Shadow Priest Mythic+ Guide
Welcome to the Shadow Priest Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Archon is better in most extended fights compared to Voidweaver, making it the choice for all high end content like push Mythic+ keys or most Mythic raid bosses. Voidweaver is great for lower key levels and also fights that have absorb shields.
- Halo is empowered by Power Surge, causing it to be recast every 5 seconds.
- You gain a Surge of Insanity every time you create a Halo.
- You gain a total of 3 Surges of Insanity.
- Your enemies take 2% more damage every time they are hit by Halo, stacking up to 5.
- You can choose to have your Halo slow enemies by 5% every time they are hit by it, stacking up to 5.
- Your Halo now comes back after it reaches it maximum distance hitting enemies an additional time.
- You gain a Surge of Insanity every time you create a Halo.
- Your cooldowns are empowered:
- Your Power Infusion gives you 10% additional haste.
- You deal more damage in Dark Ascension or Void Eruption.
- Your Mind Flay: Insanity and Mind Spike: Insanity do 60% more damage.
Whenever you use your Void Torrent you summon an Entropic Rift that does damage around your target, this rift explodes at the end of its duration doing damage to enemies in it and it has further synergies with some of the hero talents.
- Your Entropic Rift transforms your Mind Blast into Void Blast, making it do more damage and generate more insanity.
- Each Devouring Plague you cast empowers your rift's size and damage by 20%.
- You have a choice between Void Empowerment and Darkening Horizon.
- Darkening Horizon is currently undertuned and isn't picked in any scenario.
- Void Empowerment is the better option in every situation currently.
- Passive shadow damage increase with Voidheart.
Dark Energy is really useful for movement.Devour Matter is really strong against shielded mobs.
Talents
When to use this Spec
Use this spec in higher Mythic+ keys. Void Eruption performs better when enemies stay alive for longer periods of time.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Shadow Crash
- Makes it easy for you to dot up to 8 targets.
- Void Torrent
- A good 30 minute burst cooldown.
- Mind's Eye
- Synergizes very well with Surge of Insanity, giving you more procs for less Insanity.
- Void Eruption
- Your main damage cooldown, paired with Power Infusion.
- Psychic Link
- Makes your single target spells do damage to every other target affected with Vampiric Touch.
- Shadowy Insight
- Chance to grant a charge of Mind Blast and makes the next cast instant.
- Mental Decay
- Extends your Vampiric Touch and Shadow Word: Pain when you use Mind Flay or Mind Flay: Insanity.
- Surge of Insanity
- Currently this is one of your biggest damage sources, should always aim to not overcap on stacks.
Class Tree
- Halo
- One of the main damaging cooldowns of the spec and required for the hero talents to work.
- Twist of Fate
- Increases your execute damage.
- Phantom Reach
- Increases the range of most of your spells.
- Power Infusion
- One of your main damage cooldowns.
- Shadow Word: Death
- Your main damaging spell in execute.
- Also enhanced by Death and Madness and Tithe Evasion.
- Vampiric Embrace
- Strong utility cooldown for off healing, usually paired with Void Eruption.
Hero Talents
- Sustained Potency
- As of 11.0.5 and the changes they made to this talent, allowing you to pause your Void Eruption or Dark Ascension when outside of combat this will be the go-to talent, especially lower key level dungeons.
- Word of Supremacy
- Default pick since it increases your survivability all the time.
- Shock Pulse
- Can be changed to Incessant Screams if the group comp is lacking CCs.
When to use this Spec
Use this spec in the low to mid-range of Mythic+ keys. Dark Ascension is a shorter cooldown, increasing your damage for more packs throughout the dungeon and doesn't rely on being extended like Void Eruption, making it more valuable when enemies die fast. Additionally you have a very powerful 30 second window with your void torrent.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Dark Ascension
- 1 minute cooldown that increases your non-DoT damage.
- Deathspeaker
- A proc that resets the cooldown of shadow word: death and makes it do full damage even when the target is below 20%.
- Insidious Ire
- Passive damage increase to mind blast and void torrent when you have all 3 dots up on your target.
