Marksmanship Hunter Raid Guide
Welcome to the Marksmanship Hunter Raid guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Your two new Hero Talent trees are Dark Ranger and Sentinel.
- They both provide defensive benefit in different that are important to your survivability and should be taken into account, with Dark Ranger being more useful defensively in general.
- This hero talent tree introduces Black Arrow to replace Kill Shot, changing how it interacts with your gameplay.
- Usable on enemies below 20% health, above 80% health through The Bell Tolls, and whenever you proc Deathblow.
- Interacts with Trick Shots through Bleak Powder, giving it more AoE potential.
- Many talents in the Dark Ranger tree like Shadow Surge, Banshee's Mark and Phantom Pain all incentivizes you to always use your Black Arrow on different targets, spreading out the DoT effect and increasing its effectiveness.
- Is shot out automatically during your Trueshot window through the talent Withering Fire.
- Bleak Arrows increases the value of your auto shots, giving you a chance to proc Deathblow.
- Dark Ranger applies Survival of the Fittest to you when you use Exhilaration through the talent Smoke Screen, making it an on demand damage reduction cooldown.
Using Survival of the Fittest with this talent chosen also heals you for 50% of what a normal Exhilaration would.- Shares choice node with Embrace the Shadows. About 30% of your damage is shadow damage as a Dark Ranger so this provides a decent chunk of healing to yourself.
- The Sentinel hero talent tree mostly provides passive benefits and does not introduce an additional button to your rotation.
- Mainly revolves around Sentinel applying up to 10 stacks to your target through different means within the hero talent tree which have a chance to activate, removing the stacks and dealing damage to the target.
- The talent Symphonic Arsenal gives this talent tree significant damage increase in stacked multi-target situations with each Multi-Shot you use.
- The capstone talent, Lunar Storm, makes it important for you to time a Rapid Fire whenever Lunar Storm is off cooldown to proc this ability on your target and increasing your damage you do to it and enemies around it.
- Sentinel grants you Don't Look Back, which is useful if a fight has a lot of big hits that you could use extra absorbs for to live.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Rapid Fire + Aimed Shot
- Your core damage dealing abilities as a Marksmanship Hunter. They are buffed by a lot of other talents you pick throughout your Talent Tree.
- Multi-Shot + Trick Shots + Volley
- Enables your entire AoE damage dealing kit. This combo is used in all 3+ target scenarios.
- Careful Aim + Bullseye
- Focuses a lot of your damage dealing potential on targets above 70% health and below 20% health.
- Lone Wolf
- Incentivizes you to play without a Pet active.
- Steady Focus
- Takes an otherwise very low priority ability, Steady Shot, and gives it a lot more purpose in your rotation.
- Improved Deathblow
- Allows Kill Shot/Black Arrow usage in your rotation over the entire duration of a fight, as opposed to its usual use on targets below 20% health.
- Wailing Arrow
- Transforms Aimed Shot after gaining 20 stacks of Wind Arrows through Legacy of the Windrunners, giving it additional effects.
- Trueshot
- You main offensive cooldown, enhanced by multiple talents after it to make it a very important part of your kit.
Class Tree
- Padded Armor
- Grants Survival of the Fittest two charges this and Lone Survivor make up for a majority of your Defensive capabilities.
- Natural Mending
- Heavily reduces the cooldown of your Exhilaration ability, allowing you to heal yourself on demand quite often.
- Emergency Salve
- Grants Feign Death and Aspect of the Turtle the capability to dispel you on fights that apply Poison or Disease debuffs to you. Occasionally extremely useful to help yourself and your group.
Hero Talents
- The Bell Tolls
- Enables Black Arrow usage over 80% health as well as the usual under 20% health.
- Shadow Hounds
- Default pick over Soul Drinker since that talent is very low value in comparison.
- Ebon Bowstring
- More valuable than Phantom Pain on Single-Target, but can be outclassed in some multi-target scenarios.
- Smoke Screen
- Baseline pick but Embrace the Shadows also has good use when you take damage over time, see the Hero Talent section for more info.
When to use this Spec
The only change in is swapping from Dark Ranger to Sentinel, giving you more cooldown reduction on your Trueshot. Generally less used than the Dark Ranger Single-Target build but has its uses.
When to use this Spec
Use this spec for encounters with 3-4 targets. Multi-Shot, Trick Shots, and the other talents added below allow you to better deal damage to multiple targets at the same time compared to the Single-Target build.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the Single-Target Build.
