Frost Death Knight Raid Guide

11.0.5 - The War Within

Last Updated:October 24, 2024|Changelog|FAQ

Welcome to the Frost Death Knight Raid guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.0.5 - The War Within
Frost Death Knight
Frost Death KnightRaid
Single Target
Weak
AoE
Excellent
Utility
Weak
Survivability
Excellent
Mobility
Weak
Frost Death Knight Best in Slot

Hero Talents

Patch 11.0.5 - The War Within
Frost Death Knight
  • Between the two Hero Talents, Deathbringer is currently the winner for all facets of gameplay as it has received considerable buffs going in to Patch 11.0.5.
Deathbringer
Rider of the Apocalypse
Offensive Nodes
  • Reaper's Mark
    • The explosion grants you 2 stacks of Exterminate.
  • Wave of Souls
    • Makes you deal up to 20% increased Shadowfrost damage to your main target, and up to 10% to additional enemies that it hits.
  • Wither Away
    • Exterminate refreshes or applies Frost Fever and makes it do its' damage in half the duration. This is incredibly powerful in Single-Target and even stronger in AoE.
  • Bind in Darkness
    • Rime empowered Howling Blasts now deal 30% more damage to its main target.
  • Soul Rupture
    • When Reaper's Mark explodes it deals damage to nearby enemies.
  • Swift and Painful
    • A nice single target increase that grants you Strength if Reaper's Mark does not explode and hit any other targets with Soul Rupture.
    • Increases Wave of Souls effectiveness by 100% on your main target, making it a 20% damage increase if both hits of Wave of Souls hit your target.
Offensive Choice Nodes
  • Grim Reaper vs Reaper of Souls
    • Grim Reaper gives you a stack of Killing Machine when you press Reaper's Mark and increases the damage of Reaper's Mark depending on your target's missing health making this incredibly strong and the best choice in all scenarios as it increases both single target and aoe damage with Soul Rupture.
    • Reaper of Souls is in the unfortunate position of buffing a spell that we tend to shy away from pressing constantly, and takes up an extra extremely valuable global during the Pillar of Frost setup to use it effectively for not enough of a damage gain.
  • Dark Talons vs Reaper's Onslaught
    • Dark Talons is always the winner here as extra stacks of Icy Talons are quite good to allow for more Killing Machine and Icy Death Torrent procs.
    • Reaper's Onslaught has no synergy with the current talent builds that we play as it desyncs Reaper's Mark from Pillar of Frost.
Defensive Choice Nodes
  • Pact of the Deathbringer or Rune Carved Plates
    • Pact of the Deathbringer is not a good enough talent to consider as it puts up a random healing absorb which in some cases can be extremely detrimental. On the other side you have Rune Carved Plates which is incredibly strong as it is a passive damage reduction based on what abilities you use. During your cooldowns this is essentially a 10% magic and physical damage taken reduction as you are constantly refreshing them.
  • Death's Messenger or Expelling Shield
    • Death's Messenger is the clear choice here as Expelling Shield does not work in PvE content on casts where it matters.
Offensive Nodes
  • Rider's Champion - Each Rune spent gives you a 10% chance to summon one of the following Four Horsemen:
    • Mograine
      • Puts up a Death and Decay that follows him.
        • You gain the benefit of Mograine's Might and Unholy Ground if you are standing in this.
    • Whitemane
      • Undeath is a disease with a 24 second duration that spreads and gains 1 stack every time you use Scourge Strike on the infected target.
    • Trollbane
      • Repeatedly casts Chains of Ice over his duration that gets shattered by Obliterate with Trollbane's Icy Fury.
    • Nazgrim
      • Grants you 5% Strength, increasing by 1% for every Rune spent while Nazgrim is active.
  • Apocalypse Now
    • Summons all 4 Horsemen for 20 seconds after casting Frostwyrm's Fury making Absolute Zero mandatory to line this up with every other use of Pillar of Frost allowing for huge burst every 1m30s.
      • If a Horsemen is already out, it extends the current duration by 20 seconds instead.
        • Mograine does not recast his Death and Decay but all other Horsemen recast their abilities.
  • Hungering Thirst
    • Passively increases Frost Fever and Frost Strike damage.
  • Mawsworn Menace
    • Increases Obliterate damage by 10% and reduces the cooldown of Death and Decay by 10 seconds allowing you to use 2 charges of Death and Decay during Pillar of Frost in AoE.
Offensive Choice Nodes
  • Fury of the Horsemen or A Feast of Souls
    • Fury of the Horsemen increases the duration of your Horsemen while they are up but A Feast of Souls enables massive Frost Strikes periodically and is prolonged during Apocalypse Now. When combined with Shattering Blade and Shattered Frost this is especially powerful. As this is purely a numbers difference, A Feast of Souls currently wins when paired with Shattering Blade.
Defensive Choice Nodes
  • Death Charge or On a Paler Horse
    • On a Paler Horse does not work at all in this raid so you always choose Death Charge which is not a bad thing as this greatly increases your mobility and allows you to break roots and slows.
  • Horsemen's Aid or Pact of the Apocalypse
    • Horsemen's Aid depends on the value of Anti-Magic Shell during the fight as this can be incredibly potent allowing you to pre-immune debuffs or randomly absorb high amounts of magic damage. On the other hand, Pact of the Apocalypse grants you 5% damage reduction per Horsemen out or a 20% damage reduction during your cooldowns with Apocalypse Now. Due to the situational value of both of these, there is no auto pick for this as it just depends on the fight.

