you should use Simcraft!
A static "Stat Priority" is just a starting point and can easily shift depending on your current gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Shattering Blade
While these are the items that you should be aiming to acquire for your absolute Best in Slot, these items will not always be the best until you achieve this exact combination of items.
For an accurate representation of what item to equip you should use Simcraft whenever you get what can be an upgrade!
Slot | Item | Location |
---|---|---|
Head | Fullthrottle Facerig | Vexie |
Neck | Undermine Merc's Dog Tags | Raid BoE |
Shoulder | Cauldron Champion's Screamplate | Tier / Catalyst |
Cloak | Chef Chewie's Towel | Crafted |
Chest | Cauldron Champion's Ribcage | Tier / Catalyst |
Wrist | Everforged Vambraces | Crafted |
Gloves | Cauldron Champion's Fistguards | Tier / Catalyst |
Belt | Automatic Waist Tightener | The Great Vault |
Legs | Cauldron Champion's Tattered Cuisses | Tier / Catalyst |
Boots | Hops-Laden Greatboots | The Great Vault |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Cyrce's Circlet | Siren's Isle |
Trinket 1 | Improvised Seaforium Pacemaker | The Great Vault |
Trinket 2 | House of Cards | One-Armed Bandit |
Main-Hand | Remixed Ignition Saber | Rik Reverb |
Off-Hand | Charged Slicer | Crafted |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Apogee Inventor's Goggles | Operation: Mechagon |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Unyielding Combatant's Pauldrons | Theater of Pain |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Slashproof Business Plate | Cinderbrew Meadery |
Wrist | Fuzzy Cindercuffs | Cinderbrew Meadery |
Gloves | Gauntlets of Absolute Authority | Operation: Mechagon |
Belt | Automatic Waist Tightener | Operation: Mechagon |
Legs | Leadplate Legguards | The Motherlode |
Boots | Hops-Laden Greatboots | Cinderbrew Meadery |
Ring | Hoop of the Blighted | The Rookery |
Passive Trinket | Improvised Seaforium Pacemaker | Operation: Floodgate |
On-Use Trinket | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Tearing Sawtooth Blade | Operation: Mechagon |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Signet of the Priory
- Funhouse Lens
- These are noticeably weaker than House of Cards but there are no other good Active Trinket alternatives this season.
Passive Trinket alternatives
- Eye of Kezan
- A good alternative if you are able to stay in combat literally the entire duration of the dungeon. If you drop combat or die is this is significantly worse.
- Suspicious Energy Drink
- Mechano-Core Amplifier
Embellishments
- Darkmoon Sigil: Ascension -- Weapon Only
- This is a strong embellishment that can only go on your weapon. This does mean taking an item level hit on your off-hand as you can only craft up to 636 item level but it is currently the best option.
and
- Writhing Armor Banding -- Armor Only
- This is a strong embellishment as it buffs your Darkmoon Sigil: Ascension effect by 100%.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level therefore it is not normally beneficial to equip crafted items outside of your 2x Embellishments.
- While you are gearing up and do not yet have 678 pieces of gear in slots, you can use your Gilded Undermine Crest to craft 675 pieces with whatever stats you need. As what stats you want change depending on the amount of other stats you currently have, these can be recrafted to fit your needs on a whim. While this can be expensive, it allows you extreme amounts of flexibility which is great this season as a Frost Death Knight.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- Maximum DPS.
- Food
- Shattering Blade
- Hearty Deepfin Patty -- Maximum DPS
- Breath of Sindragosa
- Salt Baked Seafood -- Maximum DPS
- Feast of the Divine Day -- Small loss
- Shattering Blade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- A big burst of healing
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Ruby
- Culminating Blasphemite or Elusive Blasphemite -- Unique
- Culminating Blasphemite is the best raw output option but using Elusive Blasphemite can help you maintain uptime and dodge mechanics easier. This is an extremely minor dps gain in exchange for a valuable 8% movement speed.
- Deadly Onyx
- Deadly Emerald
- Deadly Sapphire
- Culminating Blasphemite is the best raw output option but using Elusive Blasphemite can help you maintain uptime and dodge mechanics easier. This is an extremely minor dps gain in exchange for a valuable 8% movement speed.
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Main-Hand | Rune of Razorice |
Off-Hand | Rune of the Fallen Crusader |
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Main-Hand | Rune of the Stoneskin Gargoyle |
Off-Hand | Rune of the Fallen Crusader |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Frost Death Knight in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Ancestral Call -- Mag'har Orc
- Lines up with your major cooldowns perfectly making it is an extremely strong burst racial that grants you 6.5k of one your two highest stats.
