Vengeance Demon Hunter Mythic+ Guide

11.0.5 - The War Within

Last Updated:November 30, 2024|Changelog|FAQ

Welcome to the Vengeance Demon Hunter Mythic+ guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.0.5 - The War Within
Vengeance Demon Hunter
Vengeance Demon HunterMythic+
Single-Target
Strong
AoE
Strong
Utility
Strong
Survivability
Excellent
Mobility
Excellent
Vengeance Demon Hunter Mythic+ BIS

Hero Talents

Patch 11.0.5 - The War Within
Vengeance Demon Hunter
  • For average Mythic+ I'd normally recommend Fel-Scarred, since it is very easy to play and has a low skill ceiling. However, for higher level keys Aldrachi Reaver is much stronger as it gives an insane amount of healing, damage reduction, and damage. Additionally, Incorruptible Spirits interaction with Versatility, as well as the amount of Soul Fragments you consume make you almost immortal in its current state.
Aldrachi Reaver
Fel-Scarred
  • Consuming 20 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
    • This enhances your next Shear / Fracture and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
    • Quite simply casting Shear / Fracture > Soul Cleave is the priority of empowerments after using Reaver's Glaive.
  • The second enhanced ability from using Reaver's Glaive shatters an additional Soul Fragment through Aldrachi Tactics, this allows you to get Reaver's Glaive back faster by consuming more Soul Fragment.
  • Reaver's Mark is a debuff that causes the target to take 7% increased damage for 20 seconds from an enhanced Shear / Fracture from Reaver's Glaive.
    • If cast after Soul Cleave, Reaver's Mark is increased to 14%.
    • Reaver's Mark also stacks and can be increased from 7% to 14% by doing a second set of empowerments starting with Shear / Fracture > Soul Cleave.
    • Additionally while Reaver's Mark is up, Wounded Quarry gives your melee attacks additional damage and has a chance to shatter a Soul Fragment.
  • Unhindered Assault gives Vengeful Retreat a way of generating Fury as it resets the cooldown of Felblade.
  • Incorruptible Spirit is extremely strong as it allows you to have incredible amounts of absorbs because you how many Soul Fragment you currently consume.
  • Thrill of the Fight is a passive buff you get from consuming both enhancements from Reaver's Glaive that gives 15% increased attack speed for 20 seconds, as well as a 20% damage and healing increase for 10 seconds. The only important thing to note is that Wounded Quarry benefits a lot in Soul Fragment from Thrill of the Fight.
  • Metamorphosis becomes a huge DPS cooldown with Fel-Scarred due to Demonsurge and all of the abilities that are empowered because of it.
  • While Metamorphosis is active Soul Cleave and Spirit Bomb become empowered. Additionally, with Demonic Intensity, Fel Devastation, Immolation Aura and Sigil of Flame also become empowered dealing more damage.
    • After casting Metamorphosis or Demonic through Fel Devastation, the first cast of each empowered ability creates an explosion of Fel energy that does damage around you to nearby enemies.
    • Due to Demonic Intensity this damage is increased by 10% for each time you use an empowered ability while Metamorphosis is active.
  • Casting Metamorphosis and Fel Devastation off cooldown almost becomes very important as all the empowered abilities do a lot of damage, especially Sigil of Flame in AoE.
    • When you activate Metamorphosis, the cooldowns of Fel Devastation and Sigil of Flame are reset.
  • Sigil of Flame applies Student of Suffering which gives you a decent chunk of Mastery and grants 5 Fury every 2 seconds for 8 seconds. Keep this buff up as much as possible as it grants a good amount of damage, especially in AoE.
  • Wave of Debilitation is a good option for Mythic+ as it allows for kiting opportunities after Chaos Nova ends as well as a small survivability gain as it decreases cast speed by 15% for 5 seconds after the stun fades.

Talents

Patch 11.0.5 - The War Within
Vengeance Demon Hunter
High Keys Soulcrush Aldrachi Reaver
High Keys Last Resort Aldrachi Reaver
Low Keys Fel-Scarred
Vengeance Demon Hunter Mythic+ High Keys Soulcrush Build

When to use this spec

This is The Mythic+ High Keys Soulcrush build for dungeons that have very difficult bosses. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Soulcrush
    • Gives multiple applications of Frailty and makes Soul Cleave apply Frailty.
  • Feed the Demon
    • Increase the uptime of Demon Spikes through consuming Soul Fragments.
  • Burning Alive
    • Allows your Fiery Brand to spread in AoE, giving you a massive damage reduction on multiple targets.
  • Calcified Spikes
    • Demon Spikes fading grants you a small passive damage reduction that decays over time.
  • Frailty
    • A debuff that makes you heal for 10% of the damage done. This works exactly like Leech.
  • Void Reaver
    • Frailty gives 4% Damage Reduction per stack.
  • Charred Flesh
    • Gives Fiery Brand a lot higher uptime, making it very strong. Also extends Sigil of Flame.
  • Fel Devastation
    • A big damage frontal cone ability that also heals you.
  • Sigil of Silence
    • AoE silence in an 8 yard radius.
  • Illuminated Sigils
    • Allows you to have nearly 100% uptime on Sigil of Flame which gives you a massive survivability boost.
  • Spirit Bomb
    • Your main Soul Fragment spender, especially in AoE. It does very high damage and can consume up to 5 Soul Fragments.
    • Applies Frailty.
  • Darkglare Boon
    • Reduces the cooldown of Fel Devastation and refunds some Fury after the cast is finished. This makes it a defensive you can frequently rely on.
  • Painbringer
    • Gives you a notable amount of damage reduction when spending Soul Fragments and is especially strong in AoE because you generate more Soul Fragments than normal thanks to Fallout.
  • Fallout
    • This scales with the number of targets hit. Additonally, Fallout caps at 5 Soul Fragments.

