Holy Paladin Mythic+ Guide
Welcome to the Holy Paladin Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Herald of the Sun focuses on healing and Cooldown strength, while Lightsmith focuses on survivability and damage done.
- Theoretically Lightsmith seems like a perfect choice for Mythic+ environment but in practice it lacks healing power required in most of The War Within dungeons therefore Herald of the Sun is your default choice and this guide focuses only on it.
- Casting Avenging Wrath or activating Awakening applies Dawnlight to nearby allies. While Avenging Wrath is active you are linked with beam lines to all targets with Dawnlight healing/damaging anything crossing them.
- After using Holy Prism you can apply 2 more Dawnlight with your Holy Power spenders.
- While Dawnlight is active your Holy Power spenders are 5% stronger thanks to Gleaming Rays.
- With Solar Grace your haste is increased while Dawnlight is active. This effect stacks.
- Your core spec abilities are enhanced by the following nodes:
- Word of Glory is replaced by Eternal Flame making it even stronger with extra HoT effect on top.
- Holy Shock and Light of Dawn are empowered with:
- Luminosity that increases critical strike chance by 5%.
- Sun Sear which procs on critical strikes.
- Second Sunrise giving 15% chance to cast again at 30% effectiveness.
- Casting Holy Prism procs Divine Purpose.
- Holy Armaments rotates between Sacred Weapon and Holy Bulwark allowing you to buff both yourself and your target with current Armament.
- While wielding Sacred Weapon your spells and abilities have a chance to deal extra damage or healing.
- With Holy Bulwark up you get 15% max health absorb and an extra 2% absorb every 2 seconds.
- Divine Inspiration, Forewarning, Laying Down Arms and Valiance allow you to have higher uptime on Armaments.
- Activating Avenging Wrath summons another Sacred Weapon. While Avenging Wrath is active Sacred Weapon echoes your Holy Power spenders.
- Your active aura is 33% stronger on allies with Armaments thanks to Shared Resolve.
- While wielding an Armament the duration of Fear effects is reduced due to Fear No Evil talent.
- Few abilities are enhanced by the following nodes:
- Divine Guidance makes Consecration stronger with each Holy Power spender.
- Hammer and Anvil triggers a small burst of damage/healing around your target when Judgment critically strikes.
- Rite of Sanctification increases your armor by 5% and primary stat by extra 1% while imbued on your weapon.
Talents
When to use this Spec
This is the default loadout going into any dungeon as it specializes in healing for every situation. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Beacon of Virtue or Beacon of Faith
- Beacon of Virtue is the go-to talent by default due to the vast amount of bursty healing checks in the current dungeon pool.
- Holy Prism
- On its own it is not as strong as it used to be in the last 2 seasons of Dragonflight but as Herald of the Sun it gives access to Dawnlight which makes it very important. On top of that it procs Divine Favor and Divine Purpose on use. Ideally you want to pair it with Awakening proc in order to get 2 more Sun's Avatar beams.
- Divine Favor
- Divine Favor provides big chunky Holy Lights on every other Beacon of Virtue which helps a lot on fights that require AoE burst healing very frequently. It procs passively now on Holy Prism cast which is a nice quality of life change.
- Awakening
- Helps a lot with Avenging Wrath uptime throughout the dungeon. Should be used mostly with Divine Toll or Holy Prism inside Beacon of Virtue window for more healing or for damage.
- Tower of Radiance
- For the majority of time you do not need to cast any spell even during intensive healing fights but when you actually have to, this talent comes clutch allowing you to still build Holy Power with Flash of Light instead of having dead global cooldowns.
- Saved by the Light + Glistening Radiance + Light's Protection
- A combination of these 3 talents makes your beacons provide a huge amount of extra survivability on beacons targets. With well timed Beacon of Virtue this combo contributes to a large amount of your healing.
- Rising Sunlight
- Very strong talent that makes your cooldown windows even better. Watch out to not overcap your Holy Power with Holy Shock!
- Blessing of Summer
- Going into the new expansion Blessing of Summer got reworked so that it can be used either for extra healing or damage. In dungeons, you mostly use it on yourself during Avenging Wrath. It shines on fights where you have to heal a lot for the whole duration of the buff like Izo` The Grand Splicer in City of Threads.
