Vengeance Demon Hunter Mythic+ Guide
Welcome to the Vengeance Demon Hunter Mythic+ guide for the World of Warcraft patch 11.1.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- For average Mythic+ I'd normally recommend Fel-Scarred, since it is very easy to play and has a low skill ceiling and significantly helps with snap threat and making ur team happy. However, for higher level keys Aldrachi Reaver is much stronger as it gives an insane amount of healing, damage reduction, and damage.
- Consuming 20 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
- This enhances your next Shear / Fracture and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
- Quite simply casting Shear / Fracture > Soul Cleave is the priority of empowerments after using Reaver's Glaive.
- The second enhanced ability from using Reaver's Glaive shatters an additional Soul Fragment through Aldrachi Tactics, this allows you to get Reaver's Glaive back faster by consuming more Soul Fragment.
- Reaver's Mark is a debuff that causes the target to take 7% increased damage for 20 seconds from an enhanced Shear / Fracture from Reaver's Glaive.
- If cast after Soul Cleave, Reaver's Mark is increased to 14%.
- Reaver's Mark also stacks and can be increased from 7% to 14% by doing a second set of empowerments starting with Shear / Fracture > Soul Cleave.
- Additionally while Reaver's Mark is up, Wounded Quarry gives your melee attacks additional damage and has a chance to shatter a Soul Fragment.
- Unhindered Assault gives Vengeful Retreat a way of generating Fury as it resets the cooldown of Felblade.
- Incorruptible Spirit is extremely strong as it allows you to have incredible amounts of absorbs because you how many Soul Fragment you currently consume.
- Thrill of the Fight is a passive buff you get from consuming both enhancements from Reaver's Glaive that gives 15% increased attack speed for 20 seconds, as well as a 20% damage and healing increase for 10 seconds. The only important thing to note is that Wounded Quarry benefits a lot in Soul Fragment from Thrill of the Fight.
- Metamorphosis becomes a huge DPS cooldown with Fel-Scarred due to Demonsurge and all of the abilities that are empowered because of it.
- While Metamorphosis is active Soul Cleave and Spirit Bomb become empowered. Additionally, with Demonic Intensity, Fel Devastation, Immolation Aura and Sigil of Flame also become empowered dealing more damage.
- After casting Metamorphosis or Demonic through Fel Devastation, the first cast of each empowered ability creates an explosion of Fel energy that does damage around you to nearby enemies.
- Due to Demonic Intensity this damage is increased by 10% for each time you use an empowered ability while Metamorphosis is active.
- Casting Metamorphosis and Fel Devastation off cooldown almost becomes very important as all the empowered abilities do a lot of damage, especially Sigil of Flame in AoE.
- When you activate Metamorphosis, the cooldowns of Fel Devastation and Sigil of Flame are reset.
- Sigil of Flame applies Student of Suffering which gives you a decent chunk of Mastery and grants 5 Fury every 2 seconds for 8 seconds. Keep this buff up as much as possible as it grants a good amount of damage, especially in AoE.
- Wave of Debilitation is a good option for Mythic+ as it allows for kiting opportunities after Chaos Nova ends as well as a small survivability gain as it decreases cast speed by 15% for 5 seconds after the stun fades.
Talents
When to use this spec
This is The Mythic+ High Keys Soulcrush build for dungeons that have very difficult bosses. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Soulcrush
- Gives multiple applications of Frailty and makes Soul Cleave apply Frailty.
- Feed the Demon
- Increase the uptime of Demon Spikes through consuming Soul Fragments.
- Burning Alive
- Allows your Fiery Brand to spread in AoE, giving you a massive damage reduction on multiple targets.
- Calcified Spikes
- Demon Spikes fading grants you a small passive damage reduction that decays over time.
- Frailty
- A debuff that makes you heal for 10% of the damage done. This works exactly like Leech.
- Void Reaver
- Frailty gives 4% Damage Reduction per stack.
- Charred Flesh
- Gives Fiery Brand a lot higher uptime, making it very strong. Also extends Sigil of Flame.
- Fel Devastation
- A big damage frontal cone ability that also heals you.
- Sigil of Silence
- AoE silence in an 8 yard radius.
- Illuminated Sigils
- Allows you to have nearly 100% uptime on Sigil of Flame which gives you a massive survivability boost.