Class Tree

  • Rush of Chaos
    • Reduces the cooldown off your Metamorphosis which makes this defensive ability available more frequently.
  • Darkness
    • Strong group defensive that gives everyone within 8 yards a 15% chance to avoid damage.
  • Demonic
    • Turns Fel Devastation into a very strong Defensive cooldown as it gives you Metamorphosis.
  • Soul Rending
    • A 2 point node that gives 5% Leech per point and 5% additional Leech when Metamorphosis is active.
  • Felblade
    • This 0.5 second GCD spell generates 40 Fury and has a chance to reset its' cooldown from Shear or Fracture.
  • Chaos Nova
    • A very potent 45 second AoE stun.
  • Sigil of Misery
    • Your AoE disorientation that CC's mobs for 15 seconds.
    • Also acts as a stop, or interrupt by canceling a mob's cast.
  • Sigil of Spite
    • Damaging Sigil that generates 3 Soul Fragments and does a moderate amount of damage. This enables you to generate threat quicker and use more Spirit Bombs.

Hero Talents

  • Unhindered Assault
    • Gives more Fury generation by resetting Felblade.
  • Incorruptible Spirit
    • Huge amount of absorbs through consuming Soul Fragments.
  • Keen Engagement
    • Reaver's Glaive gives 20 Fury each time it is used, which gives a nice resource gain.
Vengeance Demon Hunter Mythic+ High Keys Last Resort Build

When to use this spec

This is The Mythic+ High Keys Last Resort build for dungeons where trash mobs are scary. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Last Resort
      • A cheat Death ability that gives you Metamorphosis when it procs. Has an 8 minute cooldown.
    • Down in Flames
      • Makes Fiery Brand a 45 second cooldown instead of 1 minute and gives it an additional charge. Damage reduction uptime from Fiery Brand becomes a lot higher with this, allowing you to cycle defensives more easily.
    • Sigil of Chains
      • Very useful to grip and slow enemies together, allowing for mobs to either be killed easily or slowed and kited.
  • Removed
    • Soulcrush
    • Vulnerability
    • Illuminated Sigils
Vengeance Demon Hunter Mythic+ Low Keys Fel-Scarred Build

When to use this spec

This loadout is for Low Keys, or speed keys, such as MDI. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Ascending Flame
      • A small DPS increase as it increases the initial damage of Sigil of Flame by 50%.
    • Soul Furnace
      • This roughly equates to a 5% DPS increase.
  • Removed
    • Painbringer
    • Feed the Demon

Class Tree

  • Added
    • Collective Anguish
      • As of patch 11.0, this gives more damage than Sigil of Spite, since you cannot have two Sigil of Spite from Illuminated Sigils.
  • Removed
    • Sigil of Spite
    • Darkness
    • Demon Muzzle

Hero Talents

  • Wave of Debilitation
    • Chaos Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 seconds after the stun fades.
  • Improved Soul Rending
    • Leech granted by Soul Rending is increased by 2% and an additional 2% is granted while Metamorphosis is active.
  • Student of Suffering
    • Sigil of Flame applies Student of Suffering which gives 12% Mastery and grants 5 Fury every 2 seconds, for 8 seconds.

Rotation

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Tier Set

  • 2-Set: Soul Cleave deals 15% increased damage and has 35% chance to shatter Soul Fragments from a target it hits.
  • 4-Set: Consuming a Soul Fragments increases the damage and healing of your next Fel Devastation by 2%, up to 30%.

The new Set synergizes very well with Aldrachi Reaver as it allows you to get Art of the Glaive very quickly since you generate and spend more Soul Fragments. However, the Set is also very nice as Fel-Scarred as it also buffs Fel Desolation damage and healing. Moreover, you have more Fel Devastation casts, because of resets from Demonic Intensity to make use of the 4-Set.

Single Target

Aldrachi Reaver
Fel-Scarred

Opener

Vengeance Demon Hunter Aldrachi Reaver Single Target in Mythic+

Priority List

On Single Target, your goal is to generate as many Soul Fragments as possible so that you can cast Reaver's Glaive as often as possible. Aldrachi Reaver generates a lot more Soul Fragments than Fel-Scarred and allows you to cast Spirit Bomb more often with 5 Soul Fragments. Remember that it is better to waste Fury than to lose potential charges of Fracture. Also always cast Fracture into Soul Cleave after casting Reaver's Glaive. You want to press spells almost off cooldown and not let anything be wasted.

  1. Cast The Hunt off cooldown to trigger Art of the Glaive.
  2. Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
  3. Cast Fracture as the first enhanced ability of Reaver's Glaive always.
  4. Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
  5. Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
  6. Cast Spirit Bomb with 4-5 souls as often as possible.
  7. Cast Sigil of Flame off cooldown.
  8. Cast Immolation Aura off cooldown.
  9. Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
  10. Cast Fel Devastation off cooldown.
  11. Cast Sigil of Spite if talented.
  12. Cast Soul Cleave as much as possible.
  13. Cast Felblade if you don't cap Fury.
  14. Cast Fracture if you don't cap Soul Fragment or Fury.
  15. Cast Throw Glaive as a filler or if you're far away from the target.

Opener

Vengeance Demon Hunter Fel-Scarred Single Target in Mythic+

Priority List

On Single Target, your goal as Fel-Scarred is to cast Fel Devastation and Metamorphosis as much as possible in order to utilize Demonsurge damage. You want to press spells almost off cooldown and not let anything be wasted.

  1. Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
  2. Cast Sigil of Flame off cooldown.
  3. Cast Immolation Aura off cooldown.
  4. Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
  5. Cast Spirit Burst for Demonsurge ramping damage.
  6. Cast Soul Sunder for Demonsurge ramping damage.
  7. Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
  8. Cast Sigil of Doom off cooldown.
  9. Cast Fel Desolation off cooldown.
  10. Cast Consuming Fire off cooldown.
  11. Cast The Hunt.
  12. Cast Sigil of Spite if talented.
  13. Cast Spirit Bomb with 5 souls during Fiery Brand.
  14. Cast Fracture if you don't cap Soul Fragment or Fury.
  15. Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
  16. Cast Soul Cleave as much as possible.
  17. Cast Felblade if you don't cap Fury.
  18. Cast Throw Glaive as a filler or if you're far away from the target.

AoE

Aldrachi Reaver
Fel-Scarred

Opener

Vengeance Demon Hunter Aldrachi Reaver AoE in Mythic+

The Opener for Aldrachi Reaver stays the same for single target and AoE currently but the priority changes.

