Fire Mage Raid Guide
Welcome to the Fire Mage Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Sunfury is the main hero talent used in both single and AoE scenarios. Frostfire is competitive, but falls behind slightly in most scenarios.
- Spellfire Spheres
- This is the core mechanic of Sunfury. Every Hot Streak! spent gives you a Spellfire Spheres and when you reach 6, it empowers your next Pyroblast. It then gives you Glorious Incandescence which gives you plenty of Fire Blasts to work with while also giving you more Fire Blasts.
- Invocation: Arcane Phoenix
- Your Spellfire Spheres are spent through this talent. The bird popularly known as, "Arlo" is going to take the generated Spellfire Spheres and cast quirky spells such as Arcane Barrage and Flamestrike.
- Memory of Al'ar
- After Combustion ends, you are granted Hyperthermia for 2 seconds, and an additional 0.5 seconds for each exceptional spell it had cast. This provides a satisfying end to your Combustion, letting you spam cast Pyroblast.
- Frostfire Mastery
- The core mechanic of Frostfire revolves around these two mastery buffs. They passively give you stats and when they reach max stacks, empower your Fire Blast and Phoenix Flames.
- Imbued Warding
- This should be your default pick as you are already able to move during your Ice Cold. There could be some niche situation that pops up that you need both Ice Block and the ability to move where the other talent is going to shine.
- Severe Temperatures
- A nice little passive increase to your Frostfire Bolt.
- Isothermic Core
- This talent makes Meteor almost mandatory compared to Sunfury. The free Comet Storm you get almost doubles the power of Meteor.
- Frostfire Empowerment
- Empowers your Frostfire Bolt and makes it instant cast while also granting you max stacks of Excess Frost and Excess Fire. You receive a Frostfire Empowerment every time you enter a Combustion including a Sun King's Blessing. However, you do not receive this if you finish the Sun King's Blessing cast while still in Combustion.
- Excess Frost and Excess Fire
- These are the main gameplay altering talents within the Frostfire tree. Reaching max stacks of Excess Frost causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. Reaching max stacks of Excess Fire cause your next Fire Blast to also cast Living Bomb at 150% while also reducing the cooldown of your Phoenix Flames.
- The rotational impact these talents have on your rotation is pretty simple. Make sure to spend each proc before casting your next Frostfire Empowerment proc to make sure you do not munch them.
- These are the main gameplay altering talents within the Frostfire tree. Reaching max stacks of Excess Frost causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. Reaching max stacks of Excess Fire cause your next Fire Blast to also cast Living Bomb at 150% while also reducing the cooldown of your Phoenix Flames.
Talents
When to use this Spec
This is the main spec used by Fire Mage's in Raids whenever there are few or zero targets during the encounter.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Unleashed Inferno
- Finally, after a couple of years Sun King's Blessing is not taken in all forms of content for Fire Mages! Sun King's Blessing is behind in single and AoE scenarios currently.
- Phoenix Reborn
- This is a returning tier set turned into a talent. This talent gives you more Phoenix Flames charges and empowers them.
- Kindling
- This is a big part of why Fire Mages have Combustion up so often. This talent ends up reducing your Combustion to around a minute cooldown.
- Hyperthermia
- Allows you to spam cast Pyroblast while this buff is active. This gives you a nice break in the gameplay whenever this procs or when you receive this buff from Memory of Al'ar.
Class Tree
- Shifting Power
- This spell is used after your cooldowns to get them back quicker.
- Time Anomaly
- Be ready to react to the procs you get from this talent, they can impact your rotation differently depending on when they proc.
- Mass Barrier
- Make sure to use Mass Barrier to help your dungeon teammates out.
- Shimmer
- This talent node is the main reason mage in general has such high mobility. Being castable while casting and ignoring the GCD, it is essential you manage your Shimmer well to achieve 100% uptime on DPS during any encounter.
