Outlaw Rogue Mythic+ Guide

11.1 - Undermine(d)

Last Updated:February 25, 2025|Changelog|FAQ

Welcome to the Outlaw Rogue Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.1 - Undermine(d)
Outlaw Rogue
Outlaw RogueMythic+
Single-Target
Average
AoE
Average
Utility
Average
Survivability
Strong
Mobility
Excellent
Outlaw Rogue Mythic+ Best in Slot - 19% Haste

Hero Talents

Patch 11.1 - Undermine(d)
Outlaw Rogue
Fatebound
Trickster
  • Every 5 Combo Point or more finisher that you use has a chance to flip a coin.
    • Landing on Fatebound Coin (Heads) increases your damage by 10%. Additional flips landing on Fatebound Coin (Heads) increase damage by 2%. Stacking
    • Landing on Fatebound Coin (Tails) does Cosmic damage. Additional flips increase Fatebound Coin (Tails) damage by 10%. Stacking
  • Fateful Ending
    • Very strong stat buff that you want to get as soon as possible in a fight.

Neither of these flips offer much in terms of gameplay, and you could do without tracking any of them.

  • Inevitability.
    • This could in theory make you hit your Fateful Ending earlier by using Cold Blood when you are at 5 stacks of Fatebound Coin (Heads) or Fatebound Coin (Tails). Unfortunately with current tuning this talent doesn't seem worth it.
  • Double Jeopardy.
    • Rolling double of the same coin. Can be used in combination with Inevitability.
  • Edge Case.
    • Rolling both flips for the next finisher can be pretty useful to get closer to your Fateful Ending capstone.
  • Fate Intertwined
  • Delivered Doom

This Hero Tree is currently not recommended.

  • Makes your Ambush and Sinister Strike hit your target with an Unseen Blade. 10sec duration, 20sec Cooldown.
    • Unseen Blade applies Fazed, making the target take 5% more damage from you and being unable to parry, which is pretty nice.
    • Unseen Blade also applies 1 stack of Escalating Blade as a buff on you.
      • At 4 stacks of Escalating Blade, your next Dispatch becomes Coup de Grace.
    • Coup de Grace hits your target as if your Dispatch had an extra 5 Combo Points.
      • This ability currently has a 1.2GCD lock and a lot of bugs.
      • I could start listing the bugs of this ability and the tree itself, but I'm afraid there will be a lot of new ones popping up by the time the guide is out.

The rest of the tree in general has some interesting talents, but current tuning, plus the GCD lock of Coup de Grace among other bugs makes Fatebound a better choice.

  • Mirrors
    • This is a pretty nice defensive that adds some tankyness to your kit.
  • Flawless Form
    • This is a synergistic talent in the tree that outside of being a flat % buff on your finishers, work with Nimble Flurry and Coup de Grace.
  • So Tricky
    • This is a pretty nice quality of life talent, especially for Mythic+.
  • Nimble Flurry
    • Flawless Form has pretty good uptime so a flat damage buff on your cleave is decent.
  • Disorienting Strikes
    • Unfortunate that Killing Spree is the ability that triggers this for Outlaw, but a significant talent for the spec nonetheless.

Talents

Patch 11.1 - Undermine(d)
Outlaw Rogue
Fatebound Hidden Opportunity
Fatebound Keep it Rolling
Fatebound Outlaw Rogue in Mythic+ as Hidden Opportunity

Quite a bit behind the Keep it Rolling and not recommended.

9% Haste requirement.

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Hidden Opportunity
    • Make you want to use Ambush during your Subterfuge window.
    • Ambush in turn procs your Opportunity to spend outside of your Stealth windows, which in turn Procs Audacity.
  • Crackshot
    • This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
  • Underhanded Upper Hand
    • Used mostly to extend Adrenaline Rush uptime with Vanish.
  • Deft Maneuvers
    • You use Blade Flurry as a builder on 5 targets or more targets with this talent.
  • Dancing Steel
    • Increases your target cap which is a big issue for this spec.

