Marksmanship Hunter Raid Guide

11.1 - Undermine(d)

Last Updated:March 4, 2025|Changelog|FAQ

Welcome to the Marksmanship Hunter Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.1 - Undermine(d)
Marksmanship Hunter
Marksman HunterRaid
SINGLE-TARGET
Average
AOE
Strong
UTILITY
Weak
SURVIVABILITY
Strong
MOBILITY
Strong
Marksmanship Hunter Raid Best in Slot

Hero Talents

Patch 11.1 - Undermine(d)
Marksmanship Hunter
  • Your two Hero Talent trees are Dark Ranger and Sentinel.
  • They both provide different defensive benefits that are important to your survivability and should be taken into account, with Dark Ranger being more useful defensively in general.
  • Sentinel will be used in all content currently due to Dark Ranger being very undertuned.
Sentinel
Dark Ranger
  • The Sentinel hero talent tree mostly provides passive benefits and does not introduce an additional button to your rotation.
  • Mainly revolves around Sentinel applying up to 10 stacks to your targets through different means within the hero talent tree which have a chance to activate, removing stacks and dealing damage to the target.
  • The talent Symphonic Arsenal makes Multi-Shot proc some extra damage on AoE.
  • The capstone talent, Lunar Storm, makes it important for you to time a Rapid Fire whenever Lunar Storm is off cooldown to proc this ability on your target and increases the damage you do to it and enemies around it.
    • It has also changed to slowly moving after your target, making it less punishing on fights with movement.
  • Sentinel grants you Don't Look Back, giving you some extra survivability through absorbs.
  • This hero talent tree introduces Black Arrow to replace Kill Shot, changing how it interacts with your gameplay.
    • Usable on enemies below 20% health, above 80% health through The Bell Tolls, and whenever you proc Deathblow.
    • Interacts with Trick Shots through Bleak Powder, giving it more AoE potential.
    • Many talents in the Dark Ranger tree like Shadow Surge, Banshee's Mark and Phantom Pain all incentivizes you to always use your Black Arrow on different targets, spreading out the DoT effect and increasing its effectiveness.
    • Will cleave to nearby targets during Trueshot through the talent Withering Fire.
  • Bleak Arrows increases the value of your auto shots, giving you a chance to proc Deathblow.
  • Dark Ranger applies Survival of the Fittest to you when you use Exhilaration through the talent Smoke Screen, making it an on demand damage reduction cooldown.
  • Using Survival of the Fittest with this talent chosen also heals you for 50% of what a normal Exhilaration would.
    • Shares choice node with Embrace the Shadows, providing a decent amount of consistent self healing.

Talents

Patch 11.1 - Undermine(d)
Marksmanship Hunter
Sentinel Single-Target
Sentinel AoE
Sentinel Marksmanship Hunter Single-Target talents in Raids

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Rapid Fire + Aimed Shot
    • Your core damage dealing abilities as a Marksmanship Hunter. They are buffed by a lot of other talents you pick throughout your Talent Tree.
  • Multi-Shot + Trick Shots + Volley
    • Enables your entire AoE damage dealing kit. Only used in 3+ target scenarios.
  • Precise Shots + Streamline
    • Important passives that enables your more heavy hitting abilities.
  • Bullseye
    • Gives you extra damage potential on targets below 20%.
  • Eyes in the Sky + Improved Spotter's Mark
    • Replaces your ability to use a pet with a non-interactive eagle that grants you certain active and passive abilities.
  • Deathblow + Headshot
    • Allows Kill Shot/Black Arrow usage in your rotation over the entire duration of a fight, as opposed to its usual use on targets below 20% health.
    • Headshot also makes Kill Shot/Black Arrow benefit from Precise Shots which changes how you play around that talent.
  • Trueshot
    • Your main offensive cooldown, enhanced by multiple talents below it to make it a very important part of your kit.

