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Build Info & Scaling

Last Updated: December 8th 2022

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Learn about the key build info and how to increase damage and defense with your stats and gear for the Poison Seismic Trap Saboteur Build.

Build Scaling

Offence
Defence

Seismic Trap is a Trap Spell dealing Physical Damage Hits that cause Chaos Damage over Time Poisons scaling off these stats:

  • NOT Spell Damage! (Spell Damage only increases the Hit NOT the Poison Damage)
  • increased Trap Damage
  • +1 Level of all Physical/Spell Skill Gems
  • increased Global Physical Damage
  • increased Poison/Damage
  • increased Chaos/Damage over Time Multiplier
  • increased Poison Duration
  • Auras (Summon Skitterbots, Malevolence, and Herald of Agony
  • Physical Damage as Extra Chaos Damage
  • increased Trap Throwing Speed causing higher pulse frequencies
  • Skill Effect Duration increases the duration of the trap, causing it to generate additional waves

The Saboteur has access to these wide varieties of defences on its gear and passive Skill Tree:

  • Upwards of 30k Evasion and Armour from Gear, Flasks and Skill Tree
  • 100% Spell Suppression
  • 15% Damage Reduction from Blinded enemies
  • Sources of Physical Damage Reduction and Physical Damage Taken as Elemental Damage
  • Freeze, Shock and Ignite Immunity
  • Corrupted Blood Immunity
  • 550+ Life regeneration

The above defences grant the build solid mitigation and avoidance of damage, while leaving plenty of room for your Life Regeneration and Flask to recover your Life.

Key Build Info

There is a respec out of Toxic Strikes. Only do this after you've Anointed your Amulet with Toxic Strikes. Make sure to synchronize the Gear, Skill and Passive Tree progression. The Mid Game Passive Tree and Skill Gems should only be swapped to after obtaining The Devouring Diadem.

Playstyle

When playing as Seismic Trap Saboteur your primary focus is to lay down your Seismic Trap in good spots and to make sure you keep enemies within your Traps AOE to maximize your damage output.

Mapping

While mapping, Exsanguinate Traps are your main source of clear. Spam them near targets; only throw Seismic Trap to help clear out very dense screens and tougher enemies. Shield Charge and Flame Dash to get you quickly to the next monster or out of danger.

Bossing

Use your Malevolence to activate it's temporary Aura effect. Throw all Seismic Trap charges onto the boss before triggering the fight when possible (Lab, Map bosses, starts of Pinnacle Bosses). Then throw 6-9 Blade Traps (making sure to not hit your trap limit and over-ride your Seismic Trap). Trigger the boss, curse them with Despair and Temporal Chains while also proccing your Focus cooldown (when you get one).

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