Restoration Druid Mythic+ Guide
Welcome to the Restoration Druid Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Keeper of the Grove focuses on AoE healing and Cooldown strength, while Wildstalker focuses on Single Target healing and damage done in Cat Form.
- In a Mythic+ environment Wildstalker outperforms Keeper of the Grove in the majority of scenarios. Therefore this Guide focuses solely on the better option.
- Everytime you summon a Grove Guardian you gain all of the following benefits:
- Harmony of the Grove
- 3% healing done increase per active Grove Guardian.
- Power of Nature
- Rejuvenation, Efflorescence and Lifebloom healing is increased by 5% per active Grove Guardian.
- Treants of the Moon
- Your Grove Guardians do damage passively.
- Dream Surge
- Your next direct heal creates 3 Dream Petals that each heal up to 3 Allies. These direct heals scale with your Mastery.
- Further enhanced by Power of the Dream.
- Harmony of the Grove
- Wild Growth, Regrowth and Efflorescence healing has a chance to spawn a Symbiotic Blooms on the target, greatly increasing healing done to that target.
- Symbiotic Blooms is enhanced by the following nodes:
- Vigorous Creepers
- 20% increased healing done to targets with Symbiotic Blooms.
- Root Network
- Increases your damage depending on how many Bloodseeker Vines are active.
- Bursting Growth
- Small AoE healing is triggered if you cast Rejuvenation on a target with Symbiotic Blooms or Symbiotic Blooms expires.
- Vigorous Creepers
Talents
When to use this Spec
This is the default loadout going into any dungeon as it specializes in survivability. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Verdant Infusion
- Enables you to extend your HoTs with Swiftmend, which no longer consumes a HoT, greatly boosting your single-target healing.
- Cenarius' Guidance
- Cutting the cooldown of Convoke the Spirits in half makes it a lot more versatile. With a 60 second cooldown, you can use it for damage and still have it ready for those key healing moments.
- Forest's Flow
- Greatly increases your ability to spot heal targets in need and increases the strength of your mastery.
- Soul of the Forest
- It empowers your core healing spells after every Swiftmend cast, making it a versatile and very powerful talent that greatly increases your healing capabilities.
- Undergrowth
- With this, you can have two separate Lifeblooms on different targets, synergizing well with many other talents.
- Photosynthesis
- This talent makes selecting the correct target for your Lifeblooms crucial. You can either greatly increase the healing for the entire group by placing it on yourself or make someone nearly immortal by placing Lifebloom on them.
- Rampant Growth
- Applies Regrowth to all active Lifebloom targets, allowing you to apply up to three Regrowth HoTs with a single cast.
- Verdancy
- Whenever one of your Lifeblooms blooms, your Efflorescence heals three targets within it. A good group can optimize this by having the tank step out of Efflorescence when only non-tank members are in danger.
- Renewing Surge
- Allows you cast Swiftmend more often and rewards you for good targeting!
Class Tree
- Oakskin
- Barkskin now provides a 30% damage reduction, making it a respectable defensive cooldown.
- Ursine Vigor
- This increases your HP by an extra amount when shifting into Bear Form for a short time. Timing this well makes you significantly tankier when taking damage while the buff is active.
Hero Talent Tree
- Flower Walk
- Adds a small heal and movement speed bonus to your Barkskin.
- Twin Sprouts
- Very strong talent for damage output synergizes really well with Bursting Growth.
Rotation
Tier Set
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them.
- 4-Set: Lifebloom's bloom has a 30% chance to apply Insurance! to its target for 10 sec. When Insurance! is consumed or removed, it leaves a missing Rejuvenation, Regrowth, or Wild Growth heal over time effect for 15 sec on its target.
Priority List
For Healing
- Keep Efflorescence active on stack points, keep party movement in mind since this is your most expensive spell.
- Keep Lifebloom on two targets that are preferably DPS players, refreshing it no earlier than 4.5 seconds left.
- Cast Swiftmend followed by Wild Growth if there is group dmg.
- Avoid capping Grove Guardians stacks, if there is constant damage.
- Cast Regrowth with any Omen of Clarity procs you get.
