Assassination Rogue Mythic+ Guide
Welcome to the Assassination Rogue Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Your Ambush marks your target with 3 stacks of Deathstalker's Mark.
- You can only have 1 Deathstalker's Mark active.
- Consume a stack of Deathstalker's Mark by using a 5 Combo Point or more finisher.
- You can only apply the Deathstalker's Mark with Ambush from Stealth or Subterfuge. Blindside does not work.
- After consuming the last stack of Deathstalker's Mark, or if a mob dies while the Deathstalker's Mark is active, you gain Darkest Night..
- When Darkest Night is up, always make sure your next finisher is an Envenom with 7 Combo Points, unless you are playing Supercharger, which case finish at:
- 4 Combo Points or more with Supercharger active.
- When you consume Darkest Night, you apply Deathstalker's Mark on the mob you have targetted.
- When Darkest Night is up, always make sure your next finisher is an Envenom with 7 Combo Points, unless you are playing Supercharger, which case finish at:
Additionally, there are a few more capstones in the tree that are important.
- Clear the Witnesses
- You want to use Fan of Knives even in your single target when you have the buff up.
- Fatal Intent
- This talent is pretty interesting but undertuned currently. Very similar to Dribbling Inkpod trinket from the past. Works in combination with Shiv.
- Bait and Switch
- A defensive node that makes Evasion even stronger in an M+ setting. Ethereal Cloak is also interesting but much more fight specific.
- Much like in the Deathstalker tree, every 5 Combo Point or more finisher that you use has a chance to flip a coin.
- Landing on Fatebound Coin (Heads) increases your damage by 10%. Additional flips landing on Fatebound Coin (Heads) increase damage by 2%. Stacking
- Landing on Fatebound Coin (Tails) does Cosmic damage. Additional flips increase Fatebound Coin (Tails) damage by 10%. Stacking
- Fateful Ending
- Very strong stat buff that you want to get as soon as possible in a fight.
Neither of these flips offer much in terms of gameplay, and you could do without tracking any of them, but there is some minmaxing you can do with the talents in the Fatebound tree.
- Inevitability.
- This could in theory make you hit your Fateful Ending earlier by using Cold Blood when you are at 5 stacks of Fatebound Coin (Heads) or Fatebound Coin (Tails). More on this in the Deep Dive section.
- Double Jeopardy.
- Rolling double of the same coin when you break Stealth or Vanish. Can be used in combination with Inevitability.
- Edge Case.
- Rolling both flips for the next finisher can be pretty useful to get closer to your Fateful Ending capstone.
- Fate Intertwined
- This is a pretty bad talent if the adds are not important damage, but decent otherwise.
- Delivered Doom
- Similar to Fate Intertwined, Fatebound Coin (Tails) does less damage if there are mobs nearby, or 30% more with no mobs, if you prefer to read it that way.
Talents
When to use this Spec
- This is pretty much your main build for M+. There's a few other variations, but this one specifically picks up most of the important talents, while having access to utility such as Iron Wire which is very strong and niche to the spec.
- For max output, drop Iron Wire for Sudden Demise.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Indiscriminate Carnage
- This talent enables your cleave and is especially powerful when you can re-stealth between packs as you get to spread your Garrote and Rupture immediately. Picks the closest mobs to you without a Bleed active, then uses smart distribution by debuffing targets without Bleeds.
- Caustic Spatter
- One of the strongest talents in your kit. Similar to Blade Flurry, but instead cleaves from your target with the debuff.
- Kingsbane
- Your shorter cooldown burst ability. This is particularly strong when combined with Deathmark every two minutes. Use this on cooldown ASAP ideally on the mob that dies last in a pack.
- Deathmark
- Your big cooldown. Doubles your Garrote, Rupture, and Lethal Poisons on your target.
- Rapid Injection
- A new talent with The War Within, making you always want to Envenom before the buff it puts up expires. Especially strong with Darkest Night.
- Dragon-Tempered Blades
- Enables the use of an additional lethal and non-lethal poison.
- Seal Fate
- Helps with building up your Combo Points for a finisher which is another reason why Crit is a good stat for you.
- Crimson Tempest
- Very strong AoE finisher dot.
