Seismic Trap Saboteur
Last Updated:July 26, 2024|Changelog
WARNING: THIS GUIDE IS OUTDATED. WE DO NOT RECOMEND PLAYING THIS BUILD.
Introduction
The Seismic Trap Saboteur is a league start bossing specialist that excels in single target and can take on most endgame bosses on a moderate budget. It is a fairly decent mapper even though it is not the fastest build out there. You are a trap specialist throwing deadly devices on the ground while running and dodging everything coming your way.
Strengths and Weaknesses
Skills Breakdown
Ascendancy Breakdown
The Saboteur is our choice as it offers many Traps bonuses and good defences.
- Born in the Shadows grants a permanent and efficient source of Blind which is a great defence layer.
- Perfect Crime grants additional damage for Traps, complemented by Chain Reaction for Trap Cooldown Recovery and Trap « Chain Trigger ».
- Pyromaniac is our main source of recovery, granting us 10% Life Regeneration while also making us Immune to Ignite and Shock.
To learn how the Labyrinth works, feel free to consult our Labyrinth Guide!
Playstyle
When playing as Seismic Trap Saboteur your primary focus is to lay down your Seismic Traps and Exsanguinate Traps in good positions to maximize your damage output on the targets. The rest of the time, you're free to run around targets and surgically dodge attacks.
Mapping
While mapping, Exsanguinate Traps become your main source of damage, spam them near targets and only throw Seismic Trap to help clear out very dense screens or tougher enemies.
Bossing
Traps allow you to frontload damage (spend all trap charges at once to stack them) in order to create massive damage bursts, which makes the Seismic Trap Saboteur a great bossing character and single target character in general. When fighting a Boss, curse them with Assassin's Mark and let Seismic Trap do most of the work. Exsanguinate Trap is used as a filler while dodging and waiting for Seismic Traps charges to refill, it adds some secondary damage, kills small adds and keeps up the Perfect Crime Ascendancy damage buff.
Build Scaling
Seismic Trap and Exsanguinate combined with Trap Support are both Traps Spells dealing Physical Damage, hence they scale off of these stats mainly:
- Trap Damage
- Global Physical Damage
- Spell Damage
- Auras (Summon Skitterbots, Pride, Herald of Purity, Precision)
Since we have easy access to Critical Strike stats on the Passive Skill Tree, we also optimize around these stats:
- Critical Strike Chance for Spells / Traps
- Critical Strike Multiplier
Seismic Trap has very specific mechanics allowing for more damage scaling: By default, the trap releases a set of 5 waves every 0.9 seconds for a total duration of 3.5 seconds. This lets us scale our Seismic Trap damage even further:
- The interval of 0.9 seconds between each set of waves is reduced by your Trap Throwing Speed.
- The Skill Effect Duration increases the duration of the trap, letting you reach more wave releases if you hit a breakpoint.
This leads to this formula:
The result is rounded down. This allows you to get an estimation of the actual number of wave releases, but there might be imperfections in some scenarios due to server ticks affecting duration. The best way to tell how many ticks your Seismic Trap releases is to throw one into your Hideout and count them manually.
Beware that Trap Duration does not directly increases your damage nor the actual duration of the trap, it only affects the duration before the trap activates. It is an interesting stat to take to reduce the activation time of your Traps for gameplay smoothness, but not a requirement.
The Saboteur has access to a wide variety of defences on its gear and passive Skill Tree, the following defences are our focus:
- Evasion and Armour from Gear, Flasks and Skill Tree
- Capped Elemental Resistances at 75%
- 100% Spell Suppression
- Freeze Immunity
- Corrupted Blood Immunity
The above defences grant the build solid mitigation against difficult to avoid one shots and unavoidable ailment deaths, but still position it firmly as a ranged glass cannon reliant on excellent positioning and dodging.
Mapping Preparation
You're done with the Campaign and are ready to take on the Path of Exile Endgame. Priority 1 is to ensure your Elemental Resistances are capped (75%) and have sufficient Attributes to continue leveling your Skill Gems. Use Essences you have gathered on any item that is not Magic or Rare already. Items with an open modifier slot can be crafted on. Head to the Crafting Bench and craft Resistances wherever possible according to what you need and Life wherever else possible.
Map Modifiers
Take note of the below modifiers as they should be avoided or run with caution when they appear on your maps:
- Avoid No Regen and Less Recovery because your only source of recovery is Life Regen. Be careful even if you are confident enough that you can take care of these Maps with only your Life Flask.