Class Tree
- Sanctified Plates
- A talent that makes Paladins super tanky even without a defensive cooldown up.
- Divine Toll
- The perfect ability to pair up with Beacon of Virtue. Provides a good chunk of burst healing on short cooldown and procs Rising Sunlight.
- Quickened Invocation
- There is nothing worse than missing a big cooldown by a few seconds and dying because of that. This talent allows you to use Divine Toll even more often if needed. Perfect solution for some fights.
- Of Dusk and Dawn
- Insanely strong talent overall that makes your already strong spenders even stronger thanks to the Blessing of Dawn buff. On top of that, it makes you tankier with Blessing of Dusk up.
- Rebuke
- A must have talent in dungeons. Having a short cooldown interrupt provided by a healer is a massive quality of life.
Rotation
Tier Set
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if an ally drops below 40% health to heal them.
- 4-Set: Divine Toll applies Insurance! to allies it for 8 seconds. cooldown is reduced by 1 second each time you spend Holy Power.
This set further empowers your core gameplay of building and spending Holy Power while also buffing your Divine Toll windows.
Priority List
In both of the following priority lists, the following rules apply:
- DO NOT overcap Holy Power. Your spenders are really strong, even if there isn't much to heal you can always use Shield of the Righteous.
- Cast Holy Shock as much as possible. It is the bread and butter of Holy Paladin.
For Healing
- Keep Consecration down to maintain Strength of Conviction. Refresh it before dmg event happens if needed.
- Cast Beacon of Virtue for Aoe healing if needed otherwise can skip it to save Mana.
- Cast Holy Prism on an enemy for Aoe healing.
- Spend Holy Power on Eternal Flame if at 5 Holy Power.
- Cast Holy Shock.
- If Divine Favor is up spend it on Holy Light with Infusion of Light.
- Spend Infusion of Light on Flash of Light or Judgment. If mana allows and more spot healing needed on demand cast Holy Light.
- Spend Holy Power.
- Cast Flash of Light if you need immediate heal.
- Cast Judgment.
- Cast Crusader Strike.
- Cast Hammer of Wrath if usable.
- Cast Flash of Light if nothing else is available and you still need an immediate heal.
For Damage
- Keep Consecration down.
- If at 5 Holy Power cast Shield of the Righteous.
- Cast Holy Prism.
- Cast Hammer of Wrath if usable.
- Cast Holy Shock.
- Cast Crusader Strike.
- Cast Judgment.
- Cast Shield of the Righteous.
- Keep Consecration down.
- If at 5 Holy Power cast Shield of the Righteous.
- Cast Holy Prism on an Ally for AoE damage.
- Cast Judgment.
- Cast Hammer of Wrath if usable.
- Cast Holy Shock.
- Cast Crusader Strike.
- Cast Shield of the Righteous.
Cooldowns
Avenging Wrath
- An iconic paladin cooldown which now is very strong on its own thanks toHerald of the Sun. Ideally you want to pair it up with other smaller cooldowns like Divine Toll and Holy Prism to increase their power. What makes this cooldown really unique is its flexibility. If you don't need it for extra healing it is completely fine to use it for damage to speed up a dungeon run.
Divine Toll
- Your main cooldown that should be used almost on CD because of how often it is available. Just like with Avenging Wrath you can use it for both damage and healing depending on the situation. It also procs Rising Sunlight which makes it even burstier.
Tyr's Deliverance
- Going into TWW, Tyr's Deliverance has been nerfed significantly, making it a very weak cooldown that you only use to gain access to Relentless Inquisitor. Use it on cooldown whenever you anticipate incoming damage and then forget about it.
Aura Mastery
- Mostly used with Devotion Aura to provide one of the raid-wide damage reduction cooldowns. It's not as strong as it used to be but can still be a game changer against some mechanics. Make sure to use it proactively before damage events happen; otherwise, it might be a waste of a global cooldown.
Deep Dive
Understanding cooldown strength
- With the introduction of Herald of the Sun your cooldowns got way stronger than you got used to in Dragonflight. This means that you can get through the hardest healing checks in dungeons with no issues. The trick is to not overuse too many cooldowns on 1 mechanic and then end up having nothing left on the next one.