- Scent of Blood
- Agility amplifier that gives a lot of power when paired together with Indiscriminate Carnage.
- Iron Wire
- Very strong utility. If you need the extra damage, you can drop this for Lightweight Shiv.
Class Tree
- Thistle Tea
- Enhances your Mastery while boosting your Energy which is crucial during your cooldowns.
- Supercharger
- The new talent replacing Echoing Reprimand. Adds a bit of flavor to Shiv but doesn't significantly change your playstyle.
- If you are trying to hit Darkest Night, finish at:
- 4 Combo Points or more with Supercharger active.
- With any amount of Deathstalker's Mark, finish at 2 Combo Points or more.
- If you are trying to hit Darkest Night, finish at:
- The new talent replacing Echoing Reprimand. Adds a bit of flavor to Shiv but doesn't significantly change your playstyle.
- Cheat Death / Elusiveness
- If you are learning a key, and especially in lower levels, I recommend playing Cheat Death as it allows for mistakes and its less punishable. Elusiveness is simply required at higher key levels to live certain mechanics.
Hero Talents
- Lingering Darkness
- Significantly better than Symbolic Victory.
- Shadewalker
- This is very useful when you have to move around. Meanwhile the alternative, Shroud of Night, doesn't offer much, unless you have a tight skip in your route.
- Bait and Switch
- A very nice addition to our kit that makes Evasion useful in a raid enviroment.
- Ethereal Cloak can also be decent if you need a longer Cloak of Shadows for a specific mechanic.
Poisons
- This build uses the following Poisons:
- Deadly Poison
- Amplifying Poison
- Numbing Poison
Not recommended.
When to use this Spec
This variation of the spec is tuned a bit further behind Deathstalker and is currently not recommended.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Class Tree
- Added
- Removed
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Class Tree
- Added
- Lethality
- Sudden Demise
- Removed
- Without a Trace
- Master Assassin
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Envenom, Rupture, and Crimson Tempest by 3% stacking up to 10 times. Envenom, Rupture, and Crimson Tempest have a 15% chance to remove Winning Streak
- 4-Set: When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak! for 4s. These cannot be removed and have 50% additional effect while immune to removal.
Single-Target
Opener
- Your goal is to keep Envenom running and Shiv the last 7 seconds of your cooldowns. Below, you see an example of how your opener looks when using the recommended talent spec.
- The following graph assumes you have Darkest Night from a previous pack dying. If you do not have Darkest Night, start with Ambush.
- If you are playing Treacherous Transmitter, try to fit it in a few globals before your Deathmark, and depending on what you got, pick up the buff right after your Deathmark, around the time when you apply Shiv or Kingsbane.
- If you play an on use trinket such as House of Cards, simply use it before or with your Kingsbane.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Use Ambush to apply Deathstalker's Mark.
- Keep up Rupture and Garrote throughout the fight.
- Do not overwrite your Improved Garrote and instead apply Garrote as soon as the buffed one expires.
- Always Envenom at 7 Combo Points with Darkest Night up.
- Use Shiv during the last 7 seconds of your Kingsbane.
- Use your Shiv again as soon as it comes up, if your Kingsbane has 18 seconds or less on cooldown and you haven't used Shiv yet, save it.
- Press Mutilate if not at 5 Combo Points.
- Press Fan of Knives with Clear the Witnesses buff.
Opener
- Your goal is to keep Envenom and Shiv up for the entire duration of your cooldowns. Below, you see an example of how your opener looks when using the recommended Single Target talent spec
- If you are playing Treacherous Transmitter, try to fit it in a few globals before your Deathmark, and depending on what you got, pick up the buff right after your Deathmark, around the time when you apply Shiv or Kingsbane.
- If you play an on use trinket such as House of Cards, simply use it before or with your Kingsbane.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Rupture and Garrote throughout the fight.
- Do not overwrite your Improved Garrote and instead apply Garrote as soon as the buffed one expires.
- Use Cold Blood on Cooldown if talented outside of your opener.
- Use Shiv during the last 7 seconds of your Kingsbane.
- Use your Shiv again as soon as it comes up, if your Kingsbane has 18 seconds or less on cooldown and you haven't used Shiv yet, save it.