Talents

Patch 11.0.5 - The War Within
Frost Death Knight
Breath of Sindragosa
Obliteration

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Unleashed Frenzy and Icy Talons
    • Both of these buffs have the same duration and are refreshed by the same abilities. Keeping both active is very important!
  • Everfrost, Biting Cold, and Gathering Storm
    • All of these talents combined drastically increase your Remorseless Winter damage which contributes a good amount of single-target damage and is a very noticeable portion of your AoE.
  • Arctic Assault
    • Sends out a Glacial Advance towards your facing that applies Razorice to all enemies hit and refreshes both Unleashed Frenzy and Icy Talons.
    • This does not require you to talent into Glacial Advance for this to work and does not interact with Runic Empowerment.
  • Pillar of Frost, Icecap, and Frostwhelp's Aid
    • Pillar of Frost is a Frost Death Knight's major cooldown every 45 seconds when talented into Icecap.
  • Obliteration
    • Makes you gain a massive amount of Killing Machine buffs during your Pillar of Frost subsequently making it an incredibly high burst window as you can slam massive Killing Machine empowered Obliterates constantly.
  • Empower Rune Weapon
    • Increases your Haste by 15% for 20 seconds and gives you a Rune on use and every 5 seconds afterwards. This is very nice for your Pillar of Frosts as this allows you to fit in extra global cooldowns during this timeframe.
  • Breath of Sindragosa
    • Transforms you in to a burstier, more cooldown focused spec that is played around to extract the maximum benefit from playing this build.

Class Tree

  • Soul Reaper
    • Used rotationally when hitting enemies under 35% health.
  • Cleaving Strikes
    • Cleaving Strikes allows your Obliterate to hit up to 2 additional enemies while you are standing in Death and Decay or when you have the buff from recently standing in your Death and Decay that lasts for 4 seconds.
  • Abomination Limb
    • Grips enemies to you for 12 seconds with a minimum range of 8 yards and a max range of 20 yards as well as dealing a decent amount of damage over the duration.
  • Runic Attenuation
    • A very nice source of passive Runic Power generation to help smooth out your rotation.
  • Anti-Magic Zone and Assimilation
    • Your raid cooldown that lasts for either 8 seconds or until 150% of your maximum health has been absorbed in total by everyone standing in the zone.
    • Talenting into Assimilation makes this absorb 10% stronger, 165% of your maximum health, and have its cooldown reduced by 30 seconds.
  • Null Magic
    • Reduces your magic damage taken by 8% and reduces the duration of harmful magic effects by 35%. While the reduced magic damage portion of Null Magic works against all magic damage, the reduced duration of harmful magic effects does not work on the vast majority of amount debuffs in Raid as that could simply break too many things. If it is important, the debuffs that this works on and does not work on are noted in the Nerub-ar Palace section.
  • Death's Echo
    • Gives you 1 extra charge of Death and Decay, Death's Advance, and Death Grip.
  • Will of the Necropolis
    • Reduces all damage taken below 30% by 35%, including the portion of the hit that takes you below 30%. For example, if you take a hit that takes you from 60% to 10%, the portion of the hit below 30% of your health is reduced by 35%
  • Unholy Endurance
    • Transforms Lichborne into a defensive cooldown and increases its' duration.
  • Gloom Ward
    • Increases all absorbs on you by 15%, this is incredibly powerful as it increases the absorb of spells like Anti-Magic Shell and Power Word: Shield and other similar abilities.
  • Unyielding Will or Vestigial Shell
    • Unyielding Will
      • Anti-Magic Shell's cooldown is increased by 20 seconds but removes all harmful magic effects when cast. While this says all, it doesn't mean all as removing certain debuffs could potentially break encounters if some debuffs were removed early. Make sure to check the Nerub-ar Palace section in this guide to see what you can and can't remove on a fight by fight basis.
    • Vestigial Shell
      • Puts a Lesser Anti-Magic Shell on 2 nearby allies that absorbs a small amount of damage and reduces the duration of some harmful magic effects. This does not have any immune capabilities and just acts as a shield on your allies that can reduce the duration of some harmful magic effects.

