Restoration Shaman Raid Guide
Welcome to the Restoration Shaman Raid guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Farseer focuses on Single Target healing and provides a significant damage increase compared to Totemic, While Totemic focuses on AoE healing and Cooldown strength.
- In a Raid environment Totemic is the easiest to play and performs better than Farseer if stacking is allowed.
- Call of the Ancestors
- Call an ancestor to your side after benefiting from Undulation or Unleash Life for a few seconds.
- 10 Seconds if you benefit from Undulation
- 16 Seconds if you benefit from Unleash Life
- When you cast a healing or damage spell, your Ancestor casts a similar spell.
- Call an ancestor to your side after benefiting from Undulation or Unleash Life for a few seconds.
- Ancestral Swiftness
- This works the same as Nature's Swiftness, but now making it a lot stronger and plays a big part in the Farseer playstyle.
- After activating the Ancestral Swiftness, you summon an Ancestor for 10 seconds.
- Surging Totem
- Summons a totem that maintains Healing Rain around it
- It is important to think about the placement of the Surging Totem as the duration is 24 seconds, you can always utilize Totemic Projection to move it, including Healing Rain
- Whirling Elements.
- Everytime you summon Surging Totem you get 3 different element buffs that affect your next healing abilities.
- Water - Makes your next Healing Wave or Healing Surge cleave to an ally within your healing rain.
- Air - Cast time of your next healing spell is reduced by 40%.
- Earth - Your next Chain Heal will apply Earthliving Weapon to all targets hit.
- Everytime you summon Surging Totem you get 3 different element buffs that affect your next healing abilities.
Talents
When to use this Spec
- This is the default loadout going into any boss unless specified otherwise. You have to adjust the class talent tree based on the utility needed for the encounter. To make your life easier, boss-specific talent loadouts are available in the Nerub-ar Palace section.
Gameplay Altering Talents
- Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Water Totem Mastery
- Consuming Tidal Waves has a chance to give you cooldown reduction on the majority of your totems. With that known, don't let any Tidal Waves go to waste.
- Spouting Spirits
- Spirit Link Totem reduces damage taken by an additional 5%, and it heals all nearby allies 1 second after it is dropped.
- Echo of the Elements
- Riptide and Lava Burst have an additional charge.
- Great synergy with Water Totem Mastery to gain more Tidal Waves and therefore more cooldown reduction.
- Primal Tide Core
- Every 4 casts of Riptide also applies Riptide to another friendly target.
- Downpour
- After every Healing Rain you receive 1 use of Downpour which heals and increases maximum health by 10% to 5 allies within Healing Rain.
- Undulation
- Every third Healing Wave or Healing Surge heals for 50% more, making your single target healing strong and controlled.
- Ancestral Vigor
- Great talent to provide survivability to you and your party, your core healing spells provide a 10% health increase.
- Acid Rain
- Your Healing Rain now deals moderate damage, make sure to place it around the boss, while also healing your melee camp.
- Earthen Harmony
- This talent makes Earth Shield a lot stronger. Make sure to have it up on yourself and another ally at all times while specced into Elemental Orbit.
- Reactive Warding
- When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing.
- When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing.
- Master of the Elements
- Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements, making it easy to maintain Flame Shock without losing important GCDs.
- Casting Lava Burst also increases the healing done from Healing Surge by 30%, stacking up to 2 times. Which further emphasizes on how strong Healing Surge becomes when all buffs are present.
Class Tree
- Elemental Orbit
- You can have Earth Shield on yourself and one ally at the same time. This allows you to focus more on raid healing and sustain yourself with passive healing.
- Nature's Guardian
- When your health is brought below 35%, you instantly heal for 20% of your maximum health. This effect cannot occur more than once every 45 seconds.
- Totemic Projection
- Relocates your active totems, a crucial talent to use on high movement fights to make sure your totems don't end up out of range.
- Totemic Focus
- Increases the radius and duration of your totems which gives you an easier time managing totem positioning whenever there's movement.
- Totemic Surge
- Reduces the cooldown of your totems by 6 seconds.
Hero Talents
- Heed My Call
- Increases the duration of your ancestors by an additional 4 sec.
- Elemental Reverb
- Gives you an additional charge of Riptide and Lava Burst, making it up to total 3 charges together with Echo of the Elements.
- Offering from Beyond
- Your Riptide cooldown is reduced by 2 seconds every time you summon an Ancestor, increasing your spot healing capability.