- Beyond is always problematic when progressing since Beyond Monsters are deadly and can easily kill you off guard.
- Minus Global Resistances and Reduced Suppressed Spell Amount are modifiers you should always be looking for since they dramatically increases the damage you take.
- Physical Damage Reduction is a no-go for tougher content since it reduces your damage output by a straight 40%.
Recommended Farming Content
The first step is to progress through the Atlas following our Atlas Progression Guide. As a mapping focused character you should focus on the mechanics listed below depending on what level of content your character is currently capable of completing. If you're struggling in higher tier content it is always recommended you go a step back and farm up more Currency and Gear. Clicking the League Mechanics below takes you to either a full Explanation Guide or a detailed Currency Farming Guide based around maximizing your profits from that mechanic or content.
Early Game
Mid Game
- Essence
- Harbinger
- Strongboxes
- Shrines
- Expedition
- Harvest
Endgame
- Legion
- Blight
- Shrines
- Expedition
- Harvest
- Endgame Bosses
- Eldritch Altars
Pantheon
For information about what is the Pantheon and how it works, don't hesitate to consult our Pantheon Guide!
For Major Pantheon, select Brine King to gain Immunity to Freeze and Reduction of Chill Effect. This bonus is not baseline and needs to be acquired with a Divine Vessel.
For Minor Pantheon, select Shakari or Grukthul and upgrade it. The first gives you defences against Poisons and Chaos Degens while the latest grants you a more generic defensive layer. Both are good choices depending on your playstyle and the content you're running.
Skill Gems
Gems are an fundamental part of your build, getting the correct link setups before entering Maps and leveling those Gems as you progress through the Atlas is one of your main goals. This is how your Gem setup should look like before entering Maps:
Early Game Gem Setup
This is how your Gem setup looks like as you enter Maps. You should have both Seismic Trap & Exsanguinate on 4-Links, your Movement Setup and your Auras Setup ready. Initially, you need to choose between Determination and Pride (either more defense or more damage). Quickly, you focus on getting a cheap 6-Link for Seismic Trap and Deerstalker for a pseudo 5-Link on Exsanguinate.
Mid Game Gem Setup
As you transition into The Devouring Diadem, you can replace Lifetap Support with Concentrated Effect Support on your 6-Link Seismic Trap. At the same time, you can add in Determination or Pride with some Level 2-3 Enlighten Support. If you went full offense with Pride and want even more, add Herald of Purity instead. You can change your Movement Setup to something smoother like Whirling Blades or Dash.
End Game Gem Setup
As you get expensive upgrades, Ashes of the Stars lets you add the last Aura you were missing. You can focus on getting Corruption Implicits, all Awakened & Alternate Quality Gems as well as all Level 21 Gems to pimp your Setup.
Skill Tree Progression
Key Build Info
The Skill Tree Progression is really straightforward up until obtaining Cluster Jewels. Some Late Game Upgrades such as Thread of Hope and Impossible Escape require some Skill Tree Tweaks.
One thing to check during ever point of your build progression is how many Seismic Trap ticks per Trap you have. As seen above, this tickrate scales with Trap Throwing Speed while Skill Effect Duration allows for longer Traps which may get you one more tick. Don't hesitate to throw a Seismic Trap in your hideout to check the numbers of ticks you currently have and if it is worth to go for more Trap Throwing Speed or if you can remove some.
Character Progression
Early Game Goal
Our goal in the early game is to establish our defences and offences and work on leveling our skill gems. By the end of these milestones, you should have no issue progressing far into the Atlas of Worlds.
Milestone 1 - Deerstalker
Our first purchase is going to be the Boots Deerstalker (Trade Link). Deerstalker is a cheap pair of Boots with Maximum Life, Movement Speed and Trap Throwing Speed, it also allows you to get a Pseudo 5-Link for your Exsanguinate Setup.
Milestone 2 - Flask Setup
Flasks are a significant defensive upgrade that's often overlooked. The flask bases we run are:
- Divine Life Flask
- Diamond Flask
- Quartz Flask
- Granite Flask
- Quicksilver Flask
We craft our Flasks using basic crafting methods, first using an Orb of Transmutation on White Flasks and then alternating between using Orb of Alteration and Orb of Augmentation until hitting the following mods on your Quartz Flask, Granite Flask and Diamond Flask. Any of the below mods can be on any of the flasks you're rolling:
- Immunity to Freeze and Chill during Flask effect.
