Shadow Priest Raid Guide
Welcome to the Shadow Priest Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Archon is better in most extended fights compared to Voidweaver, making it the choice for all high end content like push Mythic+ keys or most Mythic raid bosses. Voidweaver is great for lower key levels and also fights that have absorb shields.
- Halo is empowered by power surge, causing it to be recast twice every 5 seconds.
- You gain a Surge of Insanity every time you cast a Halo.
- You gain a total of 3 Surges of Insanity.
- Your enemies take 2% more damage every time they are hit by Halo, stacking up to 5.
- You can choose to have your Halo slow enemies by 5% every time they are hit by it, stacking up to 5.
- Your Halo now comes back after it reaches it maximum distance hitting enemies an additional time.
- You gain a Surge of Insanity every time you cast a Halo.
- Your cooldowns are empowered:
- Your Power Infusion gives you 10% additional haste.
- You deal more damage in Dark Ascension or Void Eruption.
- Your Mind Flay: Insanity and Mind Spike: Insanity do 60% more damage.
Whenever you use your Void Torrent you summon an Entropic Rift that does damage around your target, this rift explodes at the end of its duration doing damage to enemies in it and it has further synergies with some of the hero talents.
- Your Entropic Rift transforms your Mind Blast into Void Blast, making it do more damage and generate more insanity.
- Each Devouring Plague you cast empowers your rift's size and damage by 20%.
- You have a choice between Void Empowerment and Darkening Horizon.
- Darkening Horizon is currently undertuned and isn't picked in any scenario.
- Void Empowerment is the better option in every situation currently.
- Passive shadow damage increase with Voidheart.
Dark Energy is really useful for movement.Devour Matter is really strong against shielded mobs.
Talents
When to use this Spec
Use this spec in higher Mythic+ keys. Void Eruption performs better when enemies stay alive for longer periods of time.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Void Torrent
- A good 30 second burst cooldown.
- Mind's Eye
- Synergizes very well with Surge of Insanity, giving you more procs for less Insanity.
- Void Eruption
- Your main damage cooldown, paired with Power Infusion.
- Psychic Link
- Makes your single target spells do damage to every other target affected with Vampiric Touch.
- Shadowy Insight
- Chance to grant a charge of Mind Blast and makes the next cast instant.
- Mental Decay
- Extends your Vampiric Touch and Shadow Word: Pain when you use Mind Flay or Mind Flay: Insanity.
- Surge of Insanity
- Currently this is one of your biggest damage sources, should always aim to not overcap on stacks.
Class Tree
- Halo
- One of the main damaging cooldowns of the spec and required for the hero talents to work.
- Twist of Fate
- Increases your execute damage.
- Phantom Reach
- Increases the range of most of your spells.
- Power Infusion
- One of your main damage cooldowns.
- Shadow Word: Death
- Your main damaging spell in execute.
- Also enhanced by Death and Madness and Tithe Evasion.
- Vampiric Embrace
- Strong utility cooldown for off healing, usually paired with Void Eruption.
Hero Talents
- Sustained Potency
- Default pick for Raid.
- Word of Supremacy
- Default pick since it increases your survivability all the time.
- Shock Pulse
- Makes no difference which one you pick in Raid.
When to use this Spec
This spec offers more mobility and more shield damage than the Archon builds. You can use this build for Heroic bosses for ease of play and better mobility or for any fight that contains an absorb.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Dark Ascension
- 1 minute cooldown that increases your non-DoT damage.
- Distorted Reality
- Enhances your Devouring Plague, making it longer but increasing the cost.
- Mastermind
- Passive damage increase.
- Mindbender
- 1 minute cooldown that is used in sync with your Dark Ascension.
- Inescapable Torment
- Enhances your Mindbender.
- Idol of Y'Shaarj
- Further enhances your Mindbender.
- Dark Ascension
- Removed
- Auspicious Spirits
- Void Eruption
- Mind's Eye
- Deathspeaker
- Screams of the Void
- Maddening Touch
Hero Talents
Changed Archon to Voidweaver for more info visit the Hero Talent section above.