- Natural Harmony
- Improves Nature's Guardian, which gives you a significant survivability boost.
- Primordial Capacity
- Tidal Waves now stacks to 4, making it easier for you to have every affected spell buffed by Tidal Waves.
When to use this Spec
This Spec is commonly used on fights that allow you to stack with your raid throughout the entire encounter, As this build favors stacked group healing.
Talent Adjustments
Spec Tree
- Added
- Ancestral Reach
- Strong boost to your AoE healing.
- High Tide
- Spending enough mana gives you 2 enhanced Chain Heals, try to combine these with Tidebringer.
- Tidebringer
- Every 8 sec, your next Chain Heals jump distance is increased by 100%, and stacks up to 2 charges. This allows you to save up the charges when you know a crucial moment is coming up.
- Living Stream
- Making your Healing Stream Totem stronger and allowing you to play around with Lively Totems.
Which provides more on-demand healing.
- Making your Healing Stream Totem stronger and allowing you to play around with Lively Totems.
- Unleash Life
- Buffs your next healing spell, great ability for different situations.
- Earthliving Weapon
- Imbue your weapon, causing your core healing abillities to trigger additional healing on your target.
- Ancestral Reach
- Removed
- Primal Tide Core
- Earthen Harmony
- Reactive Warding
- Cloudburst Totem
- Undulation
- Acid Rain
Hero Talents
- Oversurge
- Buffing your Surging Totem during one of your strongest healing cooldowns, making your cooldowns even more valuable.
- Wind Barrier
- Gives you an absorb shield when you have an active totem, this adds to your survivability
- Supportive Imbuements
- New imbue for your shield, you are required to play a shield when you play Totemic as this imbue increases your healing done and the duration of your Healing Stream Totem.
- Oversized Totems
- Increases the size and radius of your totems, which can be helpful on fights that require your raid to move or dodge certain mechanics. The more radius you cover the easier it is to ensure you cover everyone in your raid with totems such as Spirit Link Totem
- Lively Totems
- Your healing totems will cast a free chain heal when summoned, making it easy for you to deal with quick damage intake.
Rotation
Tier Set
- (2pc): Tidal Waves increases the healing of affected spells by 10%
- (4pc): Tidal Waves is 80% more effective and reduces the mana cost of affected spell by 8%
This set further emphasizes on Tidal Waves and you have to ensure to always have Tidal Waves up before using your affected healing spells.
Priority List
- Cast Ancestral Swiftness on cooldown to keep a good flow of Ancestors.
- Cast Healing Rain on cooldown.
- Cast Downpour if your allies are injured.
- Cast Riptide on cooldown for Tidal Waves
- Cast Cloudburst Totem to avoid overcapping on charges.
- Cast Primordial Wave on a target without Riptide.
- Cast Healing Wave when you have Primordial Wave buff.
- Cast Healing Wave to cycle through Undulation for more Ancestors.
- Cast Healing Surge when buffed by Master of the Elements
- Refresh Earth Shield.
- Cast High Tide buffed Chain Heals if 3+ allies require healing.
- Cast Surging Totem on cooldown.
- Cast Downpour if your allies are injured.
- Cast Riptide on cooldown for Tidal Waves.
- Cast Healing Stream Totem to avoid overcapping on charges.
- Cast Unleash Life on cooldown.
- Consume Unleash Life on Chain Heal if High Tide is active, otherwise Healing Rain/Downpour.
- Cast Chain Heal if 3+ allies are missing health.
- Cast Healing Wave.
- Refresh Earth Shield.
For Damage
- Maintain Healing Rain on the boss if talented into Acid Rain.
- Cast Chain Lightning if there are 2+ enemies/bosses.
- Maintain Flame Shock.
- Cast Lava Burst.
- Cast Lightning Bolt.
Cooldowns
Primordial Wave
- Primordial Wave is a short cooldown spell but provides quite a bit of extra healing to your party as long as you have Riptide HoT on your allies. Make sure you combine Primordial Wave with Cloudburst Totem, as the extra healing provided transfers to your Cloudburst Totem.
Cloudburst Totem / Healing Stream Totem
- Playing with Cloudburst Totem, the totem accumulates a portion of your healing while it's up and should nearly always be used on cooldown unless you need to delay its use for specific timing or a damage event.
- If you instead play with Healing Stream Totem, this totem frequently heals injured allies within 46 yards.
