Preservation Evoker Mythic+ Guide
Welcome to the Preservation Evoker Mythic+ guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Chronowarden buffs a lot of your healing abilities and turns Tip the Scales into a strong cooldown.
- Flameshaper also buffs a lot of your healing abilities and gives youEngulf which is a cooldown that does big AoE healing through Consume Flame.
- Overall I recommend playing Chronowarden because it is very strong right now with all the buffs to your healing abilities and the DPS output it provides. So this guide will focus on playing that build.
- Chrono Flame
- Makes your Living Flame turn into Chrono Flame which is a Bronze spell, which will give you stacks towards Temporal Compression, and will repeat 15% of the damage or healing you dealt to the target in the last 5 seconds.
- Warp transforms your normal Hover into a Blink
- This currently only works when you are on or close to solid ground, if you are too high up in the air it functions like a normal Hover. Be cautious, as this has a small delay.
- Temporal Burst
- Turns your Tip the Scales into a strong cooldown, increasing Haste, Movement Speed, and Cooldown recovery rate by 30%, decreasing by 1% every second during the 30s duration of Temporal Burst.
- Reverberations
- This makes your Spiritbloom apply an additional HoT for 30% of its healing over 8 seconds, and Primacy gives you 3% Haste for each rank you empowered it with, up to 9%.
- Temporality
- If timed correctly Temporality can be very strong as a minor defensive cooldown whenever you are out of everything else.
- Threads of Fate
- Causes your empowered spells to provide a chance to echo their damage and healing by 15% of the amount again.
- Double-time
- Dream Breath and Fire Breath duration is extended by 2 sec, up to 12 sec, when they Crit.
- Instability Matrix
- Your empowered spell gets reduced by up to 6 sec when you cast it.
- Golden Opportunity
- When you cast Echo it has a 20% chance of causing your next one to be 100% stronger.
- Afterimage
- Each time you cast an empowered spell, up to 3 targets that you hit additionally get a Chrono Flame cast onto them.
- Engulf
- Single target damage or heal, that gets increased effectiveness by 50% for each periodic effects on the target.
- Shape of Flame
- Makes your Tail Swipe and Wing Buffet blind enemies hit, causing them to miss their next attack within 4 sec. This can be very strong in certain Mythic+ scenarios and can save the life of your tank if used well.
- Traveling Flame
- When you cast Engulf, you spread a Dream Breath or Fire Breath to a nearby target.
- Enkindle
- All your Essence abilities leave behind a small HoT or DoT on the target hit.
- Conduit of Flame
- Critical Strike Chance against targets below 50% health increased by 10%.
- Burning Adrenaline
- Engulf reduces the cast time of your next spell by 30%, and stacks up to 2 charges.
- Expanded Lungs
- Fire Breath damage over time and Dream Breath heal over time is increased by 20%.
- Titanic Precision
- Living Flame and Azure Strike have an extra chance to give you Essence Burst when they Crit.
- Red Hot
- Engulf has an additional charge and deals 20% increased damage and healing.
- Lifecinders
- Allows you to use Renewing Blaze as an external if the situation requires it.
- Consume Flame
- Through casting Engulf on a target with Dream Breath gives you another way to do on-demand burst AoE healing.
Talents
When to use this Spec
This is the default loadout going into any dungeon. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Rewind
- Applies to 33% of the damage taken in the last 5 seconds, you heal that amount back.
- Time Dilation
- Your external cooldown staggers 50% of the damage taken over the next 8 seconds.
- Emerald Communion
- Heals you and recovers some mana, any overhealing heals instead of an injured ally.
- When paired together with Lifebind this is a very powerful cooldown.
- Call of Ysera
- Verdant Embrace increases the healing of your next Dream Breath by 40% or your next Living Flame by 100%.
- Resonating Sphere
- Temporal Anomaly applies Echo at 30% effectiveness.
- Stasis
- Duplicate and store your next 3 healing spells.
- Lifebind
- Verdant Embrace applies Lifebind which causes your healing on either partner to heal the other for 40% of the amount and lasts 5 seconds.
- Lifespark
- Your Reversion has a chance to cause your Living Flame to be instant cast and deal 50% more damage.
- Energy Loop
- Disintegrate deals 35% more damage and generates 126k mana.
Class Tree
- Zephyr
- Reduce damage taken from AoE effects by 20% to all allies within 20 yards for 8 seconds. Also increases movement speed by 30%.
- Tip the Scales
- Makes your next Empowered spell instant cast at max rank.
