Tal Rasha Meteor Wizard Guide


Tal Rasha Star Pact Solo Push
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The Tal Rasha's Elements Set is probably the most iconic Wizard set in the Diablo franchise, originating from Diablo II where it was the Sorceress set. Over the years, Tal Rasha's Elements dictated the META multiple times. First in Season 3 with Mammoth Hydra using Pain Enhancer to get an obscene amount of Flame Blades stacks, uncapped back then. It returned in Season 6 with Vyr's Amazing Arcana (4) Bonus during the glory days of the Archon Twister zET META.

For the longest time, Tal Rasha has been played with Energy Twister and Arcane Orb Frozen Orb. Season 27 finally brought this set back into the spotlight for Wizard players, with a rework based around Meteors and two new items, The Smoldering Core and Mempo of Twilight, to back it up.

It’s quick, impactful and the explosions are very satisfying when played correctly. Very few builds incorporate the fantasy of a spell-slinging Wizard as well as this one. However, the LoD "Bazooka" is more convenient since it frees up skill slots and allows for the craziest interactions.

This is an Area Damage (AD) build, since Meteors, even when coming from Tal Rasha's Elements (2) Bonus, can proc it. The whole playstyle revolves around the precise use of Teleport and a specific skill choice to play around Tal Rasha's Elements Bonuses as much as possible, in order to wreak havoc onto the battlefield. This guide will show you the way to become a redoutable Meteor Wizard!

Iconic Meteor ✔
Active Playstyle ✔
Fun and Satisfying
Easy to Get Starter Gear ✔

❌ Squishy
Slightly Clunky
❌ Lack of Gear & Skill Options

❌ Vulnerable to Crowd Control

Core Setup

Core Item Build


  • Tal Rasha's Elements provides us with a 8,000% separate global damage multiplier but requires us to juggle four abilities with four different elements Arcane, Cold, Lightning and Fire.
  • The Grand Vizier provides us a 400% separate damage multiplier and reduce the Meteor Arcane Power cost by 50%.
  • The Smoldering Core grants us a stacking damage multiplier on consecutive hits on targets, up to 500%. It also lures normal monsters towards Meteor Impacts.
  • Mempo of Twilight grants us a 400% damage multiplier on top of the Meteor Shower rune effect, the latest only affecting selfcast Meteors.
  • Nilfur's Boast gives another huge 600% damage multiplier and even up to 900% when you hit only 3 targets or less.
  • Halo of Karini is a core Wizard defensive item, providing us with a tremendous 80% damage reduction at the cost of using Storm Armor.
  • Convention of Elements is another separate damage multiplier, giving you triple damage during your Elemental cycle.
  • Ring of Royal Grandeur allows us to complement our Tal Rasha's Elements Set with Aughild's Authority.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The only power for us is the Sanctified Storm Armor. It allows us to execute monsters on command to purposefully proc an Oculus Ring for instance, or simply help to kill Elites and Rift Guardians.
  2. The Sanctified Magic Missile power is used in specific setups to generate Arcane Power in conjunction with Magic Weapon Conduit.
  3. The Sanctified Arcane Orb power doesn't help us, so go for the ones listed above.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • The Grand Vizier
  • The Smoldering Core
  • Convention of Elements
  • Halo of Karini

Global Stat Priorities

You want to stack damage stats wherever possible, especially Critical Hit Chance and Damage, Area Damage as well as Elemental Damage and Meteor Damage. When playing Star Pact, fit Maximum Arcane Power and Resource Cost Reduction everywhere you can to scale Star Pact damage.

Regarding toughness, like most Wizard builds, in some setups we take advantage of Galvanizing Ward, Diamond Skin and Magic Weapon Deflection to generate Shields based on our HP pool. This means Vitality and Life % are very important as they double dip into Shields. This is the reason why you want to aim for a decent HP pool. But due to the very locked itemization and skill choice of Tal Rasha's Elements, only specific setups can benefit from these mechanics.

Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Tal Rasha's Elements set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Tal Rasha's Allegiance - don't gamble for it! Instead gamble for a cheap and easy item, like the Pants, and once again convert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Tal Rasha's Elements set
  2. Mempo of Twilight
  3. Nilfur's Boast
  4. The Shame of Delsere
  5. Halo of Karini and Convention of Elements

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Staves to get The Smoldering Core and The Grand Vizier
  2. Amulets to get Squirt's Necklace
  3. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Aughild's Authority and Guardian's Jeopardy

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc.