Priority List

When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.

  1. Cast The Hunt off cooldown to trigger Art of the Glaive.
  2. Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
  3. Cast Fracture as the first enhanced ability of Reaver's Glaive always.
  4. Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
  5. Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
  6. Cast Spirit Bomb with 4-5 souls as often as possible.
  7. Cast Sigil of Flame off cooldown.
  8. Cast Immolation Aura off cooldown.
  9. Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
  10. Cast Fel Devastation off cooldown.
  11. Cast Sigil of Spite if talented.
  12. Cast Soul Cleave as much as possible.
  13. Cast Felblade if you don't cap Fury.
  14. Cast Fracture if you don't cap Soul Fragment or Fury.
  15. Cast Throw Glaive as a filler or if you're far away from the target.

Opener

Vengeance Demon Hunter Fel-Scarred AoE in Mythic+

The Opener for Fel-Scarred largely stays the same from Single Target, except for using Sigil of Doom a bit later in the opener to make use of Student of Suffering in AoE, which gives a lot of damage. Furthermore, Sigil of Doom hits like an absolute truck in AoE, so you want to use this ability carefully, to maximise damage.

Priority List

When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.

  1. Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
  2. Cast Sigil of Flame off cooldown.
  3. Cast Immolation Aura off cooldown.
  4. Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
  5. Cast Spirit Burst for Demonsurge ramping damage.
  6. Cast Soul Sunder for Demonsurge ramping damage.
  7. Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
  8. Cast Sigil of Doom off cooldown. However, space out for Student of Suffering buff uptime.
  9. Cast Fel Desolation off cooldown.
  10. Cast Consuming Fire off cooldown.
  11. Cast The Hunt.
  12. Cast Sigil of Spite if talented.
  13. Cast Spirit Bomb with 5 souls as often as possible.
  14. Cast Fracture if you don't cap Soul Fragment or Fury.
  15. Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
  16. Cast Soul Cleave as much as possible.
  17. Cast Felblade if you don't cap Fury.
  18. Cast Throw Glaive as a filler or if you're far away from the target.

Defensive Cooldowns

  • Metamorphosis
    • Metamorphosis is your biggest defensive cooldown and you should learn to plan around Metamorphosis usage to have a smoother time mitigating incoming damage. With 2 points in Rush of Chaos, Metamorphosis can become a 2 minute cooldown making it usable considerably more often.
  • Fiery Brand
    • Fiery Brand debuffs the enemy to deal 40% reduced damage to you and is one of your most frequent defensive and offensive cooldowns. Normally, you want to use this spell on cooldown as it does very high damage, and can buff your other fire damage spells with Fiery Demise. However, hold this spell if there is a tank buster or mechanic that does a lot of damage and you need to save extra defensives to survive. With talents, it can be extended through Charred Flesh to last even longer than usual and have an additional charge as well as a shorter cooldown with Down in Flames.
  • Fel Devastation
    • Demonic allows for this spell to become exceptionally strong since it gives Metamorphosis which is Vengeance Demon Hunter's strongest defensive cooldown. You want to use this spell almost off cooldown and plan your other defensives around it. You should hold Fel Devastation if there is a tank buster coming.
  • Sigil of Flame
    • With Illuminated Sigils talented, Sigil of Flame becomes an important defensive cooldown. The 15% increased parry is very significant and is worth tracking Sigil of Flame debuff to make sure you know when it falls off.
  • Darkness
    • Darkness lasts 8 seconds and causes all damage you or an ally take while inside the darkness to have a 15% chance (30% in M+) of being negated completely. This is not great versus large single hits, but is good for lots of little hits, such as melee attacks. If you're not saving it for something in particular, you should go ahead and use it almost on cooldown because of the defensive benefits.

Offensive Cooldowns

  • Sigil of Spite
    • Sigil of Spite deals a moderate amount of damage and generates 3 Soul Fragment, allowing you to cast Spirit Bomb more frequently. Use on cooldown with ideally at least 3 stacks of Frailty.
  • The Hunt
    • A huge charge from 50 yards away, does big chaos damage and roots the target in place, applying a DoT that does additional chaos damage over 6 seconds up to 5 targets that were caught in the path of the charge. For maximum damage, you want to use this on cooldown with ideally at least 3 stacks of Frailty.
    • With Aldrachi Reaver this ability becomes very strong, as it procs Reaver's Glaive granting a very large damage bonus, as well as Soul Fragment generation.
  • Metamorphosis
    • While you are in Metamorphosis during AoE, you want to Spirit Bomb at 3+ Soul Fragments instead of 4+. This is because every Fracture cast while you are in Metamorphosis gives you 3 Soul Fragments. Therefore, this allows you to:
      1. Fracture.
      2. Spirit Bomb.
      3. Fracture.
      4. Spirit Bomb.
    • This makes Fracture an incredibly high priority during Metamorphosis.
    • With Fel-Scarred, Metamorphosis becomes an insane DPS cooldown as it enhances many abilities and increases the base amount of damage the enhanced abilities do by a substantial amount.
      • Moreover, it gives Demonsurge damage that does large AoE damage around you, that also ramps in damage, increasing with each empowered ability cast.

Deep Dive

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Sigils

  • Sigils are Demon Hunter specific abilities that are placed on the ground and then have a delay of 2 seconds before having an effect within an 8-yard radius.
    • Talenting into Quickened Sigils brings that delay down to 1 second.
    • They generate 1 Soul Fragment with Soul Sigils.
    • Demon Muzzle gives a small amount of Magic damage reduction.
    • Chains of Anger increases the duration of your sigils by 2 seconds and their radius by 2 yards.
    • Cycle of Binding grants you a 2-second cooldown reduction on all sigils when any sigil hits an enemy.
    • Illuminated Sigils grants 1 extra charge to Sigil of Flame.
    • Both Demon Muzzle and Cycle of Binding require you to affect a target with your Sigil. Therefore; Sigil of Silence, Sigil of Chains and Sigil of Misery used on a boss don't give you the benefits.

