Holy Paladin Mythic+ Guide

11.1 - Undermine(d)

Last Updated:February 25, 2025|Changelog|FAQ

Welcome to the Holy Paladin Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.1 - Undermine(d)
Holy Paladin
Holy PaladinMythic+
Overall Healing
Strong
Damage
Average
Utility
Strong
Survivability
Strong
Mobility
Average
Holy Paladin Mythic+ Best in Slot Gear

Hero Talents

Patch 11.1 - Undermine(d)
Holy Paladin
  • Herald of the Sun focuses on healing and Cooldown strength, while Lightsmith focuses on survivability and damage done.
  • Theoretically Lightsmith seems like a perfect choice for Mythic+ environment but in practice it lacks healing power required in most of The War Within dungeons therefore Herald of the Sun is your default choice and this guide focuses only on it.
Herald of the Sun
Lightsmith
  • Casting Avenging Wrath or activating Awakening applies Dawnlight to nearby allies. While Avenging Wrath is active you are linked with beam lines to all targets with Dawnlight healing/damaging anything crossing them.
    • After using Holy Prism you can apply 2 more Dawnlight with your Holy Power spenders.
    • While Dawnlight is active your Holy Power spenders are 5% stronger thanks to Gleaming Rays.
    • With Solar Grace your haste is increased while Dawnlight is active. This effect stacks.
  • Your core spec abilities are enhanced by the following nodes:
    • Word of Glory is replaced by Eternal Flame making it even stronger with extra HoT effect on top.
    • Holy Shock and Light of Dawn are empowered with:
      • Luminosity that increases critical strike chance by 5%.
      • Sun Sear which procs on critical strikes.
      • Second Sunrise giving 15% chance to cast again at 30% effectiveness.
    • Casting Holy Prism procs Divine Purpose.
  • Holy Armaments rotates between Sacred Weapon and Holy Bulwark allowing you to buff both yourself and your target with current Armament.
    • While wielding Sacred Weapon your spells and abilities have a chance to deal extra damage or healing.
    • With Holy Bulwark up you get 15% max health absorb and an extra 2% absorb every 2 seconds.
    • Divine Inspiration, Forewarning, Laying Down Arms and Valiance allow you to have higher uptime on Armaments.
    • Activating Avenging Wrath summons another Sacred Weapon. While Avenging Wrath is active Sacred Weapon echoes your Holy Power spenders.
    • Your active aura is 33% stronger on allies with Armaments thanks to Shared Resolve.
    • While wielding an Armament the duration of Fear effects is reduced due to Fear No Evil talent.
  • Few abilities are enhanced by the following nodes:
    • Divine Guidance makes Consecration stronger with each Holy Power spender.
    • Hammer and Anvil triggers a small burst of damage/healing around your target when Judgment critically strikes.
    • Rite of Sanctification increases your armor by 5% and primary stat by extra 1% while imbued on your weapon.

Talents

Patch 11.1 - Undermine(d)
Holy Paladin
Default
Holy Paladin Mythic+ talents

When to use this Spec

This is the default loadout going into any dungeon as it specializes in healing for every situation. You have to adjust the class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeons section.

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Beacon of Virtue or Beacon of Faith
    • Beacon of Virtue is the go-to talent by default due to the vast amount of bursty healing checks in the current dungeon pool.
  • Holy Prism
    • On its own it is not as strong as it used to be in the last 2 seasons of Dragonflight but as Herald of the Sun it gives access to Dawnlight which makes it very important. On top of that it procs Divine Favor and Divine Purpose on use. Ideally you want to pair it with Awakening proc in order to get 2 more Sun's Avatar beams.
  • Divine Favor
    • Divine Favor provides big chunky Holy Lights on every other Beacon of Virtue which helps a lot on fights that require AoE burst healing very frequently. It procs passively now on Holy Prism cast which is a nice quality of life change.
  • Awakening
    • Helps a lot with Avenging Wrath uptime throughout the dungeon. Should be used mostly with Divine Toll or Holy Prism inside Beacon of Virtue window for more healing or for damage.
  • Tower of Radiance
    • For the majority of time you do not need to cast any spell even during intensive healing fights but when you actually have to, this talent comes clutch allowing you to still build Holy Power with Flash of Light instead of having dead global cooldowns.
  • Saved by the Light + Glistening Radiance + Light's Protection
    • A combination of these 3 talents makes your beacons provide a huge amount of extra survivability on beacons targets. With well timed Beacon of Virtue this combo contributes to a large amount of your healing.
  • Rising Sunlight
    • Very strong talent that makes your cooldown windows even better. Watch out to not overcap your Holy Power with Holy Shock!
  • Blessing of Summer
    • Going into the new expansion Blessing of Summer got reworked so that it can be used either for extra healing or damage. In dungeons, you mostly use it on yourself during Avenging Wrath. It shines on fights where you have to heal a lot for the whole duration of the buff like Izo` The Grand Splicer in City of Threads.

