Outlaw Rogue Mythic+ Guide
Welcome to the Outlaw Rogue Mythic+ guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Every 5 Combo Point or more finisher that you use has a chance to flip a coin.
- Landing on Fatebound Coin (Heads) increases your damage by 10%. Additional flips landing on Fatebound Coin (Heads) increase damage by 2%. Stacking
- Landing on Fatebound Coin (Tails) does Cosmic damage. Additional flips increase Fatebound Coin (Tails) damage by 10%. Stacking
- Fateful Ending
- Very strong stat buff that you want to get as soon as possible in a fight.
Neither of these flips offer much in terms of gameplay, and you could do without tracking any of them.
- Inevitability.
- This could in theory make you hit your Fateful Ending earlier by using Cold Blood when you are at 5 stacks of Fatebound Coin (Heads) or Fatebound Coin (Tails). Unfortunately with current tuning this talent doesn't seem worth it.
- Double Jeopardy.
- Rolling double of the same coin. Can be used in combination with Inevitability.
- Edge Case.
- Rolling both flips for the next finisher can be pretty useful to get closer to your Fateful Ending capstone.
- Fate Intertwined
- Delivered Doom
This Hero Tree is currently not recommended.
- Makes your Ambush and Sinister Strike hit your target with an Unseen Blade. 10sec duration, 20sec Cooldown.
- Unseen Blade applies Fazed, making the target take 5% more damage from you and being unable to parry, which is pretty nice.
- Unseen Blade also applies 1 stack of Escalating Blade as a buff on you.
- At 4 stacks of Escalating Blade, your next Dispatch becomes Coup de Grace.
- Coup de Grace hits your target as if your Dispatch had an extra 5 Combo Points.
- This ability currently has a 1.2GCD lock and a lot of bugs.
- I could start listing the bugs of this ability and the tree itself, but I'm afraid there will be a lot of new ones popping up by the time the guide is out.
The rest of the tree in general has some interesting talents, but current tuning, plus the GCD lock of Coup de Grace among other bugs makes Fatebound a better choice.
- Mirrors
- This is a pretty nice defensive that adds some tankyness to your kit.
- Flawless Form
- This is a synergistic talent in the tree that outside of being a flat % buff on your finishers, work with Nimble Flurry and Coup de Grace.
- So Tricky
- This is a pretty nice quality of life talent, especially for Mythic+.
- Nimble Flurry
- Flawless Form has pretty good uptime so a flat damage buff on your cleave is decent.
- Disorienting Strikes
- Unfortunate that Killing Spree is the ability that triggers this for Outlaw, but a significant talent for the spec nonetheless.
Talents
Quite a bit behind the Keep it Rolling and not recommended.
9% Haste requirement.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Hidden Opportunity
- Make you want to use Ambush during your Subterfuge window.
- Ambush in turn procs your Opportunity to spend outside of your Stealth windows, which in turn Procs Audacity.
- Crackshot
- This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
- Underhanded Upper Hand
- Used mostly to extend Adrenaline Rush uptime with Vanish.
- Deft Maneuvers
- You use Blade Flurry as a builder on 5 targets or more targets with this talent.
- Dancing Steel
- Increases your target cap which is a big issue for this spec.
Class Tree
- Without a Trace
- With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.
Hero Talents
- Death's Arrival
- This is one of the better mobility talents to have when you have to cover a large amount of space.
- Destiny Defined
- We pick this talent since Outlaw doesn't like playing Cold Blood.
19% Haste Requirement.
When to use this Spec
This spec performs better than the Hidden Opportunity alternative in M+ situations but has a much higher haste requirement at 19%~
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Keep it Rolling
- This talent allows you to "save" your buffs by extending them by 30 seconds, and also making you unable to reroll them away with your next Roll the Bones.
- Crackshot
- This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
- Underhanded Upper Hand
- Used mostly to extend Adrenaline Rush uptime with Vanish.
Class Tree
- Without a Trace
- With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.
- Supercharger
- The new talent replacing Echoing Reprimand. Adds a bit of flavor to Roll the Bones but doesn't significantly change when you roll. More on that in the Deep Dive section below.
Hero Talents
- Death's Arrival
- This is one of the better mobility talents to have when you have to cover a large amount of space.
