Restoration Shaman Mythic+ Guide
Welcome to the Restoration Shaman Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- In a Mythic+ environment Totemic outperforms Farseer in the majority of scenarios, Therefore this guide focuses solely on the better option.
- Farseer focuses on Single Target healing and provides a significant single target damage increase compared to Totemic, While Totemic focuses on AoE healing and Cooldown strength.
- Surging Totem
- Summons a totem that maintains Healing Rain around it
- It is important to think about the placement of the Surging Totem as the duration is 24 seconds, you can always utilize Totemic Projection to move it, including Healing Rain
- Whirling Elements.
- Everytime you summon Surging Totem you get 3 different element buffs that affect your next healing abilities.
- Water - Makes your next Healing Wave or Healing Surge cleave to an ally within your healing rain.
- Air - Cast time of your next healing spell is reduced by 40%.
- Earth - Your next Chain Heal will apply Earthliving Weapon to all targets hit.
- Everytime you summon Surging Totem you get 3 different element buffs that affect your next healing abilities.
Call of the Ancestors
Call an ancestor to your side after benefiting from Undulation or Unleash Life for a few seconds.
10 Seconds if you benefit from Undulation
16 Seconds if you benefit from Unleash Life
When you cast a healing or damage spell, your Ancestor casts a similar spell.
Ancestral Swiftness
This works the same as Nature's Swiftness, but now making it a lot stronger and plays a big part in the Farseer playstyle.
After activating the Ancestral Swiftness, you summon an Ancestor for 10 seconds.
Talents
When to use this Spec
This is the default loadout going into any dungeon as it specializes in survivability and strong group healing. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Water Totem Mastery
- Consuming Tidal Waves has a chance to give you cooldown reduction on the majority of your totems. With that known, don't let any Tidal Waves go to waste.
- Echo of the Elements
- Riptide and Lava Burst have an additional charge.
- Great synergy with Water Totem Mastery to gain more Tidal Waves and therefore more cooldown reduction.
- Downpour
- After every Healing Rain you receive 1 use of Downpour which heals and increases maximum health by 10% to 5 allies within Healing Rain.
- Ancestral Vigor
- Great talent to provide survivability to you and your party, your core healing spells provide a 10% health increase.
- Acid Rain
- Your Healing Rain now deals moderate damage, make sure to place it around the boss, while also healing your melee camp.
- Earthen Harmony
- This talent makes Earth Shield a lot stronger. Make sure to have it up on yourself and another ally at all times while specced into Elemental Orbit.
- Master of the Elements
- Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements, making it easy to maintain Flame Shock without losing important GCDs.
- Casting Lava Burst also increases the healing done from Healing Surge by 30%, stacking up to 2 times. Which further emphasizes on how strong Healing Surge becomes when all buffs are present.
Class Tree
- Elemental Orbit
- You can have Earth Shield on yourself and one ally at the same time. This allows you to focus more on healing others and sustain yourself with passive healing.
- Nature's Guardian
- When your health is brought below 35%, you instantly heal for 20% of your maximum health. This effect cannot occur more than once every 45 seconds.
- Totemic Focus
- Increases the radius and duration of your totems which gives you an easier time managing totem positioning whenever there's movement.
- Totemic Surge
- Reduces the cooldown of your totems by 6 seconds.
Hero Talents
- Wind Barrier
- Gives you an absorb shield when you have an active totem, this adds to your survivability
- Supportive Imbuements
- New imbue for your shield, you are required to play a shield when you play Totemic as this imbue increases your healing done and the duration of your Healing Stream Totem.
- Oversized Totems
- Increases the size and radius of your totems, which can be helpful on fights that require your raid to move or dodge certain mechanics. The more radius you cover the easier it is to ensure you cover everyone in your raid with totems such as Spirit Link Totem
- Lively Totems
- Your healing totems will cast a free chain heal when summoned, making it easy for you to deal with quick damage intake.
Rotation
Tier Set
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them.
- 4-pc: When you cast Healing Rain, 1 ally will get Insurance!, when Insurance! is consumed you get 10% bonus healing to your Chain Heal, Healing Surge and Healing Wave.
This set further emphasizes on Tidal Waves and you have to ensure to always have Tidal Waves up before using your affected healing spells.
Priority List
For Healing - Totemic
- Cast High Tide buffed Chain Heals if 3+ allies require healing.
- Cast Surging Totem on cooldown.
- Cast Downpour if your allies are injured.