Cycling defensives on Vengeance Demon Hunter

  • Vengeance Demon Hunter's active mitigation Demon Spikes has very low uptime, meaning that as Vengeance Demon Hunter you need to fill in the gaps with your other defensive cooldowns.
    • Metamorphosis, Demonic, Fiery Brand and Illuminated Sigils (if talented) are the main defensives used for this.
  • An example of this is to Fel Devastation when Demon Spikes is about to end and then waiting with your next Demon Spikes for when Metamorphosis has ended.
  • For cycling defensives, while Demon Spikes is our most available active defensive, players should be trying to maximize the uptime of Metamorphosis > Fiery Brand > Demon Spikes in that order.
    • This does mean that you end up overlapping and layering Demon Spikes with other defensives. The main goal is to make sure that you're not capping Demon Spikes charges either.
  • This type of gameplay sets Vengeance Demon Hunter apart from other tanks since it needs to be done frequently in high-level content as taking damage with no defensive cooldown can spell disaster.

Frailty management

  • Frailty is important to think about when managing DPS burst windows with The Hunt and Sigil of Spite.
    • Your goal is to have as many stacks as possible by using Soul Cleave a lot, which through Soulcrush gives Frailty.
  • Another important thing to note is that because of the talent Void Reaver, Frailty stacks are important to track because of the added damage reduction. This can be especially important for min-maxing defensive usage as with high Frailty stacks, you can forego other defensives or have fewer than normal.
  • Remember that with Soulcrush, Frailty from all sources stacks and Soul Cleave applies an additional stack of Frailty to your primary target.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Dungeons

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

← Scroll for more Bosses

Ara-Kara, City of Echoes
City of Threads
The Stonevault
The Dawnbreaker
Mists of Tirna Scithe
The Necrotic Wake
Siege of Boralus
Grim Batol
Vengeance Demon Hunter Mythic+ Ara-Kara, City of Echoes

Build

High Keys Soulcrush Aldrachi Reaver in this dungeon, since the first boss can potentially be quite scary and Soulcrush can help survive.

Boss Tips

Avanoxx

  • Alerting Shrill does a good amount of AoE damage and summons 4 eggs stacked in a corner of the room. These eggs hatch into Starved Crawler, who then cast Hunger and fixate on the other players in your group.
    • Your goal is to keep the boss away from them because if Avanoxx gets close she eats them and gets a stack of Insatiable per Crawler eaten.
      • The boss receiving any stack of Insatiable likely results in a wipe.
  • Gossamer Onslaught spawns Vile Webbing under every player while being cast so stacking up with your group or melee friend is recommended to conserve space.
  • Voracious Bite is the tank mechanic, hitting you for 3 strikes back to back inflicting a 50% damage taken increase per stack which ends up being a 150% damage taken increase for the following melee swings.
    • Rotate Fiery Brand and Fel Devastation in order to mitigate effectively.
    • Keep as much Frailty as possible for DR from Void Reaver.

Anub'zekt

  • Impale is aimed at you while tanking the boss, resulting in a huge frontal cone that you can aim. You don't need to tank this mechanic but you need to aim it away from the team as best as possible.
  • Burrow Charge
    • The boss targets a player in your group and proceeds to go underground and charge that player, immediately afterwards he casts Impale so make sure to aim that frontal well.
  • Infestation spawns a Ceaseless Swarm, just don't stand in it.
  • During Eye of the Swarm the boss creates a zone in front of the boss that is a "safe space". It moves together with the bosses' facing, so you are responsible for moving the zone around.
    • Impale is being cast during the phase making the "safe zone" even smaller. Make sure you aim it at either side of the safe zone and not in the middle.
  • Throughout the fight Bloodstained Webmage spawn casting Silken Restraints at someone random during the fight.
    • Make sure to drag the boss close to them to cleave them down.

Ki'katal the Harvester

  • Cosmic Singularity requires you to stand in Grasping Blood while the cast is finishing.
    • Outplay this mechanic with Infernal Strike but make sure you do not stand under the boss. Otherwise, you get the Faded debuff.
  • Cultivated Poisons does a lot of damage to you while also shooting out waves to dodge when it expires.
    • Use Fiery Brand or Metamorphosis to tank this debuff.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Trilling Attendant - Resonant Barrage
    • Ixin - Horrifying Shrill
    • Bloodstained Webmage - Revolting Volley
    • Blood Overseer - Venom Volley
  • Pay extra attention to these casts:
    • Sentry Stagshell - Alarm Shrill
      • A really long cast that needs to get disrupted.
    • Nerubian Hauler and Hulking Bloodguard - Massive Slam
      • A short stun that ramps in damage done per cast.
Vengeance Demon Hunter Mythic+ City of Threads

Build

High Keys Soulcrush Aldrachi Reaver in this dungeon, since bosses are quite scary.

Boss Tips

Orator Krix'vizk

  • Chains of Oppression creates a circle around the boss preventing anyone from moving more than 10 yards away from the boss. You are responsible for dragging the boss and the team around so keep that in mind.
  • Subjugate is a big magical tank hit that reduces your movement speed by 30% for 10 seconds after being hit.
    • Pre-use Fiery Brand or Fel Devastation to mitigate the damage and then use Vengeful Retreat to get rid of the Movement speed effect.
  • Terrorize is not a tank frontal so you can dodge it when it happens.
  • Shadows of Doubt creates balls to dodge when dispelled, make sure to dodge these.
  • Vociferous Indoctrination is a big group AoE mechanic that creates Lingering Influence after being cast.
    • Move the boss quickly after this cast is finished to guarantee no one stands in the pool on the ground afterwards.

Fangs of the Queen

  • The first tank mechanic, Shade Slash from Nx, deals damage to you and leaves behind an echo of the boss. You want to move the boss out of this echo as Duskbringer creates a big circle AoE around the boss and any echo left behind.
  • Synergic Step happens at 100 Energy. The 2 bosses jump away and swap their ability sets.
  • After Vx becomes the attacker, the other tank mechanic Rime Dagger activates. It does a bigger hit to you and applies Freezing Blood which makes stacking together with your group mandatory to remove this debuff.
    • Rotate Fiery Brand or Fel Devastation to mitigate the damage.