- Added
- Multi-Shot
- Allows you to activate Trick Shots on demand.
- Trick Shots
- Enables Rapid Fire and Aimed Shot to cleave multiple targets.
- Bulletstorm
- Increases Multi-Shot damage from using other abilities.
- Small Game Hunter
- Increased damage on hard hitting AoE spells.
- Salvo
- Allows for extra Explosive Shot damage.
- Multi-Shot
- Removed
- Deathblow
- Killer Accuracy
- Razor Fragments
- Legacy of the Windrunners
- Wailing Arrow
- Readiness
Hero Talents
Changed Dark Ranger to Sentinel since it performs better in AoE situations.
- You pick Crescent Steel for targets that live longer under 20% and swap to Overwatch for AoE situation where the targets die fast.
- You generally pick Sentinel Watch over Eyes Closed for the extra cooldown reduction.
Rotation
Tier Set
- 2-Set: Arcane Shot and Multi-Shot damage increased by 20%.
- 4-Set: Consuming Precise Shot increases the damage of your next Aimed Shot by 20%.
Single-Target
Opener
- Your goal in the opener is to use as many Rapid Fires, Black Arrows, Wailing Arrows and lastly Aimed Shots as possible.
- If none of the above are ready, fill in with Arcane Shot.
- Always apply Hunter's Mark on the boss before combat.
- There can be a lot of variation in the opener since you have many talents that have a chance to reset the cooldown of certain abilities.
- Deathblow can reset Black Arrow's cooldown.
- Surging Shots can reset Rapid Fire's cooldown.
- Lock and Load can also grant a charge of Aimed Shot and make it instant.
- Lastly, the amount of Wind Arrows you generate for Wailing Arrows is not consistent and might change when it becomes available.
- Keeping all of these in mind, being on the lookout for any resets and tracking your current Wailing Arrows stacks helps you significantly with not getting overwhelmed in your opener and Trueshot windows.
- During your Trueshot, any Deathblow proc will automatically shoot Black Arrows instead of resetting it's cooldown through the talent Withering Fire, making the opener less bloated than it would be otherwise.
- If you're using Treacherous Transmitter it has a "puzzle" you need to solve to gain the effect, use it 10~ seconds before you use your Trueshot and identify and delay solving the puzzle until then.
This puts the trinket on cooldown earlier and allows for differently timed uses later on to line up with Trueshot again.- If you use Skardyn's Grace or any other normal on use trinket, use them with your Trueshot.
- Use Tempered Potion and racials like Blood Fury or Berserking right as you use your Trueshot.
- You can pre-stack 15 charges of Wailing Arrow while clearing trash for the next boss to allow another use of Wailing Arrow shortly after you pop your cooldowns.
Priority List
This is a general priority you aim to maintain throughout the fight.
- If Trueshot is NOT active and Steady Focus is not up, proc it by using Steady Shot.
- Use Black Arrow on cooldown if available.
- Cast Rapid Fire on cooldown.
- Cast Wailing Arrow if available, and instantly follow it up with another Rapid Fire.
- Cast Aimed Shot if two charges are either off cooldown or about to be off cooldown.
- Use Explosive Shot on cooldown.
- Use Arcane Shot if you have the Precise Shots buff active.
- Cast the rest of your Aimed Shot charges.
- Use Arcane Shot if nothing else is available.
- Cast Steady Shot if you're too low on Focus and everything above is on cooldown.
Opener
- Your goal in the opener is to use as many Rapid Fires, Black Arrows, Wailing Arrows and lastly Aimed Shots as possible.
- If none of the above are ready, fill in with Arcane Shot.
- Always apply Hunter's Mark on the boss before combat.
- There can be a lot of variation in the opener since you have many talents that have a chance to reset the cooldown of certain abilities.
- Deathblow can reset Kill Shot's cooldown.
- Surging Shots can reset Rapid Fire's cooldown.
- Lock and Load can also grant a charge of Aimed Shot and make it instant.
- Lastly, the amount of Wind Arrows you generate for Wailing Arrows is not consistent and might change when it becomes available.
- Keeping all of these in mind, being on the lookout for any resets and tracking your current Wailing Arrows stacks helps you significantly with not getting overwhelmed in your opener and Trueshot windows.
