Windwalker Monk Mythic+ Guide
Welcome to the Windwalker Monk Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Conduit of the Celestials does outperform Shado-Pan in the raid currently, but you can play both hero talents in dungeons now.
- Every 240 Energy you spent while in combat, you unleash Flurry Strikes, which makes it vital to not overcap Energy.
- Efficient Training
- Spending 50 Energy spent reduces the cooldown of Storm, Earth, and Fire by 1 second.
- Wisdom of the Wall
- Every time Flurry Strikes proccs with 10 stacks(it is pretty much guaranteed) you gain one of the four buffs.
- It is possible to have multiple buffs at the same time.
- Shado-Pan Choice Nodes are:
- Pride of Pandaria
- Protect and Serve
- Protect and Serve provides a decent chunk of healing combined with Vivacious Vivification.
- Whirling Steel
- Gain access to Celestial Conduit a powerful 90 second cooldown that lines up with Storm, Earth, and Fire.
- Heart of the Jade Serpent
- Your Strike of the Windlord grants you 75% cooldown reduction on Rising Sun Kick, Fists of Fury, Strike of the Windlord and Whirling Dragon Punch.
- While it is up your Fists of Fury channel time is reduced by 50%.
- Unity Within
- After finishing your Celestial Conduit you spawn all Celestials.
- It is also possible to finish the channel early to spawn them faster.
Talents
When to use this Spec
It is your choice whether you play Shado-Pan or Celestial Conduit in dungeons. Although for some dungeons some minor talents in the class tree will change for some different utility options. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Revolving Whirl
- Whirling Dragon Punch grants you a guaranteed Dance of Chi-Ji proc.
- Dance of Chi-Ji
- Always prioritize using Spinning Crane Kick when it procs before casting Blackout Kick.
- You can have 2 stacks of Dance of Chi-Ji now.
- Ordered Elements
- Your Rising Sun Kick cooldown resets after activating Storm, Earth, and Fire so you want to press Rising Sun Kick before Storm, Earth, and Fire.
- Your Chi spenders cost 1 less Chi duringStorm, Earth, and Fire.
- Last Emperor's Capacitor
- Your Chi spenders grant you a stack of Last Emperor's Capacitor up to 20.
- Power of the Thunder King
- Crackling Jade Lightning cleaves 4 additional targets with 80% effectiveness and the casttime is reduced by 50%.
- Spiritual Focus
- Chi you spend reduces the cooldown of Storm, Earth, and Fire.
- Sequenced Strikes
- Consuming a Dance of Chi-Ji proc grants you a Blackout Kick! proc.
- Energy Burst
- You gain 1 Chi after using a Blackout Kick! proc.
Class Tree
- Summon White Tiger Statue
- Using Invoke Xuen, the White Tiger spawns a statue at your location that damages nearby enemies.
- Fatal Touch
- Prioritize using Touch of Death whenever possible as you gain a 5% damage buff.
Hero Talents
- Pride of Pandaria
- Your default pick since High Impact is weaker.
- Protect and Serve
- Provides a decent chunk of heal especially combined with Vivacious Vivification.
- Whirling Steel
When to use this Spec
It is your choice whether you play Shado-Pan or Celestial Conduit in dungeons. Although for some dungeons some minor talents in the class tree will change for some different utility options. To make your life easier, dungeon-specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Revolving Whirl
- Whirling Dragon Punch grants you a guaranteed Dance of Chi-Ji proc.
- Dance of Chi-Ji
- Always prioritize using Spinning Crane Kick when it procs before casting Blackout Kick.
- You can have 2 stacks of Dance of Chi-Ji now.
- Ordered Elements
- Your Rising Sun Kick cooldown resets after activating Storm, Earth, and Fire so you want to press Rising Sun Kick before Storm, Earth, and Fire.
- Your Chi spenders cost 1 less Chi duringStorm, Earth, and Fire.
- Last Emperor's Capacitor
- Your Chi spenders grant you a stack of Last Emperor's Capacitor up to 20.
- Power of the Thunder King
- Crackling Jade Lightning cleaves 4 additional targets with 80% effectiveness and the casttime is reduced by 50%.
- Sequenced Strikes
- Consuming a Dance of Chi-Ji proc grants you a Blackout Kick! proc.
- Energy Burst
- You gain 1 Chi after using a Blackout Kick! proc.
Class Tree
- Summon White Tiger Statue
- Using Invoke Xuen, the White Tiger spawns a statue at your location that damages nearby enemies.
- Fatal Touch
- Prioritize using Touch of Death whenever possible as you gain a 5% damage buff.
Hero Talents
- Temple Training
- Your default choice as it is stronger than Xuen's Guidance.
- Restore Balance
- It is better than Yu'lon's Knowledge and you do not spec Rushing Jade Wind.
- Inner Compass
- Stronger talent than August Dynasty.
- Niuzao's Protection
- Personal preference if you prefer Jade Sanctuary.
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to activate Winning Streak! increasing the damage of your next Rising Sun Kick and Spinning Crane Kick by 3% stacking up to 10 times.Rising Sun Kick and Spinning Crane Kick have a 15% chance to remove Winning Streak!.
- 4-Set: Fists of Fury applies 1 stack ofWinning Streak! when cast and when finished channeling completely. The damage of your next Fists of Fury is increased by 8% per stack when Winning Streak! is removed. Your Winning Streak! is always removed once it reaches max stacks.
Single-Target
Opener
- Your goal is to cast as many Chi spenders as possible in your Storm, Earth, and Fire window while also keeping relevant abilities on cooldown.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Touch of Death if possible.
- Rising Sun Kick when buffed by Xuen's Battlegear.
- Tiger Palm if below 5 Chi and close to capping Energy.
- Strike of the Windlord.
- Whirling Dragon Punch if possible.
- Rising Sun Kick.
- Tiger Palm if you are capping energy.
- Fists of Fury.
- Blackout Kick to not overcap on stacks of Teachings of the Monastery.
- Spinning Crane Kick with Dance of Chi-Ji.
- Tiger Palm it is a gain to overcap Chi, to spend energy.