The Coaglamation

  • Viscous Darkness summons orbs around the room that need to be soaked before they touch the boss.
    • Corrupted Coating get applied by soaking a orb.
  • Oozing Smash is a magic tank hit which slows you afterwards.
    • Use Vengeful Retreat to get rid of the slow.
  • Blood Surge
    • Position the Boss at the edge of the room to maximize the amount of usable space as Blood Surge creates a pool under the boss.

Izo, the Grand Splicer

  • Shifting Anomalies shoots 3 orbs towards players for this mechanic. Make sure to keep the boss together with the whole group and dodge as a group when needed.
  • Splice
  • Tremor Slam
    • This mechanic requires you to run out of melee and be ready to pick up aggro on the Ravenous Scarab spawning afterwards.
  • Umbral Weave
    • Applies webs to all players in the group, rooting them unless destroyed. As with Shifting Anomalies, keep the boss close to your group.
  • Process of Elimination
    • This mechanic creates a big circle around you that can not hit anyone but yourself. Step away from the team to not hit them while tanking this mechanic.
    • Use Fel Devastation on everyone while you are outside.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Sureki Silkbinder - Silk Binding
    • Herald of Ansurek - Twist Thoughts
    • Covert Webmancer - Mending Web
  • Pay extra attention to these casts:
    • Eye of the Queen - Void Rush
    • Royal Venomshell - Venomous Spray
Vengeance Demon Hunter Mythic+ The Stonevault

Build

High Keys Last Resort Aldrachi Reaver in this dungeon since the trash is very scary. However, there are also some hard bosses so beware.

Boss Tips

E.D.N.A.

  • Seismic Smash does massive physical damage to you and is very dangerous.
    • Seismic Reverberation is applied after tanking the hit.
    • This debuff is a magic dot that can be dispelled.
      • When dispelled you gain Stone Shield.
      • The goal is to tank the first Seismic Smash and get dispelled to receive Stone Shield for the following one.
    • Rotate Fel Devastation and Fiery Brand.
    • Make sure to utilize Darkness when possible for this boss as he does large group damage.
  • Volatile Spike spawns spikes under 3 random players. For this stack up with your group.
  • Refracting Beam targets random players which can then clear the Volatile Spikes.
    • Position the boss in a line towards the spikes to make clearing easy.

Skarmorak

  • Crystalline Smash summons 3 Crystal Shards around the room.
    • Rotate Fel Devastation and Fiery Brand to mitigate the damage.
    • Move the boss from Crystal Shard to Crystal Shard and kill them one after another while letting the Crystalline Eruption debuff fall off between kills.
  • Unstable Crash summons Unstable Energy per player.
    • Don't soak these as a tank, leave them for your DPS and Healer.

Master Machinists Brokk and Dorlita

  • Activate Ventilation
    • Creates flame pools on the ground. Check early for a safe space for Scrap Song.
  • Molten Metal
    • Help interrupt this mechanic.
  • Scrap Song
    • Move the boss to the side of the room to avoid the cube in the middle of the room.
  • Blazing Crescendo
    • Similar to Scrap Song, position the boss at one of the tips of the cube to avoid the lava waves.
  • Igneous Hammer
    • Deals high magic damage. Rotate Fel Devastation and Fiery Brand to mitigate the damage.

Void Speaker Eirich

  • Void Corruption
    • Applies a debuff to you that you need to clear with Void Rift.
  • Entropic Reckoning
    • Drop a zone when the cast is finished so be sure to place your circle at the edge of the room.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Ghastly Voidsoul - Howling Fear
    • Void Bound Howler - Piercing Wail
  • Pay extra attention to these casts:
    • Void Bound Despoiler - Void Storm
    • Forge Loader - Molten Mortar
    • Rock Smasher - Smash Rock
    • Cursedforge Honor Guard - Shield Stampede
  • Cursedforge Stoneshaper - Earth Burst Totem
    • Earth Burst Totem casts Earth Burst which needs to be killed before it goes off.
Vengeance Demon Hunter Mythic+ The Dawnbreaker

Build

High Keys Last Resort Aldrachi Reaver in this dungeon, but either build is fine here.

Boss Tips

Speaker Shadowcrown

  • Darkness Comes
    • When flying out and coming back be ready to interrupt Shadow Bolt.
  • Obsidian Beam
    • This mechanic's initial hit always hits you as a tank.
    • It deals a lot of damage so make sure you rotate Fel Devastation and Fiery Brand.
  • Collapsing Night
    • Targets 2 ranged players if available and spawns void zones under them.
    • Tank the boss towards the edge of the platform and rotate whenever this happens to min-max the room.

Anub'ikkaj

  • Dark Orb
    • Tank the boss in an open space so the orb can be aimed as far away as possible.
  • Terrifying Slam
    • Find a corner to stand against so the knock up is prevented as much as possible.
    • Use Infernal Strike instantly to cancel the knock up.
  • Animate Shadows
    • Spawns Animate Shadows that cast Congealed Darkness.
    • Be ready to pick up aggro and interrupt them with Sigil of Silence.

Rasha'nan

  • Not really much with this boss as its mechanics mostly affect the other members of the group.
  • Acidic Eruption
    • Interrupt this after flying to the boss to start stage 2.
  • Tacky Burst
    • This prevents you from moving away from the boss. Make sure you always stick to the boss and never leave melee.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Nightfall Shadowmage - Ensnaring Shadows
    • Nightfall Commander - Abyssal Howl
    • Nightfall Darkcaster - Tormenting Beam
  • Pay extra attention to these casts:
    • Anub'ikkaj and Ixkreten the Unbreakable - Terrifying Slam
    • Nightfall Dark Architect - Usher Reinforcements
    • Anub'ikkaj and Deathscreamer Iken'tak - Dark Orb
    • Anub'ikkaj and Ascendant Vis'coxria - Shadowy Decay
Vengeance Demon Hunter Mythic+ Mists of Tirna Scithe

Build

High Keys Last Resort Aldrachi Reaver in this dungeon since the trash is quite hard.

