Non Seasonal | Season 27 | Raiment Of A Thousand Storms | Monk | Group | Solo | Push | Console | A-tier
About the author
I'm Ryan, a mathematician, guitarist & food enthusiast. I've blasted Video Games since I was 4 years old and never looked back. I strive to learn and extract everything about ARPGs and convert that into knowledge for the community. I'm streaming every day for 10 years at twitch.tv/raxxanterax, so stop by and ask me anything. Remember: Town is Lava!
All the way back to Season 4, Shenlong's Spirit got reworked to massively buff the damage output of Generators, which allowed "Gen Monks" to become a strong META build. Meanwhile first iterations of Gen Monk were playing Mangle, some players eventually found out during the Season that Static Charge in combination with Fists of Fury was way stronger.
In groups, it turns out that any player in the party could proc Static Charges applied by the Gen Monk, as any damaging hit with a proc coefficient on a monster affected was able to proc a Lightning tick to all other monsters affected by Static Charge, this chance being affected by the proc coefficient (which is why Fists of Fury was used in solo). Say no more, with that crazy damage scaling, Static Monk dominated all the Season 4 leaderboards before getting hit hard by the nerf hammer in Season 5 to never be seen again.
Since then, Gen Monk has been used as a Rift Guardian Killer for a few Seasons, while being the top dog for solo Monk leaderboards. But it eventually fell out of relevance as other builds got buffed. Anyway, welcome to the Raiment of a Thousand StormsGenerator Monk, a build that uses Dashing Strike to give our Spirit Generators a massive DPS boost. Simply put, this build is far behind every other Monk build and I would not recommend using it unless you're feeling frisky. But if competitive play and toughness aren't your thing, then let's find out how we can bring back its glory!
Very Fast ✔ Fun to Play ✔ Not Cooldown Dependent ✔ Most Furious Fists in the Game ✔
❌ Underwhelming ❌ Hard to Play Well ❌ Needs High Attack Speed ❌ Requires Strategic Play for Pushing
Raiment of a Thousand Storms (2) Bonus attack 25% faster with Spirit Generators as well as granting them 400% increased damage.
Raiment of a Thousand Storms (4) Bonus makes Dashing Strike cost 75 Spirit but refunds a charge on use.
Raiment of a Thousand Storms (6) Bonus gives our Dashing Strike 60,000% damage for 6 seconds after using a Spirit Generator, and every time we use Dashing Strike our Spirit Generators will do 6,000% more damage for 6 seconds as well.
Shenlong's Spirit makes our Spirit Generators do 2% more damage per point of Spirit we have. It also drains our Spirit once it gets full and gives us a 350% damage increase until we run out completely.
Flying Dragon doubles our Attack Speed most of the time.
Depth Diggers gives 100% increased damage to our Spirit Generators.
Spirit Guards reduce our damage taken by 60% after using a Spirit Generator.
Convention of Elements for 200% damage during our Fire cycle.
Season 27 Sanctified Items
Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!
Let's look at our Class Powers and see how they apply to our build:
The best power for us is the Sanctified Way of the Hundred Fists. It lets us spam 2nd hit of Hands of Lightning, which deals 423% weapon damage (compared to 200-250% you get from a normal generator) and also gives a separate x8 damage multiplier on top of that!
The Sanctified Wave of Light power doesn't help us, so go for the one listed above.
The Sanctified Seven Sided Strike power doesn't help us, so go for the one at the top.
Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:
Shenlong's Relentless Assault or Shenlong's Fist of Legend
The Traveler's Pledge
The Compass Rose
Global Stat Priorities
Our offensive priorities are: Attack Speed > Area Damage > Lightning Damage > Critical Hit Chance/Critical Hit Damage, along with as much Way of the Hundred Fists damage as possible. The vast majority of our damage comes from our Way of the Hundred Fists, our Dashing Strike is just used to get a further buff for it and mobility. With Attack Speed taken on every piece of gear in combination with our Attack Speed boosting skills and Flying Dragon, we should almost always be at the 5.0 Attack Speed breakpoint.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2.Gather the full Raiment of a Thousand Storms set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Rings to get Convention of Elements, Unity and The Compass Rose
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Bounty Turn In: Recipes for Captain Crimson's Trimmings set
6. This build is extremely bad at farming so you will have to farm on another build/character and spend materials building this monk until it's ready to push. The one remaining piece not listed in this section The Traveler's Pledge is too expensive to either Gamble or Upgrade so you'll just have to find it.
1. Socket 2. Attack Speed 3. Area Damage 4. Critical Hit Chance
Convention of Elements
1. Socket 2. Attack Speed 3. Area Damage 4. Critical Hit Chance
1. Lightning Damage 2. Critical Hit Chance 3. Dexterity 4. All Resistance 5. Vitality
The Traveler's Pledge
1. Socket 2. Lightning Damage 3. Critical Hit Damage 4. Critical Hit Chance
The Witching Hour Captain Crimson's Silk Girdle (Crafted)
1. Way of the Hundred Fists Damage 2. Attack Speed % 3. Critical Hit Damage 4. Dexterity
Bottomless Potion of Kulle-Aid
For breaking walls to pull enemies and increase DPS
Simplicity's Strength is the strongest gem for us with it's massive 100% damage increase and 4% Life on Hit.
Bane of the Trapped gives us 60% increased damage and is in most DPS builds in Diablo 3.
Bane of the Stricken will be taken for solo pushing and in groups to kill the Rift Guardian.