- Mastermind
- Passive damage increase.
- Dark Ascension
- Removed
- Auspicious Spirits
- Tormented Spirits
- Idol of Yogg-Saron
Hero Talents
Changed Archon to Voidweaver for more info visit the Hero Talent section above.
- Dark Energy
- Your default pick because you don't have to stop channeling your Void Torrent if you have to move out of mechanics.
- Voidwraith
- Currently outperforms Depth of Shadows.
- Embrace the Shadow
- Good passive shield, Void Leech can be used when there's a lot of physical damage in the fight.
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a Void Bolt at an enemy at 200% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot!
- 4-Set: Hitting a Jackpot! grants you 5.0 seconds of Power Infusion. Mind Blast and Void Bolt deal 15% increased damage while Power Infusion is active.
Single-Target
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- Make sure you are never overcapping on Mind Flay: Insanity.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay, Void Bolt and Shadow Crash.
- Cast Shadowfiend.
- Cast Halo.
- Cast Void Eruption
- Cast Power Infusion
- Keep up Devouring Plague on the target.
- Cast Void Bolt.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Mind Blast.
- Cast Void Torrent.
- Cast Mind Flay: Insanity.
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Flay.
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- With this build you always want to have 1 charge of Mind Blast ready and the 2nd one on 4-6 seconds remaining before you use your Void Torrent so you can get the most amount of Void Blasts possible.
- Deathspeaker gives you a lot of Shadow Word: Death procs, make sure to always use it and not waste a proc.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay and Shadow Crash.
- Keep up Devouring Plague on the target.
- Cast Voidwraith
- Dark Ascension
- Power Infusion
- Cast Void Blast.
- Cast Shadow Word: Death if you get a proc from Deathspeaker.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Void Torrent.
- Cast Mind Blast. (if overcapping on charges)
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Blast
- Cast Mind Flay: Insanity.
- Cast Mind Flay.
- Cast Divine Star. (Only used during movement and you have no other instant cast)
AoE
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- Make sure you are never overcapping on Mind Flay: Insanity.
Priority List
- Keep up Vampiric Touch on your target.
- You can keep it through Mental Decay, Void Bolt and Shadow Crash.
- Cast Halo.
- Cast Shadowfiend.
- Cast Void Eruption
- Cast Power Infusion
- Keep up Devouring Plague on the target.
- Cast Void Bolt.
- Cast Shadow Word: Death if you get a proc from Deathspeaker.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Mind Blast.
- Cast Void Torrent.
- Cast Mind Flay: Insanity.
- Cast Shadow Word: Death if the target is below 20%.
- Cast Mind Flay.
Opener
- Your goal of your opener is to spend all charges and use all of your relevant abilities as efficiently as possible. Below you can find an example of how your opener should look like:
- Always cast Vampiric Touch unless it was already applied by Shadow Crash.
- Use your active trinkets, Tempered Potion, Power Infusion and racials like Blood Fury or Berserking after using Void Eruption.
- With this build you always want to have 1 charge of Mind Blast ready and the 2nd one on 4-6 seconds remaining before you use your Void Torrent so you can get the most amount of Void Blasts possible.
- Deathspeaker gives you a lot of Shadow Word: Death procs, make sure to always use them and not waste a proc.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Keep up Vampiric Touch all targets.
- You can keep it through Void Bolt and Shadow Crash. If you miss any targets with your Shadow Crash, manually apply Vampiric Touch
- Keep up Devouring Plague on the target.
- Cast Void Blast.
- Cast Mind Flay: Insanity if you are about to overcap on stacks.
- Cast Void Torrent.
- Cast Mind Flay: Insanity.
- Cast Mind Blast.
- Cast Shadow Word: Death if the target is below 20%.
- Cast Voidwraith
- Cast Mind Flay.
- Cast Divine Star. (Only used during movement and you have no other insstant cast)
Deep dive
Min Maxing Void Torrent
When it comes to Void Torrent there are a couple of conditions you need to consider before pressing it:
- Having at least 1 Mind Blast on cooldown. (If you are playing Voidweaver you should have 1 Mind Blast ready and the second one should be on 4-6 seconds remaining.)