- Increased Armour during Flask effect.
- Reduced Effect of Curses on you during Flask effect.
Roll your Quicksilver Flask using the same method as above for the following modifier: Increased Movement Speed during Flask effect. When rolling your Divine Life Flask look for the following modifier making sure that it's not rolled with any negative modifiers: Grants Immunity to Bleeding if used while Bleeding.
Milestone 3 - Damage Multi Amulet
Look for Amulet Bases that have Implicits granting Attributes you need to run your Gem Setups (Strength and Dexterity can be a struggle early on). We are looking for a decent amount of Maximum Life & Global Critical Strike Multiplier. If you have some budget, you can eventually add some Spell Damage or even a +1 to All/Physical Spell Skill Gems but that is not a priority for now. We are going to annoint our Amulet:
Azure Oil
Black Oil
Silver Oil
Arcane Potency
30% increased Critical Strike Chance for Spells
+30% to Critical Strike Multiplier for Spell Damage
Milestone 4 - Stygian Vise Belt w/ Abyss Jewel
A Stygian Vise is a very easy upgrade to get. We are only looking for Maximum Life, Elemental Resistances and an empty Suffix Modifier to craft Trap Throwing Speed. Some Strength is also great for Attribute Requirements and more Life, but harder to hit. Get one yourself by finding Abyssal Depths in Maps and spam some Essences of Greed / Hatred / Anger / Wrath / Rage on it to get the desired result.
Then, we'll need an Abyss Jewel to socket into this Stygian Vise. We are looking for Maximum Life, Global Critical Strike Multiplier & Added Physical Damage to Spells. Abyss Jewels are common so that it should not be a problem to get yourself a cheap one (Trade Link).
Milestone 5 - Incursion Gloves
A pair of Gloves with an Incursion Modifier is an easy damage upgrade for starter gear that is relatively cheap. Look for one of these two modifiers alongside some Maximum Life (Trade Link) :
- +(46-48)% to Cold Resistance
(30-50)% increased Damage with Hits against Chilled Enemies - +(46-48)% to Lightning Resistance
(40-60)% increased Critical Strike Chance against Shocked Enemies
Milestone 6 - High Life, Attribute and Resistance Helmet & Rings
Upgrading your Helmet and Rings to ones with higher Life, Resistances and Attributes is something to look at. We want to invest heavily in making sure we gain more Resistances and Attributes than we need here, as we require it later on in progression. Get Evasion Bases to craft on, either make sure to have these bases on your lootfilter or purchase them off of trade to craft on.
To craft your Helmet, spam any of the following Essence on the item until you find decent Maximum Life, some Elemental Resistances and eventually Spell Suppression:
- Screaming Essence of Greed
- Screaming Essence of Hatred
- Screaming Essence of Anger
- Screaming Essence of Wrath
- Finish the item by crafting Life or Hybrid Elemental Resistances with the Crafting Bench.
On your Rings, you need Maximum Life, Elemental Resistances and some Strength if possible, this helps you reach the Attribute Requirement you need for your Gems.
Milestone 7 - 6-Link Chest
The gear you have is already pretty comfortable to go through the early Atlas but in order to melt Bosses and tougher enemies even more, we are going to get a cheap 6-Link for our main skill Seismic Trap. Here are your options:
- Tabula Rasa (Trade Link).
- Corrupted 6-Link (Trade Link) with some Life and Resistances.
This upgrade is not excessively expensive but will get you to the next step with ease. If you have more Budget and don't mind a Tabula Rasa, you can check for a +2 Trap / AoE / Duration Gems one.
Milestone 8 - Enchanted Deerstalker
Enchanted Deerstalker is going to be a small upgrade but for a relatively small cost. We are looking for the 120% increased Critical Strike Chance if you haven't Crit Recently enchantment (Trade Link). Since Traps are dealing damage for us, we never crit ourselves, meaning this enchant has a permanent uptime. Alternatively, you can farm this enchant yourself in the Eternal Lab since it is not a rare Labyrinth Enchantment. Note you can also farm the Merciless Lab, if that is easier to handle for you, to get 90% increased Critical Strike Chance if you haven't Crit Recently which is still a good damage buff.
Milestone 9 - Dual Cold Iron Point
This Weapon is a massive power spike but these might be costy the first few days of a league. However they are not that rare, meaning the supply will always top the demand and make the price drop quickly (Trade Link).
