Mistweaver Monk Mythic+ Guide
Welcome to the Mistweaver Monk Mythic+ guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Conduit of the Celestials gives you another cooldown Celestial Conduit, which offers very strong healing and damage for a 1.5 min cooldown. It also offers you great talent nodes such as Heart of the Jade Serpent that lowers the cooldown of some of your abilities, after a total of 10 stacks of Sheilun's Gift has been used. Conduit of the Celestials also enhances your other spells and gives you some utility as well.
- Master of Harmony focuses more on increasing your DPS output and has chances of being a strong choice if you wanna do high DPS.
- But overall Conduit of the Celestials is the stronger choice for Mythic+, so this guide will focus mainly on Conduit of the Celestials as the Hero Talent choice.
- You gain the ability Celestial Conduit on a 1.5 min cooldown, this is a very strong cooldown for healing, you may move while channeling, and its healing and damage are increased up to 30%, for 6% per target.
- You can recast this ability during its duration, to have all the August Celestials assist at 200% increased effectiveness, it will do it automatically if not used before the end of the cast.
- Heart of the Jade Serpent gives you 75% reduced cooldown time on Renewing Mist, Rising Sun Kick, Life Cocoon and Thunder Focus Tea whenever you consume a total of 10 stacks of Sheilun's Gift.
- Jade Sanctuary gives 15% damage reduction whenever you cast Celestial Conduit and it lingers for 8 seconds after.
- August Dynasty enhances the next Rising Sun Kick by doing 30% more damage, or Vivify by doing 50% more healing.
- Aspect of Harmony stores "vitality", up to a certain amount, from 10% of your damage, and 20% of your healing, with overhealing at a reduced amount. Casting Thunder Focus Tea activates Aspect of Harmony for 10 seconds, making your spells draw out the amount of vitality stored, to deal 25% additional damage or healing over 8 seconds on the targets.
- Through Coalescence which makes Aspect of Harmony have a chance of spreading to a nearby target, by dealing damage or healing. You also deal 10% more damage and healing to targets you healed with Aspect of Harmony.
- Path of Resurgence makes your Chi Burst increases all vitality store by 25% for 10 seconds.
- Harmonic Gambit enables Aspect of Harmony through your single target abilities to draw vitality to deal damage.
- Endless Draught gives your Thunder Focus Tea another charge.
- Overwhelming Force makes your single target abilities deal 15% more damage in a line in front of you.
Talents
When to use this Spec
This is the default loadout going into any dungeon. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Rising Mist
- This is the core talent for your build, it makes your Rising Sun Kick heal all allies with your Renewing Mist and Enveloping Mist and extends those effects by 4 sec, up to 100% of their original duration.
- Ancient Teachings
- The buff from casting Jadefire Stomp or Thunder Focus Tea which makes your Crackling Jade Lightning, Tiger Palm, Blackout Kick and Rising Sun Kick heal up to 5 injured allies for an additional 140% of the damage done for 15 seconds, split evenly. You also gain 5% stamina while this buff is up.
- Jade Empowerment
- Casting Thunder Focus Tea makes your next Crackling Jade Lightning deal 800% more damage and cleave onto 4 more targets. This synergizes very well with Jadefire Teachings to do a lot of healing.
- Awakened Jadefire
- Provides a higher chance of a reset on Jadefire Stomp, and it makes your Tiger Palm strike 2 times and give 2x stacks of Teachings of the Monastery. It also makes your Blackout Kick hit 2 additional enemies for 70% effectiveness. Additionally, it makes your Spinning Crane Kick heal 3 nearby allies for 90% of the damage done.
- Chi Harmony
- Gives your target that you cast Renewing Mist on 8 seconds of 50% healing taken increase from you, also preventing Renewing Mist from bouncing to a new target.
- Rapid Diffusion
- Rising Sun Kick and Enveloping Mist applies Renewing Mist with a 6 second duration to random ally. Giving you extra Renewing Mist for free basically, and you get a lot of them with this spec due to casting Rising Sun Kick on cooldown.