- Cast Rejuvenation on your Lifebloom targets to get more Verdancy procs.
- Cast Regrowth on anyone without its HoT that is taking damage.
- Apply Rejuvenation to anyone taking damage.
- Continuously cast Regrowth on people taking damage.
For Damage
- Keep Rip on your target.
- Cast Ferocious Bite at 4 or more combo points.
- Keep Rake on your target.
- Cast Shred to avoid capping energy.
- Keep Moonfire on your target.
- Keep Sunfire on your target.
- Attack your target in Cat Form.
- Cast Wrath if you can not be in melee.
- Keep Rip on as many targets as possible.
- Keep Rake on as many targets as possible.
- Keep Thrash active on all stacked mobs.
- Cast Swipe to avoid capping energy.
- Keep Sunfire on all stacked mobs.
- Keep Moonfire on all targets.
- Attack your target in Cat Form.
- Cast Starfire if you can not be in meele.
- Maintain Sunfire on all stacked mobs.
- Cast Starfire.
Cooldowns
Cenarion Ward
- When you apply Cenarion Ward to someone who has your Lifebloom and is in your Efflorescence, they basically become invulnerable to damage for the entire duration of the Cenarion Ward. The only thing to worry about is something that deals their entire HP pool worth of damage in one instance. Make sure to extend this via Verdant Infusion.
Grove Guardians
- Using multiple Grove Guardians at the same time acts as a powerful healing cooldown. In party-sized content, each person typically has a high number of HoTs and Grove Guardians scale extremely well with mastery. When there's constant damage, make sure you don't overcap them. However in boss fights with occasional damage, it's better to save them for the most dangerous times.
- These are off the global cooldown and useable while shapeshifted without removing the form, so also a very great tool to heal low damage to continue damaging.
Deep Dive
Min maxing Lifebloom
- Picking the optimal target for Lifebloom greatly increases your healing during critical moments. While you should always prioritize placing it on someone taking damage, it should ideally not be yourself. This is due to the synergy between Photosynthesis and Verdancy. The talents you picked also allow you to stack a massive number of HoTs on a Lifebloom target, greatly increasing the number of Verdancy procs.
- Another reason not to place Lifebloom on yourself is that you do not benefit from the leech healing generated by Lifebloom's massive healing. Most of the time, simply standing in your Efflorescence and having some HoTs on yourself out heals any AoE damage you take when combined with leech. Mastering this separates a good Restoration Druid from a great one.
Min maxing Efflorescence
- The most obvious aspect of min-maxing Efflorescence is its placement. If you position it well, it increases not only your DPS and HPS but also that of your party members. They need to be within your Efflorescence to survive heavy group damage. The less movement you create, the better.
- The next step of min-maxing this ability is more for coordinated groups as Verdancy only heals 3 people, so if there are times when your tank does not need healing. Kindly ask him to never step into your Efflorescence as he is stealing Verdancy from your Group.
Optimizing Heart of the Wild
- To do the most single target damage during your Heart of the Wild windows, you need to change how you spend Combo Points in Cat Form as you automatically gain one Combo Point every 2 seconds. Meaning when you get to 3 combo points and do not overcap your energy you wait for the automatically generated combo point, and use a 4 combo point finisher to not risk over capping on Combo points as Primal Fury might let you generate 2 combo points per generator.
- In a 2-4 target situation, you should follow the same strategy. For 5 or more targets in AoE, nothing changes from the priority list.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Brewmaster Aldyr
- General Tips
- Use Stampeding Roar in the intermission to complete it faster!
- Personal/External
- Always have a defensive active when targeted with Throw Cinderbrew.
I'pa
- General Tips
- Always dispel Burning Fermentation from players who do not have a defensive ability active first.
- Personal/External
- Always have a defensive active when targeted with Burning Fermentation.
Benk Buzzbee
- General Tips
- Focus on playing the Bee-Haw! mechanic first, if played well there is no group damage.
- Personal/External
- Always have a defensive active when Fluttering Wing happens.
Goldie Baronbottom
- General Tips
- Use Stampeding Roar to make dodging waves easier for yourself and the rest of your party!