Hero Talents
- Imbued Warding
- Defensively stronger than the other option.
- Elemental Affinity
- Has more synergy with fire than the other option.
- Severe Temperatures
- Numerically the best pick as you do not cast Frostfire Bolt much.
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to hit a Jackpot! reducing the cooldown of Combustion by 2 seconds. Casting Combustion always hits a Jackpot! at 200% increased effectiveness.
- 4-Set: When you hit a jackpot! your damage is increased by 15% for 7 seconds. If you would gain a Jackpot! from Combustion, the duration is increased by 100%.
Overall a simple tier set that fits the gambling theme very well. This ends up making Unleashed Inferno a more favorable pick due to even more Combustion creating a positive feedback loop that never stops. Enjoy your 30-40 second Combustion cooldown.
Single-Target
Opener
- The goal of your single target opener rotation is to enter Combustion as quick as you can while reacting to your Pyroblast crits.
- If the precasted Pyroblast did not crit, cast a Fire Blast during the fireball cast and then also activate Combustion during the Fireball cast.
- If the precasted Pyroblast did crit, then activate Combustion during the fireball cast.
- Combustion is castable while casting other spells and is off the GCD.
- Fire Blast is castable while casting other spells and is off the GCD.
Priority List
This is a general priority you aim to maintain throughout the fight which differs depending on whether you have Combustion up or not.
Combustion Priority List
Combustion is Fire Mages main cooldown and with how much uptime you can obtain on Combustion with Unleashed Inferno, maximizing these windows is crucial to playing fire mage correctly.
- Cast Pyroblast with Hot Streak.
- Cast Fire Blast with Heating up.
- Cast Phoenix Flames with Heating up if you have Phoenix Reborn or to prevent overcapping Phoenix Flames.
- Cast Phoenix Flames.
- Cast Scorch .
Outside of Combustion Priority List
- Cast Shifting Power after Hyperthermia.
- Cast Fireball if Combustion is up within 10 seconds. Do not use any Fire Blasts unless you would otherwise over cap on charges during this time (this is known as pooling).
- Cast Pyroblast with Hot Streak.
- Cast Fire Blast with Heating up if you are not pooling.
- Cast Phoenix Flames.
- Cast Scorch if the target is below 30% health.
- Cast Fireball.
Hyperthermia Priority List
Generally during Hyperthermia you are only casting Pyroblasts. The only exception is weaving in Fire Blasts when you have Heating up during some conditions.
- Cast Pyroblast with Hot Streak
- Cast Fire Blast with Heating up if you are about to cap on charges.
- Cast Fire Blast with Heating up to maintain Feel the Burn.
- Cast Fire Blast with Heating up if Shifting Power is up or almost up.
How to use Hyperthread Wristwraps
You ideally want to use Hyperthread Wristwraps when two out of three of your last GCD's are Fire Blasts and you have no more Fire Blasts to use, for example
AoE
When using the recommended build, the rotation is exactly the same as single target. Because of Ignite, your damage is passively spread when casting Fire Blast to the mobs surrounding the main mob you are targeting. This means that you target the boss and Pyroblast away.
Deep Dive
Ignite
An important aspect of doing damage with the Ignite builds is to swap your Ignite off of your priority target before that target dies or you need to swap. You can achieve this by having your last global be a Fire Blast before swapping targets. By doing this, fire mages do not lose any damage if their priority target dies or they need to swap off of a target to another one.
Shimmer Cast Immunity
Shimmer is very unique as it gives the caster a small grace period of being able to cast spells while moving. This lets Mages perform some technical maneuvers in order to lose zero damage during knockbacks or other events where casting is required and the Mage needs to move small steps. At a basic level, you achieve this by first casting a spell, using Shimmer, taking the small step then standing still and resuming casting. When using this on a knockback, you first start casting a spell, use Shimmer right before the knockback and Shimmer again as soon as the knockback goes off. If done correctly, the cast should not have cancelled and you have achieved full uptime during a knockback without Ice Floes!