- Jadefire Stomp if talented paired with either Singularly Focused Jade or Jadefire Harmony.
- Blackout Kick.
- Chi Burst.
AoE
Opener
- Below you can see one variation of the multi-target opener rotation using the Shado-Pan.
Priority List
- Tiger Palm if below 5 Chi and close to capping Energy.
- Touch of Death if possible.
- Spinning Crane Kick with Dance of Chi-Ji with 2 stacks to not overcap.
- Whirling Dragon Punch.
- Strike of the Windlord.
- Crackling Jade Lightning if you are overcapping Last Emperor's Capacitor with Power of the Thunder King talented.
- Fists of Fury.
- Rising Sun Kick for Whirling Dragon Punch if possible.
- Jadefire Stomp if talented paired with either Singularly Focused Jade or Jadefire Harmony.
- Spinning Crane Kick.
- Blackout Kick to not overcap on stacks of Teachings of the Monastery.
- Chi Burst if talented.
Deep dive
Mastery
- It is very important to never break your Mastery: Combo Strikes or Hit Combo.
- During downtime you can use Spinning Crane Kick to keep up your Hit Combo.
- If the boss is immune to damage you can also use Crackling Jade Lightning to keep it up.
Touch of Karma
- To maximize your damage output you want to press Touch of Karma on every damage event possible in the fight.
- You can increase the absorbed amount of your Touch of Karma damage by using Fortifying Brew beforehand to increase your maximum health.
- When grouped with a Warrior, you can ask them to press Rallying Cry if it is not needed as a cooldown to get even more health before using Touch of Karma.
Touch of Death
- As a Windwalker Monk it is very important for you to snipe any low health add with Touch of Death.
- You gain Fatal Touch after executing Touch of Death.
Storm, Earth, and Fire
- Your clones prioritize hitting targets that have no Mark of the Crane on them as their mimicked abilities apply it.
- Only do this if you are confident that you can keep up 5 Mark of the Crane stacks and you know that you are missing out on potential cleave value.
- You can press Storm, Earth, and Fire again to fixate your clones on a target after getting 5 Mark of the Crane stacks. It is especially good if your clones hit targets far away from the rest of the enemies that you would otherwise not be able to spread Mark of the Crane to.
- It is a must to fixate your clones again after your fixate target dies.
- They will do nothing if you don't do it.
- It is extremely important to fixate your clones otherwise you could miss out on potential cleave from Whirling Dragon Punch, Fists of Fury, and Spinning Crane Kick.
Energy usage with Shado-Pan
- It is extremely vital to not overcap Energy to use Flurry Strikes at your maximum potential.
- Especially during downtime make use of Vivify to not overcap Energy, so you can reduce the cooldown of Storm, Earth, and Fire.
- Important to note that the Energy used from Vivify does not count towards Flurry Strikes.
- During downtime you can use Paralysis and Crackling Jade Lightning to spend Energy for Flurry Strikes.
- This only works with a target that you can hit.
Two handed weapon versus one hand weapons
- With the increased item level of the new gear using a two hand weapon does outshine one hand weapons especially in AoE scenarios, one handers overtake them in single target with the new very rare weapons only.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Use Touch of Karma, Fortifying Brew or Diffuse Magic on Throw Cinderbrew.
- Put down a Transcendence on the boss for the Happy Hour, you can give one of your partymembers with less mobility Tiger's Lust to get through the intermission faster.
- Watch out for your health during this intermission, you can easily outrange your healer during this.
I'pa
- Pop Touch of Karma, Fortifying Brew or Diffuse Magic on Burning Fermentation.
- It is important to never let the Brew Drops reach I'pa.
- Crowd control the Brew Drops with Leg Sweep, Ring of Peace and Flying Serpent Kick if necessary.
Benk Buzzbee
- Keep your Touch of Karma, Fortifying Brew incase you get a lot of Shredding Sting stacks.
- Help the Tank out with Ring of Peace to not let the Ravenous Cinderbees soak the Honey Marinade on the floor.
- It is a good idea to use Diffuse Magic on Fluttering Wing as it is the only magic damage event in the fight.
- Once you kill a Ravenous Cinderbee you can mount up on them Tamed, and kill the Snack Time.
Goldie Baronbottom
- Avoid the front of the boss at all costs to dodge the Cash Cannon.
- Keep the room clean from Cinder-BOOM! and burn the barrels with Burning Ricochet.
- Be aware that clearing up multiple of the barrels does apply a deadly dot on all players Cindering Wounds.
- The boss casts Let It Hail! upon reaching 100 Energy, use Touch of Karma, Fortifying Brew or Diffuse Magic on it.
- Keep in mind that all the Cinderbrew Bombs explode and if you have Cinder-BOOM! on the ground you want to press even more personals and a healthpotion or healthstone.
Trash Tips
- Single targeting the Yes Man is important, as they full heal themselves as one of them dies with Field Promotion.
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Inflicts physical damage to a random player. Make sure you are always full health whenever getting targeted by this spell. Always be ready to press a strong defensive like Touch of Karma or Fortifying Brew.
- Reckless Delivery from Careless Hopgoblin
- Targets a player and the Careless Hopgoblin charges towards the direction of the player, make sure to bait it close to the trash pack that you are fighting so he does not move very far away.
- Failed Batch from Flavor Scientist.
- Summons a Failed Batch that starts a 10 second cast which will inflict AoE fire damage to all players upon succeeding. Swap to it as soon as it spawns to kill it as quickly as possible.
- Swarming Surprise from Venture Co. Honey Harvester.
- An AoE cast that ramps in damage done per cast.
- Throw Chair from Hired Muscle.
- Dangerous debuffs to be wary of:
- Erupting Inferno from Venture Co. Pyromaniac.
- Mean Mug from Venture Co. Patron.
- It does only apply on the tank but you can help the tank reset his stacks with Ring of Peace and Leg Sweep.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use Diffuse Magic.
- Shredding Sting from Worker Bee.
- A stacking Bleed that is applied to random players. Use a Touch of Karma or Fortifying Brew if you get multiple of those stacks.