- Cauterizing Flame
- Unique dispel that removes bleeds, as well as poison, curse, and disease.
- Oppressing Roar
- A frontal cone that increases CC duration by 50% on enemies hit.
- If talented into Overawe this ability also dispels all Enrage effects on enemies hit. It also has its cooldown reduced based on the amount of targets hit.
- Twin Guardian
- Turns Rescue into a strong defensive.
- Fire Within
- Reduces the cooldown of Renewing Blaze by 30 seconds.
Hero Talents
- Temporality
- If timed correctly Temporality can be very strong as a minor defensive cooldown whenever you are out of everything else.
- Double-time
- Dream Breath and Fire Breath duration is extended by 2 sec, up to 12 sec, when they Crit.
- Instability Matrix
- Your empowered spell gets reduced by up to 6 sec when you cast them.
Rotation
Tier Set
- 2-Set: Reversion healing is increased by 10%, and it has a 50% chance to grant 1 additional stack of Temporal Compression.
- 4-Set: Temporal Compression increases the healing of your next empower spell by 10% per stack.
Priority List
For Healing
- Cast max rank Fire Breath to gain Leaping Flames.
- Cast Dream Breath whenever you have Call of Ysera, empower it according to how urgent the healing is.
- Cast Spiritbloom, empower depending on how many party members need healing.
- Cast Temporal Anomaly to apply Echo.
- Spend Essence on Echo.
- Cast Reversion on whatever target requires healing.
- Use Verdant Embrace, keep in mind that you preferably don't spend Call of Ysera on Living Flames if you have the option to use it on Dream Breath.
- Cast Living Flame to gain Essence Burst for free Essence casts.
For Damage
- Cast Fire Breath on cooldown.
- Cast Deep Breath if 3 or more targets and there's no danger of dying during the animation.
- Cast Disintegrate to gain mana back through Energy Loop and if you don't need to use Essence for healing.
- Cast Living Flame.
Cooldowns
Verdant Embrace
- Verdant Embrace essentially becomes a healing cooldown due to Lifebind. Setting this up in combination with Echo is very powerful when used in conjunction with Emerald Communion, but also when casting Spiritbloom or instant Living Flame with Lifespark procs.
Time Dilation
- Time Dilation is your go-to external whenever there's an ally in danger.
Stasis
- Stasis is a good gap filler between your other healing cooldowns. If there's a dangerous damage event coming up when your Verdant Embrace / Dream Breath combo is on cooldown you should utilize Stasis instead with for example Temporal Anomaly, Spiritbloom and Dream Breath.
Tip the Scales
- Tip the Scales is a good panic button in combination with Dream Breath or Spiritbloom. As Chronowarden you also get a very nice big haste buff from Temporal Burst.
Rewind
- Rewind is the strongest cooldown Evoker has by far and can single-handedly salvage almost any dangerous situation. Due to its massive cooldown, it's best to plan for when you want to use it.
Deep Dive
Min maxing Lifebind
- Set up with Echo on you and the other 3 dps, you can do tank as well but that's not needed. Use Verdant Embrace right after the big damage intake happens, and cast Emerald Communion for a massive heal on your group. You can more or less heal any damage intake event with this combo. You can also use Spiritbloom and instant cast Living Flame when Emerald Communion is on cooldown and this will do a lot of healing as well.
Min maxing Rewind
- The more damage you have taken, the more healing Rewind will do. Try and hold off using it so your party takes as much damage as possible but if someone drops below say 30% hp, then you should use it, don't let anyone die by greeding this cooldown.
Tier Set min maxing
- (2pc): Always having Reversion out on some targets will help you guarantee to have 4 stacks of Temporal Compression for when you cast any empowered spell.
- (4pc): Try to make sure you have 4 stacks of Temporal Compression when you cast your empowered spells, Fire Breath, Spiritbloom, and Dream Breath apply to this Tier Set.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- General Tips
- Always dispel Web Wrap targets instantly.
- Personal/External
- Rotate your Obsidian Scales and Renewing Blaze for Alerting Shrill and Gossamer Onslaught.
Anub'zekt
- General Tips
- Always stay close to the boss as it otherwise becomes harder to dodge Impale the further you are away.
- Output Cds
- Rotate through your healing arsenal to heal through the damage done by Infestation.
- Personal/External
- Fill holes in your healing cooldowns by using defensives and communicate that to your group.
Ki'katal the Harvester
- General Tips
- Be careful with Hover when Grasping Blood happens, as you can potentially dragged into your death by Cosmic Singularity.