Class Tree

  • Sanctified Plates
    • A talent that makes Paladins super tanky even without a defensive cooldown up.
  • Divine Toll
    • The perfect ability to pair up with Beacon of Virtue. Provides a good chunk of burst healing on short cooldown and procs Rising Sunlight.
  • Quickened Invocation
    • There is nothing worse than missing a big cooldown by a few seconds and dying because of that. This talent allows you to use Divine Toll even more often if needed. Perfect solution for some fights.
  • Of Dusk and Dawn
    • Insanely strong talent overall that makes your already strong spenders even stronger thanks to the Blessing of Dawn buff. On top of that, it makes you tankier with Blessing of Dusk up.
  • Rebuke
    • A must have talent in dungeons. Having a short cooldown interrupt provided by a healer is a massive quality of life.

Rotation

Patch 11.1 - Undermine(d)
Holy Paladin

Tier Set

  • 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if an ally drops below 40% health to heal them.
  • 4-SetDivine Toll applies Insurance! to allies it for 8 seconds. cooldown is reduced by 1 second each time you spend Holy Power.

This set further empowers your core gameplay of building and spending Holy Power while also buffing your Divine Toll windows.

Priority List

In both of the following priority lists, the following rules apply:

  • DO NOT overcap Holy Power. Your spenders are really strong, even if there isn't much to heal you can always use Shield of the Righteous.
  • Cast Holy Shock as much as possible. It is the bread and butter of Holy Paladin.

For Healing

Default
  1. Keep Consecration down to maintain Strength of Conviction. Refresh it before dmg event happens if needed.
  2. Cast Beacon of Virtue for Aoe healing if needed otherwise can skip it to save Mana.
  3. Cast Holy Prism on an enemy for Aoe healing.
  4. Spend Holy Power on Eternal Flame if at 5 Holy Power.
  5. Cast Holy Shock.
  6. If Divine Favor is up spend it on Holy Light with Infusion of Light.
  7. Spend Infusion of Light on Flash of Light or Judgment. If mana allows and more spot healing needed on demand cast Holy Light.
  8. Spend Holy Power.
  9. Cast Flash of Light if you need immediate heal.
  10. Cast Judgment.
  11. Cast Crusader Strike.
  12. Cast Hammer of Wrath if usable.
  13. Cast Flash of Light if nothing else is available and you still need an immediate heal.

For Damage

Single Target
Aoe
  1. Keep Consecration down.
  2. If at 5 Holy Power cast Shield of the Righteous.
  3. Cast Holy Prism.
  4. Cast Hammer of Wrath if usable.
  5. Cast Holy Shock.
  6. Cast Crusader Strike.
  7. Cast Judgment.
  8. Cast Shield of the Righteous.
  1. Keep Consecration down.
  2. If at 5 Holy Power cast Shield of the Righteous.
  3. Cast Holy Prism on an Ally for AoE damage.
  4. Cast Judgment.
  5. Cast Hammer of Wrath if usable.
  6. Cast Holy Shock.
  7. Cast Crusader Strike.
  8. Cast Shield of the Righteous.

Cooldowns

Avenging Wrath

  • An iconic paladin cooldown which now is very strong on its own thanks toHerald of the Sun. Ideally you want to pair it up with other smaller cooldowns like Divine Toll and Holy Prism to increase their power. What makes this cooldown really unique is its flexibility. If you don't need it for extra healing it is completely fine to use it for damage to speed up a dungeon run.

Divine Toll

  • Your main cooldown that should be used almost on CD because of how often it is available. Just like with Avenging Wrath you can use it for both damage and healing depending on the situation. It also procs Rising Sunlight which makes it even burstier.

Tyr's Deliverance

  • Going into TWW, Tyr's Deliverance has been nerfed significantly, making it a very weak cooldown that you only use to gain access to Relentless Inquisitor. Use it on cooldown whenever you anticipate incoming damage and then forget about it.

