Outlaw Rogue Mythic+ Guide
Welcome to the Outlaw Rogue Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Every 5 Combo Point or more finisher that you use has a chance to flip a coin.
- Landing on Fatebound Coin (Heads) increases your damage by 10%. Additional flips landing on Fatebound Coin (Heads) increase damage by 2%. Stacking
- Landing on Fatebound Coin (Tails) does Cosmic damage. Additional flips increase Fatebound Coin (Tails) damage by 10%. Stacking
- Fateful Ending
- Very strong stat buff that you want to get as soon as possible in a fight.
Neither of these flips offer much in terms of gameplay, and you could do without tracking any of them.
- Inevitability.
- This could in theory make you hit your Fateful Ending earlier by using Cold Blood when you are at 5 stacks of Fatebound Coin (Heads) or Fatebound Coin (Tails). Unfortunately with current tuning this talent doesn't seem worth it.
- Double Jeopardy.
- Rolling double of the same coin. Can be used in combination with Inevitability.
- Edge Case.
- Rolling both flips for the next finisher can be pretty useful to get closer to your Fateful Ending capstone.
- Fate Intertwined
- Delivered Doom
This Hero Tree is currently not recommended.
- Makes your Ambush and Sinister Strike hit your target with an Unseen Blade. 10sec duration, 20sec Cooldown.
- Unseen Blade applies Fazed, making the target take 5% more damage from you and being unable to parry, which is pretty nice.
- Unseen Blade also applies 1 stack of Escalating Blade as a buff on you.
- At 4 stacks of Escalating Blade, your next Dispatch becomes Coup de Grace.
- Coup de Grace hits your target as if your Dispatch had an extra 5 Combo Points.
- This ability currently has a 1.2GCD lock and a lot of bugs.
- I could start listing the bugs of this ability and the tree itself, but I'm afraid there will be a lot of new ones popping up by the time the guide is out.
The rest of the tree in general has some interesting talents, but current tuning, plus the GCD lock of Coup de Grace among other bugs makes Fatebound a better choice.
- Mirrors
- This is a pretty nice defensive that adds some tankyness to your kit.
- Flawless Form
- This is a synergistic talent in the tree that outside of being a flat % buff on your finishers, work with Nimble Flurry and Coup de Grace.
- So Tricky
- This is a pretty nice quality of life talent, especially for Mythic+.
- Nimble Flurry
- Flawless Form has pretty good uptime so a flat damage buff on your cleave is decent.
- Disorienting Strikes
- Unfortunate that Killing Spree is the ability that triggers this for Outlaw, but a significant talent for the spec nonetheless.
Talents
Quite a bit behind the Keep it Rolling and not recommended.
9% Haste requirement.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Hidden Opportunity
- Make you want to use Ambush during your Subterfuge window.
- Ambush in turn procs your Opportunity to spend outside of your Stealth windows, which in turn Procs Audacity.
- Crackshot
- This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
- Underhanded Upper Hand
- Used mostly to extend Adrenaline Rush uptime with Vanish.
- Deft Maneuvers
- You use Blade Flurry as a builder on 5 targets or more targets with this talent.
- Dancing Steel
- Increases your target cap which is a big issue for this spec.
Class Tree
- Without a Trace
- With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.
Hero Talents
- Death's Arrival
- This is one of the better mobility talents to have when you have to cover a large amount of space.
- Destiny Defined
- We pick this talent since Outlaw doesn't like playing Cold Blood.
19% Haste Requirement.
When to use this Spec
This spec performs better than the Hidden Opportunity alternative in M+ situations but has a much higher haste requirement at 19%~
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Keep it Rolling
- This talent allows you to "save" your buffs by extending them by 30 seconds, and also making you unable to reroll them away with your next Roll the Bones.
- Crackshot
- This is the talent that every spec is currently playing and is centered around, making your Between the Eyes have no cooldown when used from stealth, which is where the Subterfuge synergy comes in. Also, it auto casts Dispatch with your Between the Eyes.
- Underhanded Upper Hand
- Used mostly to extend Adrenaline Rush uptime with Vanish.