- Sheilun's Gift
- Very strong direct heal, that heals up to 5 targets, for a amount depending on how many stacks you have, with the talent Veil of Pride you will gain a stack every 4 seconds.
Class Tree
- Improved Detox
- Your Detox also dispels all Poison and Disease effects.
- Vivacious Vivification
- Making your Vivify sometimes an instant and does more healing, very good for healing when you have to dodge mechanics.
- Save Them All
- When you heal an ally lower than 35% hp, you gain a nice 10% healing increase for the next 4 seconds.
- Diffuse Magic
- A very strong 60% reduced magic damage taken defensive cooldown for 6 sec, also transfers all harmful effects on you back to the caster if possible.
Hero Talents
- Heart of the Jade Serpent gives you 75% reduced cooldown time on Renewing Mist, Rising Sun Kick, Life Cocoon and Thunder Focus Tea whenever you consume a total of 20 stacks of Sheilun's Gift.
- Strength of the Black Ox makes your next Enveloping Mist cast time be reduced by 50% and give your party a small shield.
Rotation
Tier Set
- 2-Set: Enveloping Mist and Renewing Mist healing increased by 10%.
- 4-Set: Vivify extends the duration of Renewing Mist and Enveloping Mist by 3.0 sec, up to 3.0 sec.
Priority List
General rotation
- Apply Mystic Touch to all enemies by doing any damage to them.
- Cast Jadefire Stomp and maintain the buff.
- Cast Thunder Focus Tea and use Crackling Jade Lightning, especielly if there are multiple enemies to hit.
- Spin to win with Spinning Crane Kick if there are 4+ enemies and you can heal the damage intake with it.
- Cast Renewing Mist so you never reach 3 stacks.
- Cast Sheilun's Gift whenever there's a large amount of healing needed.
- Cast Thunder Focus Tea and use it on either Rising Sun Kick or Expel Harm for damage, or Enveloping Mist for instant cast spot heal.
- Cast Rising Sun Kick on cooldown.
- Cast Blackout Kick when you have any stacks of Teachings of the Monastery.
- Cast Tiger Palm to gain Teachings of the Monastery stacks.
- Cast Expel Harm for strong self-healing and damage.
- Cast Vivify to heal an ally and the party.
- Cast Soothing Mist if someone is in need of serious spot heal for a longer duration.
For Damage
- Cast Jadefire Stomp and maintain the buff.
- Cast Thunder Focus Tea.
- Cast Crackling Jade Lightning.
- Cast Rising Sun Kick on cooldown.
- Cast Blackout Kick on cooldown.
- Cast Tiger Palm.
- Cast Spinning Crane Kick if there are 4 or more enemies and Thunder Focus Tea is on cooldown.
Cooldowns
Celestial Conduit
- This is a very strong healing cooldown that you can channel while moving, use it when you need a lot of healing, especially AoE healing, as it does increased healing based on targets hit. At the time it will also deal good damage to enemies so you can use it mainly for DPS if you don't need the healing at that moment.
Invoke Chi-Ji, the Red Crane
- Your main healing cooldown as a Mistweaver Monk summons an effigy of Chi-Ji, that shields allies with Celestial Harmony, and your damage abilities reduce the cost and cast time of Enveloping Mist by 33% (up to 3 stacks) making it 100% free and instant cast. And thanks to playing Conduit of the Celestials you gain 15% damage taken reduction through the talent Jade Sanctuary whenever you summon your Invoke Chi-Ji, the Red Crane.
- Celestial Harmony gives a shield to 5 allies, and also makes your Enveloping Mist apply an extra HoT and 10% heal increase with Enveloping Breath.
- Gift of the Celestials reduces the cooldown by 2 min, making it a 1 min cooldown, but decreases duration to 12 sec.