Aura Mastery

  • Mostly used with Devotion Aura to provide one of the raid-wide damage reduction cooldowns. It's not as strong as it used to be but can still be a game changer against some mechanics. Make sure to use it proactively before damage events happen; otherwise, it might be a waste of a global cooldown.

Deep Dive

Patch 11.1 - Undermine(d)
Holy Paladin

Understanding cooldown strength

  • With the introduction of Herald of the Sun your cooldowns got way stronger than you got used to in Dragonflight. This means that you can get through the hardest healing checks in dungeons with no issues. The trick is to not overuse too many cooldowns on 1 mechanic and then end up having nothing left on the next one.
  • Below you can find some of the most common cooldown usages that you need to know, all of them assume Beacon of Virtue being used on top:
    • Godlike - Avenging Wrath + Divine Toll.
    • Very strong - Avenging Wrath
    • Strong - Holy Prism + Divine Toll +Awakening
    • Very good - Divine Toll + Awakening
    • Good - Holy Prism + Awakening
    • Ok - Divine Toll
    • Weak - Holy Prism
  • Avoid using Avenging Wrath with Holy Prism on fights that require very frequent AoE healing burst ( 20 seconds or less between mechanics) as it results in massive overkill of Dawnlight healing in 5 man dungeon setting.

Min maxing Beacon of Virtue

  • Beacon of Virtue is theoretically your strongest cooldown that can be further empowered by combining it with other cooldowns like Avenging Wrath, Divine Toll and even Holy Prism. The combination of all these abilities together results in an ungodly amount of healing on beacon targets to get you through the hardest points of any fight.
  • Another thing that is worth mentioning is the fact that you can pre-cast spells and still have them transfer healing through your beacons. Simply precast Holy Light or Flash of Light followed by instant Beacon of Virtue. It's not game changing but provides some extra healing inside the virtue window.

Optimizing Blessing of Summer

  • To get the most out Blessing of Summer in dungeons you want to use it offensively on yourself when you know are popping all your output cooldowns for healing. This way you get very good amount of passive damage even while healing the group. It is pretty niche to use it defensively on a DPS but might be a consideration on a VERY hard pull in order to get through it.
  • Blessing of Autumn is best being used on a DPS that relies on short cooldowns to use them more often. You might also consider throwing it on yourself during a hard healing check fight in order to make your cooldowns cycle quicker. Blessing of Autumn reduces cooldowns by an extra 9ish seconds during its buff .
  • Cast Blessing of Winter always on yourself in dungeons, not much to it.
  • You will mostly use Blessing of Spring on yourself to buff your healing but it's also worth noting that at times it is better to throw it on a tank since it also increases healing taken.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Dungeons

Patch 11.1 - Undermine(d)
Holy Paladin

← Scroll for more Dungeons →

Cinderbrew Maedery
Darkflame Cleft
Priory of the Sacred Flame
The Rookery
Operation: Floodgate
Theater of Pain
Operation: Mechagon
The Motherlode!
Holy Paladin Mythic+ Cinderbrew Meadery Talents

Boss Tips

Brewmaster Aldyr

  • Personal/External
    • Always have a defensive active when targeted with Throw Cinderbrew.

I'pa

  • General Tips
    • Always dispel Burning Fermentation from players who do not have a defensive ability active first.
  • Personal/External
    • Always have a defensive active when targeted with Burning Fermentation.

Benk Buzzbee

  • General Tips
    • Focus on playing the Bee-Haw! mechanic first, if played well there is no group damage.
  • Personal/External
    • Always have a defensive active when Fluttering Wing happens.

Goldie Baronbottom

  • Personal/External
    • Ensure you have a defensive active when Let It Hail! happens.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Free Samples? from Taste Tester.
    • Boiling Flames from Venture Co. Pyromaniac.
    • Rejuvenating Honey from Flavor Scientist.
    • Failed Batch from Flavor Scientist
    • Bee-stial Wrath from Bee Wrangler
    • Honey Volley from Royal Jelly Purveyor.
  • Pay extra attention to these casts:
    • Volatile Keg from Hired Muscle
    • Reckless Delivery from Careless Hopgoblin
Holy Paladin Mythic+ Darkflame CLeft Talents

Boss Tips

Ol' Waxbeard

  • General Tips
    • Position yourself close to a pillar to hide behind when the boss targets you with Reckless Charge.
  • Personal/External
    • Always use a defensive cooldown when targeted with Luring Candleflame.