Class Tree
- Without a Trace
- With the removal of Shadow Dance, having double Vanish charges to extend your Subterfuge windows is a great advantage.
- Supercharger
- The new talent replacing Echoing Reprimand. Adds a bit of flavor to Roll the Bones but doesn't significantly change when you roll. More on that in the Deep Dive section below.
Hero Talents
- Death's Arrival
- This is one of the better mobility talents to have when you have to cover a large amount of space.
- Destiny Defined
- We pick this talent since Outlaw doesn't like playing Cold Blood.
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Dispatch by 6%, stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak!
- 4-Set: Roll the Bones has a 12% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum 5.
Single-Target
Opener
- This build uses Ambush as the main builder with Audacity procs and during Subterfuge windows through Vanish or during the opener.
Prepull
- Cast Stealth
- Cast Roll the Bones
As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit.
Refer to the priority list for your opener.
- Because of Double Jeopardy not working with Adrenaline Rush prepull, we use Adrenaline Rush on combat start.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Roll the Bones until you get 5 buffs.
- Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
- Cast Ghostly Strike on cooldown ideally before a finisher.
- If Adrenaline Rush is active and Between the Eyes is on cooldown:
- Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
- Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
- Cast Dispatch at 6 or more Combo Points.
- Cast Ambush in Subterfuge at 4 Combo Points or less, or with Audacity at 5 Combo Points or less.
- Cast Pistol Shot if you have Opportunity buff at 4 Combo Points or less outside of Subterfuge or Audacity
- Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.
Opener
- Unlike Hidden Opportunity, Keep it Rolling does not use Ambush at all.
Before Pull
- Cast Stealth
- Cast Roll the Bones
As always, Opportunity, Audacity procs, Broadside proc, can alter this rotation a bit. Refer to the priority list for your opener.
Priority List
- Cast Roll the Bones if you have 2 buffs. More on that under Deep Dive.
- Use Keep it Rolling at 3 or more buffs if Broadside or Ruthless Precision is one of them.
- Cast Adrenaline Rush on cooldown with 2 or less Combo Points.
- Cast Ghostly Strike on cooldown ideally before a finisher.
- If Adrenaline Rush is active and Between the Eyes is on cooldown:
- Cast Vanish with 6 or more Combo Points to use Between the Eyes right after.
- Cast Between the Eyes as a finisher in Subterfuge windows with 5 Combo Points or more. More information on Between the Eyes usage under Deep Dive.
- Cast Between the Eyes as a finisher outside of Subterfuge with Ruthless Precision or to keep your buff up.
- Cast Dispatch at 6 or more Combo Points.
- Cast Pistol Shot with Opportunity buff at 3 or less Combo Points or at 6 stacks of Opportunity.
- Cast Pistol Shot with Opportunity buff at 1 or less Combo Point or at 6 stacks of Opportunity while Broadside is active.
- Cast Sinister Strike at 5 or less Combo Points outside your Stealth windows.
AoE
For multitarget, your rotation barely changes, but there are a few things to note
- Blade Flurry cleaves from around your character, so always try to position yourself closer to mobs when possible.
- Keeping Blade Flurry active is the highest priority with 2 or more targets.
- Remember to always Blade Flurry prepull if you are going to be cleaving.
- When you have Deft Maneuvers talented, you use your Blade Flurry as the highest priority builder at 5 or more targets
Deep Dive
Stealth Windows
- You have to maximize your Between the Eyes casts throughout your pull and thus have to make the most out of your Subterfuge Window. The safest way of doing this is only using Between the Eyes outside of Subterfuge to simply maintain the buff, or if you have Ruthless Precision. Always make sure to send a Between the Eyes to put it on cooldown before entering Subterfuge.
- In dungeons specifically, you have to plan your movement in combination with your Subterfuge windows, using off the global utility such as Grappling Hook and Shadowstep to instantly close the distance to a mob, especially if you have Subterfuge running.
- Before a pack dies, you can ignore the Between the Eyes rules and just send it on cooldown since it will clear when you enter stealth again.
Adrenaline Rush Usage
- This is your "Big" cooldown. It reduces your Global Cooldown through haste, down to 0.8 during its duration. It increases energy, energy regeneration, and fills your combo points with Improved Adrenaline Rush. These are the things you are going to feel when you press it.