- Spirit Bomb
- Your main Soul Fragment spender, especially in AoE. It does very high damage and can consume up to 5 Soul Fragments.
- Applies Frailty.
- Darkglare Boon
- Reduces the cooldown of Fel Devastation and refunds some Fury after the cast is finished. This makes it a defensive you can frequently rely on.
- Painbringer
- Gives you a notable amount of damage reduction when spending Soul Fragments and is especially strong in AoE because you generate more Soul Fragments than normal thanks to Fallout.
- Fallout
- This scales with the number of targets hit. Additonally, Fallout caps at 5 Soul Fragments.
Class Tree
- Rush of Chaos
- Reduces the cooldown off your Metamorphosis which makes this defensive ability available more frequently.
- Darkness
- Strong group defensive that gives everyone within 8 yards a 15% chance to avoid damage.
- Demonic
- Turns Fel Devastation into a very strong Defensive cooldown as it gives you Metamorphosis.
- Soul Rending
- A 2 point node that gives 5% Leech per point and 5% additional Leech when Metamorphosis is active.
- Felblade
- This 0.5 second GCD spell generates 40 Fury and has a chance to reset its' cooldown from Shear or Fracture.
- Chaos Nova
- A very potent 45 second AoE stun.
- Sigil of Misery
- Your AoE disorientation that CC's mobs for 15 seconds.
- Also acts as a stop, or interrupt by canceling a mob's cast.
- Sigil of Spite
- Damaging Sigil that generates 3 Soul Fragments and does a moderate amount of damage. This enables you to generate threat quicker and use more Spirit Bombs.
Hero Talents
- Unhindered Assault
- Gives more Fury generation by resetting Felblade.
- Incorruptible Spirit
- Huge amount of absorbs through consuming Soul Fragments.
- Keen Engagement
- Reaver's Glaive gives 20 Fury each time it is used, which gives a nice resource gain.
When to use this spec
This is The Mythic+ High Keys Last Resort build for dungeons where trash mobs are scary. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Last Resort
- A cheat Death ability that gives you Metamorphosis when it procs. Has an 8 minute cooldown.
- Down in Flames
- Makes Fiery Brand a 45 second cooldown instead of 1 minute and gives it an additional charge. Damage reduction uptime from Fiery Brand becomes a lot higher with this, allowing you to cycle defensives more easily.
- Sigil of Chains
- Very useful to grip and slow enemies together, allowing for mobs to either be killed easily or slowed and kited.
- Last Resort
When to use this spec
This loadout is for Low Keys, or speed keys. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Ascending Flame
- A small DPS increase as it increases the initial damage of Sigil of Flame by 50%.
- Soul Furnace
- This roughly equates to a 5% DPS increase.
- Ascending Flame
- Removed
- Painbringer
- Feed the Demon
Class Tree
- Added
- Collective Anguish
- As of patch 11.0, this gives more damage than Sigil of Spite, since you cannot have two Sigil of Spite from Illuminated Sigils.
- Collective Anguish
Hero Talents
- Wave of Debilitation
- Chaos Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 seconds after the stun fades.
- Improved Soul Rending
- Leech granted by Soul Rending is increased by 2% and an additional 2% is granted while Metamorphosis is active.
- Student of Suffering
- Sigil of Flame applies Student of Suffering which gives 12% Mastery and grants 5 Fury every 2 seconds, for 8 seconds.
Rotation
Tier Set
- 2-Set: Each time you take damage you have a chance to cast Metamorphosis for 4 sec and gain Luck of the Draw! which increases your damage dealt by 15% for 10sec.
- 4-Set: The hunt has a high chance to refresh its cooldown when you gain Luck of the Draw!
Single Target
Opener
Priority List
On Single Target, your goal is to generate as many Soul Fragments as possible so that you can cast Reaver's Glaive as often as possible. Aldrachi Reaver generates a lot more Soul Fragments than Fel-Scarred and allows you to cast Spirit Bomb more often with 5 Soul Fragments. Remember that it is better to waste Fury than to lose potential charges of Fracture. Also always cast Fracture into Soul Cleave after casting Reaver's Glaive. You want to press spells almost off cooldown and not let anything be wasted.