Runeforges

  • Main-Hand
    • Rune of the Fallen Crusader
  • Off-Hand
    • Rune of the Stoneskin Gargoyle

When to use this Spec

There is not exactly a set place where you would currently use this spec as this is very fight dependent based on timers and the ability to stay in melee as well as capitalizing on the Runic Power gained from Anti-Magic Shell. Check out the Nerub-ar Palace section below to see if this is played on any bosses!

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Shattering Blade
      • When Dual-Wielding, you gain the benefit of being able to apply 2 Runeforges to your weapons. As this build, putting Rune of Razorice on your main-hand weapon allows Razorice to stack up very quickly because your main-hand hits of Auto Attack, Obliterate and Frost Strike now apply a stack of Razorice to the target.
    • Avalanche
    • The Long Winter
    • Chill Streak
  • Removed
    • Breath of Sindragosa
    • Hyperpyrexia
    • Icebreaker
    • Horn of Winter

Runeforges

  • Main-Hand
    • Rune of Razorice
  • Off-Hand
    • Rune of the Fallen Crusader

Rotation

Patch 11.0.5 - The War Within
Frost Death Knight

Tier Set

  • 2-Set: Your Runic Power spending abilities deal 8% increased damage.
  • 4-Set: Consuming Runic Power has a chance to increase your Strength by 10% for 8 sec.

Single-Target

Breath of Sindragosa.
Obliteration

Opener

  • This is an example of an opener on Single Target when talented into Breath of Sindragosa.
Frost Death Knight Example Breath Single Target Opener in Raids
  • In the Breath of Sindragosa opener, how fast you get in to Breath of Sindragosa depends on what procs you get. If you get a lot of procs you can delay up until the point where you are capped on Runic Power or when Reaper's Mark is about to explode as you want to get that in Pillar of Frost.
  • In a sense, the same thing goes for Empower Rune Weapon. This can be delayed if you end up going in to Breath with high amounts of resources, but it is very normal to have to use it right with Pillar on pull as it is not normal to get an excessive amount of procs.

During Breath Priority List

  • Cast Reaper's Mark when it is ready.
  • Cast Pillar of Frost when it is ready.
  • Cast Remorseless Winter if you are not in Pillar of Frost.
    • While in Pillar, if you are above 60 Runic Power, do not have a Killing Machine or Rime proc, and Remorseless Winter is already stacked, you can refresh Remorseless Winter.
  • Cast Soul Reaper if the enemy is below 35% health and you have more than 50 Runic Power.
  • Cast Obliterate if you are not above 80 Runic Power and have a Killing Machine.
  • Cast Howling Blast when you have Rime and you have more than 60 Runic Power.
  • Cast Obliterate if you are not above 80 Runic Power.
  • Cast Horn of Winter if you are not wasting Runic Power and Runes.
  • Cast Death and Decay.

Priority While not in Breath

  • Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
  • Cast Remorseless Winter.
  • Cast Reaper's Mark when it is ready.
  • Cast Pillar of Frost when it is available.
  • Cast Soul Reaper if the enemy is below 35% health or will be when this expires.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Obliterate.
  • Cast Horn of Winter if you are not wasting Runic Power and Breath of Sindragosa has more than 30 seconds remaining on its' cooldown.
  • Cast Abomination Limb if you have nothing else.

During Pillar of Frost Priority

This priority is used during Pillar of Frost while not in Breath.

  • Cast Obliterate when you have a Killing Machine.
  • Cast Soul Reaper if the enemy is below 35% health and you do not have a Killing Machine as well as having at least 2 Runes.
  • Cast Howling Blast if Frost Fever is missing.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Howling Blast if you do not have a Killing Machine.

Opener

  • Your goal is to activate your high powered cooldowns before Pillar of Frost and then cast as many Killing Machine empowered Obliterates during your Pillar of Frost. Below, you see an example of how your opener should look.
Frost Death Knight Example Single Target Opener in Raids

During Pillar of Frost Priority

  • Cast Obliterate when you have a Killing Machine.
  • Cast Soul Reaper if the enemy is below 35% health and you do not have a Killing Machine as well as having at least 2 Runes.
  • Cast Howling Blast if Frost Fever is missing.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Howling Blast if you do not have a Killing Machine.