Class Tree

  • Padded Armor
    • Grants Survival of the Fittest two charges. This and Lone Survivor make up for a majority of your Defensive capabilities.
  • Natural Mending
    • Heavily reduces the cooldown of your Exhilaration ability, allowing you to heal yourself on demand quite often.
  • Emergency Salve
    • Grants Feign Death and Aspect of the Turtle the capability to dispel yourself from Poison and Disease debuffs. Occasionally extremely useful to help yourself and your group.

Hero Talents

  • Lunar Storm
    • You want this to line up with your cooldowns and big damage, meaning you will sometimes hold Rapid Fire for a few seconds while waiting for Lunar Storm to be ready.
  • Sentinel Watch or Eyes Closed
    • Both valuable choices depending on your gear and length of combat.
  • Overwatch/Crescent Steel
    • Crescent Steel is more valuable on single-target and longer living targets, while Overwatch is picked when targets die faster.
  • Sideline
    • Always picked since Catch Out can cause issues with its random roots.
Sentinel Marksmanship Hunter AoE talents in Raids

When to use this Spec

Use this spec for encounters with more than 3 targets.Multi-Shot, Trick Shots, and the other talents added allow you to better deal damage to multiple targets at the same time compared to the Single-Target build.

Rotation

Patch 11.1 - Undermine(d)
Marksmanship Hunter

Tier Set

  • 2-Set: Your spells and abilities have a chance to hit a Jackpot! that increases your auto shot damage by 200% and reduces the time between auto shots by 0.5 sec for 10 sec. Casting Trueshot always hits a Jackpot!.
  • 4-Set: Consuming Lock and Load also fires an Explosive Shot at 300% effectiveness.

Single-Target

Sentinel

Opener

  • Your goal in the opener and all your Trueshot windows is to use as many Aimed Shots empowered by Moving Target and Streamline as possible, while filling with your other abilities to empower it and regain focus.
Marksmanship Hunter single-target opener in Raids
  • Always apply Hunter's Mark on the boss before combat.
  • There can be some variance in the opener since you have talents that have a chance to reset the cooldown of certain abilities.
    • Deathblow can reset Kill Shot's cooldown, making it your priority Precise Shots spender over Arcane Shot.
    • Surging Shots can reset Rapid Fire's cooldown.
    • Lock and Load can also grant a charge of Aimed Shot and make it instant.
    • If you are unlucky with procs you may run out of Focus even during Trueshot, in that case fill with a Steady Shot.
  • Use any on-use trinket, racials and Tempered Potion with your Trueshot.

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Rapid Fire if Bulletstorm and In the Rhythm are not up, and to proc Lunar Storm if ready.
  2. Use Aimed Shot if empowered by Moving Target and Streamline.
  3. Use Kill Shot if available through Deathblow or if your target is below 20% health AND you have Precise Shots stacks.
  4. Use Arcane Shot if you have Precise Shots stacks.
  5. Cast Rapid Fire on cooldown.
  6. Use Explosive Shot.
  7. Cast Steady Shot if you're too low on Focus or if everything above is on cooldown.

AoE

Sentinel

Opener

  • Your goal in the AoE opener and all your Trueshot windows is to use as many Aimed Shots empowered by Moving Target, Streamline and Trick Shots as possible, while filling with your other abilities to empower it and regain focus
Marksmanship Hunter AoE opener in Raids
  • Always apply Hunter's Mark on the boss before combat.
  • Your AoE opener can vary depending on procs from Lock and Load and Surging Shots.
  • Use any on-use trinket, racials and Tempered Potion with your Trueshot.

Priority List

  1. Cast Rapid Fire if you have Trick Shots active AND if Bulletstorm and In the Rhythm are not up OR to proc Lunar Storm if ready.
  2. Use Explosive Shot if you can follow it up with a Aimed Shot on the same target.
  3. Cast Aimed Shot on cooldown if you have Trick Shots active.
  4. Cast Rapid Fire on cooldown if you have Trick Shots active.
  5. Use Multi-Shot to activate Trick Shots if it is NOT currently active.
  6. Cast Steady Shot if you are low on Focus or everything else is on cooldown.