- Generally, you use it as soon as it's ready, but there are some rules you can utilize to maximize the uptime.
- If your Adrenaline Rush is about to expire, and you have Vanish ready, but you are not at full Combo Points, you can press it even at lower combo points just to extend Adrenaline Rush.
- Only use your Vanish charges to extend Adrenaline Rush and never outside of it.
- With Adrenaline Rush being the ability that makes your spec work, it's important that you do not waste it needlessly. Only use/refresh it when you know you are staying on the boss for a good time period. Make sure you are going to have uptime on boss or adds.
- To hit the threshold for the global cooldown cap, Hidden Opportunity builds require 9%~ haste, while Keep it Rolling builds require 19%~. As always make sure to use raidbots to come up with the best stat weights for your character
Roll the Bones
- With the KIR Build, use Roll the Bones on 2 buffs or less and Keep It Rolling if you have 3 buffs or more and Broadside is one of them.
- After Keep it Rolling is active, your buffs are "saved" and cannot be rerolled away. While they are active, use Roll the Bones to try and get extra buffs and extend your tier past 5 stacks. Only do this when your current buffs are at ~39s or less as you can roll the same buffs again.
- Ideally always reroll before your Subterfuge window if your buffs are about to drop, the only time not to is when True Bearing is active as Hidden Opportunity build or Broadside as Keep it Rolling Build.
Pistol Shot
You only want to use this ability when you have an Opportunity proc active, but even so, there are a few rules to follow.
With Hidden Opportunity
- Only use Pistol Shot when
- Ambush is not available from Audacity.
- Subterfuge is not active.
- During your Subterfuge, when you have Broadside active, use Pistol Shot at 1 Combo Point or less, or if you are low on energy and can't use Ambush.
With Keep it Rolling
- If Broadside is active, use Pistol Shot at 1 Combo Point or less or at max stacks of Opportunity.
- If Broadside is not active, use Pistol Shot at 3 Combo Points or less or at max stacks of Opportunity.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Always use Feint on Throw Cinderbrew or Cloak of Shadows.
- Make sure to dodge out of Blazing Belch, a frontal cone of the boss.
- During the intermission at 66% and 33%, use your Grappling Hook to pick up the beer and deliver it.
- Use your Feint on Rowdy Yell during the intermission.
I'pa
- Use your Feint on Spouting Stout.
- You can use your Cloak of Shadows on Burning Fermentation if needed.
Benk Buzzbee
- Make sure to dodge the tank circle.
- Use your Feint on Fluttering Wing and then Shadowstep back on the boss.
Goldie Baronbottom
- Always press Feint during Let It Hail! cast from the boss.
- You can use your Cloak of Shadows on Cindering Wounds if it stacks too high.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Free Samples? from Taste Tester.
- Boiling Flames from Venture Co. Pyromaniac.
- Rejuvenating Honey from Flavor Scientist.
- Failed Batch from Flavor Scientist
- Bee-stial Wrath from Bee Wrangler
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Volatile Keg from Hired Muscle
- Reckless Delivery from Careless Hopgoblin
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Ol' Waxbeard
- Make sure not to stand on the rails.
- Use your Evasion if you get fixated by the adds.
- Instantly swap onto the cart when it spawns.
- If you get targeted by Reckless Charge, try to run the adds over and hit a nearby wall.
Blazikon
- Always make sure to hit a candle with Enkindling Inferno.
- If you get targeted by Wicklighter Barrage, use your Sprint to make sure you do not get hit and try to kite out of melee range.
- Try to be max melee range before the boss casts Extinguishing Gust.
The Candle King
- If you get targetted by Darkflame Pickaxe, hide behind one of the statues.
- Use your Kick on Paranoid Mind.
- Use Cloak of Shadows or Feint when targetted by Throw Darkflame and try to hit as many candles as possible.
Izo, the Grand Splicer
- Use Feint on Eternal Darkness boss cast.
- Use your Kick on Call Darkspawn cast that spawns adds.
- Use Feint or Cloak of Shadows on Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Captain Dailcry
- Break the shield of the add and use your Kick.