Recommendation
If you are serious about pushing Mythic+ as a Frost Death Knight, you need to play either Dwarf or Night Elf as they are too strong at avoiding damage and removing important mechanics. If you also raid, Mag'har Orc is by no means a bad decision as it is the best racial for raiding.
Macros
Discover recommended macros for Frost Death Knight during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Anti-Magic Zone - Casts Anti-Magic Zone at your Cursor position.
/cast [@cursor] Anti-Magic Zone
Death and Decay - Casts Death and Decay at your cursor position.
/cast [@cursor] Death and Decay
If you do not like Death and Decay on your cursor you can replace [@cursor] with [@player] and it will instead put it at your feet. Having either of these is important as it removes the targeting reticle and allows you to get it out faster.
/cast [@player] Death and Decay
Chains of Ice - Casts Chains of Ice at your mouseover if it exists or your target.
/cast [@mouseover,exists,harm][@target,exists,harm] Chains of Ice
Mind Freeze - Casts Mind Freeze at your mouseover if it exists or your target.
/cast [@mouseover,exists,harm][@target,exists,harm] Mind Freeze
Death Grip - Casts Death Grip at your mouseover target if it exists or your target.
/cast [@mouseover,exists,harm][@target,exists,harm] Death Grip
Raise Ally - Casts Raise Ally on your mouseover so you can use this on your frames.
/cast [@mouseover,help,dead][]Raise Ally
Set Focus Mouseover - This will set your focus to your mouseover.
/focus [@mouseover]
Focus Death Grip - Casts Death Grip at your focus.
/cast [@focus] Death Grip
Focus Mind Freeze - Casts Mind Freeze at your focus.
/cast [@focus] Mind Freeze
Addons
Below, you see a screenshot of the author's User Interface for their Frost Death Knight, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- Echo Raid Tools -- Raid cooldowns and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
Runes and Runic Power
Shows your current Runes progress and your Runic Power

Defensive Tracker
Shows you when your defensives are up and when externals have been put on you

Changes this Patch
Frost
- All ability damage increased by 5%.
- Obliterate damage increased by 20%.
- Frost Strike damage increased by 15%.
- Rime now increases the damage of Howling Blast by 275% (was 225%).
- Breath of Sindragosa damage increased by 10%.
- Veteran of the Third War now increases Stamina by 12% (was 20%), and 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 5% (was 8%), and 3% in PvP combat (was 4%).
- Permafrost now generates an absorb shield at 30% of your auto attack damage (was 40%).
- Glacial Advance visual has been updated.
Death Knight
- Hero Talents
- New Talent: Reaper's Onslaught
- Reduces the cooldown of Reaper's Mark by 15 seconds, but the number of Obliterates empowered by Exterminate is reduced by 1.
- New Talent: Swift and Painful
- If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 seconds.
- Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
- New Talent: Reaper of Souls
- When you apply Reaper's Mark, the cooldown of your Soul Reaper is reset, your next Soul Reaper costs no runes and it explodes regardless of the target's remaining health.
- Soul Reaper damage increased by 20%.
- Grim Reaper has been updated
- Reaper's Mark initial strike grants Killing Machine.
- Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
- Wither Away has been updated
- Frost Fever deals its damage 100% faster, and the second scythe of Exterminate applies Frost Fever.
- Dark Talons has been updated
- Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 seconds. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
- Bind in Darkness has been updated
- Rime empowered Howling Blast deals 30% increased damage to its main target.
- Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
- Painful Death's effects are now baseline to Exterminate. Exterminate empowers 2 Obliterates to summon the scythes baseline.
- Rune Carved Plates now reduces the magic and the physical damage you take by 1.5% per stack (was 2%).
- The following talents have been removed:
- Blood Fever
- Painful Death
- Swift End
- New Talent: Reaper's Onslaught
Frost
- Arctic Assault now fires a Glacial Advance at 80% effectiveness (was 100%).
Death Knight
- Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
- Unholy Strength (Rune of the Fallen Crusader) now heals for 4% maximum health (was 6%).
- Enfeeble reduces damage dealt to you by 12% (was 15%).
- Null Magic reduces Magic damage taken by 8% (was 10%).
- An issue causing Raise Abomination to deal less damage than it should has been fixed.
Frost
- All ability damage reduced by 5%.
- Glacial Advance damage reduced by 15%.
- Icy Death Torrent damage reduced by 15%.
- Frost Strike damage increased by 8%.
- Obliterate damage increased by 8%.
- Breath of Sindragosa damage increased by 12%.
- Shattered Frost now deals 60% of the damage to nearby enemies (was 65%).
- Enduring Strength now grants 15% Strength (was 20%).
- Shattering Blade now causes the next Frost Strike when consuming 5 Razorice stacks to be increased by 115% (was 125%).
- Glacial Advance's global cooldown is now properly reduced by Haste.