- Cast Riptide on cooldown for Tidal Waves.
- Cast Healing Stream Totem to avoid overcapping on charges.
- Cast Chain Heal if 3+ allies are missing health.
- Cast Healing Wave.
- Refresh Earth Shield.
For Damage
- Maintain Healing Rain to make use of Acid Rain.
- Cast Chain Lightning if there are 2+ enemies.
- Maintain Flame Shock.
- Cast Lava Burst.
- Cast Lightning Bolt.
Cooldowns
Cloudburst Totem
- This totem accumulates a portion of your healing while it's up and should nearly always be used on cooldown unless you need to delay its use for specific timing or a damage event.
- You can read more about Cloudburst Totem in the Deep dive section below.
Ascendance
- Use Ascendance when your party is dying as it's your strongest healing cooldown as there is a strong intial heal, followed up by duplicating all healing you deal by 70%, split evenly among allies within 40 yards.
Healing Tide Totem
- This totem is one of your baseline throughput cooldowns and it heals all allies within 40 yards. It's a great cooldown to use when your globals are tight and the HPS requirements are high, or during heavy movement.
Spirit Link Totem
- This totem is one of the most unique cooldowns in the game with the power to redistribute your allies' health to have the same percentage of maximum health every second. It also grants your allies a 15% damage reduction for whoever is within the radius.
- Spirit Link Totem is an extremely powerful cooldown to counter overwhelming damage on your party and also has great synergy with Darkness.
Deep Dive
Min maxing Deluge
- Deluge is one of your early Restoration talents and is crucial to consider when you need that extra throughput. Placing a good Healing Rain can save you from spending more globals than necessary while maintaining high uptime of Deluge.
- If it is not possible to stay stacked for Healing Rain, prioritize to use Riptide on range players to fully utilize Deluge.
Min maxing Tidal Waves
- While Tidal Waves is almost always up due to Riptide being a short cooldown spell, it is important to stack up your Tidal Waves before a lethal damage event, allowing you to spam cast your strong healing spells without having to worry about using Riptide in between.
- It buffs your next Healing Wave, Chain Heal or Healing Surge.
Min maxing Call of the Ancestors
- Your main goal with the Hero Talent Farseer, is to call Ancestors to your side to aid you. In Mythic+, you spend the majority of the dungeon doing damage rather than healing, and all DPS you provide will have a positive impact on the Mythic+ timer.
- Use Unleash Life and Ancestral Swiftness on cooldown to ensure you don't miss out on the bonus damage they provide.
- You can play Undulation instead of Unleash Life, but it is not recommended as you would have to constantly overheal your allies to proc Ancestors.
Min maxing Cloudburst
- Cloudburst is one of your strongest tools. Being able to make full use of Cloudburst is extremely important and helps with any throughput issues you might encounter.
- Before you place Cloudburst, there are a few things you can prepare. Spread out Riptide, placing down Healing Rain, right before Cloudburst.
- Your Cloudburst also interacts with Ascendance. Both abilities are extremely powerful when combined, and thanks toFirst Ascendant, they both share the same cooldown of 2 minutes, any extra healing is transferred to your Cloudburst.
- If you play with Healing Stream Totem instead of Cloudburst, You don't have to think about this at all and should use Healing Stream Totem when someone in your party is injured.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Brewmaster Aldyr
- Personal/External
- Always have a defensive active when targeted with Throw Cinderbrew.
I'pa
- General Tips
- Always dispel Burning Fermentation from players who do not have a defensive ability active first.
- Personal/External
- Always have a defensive active when targeted with Burning Fermentation.
Benk Buzzbee
- General Tips
- Focus on playing the Bee-Haw! mechanic first, if played well there is no group damage.
- Personal/External
- Always have a defensive active when Fluttering Wing happens.
Goldie Baronbottom
- Personal/External
- Ensure you have a defensive active when Let It Hail! happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Reckless Delivery from Careless Hopgoblin
- Failed Batch from Flavor Scientist.
- Swarming Surprise from Venture Co. Honey Harvester.
Boss Tips
Ol' Waxbeard
- General Tips
- Position yourself close to a pillar to hide behind when the boss targets you with Reckless Charge.
- Personal/External
- Always use a defensive cooldown when targeted with Luring Candleflame.
Blazikon
- General Tips
- Make sure that you hit a candle with Wicklighter Barrage.
- Personal/External
- Always have a defensive active when Dousing Breath breath happens.