Standard Priority

This is the priority list you follow while Pillar of Frost is not active.

  • Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
  • Cast Remorseless Winter.
  • Cast Reaper's Mark.
    • This should only be used a global or 2 before Pillar of Frost as they have the same cooldown.
  • Cast Pillar of Frost.
  • Cast Soul Reaper if the enemy is below 35% health.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Obliterate.
  • Cast Abomination Limb.

Notes

  • There is a decent amount of holding you need to do and downtime that happens right before using Pillar of Frost. This is because you want to hold both Runes and Runic Power so you are able to cast all of your pre-Pillar abilities and go in to Pillar with enough resources.

Multi-Target

Breath of Sindragosa
Obliteration

In this Raid, there are no fights with AoE directly in the opener, because of that, it will not be focused on in this guide.

Opener

  • This is an example of an opener on Single Target when talented into Breath of Sindragosa.
Frost Death Knight Example Breath Opener in Raids
  • In the Breath of Sindragosa opener, how fast you get in to Breath of Sindragosa depends on what procs you get. If you get a lot of procs you can delay up until the point where you are capped on Runic Power or when Reaper's Mark is about to explode as you want to get that in Pillar of Frost.
  • In a sense, the same thing goes for Empower Rune Weapon. This can be delayed if you end up going in to Breath with high amounts of resources, but it is very normal to have to use it right with Pillar on pull as it is not normal to get an excessive amount of procs.

During Breath Priority List

  • Cast Reaper's Mark when it is ready.
  • Cast Pillar of Frost when it is ready.
  • Cast Remorseless Winter if you are not in Pillar of Frost.
    • While in Pillar, if you are above 60 Runic Power, do not have a Killing Machine or Rime proc, and Remorseless Winter is already stacked, you can refresh Remorseless Winter.
  • Cast Death and Decay.
  • Cast Soul Reaper if the enemy is below 35% health and you have more than 50 Runic Power.
    • This is only cast if you have 1 or 2 targets, never 3 or above.
  • Cast Obliterate if you are not above 80 Runic Power and have a Killing Machine.
  • Cast Howling Blast when you have Rime and you have more than 60 Runic Power.
  • Cast Obliterate if you are not above 80 Runic Power.
  • Cast Horn of Winter if you are not wasting Runic Power and Runes.

Priority While not in Breath

  • Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
  • Cast Remorseless Winter.
  • Cast Reaper's Mark when it is ready.
  • Cast Pillar of Frost when it is available.
  • Cast Death and Decay if you have 2 charges.
  • Cast Soul Reaper if the enemy is below 35% health or will be when this expires.
    • This is only cast if you have 1 or 2 targets, never above 3.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Obliterate.
  • Cast Horn of Winter if you are not wasting Runic Power and Breath of Sindragosa has more than 30 seconds remaining on its' cooldown.
  • Cast Abomination Limb if you have nothing else.

During Pillar of Frost Priority

This priority is used during Pillar of Frost while not in Breath.

  • Cast Death and Decay
    • Ideally this is cast before Pillar as in this spec Pillar only lasts for 12 seconds and Death and Decay lasts for 14 seconds assuming you are standing in it the entire time.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Soul Reaper if the enemy is below 35% health and you do not have a Killing Machine as well as having at least 2 Runes.
  • Cast Howling Blast if Frost Fever is missing.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Howling Blast if you do not have a Killing Machine.

In this Raid, there are no fights with AoE directly in the opener, because of that, it will not be focused on in this guide.

Opener

  • Your goal is to activate your high powered cooldowns before Pillar of Frost and then cast as many Killing Machine empowered Obliterates during your Pillar of Frost. Below, you see an example of how your opener should look.
Frost Death Knight Example Opener in Raids

During Pillar of Frost Priority

  • Cast Frostwyrm's Fury on as many targets as possible.
    • This is worth holding to hit as many targets as possible.
  • Cast Death and Decay if Pillar of Frost has more than 5 seconds remaining and it is not already down.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Soul Reaper and the enemy is below 35% health, you do not have a Killing Machine, and you have at least 2 Runes.
    • This is only cast if you have 1 or 2 targets, never 3 or above.
  • Cast Howling Blast if Frost Fever is missing.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Howling Blast if you do not have a Killing Machine.

Standard Priority

This is the priority list you follow while Pillar of Frost is not active.