- Personal/External
- Ensure you have a defensive active when Let It Hail! happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Reckless Delivery from Careless Hopgoblin
- Failed Batch from Flavor Scientist.
- Swarming Surprise from Venture Co. Honey Harvester.
Boss Tips
Ol' Waxbeard
- General Tips
- Position yourself close to a pillar to hide behind when the boss targets you with Reckless Charge.
- Personal/External
- Always use a defensive cooldown when targeted with Luring Candleflame.
Blazikon
- General Tips
- Make sure that you hit a candle with Wicklighter Barrage.
- Personal/External
- Always have a defensive active when Dousing Breath breath happens.
The Candle King
- General Tips
- This boss does a lot of damage, make sure your group is stacked!
- Always hit a Wax Statue with Darkflame Pickaxe, otherwise you will be overwhelmed by raw damage.
- Always instantly dispel Paranoid Mind!
- Personal/External
- Ensure to have a personal defensive active when targeted with Throw Darkflame.
The Darkness
- General Tips
- Since this boss doesn’t deal constant damage, use your mobility spells to collect candles.
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Always have a defensive active when targeted with Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blazing Fiends - Explosive Flame
- Shuffling Horror - Drain Light
- Royal Wicklighter - Flashpoint
- Sootsnout - Flaming Tether
Boss Tips
Captain Dailcry
- General Tips
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a strong bleed Lunging Strike.
- Taener Duelmal casts Cinderblast.
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Personal/External
- Ensure you have a defensive active when targeted with Savage Mauling.
Baron Braunpyke
- General Tips
- The boss casts empowered versions of his spell when empowered by Vindictive Wrath.
- Interrupt Burning Light, it is a faster cast while empowered by Vindictive Wrath.
- Personal/External
- Use your personal defensives when soaking Sacrificial Pyre.
Prioress Murrpray
- General Tips
- Turn around at the end of Blinding Light.
- Keep the Arathi Neophytes away from your range players with Ursol's Vortex.
- Personal/External
- Use a defensive when Blinding Light happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Devout Priest - Inner Fire
- Devout Priest - Greater Heal
- Pay extra attention to these casts:
- Ardent Paladin - Sacred Toll
- Arathi Footman - Defend
Boss Tips
Kyrioss
- General Tips
- Dispel Lightning Torrent as fast as possible, if people get hit.
- Personal/External
- Rotate through your defensives while Lightning Torrent is happening.
Stormguard Gorren
- General Tips
- Use Stampeding Roar when Dark Gravity happens.
- Personal/External
- Rotate your personals to mitigate damage from Chaotic Corruption.
Voidstone Monstrosity
- General Tips
- Take a central position so you can heal your entire party!
- Dispel Unleash Corruption as fast as possible.
- Personal/External
- Ensure you have a defensive active when Null Upheaval happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- General Tips
- Disengage from the boss after being targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier.
- Phase 2 is a burn phase, hold your cooldowns for Jumpstart it is a 200% damage increase.
Demolition Duo
- General Tips
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- Personal/External
- Ensure to always have a defensive active when affected by Kinetic Explosive Gel.
Swampface
- General Tips
- Use Stampeding Roar to make dodging waves easier for you and your party.
- Personal/External
- Always have a defensive active when Awaken the Swamp happens.
Geezle Gigazap
- General Tips
- Use Stampeding Roar to kite Leaping Sparks.
- Output Cds
- Save your healing cds for Turbo Charge as this is the time your party takes heavy damage.
- Personal/External
- Ensure to always have a defensive active when targeted with Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Move towards the end of the cast to avoid any damage.
- Disturbed Kelp - Jettison Kelp
- Coordinate AoE stops to prevent this from happening.
- Shreddinator 3000 - Shreddation
Boss Tips
An Affront of Challengers
- General Tips
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- Ensure to be in Bear Form and have a defensive cooldown active whenever Mighty Smash happens.
Gorechop
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
Xav the Unfallen
- Personal/External
- Ensure to have a defensive active whenever Might of Maldraxxus happens.
Kul'tharok
- General Tips
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Use Ursol's Vortex to keep the Lost Souls away from Kul'Tharok.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Well of Darkness.