- Frostscythe's global cooldown is now properly reduced by Haste.
- Cryogenic Chamber now has a 30 second duration.
- Cryogenic Chamber now resets at the beginning of a raid encounter and Mythic+ dungeon.
- Cryogenic Chamber now displays the amount of damage event it stored as stacks.
- Icy Death Torrent now deals reduced damage beyond 5 targets (was 8). The tooltip will be updated to reflect this change at a later date.
- Pillar of Frost is now displayed on the personal resource display.
Death Knight
- Lichborne now grants 6% Leech (was 10%).
- Blood Scent now grants 3% Leech (was 5%).
- New Talent: Subduing Grasp
- When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.
- New Talent: Osmosis
- Anti-Magic Shell increases healing received by 15%.
- New Talent: Null Magic
- Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.
- New Talent: Vestigial Shell
- Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%.
- New Talent: Ice Prison
- Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds.
- New Talent: Runic Protection
- Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
- New Talent: Unyielding Will
- Anti-Magic Shell's cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated.
- Chains of Ice is now learned at level 13 (was a talent).
- Anti-Magic Shell is now learned at level 14 (was a talent).
- Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
- Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
- Rune of the Apocalypse has been updated:
- War – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
- Pestilence – Damage increased by 500%.
- Famine – Damage dealt to the caster reduced to 5% (was 2%).
- Death – Healing reduction increased to 5% (was 1%).
- Icebound Fortitude cooldown reduced by 60 seconds.
- Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
- Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
- Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
- Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
- Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
- Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
- Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
- Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
- The following talents have been removed:
- Might of Thassarian
- Merciless Strikes
- Clenching Grasp
- Empower Rune Weapon
- Rune of Hysteria
Frost
- New Talent: Shattered Frost
- When Frost Strike consumes 5 Razorice stacks, it deals 65% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
- New Talent: Cryogenic Chamber
- Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
- New Talent: Arctic Assault
- Consuming Killing Machine fires a Glacial Advance through your target.
- New Talent: Smothering Offense
- Your auto attack damage is increased by 10%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
- New Talent: Icy Death Torrent
- Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you. Deals reduced damage beyond 8 targets.
- New Talent: The Long Winter
- While Pillar of Frost is active your auto-attack critical strikes increase its duration by 2 seconds, up to a maximum of 6 seconds.
- New Talent: Hyperpyrexia
- Your Runic Power spending abilities have a chance to additionally deal 45% of the damage dealt over 4 seconds.
- Frostscythe has been redesigned
- A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
- Icecap has been redesigned
- Reduces Pillar of Frost cooldown by 15 seconds.
- Empower Rune Weapon has moved to the Frost tree (was Class tree).
- Rime is now learned at level 21 (was a talent).
- Breath of Sindragosa damage increased by 54% and cost per second reduced to 17 (was 18).
- Frost Strike damage increased by 23%.
- Obliterate damage increased by 23%.
- Howling Blast damage increased by 23%.
- Frost Fever damage increased by 23%.
- Remorseless Winter damage increased by 23%.
- Glacial Advance damage increased by 23%.
- Frostscythe damage increased by 5%.
- Chill Streak damage increased by 23%.
- Frostwyrm's Fury damage increased by 10%.
- Inexorable Assault damage increased by 23%.
- Enduring Strength's Strength increased to 20% (was 10%). Now a 1-point talent.
- Frostwhelp's Aid now grants 8% Mastery per target hit (was 4%). Now a 1-point talent.
- Shattering Blade now increases Frost Strike damage by 125% (was 100%).
- Pillar of Frost's Strength increased to 30% (was 25%).
- Spending runes no longer increases the Strength bonus of Pillar of Frost.
- Rage of the Frozen Champion's Runic Power generated from Howling Blast reduced to 6 (was 8).
- Killing Machine now stacks 1 additional time.
- Murderous Efficiency's chance to grant a Rune reduced to 25% (was 50%).
- Chill Streak can now bounce off the Death Knight if a second enemy target isn't found.
- Razorice now displays the debuff on the enemy nameplate.
- The following talents have been removed:
- Fatal Fixation
- Cold-Blooded Rage
- Invigorating Freeze
FAQ
A: As a 2 Handed Obliteration Frost Death Knight, every auto attack critical strike grants you a stack of Killing Machine
As a dual-wielding Frost Death Knight, every auto attack critical strike gives you a 30% chance to proc it, stacking up to 4 times meaning at worst you get a Killing Machine after 4 auto attack critical strikes.
- 1 Crit = 30% Chance
- 2 Crits = 60% Chance
- 3 Crits = 90% Chance
- 4 Crits = 100% Chance
Credits
Written By: Miniaug
Reviewed By: Narcolies, Maystine