Boss Tips
Ol' Waxbeard
- Be aware of the Menial Laborers when targeted by Luring Candleflame.
- Use Leg Sweep and Ring of Peace to keep the Menial Laborers in melee.
- It is your highest priority to kill the Dynamite Mine Card as it spawns.
- Bait Reckless Charge close to a wall so the boss does not move too far away.
Blazikon
- Your goal is to ignite as many candles as possible with Wicklighter Barrage, to decrease the damage from Enkindling Inferno.
- Hit atleast 1 candle with Extinguishing Gust to gurantee a safe spot for Incite Flames.
- Extinguishing Gust is a very fast projectile from the boss make sure to not get hit by it.
The Candle King
- Interrupt Paranoid Mind.
- you can rotate interrupts with melee two interrupts.
- Hide behind a Wax Statue after targeted the The Candle King by Darkflame Pickaxe.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew on Throw Darkflame.
- You want to melt down the Wax Statues with it.
The Darkness
- The Darkness casts Call Darkspawn interrupt it.
- Keep the Candlelight safe from the Umbral Slash.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Wicklighter Bolt from Royal Wicklighter.
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
- Pay extra attention to these casts:
- Throw Rock from Lowly Moleherd.
- Pay attention to your health whenever you are spam targeted by this spell, especially if Lowly Moleherd is Panicked!.
- One-Hand Headlock from Torchsnarl.
- Ceaseless Flame is cast by Sootsnout on the person targeted by One-Hand Headlock, use Diffuse Magic, Touch of Karma or Fortifying Brew on it.
- Wild Wallop from Rank Overseer.
- This ability knocks every target not differentiating from enemies or allies.
- Dangerous debuffs to be wary of:
- Flashpoint from Royal Wicklighter.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Explosive Flame from Blazing Fiend.
- Be careful if you get too many stacks of this debuff and press a defensive if the cast goes through multiple times.
Boss Tips
Tussle Tonks
- Put down a Transcendence incase you get targeted by Foe Flipper to maximize uptime on the bosses.
- Use Touch of Karma or Fortifying Brew during Ground Pound.
- To maximize cleave damage on both bosses, you use cooldowns when the boss is not buffed by Platinum Plating.
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
K.U-J.O
- During Explosive Leap avoid hitting the Junk Bomb.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew on Explosive Leap.
- While K.U-J.O casts Venting Flames you can keep hitting the boss as long as you are affected byHiding Behind Junk.
Machinist's Garden
- Always watch your surroundings to easily dodge Self-Trimming Hedge.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew when targeted by Blossom Blast.
- The Inconspicuous Plant can be affected by Leg Sweep.
- During "Hidden" Flame Cannon look at the middle of the room and you see the direction which the "Hidden" Flame Cannon turn.
King Mechagon
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate.
- Watch the arrows closely to avoid getting clipped by it.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew when targeted by Mega-Zap.
- During Take Off! the Cutting Beam does not hit you as long as you stay on max melee range.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
- Pay extra attention to these casts:
- Mega Drill from Waste Processing Unit.
- Inflicts nature damage to all players. Stack up with the group and use defensives.
- Short Out from Defense Bot Mk III.
- Short channeled cast that inflicts nature damage to all players. Use a defensive whenever it happens.
- Shield Generator from Workshop Defender.
- The Shield Generator decreases the damage everyone takes whether its friend or foe, ensure you are standing in it to decrease your damage intake.
- Use Ring of Peace to keep the mobs outside the Shield Generator.
- The Shield Generator decreases the damage everyone takes whether its friend or foe, ensure you are standing in it to decrease your damage intake.
- Mega Drill from Waste Processing Unit.
- Dangerous debuffs to be wary of:
- Fiery Jaws from Junkyard D.0.G.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Arcing Zap from Defense Bot Mk I and Defense Bot Mk III.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
- Diffuse Magic deals massive amount of damage to the enemy.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
Boss Tips
Big M.O.M.M.A
- One of the Darkfuse Mechadrone casts Maximum Distortion always interrupt it.
- Disengage from the boss after beeing targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier .
- Phase 2 is a burn phase, hold your cooldowns for Jumpstart it is a 200% damage increase.
- Use your Touch of Karma to maximize damage during it.
Demolition Duo
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- You can dispel yourself from Kinetic Explosive Gel with Diffuse Magic, make sure you are close to a bomb to diffuse them.
- In general it is a good idea to use Touch of Karma and Fortifying Brew on Kinetic Explosive Gel.
Swampface
- Razorchoke Vines links you together with another player(it cannot be the tank unless people are dead), and you have to move together.
- Usually there is a set rule to always dodge mechanics left or right depending on agreement with the group.
- It is a good idea to use Diffuse Magic, Touch of Karma or wow-trait id=124968]Fortifying Brew[/wow-trait] on Awaken the Swamp incase you get hit by Rushing Tide.
Geezle Gigazap
- During Turbo Charge you should use a strong personal like Fortifying Brew.
- Be careful with Whirling Dragon Punch to not get hit byTurbo Bolt .
- Use Diffuse Magic or Touch of Karma when targeted by Gigazap.
- Kite the Leaping Sparks towards Dam Water on the ground.
- You can touch the water as long as the spark did not reach it yet.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- You can stun these as well but they will recast untill interrupted.
- Harpoon from Venture Co. Diver.
- Lightning Bolt from Venture Co. Electrician.
- Pay extra attention to these casts:
- Wind Up from Loaderbot.
- Fixates a random player, inflicting physical damage to players within 3.5 yards for 6 seconds. Don't be in melee or close to the mob whenever it happens.
- Shreddation from Shreddinator 3000.
- Summons several spinning sawblades at the location of every player, inflicting physical damage every 0.3 seconds to players within the effect. This damage increases with consecutive hits. Damage can be fully avoided by prerunning out of it before the cast finishes.
- Flamethrower from Shreddinator 3000.
- It can be very spicy to dodge the Shreddation and the Flamethrower at the same time, in worst case scenario disengage from melee.
- Rapid Construction from Venture Co. Architect.
