Marksmanship Hunter Raid Guide
Welcome to the Marksmanship Hunter Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Your two Hero Talent trees are Dark Ranger and Sentinel.
- They both provide different defensive benefits that are important to your survivability and should be taken into account, with Dark Ranger being more useful defensively in general.
- Sentinel will be used in all content currently due to Dark Ranger being very undertuned.
- The Sentinel hero talent tree mostly provides passive benefits and does not introduce an additional button to your rotation.
- Mainly revolves around Sentinel applying up to 10 stacks to your targets through different means within the hero talent tree which have a chance to activate, removing stacks and dealing damage to the target.
- The talent Symphonic Arsenal makes Multi-Shot proc some extra damage on AoE.
- The capstone talent, Lunar Storm, makes it important for you to time a Rapid Fire whenever Lunar Storm is off cooldown to proc this ability on your target and increases the damage you do to it and enemies around it.
- It has also changed to slowly moving after your target, making it less punishing on fights with movement.
- Sentinel grants you Don't Look Back, giving you some extra survivability through absorbs.
- This hero talent tree introduces Black Arrow to replace Kill Shot, changing how it interacts with your gameplay.
- Usable on enemies below 20% health, above 80% health through The Bell Tolls, and whenever you proc Deathblow.
- Interacts with Trick Shots through Bleak Powder, giving it more AoE potential.
- Many talents in the Dark Ranger tree like Shadow Surge, Banshee's Mark and Phantom Pain all incentivizes you to always use your Black Arrow on different targets, spreading out the DoT effect and increasing its effectiveness.
- Will cleave to nearby targets during Trueshot through the talent Withering Fire.
- Bleak Arrows increases the value of your auto shots, giving you a chance to proc Deathblow.
- Dark Ranger applies Survival of the Fittest to you when you use Exhilaration through the talent Smoke Screen, making it an on demand damage reduction cooldown.
- Using Survival of the Fittest with this talent chosen also heals you for 50% of what a normal Exhilaration would.
- Shares choice node with Embrace the Shadows, providing a decent amount of consistent self healing.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Rapid Fire + Aimed Shot
- Your core damage dealing abilities as a Marksmanship Hunter. They are buffed by a lot of other talents you pick throughout your Talent Tree.
- Multi-Shot + Trick Shots + Volley
- Enables your entire AoE damage dealing kit. Only used in 3+ target scenarios.
- Precise Shots + Streamline
- Important passives that enables your more heavy hitting abilities.
- Bullseye
- Gives you extra damage potential on targets below 20%.
- Eyes in the Sky + Improved Spotter's Mark
- Replaces your ability to use a pet with a non-interactive eagle that grants you certain active and passive abilities.
- Deathblow + Headshot
- Allows Kill Shot/Black Arrow usage in your rotation over the entire duration of a fight, as opposed to its usual use on targets below 20% health.
- Headshot also makes Kill Shot/Black Arrow benefit from Precise Shots which changes how you play around that talent.
- Trueshot
- Your main offensive cooldown, enhanced by multiple talents below it to make it a very important part of your kit.
Class Tree
- Padded Armor
- Grants Survival of the Fittest two charges. This and Lone Survivor make up for a majority of your Defensive capabilities.
- Natural Mending
- Heavily reduces the cooldown of your Exhilaration ability, allowing you to heal yourself on demand quite often.
- Emergency Salve
- Grants Feign Death and Aspect of the Turtle the capability to dispel yourself from Poison and Disease debuffs. Occasionally extremely useful to help yourself and your group.
Hero Talents
- Lunar Storm
- You want this to line up with your cooldowns and big damage, meaning you will sometimes hold Rapid Fire for a few seconds while waiting for Lunar Storm to be ready.
- Sentinel Watch or Eyes Closed
- Both valuable choices depending on your gear and length of combat.
- Overwatch/Crescent Steel
- Crescent Steel is more valuable on single-target and longer living targets, while Overwatch is picked when targets die faster.
- Sideline
- Always picked since Catch Out can cause issues with its random roots.