- Cast The Hunt off cooldown to trigger Art of the Glaive.
- Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
- Cast Fracture as the first enhanced ability of Reaver's Glaive always.
- Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Spirit Bomb with 4-5 souls as often as possible.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Fel Devastation off cooldown.
- Cast Sigil of Spite if talented.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Opener
Priority List
On Single Target, your goal as Fel-Scarred is to cast Fel Devastation and Metamorphosis as much as possible in order to utilize Demonsurge damage. You want to press spells almost off cooldown and not let anything be wasted.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
- Cast Spirit Burst for Demonsurge ramping damage.
- Cast Soul Sunder for Demonsurge ramping damage.
- Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
- Cast Sigil of Doom off cooldown.
- Cast Fel Desolation off cooldown.
- Cast Consuming Fire off cooldown.
- Cast The Hunt.
- Cast Sigil of Spite if talented.
- Cast Spirit Bomb with 5 souls during Fiery Brand.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
AoE
Opener
The Opener for Aldrachi Reaver stays the same for single target and AoE currently but the priority changes.
Priority List
When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.
- Cast The Hunt off cooldown to trigger Art of the Glaive.
- Cast Reaver's Glaive off cooldown whenever it procs or from The Hunt.
- Cast Fracture as the first enhanced ability of Reaver's Glaive always.
- Cast Soul Cleave as the second enhanced ability of Reaver's Glaive always.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Spirit Bomb with 4-5 souls as often as possible.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Fel Devastation off cooldown.
- Cast Sigil of Spite if talented.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Opener
The Opener for Fel-Scarred largely stays the same from Single Target, except for using Sigil of Doom a bit later in the opener to make use of Student of Suffering in AoE, which gives a lot of damage. Furthermore, Sigil of Doom hits like an absolute truck in AoE, so you want to use this ability carefully, to maximise damage.
Priority List
When AoEing you focus on generating as many Soul Fragments as possible to use Spirit Bomb as much as possible. Do not waste Soul Fragments and try to use Spirit Bomb at 4+ Soul Fragments. Additionally, press spells off cooldown as much as possible.
- Cast Fiery Brand off cooldown for DR and Fiery Demise damage.
- Cast Sigil of Flame off cooldown.
- Cast Immolation Aura off cooldown.
- Cast Fel Devastation off cooldown to enter Metamorphosis and empower abilities.
- Cast Spirit Burst for Demonsurge ramping damage.
- Cast Soul Sunder for Demonsurge ramping damage.
- Cast Metamorphosis to reset abilities through Demonic Intensity and empower them.
- Cast Sigil of Doom off cooldown. However, space out for Student of Suffering buff uptime.
- Cast Fel Desolation off cooldown.
- Cast Consuming Fire off cooldown.
- Cast The Hunt.
- Cast Sigil of Spite if talented.
- Cast Spirit Bomb with 5 souls as often as possible.
- Cast Fracture if you don't cap Soul Fragment or Fury.
- Cast Infernal Strike if you are at 2 charges and do not need to save for movement.
- Cast Soul Cleave as much as possible.
- Cast Felblade if you don't cap Fury.
- Cast Throw Glaive as a filler or if you're far away from the target.
Defensive Cooldowns
- Metamorphosis
- Metamorphosis is your biggest defensive cooldown and you should learn to plan around Metamorphosis usage to have a smoother time mitigating incoming damage. With 2 points in Rush of Chaos, Metamorphosis can become a 2 minute cooldown making it usable considerably more often.
- Fiery Brand
- Fiery Brand debuffs the enemy to deal 40% reduced damage to you and is one of your most frequent defensive and offensive cooldowns. Normally, you want to use this spell on cooldown as it does very high damage, and can buff your other fire damage spells with Fiery Demise. However, hold this spell if there is a tank buster or mechanic that does a lot of damage and you need to save extra defensives to survive. With talents, it can be extended through Charred Flesh to last even longer than usual and have an additional charge as well as a shorter cooldown with Down in Flames.
- Fel Devastation
- Demonic allows for this spell to become exceptionally strong since it gives Metamorphosis which is Vengeance Demon Hunter's strongest defensive cooldown. You want to use this spell almost off cooldown and plan your other defensives around it. You should hold Fel Devastation if there is a tank buster coming.