- While the Scaffolding is up, the Venture Co. Architect is buffed by High Ground.
- Focus the Scaffolding to remove High Ground as fast as possible.
- While the Scaffolding is up, the Venture Co. Architect is buffed by High Ground.
- Wind Up from Loaderbot.
- Dangerous debuffs to be wary of:
- Overcharge from Venture Co. Electrician.
- Applies a Magic debuff to a random player, inflicting nature damage and stuns if the effect persists without being dispelled.
- Overcharge from Venture Co. Electrician.
Boss Tips
Captain Dailcry
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up.
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a nasty bleed Lunging Strike.
- Use Touch of Karma or Fortifying Brew for it.
- Taener Duelmal casts Cinderblast and Fireball.
- One person in the group should always hold their interrupt for Cinderblast.
- Always focus Captain Dailcry as the fight finishes after he is dead.
- Interrupt Battle Cry.
Baron Braunpyke
- Interrupt Burning Light.
- It is a faster cast while empowered by Vindictive Wrath.
- Soak Sacrificial Pyre with Diffuse Magic, Touch of Karma or Fortifying Brew.
- While empowered by It is a faster cast while empowered by Vindictive Wrath it has 5charges instead of 3.
Prioress Murrpray
- Turn around at the end of Blinding Light.
- Interrupt Holy Smite.
- Kite The Sacred Flame towards the edge of the room to maximize space.
- There is a nasty overlap with The Sacred Flame while the boss casts Blinding Light, keep your Diffuse Magic for it as it does a massive amount of damage
- After reaching 50% hp Prioress Murrpray teleports upstairs and begins casting Barrier of Light.
- Interrupt Embrace the Light whenever your healer is out of healing cooldowns.
- Keep the Arathi Neophytes away from your range players with Leg Sweep and Ring of Peace.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Holy Smite from High Priest Aemya.
- Cinderblast from Taener Duelmal.
- Fireball from Taener Duelmal.
- Holy Smite from Devout Priest.
- Greater Heal from Devout Priest.
- Fireball from Fanatical Conjuror.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Fireball from Risen Mage.
- Pay extra attention to these casts:
- Defend from Arathi Footman.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds. Stop it with Leg Sweep immediately.
- Pot Shot from Fervent Sharpshooter.
- Inflicts physical damage to a random player. Use a defensive if you are targeted by multiple of those.
- Disrupting Shout from Arathi Knight.
- Inflicts physical damage to all players within 40 yards and interrupts spell casting for 4 seconds.
- Holy Radiance from Elaena Emberlanz.
- Inflicts holy damage to all players for 8 seconds.
- Lunging Strike from Sergeant Shaynemail.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Can be avoided with a Transcendence or just outrunning it when she leaps if you are far enough.
- Sacred Toll from Ardent Paladin.
- Inflicts a hefty amount of holy damage use Sacrificial Pyre with Diffuse Magic, Touch of Karma or Fortifying Brew on it to mitigate damage.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Purification from Lightspawn.
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Burst of Light Lightspawn.
- Use Ring of Peace to keep any mob out of the Burst of Light.
- Defend from Arathi Footman.
- Dangerous debuffs to be wary of:
- Pounce from War Lynx.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- Impale from Arathi Knight.
- A Bleed that is applied to a random player.
- Heat Wave from Forge Master Damian.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Can be removed with Tiger's Lust.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Pounce from War Lynx.
Boss Tips
Kyrioss
- Use Diffuse Magic, Touch of Karma or Fortifying Brew during Lightning Torrent.
- After Kyrioss reaches 100 Energy he casts Lightning Torrent.
- It always rotates clockwise.
Stormguard Gorren
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew when afflicted by Chaotic Corruption.
- Chaotic Corruption always travels to the closest person even if they are not in the targeted indicated circle.
- You can always juggle it to the tank, but keep your distance when debuffed by Chaotic Vulnerability to avoid getting Chaotic Corruption on accident.
- Crush Reality spawns Reality Tear from his impact, be aware and dodge it.
Voidstone Monstrosity
- Hold your cooldowns for Storm's Vengeance as it increases your damage throughput.
- This happens after breaking the absorb shield every time.
- It is your highest priority to hit Voidstone Fragments with Seeping Corruption to avoid Voidstone Awakened from spawning.
- Rotate between Touch of Karma and Fortifying Brew when afflicted by Unleash Corruption.
- Diffuse Magic can be used to dispelSeeping Corruption keep in mind that it drops Seeping Corruption.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Lightning Surge from Cursed Rooktender.
- Void Bolt from Corrupted Oracle.
- You can stun this if you see the person this ability is cast on is low to save their life.
- Void Bolt from Void Ascendant.
- Pay extra attention to these casts:
- Bounding Void from Quartermaster Koratite.
- Targets a random player and launches void infused orbs towards him that travels out and returns back to the caster.
- Attracting Shadows from Coalescing Void Diffuser.
- Pulls in all players inflicting shadow damage every second and additionally inflicts even more damage to players within 7 yards of the center of the pull in effect at the end of the cast.
- Use a defensive for this.
- Arcing Void from Coalescing Void Diffuser.
- does a heavy chunk of magic damage, use Diffuse Magic, Touch of Karma or Fortifying Brew for it.
- Bounding Void from Quartermaster Koratite.
Boss Tips
Coin-Operated Crowd Pummeler
- Line up your cooldowns when the boss is afflicted by Timed Detonation to maximize your boss damage.
- Keep the last bomb on Footbomb Launcher to maximize the uptime of Timed Detonation to maximize your boss damage.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew on Static Pulse.
- Static Pulse. does knock you as well, so be on the middle of the boss hitbox to not lose any uptime.
Azerokk
- The Earthragers fixate a random player with Raging Gaze you can help the fixated people out with Disable, Ring of Peace and Leg Sweep.
- Azerokk drops a puddle on Resonant Quake, stay max melee to avoid taking a tick from it.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew on Resonant Quake.
- Focus the Earthrager that gets empowered by Azerite Infusion.
Rixxa Fluxflame
- Bait the Azerite Catalyst towards the outside of the room to maximize space.