- Destiny Defined
- We pick this talent since Outlaw doesn't like playing Cold Blood.
Rotation
Tier Set
- 2-Set: Your Sinister Strike, Pistol Shot, and Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as Shadow.
- 4-Set: Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.
This tier is pretty badly tuned and using random offpieces is almost better in the ST setup.
Single-Target
Opener
- This build uses Ambush as the main builder with Audacity procs and during Subterfuge windows through Vanish or during the opener.
Prepull
- Cast Stealth
- Cast Roll the Bones
As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit.
Refer to the priority list for your opener.
- Because of Double Jeopardy not working with Adrenaline Rush prepull, we use Adrenaline Rush on combat start.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Roll the Bones if you have 1 buff with Loaded Dice Active.
- Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
- Cast Ghostly Strike on cooldown ideally before a finisher.
- If Adrenaline Rush is active and Between the Eyes is on cooldown:
- Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
- Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
- Cast Dispatch at 6 or more Combo Points.
- Cast Ambush in Subterfuge at 4 Combo Points or less, or with Audacity at 5 Combo Points or less.
- Cast Pistol Shot if you have Opportunity buff at 4 Combo Points or less outside of Subterfuge or Audacity
- Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.
Opener
- Unlike Hidden Opportunity, Keep it Rolling does not use Ambush at all.
Before Pull
- Cast Stealth
- Cast Roll the Bones
As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit. Refer to the priority list for your opener.
Priority List
- Cast Roll the Bones if you have 1 buff with Loaded Dice Active. More on that under Deep Dive.
- Use Keep it Rolling at 4 or more buffs if Broadside or Ruthless Precision is one of them.
- Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
- Cast Ghostly Strike on cooldown ideally before a finisher.
- If Adrenaline Rush is active and Between the Eyes is on cooldown:
- Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
- Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
- Cast Between the Eyes as a finisher outside of Subterfuge with Ruthless Precision or to keep your buff up.
- Cast Dispatch at 6 or more Combo Points.
- Cast Pistol Shot with Opportunity buff at 3 or less Combo Points or at 6 stacks of Opportunity.
- Cast Pistol Shot with Opportunity buff at 1 or less Combo Point or at 6 stacks of Opportunity while Broadside is active.
- Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.
AoE
For multitarget, your rotation barely changes, but there are a few things to note
- Blade Flurry cleaves from around your character, so always try to position yourself closer to mobs when possible.
- Keeping Blade Flurry active is the highest priority with 2 or more targets.
- Remember to always Blade Flurry prepull if you are going to be cleaving.
- When you have Deft Maneuvers talented, you use your Blade Flurry as the highest priority builder at 5 or more targets
Deep Dive
Stealth Windows
- You have to maximize your Between the Eyes casts throughout your pull and thus have to make the most out of your Subterfuge Window. The safest way of doing this is only using Between the Eyes outside of Subterfuge to simply maintain the buff, or if you have Ruthless Precision. Always make sure to send a Between the Eyes to put it on cooldown before entering Subterfuge.
- In dungeons specifically, you have to plan your movement in combination with your Subterfuge windows, using off the global utility such as Grappling Hook and Shadowstep to instantly close the distance to a mob, especially if you have Subterfuge running.
- Before a pack dies, you can ignore the Between the Eyes rules and just send it on cooldown since it will clear when you enter stealth again.
Adrenaline Rush Usage
- This is your "Big" cooldown. It reduces your Global Cooldown through haste, down to 0.8 during its duration. It increases energy, energy regeneration, and fills your combo points with Improved Adrenaline Rush. These are the things you are going to feel when you press it.
- Generally, you use it as soon as it's ready, but there are some rules you can utilize to maximize the uptime.
- If your Adrenaline Rush is about to expire, and you have Vanish ready, but you are not at full Combo Points, you can press it even at lower combo points just to extend Adrenaline Rush.
- Only use your Vanish charges to extend Adrenaline Rush and never outside of it.
- With Adrenaline Rush being the ability that makes your spec work, it's important that you do not waste it needlessly. Only use/refresh it when you know you are staying on the boss for a good time period. Make sure you are going to have uptime on boss or adds.