Phoenix Flames vs Fire Blast
Understanding the differences has a steep learning curve when playing Fire Mage for the first time. Fire Blast is off the GCD, castable while casting and instantly hits the target when you cast it. Phoenix Flames on the other hand, is on the GCD, not castable while casting, and has a travel time before it hits the target. This drastic difference can cause issues because of the gameplay loop between generating and spending Hot Streaks. Since you use Fire Blast fairly frequently, you might expect Phoenix Flames to behave the same but, it is the polar opposite. The best advice is to expect these "rhythm disruptions" during your Combustion and become more comfortable with waiting for your Phoenix Flames to hit the target.
Losing damage from distance due to Phoenix Flames travel time.
Phoenix Flames has a very slow travel time. Depending on your haste and distance from the boss, this can cost you damage. You lose damage because you can be in a position where you are waiting for your Phoenix Flames to hit the target while your global is ready. The simplest way to fix this issue is to be closer to the boss. Another way you can fix this issue is by doing something called, "Phoenix Flames Weaving." This is only doable when you have high haste and are forced to be far away from the target. After casting Pyroblast during your Combustion, you are going to have a Heating up. You can then cast Phoenix Flames into Fire Blast into a Pyroblast Pyroblast combo. You can achieve this because you send the Pyroblast before the Phoenix Flames hits the target. This completely negates the time you lose by waiting for your Phoenix Flames to hit the target while your GCD is ready. Here is what it should look like.
It is important to remember that this is only doable with 100% or higher haste and you need to be at least 20+ yards away from the target.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
The following tips are mainly applicable to Heroic Bosses. Mythic tips are released after our progression concludes.
← Scroll for more Bosses →
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Boss Tips
- Use your Shimmer and Alter Time to get away with Spew Oil quickly and not spawn it close to the boss.
- Use your defensives whenever you're affected by Incendiary Fire.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Defensive Cooldown Usage
- Rotate your defensives for each Scrapbomb soak. You get only 3 Scrapbombs per phase meaning you can cover call of them easily as a Mage by alternating Greater Invisibility, Ice Cold and Mirror Image with Alter Time.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Boss Tips
- Use your defensives on Sound Cannon or when you're about to get hit by Resonant Echoes.
- If you can't make it to an Amplifier before Blaring Drop hits you during the intermission, you can just blink through it with a Shimmer. Similar can be also done with an Alter Time which is also safer due to it teleporting you for a longer distance.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Boss Tips
- Look out for Scrapmasters and interrupt them whenever they are casting Scrap Rockets. Counterspell is the best interrupt in the game by far and you, as a Mage, should be never slacking with kicks like that.
- Use your defensives whenever you're afflicted by Incinerator.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Defensive Cooldown Usage
- Use your defensives on overlaps of Sonic Ba-Boom and Foot-Blasters explosions.
Boss Tips
- Use Alter Time right before Beta Launch goes off to quickly reposition yourself.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Boss Tips
- Use defensives whenever the Reel Assistants cast Withering Flames on you. This together with Pay-Line explosions is dangerous.