- Having Void Bolt on cooldown (if in Void Eruption).
- Having Devouring Plague up on the target for the increased mastery benefit.
- This can be ignored if inside of Void Eruption and you don't have Insidious Ire talented.
- If you have Insidious Ire talented you should have Devouring Plague up on the target no matter if inside Void Eruption or not.
Here is an example of how to maximize your damage with Void Torrent:
Mastery: Shadow Weaving and Devouring Plague
The Shadow Priest's mastery is very important to play around. It makes it so that every DoT you have on the target increases your damage done by your mastery %, which makes your mastery management vital. Vampiric Touch and Shadow Word: Pain are up on the target nearly 100% of the time, this leaves you with the task of maintaining Devouring Plague on the target. Having as high uptime as possible on Devouring Plague is crucial to dealing the highest possible damage. During your Void Eruption you gain the maximum effect of your mastery no matter the DoTs on the target.
Spreading Devouring Plague
With the current tier set it is no longer a DPS gain to Spread your Devouring Plagues.
- A good example of when you should spread it is on Fangs of the Queen in City of Threads.
- A bad example would be spreading it on the small adds on Tred'ova in Mists of Tirna Scithe instead of using all of your Devouring Plagues on the boss.
Interaction with the new Tier Set
With the new tier set being introduced in patch 11.1 you can now use your Void Bolt while channeling your Void Torrent or Mind Flay, which is always a dps gain and should be done as much as possible.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Use small defensives whenever you are targeted by a Throw Cinderbrew.
- Always be close to the boss to have an easier time dodging the Blazing Belch frontal.
- Try to communicate with your group where to go during the Happy Hour intermissions. During this phase everyone is spread out and running around while taking physical damage during the whole phase. Keep an eye on your health and be ready to press a health potion if needed since you can be out of range of your healer at times.
I'pa
- Use a small defensive during the Spouting Stout.
- Use a big defensive whenever you are targeted by a Burning Fermentation and didn't get a dispel.
Benk Buzzbee
- Use a defensive if you get multiple stacks of Shredding Sting.
- Always help with destroying the barrels from Snack Time by riding the defeated Ravenous Cinderbees. It is very easy to get overwhelmed by them if the mechanic is not respected properly.
Goldie Baronbottom
- Use a defensive whenever you get more than 1 stack of Cindering Wounds.
- Can keep Dispersion for unexpected situations like that.
- Rotate defensives during each Let It Hail! cast.
- Be careful with your positioning whenever it is time for a Cash Cannon frontal. Don't be too far from the boss while being behind the tank since the frontal is always fixated on the tank.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Use Spellsteal if the cast goes through.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Inflicts physical damage to a random player. Make sure you are always full health whenever getting targeted by this spell. Always be ready to press a strong defensive like Dispersion.
- Failed Batch from Flavor Scientist.
- Summons a Failed Batch that starts a 10 second cast which will inflict AoE fire damage to all players upon succeeding. Focus it immediately because letting it go through may easily lead to a wipe.
- Swarming Surprise from Venture Co. Honey Harvester.
- An AoE cast that ramps in damage done per cast.
- Throw Chair from Hired Muscle.
- Dangerous debuffs to be wary of:
- Erupting Inferno from Venture Co. Pyromaniac.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Shredding Sting from Worker Bee.
- A stacking Bleed that is applied to random players. Use a defensive if you get multiple of those stacks.
- Erupting Inferno from Venture Co. Pyromaniac.
Boss Tips
Ol' Waxbeard
- Aim Reckless Charge to the nearby walls or pillars.
- Don't tank too many stacks of Crude Weapons from Menial Laborers, especially if you are debuffed by a Luring Candleflame. Kite them if needed.
- Always instantly swap to a dynamite laden cart whenever Underhanded Track-tics happens.
Blazikon
- Use a defensive every time Enkindling Inferno happens.