When to use this Spec
Use this spec for encounters with more than 3 targets.Multi-Shot, Trick Shots, and the other talents added allow you to better deal damage to multiple targets at the same time compared to the Single-Target build.
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to hit a Jackpot! that increases your auto shot damage by 200% and reduces the time between auto shots by 0.5 sec for 10 sec. Casting Trueshot always hits a Jackpot!.
- 4-Set: Consuming Lock and Load also fires an Explosive Shot at 300% effectiveness.
Single-Target
Opener
- Your goal in the opener and all your Trueshot windows is to use as many Aimed Shots empowered by Moving Target and Streamline as possible, while filling with your other abilities to empower it and regain focus.
- Always apply Hunter's Mark on the boss before combat.
- There can be some variance in the opener since you have talents that have a chance to reset the cooldown of certain abilities.
- Deathblow can reset Kill Shot's cooldown, making it your priority Precise Shots spender over Arcane Shot.
- Surging Shots can reset Rapid Fire's cooldown.
- Lock and Load can also grant a charge of Aimed Shot and make it instant.
- If you are unlucky with procs you may run out of Focus even during Trueshot, in that case fill with a Steady Shot.
- Use any on-use trinket, racials and Tempered Potion with your Trueshot.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Rapid Fire if Bulletstorm and In the Rhythm are not up, and to proc Lunar Storm if ready.
- Use Aimed Shot if empowered by Moving Target and Streamline.
- Use Kill Shot if available through Deathblow or if your target is below 20% health AND you have Precise Shots stacks.
- Use Arcane Shot if you have Precise Shots stacks.
- Cast Rapid Fire on cooldown.
- Use Explosive Shot.
- Cast Steady Shot if you're too low on Focus or if everything above is on cooldown.
AoE
Opener
- Your goal in the AoE opener and all your Trueshot windows is to use as many Aimed Shots empowered by Moving Target, Streamline and Trick Shots as possible, while filling with your other abilities to empower it and regain focus
- Always apply Hunter's Mark on the boss before combat.
- Your AoE opener can vary depending on procs from Lock and Load and Surging Shots.
- Use any on-use trinket, racials and Tempered Potion with your Trueshot.
Priority List
- Cast Rapid Fire if you have Trick Shots active AND if Bulletstorm and In the Rhythm are not up OR to proc Lunar Storm if ready.
- Use Explosive Shot if you can follow it up with a Aimed Shot on the same target.
- Cast Aimed Shot on cooldown if you have Trick Shots active.
- Cast Rapid Fire on cooldown if you have Trick Shots active.
- Use Multi-Shot to activate Trick Shots if it is NOT currently active.
- Cast Steady Shot if you are low on Focus or everything else is on cooldown.
Deep Dive
The Importance of Trick Shots on AoE
- It is crucial for you to ALWAYS have the Trick Shots buff active before you use Rapid Fire or Aimed Shot in AoE scenarios no matter what.
- Remember that using either of them always consumes your current Trick Shots buff, except when you have Volley running which constantly applies Trick Shots while active.
- Not doing this in all AoE cases results in a significant loss of overall damage.
Maximizing your Trueshot uses
- Trueshot has a baseline cooldown of 2 minutes, but with the talents Calling the Shots and Sentinel Watch you reduce it to about 1:15-1:25~ seconds depending on how many Spotter's Mark procs you get.
- Your goal should be to fit as many Trueshots as possible over the duration of a fight while also making sure you use it when it grants the most amount of damage output.
- Some examples to maximize your cooldown effectiveness are:
- Using one of your Trueshots during execute for extra Crit from Bullseye, if talented.
- Having it ready for whenever your group uses Bloodlust.
- Lining it up with any on use trinket you have.
- Using it at times where you can stand still and only focus on dealing damage since you need to cast a lot of Aimed Shots during your cooldowns.
- A lot of your total DPS comes from your cooldown windows, so considering all the above mentioned information and applying it to any fight of any duration increases the consistency of your overall DPS.
- Below are some examples of fight durations and how they would pan out.
- For a 2-minute fight, use Trueshot on pull and again when the boss is below 20% health, leaving you about a 10-20 second leeway to time your last use appropriately.