- Always dispel one Cultivated Poisons as this debuff deals heavy damage over time and make sure you face correctly to not hit your party as it gets dispelled.
- Cauterizing Flame is ready for every 3rd Cultivated Poisons wave.
- When you're affected by Grasping Blood you can use Tail Swipe or Wing Buffet to break it instantly.
- Personal/External
- Rotate your Obsidian Scales and Renewing Blaze whenever you are affected by Cultivated Poisons.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trilling Attendant - Resonant Barrage
- Ixin - Horrifying Shrill
- Bloodstained Webmage - Revolting Volley
- Blood Overseer - Venom Volley
- Pay extra attention to these casts:
- Sentry Stagshell - Alarm Shrill
- A really long cast that needs to get disrupted.
- Nerubian Hauler and Hulking Bloodguard - Massive Slam
- A short stun that ramps in damage done per cast.
- Sentry Stagshell - Alarm Shrill
Boss Tips
Orator Krix'vizk
- General Tips
- Your Group needs to ensure that they are spread for Shadows of Doubt, so you can instantly dispel one debuff.
- Output Cds
- The boss casts Vociferous Indoctrination every 32 seconds making it very easy for you to always have your empowered abilities ready.
- Personal/External
- On higher keys, always use a defensive when you tank Shadows of Doubt for its full duration.
Fangs of the Queen
- General Tips
- Stack in melee to instantly remove Freezing Blood.
- Always stay close to the boss as it becomes harder to dodge Impale the further you are away.
- Output Cds
- Always have a healing cooldown ready for Ice Sickles.
- Personal/External
- Whenever Knife Throw overlaps with Ice Sickles use a defensive cooldown.
The Coaglamation
- General Tips
- Viscous Darkness knocks you. Make sure not to be knocked into an already existing pool!
- Output Cds
- Save your empowered abilities for every time Dark Pulse happens, otherwise, use your other healing cooldowns to cover it.
- Personal/External
- Use a defensive cooldown for Dark Pulse. This happens every 70 seconds so you always have something ready for it.
Izo, the Grand Splicer
- General Tips
- Keep your group stacked up for easy healing with Dream Breath and Temporal Anomaly as this fight has a high HPS requirement.
- Personal/External
- Try to have Obsidian Scales up for Tremor Slam or Umbral Weave so you survive the initial damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Sureki Silkbinder - Silk Binding
- Herald of Ansurek - Twist Thoughts
- Covert Webmancer - Mending Web
- Pay extra attention to these casts:
- Royal Venomshell - Venomous Spray
Boss Tips
E.D.N.A.
- General Tips
- Dispel Seismic Reverberation right after the boss begins casting Seismic Smash so your tank gets the damage reduction from Seismic Reverberation.
- Output Cds
- Whenever you clear Volatile Spikes with Refracting Beam you need to use a healing cooldown.
- Personal/External
- Whenever you clear Volatile Spikes with Refracting Beam you should have a defensive cooldown up.
Skarmorak
- General Tips
- Whenever Void fragments spawn instantly soak one to gain Unstable Energy.
- Output Cds
- Rotate through your healing cooldowns when the boss channels Void Discharge.
- Personal/External
- Use your personal defensives when Void Discharge happens.
Master Machinists Brokk and Dorlita
- General Tips
- If your group doesn't have interrupters with longer range than you then you should be ready to interrupt Molten Metal with Quell when he jumps to the side.
- Output Cds
- You need to have a healing cooldown ready for everyExhaust Vents.
- Personal/External
- Use Obsidian Scales when Exhaust Vents overlaps with Metal Splinters.
Void Speaker Eirich
- General Tips
- Use Hover to get rid of Void Corruption as soon as possible.
- You can Rescue someone close to a Void Rift and clear both players debuffs at the same time.
- Output Cds
- This fight has a high constant HPS requirement so make sure you spread out your cooldowns to have constant output of high HPS.
- Personal/External
- Try to have a personal defensive active when you still have a Void Corruption when the boss casts Entropic Reckoning.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ghastly Voidsoul - Howling Fear
- Turned Speaker - Censoring Gear
- Void Bound Howler - Piercing Wail
- Pay extra attention to these casts:
- Void Bound Despoiler - Void Storm
- Forge Loader - Molten Mortar
- Rock Smasher - Smash Rock
- Very dangerous to pull more than one of these mobs at the time as the debuffs stack up damage.