- Press Mutilate if not at 5 or more Combo Points.
AoE
Opener
- In your opener, your goal is to DoT up every mob with your Rupture and Garrote for the duration of your Indiscriminate Carnage, and then set up a Crimson Tempest that ideally hits every target, before going into a Mutilate to proc your Caustic Spatter and start your normal opener.
- The following graph assumes you have Darkest Night from a previous pack dying. If this is your first pull of the dungeon, start with Ambush.
- If there are more mobs without your Garrote on them, keep using Garrote over any other builder during your Indiscriminate Carnage window, unless it's a low key and they will die fast.
- Ideally your main target gets 23~ sec Garrote before you use your cooldowns.
- If you are playing Treacherous Transmitter, try to fit it in a few globals before your Deathmark, and depending on what you got, pick up the buff right after your Deathmark, around the time when you apply Shiv or Kingsbane.
- If you play an on use trinket such as House of Cards, simply use it before or with your Kingsbane.
Priority List
- Ambush first global if no Darkest Night is active, or Deathstalker's Mark is active on a different mob.
- Spread your Garrote and Rupture on all mobs through the Indiscriminate Carnage window.
- Minimum of 5 Rupture to at least get max stacks of Scent of Blood.
- Use Crimson Tempest on 2 targets or more.
- Mutilate to apply Caustic Spatter.
- Keep up Rupture and Garrote throughout the fight on all enemies that are going to live its duration. Rupture has priority, Garrote outside of Indiscriminate Carnage is almost never worth it in AoE.
- Use Fan of Knives as your builder
- On single-target if you have Clear the Witnesses buff.
- On 3 targets as a builder if your Caustic Spatter won't drop.
- Use Envenom if every DoT is up.
Opener
- In your opener, your goal is to DoT up every mob with your Rupture and Garrote for the duration of your Indiscriminate Carnage, and then set up a Crimson Tempest that ideally hits every target, before going into a Mutilate to proc your Caustic Spatter and start your normal opener.
- If there are more mobs without your Garrote on them, keep using Garrote over any other builder during your Indiscriminate Carnage window, unless it's a low key and they will die fast.
- Ideally your main target gets 23~ sec Garrote before your pop.
- If you are playing Treacherous Transmitter, try to fit it in a few globals before your Deathmark, and depending on what you got, pick up the buff right after your Deathmark, around the time when you apply Shiv or Kingsbane.
- If you play an on use trinket such as House of Cards, simply use it before or with your Kingsbane.
Priority List
- Spread your Garrote and Rupture on all mobs through the Indiscriminate Carnage window.
- Minimum of 5 Rupture to at least get max stacks of Scent of Blood.
- Use Crimson Tempest on 2 targets or more.
- Mutilate to apply Caustic Spatter.
- Keep up Rupture and Garrote throughout the fight on all enemies that are going to live its duration.Rupture has priority, Garrote outside of Indiscriminate Carnage is almost never worth it in AoE.
- Use Fan of Knives as your builder on 3 targets or more, and only Mutilate to refresh Caustic Spatter.
- Use Envenom if every DoT is up.
Deep Dive
Min maxing Your Envenom Uptime
- With the addition of Twist the Knife into our toolkit, pooling energy is not as important as it once was. However, you still still run into low energy points during a fight, and in that case you want to pool a bit in order to have at least 1 Envenom up the whole time, which should, in most cases, be managable.
- During cases of high energy, such as during cooldowns, you can use Envenom as soon as it hits pandemic. The pandemic timers for 1 Envenom are as such:
- 5 Combo Points: 1.5s
- 6: 1.8s
- 7: 2.1s
When to Refresh Your Garrote and Rupture
- With Shadow Dance removed from Assassination Rogues, you are no longer able to snapshot your bleeds, with the exception of Garrote with Improved Garrote. Because of this, you need to follow a few rules when refreshing Garrote.
- If your current Garrote is buffed with Improved Garrote, do not overwrite it and leave it to expire before applying it again.
- If your current Garrote is not buffed with Improved Garrote, you do not have cooldowns running, and it has less than 5.2s left on it, refresh it.