Blazikon

  • General Tips
    • Make sure that you hit a candle with Wicklighter Barrage.
  • Personal/External
    • Always have a defensive active when Dousing Breath breath happens.

The Candle King

  • General Tips
    • This boss does a lot of damage, make sure your group is stacked!
    • Always hit a Wax Statue with Darkflame Pickaxe, otherwise you will be overwhelmed by raw damage.
    • Always instantly dispel Paranoid Mind!
  • Personal/External
    • Ensure to have a personal defensive active when targeted with Throw Darkflame.

The Darkness

  • General Tips
    • Since this boss doesn’t deal constant damage, use your mobility spells to collect candles.
    • Stay stacked with your group, do not bait Shifting Anomalies ahead.
  • Personal/External
    • Always have a defensive active when targeted with Shadowblast.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Mole Frenzy from Lowly Moleherd.
    • Explosive Flame from Blazing Fiend.
    • Flaming Tether from Sootsnout.
    • Drain Light from Shuffling Horror.
Holy Paladin Mythic+ Priory of the Sacred Flame Talents

Boss Tips

Captain Dailcry

  • General Tips
    • Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
      • Interrupt ‍Repentance from Elaena Emberlanz.
      • Sergeant Shaynemail puts a strong bleed ‍Lunging Strike.
      • Taener Duelmal casts ‍Cinderblast.
  • Personal/External
    • Ensure you have a defensive active when targeted with Savage Mauling.

Baron Braunpyke

  • General Tips
    • The boss casts empowered versions of his spell when empowered by Vindictive Wrath.
    • Interrupt ‍Burning Light, it is a faster cast while empowered by Vindictive Wrath.
  • Personal/External
    • Use your personal defensives when soaking Sacrificial Pyre.

Prioress Murrpray

  • General Tips
    • Turn around at the end of ‍Blinding Light.
  • Personal/External
    • Use a defensive when Blinding Light happens.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Cinderblast from Taener Duelmal.
    • Fireball Volley from Risen Mage.
  • Pay extra attention to these casts:
    • Ardent Paladin - Sacred Toll
    • Arathi Footman - Defend
Holy Paladin Mythic+ The Rookery Talents

Boss Tips

Kyrioss

  • General Tips
    • Dispel Lightning Torrent as fast as possible, if people get hit.
  • Personal/External
    • Rotate through your defensives while Lightning Torrent is happening.

Stormguard Gorren

  • General Tips
    • Use Divine Steed when Dark Gravity happens.
  • Personal/External
    • Rotate your personals to mitigate damage from Chaotic Corruption.

Voidstone Monstrosity

  • General Tips
    • Take a central position so you can heal your entire party!
    • Dispel Unleash Corruption as fast as possible.
  • Personal/External
    • Ensure you have a defensive active when Null Upheaval happens.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Cursed Thunderer - Lightning Bolt
    • Unruly Stormrook - Energized Barrage
    • Cursed Rooktender - Lightning Surge
    • Void Ascendant - ‍Feasting Void
Holy Paladin Mythic+ Operation: Floodgate Talents

Boss Tips

Big M.O.M.M.A.

  • General Tips
    • Disengage from the boss after being targeted by ‍Sonic Boom to avoid getting hit by it.
    • During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
      • If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts ‍Kill-o-Block Barrier.
    • Phase 2 is a burn phase, hold your cooldowns for ‍Jumpstart it is a 200% damage increase.

Demolition Duo

  • General Tips
    • Kill both bosses in a similar time to avoid ‍Divided Duo.
    • Diffuse ‍Big Bada BOOM! with ‍Barreling Charge and ‍Kinetic Explosive Gel.
  • Personal/External
    • Ensure to always have a defensive active when affected by Kinetic Explosive Gel.

Swampface

  • General Tips
    • Use Divine Steed to make dodging waves easier.
  • Personal/External
    • Always have a defensive active when Awaken the Swamp happens.