- Sigil of Flame
- With Illuminated Sigils talented, Sigil of Flame becomes an important defensive cooldown. The 15% increased parry is very significant and is worth tracking Sigil of Flame debuff to make sure you know when it falls off.
- Darkness
- Darkness lasts 8 seconds and causes all damage you or an ally take while inside the darkness to have a 15% chance (30% in M+) of being negated completely. This is not great versus large single hits, but is good for lots of little hits, such as melee attacks. If you're not saving it for something in particular, you should go ahead and use it almost on cooldown because of the defensive benefits.
Offensive Cooldowns
- Sigil of Spite
- Sigil of Spite deals a moderate amount of damage and generates 3 Soul Fragment, allowing you to cast Spirit Bomb more frequently. Use on cooldown with ideally at least 3 stacks of Frailty.
- The Hunt
- A huge charge from 50 yards away, does big chaos damage and roots the target in place, applying a DoT that does additional chaos damage over 6 seconds up to 5 targets that were caught in the path of the charge. For maximum damage, you want to use this on cooldown with ideally at least 3 stacks of Frailty.
- With Aldrachi Reaver this ability becomes very strong, as it procs Reaver's Glaive granting a very large damage bonus, as well as Soul Fragment generation.
- Metamorphosis
- While you are in Metamorphosis during AoE, you want to Spirit Bomb at 3+ Soul Fragments instead of 4+. This is because every Fracture cast while you are in Metamorphosis gives you 3 Soul Fragments. Therefore, this allows you to:
- Fracture.
- Spirit Bomb.
- Fracture.
- Spirit Bomb.
- This makes Fracture an incredibly high priority during Metamorphosis.
- With Fel-Scarred, Metamorphosis becomes an insane DPS cooldown as it enhances many abilities and increases the base amount of damage the enhanced abilities do by a substantial amount.
- Moreover, it gives Demonsurge damage that does large AoE damage around you, that also ramps in damage, increasing with each empowered ability cast.
- While you are in Metamorphosis during AoE, you want to Spirit Bomb at 3+ Soul Fragments instead of 4+. This is because every Fracture cast while you are in Metamorphosis gives you 3 Soul Fragments. Therefore, this allows you to:
Deep Dive
Sigils
- Sigils are Demon Hunter specific abilities that are placed on the ground and then have a delay of 2 seconds before having an effect within an 8-yard radius.
- Talenting into Quickened Sigils brings that delay down to 1 second.
- They generate 1 Soul Fragment with Soul Sigils.
- Demon Muzzle gives a small amount of Magic damage reduction.
- Chains of Anger increases the duration of your sigils by 2 seconds and their radius by 2 yards.
- Cycle of Binding grants you a 2-second cooldown reduction on all sigils when any sigil hits an enemy.
- Illuminated Sigils grants 1 extra charge to Sigil of Flame.
- Both Demon Muzzle and Cycle of Binding require you to affect a target with your Sigil. Therefore; Sigil of Silence, Sigil of Chains and Sigil of Misery used on a boss don't give you the benefits.
Cycling defensives on Vengeance Demon Hunter
- Vengeance Demon Hunter's active mitigation Demon Spikes has very low uptime, meaning that as Vengeance Demon Hunter you need to fill in the gaps with your other defensive cooldowns.
- Metamorphosis, Demonic, Fiery Brand and Illuminated Sigils (if talented) are the main defensives used for this.
- An example of this is to Fel Devastation when Demon Spikes is about to end and then waiting with your next Demon Spikes for when Metamorphosis has ended.
- For cycling defensives, while Demon Spikes is our most available active defensive, players should be trying to maximize the uptime of Metamorphosis > Fiery Brand > Demon Spikes in that order.
- This does mean that you end up overlapping and layering Demon Spikes with other defensives. The main goal is to make sure that you're not capping Demon Spikes charges either.
- This type of gameplay sets Vengeance Demon Hunter apart from other tanks since it needs to be done frequently in high-level content as taking damage with no defensive cooldown can spell disaster.
Frailty management
- Frailty is important to think about when managing DPS burst windows with The Hunt and Sigil of Spite.
- Your goal is to have as many stacks as possible by using Soul Cleave a lot, which through Soulcrush gives Frailty.