- If you're using Treacherous Transmitter it has a "puzzle" you need to solve to gain the effect, use it 10~ seconds before you use your Trueshot and identify and delay solving the puzzle until then.
This puts the trinket on cooldown earlier and allows for differently timed uses later on to line up with Trueshot again.- If you use Skardyn's Grace or any other normal on use trinket, use them with your Trueshot.
- Use Tempered Potion and racials like Blood Fury or Berserking right as you use your Trueshot.
- You can pre-stack 15 charges of Wailing Arrow while clearing trash for the next boss to allow another use of Wailing Arrow shortly after you pop your cooldowns.
Priority List
This is a general priority you aim to maintain throughout the fight.
- If Trueshot is NOT active and Steady Focus is not up, proc it by using Steady Shot.
- Cast Rapid Fire on cooldown.
- Cast Wailing Arrow if available, and instantly follow it up with another Rapid Fire.
- Cast Aimed Shot if two charges are either off cooldown or about to be off cooldown.
- Use Kill Shot if available through Deathblow.
- Use Explosive Shot on cooldown.
- Use Arcane Shot if you have the Precise Shots buff active.
- Cast the rest of your Aimed Shot charges.
- Use Kill Shot if your target is under 20% health.
- Use Arcane Shot if nothing else is available.
- Cast Steady Shot if you're too low on Focus and everything above is on cooldown.
AoE
Opener
- Your goal in the AoE opener is to use as many Rapid Fires and Aimed Shots with Trick Shots active as possible.
- Always apply Hunter's Mark on the boss before combat.
- At the start of the opener you have Volley activating Trick Shots for you, but once it runs out you need to start using Multi-Shot in between each Rapid Fire and Aimed Shot you cast to make sure they cleave their damage.
- If you're using Treacherous Transmitter it has a "puzzle" you need to solve to gain the effect, use it 10~ seconds before you use your Trueshot and identify and delay solving the puzzle until then.
This puts the trinket on cooldown earlier and allows for differently timed uses later on to line up with Trueshot again.- If you use Skardyn's Grace or any other normal on use trinket, use them with your Trueshot.
- Use Tempered Potion and racials like Blood Fury or Berserking right as you use your Trueshot.
Priority List
- If Trueshot is NOT active and Steady Focus is not up, proc it by using Steady Shot.
- Use Explosive Shot on cooldown.
- Use Salvo on cooldown.
- Place Volley on your targets to activate Trick Shots.
- Use Multi-Shot to activate Trick Shots if it is NOT currently active.
- Cast Rapid Fire on cooldown.
- Cast Aimed Shot on cooldown.
- Use Multi-Shot if nothing else is available.
- Use Kill Shot if your target is under 20% health.
- Cast Steady Shot if you're too low on Focus and everything above is on cooldown.
Opener
- Your goal in the AoE opener is to use as many Black Arrows, Rapid Fires and Aimed Shots with Trick Shots active as possible.
- Always apply Hunter's Mark on the boss before combat.
- At the start of the opener you have Volley activating Trick Shots for you, but once it runs out you need to start using Multi-Shot in between each Rapid Fire and Aimed Shot you cast to make sure they cleave their damage.
- During your Trueshot, any Deathblow proc will automatically shoot Black Arrows instead of resetting it's cooldown through the talent Withering Fire, making the opener less bloated than it would be otherwise.
- If you're using Treacherous Transmitter it has a "puzzle" you need to solve to gain the effect, use it 10~ seconds before you use your Trueshot and identify and delay solving the puzzle until then.
This puts the trinket on cooldown earlier and allows for differently timed uses later on to line up with Trueshot again.- If you use Skardyn's Grace or any other normal on use trinket, use them with your Trueshot.
- Use Tempered Potion and racials like Blood Fury or Berserking right as you use your Trueshot.
Priority List
- If Trueshot is NOT active and Steady Focus is not up, proc it by using Steady Shot.
- Use Explosive Shot on cooldown.
- Use Salvo on cooldown.
- Place Volley on your targets to activate Trick Shots.
- Use Multi-Shot to activate Trick Shots if it is NOT currently active.
- Use Black Arrow if available.
- Cast Rapid Fire on cooldown.
- Cast Aimed Shot on cooldown.
- Use Multi-Shot if nothing else is available.
- Cast Steady Shot if you're too low on Focus and everything above is on cooldown.