- Below you can find some of the most common cooldown usages that you need to know, all of them assume Beacon of Virtue being used on top:
- Godlike - Avenging Wrath + Divine Toll.
- Very strong - Avenging Wrath
- Strong - Holy Prism + Divine Toll +Awakening
- Very good - Divine Toll + Awakening
- Good - Holy Prism + Awakening
- Ok - Divine Toll
- Weak - Holy Prism
- Avoid using Avenging Wrath with Holy Prism on fights that require very frequent AoE healing burst ( 20 seconds or less between mechanics) as it results in massive overkill of Dawnlight healing in 5 man dungeon setting.
Min maxing Beacon of Virtue
- Beacon of Virtue is theoretically your strongest cooldown that can be further empowered by combining it with other cooldowns like Avenging Wrath, Divine Toll and even Holy Prism. The combination of all these abilities together results in an ungodly amount of healing on beacon targets to get you through the hardest points of any fight.
- Another thing that is worth mentioning is the fact that you can pre-cast spells and still have them transfer healing through your beacons. Simply precast Holy Light or Flash of Light followed by instant Beacon of Virtue. It's not game changing but provides some extra healing inside the virtue window.
Optimizing Blessing of Summer
- To get the most out Blessing of Summer in dungeons you want to use it offensively on yourself when you know are popping all your output cooldowns for healing. This way you get very good amount of passive damage even while healing the group. It is pretty niche to use it defensively on a DPS but might be a consideration on a VERY hard pull in order to get through it.
- Blessing of Autumn is best being used on a DPS that relies on short cooldowns to use them more often. You might also consider throwing it on yourself during a hard healing check fight in order to make your cooldowns cycle quicker. Blessing of Autumn reduces cooldowns by an extra 9ish seconds during its buff .
- Cast Blessing of Winter always on yourself in dungeons, not much to it.
- You will mostly use Blessing of Spring on yourself to buff your healing but it's also worth noting that at times it is better to throw it on a tank since it also increases healing taken.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brewmaster Aldyr
- Personal/External
- Always have a defensive active when targeted with Throw Cinderbrew.
I'pa
- General Tips
- Always dispel Burning Fermentation from players who do not have a defensive ability active first.
- Personal/External
- Always have a defensive active when targeted with Burning Fermentation.
Benk Buzzbee
- General Tips
- Focus on playing the Bee-Haw! mechanic first, if played well there is no group damage.
- Personal/External
- Always have a defensive active when Fluttering Wing happens.
Goldie Baronbottom
- Personal/External
- Ensure you have a defensive active when Let It Hail! happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Free Samples? from Taste Tester.
- Boiling Flames from Venture Co. Pyromaniac.
- Rejuvenating Honey from Flavor Scientist.
- Failed Batch from Flavor Scientist
- Bee-stial Wrath from Bee Wrangler
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Volatile Keg from Hired Muscle
- Reckless Delivery from Careless Hopgoblin
Boss Tips
Ol' Waxbeard
- General Tips
- Position yourself close to a pillar to hide behind when the boss targets you with Reckless Charge.
- Personal/External
- Always use a defensive cooldown when targeted with Luring Candleflame.
Blazikon
- General Tips
- Make sure that you hit a candle with Wicklighter Barrage.
- Personal/External
- Always have a defensive active when Dousing Breath breath happens.
The Candle King
- General Tips
- This boss does a lot of damage, make sure your group is stacked!
- Always hit a Wax Statue with Darkflame Pickaxe, otherwise you will be overwhelmed by raw damage.
- Always instantly dispel Paranoid Mind!
- Personal/External
- Ensure to have a personal defensive active when targeted with Throw Darkflame.
The Darkness
- General Tips
- Since this boss doesn’t deal constant damage, use your mobility spells to collect candles.
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Always have a defensive active when targeted with Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
Boss Tips
Captain Dailcry
- General Tips
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a strong bleed Lunging Strike.
- Taener Duelmal casts Cinderblast.
- Personal/External
- Ensure you have a defensive active when targeted with Savage Mauling.
Baron Braunpyke
- General Tips
- The boss casts empowered versions of his spell when empowered by Vindictive Wrath.