  • Cast Frost Strike if Icy Talons and Unleashed Frenzy are about to expire.
  • Cast Remorseless Winter.
  • Cast Reaper's Mark.
    • This should only be used a global or 2 before Pillar of Frost as they have the same cooldown.
  • Cast Pillar of Frost.
  • Cast Soul Reaper if the enemy is below 35% health or will be when this expires.
  • Cast Obliterate when you have a Killing Machine.
  • Cast Frost Strike if you have 5 Razorice stacks on your target.
  • Cast Howling Blast when you have Rime.
  • Cast Frost Strike.
  • Cast Obliterate.
  • Cast Abomination Limb.

Notes

  • There is a decent amount of holding you need to do and downtime that happens right before using Pillar of Frost. This is because you want to hold both Runes and Runic Power so you are able to cast all of your pre-Pillar abilities and go in to Pillar with enough resources.
  • Death and Decay essentially has a 14 second duration as you gain 4 seconds of the buff after it expires so watch out for that before refreshing during Pillar of Frost!

Deep Dive

Patch 11.0.5 - The War Within
Frost Death Knight

Cooldown Usage

This section explains how and when to use your cooldowns as it is of the utmost importance for your damage as a Frost Death Knight.

Pillar of Frost
Reaper's Mark
Empower Rune Weapon
Horn of Winter
Chill Streak
Abomination Limb
Raise Dead

Obliteration

Pillar of Frost is used mostly on cooldown but sometimes you need to slightly delay it if you do not have enough Runes available. This is especially true while playing Deathbringer as ideally you prepare a Remorseless Winter and Chill Streak ahead of time as well as at least 3 more Runes so you can Reaper's Mark before and go into Pillar with at least 1 Rune available allowing you to Frost Strike or use a Rime proc and hopefully get a second Rune.

OmniFrost

When playing OmniFrost, Pillar of Frost gets offset from Breath as the cooldowns do not line up with 45 second Pillar. Even with this offset, you still use Pillar on cooldown with Reaper's Mark as it is too powerful to delay. As with Obliteration, you want to go into Pillar with at least 3 Runes and preferably a Remorseless Winter to help stack Reaper's Mark.

Obliteration

While you are playing Obliteration, you want to pair this with Pillar of Frost as often as possible. The 15% Haste this grants allows you to fit in more global cooldowns into your Pillar window so this is especially important. It can be used up to 2 seconds before Pillar because of The Long Winter extending your Pillar to 18 seconds.

OmniFrost and Breath of Sindragosa

As OmniFrost or Breath of Sindragosa, Empower Rune Weapon usage is not black and white due to the varying amount of resources you get. Sim usage says to use this when you are below 70 Runic Power and have less than 3 Runes but that gets more complicated with the extra Reaper's Mark procs as you get 2 reduced cost Obliterates. If you know you are about to get these resources, it can be beneficial to hold this until after to not excessively overcap on resources after using Empower Rune Weapon. As with Obliteration, it is beneficial to have Empower Rune Weapon up during Pillar but it is not absolutely mandatory but the most overlap possible while not wasting resources is ideal.

Breath of Sindragosa

As you usually only talent into this with Breath of Sindragosa, this is only used when you do not have Runes to spend on an Obliterate, or a Rime empowered Howling Blast when talented in to Rage of the Frozen Champion and you do not overcap on Runic Power and Runes when casting.

You can use this once outside of Breath of Sindragosa and is generally used well around the time you cast Reaper's Mark as you are regularly running out of resources around that time.

Obliteration and Breath of Sindragosa

Chill Streak should be used on cooldown, but ideally right before Pillar of Frost and after Remorseless Winter as it gains you the most damage. Doing it this way, you do not lose a valuable global during your Pillar windows and it gains the benefits of the Pillar buffs as it takes awhile to do its damage.

Use this as a filler global when you have nothing else to press as it does not deal enough damage to be worth pressing otherwise. If you can, try to use it when you can get value going in to Pillar of Frost or after with Enduring Strength.

You should macro this in with either of Pillar of Frost or Empower Rune Weapon as this does not do enough to offset from either of these.