- Invoke Chi-Ji, the Red Crane kicks upMastery: Gust of Mists, which is your Mastery, whenever you use Rising Sun Kick, Blackout Kick and Spinning Crane Kick, which can be big heals when used well.
- Before summoning Invoke Chi-Ji, the Red Crane you should get 4x stacks of Teachings of the Monastery. This makes your next Blackout Kick hit 5 total times for a super strong heal through Ancient Teachings and Gust of Mists.
Sheilun's Gift
- Sheilun's Gift is a powerful cooldown due to its super strong heal, you can treat this as a cooldown by itself when it's at 10 stacks, but at lower stacks it can still be powerful, especially on targets with Chi Harmony on them. If used well, this can be a lifesaver for your party in many situations.
Thunder Focus Tea
- Use Thunder Focus Tea on Rising Sun Kick for a cooldown reset, or you can also use it on Expel Harm for a heal absorb from Chi Cocoon for survivability. You can also use it on Enveloping Mist for an instant cast spot heal if necessary.
- With the talent Jade Empowerment, your Crackling Jade Lightning will do a lot of healing, especielly if there are up to 5 enemies you can hit, this will deal a very high amount of healing, making it a very strong cooldown in terms of healing.
Life Cocoon
- A high absorb external, Life Cocoon, can be a lifesaver for both allies and yourself. You can use it before a high-damage event to save some personal cooldowns on your allies, or so you can entirely focus on healing the rest of the group.
Deep Dive
Min maxing Tier Set 4pc
- Your 4pc incentivizes you to cast Vivify to extend the duration of Renewing Mist and Enveloping Mist by 3.0 sec on the target, you can min-max this by specifically planning out who you are going to deal a lot of healing to. For example, you use a defensive on yourself for the upcoming damage event, and you cast 2 Enveloping Mist on the 2 squishy dps in your group, and then you cast Vivify on those players, for the increased healing taken from Enveloping Mist, as well as the very good HoT it provides. When you also extend the duration with Rising Sun Kick through Rising Mist, you can have almost a 10 sec long Enveloping Mist duration on your targets.
Spin to win or Ancient Teachings for healing?
- If you have Thunder Focus Tea ready, then cast it and right after you should cast Crackling Jade Lightning before anything, this is for both dps and healing, especielly when there are multiple targets you can hit.
- If there are 7+ enemies, then spin to win with Spinning Crane Kick and Awakened Jadefire for the most healing.
- On 4-6 enemies then keep casting Spinning Crane Kick for damage, but only if you can heal through the damage intake.
- If there are 1-3 Jadefire Stomp and Ancient Concordance with Ancient Teachings is by far more healing and damage. Even with 4-6 enemies, this is generally better than Spinning Crane Kick for healing, it can depend on how much damage the tank is taking, and the pattern of damage intake.
If you can't do either of the above to sustain enough healing for your group, then you need to start using cooldowns. Activate Sheilun's Gift to top the group when health bars are going low, Invoke Chi-Ji, the Red Crane is a huge boost to your healing especially with Blackout Kick during Jadefire Stomp with the talent Ancient Concordance.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Avanoxx
- General Tips
- Always dispel Web Wrap targets instantly.
- Ramp up with several Enveloping Mist before each Gossamer Onslaught and Alerting Shrill.
- Personal/External
- As Alerting Shrill does physical damage, only Fortifying Brew works to reduce its damage here. So you should then use Diffuse Magic to survive Gossamer Onslaught because it's Nature damage taken.
- Use Expel Harm as the first line of emergency defensives, whenever you drop to low HP.
Anub'zekt
- General Tips
- Always stay close to the boss as it otherwise becomes harder to dodge Impale the further you are away.
- Output Cds
- Rotate through your healing cds to heal through the damage done by Infestation. When you are out of cds ramp up with some Enveloping Mist to try and outheal the damage.
- Personal/External
- Whenever you don't have any cooldowns left it's the best time to use your Life Cocoon and communicate with your party about using their defensives.