- Cursedforge Honor Guard - Shield Stampede
- Cursedforge Stoneshaper - Earth Burst Totem
- Earth Burst Totem casts Earth Burst which needs to be killed before it goes off.
Boss Tips
Speaker Shadowcrown
- General Tips
- Dispel Burning Shadows as fast as possible.
- Output Cds
- Whenever you dispel a Burning Shadows your group gets afflicted by a DoT with a healing absorb.
- Use a healing cooldown whenever Shadow Shroud is active to heal the debuff off as fast as possible.
- Personal/External
- There are no planned uses, use stuff freely when things go wrong.
Anub'ikkaj
- General Tips
- Make sure if you get targeted by Dark Orb aim it so that it travels far, as a close explosion could wipe the group.
- Output Cds
- Shadowy Decay happens every 41 seconds so you have to alternate your healing cooldowns with your defensive ones and coordinate that with your group. If you don’t have either up, this ability wipes you.
Rasha'nan
- Output Cds
- You have to heal through Erosive Spray because your group needs their defensives for when they get targeted with Spinneret's Strands.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Nightfall Shadowmage - Ensnaring Shadows
- Nightfall Commander - Abyssal Howl
- Nightfall Darkcaster - Tormenting Beam
- Pay extra attention to these casts:
- Nightfall Dark Architect - Usher Reinforcements
- Anub'ikkaj and Deathscreamer Iken'tak - Dark Orb
- Anub'ikkaj and Ascendant Vis'coxria - Shadowy Decay
Boss Tips
Ingra Maloch
- General Tips
- It is very easy to die on this boss if interrupts are not properly managed, especiallyduring Embrace Darkness every kick that goes through executes their target.
- Output Cds
- Save your healing cooldowns for when Ingra is protected by Bewildering Pollen as before that there is no damage.
- Personal/External
- No planned uses, use stuff freely when things go wrong.
Mistcaller
- General Tips
- You should cast Landslide on the Illusory Vulpin spawned by Freeze Tag to help your party.
- Output Cds
- Save your healing cooldowns for Guessing Game as that is the only time your Group takes damage.
- Personal/External
- Rotate through your defensive arsenal while Guessing Game is active.
Tred'ova
- General Tips
- Focus on not moving a lot whenever Acid Expulsion happens to make things easier for your group later on.
- Output Cds
- Save your healing cooldowns for Consumption as this is the only time your group takes heavy damage.
- Personal/External
- Use your defensives whenever you are focused as Marked Prey.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drust Harvester - Spirit Bolt
- Drust Harvester - Harvest Essence
- Mistveil Tender - Nourish the Forest
- Mistveil Shaper - Bramblethorn Coat
- If you don't have enough interrupts you can let this cast go off and then purge it fast before the absorb gets consumed.
- Spinemaw Staghorn - Stimulate Resistance
- Pay extra attention to these casts:
- Drust Spiteclaw - Dying Breath
- This debuffs enemies as well as players.
- Tirnenn Villager - Overgrowth
- Good cast to Shadowmeld to avoid the stun.
- Drust Boughbreaker - Furious Thrashing
- Triggers at 50% HP of the Drust Boughbreaker.
- Mistveil Defender - Mist Ward
- Big zone to move the enemies out of.
- Mistveil Stalker - Mistveil Bite
- Dangerous to pull multiple of these mobs as they can combo one person.
- Mistveil Stinger - Anima Injection
- Potential combo with Acid Nova.
- Spinemaw Staghorn - Acid Nova
- Very dangerous to pull multiple Spinemaw Staghorn at the same time as multiple stacks of Acid Nova is a death sentence.
- Drust Spiteclaw - Dying Breath
Boss Tips
Blightbone
- General Tips
- Use Tail Swipe to knock up the spawned adds.
- Output Cds
- Use everything to maximize your own damage output as there is no AoE damage on this boss.
- Personal/External
- Use Obsidian Scales whenever targeted by Heaving Retch.
Amarth, The Harvester
- Output Cds
- Save your healing cooldowns for after Final Harvest as that is the only AoE damage in the fight.
- Personal/External
- Have a defensive cooldown ready for whenever your group runs out of interrupts and you get targeted by Necrotic Bolt.
Surgeon Stitchflesh
- General Tips
- The most important part about this encounter is to hit the hook at the correct time, and use your Rescue to help your group if needed.
- Output Cds
- Save your healing cooldowns for when multiple abominations are active as Festering Rot deals heavy group damage
- Personal/External
- Ensure to have a defensive active whenever you are targeted with Stitchneedle.