- Interrupt Burning Light, it is a faster cast while empowered by Vindictive Wrath.
- Personal/External
- Use your personal defensives when soaking Sacrificial Pyre.
Prioress Murrpray
- General Tips
- Turn around at the end of Blinding Light.
- Personal/External
- Use a defensive when Blinding Light happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cinderblast from Taener Duelmal.
- Fireball Volley from Risen Mage.
- Pay extra attention to these casts:
- Ardent Paladin - Sacred Toll
- Arathi Footman - Defend
Boss Tips
Kyrioss
- General Tips
- Dispel Lightning Torrent as fast as possible, if people get hit.
- Personal/External
- Rotate through your defensives while Lightning Torrent is happening.
Stormguard Gorren
- General Tips
- Use Divine Steed when Dark Gravity happens.
- Personal/External
- Rotate your personals to mitigate damage from Chaotic Corruption.
Voidstone Monstrosity
- General Tips
- Take a central position so you can heal your entire party!
- Dispel Unleash Corruption as fast as possible.
- Personal/External
- Ensure you have a defensive active when Null Upheaval happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- General Tips
- Disengage from the boss after being targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier.
- Phase 2 is a burn phase, hold your cooldowns for Jumpstart it is a 200% damage increase.
Demolition Duo
- General Tips
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- Personal/External
- Ensure to always have a defensive active when affected by Kinetic Explosive Gel.
Swampface
- General Tips
- Use Divine Steed to make dodging waves easier.
- Personal/External
- Always have a defensive active when Awaken the Swamp happens.
Geezle Gigazap
- General Tips
- Use Divine Steed to kite Leaping Sparks.
- Output Cds
- Save your healing cds for Turbo Charge as this is the time your party takes heavy damage.
- Personal/External
- Ensure to always have a defensive active when targeted with Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Move towards the end of the cast to avoid any damage.
- Disturbed Kelp - Jettison Kelp
- Coordinate AoE stops to prevent this from happening.
Boss Tips
An Affront of Challengers
- General Tips
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- Ensure to have a defensive cooldown active whenever Mighty Smash happens.
Gorechop
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
Xav the Unfallen
- Personal/External
- Ensure to have a defensive active whenever Might of Maldraxxus happens.
Kul'tharok
- General Tips
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Well of Darkness.
Mordretha, the Endless Empress
- General Tips
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Manifest Death.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Make sure to dispel Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- You can remove Raging Tantrum with Soothe.
Boss Tips
Tussle Tonks
- General Tips
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
- Personal/External
- Use defensives during Ground Pound.
K.U.-J.O.
- Output Cds
- During Explosive Leap avoid hitting the Junk Bomb.
- Personal/External
- Rotate Defensives on Explosive Leap.
Machinist's Garden
- General Tips
- Fully focus on dodging Self-Trimming Hedge.
- Use Divine Steed during "Hidden" Flame Cannon.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Blossom Blast.
King Mechagon
- General Tips
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate. Watch the arrows closely to avoid getting clipped by it.
- Personal/External
- Ensure to have a defensive active when targeted with Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
Boss Tips
Coin-Operated Crowd Pummeler
- General Tips
- Instantly dispel yourself if a Timed Detonation happens.
- Use Divine Steed after Footbomb Launcher to move to the Footbombs.
- Personal/External
- Always have a defensive active when the Boss casts Static Pulse.
Azerokk
- Personal/External
- Rotate through your defensive arsenal whenever the boss uses Resonant Quake.
Rixxa Fluxflame
- General Tips
- Use Divine Steed to make dodging Azerite Catalyst easier.
- Output Cds
- Personal/External
- Ensure to have a defensive active when targeted with Propellant Blast.
Morgul Razdunk
- Personal/External
- Use a defensive whenever targeted with Homing Missile.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Hired Assassin - Fan of Knives
- Use AoE stops to prevent this.
- Mechanized Peacekeeper - Charged Shield
- Venture Co. War Machine - Charged Shot
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Holy Paladin.
- Xal'atath's Bargain: Ascendant
- Use Blinding Light to interrupt as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- There is nothing special you can do to help with this affix. Just focus it down with other dps players.