- Propellant Blast pushes the puddles from Azerite Catalyst away from the boss, so make sure you bait it towards puddles.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew on Propellant Blast.
Mogul Razdunk
- Always watch the directions of the B.O.O.M.B.A to find the safe spot.
- Do not hit anyone when targeted by Homing Missile.
- Use Diffuse Magic to reduce damage intake.
- Stay close to the boss and behind him to avoid getting hit by Gatling Gun.
- During Phase 2 you can Provoke Mogul Razdunk on Drill Smash ensuring Mogul Razdunk moves faster.
- Rotate Diffuse Magic, Touch of Karma or Fortifying Brew when targeted by Buster Shot.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- You can dispel the poison effect with Detox.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Toxic Blades from Hired Assassin.
- Pay extra attention to these casts:
- Uppercut from Addled Thug.
- Charges to a random player, inflicting physical damage and knocking all players withing 4 yards of impact into the air.
- Activate Mech from Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Stop it using Paralysis, Leg Sweep and Ring of Peace.
- Activates a nearby Mechanized Peacekeeper.
- Fan of Knives from Hired Assassin.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Paralysis, Leg Sweep and Ring of Peace.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Rapid Extraction from Azerite Extractor.
- Inflicts physical damage to all players and spawns ground effects at nearby location.
- Mind Lash from Venture Co. Mastermind.
- Targets a random player and channels at him, inflicting arcane damage every second over 4 seconds.
- Uppercut from Addled Thug.
- Dangerous debuffs to be wary of:
- Seek and Destroy from Crawler Mine.
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Caustic Compound from Venture Co. Alchemist.
- A Poison effect, inflicting nature damage for 6 seconds.
- You can dispel the poison effect with Detox.
- A Poison effect, inflicting nature damage for 6 seconds.
- Seek and Destroy from Crawler Mine.
Boss Tips
An Affront of Challengers
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Touch of Karma should be used to maximize your dps when you are afflicted by Searing Death.
- Interrupt Necromantic Bolt from Sathel the Accursed.
- Hold your Diffuse Magic in case you get targeted by Withering Touch to dispel yourself.
- Equalize each boss health pool so they all die withing a short timeframe of each other.
Gorechop
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
- You can Paralysis the Oozing Leftovers to mitigate damage intake as they spawn, although they take damage fromOozing the Paralysis does not break.
- Upon death the Oozing Leftovers drops a puddle Coagulating Ooze, a well placed Ring of Peace can maximize the space in the boss area.
- Tenderizing Smash pulls you towards Gorechop if you are away from melee.
Xav the Unfallen
- Tiger's Lust is a handy tool to help out less mobile classes while affected by Oppressive Banner.
- During Blood and Glory the person that gets his offensive cooldowns ready should win the duel as they gain Glorified.
- Use Touch of Karma on Might of Maldraxxus.
Kul'Tharok
- Interrupt Necrotic Bolt.
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Utilize Ring of Peace and Leg Sweep to keep the Lost Souls away from Kul'Tharok.
- Rotate Diffuse Magic, Touch of Karma and Fortifying Brew on Well of Darkness.
Mordretha, the Endless Empress
- Interrupt Deathwalkers Death Bolt.
- Utilize Ring of Peace and Leg Sweep to hinder the Deathwalkers from casting.
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Use Touch of Karma and Fortifying Brew when afflicted by Manifest Death.
- After Mordretha, the Endless Empress reaches 50% hp casts Echoes of Carnage use your Diffuse Magic to mitigate damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Rotate Diffuse Magic, Touch of Karma and Fortifying Brew to mitigate damage especially when afllicted by Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- You can remove Raging Tantrum with [wow-trait id=124932]Paralysis[/wow-trait].
- Heavin the Breaker - Interrupting Roar
Affixes
The Affix system got revamped going into The War Within Season 2 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- [wow-affix id=148]Xal'atath's Bargain: Ascendant[/wow-affix]
- [wow-affix id=158]Xal'atath's Bargain: Voidbound[/wow-affix]
- [wow-affix id=159]Xal'atath's Bargain: Oblivion[/wow-affix]
- [wow-affix id=160]Xal'atath's Bargain: Devour[/wow-affix]
- [wow-affix id=162]Xal'atath's Bargain: Pulsar[/wow-affix]
- +7 Affixes -- Alternates between each other on a weekly basis
- [wow-affix id=9]Tyrannical[/wow-affix]
- [wow-affix id=10]Fortified[/wow-affix]
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- [wow-affix id=9]Tyrannical[/wow-affix]
- [wow-affix id=10]Fortified[/wow-affix]
- +12 Affix
- [wow-affix id=147]Xal'atath's Guile[/wow-affix] -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Windwalker Monk.
- [wow-affix id=148]Xal'atath's Bargain: Ascendant[/wow-affix]
- Use [wow-trait id=124926 level=1]Ring of Peace[/wow-trait] to handle as many orbs as possible.
- You can use it to gain additional [wow-spell id=220357]Mark of the Crane stacks.
- Leg Sweep if necessary.
- Xal'atath's Bargain: Voidbound
- You can use it to gain additional Mark of the Crane stacks.
- Hit it as your priority target as other mobs take reduced damage while it is up.
- Touch of Death can be instantly used on it.
- Xal'atath's Bargain: Oblivion
- Intercept any orbs that are close in melee.
- Use Tiger's Lust on a group member to help soak orbs.