- In a 3-minute fight, you barely fit three Trueshot uses if you have full uptime, so using the second as soon as it's ready is important to fit a third at the very end of the fight.
- In a 4-minute fight, you still only expect three uses, allowing for flexibility to use them at more ideal timings to maximize output.
- In a 5-minute fight, you can now fit four uses.
- Apply this thinking to your usual fight lengths and always plan around it.
When to swap to Bullseye
- On fight where Execute damage can be important, like Mug'Zee and One-Armed Bandit, you can swap Incendiary Ammunition and Killer Mark to two points in Bullseye to substantially increase your execute damage with only a minor loss in overall damage.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
← Scroll for more Bosses →
Offensive Timeline
Boss Tips
- Use a defensive for whenever you get Spew Oil and place them well to stop the Geargrinder Bikers.
- Focus on killing the Geargrinder Bikers when they are in range and enter their vehicle to send them into the boss.
- Use your Trueshots on pull and in both damage increase phases.
- Before entering the damage increase phase, throw down a Freezing Trap on a spawn point of the Support Rig mobs to save your group from a lot of trouble.
- Help stopping all Pit Mechanics with your interrupt or crowd controls if necessary.
Defensive Cooldown Usage
Boss Tips
- Use a defensive for each Scrapbomb as shown in the defensive timeline above. Save Aspect of the Turtle for safety if you end up in an extra dangerous situation.
- If you are taking care of the Tiny Tussle mechanic, make sure you focus on pushing them into a good position then push them over with at least 3 seconds in between, ideally when you see the raid being safe.
- It's important you coordinate with the toy pusher on the other side to make sure you don't get 2 stacks by mistake.
- Be extra careful of overlaps with Blastburn Roarcannon, Thunderdrum Salvo, Voltaic Image and always keeping your Static Charge meter as low as possible.
- You can use some of your crowd control to help with the Voltaic Image spawns.
Offensive Timeline
Boss Tips
- Save movement and Aspect of the Turtle for the Blowout! phase to make it safer for yourself.
- Also try to use some abilities on the boss still during this phase to reduce the cooldown of Trueshot for next phase.
- Whenever it is your turn to soak an Amplifier spawned by Amplification!, make sure you use a charge of Survival of the Fittest.
- Pre-positioning for certain points in the fight and having good damage for the Pyrotechnics spawning from Sparkblast Ignition is essential for you performing well on this fight.
Offensive Timeline
Boss Tips
- If you are not topped by the time Overdrive is about to finish, top yourself with Exhilaration, Healthstone or Algari Healing Potion.
- Use a defensive every time Incinerator is on you and overlaps with any other damage.
- If you are targeted by Prototype Powercoil you need to use a defensive halfway through it's channel.
- Help the tanks by using Misdirection AFTER the mobs come out of the Rolling Rubbish.
- If you are targeted by Rolling Rubbish, make sure you pick up enough garbage to get to medium size and then pick up a Scrapmaster before its The Recycler cast goes through. After that you focus on hitting bombs while at max size if any are still up, otherwise hit the boss with your ball.
- If you are targeted by The Recycler and the add is not getting picked up, Aspect of the Turtle just before the cast finishes to avoid it.
Defensive Timeline
Boss Tips
- Make sure you have a defensive up if you are assigned to soaking a far Foot-Blaster.
- Use a defensive for the Sonic Ba-Boom casts.
- Watch the Left side of the room (looking from the entrance) for Blazing Beam and Jumbo Void Beam.
- Watch the Right side of the room (looking from the entrance) for Rocket Barrage and Void Barrage.
- In general this boss is more about knowing the fight to help pre-plan your movement to maximize Aimed Shot casts and uptime.
Boss Tips
- As a Hunter you will likely be assigned to handling Pay-Line coins so make sure you keep an eye out for where they land at all times of the fight.
- Also try to get High Roller! as often as safely possible by standing next to them while they roll by you.
- Whenever you get Withering Flames use a defensive and move out of the group.
- Use a defensive if Foul Exhaust overlaps with any other damage.
- Kill the correct Reel Assistants to drop the correct tokens that you want to put into the boss.