- Light as many candles as you can with Wicklighter Barrage debuff.
The Candle King
- Always be ready to kick Paranoid Mind as it is casted very often.
- Use a defensive whenever you are targeted by a Throw Darkflame.
The Darkness
- Help out with filling up Candlelight if your healer is struggling with it.
- Use a defensive for Eternal Darkness.
- Use a defensive whenever you are targeted with a Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Wicklighter Bolt from Royal Wicklighter.
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
- Pay extra attention to these casts:
- Throw Rock from Lowly Moleherd.
- Pay attention to your health whenever you are spam targeted by this spell, especially if Lowly Moleherd is Panicked!.
- Throw Rock from Lowly Moleherd.
- Dangerous debuffs to be wary of:
- Flashpoint from Royal Wicklighter.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Explosive Flame from Blazing Fiend.
- Be careful if you get too many stacks of this debuff and press a defensive if the cast goes through multiple times.
- Flashpoint from Royal Wicklighter.
Boss Tips
Tussle Tonks
- Don't be too far from the boss to have an easier time aiming Maximum Thrust to the close wall and not baiting Foe Flipper too far away from the other boss.
- B.4.T.T.L.3. Mine are baited by range players so be mindful of your positioning.
- Use defensives during Ground Pounds.
K.U.-J.0.
- Air Drops are baited on players so be careful of not placing two of them too close to each other.
- Spread out with Explosive Leap and use a defensive each time it happens. Leap goes first on the furthest target.
- Use a defensive whenever Blazing Chomp is being dispelled.
Machinist's Garden
- Swap to the Inconspicuous Plant whenever it spawns.
King Mechagon
- Use a defensive whenever you are targeted by a Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
- Pay extra attention to these casts:
- Mega Drill from Waste Processing Unit.
- Inflicts nature damage to all players. Stack up with the group and use defensives.
- Short Out from Defense Bot Mk III.
- Short channeled cast that inflicts nature damage to all players. Use a defensive whenever it happens.
- Mega Drill from Waste Processing Unit.
- Dangerous debuffs to be wary of:
- Fiery Jaws from Junkyard D.0.G.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Arcing Zap from Defense Bot Mk I and Defense Bot Mk III.
- Applies a Magic debuff to a random player, inflicting nature damage. Be careful if you are not dispelled and use a defensive.
- Fiery Jaws from Junkyard D.0.G.
Boss Tips
Big M.O.M.M.A.
- Always be ready to kick Maximum Distortion.
- Don't forget that increased damage phase comes right after you kill all the Darkfuse Mechadrones, so plan you offensive cooldowns accordingly.
- Use a big defensive during the Kill-o-Block Barrier if you are slow with killing all the Darkfuse Mechadrones.
Demolition Duo
- Use defensive whenever you are targeted by a Kinetic Explosive Gel.
- Aim Barreling Charge to the far bombs first because last charge always happens on a tank, which he can use to clear all the melee bombs.
Swampface
- Use a defensive during the Awaken the Swamp casts.
Geezle Gigazap
- Try to stack up for healing during the Turbo Charge cast or use a defensive if you are far away.
- Use a defensive if you are targeted with a Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- Use Dispel Magic if the cast goes through.
- Harpoon from Venture Co. Diver.
- Lightning Bolt from Venture Co. Electrician.
- Pay extra attention to these casts:
- Wind Up from Loaderbot.
- Fixates a random player, inflicting physical damage to players within 3.5 yards for 6 seconds. Don't be in melee or close to the mob whenever it happens.
- Shreddation from Shreddinator 3000.
- Summons several spinning sawblades at the location of every player, inflicting physical damage every 0.3 seconds to players within the effect. This damage increases with consecutive hits. Damage can be fully avoided by prerunning out of it before the cast finishes.
- Wind Up from Loaderbot.
- Dangerous debuffs to be wary of:
- Overcharge from Venture Co. Electrician.
- Applies a Magic debuff to a random player, inflicting nature damage and stuns if the effect persists without being dispelled.
- Overcharge from Venture Co. Electrician.