Ki'katal the Harvester
- General Tips
- Be careful using Tiger's Lust when soaking Grasping Blood, since it will free you of that blood that roots you and potentially drag you to your death by Cosmic Singularity.
- Always dispel one Cultivated Poisons as this dot does heavy damage.
- Personal/External
- Rotate through your defensive and use Life Cocoon when you are affected by Cultivated Poisons.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trilling Attendant - Resonant Barrage
- Ixin - Horrifying Shrill
- Bloodstained Webmage - Revolting Volley
- Blood Overseer - Venom Volley
- Pay extra attention to these casts:
- Sentry Stagshell - Alarm Shrill
- A really long cast that needs to get disrupted.
- Nerubian Hauler and Hulking Bloodguard - Massive Slam
- A short stun that ramps in damage done per cast.
- Sentry Stagshell - Alarm Shrill
Boss Tips
Orator Krix'vizk
- General Tips
- Your Group needs to ensure that they are spread for Shadows of Doubt, so you can instantly dispel one debuff.
- Output Cds
- The boss casts Vociferous Indoctrination every 32 seconds, so you should then use Thunder Focus Tea on Rising Sun Kick to double extend your hots through Rising Mist, ramp up with several Enveloping Mist to then extend those hots.
- You will have roughly 8 stacks of Sheilun's Gift for every other Vociferous Indoctrination, which will be very strong output to survive this, look out to use either Celestial Conduit or Invoke Chi-Ji, the Red Crane for when you don't have a high stacker Sheilun's Gift.
- Personal/External
- On higher keys, always use a defensive or Life Cocoon when you tank Shadows of Doubt for its full duration.
Fangs of the Queen
- General Tips
- Stack in melee to instantly remove Freezing Blood.
- Output Cds
- Always ensure to have a healing cd ready when Ice Sickles happens. You should also ramp with Enveloping Mist before this happens to help you outheal the damage intake.
- Personal/External
- Whenever Knife Throw overlaps with Ice Sickles use a personal or Life Cocoon.
The Coaglamation
- General Tips
- Viscous Darkness knocks you. Make sure to not be knocked into an already existing pool, place down a Transcendence and use Transcendence: Transfer to quickly ignore the knockback danger.
- Output Cds
- You need to rotate between your Celestial Conduit, Invoke Chi-Ji, the Red Crane and Sheilun's Gift to outheal this boss, as you need high constant healing on this encounter.
- Personal/External
- Ensure to have a personal defensive active when Dark Pulse happens. This happens every 70 seconds so you will always have to rotate between personals and Life Cocoon.
Izo, the Grand Splicer
- General Tips
- Make sure to use a healing cooldown for each Splice, and also ramp several Enveloping Mist as it's a shorter burst window the damage intake comes at, so we want as much healing as possible.
- Personal/External
- Rotate your personals and Life Cocoon whenever Tremor Slam or Umbral Weave happens to survive the initial damage. You can also use Invoke Chi-Ji, the Red Crane for the group wide absorb shield from Celestial Harmony.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Sureki Silkbinder - Silk Binding
- Herald of Ansurek - Twist Thoughts
- Covert Webmancer - Mending Web
- Pay extra attention to these casts:
- Eye of the Queen - Void Rush
- Royal Venomshell - Venomous Spray
Boss Tips
E.D.N.A.
- General Tips
- Dispel Seismic Reverberation right after the boss begins casting Seismic Smash so your tank gets the damage reduction from Seismic Reverberation.
- Output Cds
- Whenever you clear Volatile Spikes with Refracting Beam you need to have a healing cd ready or ramp up with Enveloping Mist.
- Personal/External
- Whenever you clear Volatile Spikes with Refracting Beam ensure to have a defensive cooldown ready or use Life Cocoon.
Skarmorak
- General Tips
- Whenever Void fragments spawn instantly soak one to gain Unstable Energy.