If the price is too high for now, you can look for Wands with +1 Level to All Physical Spell Skill Gems with a combination of some Global Critical Strike Multiplier, Critical Strike Chance for Spells and Spell Damage (Trade Link).
Milestone 10 - Level 21 Seismic Trap & Exsanguinate
Getting your damaging skills Gems to Level 21 is going to be a great damage upgrade. The quality on Exsanguinate does not matter and it should not be too expensive (Trade Link). Quality on Seismic Trap is a decent damage boost and will cost more (Trade Link), hence you should try to get it yourself. As soon as you can buy Seismic Trap during your leveling, you should level as many as you can in Offhand Weapons.
Milestone 11 - Jewels
Jewels with Life on them are expensive but offer greater defences. Early on in your progression, go for % Life & 1-2 Damage Modifiers (Critical Strike Multiplier or eventually Trap/Spell/Physical Damage) to keep things affordable and effective. Going for 2-3 Damage Modifiers and giving up on % Life for now is an acceptable solution as well.
Eventually, getting a Watcher's Eye with the (8-12)% chance to deal Double Damage modifier is a big offensive upgrade and can be a good deal depending on the economy (Trade Link). This might be too expensive early in a league so don't make it your primary focus, Rare Jewels are perfectly fine.
Mid Game Goal
Our goal is to upgrade into powerful rare and unique items which greatly boost both our defenses and offenses. At the end of these milestones we arrive at a full build that is able to take on all endgame challenges.
Milestone 1 - Flask Setup Upgrade
Flasks have Modifier Tiers just like items so be sure to get high Item Level Flasks to gain access to higher modifiers as they offer better utility and defence. Take another look to your Flask Setup and recraft new ones with higher tier Suffix Modifiers. Additionally, try to look for Gain X Charges when Hit by an Enemy as Prefix Modifier on your Utility Flasks. On your Divine Life Flask, look for Seething (Instant Recovery) or Ebullient / Bubbling (Instant Recovery + Quick Recovery after).
As you pick up Glassblower's Bauble, use them on your Flasks until they hit 20% Quality. After picking up enough Instilling Orbs, check the Crafting Bench and craft the following enchant on each of your Utility Flasks: Used when Charges reach Full.
Milestone 2 - First Cluster Jewel Setup
Cluster Jewel Setups are a massive damage upgrade. We need a 8 passives Physical Large Cluster Jewel with a combination of these 3 notables (Trade Link):
- Master the Fundamentals
- Force Multiplier
- Battle-Hardened
If you're buying it from trade, Battle-Hardened can be replaced by Iron Breaker for a generally way lower cost (Trade Link). However, it is really worth it to get a 8 passives Physical Large Cluster Jewel (Item Level 50 minimum) and use Jagged Fossil or Physical Rerolls recipes from Harvest to try to get it yourself. Worst case scenario, you get a decent one and sell it to fund your own. If getting a 8 passives Cluster is too expensive, you can start with a 9 passives one which is cheaper.
To go alongside this Physical Large Cluster Jewel, we need 2 4-5 passive Traps Medium Cluster Jewel with Guerilla Tactics and Set and Forget notables. Guerilla Tactics is a generic damage upgrade granting Trap Throwing Speed and Movement Speed while Set and Forget is a must-have for gameplay smoothness. Careful Handling is a decent notable as well.
Milestone 3 - Skin of the Loyal / Skin of the Lords
Skin of the Loyal & Skin of the Lords are very powerful Body Armours dropping off of Chayula. The 100% Global Defences modifier is a massive buff to your Armour and Evasion Ratings but the main reason we are going for this Body Armour is the +1 to Level of Socketed Gems. While buying one, take care of Socket Colours since they are fixed and cannot be modified!
Skin of the Loyal is allowing you to get +2 to Level of Socketed Trap or Mine / AoE / Duration Gems or +1 to Level of Socketed Gems as Corrupted Implicit which is a massive damage upgrade. This should be your focus if your goal is maximizing damage.
Skin of the Lords on the other hand can allow you to get the Magebane Keystone without having to path to it if you have issues capping your Spell Suppression. However it is inherently Corrupted meaning you cannot get Corrupted Implicits to further buff your damage. If you can't afford a Corrupted Implicit Skin of the Loyal, then a Skin of the Lords with a random Keystone (which has no influence on your build) will probably be cheaper.