- Xal'atath's Bargain: Oblivion
- Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- Make sure to instantly dispel a healing absorb debuff!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Holy Paladin. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:

Gear
Due to the way stat weights work for Holy Paladin, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Waxsteel Greathelm | Darkflame Cleft |
Neck | Fractured Gemstone Locket | Crafting |
Shoulder | Aureate Sentry's Roaring Will | Tier/Catalyst |
Cloak | Cloak of Questionable Intent | Motherlode |
Chest | Aureate Sentry's Encasement | Tier/Catalyst |
Wrist | Flameforged Armguard | Priory of the Sacred Flame |
Gloves | Aureate Sentry's Gauntlets | Tier/Catalyst |
Belt | Globlin-Fused Greatbelt | BOE, Undermine |
Legs | Aureate Sentry's Legguards | Tier/Catalyst |
Boots | Pyroclastic Greatboots | Workshop |
Ring 1 | Binding of Binding | Crafting |
Ring 2 | Miniature Roulette Wheel | One-Armed Bandit |
Trinket 1 | Gigazap's Zap-Cap | Floodgate |
Trinket 2 | Burin of the Candle King | Darkflame Cleft |
One-Hand Weapon | Big Earner's Bludgeon | Mug'Zee |
Off-hand | Titan of Industry | Gallywix |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Waxsteel Greathelm | Darkflame Cleft |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Flesh Connector's Epaulets | City of Threads |
Cloak | Swarmcaller's Shroud | Ara-Kara |
Chest | Experimental Goresilk Chestguard | Ara-Kara |
Wrist | Flameforged Armguard | Priory of Sacred Flame |
Gloves | Devourer's Gauntlets | Ara-Kara |
Belt | Belt of the Forgemaster | Grim Batol |
Legs | Legplates of Unholy Frenzy | The Necrotic Wake |
Boots | Pyroclastic Greatboots | Workshop |
Ring 1 | Ritual Commander's Ring | The Necrotic Wake |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Gigazap's Zap-Cap | Floodgate |
Trinket 2 | Burin of the Candle King | Darkflame Cleft |
One-Hand Weapon | Amarth's Spellblade | The Necrotic Wake |
Off-hand | Old-Blood Hielaman | City of Threads |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Active Trinket alternatives
- Signet of the Priory
- A strong On-Use Trinket that also buffs other allies wearing it.
Passive Trinket alternatives
- Reverb Radio
- Strong stat stick, that gives you high average of haste.
- Mug's Moxie Jug
- Strong stat stick that grants Crit which stacks up but does not refresh the duration.
Embellishments
- Binding of Binding
- Buffs other party members or another player bonded with you.
- Fractured Gemstone Locket
- Buffs other players with your heals
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness or Flask of Tempered Versatility -- Depends on your current stats
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion -- Recommended
- Algari Mana Potion -- If mana is an issue
- Potion Bomb of Recovery -- Use it before dungeon start
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Sapphire[/wow-item
- [wow-item item=213743]Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Versatile Emerald
Enchantments
Helm | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance |
Belt | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Holy Paladin in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Removes all magic, bleed, poison, and disease effects and reduces physical damage taken
Recommendation:
It is highly recommended you play a Dwarf this season! The higher the keys you run, the more essential Stoneform becomes in certain dungeons, such as The Stonevault and others.
Macros
Discover recommended macros for Holy Paladin during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
All spells in this Holy Paladin Mythic+ Guide are available as mouseover macros for your convenience!