- To hit the threshold for the global cooldown cap, Hidden Opportunity builds require 9%~ haste, while Keep it Rolling builds require 19%~. As always make sure to use raidbots to come up with the best stat weights for your character
Roll the Bones
- Always use Roll the Bones with 1 buff if Loaded Dice is active, or at 2 buffs if you don't have Broadside or Ruthless Precision.
- With the KIR Build, use Keep It Rolling if you have 4 buffs or more and Broadside or Ruthless Precision is one of them.
- After Keep it Rolling is active, your buffs are "saved" and cannot be rerolled away with your next Keep it Rolling. While they are active, and when you get your next Loaded Dice, use Roll the Bones to try and get extra buffs. Only do this when your current buffs are at ~39s or less as you can roll the same buffs again.
- Ideally always reroll before your Subterfuge window if your buffs are about to drop, the only time not to is when True Bearing is active as Hidden Opportunity build or Broadside as Keep it Rolling Build.
Pistol Shot
You only want to use this ability when you have an Opportunity proc active, but even so, there are a few rules to follow.
With Hidden Opportunity
- Only use Pistol Shot when
- Ambush is not available from Audacity.
- Subterfuge is not active.
- During your Subterfuge, when you have Broadside active, use Pistol Shot at 1 Combo Point or less, or if you are low on energy and can't use Ambush.
With Keep it Rolling
- If Broadside is active, use Pistol Shot at 1 Combo Point or less or at max stacks of Opportunity.
- If Broadside is not active, use Pistol Shot at 3 Combo Points or less or at max stacks of Opportunity.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- Always use Feint on Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss else the boss receives Insatiable.
- You can drop the fixate with Vanish.
- Evasion also works on them.
- Try stacking with other players to avoid spawning bad Gossamer Onslaught puddles.
Anub'zekt
- Always avoid Burrow Charge.
- You can use your Feint with Elusiveness to lower the damage of Infestation.
- Kick and kill Bloodstained Webmages asap.
Ki'katal the Harvester
- Use your Feint if you are talented into Elusiveness while you're affected by Cultivated Poisons since it hits like a truck!
- Also, try to position yourself in a way so that when the waves go out, they don't hit any of your party members.
- When the boss starts casting Cosmic Singularity, run into one of the black puddles on the ground before the cast ends. Generally, you have a bit of time, so don't waste too much uptime, but also play it safe. You can Grappling Hook 0.2sec before the cast goes off.
- Once you get into a puddle, you will be rooted in place with Grasping Blood. After the boss cast is done, use any form of CC such as Blind on the add to free yourself from the root.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Orator Krix'vizk
- When you getShadows of Doubt try to position yourself in a way so that you don't hit any of your party members.
- Use your Feint on Vociferous Indoctrination.
Fangs of the Queen
- Use your Cloak of Shadows on the Ice Sickles ability if available.
The Coaglamation
- Use your Feint for Dark Pulse. This happens at 100 boss energy.
- Soak the dark orbs so that they don't heal the boss.
Izo, the Grand Splicer
- Using your Vanish on the Umbral Weave root is decent as you can use your Subterfuge window to cleave the rest of them down.
- Use your defensives for Splice since it's the highest damage event during this fight.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Use Feint for the Refracting Beam hit.
- Use Feint for Earth Shatterer.
- You can make sure of your Cloak of Shadows on Volatile Spike on the floor if you haven't cleared them all and the boss is casting Earth Shatterer.
Skarmorak
- Depending on your comp, you might have to end up sitting on the Crystals quite a bit. Do not kill more than 1 at the same time, and generally try to cleave from the boss.
- Use your Feint before Unstable Crash happens or while you have multiple stacks of Unstable Energy.
- Make sure to pick up the orbs so that you can damage the shield during Void Discharge.
- Void Discharge is the best time to use your Cloak of Shadows, or alternatively use your Feint to mitigate its damage.
Master Machinists Brokk and Dorlita
- Lava Expulsion hitbox is pretty big, make sure you are not in the way and dont stand too close to the boss.
- Kick Molten Metal.
- Use your Feint for Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- You might want to delay your cooldowns a bit until after you've dropped off your debuff near a portal, then Shadowstep on the boss to use them.