Class Tree

  • Without a Trace
    • With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.

Hero Talents

  • Death's Arrival
    • This is one of the better mobility talents to have when you have to cover a large amount of space.
  • Destiny Defined
    • We pick this talent since Outlaw doesn't like playing Cold Blood.
Fatebound Outlaw Rogue in Mythic+ as Keep it Rolling

19% Haste Requirement.

When to use this Spec

This spec performs better than the Hidden Opportunity alternative in M+ situations but has a much higher haste requirement at 19%~

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Keep it Rolling
    • This talent allows you to "save" your buffs by extending them by 30 seconds, and also making you unable to reroll them away with your next Roll the Bones.
  • Crackshot
    • This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
  • Underhanded Upper Hand
    • Used mostly to extend Adrenaline Rush uptime with Vanish.

Class Tree

  • Without a Trace
    • With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.
  • Supercharger
    • The new talent replacing Echoing Reprimand. Adds a bit of flavor to Roll the Bones but doesn't significantly change when you roll. More on that in the Deep Dive section below.

Hero Talents

  • Death's Arrival
    • This is one of the better mobility talents to have when you have to cover a large amount of space.
  • Destiny Defined
    • We pick this talent since Outlaw doesn't like playing Cold Blood.

Rotation

Patch 11.1 - Undermine(d)
Outlaw Rogue

Tier Set

  • 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Dispatch by 6%, stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak!
  • 4-Set: Roll the Bones has a 12% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum 5.

Single-Target

Fatebound Hidden Opportunity
Fatebound Keep it Rolling

Opener

  • This build uses Ambush as the main builder with Audacity procs and during Subterfuge windows through Vanish or during the opener.

Prepull

  1. Cast Stealth
  2. Cast Roll the Bones

As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit.

Refer to the priority list for your opener.

Outlaw Rogue opener on Single Target in Mythic+
  • Because of Double Jeopardy not working with Adrenaline Rush prepull, we use Adrenaline Rush on combat start.

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Roll the Bones until you get 5 buffs.
  2. Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
  3. Cast Ghostly Strike on cooldown ideally before a finisher.
  4. If Adrenaline Rush is active and Between the Eyes is on cooldown:
    • Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
  5. Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
  6. Cast Dispatch at 6 or more Combo Points.
  7. Cast Ambush in Subterfuge at 4 Combo Points or less, or with Audacity at 5 Combo Points or less.
  8. Cast Pistol Shot if you have Opportunity buff at 4 Combo Points or less outside of Subterfuge or Audacity
  9. Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.

Opener

  1. Unlike Hidden Opportunity, Keep it Rolling does not use Ambush at all.

Before Pull

  1. Cast Stealth
  2. Cast Roll the Bones

As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit. Refer to the priority list for your opener.

Outlaw Rogue opener on Single Target in Mythic+

Priority List

  1. Cast Roll the Bones if you have 2 buffs. More on that under Deep Dive.
  2. Use Keep it Rolling at 3 or more buffs if Broadside or Ruthless Precision is one of them.
  3. Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
  4. Cast Ghostly Strike on cooldown ideally before a finisher.
  5. If Adrenaline Rush is active and Between the Eyes is on cooldown:
    • Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
  6. Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
  7. Cast Between the Eyes as a finisher outside of Subterfuge with Ruthless Precision or to keep your buff up.
  8. Cast Dispatch at 6 or more Combo Points.
  9. Cast Pistol Shot with Opportunity buff at 3 or less Combo Points or at 6 stacks of Opportunity.
    • Cast Pistol Shot with Opportunity buff at 1 or less Combo Point or at 6 stacks of Opportunity while Broadside is active.
  10. Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.