Holy Shock
#showtooltip
/cast [@mouseover,help,nodead] Holy Shock; [harm] Holy Shock ; Holy shock
Flash of Light
/cast [@mouseover,help,nodead] Flash of Light ; Flash of Light
Holy Light
/cast [@mouseover,help,nodead] Holy Light ; Holy Light
Word of Glory
/cast [@mouseover,help,nodead] Word of Glory ; Word of Glory
Blessing of Protection
/cast [@mouseover,help,nodead] Blessing of Protection ; Blessing of Protection
Blessing of Freedom
/cast [@mouseover,help,nodead] Blessing of Freedom ; Blessing of Freedom
Blessing of Sacrifice
/cast [@mouseover,help,nodead] Blessing of Sacrifice ; Blessing of Sacrifice
Lay on Hands
/cast [@mouseover,help,nodead] Lay on Hands ; Lay on Hands
Cleanse
/cast [@mouseover,help,nodead] Cleanse ; Cleanse
Holy Prism
/cast [@mouseover,help,nodead] Holy Prism; [harm] Holy Prism ; Holy Prism
Divine Toll
/cast [@mouseover,help,nodead] Divine Toll; [harm] Divine Toll ; Divine Toll
Intercession
/cast [@mouseover,help] Intercession
Redemption
/cast [@mouseover,help] Redemption
Beacon of Light + Beacon of Virtue
/cast [@mouseover,help,nodead] Beacon of Light ; Beacon of Light
/cast [@mouseover,help,nodead] Beacon of Virtue ; Beacon of Virtue
Beacon of Faith
/cast [@mouseover,help,nodead] Beacon of Faith ; Beacon of Faith
If you don't want to mouseover every buff you can assign who buffs go to before combat. Simply put the character name instead of the word person# in the macro.
#showtooltip
/use [@person4] Blessing of Autumn
/use [@person2] Blessing of Winter
/use [@person3] Blessing of Spring
/use [@person1] Blessing of Summer
With this macro, you never die midcast when trying to use your immunity.
#showtooltip
/stopcasting
/cast Divine Shield
Sometimes you might have to cancel your immunity early.
/cancelaura Divine Shield
/cancelaura Blessing of Protection
Addons
Below, you see a screenshot of the author's User Interface for their Holy Paladin, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.

- OmniCD --- Party CD Tracker
- Addon to track your party members' Cooldowns, mandatory for M+
- Grid2 --- Party/Raidframe Addon
- WeakAuras --- Jack of all trades
- WeakAura allows players to create and customize graphical displays of game information. These displays, known as "auras" can show various aspects such as buffs, debuffs, cooldowns, health, and other important events.
- Shadow Unit Frames --- Player/Target/Boss frames
- Addon to replace your unit frames with a bunch of options to customize it.
- Plater --- Nameplate Addon
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details --- Damage Meter
- Shows you Damage/Healing throughout the dungeon
These WeakAuras are recommended for optimal performance in Mythic+ dungeons as a Holy Paladin.
Raid buffs tracker
Shows an icon when you don't have Devotion Aura up

Changes this Patch
Paladin
- Seal of the Crusader healing reduced by 50%.
- Lightforged Blessing now heals 1% of health (was 2%).
- A Just Reward now has a more just reward, its healing increased by 140%.
- Blinding Light and Repentance now break on a damage threshold instead of breaking on any damage.
Holy
- New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
- Unending Light has been redesigned – Now causes Holy Power spent on Word of Glory to increase the healing of Light of Dawn.
- All healing done increased by 4%.
- Flash of Light mana cost reduced to 0.6% base mana (was 1.8%).
- Flash of Light healing decreased by 25%.
- Holy Light healing increased by 128% and now costs 7% base mana (was 6.4%).
- Truth Prevails healing decreased by 20%.
- Greater Judgment's absorb reduced by 25%.
- Holy Prism healing increased by 20%.
- Holy Shock damage increased by 100%.
- Holy Shock healing increased by 40%.
- Light of Dawn healing increased by 29%.
- Word of Glory healing increased by 15%.
- Hammer and Anvil healing decreased by 33%.
- Infusion of Light now increases the healing of Holy Light by 30% (was 100%).
- Infusion of Light now increases the healing of Flash of Light by 30% (was reduce mana cost).
- Inflorescence of the Sunwell now increases Infusion of Light’s healing increase to Flash of Light by an additional 15%.
- Inflorescence of the Sunwell now increases the healing of Holy Light by an additional 15% (was 50%).
- Developers' notes: Flash of Light and Holy Light have a lot of power tied into talents modifying their effectiveness and we would like these spells to be more effective to cast without these talents and casting these spells without Infusion of Light active to be a more viable option.
- Light’s Conviction now additionally causes Holy Shock to refund half its mana cost when cast offensively.
- Echoing Blessings now increases movement speed during Blessing of Freedom by 30% (was 15%).
- Commanding Light now increases the healing transfer of Beacon of Light by 5% (was 10%).