- Output Cds
- Rotate through your healing cooldowns when the boss channels Void Discharge.
- Personal/External
- Use a personal or Life Cocoon when Void Discharge happens.
Master Machinists Brokk and Dorlita
- General Tips
- Make sure to interrupt the Molten Metal cast.
- Output Cds
- Whenver Exhaust Vents occurs, you need to have eitherInvoke Chi-Ji, the Red Crane, Celestial Conduit or a high stack Sheilun's Gift ready to be able to heal through the massive damage.
- Personal/External
- Use your personals and Life Cocoon when Exhaust Vents overlaps with Metal Splinters.
Void Speaker Eirich
- General Tips
- Use Tiger's Lust or Roll to get rid of Void Corruption as soon as possible.
- Output Cds
- This fight has a high constant HPS requirement so make sure you spread out your Cds to have a constant stream of high HPS.
- Personal/External
- Ensure to have a personal or Life Cocoon ready for when you still have a Void Corruption when the boss casts Entropic Reckoning.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ghastly Voidsoul - Howling Fear
- Void Bound Howler - Piercing Wail
- Pay extra attention to these casts:
- Void Bound Despoiler - Void Storm
- Forge Loader - Molten Mortar
- Rock Smasher - Smash Rock
- Cursedforge Honor Guard - Shield Stampede
- Cursedforge Stoneshaper - Earth Burst Totem
- Earth Burst Totem casts Earth Burst which needs to be killed before it goes off.
Boss Tips
Speaker Shadowcrown
- General Tips
- Dispel Burning Shadows as fast as possible.
- Output Cds
- Whenever you dispel Burning Shadows your party gets a a dot with a healing absorb
- Use a healing cooldown whenever Shadow Shroud is active to heal the dot off as fast as possible.
- Personal/External
- There are no planned uses, use personals and Life Cocoon freely.
Anub'ikkaj
- General Tips
- Make sure if you are targeted by Dark Orb to not aim it into a wall, as if it does not travel for a long time you will wipe.
- Output Cds
- Shadowy Decay happens every 41 seconds, so you have to alternate your healing cooldowns with your defensives and communicate that with your group.
- You will have 5 stacks of Sheilun's Gift for every Shadowy Decay, or 10 stacks for every other, plan this out between your other healing cooldowns.
- Personal/External
- Use your personals and Life Cocoon for every Shadowy Decay.
Rasha'nan
- General Tips
- Radiant Light will make you able to use your dragon riding mount in combat to avoid Encroaching Shadows. Make sure to have your mount keybound!
- Output Cds
- You need to heal through Erosive Spray because people do need their defensive for when they are targeted with Spinneret's Strands.
- Personal/External
- Use your personals and Life Cocoon for every Spinneret's Strands.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Nightfall Shadowmage - Ensnaring Shadows
- Nightfall Commander - Abyssal Howl
- Nightfall Darkcaster - Tormenting Beam
- Pay extra attention to these casts:
- Anub'ikkaj and Ixkreten the Unbreakable - Terrifying Slam
- Nightfall Dark Architect - Usher Reinforcements
- Anub'ikkaj and Deathscreamer Iken'tak - Dark Orb
- Anub'ikkaj and Ascendant Vis'coxria - Shadowy Decay
Boss Tips
Ingra Maloch
- General Tips
- It is very easy to die on this boss if interrupts are not properly managed, ensure that during Embrace Darkness no kick goes through as they will execute their target.
- Output Cds
- Save your healing cds for when Ingra is protected by Embrace Darkness as before there is no damage.
- Personal/External
- No planned uses, use stuff freely when things go wrong.
Mistcaller
- General Tips
- You should watch out for the fox spawned by Freeze Tag to not get frozen, you can use Paralysis to ignore this mechanic unless someone breaks it.
- Output Cds
- Save your healing cooldowns for Guessing Game as that is the only time your Group takes damage.