AoE

For multitarget, your rotation barely changes, but there are a few things to note

  • Blade Flurry cleaves from around your character, so always try to position yourself closer to mobs when possible.
  • Keeping Blade Flurry active is the highest priority with 2 or more targets.
  • Remember to always Blade Flurry prepull if you are going to be cleaving.
  • When you have Deft Maneuvers talented, you use your Blade Flurry as the highest priority builder at 5 or more targets

Deep Dive

Patch 11.1 - Undermine(d)
Outlaw Rogue

Stealth Windows

  • You have to maximize your Between the Eyes casts throughout your pull and thus have to make the most out of your Subterfuge Window. The safest way of doing this is only using Between the Eyes outside of Subterfuge to simply maintain the buff, or if you have Ruthless Precision. Always make sure to send a Between the Eyes to put it on cooldown before entering Subterfuge.
  • In dungeons specifically, you have to plan your movement in combination with your Subterfuge windows, using off the global utility such as Grappling Hook and Shadowstep to instantly close the distance to a mob, especially if you have Subterfuge running.
  • Before a pack dies, you can ignore the Between the Eyes rules and just send it on cooldown since it will clear when you enter stealth again.

Adrenaline Rush Usage

  • This is your "Big" cooldown. It reduces your Global Cooldown through haste, down to 0.8 during its duration. It increases energy, energy regeneration, and fills your combo points with Improved Adrenaline Rush. These are the things you are going to feel when you press it.
  • Generally, you use it as soon as it's ready, but there are some rules you can utilize to maximize the uptime.
    • If your Adrenaline Rush is about to expire, and you have Vanish ready, but you are not at full Combo Points, you can press it even at lower combo points just to extend Adrenaline Rush.
    • Only use your Vanish charges to extend Adrenaline Rush and never outside of it.
    • With Adrenaline Rush being the ability that makes your spec work, it's important that you do not waste it needlessly. Only use/refresh it when you know you are staying on the boss for a good time period. Make sure you are going to have uptime on boss or adds.
    • To hit the threshold for the global cooldown cap, Hidden Opportunity builds require 9%~ haste, while Keep it Rolling builds require 19%~. As always make sure to use raidbots to come up with the best stat weights for your character

Roll the Bones

  • With the KIR Build, use Roll the Bones on 2 buffs or less and Keep It Rolling if you have 3 buffs or more and Broadside is one of them.
    • After Keep it Rolling is active, your buffs are "saved" and cannot be rerolled away. While they are active, use Roll the Bones to try and get extra buffs and extend your tier past 5 stacks. Only do this when your current buffs are at ~39s or less as you can roll the same buffs again.
  • Ideally always reroll before your Subterfuge window if your buffs are about to drop, the only time not to is when True Bearing is active as Hidden Opportunity build or Broadside as Keep it Rolling Build.

Pistol Shot

You only want to use this ability when you have an Opportunity proc active, but even so, there are a few rules to follow.

With Hidden Opportunity

  • Only use Pistol Shot when
    • Ambush is not available from Audacity.
    • Subterfuge is not active.
  • During your Subterfuge, when you have Broadside active, use Pistol Shot at 1 Combo Point or less, or if you are low on energy and can't use Ambush.

With Keep it Rolling

  • If Broadside is active, use Pistol Shot at 1 Combo Point or less or at max stacks of Opportunity.
  • If Broadside is not active, use Pistol Shot at 3 Combo Points or less or at max stacks of Opportunity.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Dungeons

Patch 11.1 - Undermine(d)
Outlaw Rogue

← Scroll for more Dungeons

Cinderbrew Meadery
Darkflame Cleft
Priory of the Sacred Flame
The Rookery
Operation: Floodgate
Theater of Pain
Operation Mechagon: Workshop
THE MOTHERLODE!!
Outlaw Rogue Mythic+ Build in Cinderbrew Meadery

Boss Tips

Brew Master Aldryr

  • Always use Feint on Throw Cinderbrew or Cloak of Shadows.
  • Make sure to dodge out of Blazing Belch, a frontal cone of the boss.
  • During the intermission at 66% and 33%, use your Grappling Hook to pick up the beer and deliver it.
  • Use your Feint on Rowdy Yell during the intermission.