Deep Dive
The Importance of Trick Shots on AoE
- It is crucial for you to ALWAYS have the Trick Shots buff active before you use Rapid Fire or Aimed Shot in AoE scenarios no matter what.
- Remember that using either of them always consumes your current Trick Shots buff, except when you have Volley running which constantly applies Trick Shots while active.
- Not doing this in all AoE cases results in a significant loss of overall damage.
Maximizing your Trueshot uses
- Trueshot has a baseline cooldown of 2 minutes, but with the talent Calling the Shots you reduce it to about 1:20-1:30~ seconds (even lower with Sentinel Watch) depending on how much Focus you spend, your uptime and your Haste.
- Your goal should be to fit as many Trueshots as possible over the duration of a fight while also making sure you use it when it grants the most amount of damage output.
- Some examples to maximize your cooldown effectiveness are:
- Using one of your Trueshots during execute for extra Crit from Bullseye.
- Having it ready for whenever your group uses Bloodlust.
- Lining it up with any on use trinket you have.
- Using it at times where you can stand still and only focus on dealing damage since you need to cast a lot of Aimed Shots during your cooldowns.
- Having it for certain AoE situations during the fight, ideally also combining it with your Volley.
- A lot of your total DPS comes from your cooldown windows, so considering all the above mentioned information and applying it to any fight of any duration increases the consistency of your overall DPS.
- Below are some examples of fight durations and how they would pan out.
- For a 2-minute fight, use Trueshot on pull and again when the boss is below 20% health, leaving you about a 10-20 second leeway to time your last use appropriately.
- In a 3-minute fight, you barely fit three Trueshot uses if you have full uptime, so using the second as soon as it's ready is important to fit a third at the very end of the fight.
- In a 4-minute fight, you still only expect three uses, allowing for flexibility to use them at more ideal timings to maximize output.
- In a 5-minute fight, you can now fit four uses with about 30 seconds of total leeway.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Nerub-ar Palace
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- The most important thing to note for DPS is to instantly use your second Trueshot as it comes up again in the first phase to get value from it before the boss phases.
- You can clear Stalkers Webbing on the ground by running through them with Aspect of the Turtle up.
- Use a defensive for each Venomous Lash.
- Save all your movement abilities to help turn in Chunky Viscera to the boss as quickly as possible to start the next phase.
- Dodge Stalkers Webbing, Juggernaut Charge and make sure to stand in the Carnivorous Contest soak when it is your turn.
Offensive Cooldown Usage
- When assigning Add groups for this boss, ask to be put in the first group going down since it lines up better with your cooldown timings.
Boss Tips
- Use a defensive for each Crimson Rain and Bloodcurdle. Save the stronger ones for when you have the Gruesome Disgorge debuff.
- Stand in the tank frontal Gruesome Disgorge when it's your assigned group's turn. The Forgotten Harbinger summons smaller adds through Manifest Horror that move towards the boss. Help deal with these by using Tar Trap, Binding Shot and other CC if necessary to stop their movement.
- When the boss casts Goresplatter you need two ways to get across Black Blood without taking unnecessary damage. You do this by using Demonic Gateway to get away from the cast and then Disengage back after the cast is finished.
- Don't move with each tentacle that spawns from Grasp From Beyond, instead wait a second and place two in the same place before dodging to create more space for yourself and other players.
Offensive Cooldown Usage
Boss Tips
- Pre-position for each Phase Blades and Decimate to handle the mechanic easily.
- Use a defensive for each Decimate, whether you have the debuff or not, and each time the boss casts Shattering Sweep.
Offensive Cooldown Usage
Boss Tips
- Move out with Spinneret's Strands and quickly Disengage out of it as it lands on you, without getting to close to other players for Tacky Threads on Mythic difficulty.
- Save Aspect of the Cheetah for when the boss flies to the other side of the boss room to get there quicker.
- If you get Rolling Acid, quickly identify which direction it's going and move out of the group in that same direction.
- Make sure to dodge Enveloping Webs, stand with everyone in Web Reave and dodge any Acid Pool on the ground.
Offensive Cooldown Usage
Boss Tips
- Use a defensive every time you get Experimental Dosage on you.
- Save Volley, Salvo and Explosive Shot for each add spawn.
- Use Disengage to cleanse yourself from Unstable Web if you're in a safe position to not hit anyone with your circle.
- Try to always pre-spread properly to instantly clear yourself.