Mordretha, the Endless Empress
- General Tips
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Manifest Death.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Make sure to dispel Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- You can remove Raging Tantrum with Soothe.
- Heavin the Breaker - Interrupting Roar
Boss Tips
Tussle Tonks
- General Tips
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
- Personal/External
- Use defensives during Ground Pound.
K.U.-J.O.
- Output Cds
- During Explosive Leap avoid hitting the Junk Bomb.
- Personal/External
- Rotate Defensives on Explosive Leap.
Machinist's Garden
- General Tips
- Fully focus on dodging Self-Trimming Hedge.
- Use Stampeding Roar during "Hidden" Flame Cannon.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Blossom Blast.
King Mechagon
- General Tips
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate. Watch the arrows closely to avoid getting clipped by it.
- Personal/External
- Ensure to have a defensive active when targeted with Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
Boss Tips
Coin-Operated Crowd Pummeler
- General Tips
- Use Stampeding Roar after Footbomb Launcher to help your team move to the Footbombs.
- Instantly dispel yourself if a Timed Detonation happens.
- Personal/External
- Always have a defensive active when the Boss casts Static Pulse.
Azerokk
- General Tips
- Use Ursol's Vortex to help the fixated people manage the adds
- Personal/External
- Rotate through your defensive arsenal whenever the boss uses Resonant Quake.
Rixxa Fluxflame
- General Tips
- Use Stampeding Roar to make dodging Azerite Catalyst easier.
- Personal/External
- Ensure to have a defensive active when targeted with Propellant Blast.
Morgul Razdunk
- General Tips
- Use Stampeding Roar whenever Gatling Gun happens.
- Personal/External
- Use a defensive whenever targeted with Homing Missile.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Hired Assassin - Fan of Knives
- Use AoE stops to prevent this.
- Mechanized Peacekeeper - Charged Shield
- Venture Co. War Machine - Charged Shot
- Hired Assassin - Fan of Knives
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Restoration Druid.
- Xal'atath's Bargain: Ascendant
- Use Incapacitating Roar to interrupt as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- There is nothing special you can do to help with this affix.
- Xal'atath's Bargain: Oblivion
- Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- Make sure to instantly dispel a healing absorb debuff!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Restoration Druid. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:

Gear
Due to the way stat weights work for Restoration Druids, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Branches of Reclaiming Blight | Tier/Catalyst |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Jaws of Reclaiming Blight | Tier/Catalyst |
Cloak | Test Pilot's Go-Pack | Sprocketmonger |
Chest | "Streamlined" Cartel Uniform | Gallywix |
Wrist | Rune-Branded Armbands | Crafting |
Gloves | Grips of Reclaiming Blight | Tier/Catalyst |
Belt | Rune-Branded Waistband | Crafting |
Legs | Moccasins of Reclaiming Blight | Tier/Catalyst |
Boots | Stalwart Guardian's Boots | Priory of the Sacred Flame |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Cyrce's Circlet | Siren Island |
Trinket 1 | Sigil of Algari Concordance | Rookery |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Best-in-Slots | One-Armed Bandit |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Mekgineer's Mindbending Headgear | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Fireproof Cinderbee Perch | Cinderbrew Meadery |
Cloak | Electrician's Siphoning Filter | Operation: Floodgate |
Chest | Seraphic Wraps of the Ordained | Priory of the Sacred Flame |
Wrist | Disturbed Kelp Wraps | Operation: Floodgate |
Gloves | Shimmering Glimclaws | Darkflame Cleft |
Belt | Brewery Toiler's Waistband | Cinderbrew Meadery |
Legs | Flame-Seared Leggings | Operation: Mechagon |
Boots | Stalwart Guardian's Boots | Priory of the Sacred Flame |
Ring 1 | Footbomb Championship Ring | The Motherload!! |
Ring 2 | Wick's Golden Loop | Darkflame Cleft |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Carved Blazikon Wax | Darkflame Cleft |
Two-Hand Weapon | Neural Synapse Enhancer | Operation: Mechagon |
One-Hand Weapon | Electrifying Cognitive Amplifier | Operation: Mechagon |
Off-Hand | Deathwalker's Promise | Theater of Pain |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- House of Cards
- Decent mastery on-use trinket!