- Dark Energy
- Your default pick because you don't have to stop channeling your Void Torrent if you have to move out of mechanics.
- Voidwraith
- Currently outperforms Depth of Shadows.
- Embrace the Shadow
- Good passive shield, Void Leech can be used when there's a lot of physical damage in the fight.
When to use this Spec
Use this spec whenever the boss encounter has adds. Shadow Crash helps you easily apply your Vampiric Touch to all of the spawns.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Mindbender
- 1 minute cooldown that you can sync with your Halo.
- Shadow Crash + Whispering Shadows
- Allows you to easily dot up to 8 enemies.
- Mindbender
- Removed
- Deathspeaker
- Screams of the Void
- Mind Devourer
When to use this Spec
This spec offers more mobility and more shield damage than the Archon builds. You can use this build for Heroic bosses for ease of play and better mobility or for any fight that contains an absorb.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Dark Ascension
- 1 minute cooldown that increases your non-DoT damage.
- Shadow Crash + Whispering Shadows
- Allows you to easily dot up to 8 enemies.
- Mindbender
- 1 minute cooldown that you can sync with your Halo.
- Inescapable Torment
- Enhances your Mindbender.
- Idol of Y'Shaarj
- Further enhances your Mindbender.
- Distorted Reality
- Enhances your Devouring Plague, making it longer but increasing the cost.
- Dark Ascension
- Removed
- Auspicious Spirits
- Screams of the Void
- Void Eruption
- Mind's Eye
Hero Talents
Changed Archon to Voidweaver for more info visit the Hero Talent section above.
- Dark Energy
- Your default pick because you don't have to stop channeling your Void Torrent if you have to move out of mechanics.
- Voidwraith
- Currently outperforms Depth of Shadows.
- Embrace the Shadow
- Good passive shield, Void Leech can be used when there's a lot of physical damage in the fight.
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a Void Bolt at an enemy at 200% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot!
- 4-Set: Hitting a Jackpot! grants you 5.0 seconds of Power Infusion. Mind Blast and Void Bolt deal 15% increased damage while Power Infusion is active.
Single-Target
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- Make sure you are never overcapping on Mind Flay: Insanity.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay, Void Bolt and Shadow Crash.
- Cast Halo.
- Cast Shadowfiend.
- Cast Void Eruption
- Cast Power Infusion
- Keep up Devouring Plague on the target.
- Cast Void Bolt.
- Cast Shadow Word: Death if you get a proc from Deathspeaker.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Mind Blast.
- Cast Void Torrent.
- Cast Mind Flay: Insanity.
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Flay.
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- With this build you always want to have 1 charge of Mind Blast ready and the 2nd one on 4-6 seconds remaining before you use your Void Torrent so you can get the most amount of Void Blasts possible.
- Deathspeaker gives you a lot of Shadow Word: Death procs, make sure to always use it and not waste a proc.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay and Shadow Crash.
- Keep up Devouring Plague on the target.
- Cast Voidwraith.
- Dark Ascension.
- Power Infusion.
- Cast Void Blast.
- Cast Shadow Word: Death if you get a proc from Deathspeaker.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Void Torrent.
- Shadow Word: Death procs from Deathspeaker.
- Cast Mind Blast. (if overcapping on charges)
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Blast.
- Cast Mind Flay: Insanity.
- Cast Mind Flay.
- Cast Divine Star. (Only used during movement and you have no other instant cast)
AoE
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- Make sure you are never overcapping on Mind Flay: Insanity.
Priority List
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay, Void Bolt and Shadow Crash.
- Keep up Devouring Plague on the target.
- Cast Void Bolt.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Halo.
- Cast Mind Blast.
- Cast Mind Flay: Insanity.
- Cast Shadow Word: Death if the target is below 20%.
- Cast Void Torrent.
- Cast Shadowfiend.
- Cast Mind Flay.