Boss Tips

Ingra Maloch

  • Spirit Bolt
    • Interrupt this cast whenever possible.
  • Repulsive Visage
    • Be careful as this fears you, so make sure you position yourself well and move back to the boss quickly.
  • Embrace Darkness
    • Forces you to hit Droman Oulfarran.
  • Bewildering Pollen
    • This frontal is aimed at you so don't aim it at the ranged team.
  • Droman's Wrath
    • Save a Fiery Brand charge and Reaver's Glaive if possible for this phase to do big damage.

Mistcaller

  • Patty Cake
    • This cast is solely for you and needs to be interrupted by you.
  • Freeze Tag
    • Summons Illusionary Vulpin fixating Freeze Tag Fixation on a player.
    • Use Imprison to cc it or slow it down by stunning with Chaos Nova.

Tred'ova

  • Consumption
    • Interrupt this after breaking the shield on the boss.
  • Accelerated Incubation
    • Summons Gormling Larva, make sure to pick them up and bring them under the boss for cleave damage.
    • Marked Prey makes them fixate on a player so support them with Chaos Nova and Sigil of Chains.
  • Mind Link
    • Leap out with Infernal Strike fast to get rid of this mechanic.
  • Coalescing Poison
    • This creates a big circle around to boss while sucking you in. Run against it to not die.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Drust Harvester - Harvest Essence
    • Spinemaw Staghorn - Stimulate Resistance
  • Pay extra attention to these casts:
    • Drust Spiteclaw - Dying Breath
      • This debuffs enemies as well as players.
    • Tirnenn Villager - Overgrowth
    • Drust Boughbreaker - Furious Thrashing
      • Triggers at 50% HP of the Drust Boughbreaker.
    • Mistveil Defender - Mist Ward
      • Big zone to move the enemies out of.
    • Mistveil Stalker - Mistveil Bite
    • Mistveil Stinger - Anima Injection
    • Spinemaw Staghorn - Acid Nova
Vengeance Demon Hunter Mythic+ The Necrotic Wake

Build

High Keys Last Resort Aldrachi Reaver in this dungeon, but either build is fine here.

Boss Tips

Blightbone

  • Heaving Retch
    • Spawns Carrion Worm, utilize your slows while killing these.
  • Fetid Gas
    • Position the boss close to other pools to maximize room usage as Fetid Gas creates a pool under the boss.
  • Crunch
    • Physical tank hit.

Amarth, The Harvester

  • Land of the Dead
    • Move the boss close to the Reanimated Crosbowman while interrupting the Reanimated Mage.
    • Use Sigil of Chains] to get any far away adds closer to each other.
  • Unholy Frenzy
    • If your group can't purge this Enrage effect, watch your health since the boss starts doing a lot more damage.
  • Necrotic Bolt
    • Interrupt this as much as possible.

Surgeon Stitchflesh

  • Awaken Creation
    • Always make sure to pick up Stitchflesh's Creation. They spawn in one of the back corners of the room looking at the boss.
    • Position the Stitchflesh's Creation in the middle of the room to make aiming Meat Hook easy.
  • Sever Flesh
    • Physical tank hit.
  • Escape
    • After this is cast position Stitchflesh's Creation in the middle.

Nalthor the Rimebinder

  • Comet Storm
    • Stack up with your melees to dodge this mechanic together.
  • Icy Shard
    • This tank hit is being cast at you all the time and does high physical damage to you.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Corpse Harvester - Drain Fluids
    • Stitched Vanguard - Meat Shield
    • Skeletal Marauder - Rasping Scream
    • Corpse Collector - Goresplatter
  • Pay extra attention to these casts:
    • Zolramus Necromancer - Grim Fate
    • Skeletal Marauder - Gruesome Cleave
      • Fast frontal cast.
    • Flesh Crafter - Throw Cleaver
      • This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
        • Help with this by positioning the mobs in front of the Flesh Crafter.
    • Loyal Creation - Spine Crush
      • A big circle cast that can't be disrupted as it recasts until the cast is finished once.
Vengeance Demon Hunter Mythic+ Siege of Boralus

Build

High Keys Last Resort Aldrachi Reaver in this dungeon as its sort of middle of the pack in terms of damage and Last Resort is nice for general safety.

Boss Tips

Chopper Redhook

  • On the Hook
    • The boss is fixating on players and is not tankable. You are responsible for the adds.
    • Every 25% boss HP he calls in 1 Irontide Cleaver and 1 Irontide Powdershot
  • Irontide Cleaver
    • Heavy Slash
      • Aim this frontal away from any team member and any Heavy Ordnance.
  • Irontide Powdershot
    • Is standing still most of the time casting Molten Slug
    • Drag the Irontide Cleaver close and focus them down or Sigil of Chains them in.

Dread Captain Lockwood

  • Mass Bombardment
    • Applies Sighted Artillery, move with your melee team.
  • Fiery Ricochet
    • Avoid stacking up on this mechanic.
  • Clear the Deck
    • This is a very fast frontal so aim it away from any players.
  • Withdraw - Be ready to pick up the following adds:
    • Ashvane Deckhand
      • Crimson Swipe
        • Another fast frontal to aim away.
    • Ashvane Cannoneer
      • Broadside
        • Long cast frontal that should be aimed away from the group.
      • Unstable Ordnance
        • Pick this up and use the ExtraActionButton to shoot the boss down.

Hadal Darkfathom

  • Crashing Tide
    • A frontal that needs to be aimed away from the group whenever possible.
  • Break Water
    • Bait the water pools away from the statue in the middle.
  • Tidal Surge
    • Summons 2 waves that need to be dodged back to back. Be ready to move the boss to a safe spot and aim Crashing Tide away from the group when it is about to be cast as this can be a deadly overlap.