- You can read more about Cloudburst Totem / Healing Stream Totem in the Deep dive section below.
Ascendance
- Use Ascendance when your raid is dying as it's your strongest healing cooldown as there is a strong intial heal, followed up by duplicating all healing you deal by 70% for 15 seconds, split evenly among allies within 40 yards.
- Can be combined with Ancestral Guidance and Cloudburst Totem.
Healing Tide Totem
- This totem is one of your baseline throughput cooldowns and it heals all allies within 40 yards. It's a great cooldown to use when your globals are tight and the HPS requirements are high, or during heavy movement.
Spirit Link Totem
- This totem is one of the most unique cooldowns in the game with the power to redistribute your allies' health to have the same percentage of maximum health every second. It also grants your allies a 15% damage reduction for whoever is within the radius.
- Spirit Link Totem is an extremely powerful cooldown to counter overwhelming damage on your raid and also has great synergy with Darkness.
Mana Tide Totem
- Mana Tide Totem provides you and your allies with an 80% increased mana regeneration for a short period.
- The radius of Mana Tide Totem is also small, so make sure to use it close to your allies.
Deep Dive
Min maxing Deluge
- Deluge is one of your early Restoration talents and is crucial to consider when you need that extra throughput. Placing a good Healing Rain can save you from spending more globals than necessary while maintaining high uptime of Deluge.
- If it is not possible to stay stacked for Healing Rain, prioritize to use Riptide on range players to fully utilize Deluge.
Min maxing Tidal Waves
- While Tidal Waves is almost always up due to Riptide being a short cooldown spell, it is important to stack up your Tidal Waves before a lethal damage event, allowing you to cast your strong healing spells without having to worry about using Riptide in between.
- It buffs your next Healing Wave, Chain Heal or Healing Surge.
Min maxing Call of the Ancestors
- Your main goal with the Hero Talent Farseer, is to call Ancestors to your side to aid you. As there is constant damage in raids, playing with Undulation is recommended due to the low mana cost of Healing Wave, You become the strongest spothealer in your raid.
- Use Ancestral Swiftness on cooldown, or before a specific damage event when more healing is required.
Min maxing Cloudburst
- Cloudburst is one of your strongest tools. Being able to make full use of Cloudburst is extremely important and helps with any throughput issues you might encounter.
- Before you place Cloudburst, there are a few things you can prepare. Spread out Riptide, placing down Healing Rain, and casting Primordial Wave right before Cloudburst. This allows you to quickly accumulate a lot of healing with Healing Wave.
- Your Cloudburst also interacts with Ascendance and Ancestral Guidance. Both abilities are extremely powerful when combined, and thanks toFirst Ascendant, they both share the same cooldown of 2 minutes. Any extra healing provided by either ability is transferred to your Cloudburst.
- If you play with Healing Stream Totem instead of Cloudburst, You don't have to think about this at all and should use Healing Stream Totem when someone in your party is injured.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Nerub-Ar Palace
The following tips are mainly applicable to Heroic Bosses. Mythic tips will be released after our progression finishes.
← Scroll for more Bosses →
How To Use Your Healing Cooldowns
- These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Use Astral Shift or Stone Bulwark Totem when soaking Carnivorous Contest.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of Spatial Paradox.
- General
- Avoid getting hit by Juggernaut Charge at ALL cost.
- Use Wind Rush Totemduring the intermission to help your allies dodge the bosses Juggernaut Charge.
How To Use Your Healing Cooldowns
- These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Use Astral Shift or Stone Bulwark Totem when soaking Gruesome Disgorge.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of it this encounter.
- General
- Use Wind Rush Totem for your team to reach their Gruesome Disgorge in time.
- Utilize Spiritwalker's Grace when targeted by Grasp From Beyond
How To Use Your Healing Cooldowns
- These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Use Astral Shift or Stone Bulwark Totem when targetd by Decimate.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of it on this boss encounter.
- General
- Cast Wind Rush Totem to help Decimate targets reach their assigned position.
How To Use Your Healing Cooldowns
These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Rotate your Astral Shift or Stone Bulwark Totem when targeted by multiple Infested Spawn.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of it on this boss encounter.
- General
- Use Wind Rush Totem to help your team to reach the boss quicker when he relocates.
You can move your Wind Rush Totem with Totemic Projection if needed. - You can use Capacitor Totem and Earthbind Totem to slow and stun the Infested Spawn, to prevent them from reaching your allies.