Deep Dive

Patch 11.1 - Undermine(d)
Marksmanship Hunter

The Importance of Trick Shots on AoE

  • It is crucial for you to ALWAYS have the Trick Shots buff active before you use Rapid Fire or Aimed Shot in AoE scenarios no matter what.
  • Remember that using either of them always consumes your current Trick Shots buff, except when you have Volley running which constantly applies Trick Shots while active.
  • Not doing this in all AoE cases results in a significant loss of overall damage.

Maximizing your Trueshot uses

  • Trueshot has a baseline cooldown of 2 minutes, but with the talents Calling the Shots and Sentinel Watch you reduce it to about 1:15-1:25~ seconds depending on how many Spotter's Mark procs you get.
  • Your goal should be to fit as many Trueshots as possible over the duration of a fight while also making sure you use it when it grants the most amount of damage output.
  • Some examples to maximize your cooldown effectiveness are:
    • Using one of your Trueshots during execute for extra Crit from Bullseye, if talented.
    • Having it ready for whenever your group uses Bloodlust.
    • Lining it up with any on use trinket you have.
    • Using it at times where you can stand still and only focus on dealing damage since you need to cast a lot of Aimed Shots during your cooldowns.
  • A lot of your total DPS comes from your cooldown windows, so considering all the above mentioned information and applying it to any fight of any duration increases the consistency of your overall DPS.
  • Below are some examples of fight durations and how they would pan out.
    • For a 2-minute fight, use Trueshot on pull and again when the boss is below 20% health, leaving you about a 10-20 second leeway to time your last use appropriately.
    • In a 3-minute fight, you barely fit three Trueshot uses if you have full uptime, so using the second as soon as it's ready is important to fit a third at the very end of the fight.
    • In a 4-minute fight, you still only expect three uses, allowing for flexibility to use them at more ideal timings to maximize output.
    • In a 5-minute fight, you can now fit four uses.
  • Apply this thinking to your usual fight lengths and always plan around it.

When to swap to Bullseye

  • On fight where Execute damage can be important, like Mug'Zee and One-Armed Bandit, you can swap Incendiary Ammunition and Killer Mark to two points in Bullseye to substantially increase your execute damage with only a minor loss in overall damage.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Liberation of Undermine

Patch 11.1 - Undermine(d)
Marksmanship Hunter

← Scroll for more Bosses

Vexie
Cauldron of Carnage
Rik Reverb
Stix
Sprocketmonger
One-Armed Bandit
Mug'Zee
Gallywix
Marksmanship Hunter Vexie Raid Talents

Offensive Timeline

Boss Tips

  • Use a defensive for whenever you get Spew Oil and place them well to stop the Geargrinder Bikers.
    • Focus on killing the Geargrinder Bikers when they are in range and enter their vehicle to send them into the boss.
  • Use your Trueshots on pull and in both damage increase phases.
  • Before entering the damage increase phase, throw down a Freezing Trap on a spawn point of the Support Rig mobs to save your group from a lot of trouble.
  • Help stopping all Pit Mechanics with your interrupt or crowd controls if necessary.
Marksmanship Hunter Cauldron of Carnage Raid Talents

Defensive Cooldown Usage

Boss Tips

  • Use a defensive for each Scrapbomb as shown in the defensive timeline above. Save Aspect of the Turtle for safety if you end up in an extra dangerous situation.
  • If you are taking care of the Tiny Tussle mechanic, make sure you focus on pushing them into a good position then push them over with at least 3 seconds in between, ideally when you see the raid being safe.
    • It's important you coordinate with the toy pusher on the other side to make sure you don't get 2 stacks by mistake.
    • Be extra careful of overlaps with Blastburn Roarcannon, Thunderdrum Salvo, Voltaic Image and always keeping your Static Charge meter as low as possible.
  • You can use some of your crowd control to help with the Voltaic Image spawns.
Marksmanship Hunter Rik Reverb Raid Talents