- Personal/External
- Rotate through your defensives and Life Cocoon while Guessing Game is active.
Tred'ova
- General Tips
- Focus on not moving a lot whenever Acid Expulsion happens to not kill a teammate later down the line.
- Output Cds
- Save your healing cds for Consumption as this is the only time your party takes heavy damage.
- Personal/External
- Use your defensives and Life Cocoon whenever you are focused as Marked Prey.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drust Harvester - Harvest Essence
- Spinemaw Staghorn - Stimulate Resistance
- Pay extra attention to these casts:
- Drust Spiteclaw - Dying Breath
- This debuffs enemies as well as players.
- Tirnenn Villager - Overgrowth
- Drust Boughbreaker - Furious Thrashing
- Triggers at 50% HP of the Drust Boughbreaker.
- Mistveil Defender - Mist Ward
- Big zone to move the enemies out of.
- Mistveil Stalker - Mistveil Bite
- Mistveil Stinger - Anima Injection
- Spinemaw Staghorn - Acid Nova
- Drust Spiteclaw - Dying Breath
Boss Tips
Blightbone
- General Tips
- Use Leg Sweep to disrupt the spawned adds.
- Output Cds
- Use everything to maximize damage as there is no AoE damage on this boss.
- Personal/External
- Use your defensive cooldowns whenever targeted by Heaving Retch.
Amarth, The Harvester
- Output Cds
- Save your healing cooldowns for after Final Harvest is completed as that is the only time AoE damage happens.
- Personal/External
- Ensure to have a defensive active or use Life Cocoon whenever your group runs out of interrupts and you are targeted by Necrotic Bolt.
Surgeon Stitchflesh
- General Tips
- The most important part about this encounter is to hit the hook at the correct time. Use yourTiger's Lust to help your party with that.
- Output Cds
- Save your healing cooldowns for when multiple abominations are active as Festering Rot does heavy group damage.
- Personal/External
- Ensure to have a defensive active or use Life Cocoon whenever you are targeted with Stitchneedle.
Nalthor the Rimebinder
- Output Cds
- Save your healing cooldowns for Icebound Aegis as this is the only time AoE damage happens.
- Personal/External
- Rotate through your defensive arsenal whenever Icebound Aegis is active on the boss.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Corpse Harvester - Drain Fluids
- Stitched Vanguard - Meat Shield
- Skeletal Marauder - Rasping Scream
- Corpse Collector - Goresplatter
- Pay extra attention to these casts:
- Zolramus Necromancer - Grim Fate
- Skeletal Marauder - Gruesome Cleave
- Fast frontal cast.
- Flesh Crafter - Throw Cleaver
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Help with this by positioning the mobs in front of the Flesh Crafter.
- This spell also does damage to enemies and should be aimed at any enemy to deal extra damage.
- Loyal Creation - Spine Crush
- A big circle cast that can't be disrupted as it recasts until the cast is finished once.
Boss Tips
Chopper Redhook
- General Tips
- Use Tiger's Lust to help someone run away from On the Hook.
- Output Cds
- Save your healing cooldowns for when Gore Crash happens to ensure nobody gets executed by a Molten Slug.
- Personal/External
- Ensure to have a defensive active or use Life Cocoon when targeted by Molten Slug and Gore Crash is about to happen.
Dread Captain Lockwood
- Output Cds
- Always have healing cooldowns ready for whenever 463182 Fiery Ricochet is about to happen.
- Personal/External
- Ensure to have a defensive active or use Life Cocoon when you are targeted by 463182 Fiery Ricochet.
Hadal Darkfathom
- General Tips
- Use Tiger's Lust to help people dodge Tidal Surge.
- Output Cds
- Break Water is the only damage event on this boss. Ensure people are always topped before this.
- Personal/External
- Rotate through your defensives and Life Cocoon whenever Break Water happens.
Viq'Goth
- General Tips
- Always have your group be spread to be able to instantly dispel a Putrid Waters.