I'pa

  • Use your Feint on Spouting Stout.
  • You can use your Cloak of Shadows on Burning Fermentation if needed.

Benk Buzzbee

  • Make sure to dodge the tank circle.
  • Use your Feint on Fluttering Wing and then Shadowstep back on the boss.

Goldie Baronbottom

  • Always press Feint during Let It Hail! cast from the boss.
  • You can use your Cloak of Shadows on Cindering Wounds if it stacks too high.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Free Samples? from Taste Tester.
    • Boiling Flames from Venture Co. Pyromaniac.
    • Rejuvenating Honey from Flavor Scientist.
    • Failed Batch from Flavor Scientist
    • Bee-stial Wrath from Bee Wrangler
    • Honey Volley from Royal Jelly Purveyor.
  • Pay extra attention to these casts:
    • Volatile Keg from Hired Muscle
    • Reckless Delivery from Careless Hopgoblin

Pre Dungeon Start

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in Darkflame Cleft

Boss Tips

Ol' Waxbeard

  • Make sure not to stand on the rails.
  • Use your Evasion if you get fixated by the adds.
  • Instantly swap onto the cart when it spawns.
  • If you get targeted by Reckless Charge, try to run the adds over and hit a nearby wall.

Blazikon

  • Always make sure to hit a candle with Enkindling Inferno.
  • If you get targeted by Wicklighter Barrage, use your Sprint to make sure you do not get hit and try to kite out of melee range.
  • Try to be max melee range before the boss casts Extinguishing Gust.

The Candle King

  • If you get targetted by Darkflame Pickaxe, hide behind one of the statues.
  • Use your Kick on Paranoid Mind.
  • Use Cloak of Shadows or Feint when targetted by Throw Darkflame and try to hit as many candles as possible.

Izo, the Grand Splicer

  • Use Feint on Eternal Darkness boss cast.
  • Use your Kick on Call Darkspawn cast that spawns adds.
  • Use Feint or Cloak of Shadows on Shadowblast.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Mole Frenzy from Lowly Moleherd.
    • Explosive Flame from Blazing Fiend.
    • Flaming Tether from Sootsnout.
    • Drain Light from Shuffling Horror.

Pre Dungeon Start

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in Priory of the Sacred Flame

Boss Tips

Captain Dailcry

  • Break the shield of the add and use your Kick.
  • Use your Kick on Battle Cry.
  • Make sure to dodge Hurl Spear.

Baron Braunpyke

  • Use your Kick on Burning Light.
  • Use Feint on Sacrificial Pyre.

Prioress Murrpray

  • Break Barrier of Light asap and then use your Kick on it.
  • Make sure to look away when the boss casts Blinding Light.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Cinderblast from Taener Duelmal.
    • Fireball Volley from Risen Mage.

Pre Dungeon Start

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in The Rookery

Boss Tips

Kyrioss

  • Generally you always want to be spread out during this boss.
  • When the boss casts Crashing Thunder, just press a Feint and spread out so you don't hit people in your party.
  • During Lightning Dash, use your Grappling Hook.

Stormguard Gorren

  • Make sure to dodge Crush Reality.
  • Try to use cooldowns before or after Dark Gravity, if you have to stay in, use your Cloak of Shadows.
  • During Chaotic Corruption, make sure to be close to other people to pass the debuff on.

Voidstone Monstrosity

  • Make sure to Tricks of the Trade your tank as soon as the adds spawn. You can skip the Tricks of the Trade on pull.
  • Try to hit as many Voidstone Fragments as possible with Null Upheaval.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Lightning Bolt from Cursed Thunderer.
    • Void Bolt from Void Ascendant.

Pre Dungeon Start

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in Operation: Floodgate

Boss Tips

Big M.O.M.M.A.

  • Interrupt Maximum Distortion from the adds.
  • Try to line up your cooldowns with Jumpstart as the boss takes 200% increased damage.