- Use your Kick on Battle Cry.
- Make sure to dodge Hurl Spear.
Baron Braunpyke
- Use your Kick on Burning Light.
- Use Feint on Sacrificial Pyre.
Prioress Murrpray
- Break Barrier of Light asap and then use your Kick on it.
- Make sure to look away when the boss casts Blinding Light.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cinderblast from Taener Duelmal.
- Fireball Volley from Risen Mage.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Kyrioss
- Generally you always want to be spread out during this boss.
- When the boss casts Crashing Thunder, just press a Feint and spread out so you don't hit people in your party.
- During Lightning Dash, use your Grappling Hook.
Stormguard Gorren
- Make sure to dodge Crush Reality.
- Try to use cooldowns before or after Dark Gravity, if you have to stay in, use your Cloak of Shadows.
- During Chaotic Corruption, make sure to be close to other people to pass the debuff on.
Voidstone Monstrosity
- Make sure to Tricks of the Trade your tank as soon as the adds spawn. You can skip the Tricks of the Trade on pull.
- Try to hit as many Voidstone Fragments as possible with Null Upheaval.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Void Bolt from Void Ascendant.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Big M.O.M.M.A.
- Interrupt Maximum Distortion from the adds.
- Try to line up your cooldowns with Jumpstart as the boss takes 200% increased damage.
Demolition Duo
- If you get targetted by Barreling Charge, make sure to hit as many barrels at possible. You can save your Sprint for this one.
- Use your Feint to minimize the damage taken from Kinetic Explosive Gel when you are getting dispelled.
Swampface
- Make sure to coordinate with your group as to which side you are dodging towards since you will be linked with Razorchoke Vines.
- Use your Feint during Awaken the Swamp cast from the boss and dodge the Rushing Tide.
Geezle Gigazap
- Use your Feint during Turbo Charge.
- When you get targetted by Leaping Sparks, make sure to guide your Spark towards the water on the floor.
- Use your Feint on Giga Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- Lightning Bolt fromVenture Co. Electrician.
Pre Dungeon Start
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
An Affront of Challengers
- Make sure to dodge Decaying Breath.
- Spread out with Searing Death.
- You can use your Cloak of Shadows on Withering Touch if you lack a dispel.
- Interrupt Necromantic Bolt.
- Use your Feint on Mighty Smash.
Xav the Unfallen
- Make sure of your Grappling Hook while you have the slow up in order to dodge the boss frontal cleaves.
Kul'tharok
- Ideally if you don't need to extend your Adrenaline Rush after your opener, you could save your cooldowns for when the boss gets dragged down.
Gorechop
- Use your Feint on Tenderizing Smash initial hit and then move out of the circle.
Mordretha, the Endless Empress
- Use your Feint on Manifest Death and spread out.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Demoralizing Shout from Ancient Captain.
- Bind Soul from Shackled Soul.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Spirit Frost from Nefarious Darkspeaker.
- Withering Discharge from Blighted Sludge-Spewer.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Tussle Tonks
- A lot to dodge on this platform, watch out and try to keep uptime on the boss.
- If you get targetted by Maximum Thrust, try to hit the closest wall without hitting any party members.
- Make sure not to pop cooldowns when Platinum Plating is on.
DrK.U.-J.0.
- Spread when you get targetted by Air Drop.
- Use your Feint on Explosive Leap
- During the Venting Flames cast, hide behind one of the boxes, and try to keep hitting the boss. As long as you have Hiding Behind Junk you are safe.
Machinist's Garden
- Interrupt Giga-Wallop.
King Mechagon
- Use your Feint when targetted by Mega-Zap and try to stand still.
- You can use your Sprint during the pull from Magneto-Arm to stay on boss.
- Use your Feint during Take Off!.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Boss Tips
Coin-Operated Crowd Pummeler
- Use your Grappling Hook on Static Pulse.
Azerokk
- Use Evasion when you get fixated by an add with Raging Gaze.
- Have dots up on the adds to swap to them quickly once they take extra damage.
- Use your Feint on Resonant Quake.
Rixxa Fluxflame
- Sprint can help with Propellant Blast to stick to the boss. However, make sure you are clearing the stuff on the floor with it.