- You can see which token they will drop by looking at the icon above them.
- Interrupt their Overload! casts.
- Place Shocking Field on the sides if you get targeted by it.
- Kill any Mines that the boss spawns throughout the fight.
Boss Tips
- Make sure you rotate your defensives for Stormfury Finger Gun, Spray and Pray and Double Whammy Shot right before it is about to hit you.
- Stay still if you are targeted by either of these abilities since they move after you.
- Focus the adds when they are up, especially the Mk II Electro Shocker when they dip below 80% health.
- Always hit a wall with the frost spear from Frostshatter Boots when its targeting you.
Boss Tips
- Since the boss is untested its hard to know exactly what build to use. A Single-Target build with Trick Shots is recommended above but if there are a lot of adds it might be better to opt for more AoE.
- Tips for this boss will be updated once progress is over and more information is available.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Marksmanship Hunter. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through dealing damage. Great stat especially in AoE scenarios.
- Speed - Way less useful for you since Marksmanship Hunter already has great mobility, but it can help you deal with certain mechanics in raids or increase your DPS slightly over a boss fight.
Gear
Slot | Item | Location |
---|---|---|
Head | Tireless Collector's Chained Cowl | The One-Armed Bandit / Catalyst |
Neck | Undermine Merc's Dog Tags | Raid BoE |
Shoulder | Crashguard Spaulders | The MOTHERLODE!!(Vault) |
Cloak | Consecrated Cloak | Crafted |
Chest | Tireless Collector's Battlegear | Sprocketmonger Lockenstock / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafted |
Gloves | Tireless Collector's Gauntlets | Cauldron of Carnage / Catalyst |
Belt | Dealer's Covetous Chain | Chrome King Gallywix |
Legs | Tireless Collector's Armored Breeches | Stix Bunkjunker / Catalyst |
Boots | Shrapnel-Ridden Sabatons | Vexie and the Geargrinders |
Ring 1 | Miniature Roulette Wheel | The One-Armed Bandit |
Ring 2 | The Jastor Diamond | Chrome King Gallywix |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Eye of Kezan | Chrome King Gallywix |
Weapon | "Tiny Pal" | Mug'Zee |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Psychogenic Prognosticator's Lenses | Mechagon Workshop |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Crashguard Spaulders | The MOTHERLODE!! |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Boltbreaker Armor | The Rookery |
Wrist | I'pa's Pale Aleguards | Cinderbrew Meadery |
Gloves | Linked Pummeler Grips | The MOTHERLODE!! |
Belt | Maniacal Monarch's Girdle | Mechagon Workshop |
Legs | Divine Pyrewalkers | Priory of the Sacred Flame |
Boots | Boots of Shuddering Matter | Theater of Pain |
Ring 1 | Hoop of the Blighted | The Rookery |
Ring 2 | Ring of Perpetual Conflict | Theater of Pain |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Keeza's 'B.' B.B.B.F.G | Operation: Floodgate |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Signet of the Priory
- On use trinket that lines up best with your Trueshot cooldown when you have Sentinel Watch talented.
- House of Cards
- Good alternative on certain fight lengths.
- Funhouse Lens
- Good alternative to House of Cards, though only on lower item levels since it only drops from Delves.
- Noggenfogger Ultimate Deluxe
- Summons a minion that scales well with your cooldowns. Only available from Delves.
Passive Trinket alternatives
- Eye of Kezan
- Very good trinket on longer fights with increased value in execute.
- Improvised Seaforium Pacemaker
- Best high item level replacement for Eye of Kezan and better on shorter fights.
- Mechano-Core Amplifier
- Overall good value trinket. Only available from Delves.
- Suspicious Energy Drink
- Good alternative to Mechano-Core Amplifier. Only available from Delves.
- Azerokk's Resonating Heart
Embellishments
- 2x Dawnthread Lining
- Best choice overall unless you're playing a boss where you take heavy damage, keeping you below 80% health a majority of the time.
- Craft this on Wrists and Cloak. Other slots can be considered depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Beledar's Bounty
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Deadly Onyx
- Deadly Sapphire
- Deadly Emerald
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Defender's March or Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Marksmanship Hunter in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
Alliance
- Stoneform -- Dwarf
- Able to dispel a lot of debuffs from you on demand, while also providing you with a 10% physical damage reduction upon use.