Geezle Gigazap

  • General Tips
    • Use Divine Steed to kite Leaping Sparks.
  • Output Cds
    • Save your healing cds for Turbo Charge as this is the time your party takes heavy damage.
  • Personal/External
    • Ensure to always have a defensive active when targeted with Gigazap.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Mechadrone Sniper - Trickshot
    • Venture Co. Diver - Harpoon
    • Disturbed Kelp - Restorative Algae
    • Darkfuse Bloodwarper - Blood Blast
  • Pay extra attention to these casts:
    • Shreddinator 3000 - ‍Shreddation
      • Move towards the end of the cast to avoid any damage.
    • Disturbed Kelp - ‍Jettison Kelp
      • Coordinate AoE stops to prevent this from happening.
Holy Paladin Mythic+ Theater of Pain Talents

Boss Tips

An Affront of Challengers

  • General Tips
    • At 100 Energy Sathel the Accursed casts ‍Searing Death, be spread before it to avoid cleaving each other.
  • Output Cds
    • Use everything to maximize damage as there is low AoE damage on this boss.
  • Personal/External
    • Ensure to have a defensive cooldown active whenever Mighty Smash happens.

Gorechop

  • Output Cds
    • Use everything to maximize damage as there is low AoE damage on this boss.
  • Personal/External
    • The Oozing Leftovers cleave with ‍Leaping Thrash, prioritize not stacking with other people.

Xav the Unfallen

  • Personal/External
    • Ensure to have a defensive active whenever Might of Maldraxxus happens.

Kul'tharok

  • General Tips
    • Spread around the boss to avoid cleaving each other with ‍Well of Darkness.
  • Personal/External
    • Rotate through your defensive arsenal whenever targeted with Well of Darkness.

Mordretha, the Endless Empress

  • General Tips
    • Dark Devastation targets a random player and it can overlap with ‍Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
  • Personal/External
    • Rotate through your defensive arsenal whenever targeted with Manifest Death.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Necrotic Bolt from Battlefield Ritualist.
    • Unholy Fervor from Battlefield Ritualist.
    • Necrotic Bolt from Maniacal Soulbinder.
    • Necrotic Bolt Volley from Maniacal Soulbinder.
    • Bone Spear from Bone Magus.
    • Sear Mind from Twilight Beguiler.
    • Withering Discharge from Blighted Sludge-Spewer.
  • Pay extra attention to these casts:
    • Heavin the Breaker - Interrupting Roar
      • You can LoS this cast.
    • Harugia the Bloodthirsty - Bloodthirsty Charge
      • You can LoS this cast.
    • Portal Guardian - Soulstorm
      • Make sure to dispel Shadow Vulnerability.
    • Raging Bloodhorn - Raging Tantrum
      • You can remove Raging Tantrum with Soothe.
Holy Paladin Mythic+ Operation: Mechagon Talents

Boss Tips

Tussle Tonks

  • General Tips
    • Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid ‍Electrical Storm.
  • Personal/External
    • Use defensives during ‍Ground Pound.

K.U.-J.O.

  • Output Cds
    • During ‍Explosive Leap avoid hitting the ‍Junk Bomb.
  • Personal/External
    • Rotate ‍Defensives on ‍Explosive Leap.

Machinist's Garden

  • General Tips
    • Fully focus on dodging ‍Self-Trimming Hedge.
    • Use Divine Steed during "Hidden" Flame Cannon.
  • Personal/External
    • Rotate through your defensive arsenal whenever targeted with Blossom Blast.

King Mechagon

  • General Tips
    • Throughout the fight the ‍Plasma Orb adjust their positioning around different players on ‍Recalibrate. Watch the arrows closely to avoid getting clipped by it.
  • Personal/External
    • Ensure to have a defensive active when targeted with Mega-Zap.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Bomb Tonk - ‍Detonate
    • Mechagon Tinkerer - ‍Giga-Wallop
    • Mechagon Mechanic - Tune Up
Holy Paladin Mythic+ The Motherlode!! Talents

Boss Tips

Coin-Operated Crowd Pummeler

  • General Tips
    • Instantly dispel yourself if a Timed Detonation happens.
    • Use Divine Steed after Footbomb Launcher to move to the Footbombs.
  • Personal/External
    • Always have a defensive active when the Boss casts Static Pulse.

Azerokk

  • Personal/External
    • Rotate through your defensive arsenal whenever the boss uses Resonant Quake.

Rixxa Fluxflame

  • General Tips
    • Use Divine Steed to make dodging Azerite Catalyst easier.
  • Output Cds
  • Personal/External
    • Ensure to have a defensive active when targeted with Propellant Blast.