Mogul Razdunk
- Avoid getting hit by the circle of Homing Missile. If you get the debuff, use your Cloak of Shadows on it.
- Avoid the rockets at all costs as they one shot. The tank should be pre-placing the boss in a safe spot.
- If you get targetted by Drill Smash, make sure to use your Sprint to quickly hit the rockets on the floor.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Transmute: Enemy to Goo Venture Co. Alchemist.
Pre Dungeon Start
Do your usual opener with Adrenaline Rush before Roll the Bones, it goes as such:
- Cast Roll the Bones
- Cast Adrenaline Rush
- Save your Loaded Dice.
- Use Tempered Potion
Then when the key starts, press your Roll the Bones with Loaded Dice active and then use your Adrenaline Rush.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Outlaw Rogue.
- Xal'atath's Bargain: Ascendant
- You can use your Blind with Airborne Irritant talented to gain the buff, but try to wait as much as possible to maximize the potential. Make sure to use on an enemy and not on one of the the orbs.
- Xal'atath's Bargain: Voidbound
- Try to DPS the add down quickly when it spawns as it casts Dark Prayer and buffs nearby mobs. After it dies, you get a 20% crit chance for 20 seconds. This is a great time to use your cooldowns.
- Xal'atath's Bargain: Oblivion -- Soak the orbs
- Simply try to soak as many of them so they don't reach the mobs as they buff them. Everyone gets the stacks of the buff regardless of who soaks them. Stacks up to 10.
- Xal'atath's Bargain: Devour
- You can use your Algari Healing Potion if you drop too low.
- Cloak of Shadows works on the debuff.
- Crimson Vial can be useful to clear the healing absorb.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as an Outlaw Rogue. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Rune-Branded Hood | Crafting |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Spectral Gambler's Bladed Mantle | Rik Reverb / Catalyst |
Cloak | Undercircuit Racing Flag | Vexie and the Geargrinders |
Chest | Spectral Gambler's Vest | Sprocketmonger Lockenstock / Catalyst |
Wrist | Rune-Branded Armbands | Crafting |
Gloves | Spectral Gambler's Gloves | Cauldron of Carnage / Catalyst |
Belt | Hitman's Holster | Mug'Zee |
Legs | Spectral Gambler's Pantaloons | Stix Bunkjunker / Catalyst |
Boots | Spectral Gambler's Cavaliers | Catalyst |
Ring 1 | Ring of Earthen Craftsmanship | Crafted |
Ring 2 | Cyrce's Circlet | Siren Isle |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Geargrinder's Spare Keys | Vexie and the Geargrinders |
Weapon | Gallywix's Iron Thumb | Gallywix |
Weapon | Gallywix's Iron Thumb | Gallywix |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Mekgineer's Mindbending Headgear | Operation: Mechagon |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Fireproof Cinderbee Perch | Cinderbrew Meadery |
Cloak | Trashmaster's Mantle | Operation: Mechagon |
Chest | Seraphic Wraps of the Ordained | Priory of the Sacred Flame |
Wrist | Servo-Arm Bindings | THE MOTHERLODE!! |
Gloves | Shimmering Glimclaws | Darkflame Cleft |
Belt | Brewery Toiler's Waistband | Cinderbrew Meadery |
Legs | Squallrider's Kilt | The Rookery |
Boots | Vanquished Usurper's Footpads | Theater of Pain |
Ring 1 | Wick's Golden Loop | Darkflame Cleft |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Turbo-Drain 5000 | Delves |
Trinket 2 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Weapon | Hyperactive Stormclaw | The Rookery |
Weapon | Hyperactive Stormclaw | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Junkmaestro's Mega Magnet
- Eye of Kezan
- Zee's Thug Hotline
- Turbo-Drain 5000
Embellishments
- Elemental Focusing Lens x 2
- or
- Duskthread Lining x2
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Versatility
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Ironclaw Whetstone
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Sapphire
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Versatile Emerald
- Quick Ruby
- Running a sim is advised for optimal stats.
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Cursed Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Cursed Versatility Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
Weapon | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing an Outlaw Rogue in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- You can also re-stealth and get Subterfuge during trash, but not during boss fights.