Viq'Goth

  • Putrid Waters
    • Rotate strong defensives for this mechanic and don't stand near to other people otherwise, you will damage them and knock them up.
  • Demolishing Terror
    • Hull Cracker
      • Don't leave melee of the Demolishing Terror.
    • Slam
      • This knocks you back. Infernal Strike back to the Demolishing Terror afterwards.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Ashvane Commander - Bolstering Shout
    • Bilge Rat Tempest - Choking Waters
    • Bilge Rat Pillager - Stinky Vomit
  • Pay extra attention to these casts:
    • Scrimshaw Enforcer - Slobber Knocker
      • A casted frontal cone that is hard to see.
    • Irontide Raider - Iron Hook into Savage Tempest
    • Blacktar Bomber - Fire Bomb
    • Ashvane Commander - Azerite Charge
    • Irontide Powdershot - Molten Slug
    • Ashvane Spotter - Sighted Artillery
    • Bilge Rat Demolisher - Crushing Slam
Vengeance Demon Hunter Mythic+ Grim Batol

Build

High Keys Last Resort Aldrachi Reaver in this dungeon since the trash is very very difficult.

Boss Tips

General Umbriss

  • Skullsplitter
    • Deals 2 instances of physical damage over 2 seconds, while also applying a bleed to you.
  • Commanding Roar
    • Summons Shadow Breath so be sure to position the boss in the safe lane.

Forgemaster Throngus

  • Forge Weapon - Summons one of the following 3 weapons:
    • Molten Mace
      • Kite the boss during this duration, don't tank him.
      • While walking he leaves behind Molten Pool so kite him at the edge of the room.
    • Molten Flurry
      • Physical damage cast while applying Molten Spark to party members.
    • Fiery Cleave
      • This frontal can be baited by anyone in the group. Bait this into a wall if possible.

Drahga Shadowburner

  • Invocation of Shadowflame
    • Invoked Shadowflame Spirit casts Flaming Fixate.
    • Grip it away with Sigil of Chains.
  • Shadowflame Bolt
    • This cast is always on you, interrupt when it is ready.
  • Twilight Buffet
    • Position the boss in a new corner whenever Twilight Buffet is coming up.
    • Twilight Wind spawns after, drag away from them to make it easy for the group.
  • Devouring Flame
    • This frontal breath is always aimed at you, position it away from the group into a wall if possible.

Erudax, the Duke of Below

  • Shadow Gale
    • Position the boss in the middle of this circle and adjust when it starts shrinking.
  • Void Surge
    • Summons Void Tendril
      • Cast Fiery Brand if you want to clear Void Tendril's otherwise get a dps/healer to use an immunity to clear them.
  • Void Infusion
    • Summons Twilight Hatchling
      • When killed they explode with Shadow Wound.
  • Crush
    • Physical and magical damage hit. This knocks you back so watch out for Void Tendrils.
    • Cast Infernal Strike to cancel the knockback and position yourself accordingly.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Twilight Earthcaller - Mass Tremor
    • Twilight Beguiler - Sear Mind
  • Pay extra attention to these casts:
    • Twilight Destroyer - Umbral Wind
      • You can LoS this cast.
    • Twilight Overseer - Reckless Tactic
      • Purge it if needed.
    • Molten Giant - Molten Wake
    • Twilight Lavabender - Ascension and Dark Eruption
      • Ascension triggers at 50% HP and starts pulsing Scorching Heat group damage.
    • Twilight Warlock - Enveloping Shadowflame
    • Twilight Enforcer - Ramping Rage
    • Mutated Hatchling - Shadow Wound
    • Faceless Corruptor - Corrupt and Mind Piercer

Affixes

The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.

  • +2 Affixes -- Rotates on a weekly basis
    • Xal'atath's Bargain: Ascendant
    • Xal'atath's Bargain: Voidbound
    • Xal'atath's Bargain: Oblivion
    • Xal'atath's Bargain: Devour
  • +4 Affixes -- Alternates between each other on a weekly basis
    • Tyrannical
    • Fortified
  • +7 Affix
    • Challenger's Peril
  • +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
    • Tyrannical
    • Fortified
  • +12 Affix
    • Xal'atath's Guile -- Replaces the +2 Affix

Following you get some useful tips for handling different Mythic+ Affixes as a Vengeance Demon Hunter.

  • Xal'atath's Bargain: Ascendant
    • Chaos Nova as many orbs as possible.
  • Xal'atath's Bargain: Voidbound
    • The Void Emissary follows you, keep it close to cleave and target it whenever it is up.
  • Xal'atath's Bargain: Oblivion
    • Watch behind you and collect any orbs flying into melee, intercept them before they hit any enemies.
  • Xal'atath's Bargain: Devour
    • This is just a healing absorb, you passively deal with it.

Stat Priority

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Vengeance Demon Hunter. For more detailed information, visit the Stats and Attributes guide.

Survivability

Damage

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

Reasons for Stats

Haste is always the most sought after Stat as it gives a high amount of damage, as well as cdr on Soul Fragment generating abilities and Demon Spikes, which gives a lot of survivability. In Mythic+ Critical Strike is usually very sought after as it increases your damage by a substantial amount and increases your parry, which when you are taking a lot of melee hits, equals a large amount of Damage Reduction. However, if you play Aldrachi Reaver I would recommend Versatility over Critical Strike for Survivability as it scales exponentially with Incorruptible Spirit, allowing for some insane absorbs currently.

All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary Stats

  • Avoidance - Slightly reduces damage taken from area of effect attacks. This can be certain tank abilities a boss does, as well as trash. Starts diminishing returns heavily at 20% (2000), but it has no cap.
  • Leech - Causes a player to instantly return health from both outgoing damage and outgoing heals. Health returned is equal to your amount of Leech. For Example; 1 % of Leech gives health equal to 1% of damage and healing done.
  • Speed - Increases movement speed.

In conclusion, Leech is what you should go for as a tank in Mythic+ in order to min-max survivability as it gives you the greatest benefit in Mythic+ over the other two tertiary stats.