- Output Cds
- Spot heal Putrid Waters whenever Slam happens.
- Personal/External
- Whenever you tank Putrid Waters for its duration ensure to have a defensive active.
- Use Life Cocoon on Putrid Waters targetes without defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Ashvane Commander - Bolstering Shout
- Bilge Rat Tempest - Choking Waters
- Bilge Rat Pillager - Stinky Vomit
- Pay extra attention to these casts:
- Scrimshaw Enforcer - Slobber Knocker
- Casted frontal cone that is hard to see.
- Irontide Raider - Iron Hook into Savage Tempest
- Blacktar Bomber - Fire Bomb
- Ashvane Commander - Azerite Charge
- Irontide Powdershot - Molten Slug
- Ashvane Spotter - Sighted Artillery
- Bilge Rat Demolisher - Crushing Slam
- Scrimshaw Enforcer - Slobber Knocker
Boss Tips
General Umbriss
- Output Cds
- You can use Invoke Chi-Ji, the Red Crane for it's group wide absorb shield Celestial Harmony to survive the hit from Commanding Roar
- Personal/External
- Always have a defensive up or Life Cocoon Commanding Roar happens.
Forgemaster Throngus
- General Tips
- Use Tiger's Lust on the tank to run away from the boss when the boss gains Molten Mace.
- Output Cds
- Rotate your healing cooldowns on Molten Flurry that will shoot embers on the group Molten Spark.
- Personal/External
- Use your defensives when Molten Spark hits the group, be ready to use Life Cocoon on the tank if needed while the boss has the Molten Mace buff.
Drahga Shadowburner
- General Tips
- Twilight Buffet knocks you back so you can place down a Transcendence to teleport back quickly with Transcendence: Transfer, but also watch out for the Twilight Wind that gets left behind.
- Output Cds
- Curse of Entropy slows down players and has a heal absorb, make sure to remove this effect as fast as possible as slows on this encounter will be very dangerous due to the fixate Flaming Fixate from Invocation of Shadowflame.
- Personal/External
- Use your defensives and Life Cocoon for the heal absorb Curse of Entropy overlap with Twilight Buffet.
Erudax, the Duke of Below
- Output Cds
- Use your healing cooldowns on Void Surge, be ready to use Revival if people stack accidently with Abyssal Corruption.
- Personal/External
- Look out to use Life Cocoon if someone gets stunned by Depth's Grasp, especially while inside the Shadow Gale.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Twilight Earthcaller - Mass Tremor
- Twilight Beguiler - Sear Mind
- Pay extra attention to these casts:
- Twilight Destroyer - Umbral Wind
- You can LoS this cast.
- Twilight Overseer - Reckless Tactic
- Purge it if needed.
- Molten Giant - Molten Wake
- Twilight Lavabender - Ascension and Dark Eruption
- Ascension triggers at 50% HP and starts pulsing Scorching Heat group damage.
- Twilight Warlock - Enveloping Shadowflame
- Twilight Enforcer - Ramping Rage
- Mutated Hatchling - Shadow Wound
- Faceless Corruptor - Corrupt and Mind Piercer
- Twilight Destroyer - Umbral Wind
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Mistweaver Monk.
- Xal'atath's Bargain: Ascendant
- UseRing of Peace and Leg Sweep on any big stack of orbs.
- Xal'atath's Bargain: Voidbound
- You can cleave off the Void Emissary with your Blackout Kick through Jadefire Stomp and Ancient Concordance for more healing while helping to kill it.
- Xal'atath's Bargain: Oblivion
- Use Roll and soak as many orbs as possible.