- Interrupt Overload! as late as possible to avoid potential Withering Flames casts.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Offensive Cooldown Usage
- Your Combustion timings can change from pull to pull depending on procs and available uptime. It is best advised to send on cooldown.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Fire Mage. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Aspectral Emissary's Crystalline Cowl | Tier / Catalyst |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Aspectral Emissary's Arcane Vents | Tier / Catalyst |
Cloak | Consecrated Cloak | Crafting |
Chest | Aspectral Emissary's Primal Robes | Tier / Catalyst |
Wrist | Hyperthread Wristwraps | Operation Mechagon: Workshop |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Ringmaster's Cummerbund | Operation Mechagon: Workshop |
Legs | Aspectral Emissary's Trousers | Tier / Catalyst |
Boots | Aspectral Emissary's Slippers | Catalyst |
Ring 1 | Miniature Roulette Wheel | The One-Armed Bandit |
Ring 2 | Wick's Golden Loop | Darkflame Cleft |
Trinket 1 | Eye of Kezan | Chrome King Gallywix |
Trinket 2 | Mug's Moxie Jug | Mug'Zee |
Weapon | Fleshcrafter's Knife | Theater of Pain |
Offhand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Inventor's Ingenious Trifocals | Operation Mechagon: Workshop |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Moneymaking Businessmantle | Cinderbrew Meadery |
Cloak | Cloak of Questionable Intent | THE MOTHERLODE!! |
Chest | Saboteur's Rubber Jacket | Operation: Floodgate |
Wrist | Hyperthread Wristwraps | Operation Mechagon: Workshop |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Ringmaster's Cummerbund | Operation Mechagon: Workshop |
Legs | Rowdy Reveler's Legwraps | THE MOTHERLODE!! |
Boots | Hyperthread Boots | Operation Mechagon: Workshop |
Ring 1 | Bloodoath Signet | Theater of Pain |
Ring 2 | Wick's Golden Loop | Darkflame Cleft |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Sigil of Algari Concordance | The Rookery |
Weapon | Voltaic Stormcaller | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Signet of the Priory
- Strong on-use trinket.
- Soulletting Ruby
- Strong on-use trinket.
Passive Trinket alternatives
- Reverb Radio
- Good passive stat proc trinket.
Embellishments
- Writhing Armor Banding
- Empowers any Nerubian embellishment by 100%.
- Darkmoon Sigil: Ascension
- Gain a random secondary stat stacking up over time.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Quick Ruby
- Quick Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Fire Mage in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Dispels Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- Berserking -- Troll
- Strong DPS racial but lines up somewhat with Combustion.
- Reduce the duration of movement-impairing effects by 20%. This was only useful once in the recent history of progression raiding but is still worth noting.
- Blood Fury -- Orc
- Strong racial for damage because of Blood Fury which lines up with Combustion.
- 20% reduced stun duration on you which can be useful in some situations.
- Spatial Rift -- Void Elf
- Spawn a shadow traveling into your facing direction, and activate it again to teleport to it.
- Maximum range of 100 yards.
Recommendation
In general, it's safe to say that if you care about min-maxing your DPS, you should go with the highest DPS racial. That being said, the story is a bit different if it's about progression raiding. Some help out massively to speed up the progression on certain bosses. Notably, Dwarf with their Stoneform helped out on Tindral Sageswift and Fyrakk the Blazing in the latest Race to World First by having easy access to dispelling yourself at crucial points of the fights mentioned.
Macros
Discover recommended macros for Fire Mage during Raid encounters and watch a quick video guide on creating simple macros for your character.
Flamestrike
#showtooltip
/use [@cursor] Flamestrike
Remove Curse
#showtooltip
/cast [@mouseover] Remove Curse
Polymorph
#showtooltip
/cast [@mouseover] Polymorph
Alter Time cancel - must have macro for whenever your Alter is putting you back to lower hp than you currently have.
#showtooltip
/cancelaura Alter Time
Addons
Below, you see a screenshot of the author's User Interface for their Fire Mage, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
Scorch Haste Tracker
Tells you when you have too high haste to cast Scorch.

Changes this Patch
- Mage
- Mass Barrier mana cost reduced to 8% base mana (was 12%).
- Polymorph health regeneration reduced by 50%.
- Polymorph now breaks based on a small damage threshold instead of any damage.
- Time Anomaly procs now ignore mana costs.
- Mirror Images now have their Frostbolt missiles hidden for allies in raids and dungeons.
- Hero Talents
- Frostfire
- Developers' notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.
- Excess Fire now triggers when you cast Meteor or Comet Storm (was reach max stacks of Fire Mastery).