- Use your Feint on Entropic Reckoning.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Speaker Shadowcrown
- Use your Kick on the boss's Shadowbolt cast.
- Be mindful of the movement pattern you are going to be following as the boss is casting Obsidian Beam. You can use your Cloak of Shadows or Shadowstep on a target that is somewhere safe if you get yourself in a difficult spot.
Anub'ikkaj
- Move in a way so that Dark Orb has a long travel distance and doesn't instantly hit a wall. Regardless, make use of your Feint when it explodes as it still deals significant damage..
- Stun Animate Shadows with Shadowfury.
- Use your Feint for the Shadowy Decay channel.
Rasha'nan
- When you get targeted by Rolling Acid, check where the beam is going towards and place it so that you don't hit any of your party members.
- The side that the beam is going to shoots towards is the side your line is on.
- In Phase 2 the beam removes the Spinneret's Strands and creates smaller green pools on the floor, so be mindful of that.
- Move onto one of the sides of the boss and try to place the Spinneret's Strands on one of the sides.
- Use your Feint on Erosive Spray.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Ingra Maloch
- Interrupt Spirit Bolt every time a non-tank player is targeted.
- Ideally use your Feint on Repulsive Visage so that you take minimal damage during it. Cloak of Shadows works aswell if used within 1 second of the cast ending.
Mistcaller
- Blind the Illusionary Vulpins to prevent them from reaching their target.
- If your group is not crowd-controlling the Illusionary Vulpins use Crippling Poison for this fight but make sure you don't step too close.
- Use your Feint or Cloak of Shadows during the Guessing Game.
- While you are moving towards the add that needs to die, make sure to watch the boss for the lines as they can be very deadly if you get hit by multiple, and its easy forget about them with the boss at the opposite side of the room.
Tred'ova
- You can try to stay on your tank to minimize movement on this fight. Generally, the boss's hitbox is very small and you want to minimize the amount of spread from Acid Expulsion.
- Position yourself in order to cleave the adds as they come closer.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Blightbone
- Evasion if you're targeted by Heaving Retch. Feint if you do not have it.
- Use Crippling Poison on the worms if your group doesn't have anything better to deal with them and try to avoid them as much as possible.
Amarth, The Harvester
- Try to use your Shadowstep to Kick the Reanimated Mage adds that are far away, its very important that you get them close to the boss quickly.
Surgeon Stitchflesh
- Ideally if you don't need to extend your Adrenaline Rush after your opener, you could save your cooldowns for when the boss gets dragged down.
Nalthor the Rimebinder
- Using your Grappling Hook while Dark Exile projectile is flying can make you avoid being sent down.
- Do note that you still die after 50 seconds after doing this. It's a gain if the boss has low health or the targeted player could struggle in the extra phase.
- Don't do it if you have 0 combat resurrections ready!
- You can use your Cloak of Shadows on Comet Storm.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Chopper Redhook
- Line up your cooldowns with the boss walking over Bombs which afflict him with Heavy Ordnance.
- Position yourself closer to mobs as the boss is moving around to cleave them down with Blade Flurry.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
Hadal Darkfathom
- If you can't find a safe spot for Tidal Surge you can also use Cloak of Shadows to immune the waves.
Viq'Goth
- You can use your Cloak of Shadows if you have Putrid Waters on you to help your healer with dispelling.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
General Umbriss
- You can use your Cloak of Shadows if you get caught in Shadow Breath.
- Always Feint before Commanding Roar.
Forgemaster Throngus
- Use Feint during Blistering Heat and Forge Weapon.
Drahga Shadowburner
- Use Feint during Twilight Buffet.
Erudax, the Duke of Below
- Use Feint during Abyssal Corruption and Void Surge.
- You can use your Cloak of Shadows to soak up all the tendrils on the floor. Save your Sprint for that too.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Outlaw Rogue.
- Xal'atath's Bargain: Ascendant
- You can use your Blind with Airborne Irritant talented to gain the buff, but try to wait as much as possible to maximize the potential. Make sure to use on an enemy and not on one of the the orbs.
- Xal'atath's Bargain: Voidbound
- Try to DPS the add down quickly when it spawns as it casts Dark Prayer and buffs nearby mobs. After it dies, you get a 20% crit chance for 20 seconds. This is a great time to use your cooldowns.