- Use Wind Rush Totem to help your team to reach the boss quicker when he relocates.
How To Use Your Healing Cooldowns
These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Ensure you have Astral Shift or Stone Bulwark Totem active when targeted with Experimental Dosage.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event..
- Paradox
- Other healers make better use of it on this boss encounter.
- General
- Coordinate your AoE Sprints like Wind Rush Totem to ensure one is active for each Experimental Dosage.
- On each Experimental Dosage, there will be some adds spawning.
When Blood Parasites spawn, use Earthbind Totem to slow them as they need to be killed before they reach their fixate target. - You can use Thunderous Paws to cleanse Unstable Web from yourself, if you for some reason don't have your dispel ready.
How To Use Your Healing Cooldowns
These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
- Defensives
- Rotate your Astral Shift or Stone Bulwark Totem when affected by Queensbane.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of it on this boss encounter.
- General
- Coordinate your AoE Sprints like Wind Rush Totem to ensure one is active for each Nether Rift. Ideally you do not have to use your Wind Rush Totem on the same Nether Rift you are using your healing cooldowns on.
- Utilize your Spiritwalker's Grace during Starless Night.
How To Use Your Healing Cooldowns
- These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS. They were planned based on the Beta version of the game, so if the boss timers change when the raid goes live, it also changes the cooldown assignments.
Boss Tips
Phase 1
- Defensives
- Use Astral Shift or Stone Bulwark Totem when Reckless Eruption and Venomous Rain overlap.
- Externals
- Shaman does not bring any externals, but you can treat your Spirit Link Totem like one, do not hesitate to use to save someone in your raid, unless Spirit Link Totem is assigned for a specific event.
- Paradox
- Other healers make better use of it on this boss encounter.
- General
- The people in danger in this phase are the ones playing Binding Webs. Ensure you keep them healthy so they can fully focus on the mechanic without having to worry about other things.
- You can dispel your tank as with Poison Cleansing Totem during hectic overlaps where your GCDs are tight.
Intermission 1
- General
- Coordinate your AoE Sprints like Wind Rush Totem to ensure one is active for each time you have to dodge.
Phase 2
- Defensives
- Use Astral Shift or Stone Bulwark Totem when Web Vortex happens.
- General
- In phase 2, failing the dispel mechanic Stinging Swarm is the most common wipe. Ensure you keep these people healthy so they dont have to worry about anything but playing the mechanic.
- Dispel your tank as often as possible whenever he has multiple stacks of Void Bolt, as this mechanic will easily kill your tank if ignored.
Intermission 2
- General
- Coordinate your AoE Sprints like Wind Rush Totem to ensure one is active for each time you have to dodge.
- Whenever a raid member gets Impaled, ensure you spot heal them until they are freed.
Phase 3
- Defensives
- UseAstral Shift or Stone Bulwark Totem when Web Vortex happens.
- General
- The People in danger in this phase are the people playing Binding Webs. Ensure you keep them healthy so they can fully focus on the mechanic without having to worry about other things.
- Dispel your tank as often as possible whenever he has multiple stacks of Void Bolt as this mechanic will easily kill your tank if ignored.
How To Use Your Healing Cooldowns
- These cooldowns were assigned with the primary goal of defeating the boss, rather than maximizing raw HPS.
Boss Tips
Phase 1
- Defensives
- Use Astral Shift any time you have more stacks then expected from Frothy Toxin, or if you are not healthy before Silken Tomb hits.
- General
- There are a lot of very dangerous one-shot mechanics in this phase, make sure to prioritize your own survival and play mechanics to survive, the healing requirement in phase 1 is not as high as you may think, so play to live rather than maximizing your output will make you progress this boss faster.
- You can make use of Spirit Walk to break your root.
Phase 2
- Defensives
- Use Astral Shift when people are going through the Shadowgate for dispels and there is a Wrest grip at the same time.
- General
- Try to time your healing for when people walk through the Shadowgate and you are about to dispel, you want your side of the raid to be healthy before you dispel as it does a lot of damage.
Phase 3
- Defensives
- Use Astral Shift if you get Royal Condemnation.
- General
- There is a lot of running in this phase, and mainly using personals and externals correctly on the 3 targets with Royal Condemnation, if the 3 targets, and everyone else survives, there will not be a big issue in healing the raid up afterwards, even with plenty of adds up, this phase is also very heavily play-to-win based, not about actual hps throughput.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Restoration Shaman. For more detailed information, visit the Stats and Attributes guide.