- Might of the Mountain -- Dwarf
- Passively increasing your Critical Damage and Healing done by 2%.
- Will to Survive -- Human
- Can break you out of certain CC, even in PvE scenarios.
- The Human Spirit -- Human
- You gain 2% more secondary stats from all sources.
- Spatial Rift -- Void Elf
- Throws out a shadowy projectile in front of you, if you press this button again after the projectile is thrown out, you teleport to its current location. Occasionally extremely useful for its unique movement capability.
- Entropic Embrace -- Void Elf
- Occasionally empowering you to deal 5% more damage with all your spells for 12 seconds.
Horde
- War Stomp -- Tauren
- Stuns 5 enemies close to you for 2 seconds.
- Endurance -- Tauren
- Increases your maximum health.
- Brawn -- Tauren
- Passively increasing your Critical Damage and Healing done by 2%.
- Ancestral Call -- Mag'har Orc
- Increasing one of your two highest stats on a two minute cooldown.
- Berserking -- Troll
- Increases your Haste by 10% for 12 seconds. Useful if you want a damage racial that provides more burst damage.
- Rocket Jump -- Goblin
- About the same as Disengage, except it launches you forward instead of backward. Can be very useful on certain encounters with heavy movement.
- Time is Money -- Goblin
- Increases your Haste by 1%.
Recommendation
For you as a Marksmanship Hunter, the overall most useful races to play would be Mag'har Orc or Tauren for Horde and Dwarf for Alliance. Mag'har Orc will provide you with a little bit more damage output while the other two will provide some extra defensive value through Endurance for Tauren and Stoneform for Dwarf.
Whenever Stoneform has usefulness it is the superior choice.
Macros
Discover recommended macros for Marksmanship Hunter during Raid encounters and watch a quick video guide on creating simple macros for your character.
@Cursor Macros simply uses whichever ability you combined it with directly where you have your cursor without the usual second click confirmation. Can take some getting used to if you've never used it but makes all abilities like this faster to throw out.
@Cursor Volley
#showtooltip
/cast [@cursor] Volley
@Cursor Freezing Trap -- Freezing Trap can sometimes require very precise placement, in those cases, you might want to avoid using this macro.
#showtooltip
/cast [@cursor] Freezing Trap
@Cursor Tar Trap
#showtooltip
/cast [@cursor] Tar Trap
@Cursor Binding Shot
#showtooltip
/cast [@cursor] Binding Shot
@Cursor Implosive Trap
#showtooltip
/cast [@cursor] Implosive Trap
@Cursor High Explosive Trap -- High Explosive Trap can sometimes require very precise placement, in those cases you might want to avoid using this macro.
#showtooltip
/cast [@cursor] High Explosive Trap
@Cursor Flare
#showtooltip
/cast [@cursor] Flare
These macros stop your chosen ability from being used while Rapid Fire is channeling. This enables you to spam your next button while Rapid Fire is still channeling without losing out on any damage by interrupting the cast too early.
Stop Macro Aimed Shot
#showtooltip
/stopmacro [channeling: Rapid Fire]
/cast Aimed Shot
Stop Macro Arcane Shot
#showtooltip
/stopmacro [channeling: Rapid Fire]
/cast Arcane Shot
Stop Macro Steady Shot
#showtooltip
/stopmacro [channeling: Rapid Fire]
/cast Steady Shot
Stop Macro Kill Shot
#showtooltip
/stopmacro [channeling: Rapid Fire]
/cast Kill Shot
Stop Macro Black Arrow
#showtooltip
/stopmacro [channeling: Rapid Fire]
/cast Black Arrow
Misdirection Mouseover -- Casts Misdirection on your mouseover target. Secondary use where you can replace @Solwinas in the macro with the name of the target you want to Misdirect and it casts it on them without the need for any mouseover at all.
#showtooltip
/cast [@mouseover, help][@Solwinas]Misdirection; Misdirection
Cancelaura Aspect of the Turtle Macro -- Removes Aspect of the Turtle from you when pressed.