Boss Tips
Captain Dailcry
- Always be ready to kick Battle Cry.
Baron Braunpyke
- Always be ready to kick Burning Light.
- Use a defensive during Sacrificial Pyre soaks.
Prioress Murrpray
- Use a defensive whenever Blinding Light happens.
- During phase 2, run all together on one side to stack incoming Arathi Neophytes. Remember that your goal is to just let them rot down from Overwhelming Power. Run away from them and help with crowd controls and slows if needed.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Holy Smite from High Priest Aemya.
- Cinderblast from Taener Duelmal.
- Fireball from Taener Duelmal.
- Holy Smite from Devout Priest.
- Greater Heal from Devout Priest.
- Fireball from Fanatical Conjuror.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Fireball from Risen Mage.
- Pay extra attention to these casts:
- Defend from Arathi Footman.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds. Stop it with any crowd control immediately.
- Pot Shot from Fervent Sharpshooter.
- Inflicts physical damage to a random player. Use a defensive if you are targeted by multiple of those.
- Disrupting Shout from Arathi Knight.
- Inflicts physical damage to all players within 40 yards and interrupts spell casting for 4 seconds.
- Holy Radiance from Elaena Emberlanz.
- Inflicts holy damage to all players for 8 seconds.
- Lunging Strike from Sergeant Shaynemail.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Purification from Lightspawn.
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Defend from Arathi Footman.
- Dangerous debuffs to be wary of:
- Pounce from War Lynx.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- Impale from Arathi Knight.
- A Bleed that is applied to a random player.
- Heat Wave from Forge Master Damian.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Can be removed with Phantasm.
- A Magic slow debuff for 4 seconds. In combination with Molten Pools can be very deadly.
- Pounce from War Lynx.
- Useful purges:
- Templar's Wrath from Zealous Templar.
- Magic buff increasing all damage done by 30%.
- Can be purged with Dispel Magic.
- Magic buff increasing all damage done by 30%.
- Templar's Wrath from Zealous Templar.
Boss Tips
Kyrioss
- Take an extra step to dodge the beams during the Lightning Torrent phase because their hitbox is bigger than their visuals.
- Use a defensive during Crashing Thunder.
- Be either very spread or stacked during the Wild Lightning to not bait them bad and put someone in an awkward situation.
Stormguard Gorren
- Use a defensive whenever you get Chaotic Corruption.
Voidstone Monstrosity
- Use a defensive if you get Unleash Corruption and not getting dispelled.
- Always remember that once you break the Void Shell absorb shield, the increased damage phase comes right after, so plan your offensive cooldowns accordingly.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Lightning Surge from Cursed Rooktender.
- Void Bolt from Corrupted Oracle.
- Void Bolt from Void Ascendant.
- Pay extra attention to these casts:
- Bounding Void from Quartermaster Koratite.
- Targets a random player and launches void infused orbs towards him that travels out and returns back to the caster.
- Attracting Shadows from Coalescing Void Diffuser.
- Pulls in all players inflicting shadow damage every second and additionally inflicts even more damage to players within 7 yards of the center of the pull in effect at the end of the cast.
- Bounding Void from Quartermaster Koratite.
Boss Tips
Coin-Operated Crowd Pummeler
- Use a defensive whenever Static Pulse happens.
- Be close to the boss to have an easier time dodging Shocking Claw frontal.
Azerokk
- Use a defensive whenever Resonant Quake happens.
- Swap to Earthragers whenever they are Azerite Infused.
- Be close to the boss if possible to have an easier time dodging Tectonic Smash frontal.
Rixxa Fluxflame
- Use a defensive if you are targeted with the Propellant Blast.
Mogul Razdunk
- Be close to the boss whenever it's time for a Gatling Gun because it is almost impossible to outrun if you are far away from the boss.
- Be always ready to run away with a Homing Missile if you are targeted, to not hit the rest of the group.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Pay extra attention to these casts:
- Uppercut from Addled Thug.
- Charges to a random player, inflicting physical damage and knocking all players withing 4 yards of impact into the air.