- Xal'atath's Bargain: Devour
- Dispel yourself with Detox or any other party member.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Windwalker Monk. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Ageless Serpent's Mane | The One-Armed Bandit/Catalyst |
Neck | Gobfather's Gifted Bling | Mug'Zee, Heads of Security |
Shoulder | Ageless Serpent's Shoulderpads | Rik Reverb/Catalyst |
Cloak | Test Pilot's Go-Pack | Sprockenmonger Lockenstock |
Chest | Ageless Serpent's Inked Coils | Sprockenmonger Lockenstock/ Catalyst |
Wrist | Rune-Branded Armbands | Leatherworking |
Gloves | Ageless Serpent's Handguards | Cauldron of Carnage/Catalyst |
Belt | Rune-Branded Waistband | Leatherworking |
Legs | Flame-Seared Leggings | Stix Bunkjunker/ Catalyst |
Boots | Backbreaking Bootstrappers | Cinderbrew Meadery |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Cyrce's Circlet | Siren Isle |
Trinket 1 | House of Cards | The One-Armed Bandit |
Trinket 2 | Eye of Kezan | Chrome King Gallywix |
Mainhand | Capo's Molten Knuckles | Mug'Zee |
Offhand | Gallywix's Iron Thumb | Chrome King Gallywix |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Mekgineer's Mindbending Headgear | Operation: Mechagon Workshop |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Extravagant Epaulets | Operation: Mechagon Workshop |
Cloak | Electrician's Siphoning Filter | Operation: Floodgate |
Chest | Seraphic Wraps of the Ordained | Priory of the Sacred Flame |
Wrist | Battle-Scarred Fisticuffs | Cinderbrew Meadery |
Gloves | Shimmering Glimclaws | Darkflame Cleft |
Belt | Mekgineer's Championship Belt | Operation: Mechagon Workshop |
Legs | Flame-Seared Leggings | Operation: Mechagon Workshop |
Boots | Stalwart Guardian's Boots | Priory of the Sacred Flame |
Ring 1 | Cyrce's Circlet | Siren Isle |
Ring 2 | Fleshfused Circle | Theater of Pain |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Azerokk's Resonating Heart | The Motherlode!! |
Mainhand | Glorious Defender's Poleaxe | Priory of the Sacred Flame |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- House of Cards
- Bis trinket especially when you play Celestial Conduit.
- Signet of the Priory
- Alternative to House of Cards, but it does not synergize well with Celestial Conduit.
- Geargrinder's Spare Keys
- Can be a good choice if you need to kill a priority target quick.
Passive Trinket alternatives
- Eye of Kezan
- By far the best passive trinket.
- Mister Lock-N-Stalk
- Very decent damage proc trinket.
- Suspicious Energy Drink
- Fairly strong mastery proc trinket.
- Azerokk's Resonating Heart
- Mastery statstick with a massive mainstat proc.
Embellishments
- 1x Writhing Armor Banding
- The optimal slots to craft on are Wrists, Boots, Waist, or Cloak depending on your available gear.
- 1x Darkmoon Sigil: Ascension
- This embellishment can only be applied to weapons.
or
- 2x Duskthread Lining
- The optimal slots to craft on are Wrists, Boots, Waist, or Cloak depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Hearty Chippy Tea -- Depending on Gear it outperforms Agility food.
- Hearty Fish and Chips -- Depending on Gear it outperforms Agility food.
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil]-- default pick.
- Ironclaw Whetstone-- usable on Sword, Axe, Polearm.
- Ironclaw Weightstone -- usable on Mace, Staff and Fist Weapon.
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Quick Ruby
- Quick Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Defender's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Mainhand | Enchant Weapon - Authority of the Depths |
Offhand | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Windwalker Monk in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Use-cases:
- Curse of Entropy, Drahga Shadowburner (Grim Batol)
- Cultivated Poisons, Ki'katal the Harvester (Ara-Kara, City of Echoes)
- Putrid Waters, Viq'Goth (Siege of Boralus)
- Venomous Spray, Royal Venomshell (City of Threads)
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Blood Fury -- Orc
- Strong racial for damage both because of Command and Blood Fury which lines up with Invoke Xuen, the White Tiger.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Your strongest DPS racial but lines up poorly with Invoke Xuen, the White Tiger.
- Reduce the duration of movement impairing effects by 20%.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Windwalker Monk.
Macros
Discover recommended macros for Windwalker Monks during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Ring of Peace -- Ring of Peace on your cursor without confirmation.
#showtooltip
/cast [@cursor] Ring of Peace
Vivify Mouseover -- Casts Vivify on your mouseover.
#showtooltip
/cast [@mouseover,help] Vivify
Mouseover Tiger's Lust -- CastsTiger's Lust on your mouseover.
#showtooltip
/cast [@mouseover,help] Tiger's Lust
Detox -- Casts Detox on your mouseover target if it exists.
#showtooltip Detox
/cast [@mouseover,help,nodead] Detox;Detox
Pet Dismiss Macro - Removes Invoke Xuen, the White Tiger.
/petdismiss
/stopmacro [channeling:Fists of Fury] -- makes sure your Fists of Fury is not getting canceled while spamming Tiger Palm ( You can replace Tiger Palm with any other ability you want to spam).
#showtooltip Tiger Palm
/stopmacro [channeling:Fists of Fury]
/cast Tiger Palm
Addons
Below, you see a screenshot of the author's User Interface for their Windwalker Monk, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
Last Ability pressed
Tracks your last ability pressed.

Mark of Crane stacks
Shows the amount of crane stacks you can possible get with mobs you are in combat with.

Flurry strikes
Tracks the amount of Flurry Strikes and tracks Energy consumption.

Wisdom buff tracker
Shows you the wisdom of the wall buffs.

Changes this Patch
- MONK
- Paralysis now breaks based on a small damage threshold instead of any damage.
- Windwalker
- New Talent: Slicing Winds – Envelop yourself in razor-sharp winds, then lunge forward dealing Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. Replaces Flying Serpent Kick.
- Dance of the Wind has been redesigned – Now reduces physical damage taken by 10% and an additional 10% every 4 seconds until you receive a physical attack.
- Mastery: Combo Strikes effectiveness increased by 35%.
- Developers' notes: We’re increasing the value Mastery: Combo Strikes for Windwalker Monks with the goal of pushing it as a stat.
- All damage done reduced by 2%.
- Spinning Crane Kick damage increased by 80%.
- Courageous Impulse now increases the damage of Blackout Kick by 350% (was 200%).
- Shadowboxing Treads now increases the damage of Blackout Kick by 10% (was 20%).
- Xuen’s Bond now reduces the cooldown of Invoke Xuen, the White Tiger by a static 30 seconds.