- Excess Fire may now stack up to 2 times.
- Frostfire Burst damage increased by 70%.
- Excess Frost now triggers when you consume Excess Fire (was reach max stacks of Frost Mastery) and may stack up to twice. Excess Frost now casts Ice Nova at 200% effectiveness (was 125%).
- The cooldown reduction of Excess Frost has been reduced to 3 seconds (was 5 seconds).
- The talent locations of Excess Frost, Excess Fire, Isothermic Core, Imbued Warding, and Meltdown have changed.
- Frostfire Bolt will now appropriately consume Overflowing Energy when it critically strikes.
- Frostfire Empowerment is now tracked on the personal resource display.
- Sunfury
- Consuming Glorious Incandescence while at or around max range will now appropriately summon Meteorites.
- Frostfire
- Fire
- Developers' notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make exciting spells hit a bit harder.
- Heat Shimmer has been updated – No longer makes Scorch instant-cast. Now increases Scorch damage by 10%.
- Pyrotechnics has been updated – Critical chance increased to 20% (was 10%).
- Controlled Destruction has been updated – Now also triggers from Fireball.
- Master of Flame has been updated – Now increases Ignite and Fireball’s damage by 15% when Combustion is not active.
- Call of the Sun King has been updated – No longer grants an additional charge of Phoenix Flames and now grants 15% increased Phoenix Flames damage.
- Fire Blast cooldown increased to 14 seconds (was 12 seconds).
- Hyperthermia duration reduced to 5 seconds (was 6 seconds).
- Hyperthermia’s chance to trigger has been reduced.
- Pyroblast damage increased by 10%.
- Pyroblast mana cost reduced to 1.5% base mana (was 2.5%).
- Flamestrike damage increased by 10%.
- Flamestrike mana cost reduced to 1.5% base mana (was 2.5%).
- Unleashed Inferno damage bonus increased to 70% (was 60%).
- Phoenix Reborn now refunds 1 Phoenix Flame charge on use (was 2).
- Phoenix Reborn's Phoenix Flames damage bonus increased to 200% (was 100%).
- Phoenix Reborn’s description, auras, and tooltips have been updated to better communicate their effects.
- Fixed an issue that caused Pyromaniac to grant Hyperthermia more often than it should.
- You can no longer trigger Hyperthermia when you already have it and it’s chance to trigger has been reduced.
- Frostfire
- Frostfire Infusion damage reduced by 10%.
- Excess Fire Phoenix Flames cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost Ice Nova effectiveness decreased to 150% (was 200%).
- Excess Frost now reduces the cooldown of Meteor by 5 seconds when consumed (was 3 seconds).
- Isothermic Core now causes Comet Storm at 250% effectiveness (was 200%).
- Flash Freezeburn can no longer trigger from Combustions granted from Sun King's Blessing or Time Anomaly.
- Developers' notes: Flash Freezeburn combined with Sun King's Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we've also adjusted the effect for Frost Mages as well.
- Sunfury
- Glorious Incandescence Fire Blast cooldown reduction increased to 2 seconds when a meteorite strikes (was 1 second).
- Memory of Al’ar will now extend an existing Hyperthermia instead of replacing it.
- Fixed an issue causing Ignite the Future to not increase Mana Cascade stacks.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Mage
- Arcane Intellect now costs 1% base mana (was 4%).
- Alter Time’s visuals have been updated.
- Shifting Power's icon has been updated.
- Ice Floes now allows you to cast Portal and Teleport spells while moving.
- Frostfire
- Excess Fire has been updated – No longer generates Living Bomb. Instead generates a Frostfire Burst, dealing moderate Frostfire damage in an 8 yard radius. Damage reduced beyond 8 targets.
- Frostfire Burst damage increased by 25%.
- Frostfire Burst’s visuals have been updated.
- Frostfire Infusion damage increased by 50%.
- Isothermic Core Meteor damage increased by 15%.