- Always pre-position to where you are breaking your next eggs in case you get Experimental Dosage.
- Help control Blood Parasites that spawn by placing Tar Trap on them.
- Make sure you help interrupting Poison Burst on the Voracious Worm adds, especially if multiple are spawned.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Pre-position well at the start of each phase in case you get targeted by Assassination. When it expires it places a zone under you that later pulls you in through Nether Rift.
- Defensives are basically fully pre assigned for this fight, with variance depending on which abilities you get when.
- In the Timeline above, for the Twilight Massacre each phase, the defensive you will use is put in twice but you should only use it if you actually get the ability.
- If you are unlucky and get a Twilight Massacre each phase you will run out of Survival of the Fittest charges, ask for an external if that is the case later on in the fight.
- You are generally a bit weak during the second intermission. Make sure to tell the healers close to you that you need some extra help or ask for an external during that phase.
- Make sure you dodge Nexus Daggers, Regicide, Eclipse and lastly Dark Viscera that shoot out of players with Queensbane.
Offensive Cooldown Usage
Boss Tips
- When adds spawn from Call of the Swarm try to knock them closer to the bosses with High Explosive Trap.
- Don't stand too far away from Anub'arash when Impaling Eruption is about to be cast, since dodging it is very difficult if you are far away.
- Your Trueshot will be used a little bit before each damage amp to benefit more from the extra Crit and Crit Damage later in Trueshot.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- For the Silken Tomb roots, use Disengage to break the first 3 and Feign Death to break the 4th.
- Make sure you use Misdirection on the tank on your side in Phase 2 to help aggro on the small adds.
- Pre-place Tar Trap and Binding Shot on the position where tank will drop the adds in Phase 3 to keep them from moving.
- Use Fortitude of the Bear whenever you feel unsafe, follow the timeline for the rest.
- If you are one of the three players with Royal Condemnation shackles, use Aspect of the Turtle for that set instead of the defensive on the Timeline.
- You have one free Survival of the Fittest to use in Phase 3 if you follow the Timeline above, use this for when you pick up your essence and carry it through the portal.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Marksmanship Hunter. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through dealing damage. Great stat especially in AoE scenarios.
- Speed - Way less useful for you since Marksmanship Hunter already has great mobility, but it can help you deal with certain mechanics in raids or increase your DPS slightly over a boss fight.
Gear
Slot | Item | Location |
---|---|---|
Head | Rattling Deadeye Hood | Necrotic Wake (Vault) |
Neck | Locket of Broken Memories | Rasha'nan |
Shoulder | Lightless Scavenger's Taxidermy | Rasha'nan / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Lightless Scavenger's Tunic | Broodtwister Ovi'nax / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Lightless Scavenger's Mitts | Sikran / Catalyst |
Belt | Accelerated Ascension Coil | Broodtwister Ovi'nax |
Legs | Lightless Scavenger's Stalkings | Nexus-Princess / Catalyst |
Boots | Glyph-Etched Stompers | Crafting |
Ring 1 | Seal of the City Watch | Siege of Boralus (Vault) |
Ring 2 | Seal of the Poisoned Pact | Queen Ansurek |
Trinket 1 | Mad Queen's Mandate | Queen Ansurek |
Trinket 2 | Void Reaper's Contract | Nexus-Princess |
Weapon | Splintershot Silkbow | Sikran |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Rattling Deadeye Hood | Necrotic Wake |
Neck | Trailspinner Pendant | Mists of Tirna Scithe |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Troggstitched Drape | Grim Batol |
Chest | Coagulum Cuirass | City of Threads |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Corpseleecher Grips | The Stonevault |
Belt | Anchor Chain Girdle | Siege of Boralus |
Legs | Unstoppable Zealot's Legplates | Siege of Boralus |
Boots | Red Scale Boots | Grim Batol |
Ring 1 | Umbriss Band | Grim Batol |
Ring 2 | Seal of the City Watch | Siege of Boralus |
Trinket 1 | Dead-Eye Spyglass | Siege of Boralus |
Trinket 2 | Skardyn's Grace | Grim Batol |
Weapon | Augmented Refractor Cannon | The Stonevault |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Treacherous Transmitter
- On use trinket that lines up best with your Trueshot cooldown.
- Comes with a drawback of first having to solve one of three "puzzles" within 15 seconds of using it to gain the effect of the trinket.
- Catch a purple orb.
- Jump 3 times.