- Brawn -- Tauren
- Similar to Dwarf in terms of DPS, but you don't get to have Stoneform.
- Blood Fury -- Orc
- Strong racial for damage that scales with level, thus being competitive right now.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Combat Analysis -- Mechagnome
- Fairly strong passive trait that scales with level, hence why it's so strong now
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Outlaw Rogue.
Macros
Discover recommended macros for Outlaw Rogues during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Sets a market when you mouseover a mob. This is great for letting you teammates know what you are planning on using your Kick on
/focus [@mouseover][]
/run SetRaidTarget("mouseover",6)
Shadowstep on your mouseover target
#showtooltip Shadowstep
/cast [@mouseover] Shadowstep
Mouseover Kick if you prefer that over focus target
#showtooltip Kick
/cast [target=mouseover] Kick
Grappling Hook on Cursor
#showtooltip Grappling Hook
/cast [@cursor] Grappling Hook
Shadowstep Kick on your focus mob. This macro is used as a "ranged" Kick
/cleartarget
/cast [@focus] Shadowstep
/cast [@focus] Kick
/targetlasttarget
Kick your focus target
#Showtooltip Kick
/cast [target=focus] Kick
Cast Gouge on your focus
#showtooltipGouge
/cast [target=focus] Gouge
Focus Kidney Shot for extra CC
#showtooltip Kidney Shot
/cast [@focus] Kidney Shot
Focus Cheap Shot
#showtooltip Cheap Shot
/cast [@focus] Cheap Shot
On this macro you can replace the names with the tanks in your group to make using Tricks of the Trade much easier
#showtooltip Tricks of the Trade
/cast [@Meeresdh] Tricks of the Trade
/cast [@Meeresmana] Tricks of the Trade
/cast [@Méèrès] Tricks of the Trade
Alternative Tricks of the Trade macro that requires https://wago.io/8xGN251mS/ to work
#showtooltip Tricks of the Trade
/click AutoTankMisdirect leftbutton 1
/click AutoTankMisdirect
Addons
Below, you see a screenshot of the author's User Interface for their Outlaw Rogue, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
All public Echo Raid WeakAuras are available to download in-game through Echo Raid Tools.
Changes this Patch
- Rupture damage increased by 6%.
- Blind and Gouge now break on a damage threshold instead of breaking on damage.
- Hero Talents
- Trickster
- Unseen Blade damage increased by 15%.
- Surprising Strikes critical damage bonus increased to 50% (was 25%).
- Thousand Cuts chance to reset Unseen Blade has been increased slightly.
- Coup de Grace now requires its target to be in melee range, and so no longer has a dash component when activated outside of regular melee range.
- Outlaw
- All damage increased by 6%.
- Sleight of Hand’s bonus now also affects Roll the Bones’ chance to roll 5 combat enhancements (was only increased chance to roll 2 combat enhancements).
- Sleight of Hand’s bonus chance for Roll the Bones to roll additional combat enhancements reduced to 12% (was 15%).
- Sleight of Hand now grants 16% increased chance to roll 2 or more matches (was 12%).
- Developers' notes: These bonuses are now weighted for each potential outcome to grant an appropriate total bonus: Each bonus increases the chance to roll a 2-buff by 12% and chance to roll a 5-buff by 4%, combining to the total 16% chance to roll 2 or more.
- Sleight of Hand now grants 20% increased chance of granting additional matches (was 16%).
- Roll the Bones’ base chance to roll a 5-buff increased to 2% (was 1%).
- Precise Cuts now increases Blade Flurry damage by 5% per missing target below its max (was 4%).
- Trickster
- Nimble Flurry now increases Blade Flurry damage by 25% (was 20%)
FAQ
A: One of the most common mistakes as an Outlaw Rogue is simply not pressing globals as soon as possible. Outlaw is a very high APM spec, and due to abilities like Restless Blades and True Bearing, simply having uptime and using abilities is important. Building muscle memory with the spec, either by playing a lot of Mythic+, or hitting the dummy fixes that.
Credits
Written By: Perfecto
Reviewed By: Kush