Anti-Magic Shell Runic Power

  • Anti-Magic Shell grants you up to 40 Runic Power based on the amount it absorbs. This is incredibly powerful as you do get quite starved on Runic Power so you end up wanting to use this to your advantage as often as possible on bosses where Anti-Magic Shell isn't specifically used for defensive purposes.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Nerub-ar Palace

Patch 11.0.5 - The War Within
Frost Death Knight

← Scroll for more Bosses

Ulgrax
Bloodbound Horror
Sikran
Rasha'nan
Broodtwister
Nexus-Princess
Silken Court
Queen Ansurek
Frost Death Knight Talents for Ulgrax in Nerub-ar Palace

Boss Tips

  • During Carnivorous Contest, use Death's Advance while soaking to prevent getting dragged to the boss.
    • With Death's Advance active you can walk back to the boss to attack.
      • Do not walk under the boss as Devour kills you almost instantly.
  • Clean up any undesired webs from Stalkers Webbing with Anti-Magic Shell and Icebound Fortitude.
Frost Death Knight Talents for The Bloodbound Horror in Nerub-ar Palace

Boss Tips

  • Anti-Magic Shell prevents the application of Black Blood when walking over the "water".
  • Utilize Abomination Limb, Chains of Ice, and Death Grip for the inside phase to grip and slow the small adds spawned from Manifest Horror together.
  • If you have all cooldowns and are reasonably geared, around 620+, Anti-Magic Shell, Icebound Fortitude, Lichborne, and Anti-Magic Zone, you can stand in the circle and live Goresplatter.
Frost Death Knight Talents for Sikran in Nerub-ar Palace

Boss Tips

  • Use Anti-Magic Shell right before Decimate goes off to immune the Cosmic Shards debuff.
    • If you are playing Unyielding Will you can also do it afterwards if necessary.
  • Phase Blades deal physical damage so use Icebound Fortitude or Lichborne when targeted.
Frost Death Knight Talents for Rasha'nan in Nerub-ar Palace

Boss Tips

  • Using Anti-Magic Shell allows you to immune stacks of Lingering Erosion from Erosive Spray.
  • When soaking Web Reave use Death's Advance to prevent the pull.
Frost Death Knight Talents for Broodtwister Ovi'nax in Nerub-ar Palace

Boss Tips

  • Using Reaper's Mark and Pillar of Frost on pull is extremely important as the first wave of adds spawns roughly 45 seconds but take a few seconds to stack up. You want to use them on every egg set and hold them for egg breaks when he goes for the intermission.
  • Use Breath of Sindragosa combined with your other cooldowns on the first set of egg breaks each phase.
  • Use Chains of Ice and Death Grip to help control the Blood Parasites that are close to your ranged.
    • Grip of the Dead is also an incredibly powerful slow for the ones that spawn in melee if necessary.
  • Interrupt the Voracious Worm that you are assigned to, ideally ones outside of melee since you have a kick with 15 yard range. Let the actual melee kicks do the ones under the boss.
  • You can pre-immune the application of Sticky Web with Anti-Magic Shell preventing you from having to leave melee and get rooted. This is extremely important for your damage as they can overlap with egg breaks.
    • If you end up getting rooted by Sticky Web, use Wraith Walk to clear the debuff.
Frost Death Knight Talents for Nexus-Princess Ky'veza in Nerub-ar Palace

Boss Tips

  • Use Death's Advance to avoid the suck in from Nether Rift.
  • You are extremely durable against all of the damage on this fight due to the passive defensives you have. Anti-Magic Shell can be used as an offensive cooldown to give you Runic Power during Breath of Sindragosa as you do not need it elsewhere. If you get Queensbane, use either Icebound Fortitude, Lichborne, or Anti-Magic Shell if it is up.
  • If you get hit by an extra Regicide in the intermission, you can either pop a cooldown, Icebound Fortitude or Lichborne, or simply Death Strike back up if you feel unsafe.
  • Unyielding Will or pre-using Anti-Magic Shell does not work on any debuffs on this fight, use it purely to absorb damage.
Frost Death Knight Talents for The Silken Court in Nerub-ar Palace

Boss Tips

  • Offensive cooldown usage in this fight is quite annoying as you want to have Reaper's Mark and Pillar of Frost for every single damage amp, meaning you need to hold them a considerable amount.
    • In Phase 1, use Reaper's Mark and Pillar of Frost on pull as you get them back for the first damage amp to use with Breath if you use them as your first 2 globals in the fight. For the second damage amp, use Reaper's Mark before Anub'arash burrows and use Pillar of Frost when he comes back.
    • In the first intermission, use them as soon as it comes back up.
    • In Phase 2, you hold damage cooldowns until the first damage amp on Skeinspinner Takazj where you send everything, including Breath. For the second damage amp, you have Mark and Pillar.
    • In the second intermission, save your cooldowns as you want to immediately pop everything at the start of the phase 3. This is due to later timings.
    • In the last phase, pop everything at the very start of Phase 3 as this allows you to get both Mark and Pillar up for the next 2 damage amps. On the last part of the fight, there is an overlap where both Anub'arash and Skeinspinner Takazj get back to back damage amps. This is where you send everything to do the most possible damage as the fight ends after this.
    • In the first 2 phases, try to aim Pillar of Frost so Frostwhelp's Aid hits all of the Shattershell Scarabs so you get 40% additional Mastery for your burst windows. This isn't always possible as they are sometimes dead but do your best as this is a huge amount of damage gained.
  • Right after Call of the Swarm use Death Grip on one Shattershell Scarab and stand right under it to bait the Fixate on you. You should not be able to die in this fight unless you get hit by avoidable damage so the damage taken increase does not really matter.
  • During the first intermission, if you mess up dodging you can Death's Advance to immune the knockback and Anti-Magic Shell to prevent getting the debuff from getting hit.