Morgul Razdunk

  • Personal/External
    • Use a defensive whenever targeted with Homing Missile.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Refreshment Vendor - Iced Spritzer
    • Hired Assassin - Toxic Blades
    • Venture Co. EarthshaperRock Lance
    • Stonefury - Furious Quake
    • Venture Co. AlchemistTransmute: Enemy to Goo
  • Pay extra attention to these casts:
    • Hired Assassin - ‍Fan of Knives
      • Use AoE stops to prevent this.
    • Mechanized Peacekeeper - ‍Charged Shield
    • Venture Co. War Machine - ‍Charged Shot

Affixes

The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.

  • +4 Affixes -- Rotates on a weekly basis
    • Xal'atath's Bargain: Ascendant
    • Xal'atath's Bargain: Voidbound
    • Xal'atath's Bargain: Oblivion
    • Xal'atath's Bargain: Devour
    • Xal'atath's Bargain: Pulsar
  • +7 Affixes -- Alternates between each other on a weekly basis
    • Tyrannical
    • Fortified
  • +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
    • Tyrannical
    • Fortified
  • +12 Affix
    • Xal'atath's Guile -- Replaces the +4 Affix

Following you get some useful tips for handling different Mythic+ Affixes as a Holy Paladin.

  • Xal'atath's Bargain: Ascendant
    • Use Blinding Light to interrupt as many orbs as possible.
  • Xal'atath's Bargain: Voidbound
    • There is nothing special you can do to help with this affix. Just focus it down with other dps players.
  • Xal'atath's Bargain: Oblivion
    • Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
  • Xal'atath's Bargain: Devour
    • Make sure to instantly dispel a healing absorb debuff!

Stat Priority

Patch 11.1 - Undermine(d)
Holy Paladin

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Holy Paladin. For more detailed information, visit the Stats and Attributes guide.

Holy Paladin Stat Priority in Mythic+

The conclusion here is that you want to equip the highest item level generally.

Blizzard introduced Stat DRs that you need to be aware of. To get to know what those are and why you have to care about them click here to get to our detailed stat DR resource post!

Tertiary

  • Avoidance - Reduces damage taken from AoE effects.
  • Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
  • Speed - increases movement speed. (Does stack with other movement speed abilities)

The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.

Here is a showcase of how powerful Leech is for a Healer:

Lb Fbq Df 1024 X 435
Warcraftlogs

Gear

Patch 11.1 - Undermine(d)
Holy Paladin
Best in Slot
Farmable Alternatives

Due to the way stat weights work for Holy Paladin, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.

SlotItemLocation
HeadWaxsteel GreathelmDarkflame Cleft
NeckFractured Gemstone LocketCrafting
ShoulderAureate Sentry's Roaring WillTier/Catalyst
CloakCloak of Questionable IntentMotherlode
ChestAureate Sentry's EncasementTier/Catalyst
WristFlameforged ArmguardPriory of the Sacred Flame
GlovesAureate Sentry's GauntletsTier/Catalyst
BeltGloblin-Fused GreatbeltBOE, Undermine
LegsAureate Sentry's LegguardsTier/Catalyst
BootsPyroclastic GreatbootsWorkshop
Ring 1Binding of BindingCrafting
Ring 2Miniature Roulette WheelOne-Armed Bandit
Trinket 1Gigazap's Zap-CapFloodgate
Trinket 2Burin of the Candle KingDarkflame Cleft
One-Hand WeaponBig Earner's BludgeonMug'Zee
Off-handTitan of IndustryGallywix

Authors Note:

This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadWaxsteel GreathelmDarkflame Cleft
NeckElder's Hemolymphal PeriaptCity of Threads
ShoulderFlesh Connector's EpauletsCity of Threads
CloakSwarmcaller's ShroudAra-Kara
ChestExperimental Goresilk ChestguardAra-Kara
WristFlameforged ArmguardPriory of Sacred Flame
GlovesDevourer's GauntletsAra-Kara
BeltBelt of the ForgemasterGrim Batol
LegsLegplates of Unholy FrenzyThe Necrotic Wake
BootsPyroclastic GreatbootsWorkshop
Ring 1Ritual Commander's RingThe Necrotic Wake
Ring 2Stitchflesh's Misplaced SignetThe Necrotic Wake
Trinket 1Gigazap's Zap-CapFloodgate
Trinket 2Burin of the Candle KingDarkflame Cleft
One-Hand WeaponAmarth's SpellbladeThe Necrotic Wake
Off-handOld-Blood HielamanCity of Threads

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.