- Xal'atath's Bargain: Devour
- Use Detox on cooldown whenever this is active.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Mistweaver Monk. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:
Gear
Due to the way stat weights work for Mistweaver Monks, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Gatecrasher's Horns | Tier/Catalyst |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Shadowchill Amice | City of Threads |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Gatecrasher's Gi | Tier/Catalyst |
Wrist | Rune-Branded Armbands | Crafted |
Gloves | Gatecrasher's Protectors | Tier/Catalyst |
Belt | Behemoth's Eroded Cinch | Rasha'nan |
Legs | Gatecrasher's Kilt | Tier/Catalyst |
Boots | Chitin-Spiked Jackboots | Sikran |
Ring 1 | Devout Zealot's Ring | The Dawnbreaker |
Ring 2 | Band of the Ancient Dredger | Siege of Boralus |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Weapon | Vagabond's Bounding Baton | Crafted |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Guise of the Construct | The Stonevault |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Shadowchill Amice | City of Threads |
Cloak | Shroud of Dark Memories | Grim Batol |
Chest | Rainshadow Hauberk | Mists of Tirna Scithe |
Wrist | Scheming Assailer's Bands | The Dawnbreaker |
Gloves | Gorebound Stranglers | City of Threads |
Belt | Port Pillager's Belt | Siege of Boralus |
Legs | Glimmerthread Pantaloons | Grim Batol |
Boots | Viscera-Stitched Footpads | The Necrotic Wake |
Ring 1 | Band of the Ancient Dredger | Siege of Boralus |
Ring 2 | Devout Zealot's Ring | The Dawnbreaker |
Trinket 1 | Gale of Shadows | Grim Batol |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Two-Hand Weapon | Krix'vizk's Speech Rod | City of Threads |
One-Hand Weapon | Amarth's Spellblade | The Necrotic Wake |
Off-Hand | Overflowing Umbral Pail | The Dawnbreaker |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Viscous Coaglam
- Transforms overhealing into a shield that is capped at a very small amount.
- Creeping Coagulum
- Redirect healing into the trinket up to a certain cap, to then bursts healing onto 5 allies.
Passive Trinket alternatives
- Gruesome Syringe
- Either provides you with a big intellect buff or a strong HoT to targets below 70% HP.
- Empowering Crystal of Anub'ikkaj
- A very strong stat stick, granting you a huge random secondary stat proc.
Embellishments
- Darkmoon Sigil: Ascension 1x
- Gives you a random secondary stat every 8 seconds when in combat, that stacks up to 10 times.
- Writhing Armor Banding 1x
- Doubles the effect of your Darkmoon Sigil: Ascension embellishment.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Recovery
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Emerald
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Quick Sapphire
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Council's Intellect |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Belt | Nerubian Gemweaver |
Legs | Daybreak Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Fiery Resolve |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Mistweaver Monk in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Shadowmeld -- Night Elf
- Turns you invisible, any action, movement, or suffering any damage breaks this effect.
- Stoneform -- Dwarf
- Removes all magic, bleed, poison, and disease effects and reduces physical damage taken.
Recommendation:
I recommend playing Night Elf this season! The higher the keys you run, the more essential Shadowmeld becomes in certain dungeons where you can ignore certain mechanics.
Macros
Discover recommended macros for Mistweaver Monk during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Mouseover Macros
All spells in this Mistweaver Monk Mythic+ Guide are available as mouseover macros for your convenience!
Vivify
/cast [@mouseover, help] Vivify; Vivify
Enveloping Mist
/cast [@mouseover, help] Enveloping Mist; Enveloping Mist
Renewing Mist
/cast [@mouseover, help] Renewing Mist; Renewing Mist
Soothing Mist
/cast [@mouseover, help] Soothing Mist; Soothing Mist
Sheilun's Gift
/cast [@mouseover, help] Sheilun's Gift; Sheilun's Gift
Life Cocoon
/cast [@mouseover, help] Life Cocoon; Life Cocoon
Detox
/cast [@mouseover, help] Detox; Detox
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Mistweaver Monk, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
FAQ
Q: Why do I keep dying?
Q: Why do I keep running out of mana?
Credits
Written By: Velo
Reviewed By: Rycn