Offensive Timeline

Boss Tips

  • Save movement and Aspect of the Turtle for the Blowout! phase to make it safer for yourself.
    • Also try to use some abilities on the boss still during this phase to reduce the cooldown of Trueshot for next phase.
  • Whenever it is your turn to soak an Amplifier spawned by Amplification!, make sure you use a charge of Survival of the Fittest.
  • Pre-positioning for certain points in the fight and having good damage for the Pyrotechnics spawning from Sparkblast Ignition is essential for you performing well on this fight.
Marksmanship Hunter Stix Raid Talents

Offensive Timeline

Boss Tips

  • If you are not topped by the time Overdrive is about to finish, top yourself with Exhilaration, Healthstone or Algari Healing Potion.
  • Use a defensive every time Incinerator is on you and overlaps with any other damage.
  • If you are targeted by Prototype Powercoil you need to use a defensive halfway through it's channel.
  • Help the tanks by using Misdirection AFTER the mobs come out of the Rolling Rubbish.
  • If you are targeted by Rolling Rubbish, make sure you pick up enough garbage to get to medium size and then pick up a Scrapmaster before its The Recycler cast goes through. After that you focus on hitting bombs while at max size if any are still up, otherwise hit the boss with your ball.
    • If you are targeted by The Recycler and the add is not getting picked up, Aspect of the Turtle just before the cast finishes to avoid it.
Marksmanship Hunter Sprocketmonger Raid Talents

Defensive Timeline

Boss Tips

  • Make sure you have a defensive up if you are assigned to soaking a far Foot-Blaster.
  • Use a defensive for the Sonic Ba-Boom casts.
  • Watch the Left side of the room (looking from the entrance) for Blazing Beam and Jumbo Void Beam.
  • Watch the Right side of the room (looking from the entrance) for Rocket Barrage and Void Barrage.
  • In general this boss is more about knowing the fight to help pre-plan your movement to maximize Aimed Shot casts and uptime.
Marksmanship Hunter One-Armed Bandit Raid Talents

Boss Tips

  • As a Hunter you will likely be assigned to handling Pay-Line coins so make sure you keep an eye out for where they land at all times of the fight.
    • Also try to get High Roller! as often as safely possible by standing next to them while they roll by you.
  • Whenever you get Withering Flames use a defensive and move out of the group.
  • Use a defensive if Foul Exhaust overlaps with any other damage.
  • Kill the correct Reel Assistants to drop the correct tokens that you want to put into the boss.
    • You can see which token they will drop by looking at the icon above them.
    • Interrupt their Overload! casts.
  • Place Shocking Field on the sides if you get targeted by it.
  • Kill any Mines that the boss spawns throughout the fight.
Marksmanship Hunter Mug'Zee Raid Talents

Boss Tips

  • Make sure you rotate your defensives for Stormfury Finger Gun, Spray and Pray and Double Whammy Shot right before it is about to hit you.
    • Stay still if you are targeted by either of these abilities since they move after you.
  • Focus the adds when they are up, especially the Mk II Electro Shocker when they dip below 80% health.
  • Always hit a wall with the frost spear from Frostshatter Boots when its targeting you.
Marksmanship Hunter Gallywix Raid Talents

Boss Tips

  • Since the boss is untested its hard to know exactly what build to use. A Single-Target build with Trick Shots is recommended above but if there are a lot of adds it might be better to opt for more AoE.
  • Tips for this boss will be updated once progress is over and more information is available.

Stat Priority

Patch 11.1 - Undermine(d)
Marksmanship Hunter

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Marksmanship Hunter. For more detailed information, visit the Stats and Attributes guide.

Marksmanship Hunter Stat Priorities in Raid

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

  • All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through dealing damage. Great stat especially in AoE scenarios.
  • Speed - Way less useful for you since Marksmanship Hunter already has great mobility, but it can help you deal with certain mechanics in raids or increase your DPS slightly over a boss fight.