Boon of the Hoarder is used for the T16/Speed build as it grants us a 30% Movement Speed bonus.
Way of the Hundred Fists Hands of Lightning is our main source of damage and hardest hitting Spirit Generator.
Epiphany Desert Shroud provides 50% damage reduction and CC-immunity.
Dashing Strike Radiance is used for mobility and 15% increased Attack Speed buff.
Cyclone Strike Implosion helps us to group all the enemies tightly around us to maximize our Area Damage.
Mantra of Salvation Agility gives a massive defensive boost.
Breath of Heaven Infused With Light 14 additional Spirit generated per hit for 5 seconds to keep our Shenlong's Spirit buff up longer.
Exalted Soul grants us 50 additional Maximum Spirit.
Alacrity Multiplicatively increases Attack Speed of Spirit Generators by 15%.
Seize the Initiative gives 30% additive Attack Speed for 4 seconds after hitting an enemy with >75% health.
Beacon of Ytar provides 20% CDR, which gives us toughness via defensive skill uptime and damage via Captain Crimson's Trimmings.
Near Death Experience allows us to cheat death.
Harmony gives us a bonus to our All Resistance based of 40% of our Secondary Resistances.
1. Movement Speed
1. Attack Speed
1. All Resistance
1. Area Damage
2. Maximum Spirit
2. Critical Hit Chance
2. Life %
2. Life per Hit
3. Critical Hit Damage
3. Resource Cost Reduction
4. Cooldown Reduction
4. Life Regeneration
4. Pickup Radius
1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
With these in mind, let’s get into our recommendations for this build.
GR Pushing Enchantress
For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.
Since we have the immortality relic, we do not need to stack survivability on our Enchantress.
Intelligence> Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Mempo of Twilight and Cain's Destiny: For more Attack Speed.
The most important thing to mention with this build is that the vast majority of our damage comes from Crippling Wave and not Dashing Strike. However we need to use Dashing Strike as well as our other skills and mechanics to really cause devastating damage with out Spirit Generator, let's see how we can accomplish this:
Pull enemies together and try to form a good pack, utilize your Cyclone Strike to group enemies up on a Oculus Ring if available. Once we have a decent pack it's time to get them together and go through our cycle to do damage.
Cast Dashing Strike every 6 to keep the buff up.
Use Mantra of Salvation when you start losing health.
Use Breath of Heaven and Epiphany on cooldown.
Use Serenity 2 times for each Epiphany cast: once when Epiphany ends to cover the downtime and once more when it comes off cooldown.
Hold down Way of the Hundred Fists and pray that Flying Dragon RNG is kind to you.
Once the lesser enemies are thinning out and we're left with just elites it's important to drag the elite along with you as you continue to gather more enemies. The bigger the pack you have the more damage you are going to do to all of them. Try to spend as little time as possible attacking singled out elites and always focus on gathering as much as you can.
This build is very squishy and not very well suited for Hardcore play. Replace Seize the Initiative with Near Death Experience and you can also switch the last skill of your Scoundrel to Vanish. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!
Concept In solo we have to pull everything, stay alive, and kill everything by ourselves but the style of play is the same as covered in the main gameplay section of this guide.
Gameplay The main problem with this build is staying alive. Since your AoE is very small don't go for very big pulls, instead focus on monsters that can stack well and destroy them with Area Damage. Never fight more than one elite pack at a time and be extra careful with undodgeable affixes (Arcane, Plagued, Desecrator etc.)
Setups If you want to get even tankier, drop Seize the Initiative for Sixth Sense or Near Death Experience.
As you gain more Paragons and become tankier you can afford to drop one defensive skill for Cyclone Strike Implosion. At even higher level (7,000+) you can even drop Unity to get Convention of Elements.
GR Group RGK
Concept Rift Guardian Killer's (RGK) job is to kill the Rift Guardian at the end of the rift. While this build is currently too weak to compete with top tier RGKs, its insane Attack Speed combined with Bane of the Stricken give it hope for the future.
Gameplay Similar to the solo version, except we don't have to worry about grouping enemies together on our own. The rotation is similar to solo push in that we're just blasting the guardian as hard as we can.
Setups Since you are not that squishy in 4-man, you can afford to drop Epiphany and pick any other skill that will benefit your group such as Crippling Wave Concussion or Breaking Wave for example.
Raiment of a Thousand Storms
Dashing strikes looks tempting from the 60,000% damage, but it does no damage compared to our Generators and is only used to buff their damage.
Gives a 350% damage buff and drains 65 spirit per second once you reach max spirit. This buff and debuff stop once your spirit reaches 0. The idea is to activate this buff once we've created large packs of density, and then to generate spirit against the 65/sec drain to keep it up as long as possible.
There is a bug where sometimes Shenlong's won't activate even at max spirit.
Has 4% chance to double your Attack Speed for 7 seconds.
Has a 5 second internal cooldown (ICD).
Can proc from any action, including talking to a NPC.
This means you have a 2 second window to re-proc it while still having the double Attack Speed.
Obtain the Raiment of a Thousand Storms and Shenlong's Spiritsets in full before trying this build out.
Group up enemies by running around and then using Dashing Strike and Cyclone Strike before unleashing with your Spirit Generators. Use your other cooldowns to maintain your Spirit as much as possible and to keep your toughness up, try to time things so that you spend as much time at full Spirit as you can!
This build is quite squishy compared to a lot of others and can be difficult to play. It has quite a unique style but can be satisfying and fun with some practice.