- With Rupture being a Combo Point based finisher, it uses a flexible pandemic. This means that regardless of how many Combo Points the current Rupture on your target was used with, the pandemic is calculated with the Combo Points of the new cast of Rupture. The list below are the rules to follow for optimal refreshing:
- If you currently have 5 Combo Points, you can safely refresh your Rupture at 7.2s or less.
- If you currently have 6 Combo Points, you can safely refresh your Rupture at 8.4s or less.
- 1: 2.4s
- 2: 3.6s
- 3: 4.8s
- 4: 6s
- 7: 9.6s
- 8: 10.8s
- 9: 12s
- 10: 13.2s
- As Deathstalker, because of Corrupt the Blood, your Rupture has 3 extra seconds, meaning the Pandemics for the relevant Combo Points are such:
- 4: 6.9s
- 5: 8.1s
- 6: 9.3s
- 7: 10.5s
- 8: 11.7s
- 9: 12.9s
- 10: 14.1s
Maximizing Your Deathmark and Kingsbane window on bosses.
- Envenom needs to have 100% uptime during your cooldowns. It is important that you use Shiv on the last 7 seconds of Kingsbane.
- Use 2 charges of Thistle Tea when both Kingsbane and Deathmark are up, with your 1 minute Kingsbane window getting only one use of Thistle Tea at less than 6 seconds remaining on the duration of Kingsbane.
- If you have Master Assassin and Subterfuge talented, use your Vanish on the last 12 seconds of Kingsbane during your opener to maximize boss damage, otherwise save it for trash.
Outside of your Opener, your 2 minute cooldown usage is very similar, this is the most important rule to follow when setting up for Deathmark. This can happen often in a dungeon where you are pulling a boss and your cooldowns are coming up half-way into the fight:
- Always refresh your bleeds before using Deathmark if they have 18 seconds or less at the moment that you press it. In particular:
- Refresh your Rupture at 6+ Combo Points.
- Sync up your Vanish so that you cast an Improved Garrote over an existing Garrote on your target to get the full pandemic benefit.
- Mutilate to 6-7 Combo Points then Envenom before pressing your Deathmark.
Below is an example of using your Deathmark correctly when they are not ready on pull.
- This is not a fixed rotation; This is just one example of how to play during your Deathmark window. Critical hits can potentially alter the ability usage.
Maximizing your Deathmark and Kingsbane Window Between Packs in Mythic+.
Following graphs assume you have Darkest Night running.
- If there are more mobs without Garrote and Rupture, keep spreading them during your Indiscriminate Carnage.
- If you have Cold Blood talented, use it after your Edge Case rolls in your opener.
In the case that you have 4 or more Combo Points stored from a previous pack, you can start with a Rupture, such as:
- If you are playing with Lightweight Shiv, Shiv after your Deathmark instead of Fan of Knives.
Again, an opener like this is meant to serve as quick way of using your cooldowns in smaller packs that don't won't live long
You do not always have cooldowns going into every pack. When your Deathmark and Kingsbane are on cooldown, your first casts going into a pack look like the following:
- During your Indiscriminate Carnage windows, you want to be using Garrote as your builder on the mobs that do not already have it, and Rupture as your spender.
- In higher keys, spreading your Bleeds like this is going to be optimal as mobs will be living longer than your cooldowns.
- If you have Cold Blood talented, use it after your Edge Case rolls in your opener.
Maximizing your chances of hitting your Fateful Ending Capstone with Cold Blood.
While in M+ you are most likely to have the capstone eventually, getting during a long Tyrannical boss fight in a higher key is very important if you don't already have it, here is an explanation of the opener:
To clarify, Fatebound Coin (Tails) could be Fatebound Coin (Heads) too with the same outcome, and vice versa.
To explain what is happening a bit further
- You gain 2 stacks with your first Rupture because of Double Jeopardy.
- Your first Envenom in this case is hitting 3 stacks of Fatebound Coin (Tails).
- After using your Deathmark, Edge Case is going to give your next finisher a guarantee of rolling both stacks
- Using your Vanish before your first Envenom after pressing Deathmark guaranteees a double stack roll with Double Jeopardy on the first Edge Case proc. So in this specific case, you will get:
- The first finisher after your Deathmark will give you 5 Fatebound Coin (Tails), and 2 Fatebound Coin (Heads).