Nalthor the Rimebinder
- Output Cds
- Save your healing cooldowns for Icebound Aegis as this is the only AoE damage on this boss.
- Personal/External
- Rotate through your defensive whenever Icebound Aegis is active on the boss.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Corpse Harvester and Corpse Collector - Drain Fluids
- Skeletal Marauder - Rasping Scream.
- Reanimted Mage - Frostbolt Volley.
- Corpse Collector - Goresplatter.
- Flesh Crafter - Throw Cleaver
- This spell also does damage to the enemies themselves and should be aimed at any of them to deal extra damage.
- Help with this by positioning the mobs in front of the Flesh Crafter.
- Pay extra attention to these casts:
- Zolramus Necromancer - Grim Fate
- Skeletal Marauder - Gruesome Cleave
- Fast frontal cast.
- Zolramus Sorcerer - Shadow Well
- Placed under a random player, very hard to see and quite deadly.
- Flesh Crafter - Throw Cleaver
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Help with this by positioning the mobs in front of the Flesh Crafter.
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Loyal Creation - Spine Crush
- A big circle cast that can't be disrupted as it recasts until the cast is finished once.
Boss Tips
Chopper Redhook
- General Tips
- Use Rescue to help people run away from On the Hook.
- Output Cds
- Save your healing cooldowns for Gore Crash to make sure nobody gets executed by a Molten Slug.
- Personal/External
- Have a defensive ready for if you get targeted by Molten Slug and Gore Crash is about to happen.
Dread Captain Lockwood
- Output Cds
- Always have Echo out and ready for whenever 463182 Fiery Ricochet is about to happen.
- Personal/External
- Ensure to have a defensive active when you are targeted by 463182 Fiery Ricochet.
Hadal Darkfathom
- Output Cds
- Break Water is the only damage event on this boss, top your group up before this.
- Personal/External
- Rotate through your defensive arsenal whenever Break Water happens.
Viq'Goth
- General Tips
- Always have your group spread out so you can instantly dispel Putrid Waters.
- Output Cds
- Spot heal Putrid Waters whenever Slam happens.
- Personal/External
- Whenever you tank Putrid Waters for its duration ensure to have a defensive active.
- Use Time Dilation on Putrid Waters targets without defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Irontide Waveshaper - Brackish Bolt
- Irontide Waveshaper - Watertight Shell
- Can also be purged before the absorb gets consumed.
- Bilge Rat Tempest - Water Bolt
- Ashvane Commander - Bolstering Shout
- Bilge Rat Tempest - Choking Waters
- Bilge Rat Pillager - Stinky Vomit
- Pay extra attention to these casts:
- Scrimshaw Enforcer - Slobber Knocker
- Casted frontal cone that is hard to see.
- Irontide Raider - Iron Hook into Savage Tempest
- Blacktar Bomber - Fire Bomb
- Ashvane Commander - Azerite Charge
- Irontide Powdershot - Molten Slug
- Ashvane Spotter - Sighted Artillery
- Bilge Rat Demolisher - Crushing Slam
- Scrimshaw Enforcer - Slobber Knocker
Boss Tips
General Umbriss
- Output Cds
- You can use Zephyr to survive the hit from Commanding Roar.
- Personal/External
- Always have a defensive up for Commanding Roar.
Forgemaster Throngus
- Output Cds
- Rotate your healing cooldowns on Molten Flurry which shoots embers on the group Molten Spark.
- Personal/External
- Use your defensives when Molten Spark hits the group, be ready to use Life Cocoon on the tank if needed while the boss has the Molten Mace buff.
Drahga Shadowburner
- General Tips
- Twilight Buffet knocks you back but you can cancel it with Glide, watch out for the Twilight Winds that spawn afterward
- Output Cds
- Curse of Entropy slows down players and applies a healing absorb, make sure to remove this effect as fast as possible because slows on this encounter are very dangerous due to the Flaming Fixate from Invocation of Shadowflame.
- Personal/External
- Use your defensives and Time Dilation for the healing absorb from Curse of Entropy overlapping with Twilight Buffet.
Erudax, the Duke of Below
- Output Cds
- Use your healing cooldowns on Void Surge, be ready to use Rewind if people stack accidentally with Abyssal Corruption.
- Personal/External
- Look out to use Time Dilation and Rescue if someone gets stunned by Depth's Grasp, especially during Shadow Gale.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Twilight Earthcaller - Mass Tremor
- Twilight Beguiler - Sear Mind
- Pay extra attention to these casts:
- Twilight Destroyer - Umbral Wind
- You can LoS this cast.