Active Trinket alternatives

  • Signet of the Priory
    • A strong On-Use Trinket that also buffs other allies wearing it.

Passive Trinket alternatives

  • Reverb Radio
    • Strong stat stick, that gives you high average of haste.
  • Mug's Moxie Jug
    • Strong stat stick that grants Crit which stacks up but does not refresh the duration.

Embellishments

  • Binding of Binding
    • Buffs other party members or another player bonded with you.
  • Fractured Gemstone Locket
    • Buffs other players with your heals

Remaining Sparks

  • Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Consumables

Patch 11.1 - Undermine(d)
Holy Paladin
  • Phials
    • Flask of Tempered Swiftness or Flask of Tempered Versatility -- Depends on your current stats
  • Food
    • Feast of the Divine Day
  • Combat Potion
    • Tempered Potion -- Recommended
    • Algari Mana Potion -- If mana is an issue
    • Potion Bomb of Recovery -- Use it before dungeon start
  • Health Potion
    • Algari Healing Potion
  • Weapon Oil
    • Algari Mana Oil
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Quick Sapphire[/wow-item
    • [wow-item item=213743]Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
      • Quick Ruby
      • Quick Onyx
      • Versatile Emerald

Enchantments

HelmNerubian Gemweaver
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
BeltNerubian Gemweaver
LegsSunset Spellthread
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Versatility
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Versatility
Magnificent Jeweler's Setting 2x
Weapon Enchant Weapon - Authority of Radiant Power
Holy Paladin Enchantments

You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.

Races

Patch 11.1 - Undermine(d)
Holy Paladin

For min-maxing a Holy Paladin in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.

  • Stoneform -- Dwarf
    • Removes all magic, bleed, poison, and disease effects and reduces physical damage taken

Recommendation:

It is highly recommended you play a Dwarf this season! The higher the keys you run, the more essential Stoneform becomes in certain dungeons, such as The Stonevault and others.

Macros

Patch 11.1 - Undermine(d)
Holy Paladin

Discover recommended macros for Holy Paladin during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

All spells in this Holy Paladin Mythic+ Guide are available as mouseover macros for your convenience!

Holy Shock

#showtooltip
/cast [@mouseover,help,nodead] Holy Shock; [harm] Holy Shock ; Holy shock

Flash of Light

/cast [@mouseover,help,nodead] Flash of Light ; Flash of Light

Holy Light

/cast [@mouseover,help,nodead] Holy Light ; Holy Light

Word of Glory

/cast [@mouseover,help,nodead] Word of Glory ; Word of Glory

Blessing of Protection

/cast [@mouseover,help,nodead] Blessing of Protection ; Blessing of Protection

Blessing of Freedom

/cast [@mouseover,help,nodead] Blessing of Freedom ; Blessing of Freedom

Blessing of Sacrifice

/cast [@mouseover,help,nodead] Blessing of Sacrifice ; Blessing of Sacrifice

Lay on Hands

/cast [@mouseover,help,nodead] Lay on Hands ; Lay on Hands

Cleanse

/cast [@mouseover,help,nodead] Cleanse ; Cleanse

Holy Prism

/cast [@mouseover,help,nodead] Holy Prism; [harm] Holy Prism ; Holy Prism

Divine Toll

/cast [@mouseover,help,nodead] Divine Toll; [harm] Divine Toll ; Divine Toll

Intercession

/cast [@mouseover,help] Intercession 

Redemption

/cast [@mouseover,help] Redemption

Beacon of Light + Beacon of Virtue

/cast [@mouseover,help,nodead] Beacon of Light ; Beacon of Light
/cast [@mouseover,help,nodead] Beacon of Virtue ; Beacon of Virtue

Beacon of Faith

/cast [@mouseover,help,nodead] Beacon of Faith ; Beacon of Faith

Addons

Patch 11.1 - Undermine(d)
Holy Paladin

Below, you see a screenshot of the author's User Interface for their Holy Paladin, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.

Holy Paladin Mythic+ User Interface
Holy Paladin Mythic+ User Interface

Changes this Patch

Patch 11.1 - Undermine(d)
Holy Paladin

FAQ

Patch 11.1 - Undermine(d)
Holy Paladin

Credits

Written By: Thaner

Reviewed By: Zhatzi

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