Passive Trinket alternatives
- Reverb Radio
- Strong stat stick, that gives you a high average of your preferred secondary stat.
- Mister Pick-Me-Up
- Does a decent amount of healing, this will be better when you are still uncomfortable with the spec.
Embellishments
- Duskthread Lining
- Very strong vers stat stick.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Power
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Emerald
- Elusive Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Quick Sapphire
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Whisper of Armored Leech Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Daybreak Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Stormrider's Fury |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Restoration Druid in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Shadowmeld -- Night Elf
- Turns you invisible, any action, movement, or suffering any damage breaks this effect.
- Use-cases:
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
Recommendation:
It is highly recommended to play a Night Elf this season! The higher the keys you run, the more essential Shadowmeld becomes in certain dungeons, such as Mechagon and others.
Macros
Discover recommended macros for Restoration Druid during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
All spells in this Restoration Druid Mythic+ Guide are available as mouseover macros for your convenience!
Rejuvenation
/cast [@mouseover, help] Rejuvenation; Rejuvenation
Regrowth
/cast [@mouseover, help] Regrowth; Regrowth
Swiftmend
/cast [@mouseover, help] Swiftmend; Swiftmend
Lifebloom
/cast [@mouseover, help] Lifebloom; Lifebloom
Grove Guardians
/cast [@mouseover, help] Grove Guardians; Grove Guardians
Wild Growth
/cast [@mouseover, help] Wild Growth; Wild Growth
Wild Charge
/cast [@mouseover, help] Wild Charge; Wild Charge
Ironbark
/cast [@mouseover, help] Ironbark; Ironbark
Rebirth
/cast [@mouseover, help] Rebirth; Rebirth
Guarantees that your Innervate is always on yourself, without needing to deal with targeting or mouse-over adjustments.
/cast [@player] Innervate
Cancel your current form to ensure you use the human form variant, allowing you to jump to one of your Grove Guardians.
#showtooltip Wild Charge
/tar Treant
/cancelaura [mod:ctrl] Travel Form
/cancelaura [mod:ctrl] Cat Form
/cancelaura [mod:ctrl] Bear Form
/cancelaura [mod:ctrl] Moonkin Form
/cast Wild Charge
Quicker Way for Emergency healing
/Cast Nature's swiftness
/cast [@mouseover, help] Regrowth; Regrowth
Quicker Way for Combat Ress
/Cast Nature's swiftness
/cast [@mouseover, help] Rebirth; Rebirth
Directly place your Efflorescence without needing to confirm with a click.
/cast [@cursor] Efflorescence
Addons
Below, you see a screenshot of the author's User Interface for their Restoration Druid, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.

- OmniCD -- Party CD Tracker
- Addon to track your party members' Cooldowns, mandatory for M+
- ElvUI / BetterBlizzFrames -- Party/Raidframe Addon
- WeakAuras -- Jack of all trades
- WeakAura allows players to create and customize graphical displays of game information. These displays, known as "auras" can show various aspects such as buffs, debuffs, cooldowns, health, and other important events.
- Plater -- Nameplate Addon
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras + the WeakAuras-Companion for Mod/Script/Profile updates.
- BigWigs -- BossMods Addon
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- Details -- Damage Meter
- Shows you Damage/Healing throughout the dungeon
These WeakAuras are recommended for optimal performance in mythic+ as a Restoration Druid.
Lifebloom & Efflorescence curser
Add small duration trackers to your cursor for Lifebloom and efflorescence to ensure they are constantly being used.

Changes this Patch
DRUID
- New Talent: Grievous Wounds – Rake, Rip, and Thrash damage increased by 10%.
- New Talent: Gale Winds – Increases Typhoon's radius by 20% and its range by 5 yards.
- New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
- New Talent: Circle of the Wild – Physical damage dealt by your abilities increased by 5% (25% for Restoration Druids).
- New Talent: Circle of the Heavens – Magical damage dealt by your spells increased by 5% (25% for Restoration Druids).