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- With this build you always want to have 1 charge of Mind Blast ready and the 2nd one on 4-6 seconds remaining before you use your Void Torrent so you can get the most amount of Void Blasts possible.
- Deathspeaker gives you a lot of Shadow Word: Death procs, make sure to always use it and not waste a proc.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay and Shadow Crash.
- Keep up Devouring Plague on the target.
- Cast Voidwraith.
- Dark Ascension.
- Power Infusion.
- Cast Void Blast.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Void Torrent.
- Shadow Word: Death procs from Deathspeaker.
- Cast Mind Blast. (if overcapping on charges)
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Blast.
- Cast Mind Flay: Insanity.
- Cast Mind Flay.
- Cast Divine Star. (Only used during movement and you have no other instant cast)
Deep Dive
Min Maxing Void Torrent
When it comes to Void Torrent there are a couple of conditions you need to consider before pressing it:
- Having at least 1 Mind Blast on cooldown. (If you are playing Voidweaver you should have 1 Mind Blast ready and the second one should be on 4-6 seconds remaining.)
- Having Void Bolt on cooldown (if in Void Eruption).
- Having Devouring Plague up on the target for the increased mastery benefit.
- This can be ignored if inside of Void Eruption and you don't have Insidious Ire talented.
- If you have Insidious Ire talented you should have Devouring Plague up on the target no matter if inside Void Eruption or not.
Here is an example of how to maximize your damage with Void Torrent:
Mastery: Shadow Weaving and Devouring Plague
The Shadow Priest's mastery is very important to play around. It makes it so that every DoT you have on the target increases your damage done by your mastery %, which makes your mastery management vital. Vampiric Touch and Shadow Word: Pain are up on the target nearly 100% of the time, this leaves you with the task of maintaining Devouring Plague on the target. Having as high uptime as possible on Devouring Plague is crucial to dealing the highest possible damage. During your Void Eruption you gain the maximum effect of your mastery no matter the DoTs on the target.
Spreading Devouring Plague
With the current tier set it is no longer a DPS gain to Spread your Devouring Plagues.
Interaction with the new Tier Set
With the new tier set being introduced in patch 11.1 you can now use your Void Bolt while channeling your Void Torrent or Mind Flay, which is always a dps gain and should be done as much as possible.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- Make sure you have your Shadow Crash for when the adds spawn.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Make sure you always apply your Vampiric Touch to both bosses when they are in the middle.
Offensive Cooldown Usage
Defensive Cooldown Usage
You can use your Desperate Prayer whenever you are targetted by Faulty Zap.
Boss Tips
- Make sure you have your Shadow Crash for when the adds spawn.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Interrupt Scrap Rockets with Silence.
- Make sure you have your Shadow Crash for when the adds spawn.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Use your Angelic Feather to move faster during the intermission.
- This fight has a lot of movement so make sure you have saved up some insanity before going movement, so you can use your Devouring Plague and lose minimal damage.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Make sure you have your Shadow Crash for when the adds spawn.