Milestone 4 - The Devouring Diadem
The Devouring Diadem (Trade Link) is a really interesting Unique Helmet which comes with a lot of benefits:
- Its 25% Reservation Efficiency allows us to add in one more Aura between Determination, Pride or Herald of Purity with 1-2 Level 2-3 Enlighten Support and/or Sovereignty Annoint (Next Step).
- Its Eldritch Battery & Energy Shield Recharge Modifiers allows us to reverse the entirety of our Mana pool with Auras and replace Lifetap Support with Concentrated Effect Support in our Seismic Trap 6-Link.
- Its +1 to Level of Socketed Gems makes our Auras even stronger.
- Its Automatic Triggered Feast of Flesh is a great recovery bonus.
As soon as you have enough budget to afford it, get The Devouring Diadem with the Labyrinth Enchantment Seismic Trap releases an additional Wave (Trade Link). This enchantment makes every set of waves releases 6 waves instead of 5, creating more area overlaps between them, dramatically increasing your damage output if the enemy is well-positioned.
Milestone 5 - Amulet Upgrade & Annoint Swap
The stats we are looking for are Maximum Life, Global Critical Strike Multiplier, +1 to Level of All Skill Gems / All Physical Skill Gems and if we can, crafted Trap Throwing Speed (Trade Link). We are annointing Sovereignty to make sure we can reserve the Aura we talked about thanks to The Devouring Diadem.
Silver Oil
Silver Oil
Silver Oil
Sovereignty
12% increased Mana Reservation Efficiency of Skills
10% increased Effect of Non-Curse Auras from your Skills
Milestone 6 - Second Cluster Jewel Setup & Thread of Hope
Adding a Second Cluster Jewel Setup is going to be a massive damage upgrade as well. We are looking for a second 8 passives Physical Large Cluster Jewel with the same notables than before (Milestone 2). We need to get a 4-5 passives Traps Medium Cluster Jewel with Guerilla Tactics and Arcane Pyrotechnics notables. We need Arcane Pyrotechnics in order to proc Arcane Surge Support since we do not spend any Mana anymore due to The Devouring Diadem (Milestone 3).
In order to get enough Passive Skill Points to allocate all the points needed for this second Cluster Jewel Setup, we are going to need a Large Ring Thread of Hope to save some Skill Points.
Milestone 7 - Ancestral Bond Impossible Escape
Impossible Escape with Ancestral Bond is a relatively small upgrade that comes at a relatively small cost. It allows you to allocate Reservation Efficiency, Purity of Flesh and Arcane Potency without having to path to them.
End Game Goal
At this point, we have established all our defenses and we are looking to further upgrade our gear, upgrades can become very expensive but min/maxing is always very satisfying to get to the point where you shred into pieces any enemy thrown your way.
Milestone 1 - Herald of Purity Ring Setup
With The Devouring Diadem and Sovereignty alongside some Enlighten Support, you now have Herald of Purity. This enables you to take in Circle of Guilt with these modifiers (Trade Link) :
- Herald of Purity has (40-60)% increased Buff Effect
- (40-60)% increased Physical Damage while affected by Herald of Purity
This Ring is a massive damage upgrade. As a Synthesis Implicit, you look for either Maximum Life or Global Critical Strike Multiplier depending on your preferences if you can afford it (Trade Link).
Best case scenario, you want 2 of these Synthesis Rings but it is easier (for Resistances Cap and Defence in general) to go for a Vermillion Ring with Global Critical Strike Multiplier, Maximum Life and Elemental Resistances (Trade Link). Global Critical Strike Multiplier on Rings requires either Conqueror Influence or Essence of Scorn if you plan on crafting it. Don't forget to apply Catalysts on your Rings:
- Use Noxious Catalyst for Circle of Guilt to increase the Physical Damage modifier.
- Use Fertile Catalyst for Vermillion Ring to increase the Life Implicit and the Maximum Life roll you should have there.
Milestone 2 - Bottled Faith
Bottled Faith is a quite expensive Flask that drops from Cortex, yet one of the best Flask in the game for this build (Trade Link). It gives you a massive Critical Strike Chance buff, a Damage Debuff on Enemies (which is multiplicative with Damage Buffs on your character) and a great recovery through its Triple Radius Consecrated Ground. Replace your Diamond Flask with it and make sure the Suffix you're dropping is Reduced Effect of Curses.