The Candle King
- General Tips
- This boss does a lot of damage, make sure your group is stacked!
- Always hit a Wax Statue with Darkflame Pickaxe, otherwise you will be overwhelmed by raw damage.
- Always instantly dispel Paranoid Mind!
- Personal/External
- Ensure to have a personal defensive active when targeted with Throw Darkflame.
The Darkness
- General Tips
- Since this boss doesn’t deal constant damage, use your mobility spells to collect candles.
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Always have a defensive active when targeted with Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blazing Fiends - Explosive Flame
- Shuffling Horror - Drain Light
- Royal Wicklighter - Flashpoint
- Sootsnout - Flaming Tether
Boss Tips
Captain Dailcry
- General Tips
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a strong bleed Lunging Strike.
- Taener Duelmal casts Cinderblast.
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Personal/External
- Ensure you have a defensive active when targeted with Savage Mauling.
Baron Braunpyke
- General Tips
- The boss casts empowered versions of his spell when empowered by Vindictive Wrath.
- Interrupt Burning Light, it is a faster cast while empowered by Vindictive Wrath.
- Personal/External
- Use your personal defensives when soaking Sacrificial Pyre.
Prioress Murrpray
- General Tips
- Turn around at the end of Blinding Light.
- Personal/External
- Use a defensive when Blinding Light happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cinderblast from Taener Duelmal.
- Fireball Volley from Risen Mage.
- Pay extra attention to these casts:
- Ardent Paladin - Sacred Toll
- Arathi Footman - Defend
Boss Tips
Kyrioss
- General Tips
- Dispel Lightning Torrent as fast as possible, if people get hit.
- Personal/External
- Rotate through your defensives while Lightning Torrent is happening.
Stormguard Gorren
- Personal/External
- Rotate your personals to mitigate damage from Chaotic Corruption.
Voidstone Monstrosity
- General Tips
- Take a central position so you can heal your entire party!
- Dispel Unleash Corruption as fast as possible.
- Personal/External
- Ensure you have a defensive active when Null Upheaval happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- General Tips
- Disengage from the boss after being targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier.
- Phase 2 is a burn phase, hold your cooldowns for Jumpstart it is a 200% damage increase.
Demolition Duo
- General Tips
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- Personal/External
- Ensure to always have a defensive active when affected by Kinetic Explosive Gel.
Swampface
- General Tips
- Make sure there is a rule in place that determines the direction in which you and your party should always move!
- Personal/External
- Always have a defensive active when Awaken the Swamp happens.
Geezle Gigazap
- General Tips
- Preposition well to avoid kiting Leaping Sparks for a long time.
- Output Cds
- Save your healing cds for Turbo Charge as this is the time your party takes heavy damage.
- Personal/External
- Ensure to always have a defensive active when targeted with Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Move towards the end of the cast to avoid any damage.
- Disturbed Kelp - Jettison Kelp
- Coordinate AoE stops to prevent this from happening.
- Shreddinator 3000 - Shreddation
Boss Tips
An Affront of Challengers
- General Tips
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- Use a defensive cooldown whenever Mighty Smash happens.
Gorechop
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
Xav the Unfallen
- Personal/External
- Ensure to have a defensive active whenever Might of Maldraxxus happens.
Kul'tharok
- General Tips
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Well of Darkness.
Mordretha, the Endless Empress
- General Tips
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Manifest Death.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Make sure to dispel Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- You can remove Raging Tantrum with Soothe.
- Heavin the Breaker - Interrupting Roar
Boss Tips
Tussle Tonks
- General Tips
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
- Personal/External
- Use defensives during Ground Pound.
K.U.-J.O.
- Output Cds
- During Explosive Leap avoid hitting the Junk Bomb.
- Personal/External
- Rotate Defensives on Explosive Leap.
Machinist's Garden
- General Tips
- Fully focus on dodging Self-Trimming Hedge.
- Use Stampeding Roar during "Hidden" Flame Cannon.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Blossom Blast.
King Mechagon
- General Tips
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate. Watch the arrows closely to avoid getting clipped by it.
- Personal/External
- Ensure to have a defensive active when targeted with Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
Boss Tips
Coin-Operated Crowd Pummeler
- General Tips
- Spread before Footbomb Launcher to help your team kick the Footbombs.
- Instantly dispel yourself if a Timed Detonation happens.
- Personal/External
- Always have a defensive active when the Boss casts Static Pulse.
Azerokk
- Personal/External
- Rotate through your defensive arsenal whenever the boss uses Resonant Quake.