- On the second finisher you will randomly roll one one of the two. This is the part where you might lose your chance on getting Lucky Coin. In this specific case, you get to keep 6 stacks of Fatebound Coin (Tails).
- After using your Edge Case finishers, you press Cold Blood, and due to Inevitability, you guarantee 7 stacks and Lucky Coin for the remainder of the fight.
- What happens if you first Envenom does not roll into a 3 stack, and instead you get 1 stack.
- This the worst case scenario:
- Your first Envenom drops you 2 stacks of Fatebound Coin (Tails) into an 1 stack of Fatebound Coin (Heads).
- Your Edge Case window starts with 1 stack
- In your first Envenom you get 3 stacks of Fatebound Coin (Heads) and 2 of Fatebound Coin (Tails) due to Double Jeopardy.
- On your second Envenom you get unlucky again and instead of rolling Fatebound Coin (Heads) and hit 4 stacks, you roll Fatebound Coin (Tails) and end up with 3 stacks before your Inevitability window.
- At that point, you press your Cold Blood as always and end up at 5 stacks of Fatebound Coin (Tails). You will not get your Lucky Coin during your Kingsbane, and unless Mean Streak works in your favor and you roll 2 Envenom into 7 stacks of Fatebound Coin (Tails), you won't get a much better chance at rolling it either.
The opposite of that would be getting to keep your Fatebound Coin (Heads) after your second Envenom in your Edge Case window, as such:
- At that point, your rolls will look like this.
- In this case, you are simply 1 Envenom away from your Lucky Coin.
- In short, getting to keep your stacks in your second Envenom of your Edge Case is crucial to maximizing your chances at getting Lucky Coin in your opener.
There are obviously more variations of this, it's merely intended for you to understand the mechanic.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Always use Feint on Throw Cinderbrew or Cloak of Shadows.
- Make sure to dodge out of Blazing Belch, a frontal cone of the boss.
- During the intermission at 66% and 33%, use your Sprint to pick up the beer, then Shadowstep to a friendly target back to deliver it quickly.
- Use your Feint on Rowdy Yell during the intermission.
I'pa
- Use your Feint on Spouting Stout.
- You can use your Cloak of Shadows on Burning Fermentation if needed.
Benk Buzzbee
- Make sure to dodge the tank circle.
- Use your Feint on Fluttering Wing and then Shadowstep back on the boss.
Goldie Baronbottom
- Always press Feint during Let It Hail! cast from the boss.
- You can use your Cloak of Shadows on Cindering Wounds if it stacks too high.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Free Samples? from Taste Tester.
- Boiling Flames from Venture Co. Pyromaniac.
- Rejuvenating Honey from Flavor Scientist.
- Failed Batch from Flavor Scientist
- Bee-stial Wrath from Bee Wrangler
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Volatile Keg from Hired Muscle
- Reckless Delivery from Careless Hopgoblin
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Ol' Waxbeard
- Make sure not to stand on the rails.
- Use your Evasion if you get fixated by the adds.
- Instantly swap onto the cart when it spawns.
- If you get targeted by Reckless Charge, try to run the adds over and hit a nearby wall.
Blazikon
- Always make sure to hit a candle with Enkindling Inferno.
- If you get targeted by Wicklighter Barrage, use your Sprint to make sure you do not get hit and try to kite out of melee range.
- Try to be max melee range before the boss casts Extinguishing Gust.
The Candle King
- If you get targetted by Darkflame Pickaxe, hide behind one of the statues.
- Use your Kick on Paranoid Mind.
- Use Cloak of Shadows or Feint when targetted by Throw Darkflame and try to hit as many candles as possible.
The Darkness
- Use Feint on Eternal Darkness boss cast.
- Use your Kick on Call Darkspawn cast that spawns adds.
- Use Feint or Cloak of Shadows on Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Captain Dailcry
- Break the shield of the add and use your Kick.
- Use your Kick on Battle Cry.
- Make sure to dodge Hurl Spear.
Baron Braunpyke
- Use your Kick on Burning Light.
- Use Feint on Sacrificial Pyre.
Prioress Murrpray
- Break Barrier of Light asap and then use your Kick on it.