Demolition Duo

  • If you get targetted by Barreling Charge, make sure to hit as many barrels at possible. You can save your Sprint for this one.
  • Use your Feint to minimize the damage taken from Kinetic Explosive Gel when you are getting dispelled.

Swampface

  • Make sure to coordinate with your group as to which side you are dodging towards since you will be linked with Razorchoke Vines.
  • Use your Feint during Awaken the Swamp cast from the boss and dodge the Rushing Tide.

Geezle Gigazap

  • Use your Feint during Turbo Charge.
  • When you get targetted by Leaping Sparks, make sure to guide your Spark towards the water on the floor.
  • Use your Feint on Giga Zap.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Trickshot from Mechadrone Sniper.
    • Surveying Beam from Venture Co. Surveyor.
    • Bloodthirsty Cackle from Darkfuse Hyena.
    • Blood Blast from Darkfuse Bloodwarper.
    • Restorative Algae from Disturbed Kelp.
    • Lightning Bolt fromVenture Co. Electrician.

Pre Dungeon Start

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in Theater of Pain

Boss Tips

An Affront of Challengers

  • Make sure to dodge Decaying Breath.
  • ‍Spread out with Searing Death.
  • You can use your Cloak of Shadows on Withering Touch if you lack a dispel.
  • Interrupt Necromantic Bolt.
  • Use your Feint on Mighty Smash.

Xav the Unfallen

  • Make sure of your Grappling Hook while you have the slow up in order to dodge the boss frontal cleaves.

Kul'tharok

  • Ideally if you don't need to extend your Adrenaline Rush after your opener, you could save your cooldowns for when the boss gets dragged down.

Gorechop

  • Use your Feint on Tenderizing Smash initial hit and then move out of the circle.

Mordretha, the Endless Empress

  • Use your Feint on Manifest Death and spread out.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Necrotic Bolt from Battlefield Ritualist.
    • Demoralizing Shout from Ancient Captain.
    • Bind Soul from Shackled Soul.
    • Necrotic Bolt Volley from Maniacal Soulbinder.
    • Bone Spear from Bone Magus.
    • Spirit Frost from Nefarious Darkspeaker.
    • Withering Discharge from Blighted Sludge-Spewer.

Pre Dungeon Start

Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in Operation: Mechagon

Boss Tips

Tussle Tonks

  • A lot to dodge on this platform, watch out and try to keep uptime on the boss.
  • If you get targetted by Maximum Thrust, try to hit the closest wall without hitting any party members.
  • Make sure not to pop cooldowns when Platinum Plating is on.

DrK.U.-J.0.

  • Spread when you get targetted by Air Drop.
  • Use your Feint on Explosive Leap
  • During the Venting Flames cast, hide behind one of the boxes, and try to keep hitting the boss. As long as you have Hiding Behind Junk you are safe.

Machinist's Garden

  • Interrupt Giga-Wallop.

King Mechagon

  • Use your Feint when targetted by Mega-Zap and try to stand still.
  • You can use your Sprint during the pull from ‍Magneto-Arm to stay on boss.
  • Use your Feint during Take Off!.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Giga-Wallop from Mechagon Tinkerer.
    • Tune Up from Mechagon Mechanic.

Pre Dungeon Start

Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Outlaw Rogue Mythic+ Build in THE MOTHERLODE!!

Boss Tips

Coin-Operated Crowd Pummeler

  • Use your Grappling Hook on Static Pulse.

Azerokk

  • Use Evasion when you get fixated by an add with Raging Gaze.
  • Have dots up on the adds to swap to them quickly once they take extra damage.
  • Use your Feint on Resonant Quake.

Rixxa Fluxflame

  • Sprint can help with Propellant Blast to stick to the boss. However, make sure you are clearing the stuff on the floor with it.