Item Stat Priorities

Main-HandThe Smoldering Core
The Grand Vizier (Cubed)
1. Damage Range
2. Damage %
3. Resource Cost Reduction
4. Area Damage
5. Intelligence
Off-HandTal Rasha's Unwavering Glare1. Critical Hit Chance
2. Arcane Power on Critical Hit
3. Meteor Damage
4. Intelligence
HelmMempo of Twilight
Tal Rasha's Guise of Wisdom
Aughild's Spike (Crafted)
Guardian's Gaze (Crafted)
1. Meteor Damage
2. Intelligence
3. Critical Hit Chance
4. Socket Flawless Royal Topaz
5. Vitality
GlovesTal Rasha's Grasp1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Intelligence
ShouldersPauldrons of the Skeleton King (Bounties A1)
Aughild's Power (Crafted)
1. Area Damage
2. Intelligence
3. Cooldown Reduction
4. Resource Cost Reduction
5. Vitality
Chest Tal Rasha's Relentless Pursuit1. Sockets Flawless Royal Topaz
2. Attack Speed
3. Intelligence
4. Vitality
5. Elite Damage Reduction
6. Armor
PantsTal Rasha's Stride1. Intelligence
2. Vitality
3. Sockets Flawless Royal Topaz
4. Armor
BootsNilfur's Boast1. Meteor Damage
2. Intelligence
3. Vitality
4. Armor
5. All Resistance
Ring 1Halo of Karini1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
Ring 2Convention of Elements
Ring of Royal Grandeur (Bounties A1, Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
BracersGuardian's Aversion (Crafted)
Aughild's Search (Crafted)
1. Elemental Damage
2. Critical Hit Chance
3. Intelligence
4. Life per Hit
5. Vitality
AmuletTal Rasha's Allegiance1. Socket
2. Critical Hit Damage
3. Elemental Damage
4. Critical Hit Chance
5. Intelligence
BeltTal Rasha's Brace
Guardian's Case (Crafted)
The Shame of Delsere (Cubed)
1. Intelligence
2. Vitality
3. Life %
4. Armor
5. All Resistance
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases


  • Bane of the Trapped is procced by default from our main damage skill and a very strong DPS choice, providing us with a 60% separate damage multiplier.
  • Esoteric Alteration is a huge toughness buff, which is mandatory due to the squishiness of the build.
  • The third slot will be taken up by different gems depending on your needs and activities. Boon of the Hoarder is strong in Nephalem Rifts, Bane of the Stricken is necessary for solo pushing in higher Greater Rifts and Bane of the Powerful is useful in Speed Greater Rifts.


  • Meteor is our main damage dealing ability.
  • Magic Weapon Deflection and Diamond Skin Prism are used in some setups for defensive purposes.
  • Magic Weapon Conduit is used push setups for Arcane Power generation without Arcane Power on Critical Hit (APoC).
  • Storm Armor is the activator for Halo of Karini. Without this buff you will be squashed like a fly, so make sure to keep it up. It also procs our Lightning Tal Rasha's Elements Bonuses.
  • Teleport Safe Passage is our mobility skill. In some variants, Calamity is our way to proc the Arcane stack of Tal Rasha's Elements.
  • Familiar Sparkflint is necessary to proc and maintain our Fire Tal Rasha's Elements Bonuses.
  • Black Hole Spellsteal is used in some setups to group and lock monsters while granting us a huge additive damage buff. It is also used to proc the Arcane Tal Rasha's Elements Bonuses. Absolute Zero is used for a massive Cold Damage buff with Comet setups.
  • Spectral Blade Ice Blades is necessary to proc and maintain our Cold Tal Rasha's Elements Bonuses while also proccing Arcane Dynamo in the Star Pact solo variant.


  • Audacity grants us a 30% separate damage multiplier, one of the best damage passives in the game.
  • Elemental Exposure is a great passive for Tal Rasha's Elements builds, as you need abilities from the four different elements to get full benefit from the set anyway.
  • Arcane Dynamo is a staple for Star Pact builds, for its huge 60% separate damage multiplier.
  • Illusionist, Astral Presence, Unwavering Will or Blur can be used as fourth passive for slightly more mobility, damage or mitigation depending on your needs.