Rixxa Fluxflame
- Personal/External
- Ensure to have a defensive active when targeted with Propellant Blast.
Morgul Razdunk
- General Tips
- Preposition in melee whenever Gatling Gun happens.
- Personal/External
- Use a defensive whenever targeted with Homing Missile.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Hired Assassin - Fan of Knives
- Use AoE stops to prevent this.
- Mechanized Peacekeeper - Charged Shield
- Venture Co. War Machine - Charged Shot
- Hired Assassin - Fan of Knives
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Restoration Shaman.
- Xal'atath's Bargain: Ascendant
- You can use Thunderstorm and Capacitor Totem for this affix.
- Xal'atath's Bargain: Voidbound
- Make sure to target this and use your DPS abilities, if no healing is required.
- Xal'atath's Bargain: Oblivion
- Utilize Wind Rush Totem and Spiritwalker's Grace to make it easier to soak these, without loosing uptime.
- Xal'atath's Bargain: Devour
- Poison Cleansing Totem is great for dealing with this affix.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Restoration Shaman. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:

Gear
Slot | Item | Location |
---|---|---|
Head | Sanitized Scraphood | Stix Bunkjunker |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Opulent Treasurescale's Gleaming Mantle | Tier / Catalyst |
Cloak | Consecrated Cloak | Crafting |
Chest | Opulent Treasurescale's Tunic | Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Opulent Treasurescale's Gold-Counters | Tier / Catalyst |
Belt | Sash of the Fierce Diva | Rik Reverb |
Legs | Opulent Treasurescale's Petticoat | Tier / Catalyst |
Boots | Shrapnel-Ridden Sabatons | Rasha'nan |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Faded Championship Ring | Cauldron of Carnage |
Trinket 1 | Bursting Lightshard | Priory of the Sacred Flame |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Best-in-Slots | The One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Psychogenic Prognosticator's Lenses | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Crashguard Spaulders | The MOTHERLODE!! |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Triumphant Combatant's Chainmail | Theater of Pain |
Wrist | I'pa's Pale Aleguards | Cinderbrew Meadery |
Gloves | Grips of Overwhelming Beatings | Theater of Pain |
Belt | Portable Power Generator | Operation: Floodgate |
Legs | Pollen-Lugger Treads | Cinderbrew Meadery |
Boots | Boots of Shuddering Matter | Theater of Pain |
Ring 1 | Hoop of the Blighted | The Rookery |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Entropic Skardyn Core | The Rookery |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Scalding Queenmaker's Shiv | Cinderbrew Meadery |
Off-Hand | Arcane Scuttle | Darkflame Cleft |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Funhouse Lens
- A delve trinket that is a good on-use alternative at an equal item level.
Passive Trinket alternatives
- Suspicious Energy Drink
- Strong stat stick that can proc Mastery after casting harmful spells, farmable through Delves.
- Mug's Moxie Jug
- Strong stat stick as well, gives your spells a chance to grant you some Crit that stacks up but doesn't refresh the duration.
- Reverb Radio
- Strong stat stick, that gives you a high average of your preferred secondary stat.
Embellishments
- Duskthread Lining 2x
- Increases your Versatility by a small amount, while above 80% HP
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 at max item level, therefore it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness or Flask of Tempered Versatility
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Recovery
- Health Potion
- Algari Healing PotionHealing Rain
- Weapon Oil
- Earthliving Weapon --- Default
- Algari Mana Oil -- If you play without Earthliving
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Emerald
- Elusive Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Versatile Ruby
- Quick Sapphire
- Versatile Onyx
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Restoration Shaman in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Stoneform -- Dwarf
- Removes all magic, bleed, poison, and disease effects and reduces physical damage taken
- Ancestral Call -- Mag'har Orc
- 2 minute cooldown that gives you a high amount of secondary stats.
Recommendation:
It is recommended to play Dwarf as it is the strongest option for Mythic+ if you are trying to push higher key levels as a Restoration Shaman
Macros
Discover recommended macros for Restoration Shaman during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
All spells in this Restoration Shaman Raid Guide are available as mouseover macros for your convenience!
Chain Heal
/cast [@mouseover, help] Chain Heal; Chain Heal
Riptide
/cast [@mouseover, help] Riptide; Riptide
Healing Wave
/cast [@mouseover, help] Healing Wave; Healing Wave
Healing Surge
/cast [@mouseover, help] Healing Surge; Healing Surge
Unleash Life
/cast [@mouseover, help] Unleash Life; Unleash Life
Totemic Projection on your cursor without confirmation.