/cancelaura Aspect of the Turtle
Addons
Below, you see a screenshot of the author's User Interface for their Marksmanship Hunter, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course stick to the default UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable and handsome damage meter.
Buff Tracker
Tracks your most important buffs and your Focus if you prefer using your own UI.

Changes this Patch
Hunter Changes
- Kindling Flare has been redesigned – Now increases the radius of flare by 50%.
- Territorial Instincts has been redesigned – Now reduces the cooldown of Intimidation by 10 seconds and no longer summons a pet for you if you do not have a pet out.
- Wilderness Medicine has been updated – Now additionally increases the cooldown reduction effect of Natural Mending by 0.5 seconds.
- No Hard Feelings has been updated – Now additionally reduces the cooldown of Misdirection by 5 seconds.
- Roar of Sacrifice has been updated for Marksmanship Hunters only – Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 12 seconds. While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter’s Mark.
- Intimidation now has a unique variant when you’re in Marksmanship spec that does not require line of sight and uses your Spotting Eagle.
- Eyes of the Beast is now only learned by Survival and Beast Mastery Hunters.
- Eagle Eye is now only learned by Marksmanship Hunters.
- Freezing Trap now breaks based on a small damage threshold instead of any damage.
- Implosive Trap knock up radius increased to 8 yards (was 5 yards).
- Explosive Shot and Tranquilizing Shot travel speeds increased.
- Panthara cats no longer require Fresh Talbuk Meat to tame.
- Many talents have changed positions in the class and specialization trees.
- The following abilities have had their visuals updated:
- Aspect of the Cheetah
- Counter Shot
- Disengage
- Hi-Explosive Trap
- Implosive Trap
- Posthaste
Dark Ranger Changes
- Withering Fire has been updated – Withering Fire now triggers from casting Black Arrow during Trueshot/Bestial Wrath and no longer auto-fires Black Arrow instead of gaining Deathblow.
- Developers' notes: A common complaint of Withering Fire is its consistency. The goal with this change is to raise Withering Fire’s randomness floor while lowering its ceiling, still allowing for exciting high-roll moments where you get many Deathblow procs rapidly and reducing the times where nothing happens during Withering Fire.
- Shadow Hounds has been updated – Dark Hounds now deal damage to nearby enemies when they attack for Marksmanship and Beast Mastery Hunters (was Beast Mastery only).
- Fixed an issue preventing Bleak Powder’s cone from dealing damage over its intended area.
- Fixed an issue causing Dark Hounds to trigger less often than intended.
- Withering Fire has been updated – No longer allows Black Arrow to ignore health requirements.
- Developers' notes: Marksmanship does not struggle to produce Deathblow procs, so this effect was being largely wasted.
- Black Arrow damage increased by 15%.
- Fixed issues with Phantom Pain’s interactions with Double Tap and Aspect of the Eagle.
- Fixed an issue causing Unnatural Causes to benefit Black Arrow’s direct damage rather than just its periodic damage.
- Fixed an issue causing Black Arrow to deal more damage than intended in PvE only.
Sentinel Changes
- Developers' notes: Our goal with these changes is to help make Lunar Storm feel like more of a “moment” be reducing its frequency and increasing its damage. We’re also looking to increase its usability by allowing it to slowly track its target. Since Lunar Storm is spawned at your enemy’s position, and in most content, Hunters have very little agency over where enemy's are moving, we felt that allowing it to slowly follow your target is more justifiable relative to other ground / area spells.
- Lunar Storm damage increased by 25%.
- Lunar Storm’s radius increased to 12 yards (was 8 yards).
- Lunar Storm's duration increased to 12 seconds (was 8 seconds).
- Lunar Storm now triggers once every 30 seconds (was 15 seconds).
- Lunar Storm now does initial damage in addition to its periodic damage.
- Lunar Storm's visual effects have been updated.
- Lunar Storm’s cooldown can now be tracked via an aura on the player.
- Lunar Storm will now present an aura on the personal resource display when it is ready to be fired.
- Lunar Storm now follows its target very slowly.