- Last Emperor's Capacitor now increases the damage of Crackling Jade Lightning by 400% per stack (was 200%).
- Power of the Thunder King now cleaves Crackling Jade Lightning at 80% effectiveness (was 100%).
- Ordered Elements now reduces Chi costs by 1 during Storm, Earth, and Fire (was Rising Sun Kick reduces Chi costs during Storm, Earth, and Fire for 7 seconds).
- The following talents have been removed:
- Darting Hurricane
- Mark of the Crane
- Conduit of the Celestials
- Heart of the Jade Serpent now reduces the cooldown of Flying Serpent Kick.
- Heart of the Jade Serpent now triggers each time you cast Strike of the Windlord, but its duration has been decreased to 6 seconds.
- Developers’ notes: We’d like to reduce the tracking required around Heart of the Jade Serpent as well as make it a more fundamental part of playing as a Conduit of the Celestial Monk.
- Rising Sun Kick has been added back to Heart of the Jade Serpent.
- Developers’ notes: We weren’t satisfied with the rotational outcome of this change and are reverting it.
- MONK
- Weapons of Order and Jadefire Stomp icons have been updated.
- Hero Talents
- Shado-Pan
- Added an energy tracker aura. This aura shows the player how much energy they have spent towards their next set of Flurry Strikes.
- Flurry Charges are no longer cancelable and no longer have a duration.
- Flurry Strikes unleash energy trigger threshold is now 240 energy (was 300).
- Flurry Strike damage reduced by 8%.
- Flurry Strike Accumulator Threshold increased by 47%.
- Wisdom of the Wall bonus effects duration reduced to 16 seconds (was 20%).
- Against All Odds duration reduced to 5 seconds (was 6 seconds).
- Developer's note: The goal of these changes is to allow Shado-Pan to activate Flurry Strikes more frequently and have a better understanding of when the Flurry Strikes are going to to be unleashed on their foes.
- Windwalker
- Blackout Kick's damage increased by 20%.
- Flurry of Xuen damage increased by 40%.
- Fixed an issue that caused Courageous Impulse to incorrectly buff the damage of Blackout Kick by more than intended when multiple stacks are active.
- Fixed an issue that caused Courageous Impulse to incorrectly buff Teachings of the Monastery Blackout Kicks.
- MONK
- Healing Elixir now heals for 10% of maximum health (was 15%).
- Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
- Healing Winds restores 10% of maximum health (was 15%).
- Clash is now a 1 minute cooldown (was 45 seconds).
- Windwalker
- Blackout Kick damage reduced by 8%.
- Tiger Palm damage reduced by 8%.
- Rising Sun Kick damage reduced by 8%.
- Fists of Fury damage reduced by 8%.
- Spinning Crane Kick damage increased by 13%.
- Rushing Jade Wind damage increased by 20%.
- Thunderfist damage reduced by 8%.
- Strike of the Windlord damage reduced by 8%.
- Whirling Dragon Punch area of effect damage reduced by 8%.
- Dual Threat damage reduced by 8%.
- Chi Burst damage decreased by 20%.
- Chi Wave damage increased by 80%.
- Chi Burst’s activation effect can now stack up to 2 times and its duration has been increased to 30 seconds (was 20 seconds).
- Yu’lon’s Grace now absorbs 0.6% health (was 1%) and may stack up to 6% max health (was 10%).
- Detox now costs 10 energy (was 20).
- Touch of the Tiger now increases the damage of Tiger Palm by 40% (was 25%).
- Hardened Soles now increases the critical strike chance of Blackout Kick by 10% (was 5%).
- Communion With Wind now increases the damage of Strike of the Windlord by 100% (was 80%).
- Memory of the Monastery now increases Tiger Palm’s chance to activate Blackout Kick! by 25% (was 15%).
- Xuen’s Bond now increases Xuen’s damage by 30% (was 15%).
- Brawler’s Intensity now increases Blackout Kick’s damage by 12% (was 15%).
- Crane Vortex now increases the damage of Spinning Crane Kick by 30% (was 20%).
- Meridian Strikes now reduces the cooldown of Touch of Death by 0.6 seconds (was 0.35 seconds) when Combo Strikes is activated.
- Darting Hurricane trigger rate has been doubled.
- Martial Mixture now increases the damage of Tiger Palm by 8% per stack (was 10%) but can stack up to 30 times (was 12).
- Rising Star now increases Rising Sun Kick’s damage by 15% (was 10%).
- The duration of Fury of Xuen's stacking buff has been increased to 30 seconds (was 20 seconds).
- Whirling Dragon Punch now has a slight grace period where it will remain usable when Rising Sun Kick or Fists of Fury complete their cooldowns.
- Fixed an issue that caused Chi to drop below Combat Wisdom’s threshold at the start of raid encounters.
- Fixed an issue that caused Ferociousness to not grant its increased effect during Fury of Xuen procs.
- Fixed an issue that caused Rushing Jade Wind’s duration to be longer than intended.
- Fixed an issue that caused Martial Mixture to be consumed by Fists of Fury.
- MONK
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds.
- New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further.
- New Talent: Wind's Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%.
- New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds.
- New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%.
- New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target.
- New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds.
- New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%.
- New Talent: Spirit's Essence: Transcendence: Transfer snares targets within 10 yards by 70% for 4 seconds when cast.
- New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji cast time is reduced by 0.5 seconds.
- New Talent: Swift Art – Roll removes a snare effect once every 30 seconds.
- New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed.
- New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%.
- New Talent: Healing Winds: Transcendence: Transfer immediately heals you for 15% of your maximum health.
- New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%.
- New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds.
- New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
- New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll.
- New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
- Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1-point talent.
- Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mist by 6%. Now a 1-point talent.
- Chi Wave has been redesigned – Every 15 seconds, your nextRising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
- Summon White Tiger Statue has been redesigned – Invoke Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds.
- Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
- Escape from Reality has been redesigned – After you use TTranscendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown.
- Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1-point talent.
- Improved Roll is now learned at level 14 (was a talent).
- Clash has moved to the Class tree (was Brewmaster).
- Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker.