Gear

Patch 11.1 - Undermine(d)
Marksmanship Hunter
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadTireless Collector's Chained CowlThe One-Armed Bandit / Catalyst
NeckUndermine Merc's Dog TagsRaid BoE
ShoulderCrashguard SpauldersThe MOTHERLODE!!(Vault)
CloakConsecrated CloakCrafted
ChestTireless Collector's BattlegearSprocketmonger Lockenstock / Catalyst
WristGlyph-Etched VambracesCrafted
GlovesTireless Collector's GauntletsCauldron of Carnage / Catalyst
BeltDealer's Covetous ChainChrome King Gallywix
LegsTireless Collector's Armored BreechesStix Bunkjunker / Catalyst
BootsShrapnel-Ridden SabatonsVexie and the Geargrinders
Ring 1Miniature Roulette WheelThe One-Armed Bandit
Ring 2The Jastor DiamondChrome King Gallywix
Trinket 1Signet of the PrioryPriory of the Sacred Flame
Trinket 2Eye of KezanChrome King Gallywix
Weapon"Tiny Pal"Mug'Zee

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadPsychogenic Prognosticator's LensesMechagon Workshop
NeckFlickering GlowtorcDarkflame Cleft
ShoulderCrashguard SpauldersThe MOTHERLODE!!
CloakChef Chewie's TowelCinderbrew Meadery
ChestBoltbreaker ArmorThe Rookery
WristI'pa's Pale AleguardsCinderbrew Meadery
GlovesLinked Pummeler GripsThe MOTHERLODE!!
BeltManiacal Monarch's GirdleMechagon Workshop
LegsDivine PyrewalkersPriory of the Sacred Flame
BootsBoots of Shuddering MatterTheater of Pain
Ring 1Hoop of the BlightedThe Rookery
Ring 2Ring of Perpetual ConflictTheater of Pain
Trinket 1Improvised Seaforium PacemakerOperation: Floodgate
Trinket 2Signet of the PrioryPriory of the Sacred Flame
WeaponKeeza's 'B.' B.B.B.F.GOperation: Floodgate

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.

Active Trinket alternatives

  • Signet of the Priory
    • On use trinket that lines up best with your Trueshot cooldown when you have Sentinel Watch talented.
  • House of Cards
    • Good alternative on certain fight lengths.
  • Funhouse Lens
    • Good alternative to House of Cards, though only on lower item levels since it only drops from Delves.
  • Noggenfogger Ultimate Deluxe
    • Summons a minion that scales well with your cooldowns. Only available from Delves.

Passive Trinket alternatives

  • Eye of Kezan
    • Very good trinket on longer fights with increased value in execute.
  • Improvised Seaforium Pacemaker
    • Best high item level replacement for Eye of Kezan and better on shorter fights.
  • Mechano-Core Amplifier
    • Overall good value trinket. Only available from Delves.
  • Suspicious Energy Drink
    • Good alternative to Mechano-Core Amplifier. Only available from Delves.
  • Azerokk's Resonating Heart

Embellishments

  • 2x Dawnthread Lining
    • Best choice overall unless you're playing a boss where you take heavy damage, keeping you below 80% health a majority of the time.
    • Craft this on Wrists and Cloak. Other slots can be considered depending on your available gear.