- Activate Mech from Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Stop it using any crowd control available.
- Activates a nearby Mechanized Peacekeeper.
- Fan of Knives from Hired Assassin.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Stop it using any crowd control available.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Rapid Extraction from Azerite Extractor.
- Inflicts physical damage to all players and spawns ground effects at nearby location.
- Mind Lash from Venture Co. Mastermind.
- Targets a random player and channels at him, inflicting arcane damage every second over 4 seconds.
- Uppercut from Addled Thug.
- Dangerous debuffs to be wary of:
- Seek and Destroy from Crawler Mine.
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Caustic Compound from Venture Co. Alchemist.
- A Poison effect, inflicting nature damage for 6 seconds.
- Seek and Destroy from Crawler Mine.
Boss Tips
An Affront of Challengers
- Always be close to the boss to have an easier time dodging a Decaying Breath frontal.
- Use a defensive whenever Searing Death or Mighty Smash happens.
- Use a defensive if you are afflicted with a Withering Touch and not getting dispelled.
Xav the Unfallen
- Stacks from the Oppressive Banner slow can be removed with Phantasm.
Kul'tharok
- Use a defensive whenever you are afflicted with a Well of Darkness.
- Group up with your teammates for a Draw Soul and press a defensive for the initial hit.
- Always be ready to interrupt a Necrotic Bolt.
Gorechop
- Be close to the boss to avoid being gripped by a Tenderizing Smash whenever it happens.
Mordretha, the Endless Empress
- Use a defensive whenever Manifest Death or Echoes of Carnage happens.
- Be close to the boss to have an easier time dodging Dark Devastation.
- Dark Devastation is baited at players so if you feel like it, you can bait it away from the group to reduce the risk of someone dying to it. Can be very helpful during phase 2.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Can Dispel Magic if it goes through.
- Demoralizing Shout from Ancient Captain.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Necrotic Bolt from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Bind Soul from Shackled Soul.
- Withering Discharge from Blighted Sludge-Spewer.
- Decaying Filth from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Raging Tantrum from Raging Bloodhorn.
- Raging Bloodhorn goes into a Raging Tantrum inflicting physical damage to all enemies every 2 seconds.
- Interrupting Roar from Nekthara the Mangler and Heavin the Breaker.
- Interrupts spell casting and inflicts physical damage to all players.
- Ricocheting Blade from Harugia the Bloodthirsty and Advent Nevermore.
- Inflicts physical damage to a random target and applies a Bleed. Can be avoided by going line-of-sight.
- Soulstorm from Portal Guardian.
- Inflicts shadow damage to all players every 2 seconds for 8 seconds.
- Death Winds from Nefarious Darkspeaker.
- A frontal tornado that inflicts shadow damage and knocks any player caught in the path.
- Raging Tantrum from Raging Bloodhorn.
- Dangerous debuffs to be wary of:
- Jagged Quarrel from Shambling Arbalest.
- Inflicts physical damage to a random target and applies a Bleed.
- Shadow Vulnerability from Portal Guardian.
- A Curse inflicting shadow damage and increasing shadow damage taken by 30%.
- Curse of Desolation from Nefarious Darkspeaker.
- A Curse that spawns pools on the ground every 3 seconds under the afflicted player, inflicting damage to players within 3 yards of the impact and fearing them for a second.
- Jagged Quarrel from Shambling Arbalest.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Shadow Priest.
- Xal'atath's Bargain: Ascendant
- Mass Dispel works but it is capped to 5.
- Psychic Scream
- Xal'atath's Bargain: Voidbound
- Switch to the affix and kill it as soon as it spawns as it gives damage reduction to the rest of the mobs.
- Shadow Word: Death is very powerful against this mob because it spawns at 1 hp with a big shield, especially when playing Devour Matter.
- Xal'atath's Bargain: Oblivion
- Collect the orbs moving towards the enemy mobs.
- Xal'atath's Bargain: Devour
- Mass Dispel is very powerful as it can cleanse your entire team.