Milestone 3 - Awakener's Orbed Gloves
Crafting your Endgame Gloves means you're going to need your Endgame Boots as well (Next Step). We're going to use Awakener's Orb to get Trap Support & Culling Strike Gloves as damage buffs for both Exsanguinate and Seismic Trap.
Milestone 4 - Eldritch Boots
Getting your Endgame Boots is a step that needs to be done alongside the previous one (Endgame Gloves). on these Boots, we want high Maximum Life, 30-35% Movement Speed, Spell Suppression and Elemental Resistances (Trade Link). It is way cheaper to buy rather than crafting them since all the modifiers we are looking for are pretty common. Once you have your Boots, you need to enchant them with 120% increased Critical Strike Chance if you haven't Crit Recently which is not a rare Labyrinth Enchantment.
There is one final step to finish your Boots and turn them into a great upgrade for your build, it is getting your Eldritch Implicits. The main one we are looking for is the Searing Exarch one Drops Brittle Ground while Moving, lasting X seconds. Brittle Monsters have +5% Critical Strike Chance against them, which is an absolutely massive damage buff. Higher tiers of this Eldritch Implicit increases the duration of the Brittle Ground which is not incredibly useful since you are very mobile and monsters are moving around anyway. Eater of Worlds Implicits are not incredibly strong for us, but getting an Increased Cooldown Recovery Rate one is good for more gameplay smoothness since it reduces the cooldown of both your Movement Ability and Seismic Trap.
Milestone 5 - Awakened & Alternate Quality Gems
You can now focus on getting all Awakened & Alternate Quality Gems as well as all Level 21 Gems to pimp your Setup. This includes 2 Awakened Brutality Support, Awakened Chain Support, Divergent Exsanguinate, Divergent Advanced Traps Support (if the additional Skill Effect Duration lets you reach an additional set of waves). Additionally, you can get Divergent Determination, Anomalous Defiance Banner, etc...
Milestone 6 - Dual Mod Watcher's Eye
Getting a Dual Modifier Watcher's Eye is going to be one of your last reasonably expensive big offensive upgrade (Trade Link). We are still looking for the (8-12)% chance to deal Double Damage while using Pride modifier and are going to add one of these modifiers on top:
- +(20-30)% to Critical Strike Multiplier while affected by Precision
- (40-60)% increased Physical Damage while using Pride
Milestone 7 - +2/4 Gem Level The Brass Dome
When you have the budget for it, look for The Brass Dome with Corrupted Implicits. The Implicits you are looking for are +2 to Level of Socketed Trap / AoE / Duration Gems, +1 to Level of Socketed Gems or eventually 50% increased Damage. While this is not especially a damage upgrade over Skin of the Loyal, The Brass Dome is a huge defensive upgrade.
Milestone 8 - Ashes of the Stars
Ashes of the Stars is an expensive upgrade but its Reservation Efficiency lets you equip one last Aura (Determination in most cases but depends on if you prioritized Damage or Offense until then). Its Gem Quality Bonus grants you more Divergent Exsanguinate Chains, 30% Seismic Trap Physical Damage, improves your Dash and Auras, among other benefits.
Milestone 9 - Weapons
At this point, replacing your Dual Cold Iron Point Setup with Rare Weapons is one of the last massive damage upgrade you can get. In that case, you're looking for:
- +1 to Level of All Spell Skill Gems
- +1 to level of All Physical Spell Skill Gems
- Spell Damage
- Global Critical Strike Multiplier
- Chance to deal Double Damage
- Trap Throwing Speed
- Critical Strike Chance for Spells
- Cast Speed if you're running Slavedriver's Hand
Milestone 10 - Cold Conversion ?
If you managed to go that far, then the chances are you already considered to swap this build to a Cold Conversion Setup. Cold Conversion Seismic Trap indeed has a better damage ceiling at higher budget since it has more opportunities for damage scaling such as Secrets of Suffering, Zealotry, Hatred, etc...
Summary
Upon completing this guide you will have an amazing Bosskiller character with fairly decent capabilities of Mapping, a great "All-Rounder" character, able to deal with almost any content in the game. If you're looking for the next step of your Seismic Trap journey, you can transition this Physical Seismic Trapper into a Cold Conversion Seismic Trapper which is more expensive to build early on but has a higher damage ceiling allowing to wreak havoc on the battlefield even more!
Credits
Written by Chewingnom.
Reviewed by Palsteron.