- Make sure to look away when the boss casts Blinding Light.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cinderblast from Taener Duelmal.
- Fireball Volley from Risen Mage.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Kyrioss
- Generally you always want to be spread out during this boss.
- When the boss casts Crashing Thunder, just press a Feint and spread out so you don't hit people in your party.
- During Lightning Dash, use your Shadowstep on the boss or a nearby player.
Stormguard Gorren
- Make sure to dodge Crush Reality.
- Try to use cooldowns before or after Dark Gravity, if you have to stay in, use your Cloak of Shadows.
- During Chaotic Corruption, make sure to be close to other people to pass the debuff on.
Voidstone Monstrosity
- Make sure to Tricks of the Trade your tank as soon as the adds spawn. You can skip the Tricks of the Trade on pull.
- Try to hit as many Voidstone Fragments as possible with Null Upheaval.
- Try to line up with cooldowns with Void Shell after you break the shield.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Void Bolt from Void Ascendant.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Big M.O.M.M.A.
- Interrupt Maximum Distortion from the adds.
- Try to line up your cooldowns with Jumpstart as the boss takes 200% increased damage.
Demolition Duo
- If you get targetted by Barreling Charge, make sure to hit as many barrels at possible. You can save your Sprint for this one.
- Use your Feint to minimize the damage taken from Kinetic Explosive Gel when you are getting dispelled.
Swampface
- Make sure to coordinate with your group as to which side you are dodging towards since you will be linked with Razorchoke Vines.
- Use your Feint during Awaken the Swamp cast from the boss and dodge the Rushing Tide.
Geezle Gigazap
- Use your Feint during Turbo Charge.
- When you get targetted by Leaping Sparks, make sure to guide your Spark towards the water on the floor.
- Use your Feint on Giga Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- Lightning Bolt fromVenture Co. Electrician.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
An Affront of Challengers
- Make sure to dodge Decaying Breath.
- Spread out with Searing Death.
- You can use your Cloak of Shadows on Withering Touch if you lack a dispel.
- Interrupt Necromantic Bolt.
- Use your Feint on Mighty Smash.
Xav the Unfallen
- If you are talented into Sudden Demise make sure to lose the duel as it kills the other party member.
- Make sure of your Shadowstep either on a friendly player, or onto the banner while you have the slow up in order to dodge the boss frontal cleaves.
Kul'tharok
- Use your Feint on Draw Soul
- Spread out with Well of Darkness.
- Interrupt Necrotic Bolt.
Gorechop
- Use your Feint on Tenderizing Smash initial hit and then move out of the circle.
Mordretha, the Endless Empress
- Use your Feint on Manifest Death and spread out.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Demoralizing Shout from Ancient Captain.
- Bind Soul from Shackled Soul.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Spirit Frost from Nefarious Darkspeaker.
- Withering Discharge from Blighted Sludge-Spewer.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Tussle Tonks
- A lot to dodge on this platform, watch out and try to keep uptime on the boss.
- If you get targetted by Maximum Thrust, try to hit the closest wall without hitting any party members.
- Make sure not to pop cooldowns when Platinum Plating is on.
K.U.-J.0.
- Spread when you get targetted by Air Drop.
- Use your Feint on Explosive Leap
- During the Venting Flames cast, hide behind one of the boxes, and try to keep hitting the boss. As long as you have Hiding Behind Junk you are safe.
- Use your cooldowns before/after boss leaps to not have any downtime.
Machinist's Garden
- You can Shadowstep between beams if you have to.
- Interrupt Giga-Wallop.
King Mechagon
- Use your Feint when targetted by Mega-Zap and try to stand still.
- You can use your Sprint during the pull from Magneto-Arm to stay on boss.
- Use your Feint during Take Off!.
Trash Tips
Use your Cloak of Shadows if you are lacking dispels on Arcing Zap.
- Important abilities to interrupt in this dungeon are:
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Boss Tips
Coin-Operated Crowd Pummeler
- Make sure to pop cooldowns when there is at least 2-3 stacks of Blazing Azerite on the boss.
- Use your Shadowstep onStatic Pulse.
Azerokk
- Use Evasion when you get fixated by an add with Raging Gaze.