Notes

  • Unyielding Will does not remove Stinging Swarm.
  • Death's Advance does not prevent the pull of Web Vortex.
  • You are able to Icebound Fortitude out of Spike Storm's Impaled if you get hit.
Frost Death Knight Talents for Queen Ansurek in Nerub-ar Palace

Phase 1

Offensive Cooldowns

After the opener, Pillar of Frost is held in this phase to attempt to get Frostwhelp's Aid from Silken Tombs that are cleared slowly. This allows you to get a huge amount of extra single target damage as holding your cooldowns does not matter in this phase because you need them up for the intermission.

Defensive Cooldowns

In this phase, you do not have access to a much needed Anti-Magic Shell as it is mandatory to avoid getting Silken Tombs. Use your Anti-Magic Zone where it is assigned.

Silken Tombs

If you end up using Anti-Magic Shell early between the second and third cast of Silken Tombs, don't worry as it still comes up for the fourth cast of Silken Tombs, just use Wraith Walk on the third set of Silken Tombs instead.

It is optimal to use Wraith Walk on the fourth Silken Tomb because you are not in Pillar of Frost there, but living is the most important thing on this fight so do what you have to do to survive.

Click on the accordions below to see more information for each phase!

Intermission

Phase 2

Phase 3

Stat Priority

Patch 11.0.5 - The War Within
Frost Death Knight

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as an Frost Death Knight. For more detailed information, visit the Stats and Attributes guide.

Frost Death Knight's Stats in Raid
!
Higher Item Level Items are Better in Most Scenarios

For an accurate representation of what item to equip you should use Simcraft!

A static "Stat Priority" is just a starting point and can easily shift depending on your current gear.

  • All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.0.5 - The War Within
Frost Death Knight
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadEverforged HelmCrafted
NeckTrailspinner PendantThe Great Vault
ShoulderExhumed Centurion's SpikesTier / Catalyst
CloakWings of Shattered SorrowRasha'nan
ChestExhumed Centurion's BreastplateTier / Catalyst
WristDevoted Offering's IronsQueen Ansurek
GlovesExhumed Centurion's GauntletsTier / Catalyst
BeltCrystal-Fissure GirdleThe Great Vault
LegsExhumed Centurion's ChaussesTier / Catalyst
BootsEverforged SabatonsCrafted
Ring 1Seal of the Poisoned PactQueen Ansurek
Ring 2Seal of the City WatchThe Great Vault
Trinket 1Ovi'nax's Mercurial EggBroodtwister Ovi'nax
Trinket 2Treacherous TransmitterNexus-Princess Ky'veza
Main-HandAnsurek's Final JudgmentQueen Ansurek
Off-HandCharged SlicerCrafted

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadWrathbark GreathelmMists of Tirna Scithe
NeckTrailspinner PendantMists of Tirna Scithe
ShoulderFlesh Connector's EpauletsCity of Threads
CloakTroggstitched DrapeGrim Batol
ChestDark Priest's CarapaceThe Dawnbreaker
WristBracers of Umbral MendingGrim Batol
GlovesFogweaver GauntletsMists of Tirna Scithe
BeltCrystal-Fissure GirdleThe Stonevault
LegsLegplates of Unholy FrenzyMists of Tirna Scithe
BootsBallast SinkersSiege of Boralus
Ring 1Umbriss BandGrim Batol
Ring 2Seal of the City WatchSiege of Boralus
Passive
Trinket
Ara-Kara SacbroodAra-Kara, City of Echoes
On-Use
Trinket
Mark of KhardrosGrim Batol
On-Use
Trinket
Skarmorak ShardThe Stonevault
WeaponMace of Transformed BoneGrim Batol

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.

Active Trinket alternatives

If you do not want to play Treacherous Transmitter because of the minigame involved with its buff, here are the alternatives to get instead.