Paragon Points

1. Movement Speed1. Critical Hit Damage1. Armor1. Area Damage
2. Maximum Arcane Power12. Critical Hit Chance2. Life %2. Resource Cost Reduction
3. Intelligence3. Cooldown Reduction3. All Resistance3. Life per Hit
4. Vitality24. Attack Speed4. Life Regeneration4. Pickup Radius

1 Take Maximum Arcane Power as it scales Star Pact damage.
2 Add a bit of Vitality if you feel too squishy (a total of 1,000,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower


  • At the start of a run, buff yourself with Storm Armor to enable the 80% damage reduction from Halo of Karini. Make sure you keep this buff up at all times. In most situations it will not require much attention, but be careful when there are few enemies as you need to hit something that is at least 15 yards away from you. When fighting single target Rift Guardians especially, make sure to walk a few steps away regularly. The damage reduction can be tracked on your buff bar. Don't forget to re-apply this skill after 10 minutes when pushing.
  • Make sure to keep up your four Tal Rasha's Elements stacks.
  • When possible, try to kill one small enemy before your big nuke during your Convention of Elements damage cycle to spawn Oculus Ring using Sanctified Storm Armor.

When playing Comet:

  • Pull and gather monsters together with Teleport. Take care to not land on monsters because of Calamity stun.
  • Cast Diamond Skin Prism whenever needed to protect yourself.
  • When your Cold CoE cycle comes up, spam Comet on the monsters.

When playing Star Pact:

  • Pull and gather monsters together with Teleport.
  • Get 4 stacks of Arcane Dynamo using Magic Missile.
  • A few seconds before your Arcane CoE rotation, group enemies at a safe distance before your nuke using Teleport and spam Star Pact.
  • Get your fifth Arcane Dynamo stack and cast a fully powered Star Pact right before your Arcane CoE cycle.
  • Right after, spam Star Pact once again to finish your cycle.


This build is relatively mobile but unfornately Tal Rasha's Elements does not provide us a decent damage reduction Bonus. You should use Unstable Anomaly at all times, but don't rely on it as it only protects you with a shield of 400% of your HP pool. If you lose the damage reduction from Halo of Karini, you will probably die. Make sure to be really careful with your defensive buffs uptime and you will be fine. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


GR Solo Speeds
Tal Meteor Solo Speeds

In Speed Greater Rifts we try to combine a great mixture of damage, toughness and utility. Ultimately the build plays similarly as in solo pushing, but is more fast-paced since we drop Arcane Dynamo and use unruned Meteor which is more fitting to speed content. Bane of the Stricken is not necessary, so we can take Bane of the Powerful instead.

Focus on Elite Packs and big pulls of monsters, keep your Tal Rasha's Elements stacks, spam Meteor on top of Elites if there is one, and nuke them before moving onto the next one.

If you feel too squishy, use Dominance instead of Illusionist or Elemental Exposure, which cost you either mobility or damage for a massive toughness boost as long as you kill enemies.

GR Solo Push

Select Build Version

GR Group
Tal Meteor Star Pact Group

We stack up as much damage as we can. We use Zei's Stone of Vengeance since we have a zBarb with us. We take Magic Weapon Conduit to generate Arcane Power in combination with Sanctified Magic Missile. The idea is to release as much Star Pacts on steroids as you can during your Arcane Convention of Elements cycle. This build is decent at both Trash Killing and Boss Killing.

Keeps distance from the pulls created by the zBarb to be safe and to benefit from Power Hungry and Zei's Stone of Vengeance. Follow the zBarb carefully. Stops for Arcane CoE cycle and make sure to have Arcane Dynamo ready to cast Star Pact on the pull. Immediatly repeat afterwards. Teleport into any Oculus Ring that spawns. Tal Rasha's Elements stacks should be maintained pretty smoothly with this build.

If you feel too squishy, you can swap Astral Presence with Blur. It is also possible to play this build using Comet replacing Magic Missile with Black Hole Absolute Zero. The damage burst is less impressive but much more sustained.

Echoing Nightmare
Echoing Nightmare Setup

For more information, check out our full Echoing Nightmare Guide and take a look at our Echoing Nightmare Build Tier List and our META post for the best builds and strategies! This build is good for this game mode. Typically we utilize a Greater Rift pushing build with a few tweaks.


  • Discard The Smoldering Core for Aether Walker and Tal Rasha's Unwavering Glare.
  • Go for Thunder Crash since these meteors have no landing delay, which blends perfectly with this game mode.
  • Swap Bane of the Stricken and Esoteric Alteration with Bane of the Powerful and Zei's Stone of Vengeance since we are fighting hordes of enemies.
  • Drop Convention of Elements for Stone of Jordan.
  • Reroll Area Damage to Average Damage as we do not need to make huge pulls.


  1. Click Speed Pylon instantly to boost your mobility and dodge Green Meteors.
  2. Around Wave 90, click Channeling Pylon and Power Pylon.
  3. After Wave 100, use Conduit Pylon.
  4. At Wave 122, stop attacking and run to the corner to let the timer run out.