- Have dots up on the adds to swap to them quickly once they take extra damage.
- Use your Feint on Resonant Quake.
Rixxa Fluxflame
- Sprint can help with Propellant Blast to stick to the boss. However, make sure you are clearing the stuff on the floor with it.
Mogul Razdunk
- Avoid getting hit by the circle of Homing Missile. If you get the debuff, use your Cloak of Shadows on it.
- Avoid the rockets at all costs as they one shot. The tank should be pre-placing the boss in a safe spot.
- If you get targetted by Drill Smash, make sure to use your Sprint to quickly hit the rockets on the floor.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Transmute: Enemy to Goo Venture Co. Alchemist.
Pre Dungeon Start
- Always try to find a mob to attack for Combo Points, get to 7 and the use your Slice and Dice. You san safely Vanish off afterwards and start the key.
- The idea is that you get you start the key with a Slice and Dice running so you don't need to waste a global and Combo Points.
- You may also want to use a Tempered Potion right before the Dungeon starts.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Assassination Rogue.
- Xal'atath's Bargain: Ascendant
- You can use your Blind with Airborne Irritant talented to gain the buff, but try to wait as much as possible to maximize the potential. Make sure you target an enemy and not an orb as it would then only kill the single orb.
- Xal'atath's Bargain: Voidbound
- Try to DPS the add down quickly when it spawns as it casts Dark Prayer and buffs nearby mobs. After it dies, you get a 20% crit chance for 20 seconds. This is a great time to use your cooldowns.
- Xal'atath's Bargain: Oblivion -- Soak the orbs
- Simply try to soak as many of them so they don't reach the mobs as they buff them. Everyone gets the stacks of the buff regardless of who soaks them. Stacks up to 10.
- Xal'atath's Bargain: Devour
- You can use your Algari Healing Potion if you drop too low.
- Cloak of Shadows works on the debuff.
- Crimson Vial can be useful to clear the healing absorb.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Assassination Rogue. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Darkfuse Racketeer's Tricorne | Gallywix |
Neck | Gobfather's Gifted Bling | Mug'Zee |
Shoulder | Spectral Gambler's Bladed Mantle | Rik Reverb / Catalyst |
Cloak | Test Pilot's Go-Pack | Vexie and the Geargrinders |
Chest | Spectral Gambler's Vest | Sprocketmonger Lockenstock / Catalyst |
Wrist | Rune-Branded Armbands | Crafting |
Gloves | Spectral Gambler's Gloves | Cauldron of Carnage / Catalyst |
Belt | Mekgineer's Championship Belt | Operation: Mechagon |
Legs | Spectral Gambler's Pantaloons | Stix Bunkjunker / Catalyst |
Boots | Rushed Beta Launchers | Sprocketmonger Lockenstock |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Miniature Roulette Wheel* | One-Armed Bandit |
Trinket 1 | House of Cards | One-Armed Bandit |
Trinket 2 | Suspicious Energy Drink | Delves |
Weapon | Random Number Perforator | The Bloodbound Horror |
Weapon | Everforged Stabber | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Helm of the Righteous Crusade | Priory of the Sacred Flame |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Extravagant Epaulets | Operation: Mechagon |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Venture Co. Plenipotentiary Vest | The MOTHERLODE!!! |
Wrist | Battle-Scarred Fisticuffs | Cinderbrew Meadery |
Gloves | Corrosive Handler's Gloves | The MOTHERLODE!!! |
Belt | Mekgineer's Championship Belt | The MOTHERLODE!!! |
Legs | Fearless Challenger's Leggings | Theater of Pain |
Boots | Backbreaking Bootstrappers | Cinderbrew Meadery |
Ring 1 | 85-Year Tenure Ring | Cinderbrew Meadery |
Ring 2 | Hoop of the Blighted | The Rookery |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Improvised Seaforium Pacemaker | The MOTHERLODE!!! |
Weapon | Apex Perforator | The MOTHERLODE!!! |
Weapon | Apex Perforator | The MOTHERLODE!!! |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Signet of the Priory
- Similar output to House of Cards
Passive Trinket alternatives
- Mechano-Core Amplifier
- Improvised Seaforium Pacemaker
- Azerokk's Resonating Heart
Embellishments
- Darkmoon Sigil: Ascension on weapon.