- Purify Disease.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Shadow Priest. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Consecrated Hood | Catalyst |
Neck | Gobfather's Gifted Bling | Mug'Zee, Heads of Security |
Shoulder | Confessor's Unshakable Radiance | Catalyst |
Cloak | Test Pilot's Go-Pack | Sprocketmonger Lockenstock |
Chest | Confessor's Unshakable Vestment | Catalyst |
Wrist | Illicit Bankroll Bracers | Chrome King Gallywix |
Gloves | Confessor's Unshakable Mitts | The Necrotic Wake |
Belt | Refiner's Conveyor Belt | Sprocketmonger Lockenstock |
Legs | Confessor's Unshakable Leggings | Catalyst |
Boots | Confessor's Unshakable Boots | Catalyst |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Miniature Roulette Wheel | The One-Armed Bandit |
Trinket 1 | Eye of Kezan | Chrome King Gallywix |
Trinket 2 | Synergistic Brewterializer | Cinderbrew Meadery |
Main Hand | Big Earner's Bludgeon | Mug'Zee, Heads of Security |
Off Hand | Vagabond's Torch | Craft |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Elysian Flame Crown | Priory of the Sacred Flame |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Exquisitely Aerodynamic Shoulderpads | The MOTHERLODE!! |
Cloak | Electrician's Siphoning Filter | Operation: Floodgate |
Chest | Saboteur's Rubber Jacket | Operation: Floodgate |
Wrist | Gleamwax Shackles | Darkflame Cleft |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Honorbound Retainer's Sash | Priory of the Sacred Flame |
Legs | Razorchoke Slacks | Operation: Floodgate |
Boots | Deranged Alchemist's Slippers | The MOTHERLODE!! |
Ring 1 | Footbomb Championship Ring | The MOTHERLODE!! |
Ring 2 | Fleshfused Circle | Theater of Pain |
Trinket 1 | Soulletting Ruby | Theater of Pain |
Trinket 2 | Synergistic Brewterializer | Cinderbrew Meadery |
Weapon | Neural Synapse Enhancer | Operation: Mechagon - Workshop |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- House of Cards
- Treat this as a 2 minute trinket, syncing it up with you cooldowns.
- Signet of the Priory
- Great option that you can macro into your cooldowns.
Passive Trinket alternatives
- Mug's Moxie Jug
- Great trinket, giving you a lot of stats as long as you keep using abilities while you have the buff active.
Embellishments
- 2x Dawnthread Lining
- This embellishment is the best for Mythic +, giving you a high uptime on additional critical strike.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Ruby
- Quick Sapphire
- Quick Onyx
- Do not use any of the Amber gems as they give you Stamina and will end in a DPS decrease if you do!
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Shadow Priest in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Ancestral Call-- Mag'har Orc
- Strong racial for damage both because of Ancestral Call which lines up with Void Eruption.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Shadow Priest.
Macros
Discover recommended macros for Shadow Priests during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Shadow Crash -- Casts Shadow Crash on your cursor without confirmation.
#showtooltip
/cast [@cursor] Shadow Crash
Mass Dispel -- Casts Mass Dispel on your cursor without confirmation.
#showtooltip
/cast [@cursor] Mass Dispel
Vampiric Touch -- Casts Vampiric Touch on your mouseover or target.
#showtooltip
/cast [@mouseover,exists] [] Vampiric Touch
Purify Disease -- CastsPurify Disease on your mouseover or target.
#showtooltip
/cast [@mouseover,exists] [] Purify Disease
Angelic Feather on player - Uses your Angelic Feather on your feet.
#showtooltip
/cast [@player] Angelic Feather
Cancelaura Dispersion - Cancels your Dispersion without having to wait a gcd.
#showtooltip Dispersion
/cast Dispersion
/cancelaura Dispersion
Addons
Below, you see a screenshot of the author's User Interface for their Shadow Priest, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
Vampiric Touch Missing
Shows if you are missing Vampiric Touch on any enemies in the pull.

Changes this Patch
- All damage increased by 13%.
- Voidweaver
- Void Blast damage increased by 25%.