- Vivacious Vivification now additionally increases the healing of your next Vivify.
- The following talents are now 1 point:
- Save Them All
- Bounce Back
- Resonant Fists
- Grace of the Crane
- Fast Feet
- Windwalking
- The following talents have been removed:
- Improved Roll
- Improved Vivify
- Ferocity of Xuen
- Hasty Provocation
- Eye of the Tiger
- Close to Heart
- Generous Pour
- Resonant Fists
- Dampen Harm (removed for Windwalker and Mistweaver)
- Summon Black Ox Statue (removed for Windwalker and Mistweaver)
- Summon White Tiger Statue (removed for Brewmaster and Windwalker)
- Summon Jade Serpent Statue (removed for Brewmaster and Windwalker)
- Windwalker
- New Talent: Acclamation – Rising Sun Kick increases the damage your target receives from you by 4% for 12 seconds. Multiple instances may overlap.
- New Talent: Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yard cone. Invoke Xuen, the White Tiger activates Flurry of Xuen.
- New Talent: Martial Mixture – Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
- New Talent: Courageous Impulse – Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
- New Talent: Energy Burst – When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
- New Talent: Gale Force – Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 seconds. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
- New Talent: Dual Threat – Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 seconds.
- New Talent: Momentum Boost – Fists of Fury damage is increased by 100% of your Haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Furyends.
- New Talent: Ordered Elements – During Storm, Earth, and Fire Rising Sun Kick reduces Chi costs by 1 for 7 seconds andBlackout Kick reduces the cooldown of affected abilities by an additional 1 second. Activating Storm, Earth, and Fireresets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
- New Talent: Sequenced Strikes – You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
- New Talent: Revolving Whirl – Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 seconds.
- New Talent: Knowledge of the Broken Temple – Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%Teachings of the Monastery can now stack up to 8 times.
- New Talent:Singularly Focused Jade – Jadefire Stomp initial hit now strikes 1 target, but deals 500% increased damage and healing.
- New Talent: Communion With Wind – Strike of the Windlord cooldown is reduced by 10 seconds and its damage is increased by 20%.
- New Talent: Brawler's Intensity – The cooldown ofRising Sun Kick is reduced by 1 second and the damage of Blackout Kick is increased by 10%.
- New Talent: Combat Wisdom – While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 seconds, your next Tiger Palm also casts Expel Harm and deals 100% additional damage. Replaces Expel Harm.
- New Talent: Memory of the Monastery – Tiger Palm's chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% Haste for 5 seconds equal to the amount of stacks consumed.
- New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
- New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
- New Talent: Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
- New Talent: Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palm is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
- Glory of the Dawn has been redesigned – Rising Sun Kick has a chance equal to 100% of your Haste to trigger a second time, dealing Physical damage and restoring 1 Chi.
- Rushing Jade Wind has been redesigned – Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 8 seconds to all enemies within 8 yards.
- Jadefire Stomp has been redesigned – Strike the Ground fiercely to expose a path of jade for 30 seconds that increases your movement speed by 20% while inside, dealing Nature damage to up to 5 enemies and restores health to up to 5 allies within 30 yards caught in the path. Up to 5 enemies caught in the path suffer additional damage.
- Inner Peace has been redesigned – Increases maximum Energy by 30. Tiger Palm energy cost reduced by 5.
- Touch of Karma is now learned at level 29 (was a talent).
- Mark of the Crane is now learned at level 33 (was a talent).
- Mark of the Crane now only applies to the primary target of each strike.
- Mastery: Combo Strikes is now 20% more effective.
- Empowered Tiger Lightning's effect is now baseline for Xuen, the White Tiger.
- Whirling Dragon Punch now deals additional damage to the first target struck and its damage is reduced beyond 5 targets.
- Expel Harm and Chi Burst no longer generate Chi.
- Expel Harm and Chi Wave no longer trigger Mastery: Combo Strikes.
- Storm, Earth, and Fire now triggers Mastery: Combo Strikes.
- Storm, Earth, and Fire will now copy your Tiger's Lust casts.
- Flying Serpent Kick no longer deals damage.
- Teachings of the Monastery now stacks up to 4 times (was 3).
- Thunderfist now always generates 4 stacks of Thunderfist and additional stacks of Thunderfist per each additional target struck.
- Spinning Crane Kick now cancels from using other spells or abilities, but no longer prevents auto-attacks for its duration.
- Twow-trait id=125019]Transfer the Power[/wow-trait] no longer stacks from Rushing Jade Wind, but now stacks fromSpinning Crane Kick.
- Crane Vortex is now a 1-point talent that increases the damage of Spinning Crane Kick by 20% and increases the radius of Spinning Crane Kick by 15%.
- Invoker's Delight now increases Haste by 20% while active (was 33%).
- Xuen's Bond now decreases the cooldown of Invoke Xuen, the White Tiger by 0.2 seconds (was 0.1 second) per Mastery: Combo Strikes activation.
- Dance of Chi-Ji's chance to trigger reduced by 25%.
- Dance of Chi-Ji may now stack up to 2 times.
- Tiger Palm Energy cost increased to 60 (was 50).
- Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%).
- Vivify healing increased by 30%.
- Flying Serpent Kick is now a 30 second cooldown (was 20 seconds).
- Shadowboxing Treads's extra Blackout Kick are now 80% effective (was 100%).
- Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Haste by 5%) andInvoke Xuen, the White Tiger for 10 seconds (was 8 seconds).
- Abilities affected by Dance of Chi-Ji or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
- The following talents are now 1 point:
- Touch of the Tiger
- Hardened Soles
- Rising Star
- The following talents have been removed:
- Power Strikes
- Fatal Flying Guillotine
- Skyreach
- Serenity
- Forbidden Technique
- Widening Whirl
- Bonedust Brew
- Attenuation
- Dust in the Wind
- Flashing Fists
- Open Palm Strikes
- Skytouch
- Empowered Tiger Lightning
FAQ
A: You are pressing the same ability twice in a row. Common scenarios where this can happen is if your Tiger Palm gets parried and you press two of them to gain Chi.
Credits
Written By: Swag
Reviewed By: Meeres