- Position yourself close to the Pay-Line so you can get the High Roller! buff.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid as a Shadow Priest. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Consecrated Hood | Catalyst |
Neck | Gobfather's Gifted Bling | Mug'Zee, Heads of Security |
Shoulder | Confessor's Unshakable Radiance | Catalyst |
Cloak | Test Pilot's Go-Pack | Sprocketmonger Lockenstock |
Chest | Confessor's Unshakable Vestment | Catalyst |
Wrist | Illicit Bankroll Bracers | Chrome King Gallywix |
Gloves | Confessor's Unshakable Mitts | The Necrotic Wake |
Belt | Refiner's Conveyor Belt | Sprocketmonger Lockenstock |
Legs | Confessor's Unshakable Leggings | Catalyst |
Boots | Confessor's Unshakable Boots | Catalyst |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Miniature Roulette Wheel | The One-Armed Bandit |
Trinket 1 | Eye of Kezan | Chrome King Gallywix |
Trinket 2 | Synergistic Brewterializer | Cinderbrew Meadery |
Main Hand | Big Earner's Bludgeon | Mug'Zee, Heads of Security |
Off Hand | Vagabond's Torch | Craft |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Elysian Flame Crown | Priory of the Sacred Flame |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Exquisitely Aerodynamic Shoulderpads | The MOTHERLODE!! |
Cloak | Electrician's Siphoning Filter | Operation: Floodgate |
Chest | Saboteur's Rubber Jacket | Operation: Floodgate |
Wrist | Gleamwax Shackles | Darkflame Cleft |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Honorbound Retainer's Sash | Priory of the Sacred Flame |
Legs | Razorchoke Slacks | Operation: Floodgate |
Boots | Deranged Alchemist's Slippers | The MOTHERLODE!! |
Ring 1 | Footbomb Championship Ring | The MOTHERLODE!! |
Ring 2 | Fleshfused Circle | Theater of Pain |
Trinket 1 | Soulletting Ruby | Theater of Pain |
Trinket 2 | Synergistic Brewterializer | Cinderbrew Meadery |
Weapon | Neural Synapse Enhancer | Operation: Mechagon - Workshop |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the Raid boss.
Active Trinket alternatives
- House of Cards
- Treat this as a 2 minute trinket, syncing it up with you cooldowns.
- Signet of the Priory
- Great option that you can macro into your cooldowns.
Passive Trinket alternatives
- Mug's Moxie Jug
- Great trinket, giving you a lot of stats as long as you keep using abilities while you have the buff active.
Embellishments
- Darkmoon Sigil: Ascension and Writhing Armor Banding are currently the best for the raid.
- Alternatively you can go for 2x Dawnthread Lining
- This is similar to Dragonflight's Blue Silken Lining, except it's 80% hp and it gives Critical Strike instead of Mastery.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Onyx
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Masterful Emerald
- Masterful Sapphire
- Masterful Ruby
- Do not use any of the Amber gems as the give you Stamina and will end in a DPS decrease if you do!
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Shadow Priest in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Dispels Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Ancestral Call -- Mag'har Orc
- Strong racial for damage because of Ancestral Call which lines up with Void Eruption.
- Spatial Rift -- Void Elf
- Spawn a shadow traveling into your facing direction, and activate it again to teleport to it.
- Maximum range of 100 yards.
Recommendation
In general, it's safe to say that if you care about min-maxing your DPS, you should go with the highest DPS racial. That being said, the story is a bit different if it's about progression raiding. Some help out massively to speed up the progression on certain bosses. Notably, Dwarf with their Stoneform helped out on Tindral Sageswift and Fyrakk the Blazing in the latest Race to World First by having easy access to dispelling yourself at crucial points of the fights mentioned.
Macros
Discover recommended macros for Shadow Priests during Raid encounters and watch a quick video guide on creating simple macros for your character.
Shadow Crash -- Casts Shadow Crash on your cursor without confirmation.
#showtooltip
/cast [@cursor] Shadow Crash
Mass Dispel -- Casts Mass Dispel on your cursor without confirmation.
#showtooltip
/cast [@cursor] Mass Dispel
Vampiric Touch -- Casts Vampiric Touch on your mouseover or target.
#showtooltip
/cast [@mouseover,exists] [] Vampiric Touch
Purify Disease -- CastsPurify Disease on your mouseover or target.
#showtooltip
/cast [@mouseover,exists] [] Purify Disease
Angelic Feather on player - Uses your Angelic Feather on your feet.
#showtooltip
/cast [@player] Angelic Feather
Cancelaura Dispersion - Cancels your Dispersion without having to wait a gcd.
#showtooltip Dispersion
/cast Dispersion
/cancelaura Dispersion
Addons
Below, you see a screenshot of the author's User Interface for their Shadow Priest, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
Vampiric Touch Missing
Shows if you are missing Vampiric Touch on any enemies in the pull.

Changes this Patch
- All damage increased by 13%.
- Voidweaver
- Void Blast damage increased by 25%.