- Divine Favor now increases healing done by Holy Light or Flash of Light by up to 20% (was 40%).
- Developers’ notes: These changes are targeted at redistributing some of Holy Paladin’s healing breakdown into a few active healing spells that are not having enough direct impact.
- Beacon of Virtue now costs 4.5% base mana (was 5%).
Paladin
- All talent trees have had many talents move locations or have had their pathing updated.
- Multiple applications of Greater Judgment may overlap. This also functions with Retribution's multiple stack application.
- The following talents have been removed:
- Crusader's Reprieve
- Retribution Aura
Holy
- New Talent: Bestow Light – Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
- New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
- New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
- Glistening Radiance has been redesigned – Spending Holy Power has a 25% chance to trigger Saved by the Light’s absorb effect at 30% effectiveness without activating its cooldown.
- Light’s Protection has been redesigned – Allies with Beacon of Light receive 5% less damage.
- Rising Sunlight has been redesigned – After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times.
- Light of the Martyr has been redesigned – While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
- Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
- The following talents have been removed:
- Daybreak
- Glimmer of Light
- Light`s Hammer
Paladin
- Lightforged Blessing now affects 2 additional allies (was 4).
- Flash of Light healing increased by 20%.
- Seal of the Crusader healing increased by 50%.
- Shield of the Righteous increases your Armor by 160% of your Strength (was 170%).
- The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
- Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
Holy
- Holy Light healing decreased by 28%.
- Holy Shock healing decreased by 18% and damage decreased by 10%.
- Word of Glory healing decreased by 5%.
- Light of Dawn healing decreased by 5%.
- Flash of Light healing decreased by 5%.
- Hammer of Wrath damage decreased by 10%.
- Crusader Strike damage increased by 75%.
- Shield of the Righteous damage increased by 25%.
- Liberation effect increased by 50%.
- Judgment damage decreased by 10%.
- Consecration damage decreased by 10%.
- Holy Prism healing and damage decreased by 10%.
- Barrier of Faith initial healing decreased by 10%.
- Truth Prevails healing decreased by 10%.
- Merciful Auras healing decreased by 10%.
- Touch of Light healing decreased by 10%.
- Judgment of Light healing decreased by 10%.
- Imbued Infusions now reduces the cooldown of Holy Shock by 1 second (was 2 seconds).
- Righteous Judgment now has a 50% chance to create a Consecration (was 30%).
- Blessing of Dawn now increases the damage and healing of holy power spenders by 5% per stack (was 20%).
- Blessing of Summer now transfers 12% of healing into damage (was 20%) and transfers 12% of damage into healing (was 10%).
- Fading Light and Seal of Order now increase Blessing of Dawn's effect by an additional 5% (was 10%).
- Hammer of Wrath damage increased by 50%, but its cooldown has been increased by 15 seconds (was 12 seconds).
- Awakening now requires 15 stacks to activate (was 12) and increases the damage of Judgment by 40% (was 30%).
- Tyr's Deliverance healing increased by 17% and now increases healing taken by 12% (was 10%).
- Crusader's Might now reduces the cooldown of Judgment and Holy Shock by 2 seconds (was 1.5 seconds).
- Sanctified Wrath now decreases the cooldown of Holy Shock by 50% for its duration (was 20%).
- Overflowing Light now converts 30% of Holy Shock's healing into an absorb shield (was 15%).
- Strength of Conviction now increases the healing and damage of holy power spenders by 5/10% (was 10/20%).
- Moment of Compassion now increases the healing of Flash of Light by 50% (was 15%). Does not apply in PvP combat.
- Saved by the Light now activates when an ally drops below 50% health (was 30%). Does not apply in PvP combat.
- Power of the Silver Hand now increases the healing of your next Holy Shock by 20% of all damage and effective healing done (was 10%).
- Blessing of Summer, Autumn, Winter, and Spring are now off of the global cooldown.
- Fixed an issue that caused Versatility to increase the absorb amount of Light of the Martyr.
- A few talents have changed locations.
- Holy Infusion has been removed.
Paladin
- New Talent: Holy Ritual – Allies are healed when you cast a Blessing spell on them and healed again when the blessing ends.