- Another important thing to note is that because of the talent Void Reaver, Frailty stacks are important to track because of the added damage reduction. This can be especially important for min-maxing defensive usage as with high Frailty stacks, you can forego other defensives or have fewer than normal.
- Remember that with Soulcrush, Frailty from all sources stacks and Soul Cleave applies an additional stack of Frailty to your primary target.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Bosses →
Boss Tips
Brew Master Aldryr
- Keg Smash is the tank mechanic. It does physical damage and leaves pools of Hot Honey on the ground.
- In the intermission Happy Hour make sure to bring the Cinderbrew infront of the boss to the Thirsty Patrons across the room.
I'pa
- This fight contains two mechanics you'll have to pay attention to as a tank. Firstly Bottoms Uppercut does physical damage and knocks you back.
- Secondly, when the boss starts casting Spouting Stout you should try to move him away from any Brew Drops.
- Be careful to not get knocked into the direction of any Brew Drops, as the boss will follow you and most likely consume a Brew Drop, resulting into an immediate wipe.
- Sigil of Chains is an excellent tool against the approaching Brew Drops, making sure they never reach the boss.
Benk Buzzbee
- As a tank you will be targeted by Honey Marinade, make sure to place the residual Flaming honey on the edges of the room, so you and your group have an easier time guiding Ravenous Cinderbee's through these Flaming honey pools.
Goldie Baronbottom
- Aim the Cash Cannon towards barrels on the ground, make to only hit one volatile barrel at the time, but feel free to hit multiple barrels without a glow.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Venture Co. Pyromaniac - Boiling Flames
- Royal Jelly Purveyor - Honey Volley
- Pay extra attention to these casts:
- Venture Co. Patron - Mean Mug
- Stacking bleed debuff, make sure to start kiting early enough.
- Worker Bee - Final Sting
- If too many are being casted on you, make sure to use a defensive cooldown.
- Venture Co. Patron - Mean Mug
Boss Tips
Ol' Waxbeard
- Rock Buster is the tank mechanic. It does physical damage and leaves a 25% increased physical damage taken debuff for 6 seconds on you.
Blazikon
- This boss is very simple, just make sure to always be in melee range of the boss, otherwise he will start casting Blazing Storms dealing groupwide fatal damage, the hitbox of this boss is very small so make sure to stand in him.
The Candle King
- Make sure to interrupt Paranoid Mind.
The Darkness
- On this fight it is important to always stand in Candlelight but make sure to not pick the candle up as a tank as it makes you unable to perform any action while lifting.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blazing Fiends - Explosive Flame
- Shuffling Horror - Drain Light
- Royal Wicklighter - Flashpoint
- Sootsnout - Flaming Tether
- Pay extra attention to these casts:
- Rank Overseer - Overpowering Roar
- This cast will knock you and any enemies without it's radius, spreading out the pull, make sure to leave beforehand.
- Corridor Creeper - Eater of the Dead
- Do not tank these mobs near enemy corpses, as they will devourer them and gain a stacking damage increase.
- Rank Overseer - Overpowering Roar
Boss Tips
Captain Dailcry
- Before engaging this boss, you and your group have the choice to make which mini-boss to fight alongside the boss. Depending on which mini-boss you decide on, this fight will contain different mechanics.
- The boss itself will always have his abilites, that will not change depending on which mini-boss, but the mini-boss themself have different abilites to deal with.
- Pierce Armor is the bosses tank mechanic, it does phyiscal damage and leaves behind a bleed for 10 seconds.
- The boss will cast Battle Cry make sure to interrupt it.
- Elaena Emberlanz alive:
- Casts Repentance, make sure to interrupt.
- Adds another tank ability with Divine Judgment.
- Holy Radiance deals groupwide AoE damage.
- Sergeant Shaynemail alive:
- Make sure to dodge Brutal Smash on the ground as it stuns you and does fatal damage when hit.
- Do not stack with other people because of Lunging Strike.
- Taener Duelmal alive:
- This mini-boss adds a lot of additional kicks to the fight, firstly Cinderblast and secondly Fireball.
- On top he starts casting Ember Storm, watch out and dodge fire swirlies on the ground.
- Elaena Emberlanz alive:
Baron Braunpyke
- Make sure to interrupt Burning Light.