- New Talent: Lycara's Meditation – You retain Lycara's Teachings' bonus from your most recent shapeshift form for 5 seconds after shifting out of it.
- Developers’ notes: Lycara’s Meditation is meant to retain some power when you shapeshift. It is not intended as a buff you would want to always maintain, and since Druids can swap into humanoid form instantly at no cost, the humanoid form bonus is not retained. Druids must also stay in Cat Form for 2 seconds to retain the Cat Form bonus if they entered Cat Form by casting Skull Bash with Fluid Form.
- New Talent: Symbiotic Relationship – Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
- New Talent: Aessina's Renewal – When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
- New Talent: Perfectly-Honed Instincts – Well-Honed Instincts can trigger up to once every 90 seconds.
- Ursoc's Spirit has been updated – Stamina increased by 4%. Stamina in Bear Form increased by an additional 5%.
- Developers' notes: These bonuses multiply together, so Druids' health in Bear Form remains unchanged.
- Light of the Sun replaces Skull Bash for Balance Druids only – The remaining cooldown of Solar Beam is reduced by 15 seconds when it interrupts its primary target.
- Improved Rejuvenation has been changed to Lingering Healing – Rejuvenation's duration is increased by 3 seconds. Regrowth's duration is increased by 3 seconds when cast on yourself.
- Instincts of the Claw is now a 1-point talent (was 2) and has been updated – Ferocious Bite and Maul damage increased by 8%.
- Lore of the Grove is now a 1-point talent (was 2) and has been updated – Moonfire and Sunfire damage increased by 10%.
- Fluid Form has been updated – Skull Bash can now be used in any form and shifts you into Cat Form if necessary.
- Fluid Form causes Wrath and Starfire to transform you into Moonkin Form at the end of their casts, instead of at their starts.
- Developers' notes: It should always take a global cooldown to transform to a shapeshift form, either from a direct transformation or a Fluid Form ability. Starting a Wrath or Starfire cast and cancelling it allowed Druids to transform into Moonkin without a global cooldown.
- Moonkin Form has been added to the Class talent tree in Sunfire’s previous position.
- Developers' notes: Restoring Moonkin Form to the class talent tree empowers Restoration Druids to use Convoke the Spirits for magic damage, like they can currently use Cat Form for physical damage.
- Rejuvenation healing increased by 5%.
- Wild Growth healing increased by 5%.
- Rip damage reduced by 9%.
- Shred damage increased by 10%.
- Swipe damage increased by 10%.
- Ferocious Bite damage reduced by 8%.
- Cyclone duration is now 5 seconds (was 6 seconds).
- Improved Sunfire’s effect is now included in Sunfire.
- Disorienting Roar now breaks based on a small damage threshold instead of any damage.
- Many talents have changed positions in the class tree.
- Rising Light, Falling Night has been removed.
- Restoration
- Restoration Druids now learn Improved Nature's Cure in the Class talent tree upon reaching level 10.
- Mastery: Harmony effectiveness increased by 45%. Now reduces its bonus with each additional heal over time effect.
- Developers' notes: This update to Mastery: Harmony is intended to reward more heavily the first few heal over time effects applied to allies while tempering the scaling at large heal over time counts. This scaling will still always make it a bonus to have additional heal over time effects on targets.
- All damage reduced by 20%.
- Developers' notes: This damage reduction keeps Restoration Druid’s physical or magic damage dealt equivalent to previous updates when selecting the Circle of the Wilds or Circle of the Heavens talents. We are making this change with the goal of moving Restoration Druids towards utilizing either their damaging physical abilities or magic spells instead of weaving between them both in order to reduce the damage rotation complexity.
- Tranquility channel time reduced to base 5 seconds (was 8 seconds). Total healing unchanged.
- Nature’s Swiftness now increases the healing of Regrowth by 200% (was 100%).
- Flourish now causes an initial heal effect on affected allies, split evenly among them.
- Master Shapeshifter now refunds 30% less mana from caster form spells.
FAQ
A: Start using Ironbark as a personal defensive cooldown.
A: Keep Lifebloom uptime at 100%, and don't waste a single Omen of Clarity proc.
Credits
Written By: Rycn
Reviewed By: Zhatzi