Mogul Razdunk

  • Avoid getting hit by the circle of Homing Missile. If you get the debuff, use your Cloak of Shadows on it.
  • Avoid the rockets at all costs as they one shot. The tank should be pre-placing the boss in a safe spot.
  • If you get targetted by Drill Smash, make sure to use your Sprint to quickly hit the rockets on the floor.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Toxic Blades from Hired Assassin.
    • Iced Spritzer from Refreshment Vendor.
    • Rock Lance from Venture Co. Earthshaper.
    • Furious Quake from Stonefury.
    • Transmute: Enemy to Goo Venture Co. Alchemist.

Pre Dungeon Start

Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:

Outlaw Rogue Prepop Before Mythic+ Key Start
  • Cast Roll the Bones
  • Cast Adrenaline Rush
  • Save your Loaded Dice.
  • Use Tempered Potion

Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.

Affixes

The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.

  • +2 Affixes -- Rotates on a weekly basis
    • Xal'atath's Bargain: Ascendant
    • Xal'atath's Bargain: Voidbound
    • Xal'atath's Bargain: Oblivion
    • Xal'atath's Bargain: Devour
  • +4 Affixes -- Alternates between each other on a weekly basis
    • Tyrannical
    • Fortified
  • +7 Affix
    • Challenger's Peril
  • +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
    • Tyrannical
    • Fortified
  • +12 Affix
    • Xal'atath's Guile -- Replaces the +2 Affix

Following you get some useful tips for handling different Mythic+ Affixes as an Outlaw Rogue.

  • Xal'atath's Bargain: Ascendant
    • You can use your Blind with Airborne Irritant talented to gain the buff, but try to wait as much as possible to maximize the potential. Make sure to use on an enemy and not on one of the the orbs.
  • Xal'atath's Bargain: Voidbound
    • Try to DPS the add down quickly when it spawns as it casts Dark Prayer and buffs nearby mobs. After it dies, you get a 20% crit chance for 20 seconds. This is a great time to use your cooldowns.
  • Xal'atath's Bargain: Oblivion -- Soak the orbs
    • Simply try to soak as many of them so they don't reach the mobs as they buff them. Everyone gets the stacks of the buff regardless of who soaks them. Stacks up to 10.
  • Xal'atath's Bargain: Devour
    • You can use your Algari Healing Potion if you drop too low.
    • Cloak of Shadows works on the debuff.
    • Crimson Vial can be useful to clear the healing absorb.

Stat Priority

Patch 11.1 - Undermine(d)
Outlaw Rogue

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as an Outlaw Rogue. For more detailed information, visit the Stats and Attributes guide.

Outlaw Rogue Mythic+ Stat Priorities

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.1 - Undermine(d)
Outlaw Rogue
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadRune-Branded HoodCrafting
NeckSemi-Charmed AmuletRik Reverb
ShoulderSpectral Gambler's Bladed MantleRik Reverb / Catalyst
CloakUndercircuit Racing FlagVexie and the Geargrinders
ChestSpectral Gambler's VestSprocketmonger Lockenstock / Catalyst
WristRune-Branded ArmbandsCrafting
GlovesSpectral Gambler's GlovesCauldron of Carnage / Catalyst
BeltHitman's HolsterMug'Zee
LegsSpectral Gambler's PantaloonsStix Bunkjunker / Catalyst
BootsSpectral Gambler's CavaliersCatalyst
Ring 1Ring of Earthen CraftsmanshipCrafted
Ring 2Cyrce's CircletSiren Isle
Trinket 1Improvised Seaforium PacemakerOperation: Floodgate
Trinket 2Geargrinder's Spare KeysVexie and the Geargrinders
WeaponGallywix's Iron ThumbGallywix
WeaponGallywix's Iron ThumbGallywix
Outlaw Rogue BiS Gear