- New Talent: Worthy Sacrifice – You automatically cast Blessing of Sacrifice onto allies within 40 yards when they receive damage while below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
- New Talent: Steed of Liberty – Divine Steed also grants Blessing of Freedom for 3 seconds.
- New Talent: Eye for an Eye – Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender or Divine Protection and Divine Shield.
- New Talent: Stoicism – The duration of stun effects on you is reduced by 20%. 10% in PvP combat.
- New Talent: Wrench Evil – Turn Evil's cast time is reduced by 100%.
- New Talent: Stand Against Evil – Turn Evil now affects 5 additional nearby enemies.
- New Talent: Righteous Protection – Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
- New Talent: Light's Countenance – The cooldowns of Repentance and Blinding Light are reduced by 15 seconds.
- New Talent: Sacred Strength – Holy Power spending abilities are 2% more effective. Choice node with Divine Purpose.
- New Talent: Divine Spurs – Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
- New Talent: A Just Reward – After Cleanse successfully removes an effect from an ally, they are healed.
- New Talent: Empyreal Ward – Lay on Hands grants the target 100% increased armor for 30 seconds and now ignores healing reduction effects.
- New Talent: Lightbearer – 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
- New Talent: Selfless Healer – Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
- New Talent: Inspired Guard – Ardent Defender and Divine Protection increase healing taken by 15% for their duration.
- New Talent: Holy Reprieve – Your Forbearance's duration is reduced by 10 seconds.
- New Talent: Light's Revocation – Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
- New Talent: Blessed Calling – Allies affected by your Blessings have 15% increased movement speed.
- New Talent: Lead the Charge – Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3 seconds. Your movement speed is increased by 3%.
- New Talent: Divine Reach – The radius of your auras is increased by 20 yards.
- Fist of Justice has been redesigned – The cooldown of Hammer of Justice is reduced by 15 seconds.
- Sanctified Wrath has been redesigned – Now increases the duration of Avenging Wrath and causes its respective specialization effect (was able to be its own spell).
- Consecrated Ground is now a class tree talent (was a Protection and Retribution talent).
- Auras of the Resolute now additionally teaches the paladin Crusader Aura.
- Seasoned Warhorse is now a passive learned at level 40.
- Judgment damage increased by 10%.
- Judgment cooldown has been reduced by 1 second.
- Hammer of Justice base cooldown is reduced to 45 seconds (was 60 seconds).
- Avenging Wrath now increases Critical Strike chance by default.
- Unbound Freedom now additionally targets a nearby ally by default if you cast Blessing of Freedom on yourself.
- Lightforged Blessing now heals for 3% of maximum health for all specializations (was 1% for Holy/Protection and 2% for Retribution).
- Of Dusk and Dawn: Blessing of Dawn's effect has been increased by 10% for Protection and Retribution and by 5% for Holy Paladins.
- Fixed an issue that caused Seal of the Crusader to display the incorrect heal value.
- Fixed an issue that caused Faith’s Armor to appear multiple times in the talent tree for Protection Paladins.
- Divine Toll's icon has been updated.
- Many talents have changed locations.
- The following talents are now 1 point:
- Fist of Justice
- Holy Aegis
- The following talents are now 2 points:
- Vengeful Wrath
- Zealot's Paragon
- The following talents have been removed:
- Avenging Wrath: Might
- Crusader Aura
- Fading Light
- Golden Path
- Incandescence
- Seal of Mercy
- Seal of Order
- Seal of the Crusader (Retribution and Protection)
- Seasoned Warhorse (now learned at level 40)
- Strength of Conviction
- Touch of Light
- Vanguard's Momentum (Holy)
Holy
- Healing increased by 3%.
- Word of Glory healing increased by 5%.
- Shield of the Righteous damage increased by 10%.
- Developer's note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
- Divine Favor now appears on the personal resource display and no longer has a visual effect.
- Awakening’s judgment buff now appears on the personal resource display.
Holy
- Veneration now transfers 225% of damage done into healing (was 200%).
- Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
- Consecrate damage increased by 30%.
- Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
- Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
FAQ
A: Watch for your health when Blessing of Sacrifice is up or combine it with Divine Shield.
A: You are using Holy Light too often.
Credits
Written By: Thaner
Reviewed By: Zhatzi