Marksmanship Changes
- Developers' notes: Moving into Undermine(d), we are looking to reimagine Marksmanship’s Sharpshooter fantasy and reconcile some large spec friction points such as Lone Wolf. Undermine(d) is seeing Marksmanship lose their pet functionalities and it is instead joined in battle by a unique Eagle pet that will exist outside of the game space but continue to support you in combat in a uniquely Marksmanship way.
- New Ability: Harrier's Cry – Your Eagle descends from the skies with a screech, giving the signal to attack. Increases Haste by 30% for all party and raid members for 40 seconds. Allies receiving this effect will become Sated and unable to benefit from Harrier's Cry or similar effects again for 10 minutes. Learned at level 48.
- New Passive: Manhunter – Damaging a player with Aimed Shot applies Grievous Injury, reducing the healing they receive by 25%. Learned at level 11.
- Developers' notes: Marksmanship lost access to Mortal Wounds by losing pet access, so we’re returning Aimed Shot’s ability to apply Mortal Wounds.
- New Passive: Eyes in the Sky – Gain the aid of a Spotting Eagle. Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to mark your target. Enemies marked by your Spotting Eagle take 10% increased damage from your Aimed Shot. Replaces Call Pet and all associated Pet abilities. Learned at level 13.
- New Talent: Aspect of the Hydra – Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 60% of their damage.
- New Talent: Improved Spotter's Mark – Spotter's Mark's damage bonus is increased by 20%.
- New Talent: Moving Target – Consuming Precise Shots increases the damage of your next Aimed Shot by 20% and grants Streamline.
- New Talent: Obsidian Arrowhead – The damage of Auto Shot is increased by 25% and its critical strike chance is increased by 15%.
- New Talent: Shrapnel Shot – Damaging an enemy with Explosive Shot increases the damage they receive from your next Arcane Shot or Multi-Shot by 30%.
- New Talent: Magnetic Gunpowder – Consuming Precise Shots reduces the cooldown of Explosive Shot by 2 seconds. Consuming Lock and Load reduces the cooldown of Explosive Shot by 8 seconds.
- New Talent: Precision Detonation – Casting Explosive Shot grants Streamline. When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 25% increased damage.
- New Talent: On Target – Consuming Spotter’s Mark grants 4% increased Haste for 10 seconds, stacking up to 4 times. Multiple instances of this effect can overlap.
- New Talent: Quickdraw – Lock and Load now increases the damage of Aimed Shot by 15%.
- New Talent: Target Acquisition – Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 2 seconds.
- New Talent: Eagle’s Accuracy – Spotter’s Mark’s Aimed Shot damage bonus is increased by 5/10%.
- New Talent: Headshot – Kill Shot can now benefit from Precise Shots at 25% effectiveness. Kill Shot now consumes Precise Shots.
- New Talent: Feathered Frenzy – Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%.
- New Talent: Tensile Bowstring – While Trueshot is active, consuming Precise Shots extends Trueshot’s duration by 1 second, up to 5 seconds. Additionally, Trueshot now increases the effectiveness of Streamline by 50%.
- New Talent: Incendiary Ammunition – Bulletstorm now increases your critical strike damage by 2% and Bulletstorm now stacks up to 5 more times.
- New Talent: Bullet Hell – Damage from Multi-Shot reduces the cooldown of Rapid Fire by 0.3 seconds. Damage from Volley reduces the cooldown of Rapid Fire by 0.5 seconds. Damage from Aimed Shot reduces the cooldown of Volley by 0.25 seconds.
- New Talent: Improved Streamline – Streamline’s cast time reduction effect is increased to 30%.
- New Talent: Windrunner Quiver – Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 100% chance to grant an additional stack of Precise Shots.
- New Talent: Eagle’s Accuracy – Aimed Shot and Rapid Fire's damage is increased by 2.5/5%.
- New Talent: Cunning – Your Spotting Eagle gains the Cunning specialization, granting you Master’s Call and Pathfinding.
- New Talent: Tenacious – Your Spotting Eagle gains the Tenacity specialization, granting you Air Superiority and Endurance Training.