- While the boss has Vindictive Wrath active, make sure to counter with defensive abilites as he has increased physical damage done.
Prioress Murrpray
- During the bosses Blinding Light cast, make sure to stand with your back towards the boss so you do not get disoriented.
- Use your interrupts against Holy Smite.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Devout Priest - Inner Fire
- Devout Priest - Greater Heal
- Forge Master Damian - Heat Wave
- Pay extra attention to these casts:
- Guard Captain Suleyman - Shield Slam
- This ability knocks you back and does huge amount of physical damage.
- Ardent Paladin - Consecration
- Make sure to always move the mobs out of Consecration.
- Sir Braunpyke - Blazing Strike
- Guard Captain Suleyman - Shield Slam
Boss Tips
Kyrioss
- Dodge Grounding Bolt on the ground.
Stormguard Gorren
- Run away from the boss while he casts Dark Gravity.
- After the boss has casted Chaotic Corruption make sure to stand close to the player that has been targeted by this ability, so its debuff jumps to you at least twice during its existence.
Voidstone Monstrosity
- This fight contains two tank mechanics. Firstly Oblivion Wave which is a frontal so make sure to not aim it towards your group and secondly do not leave the bosses melee range as he will start casting Entropy dealing fatal groupwide damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- Electrocrush is the tank mechanic. It deals nature damage and leaves a debuff for 10 seconds dealing additional nature damage every 1 second.
- Make sure to dodge Sonic Boom as it drags you further away from the boss and silences.
- Use your interrupt against the Darkfuse Mechadrone's cast Maximum Distortion.
Demolition Duo
- Use defensives against Bront's Wallop.
- While targeted by Barreling Charge make sure to hit as many Bombs on the ground as possible.
Swampface
- Sludge Claws does a small amount of magical damage on top of a huge amount of physical damage. It also leaves a big healing absorb on you, so make sure to use a strong defensive.
Geezle Gigazap
- This bosses tank ability is Thunder Punch, knocking you back and inflicting you with a huge amount of physical damage over 4 seconds.
- While being fixated by Leaping Sparks make sure to kite it through Dam Water pools on the ground.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Make sure to start moving at the end of this cast so you do not get hit by the blades spawning.
- Disturbed Kelp - Jettison Kelp
- Use Incapacitating Roar to interrupt this cast.
- Shreddinator 3000 - Shreddation
Boss Tips
An Affort of Challengers
- Dessia will occasionally cast Mortal Strike which deals physical damage and leaves a dot behind reducing healing taken by 50% for 5 seconds.
- Use your interrupt against Sathel's Necrotic Bolt.
- Dodge green swirlies on the ground caused by Paceran's Noxious Spores cast.
Gorechop
- Hateful Strike is the tank mechanic. It deals a large amount of physical damage, make sure to use a defensive against it.
- Do not get caught by Meat Hooks crossing the arena.
Xav the Unfallen
- This boss will cast Brutal Combo as its tank ability, it's a 2.5 second long cast inflicting multiple physical damage hits in a short time.
- During Might of Maldraxxus the boss will cast 3 different abilities that you should dodge.
Kul'tharok
- Make sure to not aim this bosses tank abilty Necrotic Eruption towards your group and use a defensive for it.
- While afflicted by Draw Soul stack up with your group to spawn all Lost Souls together and use Sigil of Chains so the adds do not reach the boss as it does fatal group wide damage.
Mordretha, the Endless Empress
- Reaping Scythe is a huge tank buster, make sure to have a defensive up or be ready to purify the stagger after.
- Use your interrupt or Sigil of Silence to interrupt Death Bolt casted by Deathwalker.
- After the boss reaches 50% HP, he will occasionally summon Ghostly Combatants which cast Ghostly Charge, running from one side of the room towards the other, make sure to dodge them.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blighted Sludge-Spewer - Withering Discharge
- Maniacal Soulbinder - Necrotic Bolt Volley
- Bone Magus - Bone Spear
- Pay extra attention to these casts:
- Putrid Butcher - Devour Flesh
- Use a defensive for this ability to reduce the Butcher self healing.
- Putrid Butcher - Devour Flesh
Boss Tips
Tussle Tonks
- While being targeted by Platinum Pummel try not minimize movement and use a defensive ability.