- Collapsing Void damage increased by 15%.
- Inner Quietus increases the damage of Shadow Word: Pain and Vampiric Touch by 35% (was 25%).
- Power Word: Fortitude now costs 1% base mana (was 4%).
- Hero Talents
- Archon
- Sustained Potency has been updated – It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
- Fixed an issue causing Cyclone and similar effects to prevent Halos from Power Surge from firing.
- Fixed an issue causing Halo to not be castable during Divine Ascension.
- Voidweaver
- Entropic Rift now has a hostile variant for PvP combat, so you can differentiate it from a friendly Entropic Rift.
- Entropic Rift now displays a low-noise version for your allies, instead of being completely invisible.
- Archon
- Priest
- Flash Heal healing increased by 20%.
- Power Word: Shield absorb amount increased by 20%.
- Power Word: Life healing increased by 20%.
- Cauterizing Shadows healing increased by 60%.
- Healing done from Void Shiftto the Priest’s ally is now capped at twice the Priest’s Health.
- From Darkness Comes Light now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
- Prayer of Mending is now removed from all allies except for the last ally that received one from the Priest when a raid encounter begins.
- Fixed an issue causing Holy Nova to not benefit from Phantom Reach.
- Fixed an issue causing Halo to damage enemies out of combat.
- Updated the visuals and animations for Void Shift.
- Fixed an issue causing Divine Image's teleport to fail on transports.
- Added a counter to the Heal spell for tracking the status of Lightweaver.
- The following talents are now 1 point:
- Manipulation
- Surge of Light
- Shadow
- All damage increased by 3%.
- Dark Ascension now increases non-periodic damage dealt by 20% (was 25%).
- Mind Flaydamage increased by 50%.
- Mind Flay: Insanity now channels the same amount of damage over 1.5 seconds (was 2 seconds).
- Mind Flay: Insanity and Mind Spike: Insanity can now accumulate up to 4 charges (was 2).
- The overrides for Mind Flay: Insanity and Mind Spike: Insanity now last 30 seconds (was 15 seconds).
- Mind Spike damage increased by 50%.
- Mind Flay: Insanity damage increased by 15%.
- Mind Flay: Insanity now generates 12 Insanity (was 8).
- Mind Blast damage increased by 30%. Void Blast damage is unaffected by this change.
- Mind Melt now stacks up to 3 times (was 4).
- Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
- Mind Flayand Mind Sear from Idol of C'Thun now deal damage 10 times over their channel's duration (was 15).
- Mind Flayand Mind Sear damage from Idol of C'Thun increased by 50%.
- Fixed an issue causing Psychic Link to not always hit when near the max range of its effect.
- Fixed an issue causing the targeted version of Shadow Crash to not follow a moving target.
- Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thunto fail to attack sometimes.
- Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thun to attack enemies the Priest is not in combat with.
- Divine Star no longer generates Insanity when cast out of combat.
- Shadow Crash now refunds its Insanity gain if it doesn't deal damage to any targets when cast out of combat.
- Priest:
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Cauterizing Shadows – When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed.
- New Talent: Phantom Reach – Increases the range of most spells by 15%.
- Manipulation has been redesigned – Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, orHoly Fire.
- Power Word: Life healing increased by 15%.
- Void Tendrils now root targets for 15 seconds (was 20 seconds).
- Power Word: Shield and Luminous Barrier's absorb values now have a 5% variance, like other healing spells.
- The following talents have been removed:
- Mindgames (moved to PvP talents)
- Shattered Perceptions
- Shadow
- Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds).
- Mind Flay: Insanity now generates 12 Insanity over its duration (was 16).
- Void Torrent damage increased by 30%.
- Shadow Crash is now a choice node with an option to have it be cast on your target.
- Fixed an issue causing the range of Psychic Linkto not be increased by Phantom Reach.
FAQ
Make sure to always pre-use your Fade and Protective Light when you don’t have your Desperate Prayer or Dispersion ready.
Credits
Written By: Stove
Reviewed By: Swag