- Collapsing Void damage increased by 15%.
- Inner Quietus increases the damage of Shadow Word: Pain and Vampiric Touch by 35% (was 25%).
PRIEST
- Power Word: Fortitude now costs 1% base mana (was 4%).
- Hero Talents
- Archon
- Sustained Potency has been updated – It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
- Fixed an issue causing Cyclone and similar effects to prevent Halos from Power Surge from firing.
- Fixed an issue causing Halo to not be castable during Divine Ascension.
- Voidweaver
- Entropic Rift now has a hostile variant for PvP combat, so you can differentiate it from a friendly Entropic Rift.
- Entropic Rift now displays a low-noise version for your allies, instead of being completely invisible
- Archon
- Priest
- Flash Heal healing increased by 20%.
- Power Word: Shield absorb amount increased by 20%.
- Power Word: Life healing increased by 20%.
- Cauterizing Shadows healing increased by 60%.
- Healing done from Void Shiftto the Priest’s ally is now capped at twice the Priest’s Health.
- From Darkness Comes Light now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
- Prayer of Mending is now removed from all allies except for the last ally that received one from the Priest when a raid encounter begins.
- Fixed an issue causing Holy Nova to not benefit from Phantom Reach.
- Fixed an issue causing Halo to damage enemies out of combat.
- Updated the visuals and animations for Void Shift.
- Fixed an issue causing Divine Image's teleport to fail on transports.
- Added a counter to the Heal spell for tracking the status of Lightweaver.
- The following talents are now 1 point:
- Manipulation
- Surge of Light
- Shadow
- All damage increased by 3%.
- Dark Ascension now increases non-periodic damage dealt by 20% (was 25%).
- Mind Flaydamage increased by 50%.
- Mind Flay: Insanity now channels the same amount of damage over 1.5 seconds (was 2 seconds).
- Mind Flay: Insanity and Mind Spike: Insanity can now accumulate up to 4 charges (was 2).
- The overrides for Mind Flay: Insanity and Mind Spike: Insanity now last 30 seconds (was 15 seconds).
- Mind Spike damage increased by 50%.
- Mind Flay: Insanity damage increased by 15%.
- Mind Flay: Insanity now generates 12 Insanity (was 8).
- Mind Blast damage increased by 30%. Void Blast damage is unaffected by this change.
- Mind Melt now stacks up to 3 times (was 4).
- Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
- Mind Flayand Mind Sear from Idol of C'Thun now deal damage 10 times over their channel's duration (was 15).
- Mind Flayand Mind Sear damage from Idol of C'Thun increased by 50%.
- Fixed an issue causing Psychic Link to not always hit when near the max range of its effect.
- Fixed an issue causing the targeted version of Shadow Crash to not follow a moving target.
- Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thunto fail to attack sometimes.
- Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thun to attack enemies the Priest is not in combat with.
- Divine Star no longer generates Insanity when cast out of combat.
- Shadow Crash now refunds its Insanity gain if it doesn't deal damage to any targets when cast out of combat.
- Priest:
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Cauterizing Shadows – When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed.
- New Talent: Phantom Reach – Increases the range of most spells by 15%.
- Manipulation has been redesigned – Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, orHoly Fire.
- Power Word: Life healing increased by 15%.
- Void Tendrils now root targets for 15 seconds (was 20 seconds).
- Power Word: Shield and Luminous Barrier's absorb values now have a 5% variance, like other healing spells.
- The following talents have been removed:
- Mindgames (moved to PvP talents)
- Shattered Perceptions
- Shadow
- Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds).
- Mind Flay: Insanity now generates 12 Insanity over its duration (was 16).
- Void Torrent damage increased by 30%.
- Shadow Crash is now a choice node with an option to have it be cast on your target.
- Fixed an issue causing the range of Psychic Linkto not be increased by Phantom Reach.
FAQ
Make sure to always pre-use your Fade and Protective Light when you don’t have your Desperate Prayer or Dispersion ready.
Credits
Written By: Stove
Reviewed By: Swag