- Xal'atath's Bargain: Oblivion -- Soak the orbs
- Simply try to soak as many of them so they don't reach the mobs as they buff them. Everyone gets the stacks of the buff regardless of who soaks them. Stacks up to 10.
- Xal'atath's Bargain: Devour
- You can use your Algari Healing Potion if you drop too low.
- Cloak of Shadows works on the debuff.
- Crimson Vial can be useful to clear the healing absorb.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as an Outlaw Rogue. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | K'areshi Phantom's Emptiness | Tier / Catalyst |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | K'areshi Phantom's Shoulderpads | Tier / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | K'areshi Phantom's Nexus Wraps | Tier / Catalyst |
Wrist | Rune-Branded Armbands | Crafted |
Gloves | K'areshi Phantom's Grips | Tier / Catalyst |
Belt | Sapgorger Belt | Mists of Tirna Scithe |
Legs | Rune-Branded Legwraps | Crafted |
Boots | Viscera-Stitched Footpads | The Necrotic Wake |
Ring 1 | Stitchflesh's Misplaced Signet | Queen Ansurek |
Ring 2 | Experiment 08752's Band | City of Threads |
Trinket 1 | Void Reaper's Contract | Nexus-Princess |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Weapon | Void Reaper's Warp Blade | Nexus-Princess |
Weapon | Blood-Kissed Kukri | The Bloodbound Horror |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Guise of the Construct | The Stonevault |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Whispering Umbral Mantle | The Stonevault |
Cloak | Swarmcaller's Shroud | Ara-Kara, City of Echoes |
Chest | Rainshadow Hauberk | Mists of Tirna Scithe |
Wrist | Bands of the Undergrowth | Mists of Tirna Scithe |
Gloves | Gorebound Stranglers | City of Threads |
Belt | Sapgorger Belt | Mists of Tirna Scithe |
Legs | Seawalker's Pantaloons | Siege of Boralus |
Boots | Viscera-Stitched Footpads | The Necrotic Wake |
Ring 1 | Experiment 08752's Band | City of Threads |
Ring 2 | Ritual Commander's Ring | The Necrotic Wake |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Dead-Eye Spyglass | Siege of Boralus |
Weapon | Zephyrous Sail Carver | The Dawnbreaker |
Weapon | Parson's Ornamented Blade | The Dawnbreaker |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Scroll of Momentum
- Dead-Eye Spyglass
- A good crit trinket alternative but you have to attack one target to get the full benefit.
- Bottled Flayedwing Toxin
- Passive single target trinket that you have to use every hour, similar to poisons.
- Empowering Crystal of Anub'ikkaj
- Fairly close to the previous trinket, and doesn't require you to hit the same target. A bit rng with what stat you end up getting.
Embellishments
- Duskthread Lining x2
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Versatility
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Ironclaw Whetstone
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Sapphire
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Versatile Emerald
- Quick Ruby
- Running a sim is advised for optimal stats.
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Cursed Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Cursed Versatility Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing an Outlaw Rogue in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- You can also re-stealth and get Subterfuge during trash, but not during boss fights.
- Brawn -- Tauren
- Similar to Dwarf in terms of DPS, but you don't get to have Stoneform.
- Blood Fury -- Orc
- Strong racial for damage that scales with level, thus being competitive right now.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Combat Analysis -- Mechagnome
- Fairly strong passive trait that scales with level, hence why it's so strong now
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Outlaw Rogue.
Macros
Discover recommended macros for Outlaw Rogues during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
Sets a market when you mouseover a mob. This is great for letting you teammates know what you are planning on using your Kick on
/focus [@mouseover][]
/run SetRaidTarget("mouseover",6)
Shadowstep on your mouseover target
#showtooltip Shadowstep
/cast [@mouseover] Shadowstep
Mouseover Kick if you prefer that over focus target
#showtooltip Kick
/cast [target=mouseover] Kick
Grappling Hook on Cursor
#showtooltip Grappling Hook
/cast [@cursor] Grappling Hook
Focus Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Outlaw Rogue, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
FAQ
Q: Why is my damage so low?
Credits
Written By: Perfecto
Reviewed By: Kush