- Stand in a portal on the ground for 2~ seconds.
- Mad Queen's Mandate
- Strong on use that deals a heavy amount of damage to your target over 2 seconds.
- Especially useful on fights where you need to kill a newly spawned target quickly.
- Skardyn's Grace
- Strong farmable 2 minute on use, doesn't line up as well with Trueshot but can be planned around on certain fight lengths.
- Concoction: Kiss of Death
Passive Trinket alternatives
- Void Reaper's Contract
- Dead-Eye Spyglass
- Empowering Crystal of Anub'ikkaj
- Ovi'nax's Mercurial Egg
- Ara-Kara Sacbrood
- Shadow-Binding Ritual Knife
Embellishments
- 2x Dawnthread Lining
- Best choice overall unless you're playing a boss where you take heavy damage, keeping you below 80% health a majority of the time.
- Craft this on Wrists and Boots or Belt. Other slots can be considered depending on your available gear.
Remaining Sparks
- Crafted items are 636 item level and regular items are 636 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Beledar's Bounty
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Deadly Onyx
- Deadly Sapphire
- Deadly Emerald
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Defender's March or Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Marksmanship Hunter in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
Alliance
- Stoneform -- Dwarf
- Able to dispel a lot of debuffs from you on demand, while also providing you with a 10% physical damage reduction upon use.
- Might of the Mountain -- Dwarf
- Passively increasing your Critical Damage and Healing done by 2%.
- Will to Survive -- Human
- Can break you out of certain CC, even in PvE scenarios.
- The Human Spirit -- Human
- You gain 2% more secondary stats from all sources.
- Spatial Rift -- Void Elf
- Throws out a shadowy projectile in front of you, if you press this button again after the projectile is thrown out, you teleport to its current location. Occasionally extremely useful for its unique movement capability.
- Entropic Embrace -- Void Elf
- Occasionally empowering you to deal 5% more damage with all your spells for 12 seconds.
Horde
- War Stomp -- Tauren
- Stuns 5 enemies close to you for 2 seconds.
- Endurance -- Tauren
- Increases your maximum health.
- Brawn -- Tauren
- Passively increasing your Critical Damage and Healing done by 2%.
- Berserking -- Troll
- Increases your Haste by 10% for 12 seconds. Useful if you want a damage racial that provides more burst damage.
- Rocket Jump -- Goblin
- About the same as Disengage, except it launches you forward instead of backward. Can be very useful on certain encounters with heavy movement.
- Time is Money -- Goblin
- Increases your Haste by 1%.
Recommendation
For you as a Marksmanship Hunter, the overall most useful races for you to play would be Dwarf for Alliance and Tauren for Horde, with the latter winning out slightly overall since Stoneform only has occasional usefulness in Raids compared to the defensive increase from Endurance for Tauren, though when Stoneform helps your progression like it has in the past on bosses like Tindral Sageswift and Fyrakk the Blazing it is the clear winner.
Macros
Discover recommended macros for Marksmanship Hunter during Raid encounters and watch a quick video guide on creating simple macros for your character.
Cursor Macros
@Cursor Macros simply uses whichever ability you combined it with directly where you have your cursor without the usual second click confirmation. Can take some getting used to if you've never used it but makes all abilities like this faster to throw out.
@Cursor Volley
#showtooltip
/cast [@cursor] Volley
@Cursor Freezing Trap -- Freezing Trap can sometimes require very precise placement, in those cases, you might want to avoid using this macro.
#showtooltip
/cast [@cursor] Freezing Trap
@Cursor Tar Trap
#showtooltip
/cast [@cursor] Tar Trap
@Cursor Binding Shot
#showtooltip
/cast [@cursor] Binding Shot
@Cursor Implosive Trap
#showtooltip
/cast [@cursor] Implosive Trap
@Cursor High Explosive Trap -- High Explosive Trap can sometimes require very precise placement, in those cases you might want to avoid using this macro.
#showtooltip
/cast [@cursor] High Explosive Trap
@Cursor Flare
#showtooltip
/cast [@cursor] Flare
Stop Macro Rapid Fire Macros
Other Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Marksmanship Hunter, outlining which addons are used and how they are utilized in Raids to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
Patch 11.0.2
Patch 11.0
FAQ
Q: When do I use a Pet as a Marksmanship Hunter?
Credits
Written By: Solwinas
Reviewed By: Shodam