- Twilight Overseer - Reckless Tactic
- Purge it if needed.
- Molten Giant - Molten Wake
- Twilight Lavabender - Ascension and Dark Eruption
- Ascension triggers at 50% HP and starts pulsing Scorching Heat group damage.
- Faceless Corruptor - Corrupt and Mind Piercer
- Twilight Destroyer - Umbral Wind
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Preservation Evoker.
- Xal'atath's Bargain: Ascendant
- Use Wing Buffet and Tail Swipe on any big stack of orbs.
- Xal'atath's Bargain: Voidbound
- Unravel does a lot of damage to the Void Emissary.
- Xal'atath's Bargain: Oblivion
- Use Hover and soak as many orbs as possible.
- Xal'atath's Bargain: Devour
- Use Naturalize or Cauterizing Flame on cooldown whenever this is active.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Preservation Evoker. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:
Gear
Due to the way stat weights work for Preservation Evokers, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Horns of the Destroyer | Tier/Catalyst |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Fumaroles of the Destroyer | Tier/Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Scales of the Destroyer | Tier/Catalyst |
Wrist | Glyph-Etched Vambraces | Crafted |
Gloves | Rippers of the Destroyer | Tier/Catalyst |
Belt | Core of the Destroyer | Catalyst |
Legs | Liquified Defector's Leggings | Queen Ansurek |
Boots | Rasha'nan's Grotesque Talons | Rasha'nan |
Ring 1 | Devout Zealot's Ring | The Dawnbreaker |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
Weapon | Vagabond's Bounding Baton | Crafted |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Rattling Deadeye Hood | The Necrotic Wake |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Azureborne Cloak | Grim Batol |
Chest | Experimental Goresilk Chestguard | Ara-Kara, City of Echoes |
Wrist | Dread Captain's Irons | Siege of Boralus |
Gloves | Corpseleecher Grips | The Stonevault |
Belt | Anchor Chain Girdle | Siege of Boralus |
Legs | Entwined Chimeric Legguards | City of Threads |
Boots | Striders of Restless Malice | The Necrotic Wake |
Ring 1 | Ritual Commander's Ring | Necrotic Wake |
Ring 2 | Seal of the City Watch | Siege of Boralus |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Unbound Changeling | Mists of Tirna Scithe |
Two-Hand Weapon | Krix'vizk's Speech Rod | City of Threads |
One-Hand Weapon | Unceremonious Bloodletter | City of Echoes |
Off-Hand | Overflowing Umbral Pail | The Dawnbreaker |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Spymaster's Web
- Stacking on-use trinket that increases the intellect based on how many stacks you have, this has high potential but can be difficult to get the most value from it.
- Creeping Coagulum
- Redirect healing into the trinket up to a certain cap, to then bursts healing onto 5 allies.
Passive Trinket alternatives
- Gruesome Syringe
- Either provides you with a big intellect buff or a strong HoT to targets below 70% HP.
- Empowering Crystal of Anub'ikkaj
- A very strong stat stick, granting you a huge random secondary stat proc.
Embellishments
- Darkmoon Sigil: Ascension 1x
- Gives you a random secondary stat every 8 seconds when in combat, that stacks up to 10 times.
- Writhing Armor Banding 1x
- Doubles the effect of your Darkmoon Sigil: Ascension embellishment.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Recovery
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Emerald
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Quick Sapphire
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Council's Intellect |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Fiery Resolve |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Macros
Discover recommended macros for Preservation Evoker during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
All spells in this Preservation Evoker Mythic+ Guide are available as mouseover macros for your convenience!
Engulf
/cast [@mouseover, help] Engulf; Engulf
Emerald Blossom
/cast [@mouseover, help] Emerald Blossom; Emerald Blossom
Echo
/cast [@mouseover, help] Echo; Echo
Spiritbloom
/cast [@mouseover, help] Spiritbloom; Spiritbloom
Naturalize
/cast [@mouseover, help] Naturalize; Naturalize
Cauterizing Flame
/cast [@mouseover, help] Cauterizing Flame; Cauterizing Flame
Reversion
/cast [@mouseover, help] Reversion ; Reversion
Verdant Embrace
/cast [@mouseover, help] Verdant Embrace; Verdant Embrace
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Preservation Evoker, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
FAQ
Q: Why do I run out of Mana?
Q: Why do people die if I don't have my cooldowns?
Q: What spell do I use with Echo?
Credits
Written By: Velo
Reviewed By: Fraggo, Saltad