- When The Platinum Pummeler gains a stack of Platinum Plating bring him near a Piston Smasher and make sure you active it when the boss is underneath, so it smashes and removes the stack of Platinum Plating.
- When Gnomercy 4.U. reaches 100 energy make sure to aim his Maximum Thrust towards a nearby wall.
- The boss will occasionally spawn B.4.T.T.L.3. Mine, feel free to move away from mines when too many have spawned.
K.U.-J.O.
- Before the boss casts Venting Flames make sure to move him towards a box to stand behind.
Machinist's Garden
- When the boss spawns a Inconspicuous Plant, make sure to move him on top, meanwhile try to dodge the rest of the boss abilities.
King Mechagon
- In Phase 1, make sure to dodge Plasma Orb.
- While the boss is casting Take Off! make sure to not stand directely underneath him as it does fatal damage.
- In Phase 2, if targeted by Mega-Zap make sure to use a defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
- Pay extra attention to these casts:
- Waste Processing Unit - Puncture
- Physical damage taken hit and leaves a bleed for 6 seconds dealing damage, make sure to use a defensive.
- Waste Processing Unit - Puncture
Boss Tips
Coin-Operated Crowd Pummler
- While the boss casts Coin Magnet make sure to not be near any coins on the ground.
Azerokk
- Make sure to tank the boss near Earthrager and help your team with Sigil of Chains.
Rixxa Fluxflame
- Do not stand in front of the boss while he casts Propellant Blast.
Mogul Razdunk
- In the intermission while being targeted by Drill Smash make sure to stand next to a Drill.
- Look out where the safe zones are and make sure to position the boss properly before the frontals happen.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Azerite Extractor - Puncture
- Physical damage taken hit and leaves a bleed for 6 seconds dealing damage, make sure to use a defensive.
- Hired Assassin - Fan of Knives
- Use Incapacitating Roar to interrupt this cast.
- Azerite Extractor - Puncture
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Vengeance Demon Hunter.
- Xal'atath's Bargain: Ascendant
- Chaos Nova as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- The Void Emissary follows you, keep it close to cleave and target it whenever it is up.
- Xal'atath's Bargain: Oblivion
- Watch behind you and collect any orbs flying into melee, intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- This is just a healing absorb, you passively deal with it.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Vengeance Demon Hunter. For more detailed information, visit the Stats and Attributes guide.
Survivability
Damage
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
Reasons for Stats
Haste is always the most sought after Stat as it gives a high amount of damage, as well as cdr on Soul Fragment generating abilities and Demon Spikes, which gives a lot of survivability. In Mythic+ Critical Strike is usually very sought after as it increases your damage by a substantial amount and increases your parry, which when you are taking a lot of melee hits, equals a large amount of Damage Reduction. However, if you play Aldrachi Reaver I would recommend Versatility over Critical Strike for Survivability as it scales exponentially with Incorruptible Spirit, allowing for some insane absorbs currently.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary Stats
- Avoidance - Slightly reduces damage taken from area of effect attacks. This can be certain tank abilities a boss does, as well as trash. Starts diminishing returns heavily at 20% (2000), but it has no cap.
- Leech - Causes a player to instantly return health from both outgoing damage and outgoing heals. Health returned is equal to your amount of Leech. For Example; 1 % of Leech gives health equal to 1% of damage and healing done.
- Speed - Increases movement speed.
In conclusion, Leech is what you should go for as a tank in Mythic+ in order to min-max survivability as it gives you the greatest benefit in Mythic+ over the other two tertiary stats.