#showtooltip
/cast [@cursor] Totemic Projection
Healing Rain on your cursor without confirmation.
#showtooltip
/cast [@cursor] Healing rain
Spirit Link Totem on your cursor without confirmation.
#showtooltip
/cast [@cursor] Spirit Link Totem
Purify Spirit & Purge Mouseover Macro - macro if you wish to this macro makes it that if you target an enemy you purge if you target an ally you dispel. Save a keybind
/use [@mouseover, help] Purify Spirit; [harm] Purge; [noharm] Purify Spirit
Addons
Below, you see a screenshot of the author's User Interface for their Restoration Shaman, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.

- ElvUI -- Party/Raidframe Addon
- BigWigs -- BossMods Addon
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAura allows players to create and customize graphical displays of game information. These displays, known as "auras" can show various aspects such as buffs, debuffs, cooldowns, health, and other important events.
- OmniCD -- Party CD Tracker
- Addon to track your party members' Cooldowns, mandatory for M+.
- Details -- Damage Meter
- Shows you Damage/Healing throughout the dungeon.
These WeakAuras are recommended for optimal performance in Mythic+ dungeons as a Restoration Shaman.
Cloudburst Totem Tracker
Displays the value of your Cloudburst Totem

Changes this Patch
- SHAMAN
- Ghost Wolf visuals have been updated to scale with player model, and have been made more transparent to reduce visual clutter.
- Lightning Bolt has a new spell visual.
- Ancestral Guidance has been removed.Developers’ notes: We have a couple goals we are trying to address with this change. One is to reduce the overlap between Ascendance and Ancestral Guidance for Restoration. They both serve a similar purpose and are often combined together. Second, we’d like to bolster Enhancement and Elementals off-healing utility from intentional global cooldown usage while pulling back on more passive ways to restore group health.
- The initial shield from Stone Bulwark Totem is no longer dispellable. The repeating shields will continue to be dispellable.
- Restoration
- Developers’ notes: Our updates to Restoration Shaman are focused on simplification, condensing keybind space, and adding support to Riptide focused builds.
- New Talent: Mana Tide – Healing Tide Totem now additionally grants 80% increased mana regeneration to allies.
- New Talent: Therazane’s Resilience – Earth Shield and Water Shield no longer lose charges and are 115% effective.
- New Talent: Whispering Waves – 10% of Healing Wave’s healing is duplicated onto each of your targets with Riptide.
- Healing Wave is now learned at level 11 (was a talent).
- Wavespeaker’s Blessing now additionally increases the periodic healing of Riptide by 10/20%.
- Spiritwalker’s Tidal Totem now triggers after casting Healing Tide Totem.
- Downpour now overrides Healing Rain for 8 seconds (was 6 seconds).
- Developers’ notes: We are leaving some room for this to expire before the cooldown of Healing Rain or Surging Totem becomes available to avoid having to cancel the buff or wait for it to expire when Downpour is not necessary to cast.
- The starter build has been updated.
- Several talents have moved locations.
- Ancestral Vigor is now a 2-point talent.
- The following talents have been removed:
- Healing Wave (now learned at level 11)
- Mana Tide Totem
- Primordial Wave
- All healing increased by 5%.
- Acid Rain damage increased by 25%.
- Fixed an issue that caused Therazane’s Resilience to not function correctly with external Earth Shields.
- Developers’ notes: This baseline healing adjustment is aimed at keeping Restoration Shaman’s overall throughput similar to their level before Ancestral Guidance was removed.
- Master of the Elements now lasts 30 seconds (was 15 seconds).
- Farseer
- All Ancestor healing now benefits from Mastery: Deep Healing.
- All Ancestor healing reduced by 15%.
- Ancestors now cast Healing Wave when the Shaman casts Healing Wave. Healing Wave heals for slightly more than Healing Surge.
- Whispering Waves now also duplicates Healing Wave healing done by Ancestors.
- Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 15% (was 8%).
- Elemental Reverb now increases Riptide healing by 10% (was 5%).
- Totemic
- Downpour now overrides Surging Totem for 22 seconds (was 12 seconds).
FAQ
A: Only the target that has Earth Shield gets the benefit of increased healing regardless if it's your initial Chain Heal target or the last bounce
Credits
Written By: Velo
Reviewed By: Thaner