Gear

Patch 11.0.5 - The War Within
Vengeance Demon Hunter
Overall BiS
Farmable Alternatives
SlotItemLocation
HeadBeyond's Dark VisageThe Bloodbound Horror
NeckLocket of Broken MemoriesRasha'nan
ShoulderWar-Mantle of the Hypogeal NemesisTier / Catalyst
CloakWings of Shattered SorrowRasha'nan
ChestChestguard of the Hypogeal NemesisTier / Catalyst
WristRune-Branded ArmbandsCrafting
GlovesClaws of the Hypogeal NemesisTier / Catalyst
BeltAdrenal Surge ClaspCrafting
LegsPantaloons of the Hypogeal NemesisTier / Catalyst
BootsChitin-Spiked JackbootsSikran, Captain of the Sureki
Ring 1Seal of the Poisoned PactQueen Ansurek
Ring 2Stitchflesh's Misplaced SignetThe Necrotic Wake
Trinket 1Ara-Kara SacbroodAra-Kara, City of Echoes
Trinket 2Dead-Eye SpyglassSiege of Boralus
Weapon 1Void Reaper's Warp BladeNexus-Princess Ky'veza
Weapon 2Venom-Etched ClawUlgrax the Devourer

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadHood of the Hidden PathMists of Tirna Scithe
NeckElder's Hemolymphal PeriaptCity of Threads
ShoulderEpaulets of the Clipped WingsThe Dawnbreaker
CloakSwarmcaller's ShroudAra-Kara, City of Echoes
ChestRainshadow HauberkMists of Tirna Scithe
WristRisen Monstrosity CuffsThe Necrotic Wake
GlovesWharf Warden's GlovesSiege of Boralus
BeltSapgorger BeltMists of Tirna Scithe
LegsSeawalker's PantaloonsSiege of Boralus
BootsViscera-Stitched FootpadsThe Necrotic Wake
Ring 1Stitchflesh's Misplaced SignetThe Necrotic Wake
Ring 2Experiment 08752's BandCity of Threads
Trinket 1Dead-Eye SpyglassSiege of Boralus
Trinket 2Ara-Kara SacbroodAra-Kara, City of Echoes
Weapon 1Eirich's Fist of DeceptionThe Stonevault
Weapon 2Eirich's Fist of DeceptionThe Stonevault

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.

Active Trinket alternatives

  • Foul Behemoth's Chelicera
    • Strong trinket for both defensive and offensive value.
  • Ovi'nax's Mercurial Egg
    • A trinket that grants mainstat while standing still and highest secondary when moving.
    • 2minute on use with which you can walk around without losing the mainstat.
  • Swarmlord's Authority
    • Haste statstick, that gives a good all-around absorb on use every 1min.
    • Due to having only haste as a stat, only recommended if the absorb is needed.

Passive Trinket alternatives

  • Void Reaper's Contract
    • Decent passive damage trinket that also does execute damage as well.
  • Empowering Crystal of Anub'ikkaj
    • RNG stat proc trinket.
  • Bottled Flayedwing Toxin
    • Best ST trinket as of rn for Vengeance Demon Hunter.
  • Ceaseless Swarmgland
    • Another passive trinket that does damage and provides little damage reduction.

Embellishments

  • Adrenal Surge Clasp
    • Provides good passive Agility for the loss of some mastery.
  • Writhing Armor Banding
    • Empowering your Adrenal Surge Clasp.
    • On Wrists, Boots, Waist, or Cloak depending on your available gear.

Remaining Sparks

  • Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's a small loss to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.0.5 - The War Within
Vengeance Demon Hunter
  • Phials
    • Flask of Tempered Swiftness -- overall best option for both DPS and Survivability
  • Food
    • Feast of the Divine Day
  • Combat Potion
    • Tempered Potion
    • Potion Bomb of Power -- group potion, this is a DPS loss for you.
  • Health Potion
    • Algari Healing Potion
  • Weapon Stone/Oil
    • Ironclaw Whetstone -- Default.
    • Oil of Deep Toxins -- Damage
    • Algari Mana Oil -- Crit + Haste
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Quick Sapphire
    • Culminating Blasphemite -- Unique, use one of each gem color to enhance your Blasphemite.
      • Quick Onyx
      • Quick Ruby
      • Versatile Emerald

Enchantments

HeadNerubian Gemweaver
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Leeching Fangs
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Leech
Nerubian Gemweaver
BeltNerubian Gemweaver
LegsDefender's Armor Kit
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Haste
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Haste
Magnificent Jeweler's Setting 2x
Weapon 1Enchant Weapon - Authority of Radiant Power
Weapon 2Enchant Weapon - Authority of Radiant Power
Vengeance Demon Hunter Mythic+

You buy ‍Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.

Races

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

In this section of the Vengeance Demon Hunter Mythic+ Guide, we showcase and explain how impactful certain racials can be in World of Warcraft. As a Demon Hunter, you only have access to 2 races.

  • Arcane Torrent -- Blood Elf
    • Strong racial to dispel or purge enemies, the value is very limited but sometimes can come in handy.
  • Shadowmeld -- Night Elf
    • Also one of the most potent racials in Mythic+ historically.
    • Use-cases:
      • Run past basically any mob and then cast ‍Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you ‍Shadowmeld.
Vengeance Demon Hunter Race sim for Mythic+

Recommendation

I would personally recommend Night Elf because of its' powerful use cases in Mythic+ which you always prefer to an AoE dispel.

Macros

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Discover recommended macros for Vengeance Demon Hunter for Mythic+ and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Taunt Macros

Taunt at Mouseover --- Mouseover macro for Torment (Taunt) that allows you to get aggro easily from targets that just come into view or spawn without having to change target. If you have nothing over mouseover it taunts your primary target.

#showtooltip
/cast [@mouseover,harm,nodead][]Torment

Boss 1 Taunt --- Casts Torment on Boss1

/cast [@boss1] Torment

Boss 2 Taunt --- Casts Torment on Boss2

/cast [@boss2] Torment

Cursor Macros

Focus Macros

Utility Macros

Player Macros

Addons

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Below, you see a screenshot of the author's User Interface for their Vengeance Demon Hunter, outlining which addons are used and how they are utilized in Mythic+ to make your life easier.

Vengeance Demon Hunter UI in Mythic+
Vengeance Demon Hunter UI in Mythic+

Addons

Weakauras

Changes this Patch

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Patch 11.0.2

Patch 11.0.1

FAQ

Patch 11.0.5 - The War Within
Vengeance Demon Hunter

Q: How to get better at tanking?

Credits

Written By: Nicememes

Reviewed By: Xerwo

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