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadMekgineer's Mindbending HeadgearOperation: Mechagon
NeckFlickering GlowtorcDarkflame Cleft
ShoulderFireproof Cinderbee PerchCinderbrew Meadery
CloakTrashmaster's MantleOperation: Mechagon
ChestSeraphic Wraps of the OrdainedPriory of the Sacred Flame
WristServo-Arm BindingsTHE MOTHERLODE!!
GlovesShimmering GlimclawsDarkflame Cleft
BeltBrewery Toiler's WaistbandCinderbrew Meadery
LegsSquallrider's KiltThe Rookery
BootsVanquished Usurper's FootpadsTheater of Pain
Ring 1Wick's Golden LoopDarkflame Cleft
Ring 2Bloodoath SignetTheater of Pain
Trinket 1Turbo-Drain 5000Delves
Trinket 2Improvised Seaforium PacemakerOperation: Floodgate
WeaponHyperactive StormclawThe Rookery
WeaponHyperactive StormclawThe Rookery

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.

Active Trinket alternatives

  • Junkmaestro's Mega Magnet
  • Eye of Kezan
  • Zee's Thug Hotline
  • Turbo-Drain 5000

Embellishments

  • Elemental Focusing Lens x 2
    • or
  • Duskthread Lining x2

Remaining Sparks

  • Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.1 - Undermine(d)
Outlaw Rogue
  • Phials
    • Flask of Tempered Versatility
  • Food
    • Feast of the Divine Day
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion -- a big burst of healing
  • Weapon Oil
    • Ironclaw Whetstone
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Deadly Sapphire
    • Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
      • Quick Sapphire
      • Versatile Emerald
      • Quick Ruby
  • Running a sim is advised for optimal stats.

Enchantments

HeadS.A.D.
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
S.A.D.
WaistS.A.D.
LegsStormbound Armor Kit
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Cursed Versatility
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Cursed Versatility
Magnificent Jeweler's Setting 2x
WeaponEnchant Weapon - Authority of the Depths
WeaponEnchant Weapon - Authority of the Depths
Outlaw Rogue Enchantments in Mythic+

You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.1 - Undermine(d)
Outlaw Rogue

For min-maxing an Outlaw Rogue in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

  • Stoneform -- Dwarf
    • One of the most potent racials in Mythic+ currently and historically.
    • Dispels Magic and Bleed debuffs.
  • Shadowmeld -- Night Elf
    • Also one of the most potent racials in Mythic+ historically.
    • Use-cases
      • Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
    • You can also re-stealth and get Subterfuge during trash, but not during boss fights.
  • Brawn -- Tauren
    • Similar to Dwarf in terms of DPS, but you don't get to have Stoneform.
  • Blood Fury -- Orc
    • Strong racial for damage that scales with level, thus being competitive right now.
    • 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
  • Escape Artist -- Gnome
    • Free yourself from roots.
  • Rocket Jump -- Goblin
    • Do a small jump in the direction your character is facing.
    • While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
  • Combat Analysis -- Mechagnome
    • Fairly strong passive trait that scales with level, hence why it's so strong now
Outlaw Rogue Races in Mythic+

Recommendation

Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Outlaw Rogue.

Macros

Patch 11.1 - Undermine(d)
Outlaw Rogue

Discover recommended macros for Outlaw Rogues during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Sets a market when you mouseover a mob. This is great for letting you teammates know what you are planning on using your Kick on

/focus [@mouseover][]
/run SetRaidTarget("mouseover",6)

Shadowstep on your mouseover target

#showtooltip Shadowstep
/cast [@mouseover] Shadowstep

Mouseover Kick if you prefer that over focus target

#showtooltip Kick
/cast [target=mouseover] Kick

Grappling Hook on Cursor

#showtooltip Grappling Hook
/cast [@cursor] Grappling Hook

Addons

Patch 11.1 - Undermine(d)
Outlaw Rogue

Below, you see a screenshot of the author's User Interface for their Outlaw Rogue, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

Outlaw Rogues Mythic+ User Interface
Outlaw Rogues Mythic+ User Interface

Changes this Patch

Patch 11.1 - Undermine(d)
Outlaw Rogue

FAQ

Patch 11.1 - Undermine(d)
Outlaw Rogue

Credits

Written By: Perfecto

Reviewed By: Kush

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