Cast Storm Armor as soon as you enter. Then proc and maintain Tal Rasha's Elements stacks. Dominance and Galvanizing Ward will make sure you get permanent full benefit from Squirt's Necklace and Pride's Fall. Storm Armor Power of the Storm and Diamond Skin Prism are making sure your Meteor has almost no Arcane Power cost... Spam Thunder Crash everywhere... Profit!

Video Guide


Tal Rashas Elements

  • Tal Rashas Elements (2) Bonus grants you immunity to Arcane, Cold, Fire or Lightning when you hit an enemy with the according damage type while also dropping a Meteor. The same Meteor can't happen twice in a row and this effect has no internal cooldown (ICD).
  • Tal Rashas Elements (2) Bonus Meteors benefit from all Meteor damage multipliers and can proc Area Damage. They do not benefit from the Meteor Shower rune effect from Mempo of Twilight.
  • Tal Rashas Elements (4) Bonus provides you with a 100% bonus to All Resistances for 8 seconds when attacking with Arcane, Cold, Fire or Lightning. Each attack provides a separate stack, for a total 400% bonus. This bonus is additive with other sources of increased All Resistances like War Cry Impunity.
  • Tal Rashas Elements (6) Bonus is a generic 8,000% damage multiplier which works in a very unique way. Each element (Arcane, Cold, Fire, Lightning) has its own unique stack with a 8 second duration. The 2,000% damage buff per stack is self-additive, for a total 8,000% separate damage multiplier.
  • Once you have 4 stacks, refreshing any stack will additionally add 2 seconds to the duration of the three other stacks. This means by alternating two abilities of a different element (after hitting 4 stacks) you'll be able to continuously refresh the set buff.

Meteor Star Pact

  • Star Pact have a 740% base Weapon Damage value and consume all remaining resource after the initial skill cost to add Weapon Damage to the base value.
  • This means the base damage of 740% Weapon Damage can be increased to up to a total of 4080% with a perfect 167 maximum Arcane Power and a Channeling Pylon.
  • Resource Cost Reduction only applies to the base cost of the skill, meaning that a 8% RCR roll (e.g. on your Shoulders) will add ~3 more Arcane Power to be consumed for a Star Pact cast. This adds 60% weapon damage or ~1.5% overall damage to the impact.

The Smoldering Core

  • Each hit from Meteor on an enemy applies a debuff granting you a 50% separate damage multiplier, up to 10 stacks.
  • Meteors from Tal Rasha's Elements (2) Bonus and Mempo of Twilight Meteor Shower effect are stacking the effect.
  • This effect is a debuff on monsters, meaning another Wizard with The Smoldering Core equipped can stack the effect for other Wizards in the party but one has to equip it to benefit from the damage multiplier.
  • The debuff stacks add up as one combined 500% separate damage multiplier.
  • The debuff stacks have a duration of 5 seconds. All stacks have their duration refreshed on hit.
  • The ground DoT effect of Meteor does not contribute to stacks.
  • The lure effect means enemies are taunted by your Meteor Impacts and run towards them.

Elemental Exposure

  • Each stack is a debuff for one of the following elements: Arcane, Cold, Fire or Lightning.
  • Each stack is unique and refreshes its own duration when reapplied.
  • Any ability with a proc coefficient greater than zero applies a stack of its respective element. This inherently means that only selfcasted abilities grant stacks.
  • The elemental range on the Weapon applies its respective stack with all abilities if the elemental range is of the type: Arcane, Cold, Fire or Lightning.
  • The 5% damage from each stack is additive to each other adding up to a total of 20% separate damage multiplier.

Sanctified Storm Armor

  • Storm Armor charges over 30 seconds. If you recast it when fully charged, you release a powerful thunderbolt that instantly kills a nearby monster.
  • Elites and Rift Guardians are not killed but take significant damage (about 8% HP for Bosses and 20% for Elites). This effect is divided by the numbers of players in the party.


  • Put together the core items and acquire the full Tal Rasha's Elements set.
  • Keep up your Storm Armor for Halo of Karini buff at all times.
  • Don't forget to use your abilities to keep up your four Tal Rasha's Elements stacks.
  • Play around the Convention of Elements cycle to maximize your damage.

I hope you enjoyed this guide! Meteor is one of the core Wizard skills, and Tal Rashas Elements the most iconic Wizard set in Diablo. It can be very fun and rewarding setting up the correct pulls and destroying them with Rains of Meteors. Good luck!


Written by Chewingnom.


Oct 13th 2022
Refined and Merged 2-3P & 4P Group Setups.

Sep 3rd 2022
Added Star Pact 2P & 3P Group Setup.