Gear
Slot | Item | Location |
---|---|---|
Head | Fel-Dealer's Visor | Tier / Catalyst |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Rune-Branded Mantle | Crafting |
Cloak | Undercircuit Racing Flag | Vexie and the Geargrinders |
Chest | Fel-Dealer's Soul Engine | Tier / Catalyst |
Wrist | Killer Queen's Wristflickers | Rik Reverb |
Gloves | Fel-Dealer's Underhandlers | Tier / Catalyst |
Belt | Adrenal Surge Clasp | Crafting |
Legs | Fel-Dealer's Fur Kilt | Tier / Catalyst |
Boots | Dragster's Last Stride | Vexie and the Geargrinders |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Faded Championship Ring | Cauldron of Carnage |
Trinket 1 | Chromebustible Bomb Suit | Gallywix |
Trinket 2 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Weapon 1 | Capo's Molten Knuckles | Mug'Zee |
Weapon 2 | Crowd Favorite | Cauldron of Carnage |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Mekgineer's Mindbending Headgear | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Fireproof Cinderbee Perch | Cinderbrew Meadery |
Cloak | Cloak of Questionable Intent | The MOTHERLODE!! |
Chest | Seraphic Wraps of the Ordained | Priory of the Sacred Flame |
Wrist | Servo-Arm Bindings | The MOTHERLODE!! |
Gloves | Shimmering Glimclaws | Darkflame Cleft |
Belt | Brewery Toiler's Waistband | Cinderbrew Meadery |
Legs | Shadowspawn Leggings | Darkflame Cleft |
Boots | Mercenary Miner's Boots | The MOTHERLODE!! |
Ring 1 | Wick's Golden Loop | Darkflame Cleft |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Ringing Ritual Mud | Operation: Floodgate |
Weapon 1 | Hyperactive Stormclaw | The Rookery |
Weapon 2 | Hyperactive Stormclaw | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Chromebustible Bomb Suit
- Strongest on-use defensive trinket for Tanks
- Ringing Ritual Mud
- A great alternative to Chromebustible Bomb Suit.
- Signet of the Priory
- Provides you your highest secondary stat for 20 seconds which can be used in combination with Metamorphosis.
Passive Trinket alternatives
- Cinderbrew Stein
- A defensive trinket that will passively give you absorb shields, as well as primary stat to you and your allies. Comes with a downside of giving a lot less primary stat in comparison to other trinkets of the same item level.
- Eye of Kezan
- A good passive trinket that loses a lot of value in mythic+ because its stacks drop of from leaving combat which often occurs in dungeons.
- Tome of Light's Devotion
- Passive trinket that has its biggest value offensively, make sure to always have the "The 50 Verses of Radiance" buff up.
Embellishments
- Adrenal Surge Clasp
- Provides good passive Agility for the loss of some mastery.
- Writhing Armor Banding
- Empowering your Adrenal Surge Clasp.
- On Wrists, Boots, Waist, or Cloak depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's a small loss to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- overall best option for both DPS and Survivability
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Potion Bomb of Power -- group potion, this is a DPS loss for you.
- Health Potion
- Algari Healing Potion
- Weapon Stone/Oil
- Algari Mana Oil -- Crit + Haste
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Sapphire
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Blasphemite.
- Quick Onyx
- Quick Ruby
- Versatile Emerald
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Leech S.A.D. |
Belt | S.A.D. |
Legs | Defender's Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon 1 | Enchant Weapon - Authority of Radiant Power |
Weapon 2 | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
In this section of the Vengeance Demon Hunter Mythic+ Guide, we showcase and explain how impactful certain racials can be in World of Warcraft. As a Demon Hunter, you only have access to 2 races.
- Arcane Torrent -- Blood Elf
- Strong racial to dispel or purge enemies, the value is very limited but sometimes can come in handy.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases:
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
Recommendation
I would personally recommend Night Elf because of its' powerful use cases in Mythic+ which you always prefer to an AoE dispel.
Macros
Discover recommended macros for Vengeance Demon Hunter for Mythic+ and watch a quick video guide on creating simple macros for your character.
Taunt Macros
Taunt at Mouseover --- Mouseover macro for Torment (Taunt) that allows you to get aggro easily from targets that just come into view or spawn without having to change target. If you have nothing over mouseover it taunts your primary target.
#showtooltip
/cast [@mouseover,harm,nodead][]Torment
Boss 1 Taunt --- Casts Torment on Boss1
/cast [@boss1] Torment
Boss 2 Taunt --- Casts Torment on Boss2
/cast [@boss2] Torment
Cursor Macros
Focus Macros
Utility Macros
Player Macros
Addons
Below, you see a screenshot of the author's User Interface for their Vengeance Demon Hunter, outlining which addons are used and how they are utilized in Mythic+ to make your life easier.

Addons
Weakauras
Changes this Patch
Patch 11.1.0
FAQ
Q: How to get better at tanking?
Credits
Written By: Nicememes
Reviewed By: Xerwo