Remaining Sparks

  • Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.1 - Undermine(d)
Marksmanship Hunter
  • Phials
    • Flask of Alchemical Chaos -- maximum DPS.
    • Flask of Tempered Versatility -- less DPS but more survivability.
  • Food
    • Beledar's Bounty
    • Feast of the Divine Day
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion
  • Weapon Oil
    • Algari Mana Oil
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Masterful Ruby
    • Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
      • Deadly Onyx
      • Deadly Sapphire
      • Deadly Emerald

Enchantments

HeadS.A.D.
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
S.A.D.
WaistS.A.D.
LegsStormbound Armor Kit
BootsEnchant Boots - Defender's March
or
Enchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
WeaponEnchant Weapon - Authority of Radiant Power
Marksmanship Hunter Enchantments in Raids

You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.1 - Undermine(d)
Marksmanship Hunter

For min-maxing a Marksmanship Hunter in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

Alliance

  • Stoneform -- Dwarf
    • Able to dispel a lot of debuffs from you on demand, while also providing you with a 10% physical damage reduction upon use.
  • Might of the Mountain -- Dwarf
    • Passively increasing your Critical Damage and Healing done by 2%.
  • Will to Survive -- Human
    • Can break you out of certain CC, even in PvE scenarios.
  • The Human Spirit -- Human
    • You gain 2% more secondary stats from all sources.
  • Spatial Rift -- Void Elf
    • Throws out a shadowy projectile in front of you, if you press this button again after the projectile is thrown out, you teleport to its current location. Occasionally extremely useful for its unique movement capability.
  • Entropic Embrace -- Void Elf
    • Occasionally empowering you to deal 5% more damage with all your spells for 12 seconds.

Horde

  • War Stomp -- Tauren
    • Stuns 5 enemies close to you for 2 seconds.
  • Endurance -- Tauren
    • Increases your maximum health.
  • Brawn -- Tauren
    • Passively increasing your Critical Damage and Healing done by 2%.
  • Ancestral Call -- Mag'har Orc
    • Increasing one of your two highest stats on a two minute cooldown.
  • Berserking -- Troll
    • Increases your Haste by 10% for 12 seconds. Useful if you want a damage racial that provides more burst damage.
  • Rocket Jump -- Goblin
    • About the same as Disengage, except it launches you forward instead of backward. Can be very useful on certain encounters with heavy movement.
  • Time is Money -- Goblin
    • Increases your Haste by 1%.

Recommendation

For you as a Marksmanship Hunter, the overall most useful races to play would be Mag'har Orc or Tauren for Horde and Dwarf for Alliance. Mag'har Orc will provide you with a little bit more damage output while the other two will provide some extra defensive value through Endurance for Tauren and Stoneform for Dwarf.
Whenever Stoneform has usefulness it is the superior choice.

Macros

Patch 11.1 - Undermine(d)
Marksmanship Hunter

Discover recommended macros for Marksmanship Hunter during Raid encounters and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

@Cursor Macros simply uses whichever ability you combined it with directly where you have your cursor without the usual second click confirmation. Can take some getting used to if you've never used it but makes all abilities like this faster to throw out.

@Cursor Volley

#showtooltip
/cast [@cursor] Volley

@Cursor Freezing Trap -- Freezing Trap can sometimes require very precise placement, in those cases, you might want to avoid using this macro.

#showtooltip 
/cast [@cursor] Freezing Trap

@Cursor Tar Trap

#showtooltip
/cast [@cursor] Tar Trap

@Cursor Binding Shot

#showtooltip 
/cast [@cursor] Binding Shot

@Cursor Implosive Trap

#showtooltip
/cast [@cursor] Implosive Trap

@Cursor High Explosive Trap -- High Explosive Trap can sometimes require very precise placement, in those cases you might want to avoid using this macro.

#showtooltip
/cast [@cursor] High Explosive Trap

@Cursor Flare

#showtooltip 
/cast [@cursor] Flare

Addons

Patch 11.1 - Undermine(d)
Marksmanship Hunter

Below, you see a screenshot of the author's User Interface for their Marksmanship Hunter, outlining which addons are used and how they are utilized in Raids to make your life easier.

Sol UI Raid Mxr 1024 X 619
Marksmanship Hunter Interface in Raids

Changes this Patch

Patch 11.1 - Undermine(d)
Marksmanship Hunter

FAQ

Patch 11.1 - Undermine(d)
Marksmanship Hunter

Credits

Written By: Solwinas

Reviewed By: Shodam

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