- New Talent: Ohn’ahran Winds – When you Eagle applies Spotter’s Mark, it has a 25% chance to apply a Spotter’s Mark to up to 3 additional nearby enemies.
- New Talent: Double Tap – Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel. This talent's effectiveness is reduced by 50% in PvP combat.
- New Talent: Killer Mark – Spotter's Mark now additionally increases the critical strike chance of Aimed Shot by 15%.
- New Talent: Deadeye – Kill Shot now has 2 charges and has its cooldown reduced by 2 seconds.
- Developers' notes: Headshot has substantial rotational implications, and Deadeye should provide a simpler option for players who want to improve Kill Shot’s throughput without substantially increasing cognitive load.
- New Talent: Unbreakable Bond – Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Developers' notes: While Marksmanship's unique Eagle pet will continue to be the source of their pet utility, such as Master's Call, Bloodlust, and similar effects, we want to provide the option for Marksmanship Hunters to be able to continue to traverse Azeroth with their beloved companions.
- Streamline has been updated – Rapid Fire’s damage is increased by 15%. Casting Rapid Fire grants Streamline. Streamline: Your next Aimed Shot has a 20% reduced cast time. Stacks up to 2 times.
- Precise Shot renamed to Precise Shots and has been updated – Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 40% less Focus. Your Auto Shot damage is increased by 100% and increases the time between Auto Shots by 2 seconds.
- Focused Aim has been updated – Precise Shots reduces the cooldown of Aimed Shot by 0.75 seconds.
- Trueshot has been redesigned – Increases your critical strike chance by 10% and critical strike damage by 15 seconds. Reduces the cooldown of Aimed Shot and Rapid Fire by 60%.
- Razor Fragments has been updated – Now only triggers when Deathblow is gained (was when Trick Shots was consumed or Deathblow was gained).
- Calling the Shots has been updated – Consuming Spotter’s Mark reduces the cooldown of Trueshot by 2 seconds.
- Bulletstorm has been updated – Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 seconds, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire. This talent's effectiveness is reduced by 50% in PvP combat.
- In the Rhythm has been updated – Channeling Rapid Fire decreases the time between Auto Shots by 1 second for 12 seconds.
- Intimidation has been updated – Now requires line of sight against non-players.
- Fan the Hammer renamed to Ammo Conservation and has been updated – Now also reduces Aimed Shot’s cooldown by 1 second.
- Nerub-ar Palace 4-set bonus updated – Now increases Aimed Shot and Rapid Fire damage by 4%.
- Multi-Shot now learned at level 10 (was a talent).
- All damage dealt increased by 6%.
- Aimed Shot damage increased by 26%.
- Aimed Shot cast time increased to 3 seconds (was 2.5 seconds).
- Rapid Fire now grants 2 Focus per shot (was 1).
- Volley damage increased by 100%.
- Steady Shot damage increased by 30%.
- Steady Shot now grants 20 Focus.
- Trueshot now increases your critical strike damage by 20% (was 10%).
- Spotter’s Mark damage bonus increased to 20% (was 10%).
- Small Game Hunter now increases Explosive Shot's damage by 15% (was 25%).
- Pin Cushion’s functionality is now baseline to Steady Shot (was a talent).
- Salvo is now passive and only triggers from Volley.
- Surging Shots will now properly highlight Rapid Fire when its cooldown is reset.
- Many tooltips, talents, and aura descriptions have been updated for clarity.
- Bullseye is now a 2-point talent.
- The following talents have been removed:
- Barrage
- Careful Aim
- Chimera Shot
- Crack Shot
- Heavy Ammo
- Hydra’s Bite
- Improved Steady Shot
- Legacy of the Windrunners
- Light Ammo
- Lone Wolf
- Multi-Shot (now learned at level 10)
- Pin Cushion (effect added to Steady Shot)
- Rapid Fire Barrage
- Readiness
- Serpentstalker’s Trickery
- Steady Focus
- Tactical Reload
- Wailing Arrow
FAQ
A: With the changes in patch 11.1, Marksmanship Hunter will never use a pet if you are trying to maximize the specs potential.
Credits
Written By: Solwinas
Reviewed By: Shodam