- Writhing Armor Banding
or
- Dawnthread Liningx1
- Blessed Weapon Gripx1
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Ironclaw Whetstone
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Onyx
- Masterful Sapphire x1
- Masterful Ruby x1
- Masterful Emerald x1
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Always consult a sim before changing your gems.
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
Weapon | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing as an Assassination Rogue in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- You can also re-stealth during trash, but not during boss fights.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but lines up poorly with Deathmark
- Blood Fury -- Orc
- Strong racial for damage that very competitive now since it scales with level and lines up with your Deathmark.
- 20% reduced stun duration on you which can be useful in some situations.
- Spatial Rift -- Void Elf
- Spawn a shadow traveling into your facing direction, and activate it again to teleport to it.
- Maximum range of 100 yards.
- Entropic Embrace -- Void Elf
- Decent passive trait.
- Combat Analysis -- Mechagnome
- Fairly strong passive trait that scales with level, hence why it's so strong now.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Assassination Rogue.
Macros
Discover recommended macros for Assassination Rogues during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Garrote -- Casts Garrote on your mouseover or target.
#showtooltip Garrote
/cast [@mouseover,exists] Garrote;Garrote
Rupture -- Casts Rupture on your mouseover target if it exists, is not dead and is hostile, else Rupture is cast on your target.
#showtooltip
/cast [@mouseover,exists,nodead,harm] Rupture;Rupture
Sets your focus and places a marker on them when you mouseover a mob. This is great for letting you teammates know what you are planning on using your Kick on.
/focus [@mouseover][]
/run SetRaidTarget("mouseover",6)
Shadowstep on your mouseover target
#showtooltip Shadowstep
/cast [@mouseover] Shadowstep
Mouseover Kick if you prefer that over focus target.
#showicon Kick
/cast [target=mouseover] Kick
Shadowstep + Kick on your focus mob. This macro is used as a "ranged" Kick.
/cleartarget
/cast [@focus] Shadowstep
/cast [@focus] Kick
/targetlasttarget
Kick your focus target
#Show Kick
/cast [target=focus] Kick
Cast Gouge on your focus
#showicon Gouge
/cast [target=focus] Gouge
Focus Kidney Shot for extra CC
#showicon Kidney Shot
/cast [@focus] Kidney Shot
Focus Cheap Shot
#showicon Cheap Shot
/cast [@focus] Cheap Shot
Deathmark + Power Infusion Macro - Replace "Rycn-Tarrenmill" and "Give PI plz" with the priest you are getting the PI from and what they tell you their PI macro triggers from.
#show Deathmark
/w Rycn-TarrenMill Give PI plz
/cast Deathmark
On this macro you can replace the names with the tanks in your group to make using Tricks of the Trade much easier.
#show Tricks of the Trade
/cast [@Meeresdh] Tricks of the Trade
/cast [@Meeresmana] Tricks of the Trade
/cast [@Méèrès] Tricks of the Trade
Alternative Tricks of the Trade macro that requires this WeakAura to work.
#showtooltip Tricks of the Trade
/click AutoTankMisdirect leftbutton 1
/click AutoTankMisdirect
Addons
Below, you see a screenshot of the author's User Interface for their Assassination Rogue, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
All public Echo Raid WeakAuras are available to download ingame through Echo Raid Tools.
Changes this Patch
- Rupture damage increased by 6%.
- Blind and Gouge now break on a damage threshold instead of breaking on damage.
- Hero Talents
- Deathstalker
- Fixed several issues with Singular Focus that prevented its application from being reliable.
- Deathstalker
- Assassination
- Crimson Tempest damage increased by 6%.
- Arterial Precision now causes Shiv to strike 8 targets (was 5).
- Sudden Demise now increases Bleed damage by 15% (was 10%).
FAQ
A: With Lightweight Shiv talented, you always want to press Shiv right before your Kingsbane, and then when your Kingsbane is at below 8 seconds to cover it's full duration.
Without Lightweight Shiv, you simply press it below 8 seconds, and instead cover the gap between your Deathmark and Kingsbane with a builder.
Credits
Written By: Perfecto
Reviewed By: Stove