The Conclusion here is that you want to equip the highest item level generally.
- Blizzard introduced Stat drs, which you should be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you shouldn't consider this stat when choosing between two items.
- Here is a showcase of how powerful Leech is for a Healer: Breakdown of Mythic Fyrakk
Gear
Due to the way stat weights work for Restoration Shamans, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Noetic of the Forgotten Reservoir | Tier/Catalyst |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Vestments of the Forgotten Reservoir | Tier/Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Covenant of the Forgotten Reservoir | Tier/Catalyst |
Belt | Glyph-Etched Binding | Crafting |
Legs | Sarong of the Forgotten Reservoir | Tier/Catalyst |
Boots | Rasha'nan's Grotesque Talons | Rasha'nan |
Ring 1 | Ring of Dun Algaz | Grim Batol |
Ring 2 | Ritual Commander's Ring | The Necrotic Wake |
Trinket 1 | Unbound Changeling | Mists of Tirna Scithe |
Trinket 2 | Gale of Shadows | Grim Batol |
Two-Hand weapon | Staff of Siphoned Essences | Silken Court |
One-Hand Weapon | Modgud's Blade | Grim Batol |
Off-Hand | Crest of the Caustic Despot | Queen Ansurek |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Wildhammer Riding Helm | Grim Batol |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Azureborne Cloak | Grim Batol |
Chest | Coagulum Cuirass | City of Threads |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Corpseleecher Grips | The Stone Vault |
Belt | Anchor Chain Girdle | Siege of Boralus |
Legs | Lichbone Legguards | Necrotic Wake |
Boots | Striders of Restless Malice | Necrotic Wake |
Ring 1 | Ritual Commander's Ring | Necrotic Wake |
Ring 2 | Ring of Dun Algaz | Grim Batol |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
Two-Hand Weapon | Staff of Siphoned Essences | Grim Batol |
One-Hand Weapon | Modgud's Blade | Grim Batol |
Off-Hand | Corpseleecher Grips | Necrotic Wake |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the scenario.
Active Trinket alternatives
- Spymaster's Web
- A strong On-Use Trinket that rewards precise planning. It takes 4 minutes to reach max stacks, so make sure to tie it to the important damage events instead of just using it on cooldown!
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- A very strong stat stick, granting you a huge random secondary stat proc.
- Ovi'nax's Mercurial Egg
- Very interesting Trinket, that gives you a mix of main stat and your highest secondary. Use it when moving to the next pull to keep a good distribution.
Embellishments
It's recommended to hold your Spark of Omens craft and wait for further tuning.
- Duskthread Lining 2x
- Increases your Versatility by a small amount, while above 80% HP.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Aggression
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Recovery
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Earthliving Weapon -- Default
- Algari Mana Oil -- If you play without Earthliving
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Ruby
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Deadly Emerald
- Deadly Onyx
- Deadly Sapphire
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Whisper of Armored Leech Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Daybreak Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Fiery Resolve |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Restoration Shaman in Mythic Raiding, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Berserking -- Troll
- Increases your haste by 10% for 12 sec.
- Stoneform -- Dwarf
- Dispels Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Rocket Jump -- Goblin
- Small jump in the direction your character is facing, any mobility is always useful in raids.
Recommendation:
While Rocket Jump offers you a quick way to move your character, it is not as crucial any longer due to our Talents allowing us to get Gust of Wind, Therefore it is recommended to pick Tauren for a small survivability & throughput bonus.
These bonuses are very minor, so you shouldn't worry about them at all.
Macros
Discover recommended macros for Restoration Shaman during Raid encounters and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
All spells in this Restoration Shaman Raid Guide are available as mouseover macros for your convenience!
Chain Heal
/cast [@mouseover, help] Chain Heal; Chain Heal
Riptide
/cast [@mouseover, help] Riptide; Riptide
Healing Wave
/cast [@mouseover, help] Healing Wave; Healing Wave
Healing Surge
/cast [@mouseover, help] Healing Surge; Healing Surge
Unleash Life
/cast [@mouseover, help] Unleash Life; Unleash Life
Primordial Wave
/cast [@mouseover] Primordial Wave; Primordial Wave
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Restoration Shaman, outlining which addons are used and how they are utilized in Raids to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.1
Patch 11.0.2
FAQ
Q: How does Earth Shield and Chain Heal interact?
Credits
Written By: Zhatzi
Reviewed By: Thaner