  • Mark of Khardros

or

  • Skarmorak Shard
    • Essentially the same trinket as Mark of Khardros but gives Mastery when adds die instead of giving slightly more Mastery on demand.

Passive Trinket alternatives

  • Ara-Kara Sacbrood
    • If you do not want to play the minigame of keeping stacks below 20 from Ovi'nax's Mercurial Egg, this is an excellent completely passive alternative.

Embellishments

  • Darkmoon Sigil: Ascension -- Weapon Only
    • This is a strong embellishment that can only go on your weapon. This does mean taking an item level hit on your off-hand as you can only craft up to 636 item level but it is currently the best option.

and

  • Writhing Armor Banding -- Armor Only
    • This is a strong embellishment as it buffs your Darkmoon Sigil: Ascension effect by 100%.

Remaining Sparks

  • Crafted items are 636 item level and regular items are 639 on max item level therefore it is not normally beneficial to equip crafted items outside of your 2x Embellishments. Frost Death Knight is a slight deviant from the norm in this regard as we also equip Boots and Helm crafted with Critical Strike and Mastery on them due to high value of those stats for us with no suitable higher item level alternatives. If you have already crafted those two items along with your weapon and have spare sparks and crests remaining, craft other items that you are missing Critical Strike and Mastery on.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.0.5 - The War Within
Frost Death Knight
  • Phials
    • Flask of Alchemical Chaos -- Maximum DPS.
  • Food
    • Salt Baked Seafood -- Maximum DPS
    • Feast of the Divine Day -- Small loss
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion -- A big burst of healing
  • Weapon Oil
    • Algari Mana Oil
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Masterful Ruby
    • Culminating Blasphemite or Elusive Blasphemite -- Unique
      • Culminating Blasphemite is the best raw output option but using Elusive Blasphemite can help you maintain uptime and dodge mechanics easier. This is an extremely minor dps gain in exchange for a valuable 10% movement speed.
        • Deadly Onyx
        • Deadly Emerald
        • Deadly Sapphire

Enchantments

HeadNerubian Gemweaver
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
Nerubian Gemweaver
WaistNerubian Gemweaver
LegsStormbound Armor Kit
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
Main-HandRune of the Stoneskin Gargoyle
Off-HandRune of the Fallen Crusader
Frost Death Knight Enchantments in Raids

You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.0.5 - The War Within
Frost Death Knight

For min-maxing a Frost Death Knight in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

  • Combat Analysis -- Mechagnome
    • Currently an extremely strong racial due to the high value of Strength. This ramps up over the course of a minute and stays at the max value for the rest of the fight.
  • Stoneform -- Dwarf
    • Can dispel Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds and is strong in Mythic+.
    • As well as having Stoneform, Might of the Mountain is a very strong racial bonus granting Critical Strike damage which makes this one of our better races along with Tauren as it has the same racial ability.
Frost Death Knight Race Sims for Obliteration

Recommendation

Overall for Frost in Raids, I would recommend Mechagnome as it is currently the best race by a good margin (for racial bonuses) while also being the second best race for Unholy.
If you also do Mythic+, both Dwarf and Night Elf are not that much worse and offer incredibly utility there.

Macros

Patch 11.0.5 - The War Within
Frost Death Knight

Discover recommended macros for an Frost Death Knight during Raid encounters and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Cursor Macros

Anti-Magic ZoneCasts Anti-Magic Zone at your Cursor position.

/cast [@cursor] Anti-Magic Zone

Death and Decay - Casts Death and Decay at your cursor position.

/cast [@cursor] Death and Decay

If you do not like Death and Decay on your cursor you can replace [@cursor] with [@player] and it will instead put it at your feet. Having either of these is important as it removes the targeting reticle and allows you to get it out faster.

/cast [@player] Death and Decay

Mouseover Macros

Focus Macros

Addons

Patch 11.0.5 - The War Within
Frost Death Knight

Below, you see a screenshot of the author's User Interface for their Frost Death Knight, outlining which addons are used and how they are utilized in Raids to make your life easier.

Unholy Raid Interface Mxr 1024 X 635
Unholy Death Knight Interface in Raids

Addons

WeakAuras

Changes this Patch

Patch 11.0.5 - The War Within
Unholy Death Knight

Patch 11.0.5

Patch 11.0.2

Patch 11.0

FAQ

Patch 11.0.5 - The War Within
Frost Death Knight

Q: How do Killing Machine Procs Work?

Credits

Written By: Miniaug

Reviewed By: Narcolies, Maystine

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