- Isothermic Core Comet Storm damage increased by 25%.
- Sunfury
- Gravity Lapse target cap increased to 8 targets (was 5) and Gravity Lapse now stuns instead of rooting.
- Gravity Lapse now roots instead of stunning in PvP only.
- Gravity Lapse’s visual effects have been updated.
- Meteorites are now summoned instantly.
- Spellfire Spheres are now anchored relative to your chest’s position.
- Fire
- Majesty of the Phoenix has been updated – Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Stacks up to 3 times.
- All ability damage reduced by 3%.
- Lit Fuse now has a 6% chance to trigger (was 4%).
- Explosive Ingenuity now increases Lit Fuse’s chance to trigger by 4% (was 3%).
- Explosive Ingenuity now increases Living Bomb’s damage by 50% (was 25%).
- Explosivo's Living Bomb damage increase while in Combustion reduced to 30% (was 40%).
- Sparking Cinders now triggers 3 times per minute (was 2).
- Sparking Cinders damage bonus increased to 15% for Pyroblast and Flamestrike (was 10% for Pyroblast and 20% for Flamestrike).
- Heat Shimmer can once again trigger while casting Scorch.
- Heat Shimmer is no longer consumed when it triggers during a Scorch cast.
- Fixed an issue that prevented Pyromaniac from being able to trigger Hyperthermia.
- Fixed an issue that caused Controlled Destruction to increase Ignite damage by an additional 0.5% per stack.
- Hyperthermia’s overlay has been updated.
- Lit Fuse no longer highlights Fire Blast.
- Lit Fuse is now displayed on the Personal Resource Display.
- Fuel the Fire is now shown in the spellbook.
- Sunfury
- Glorious Incandescence has been updated – Now causes Fire Blast to hit up to 2 nearby targets in addition to its previous effects.
- Burden of Power now increases Pyroblast damage by 20% (was 15%).
- Burden of Power now increases Flamestrike damage by 30% (was 60%).
- Memory of Al’ar's Hyperthermia extension amount increased to 1 second (was 0.5 seconds).
- Glorious Incandescence now highlights Fire Blast.
- Mage
- Reabsorption now heals for 3% maximum health (was 5%).
- Cryo-Freeze now causes Ice Block to heal for 25/50% of maximum health over its duration (was 40/80%).
- Mass Barrier now has a cooldown of 3 minutes (was 2 minutes).
- Fire
- Pyroblast damage increased by 5%.
- Phoenix Flames damage increased by 10%.
- Fireball damage increased by 20%.
- Scorch damage increased by 25%.
- Improved Scorch now increases damage taken by 7% (was 6%).
- Flamestrike damage increased by 10%.
- Quickflame Flamestrike damage bonus increased to 25% (was 20%).
- Flame Patch damage increased by 30%.
- Living Bomb damage decreased by 63%.
- Living Bomb is now target-capped at 8 targets and no longer splashes.
- Living Bomb visual effects now have reduced visual fidelity in raid groups.
- Lit Fuse chance to trigger reduced to 4% (was 15%).
- Explosive Ingenuity chance to trigger reduced to 3% (was 10%).
- Explosivo's Living Bomb trigger chance during Combustion is reduced to 15% (was 30%).
- Explosivo's Living Bomb damage increase during Combustion reduced to 40% (was 50%).
- Deep Impact's cooldown reduction reduced 10 seconds (was 15 seconds).
- Mage
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon's Breath previous location.
- New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
- Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost.
- Supernova added to Mage class tree (was Arcane tree) and now has a 45 second cooldown (was 25 seconds).
- Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
- Mass Slow has been removed.
- Fire
- New Talent: Lit Fuse – Consuming Hot Streak has a 15% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 seconds, dealing Fire damage to the target and reduced damage to all other enemies within 10 yards. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- New Talent: Explosive Ingenuity – Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%. Living Bomb damage increased by 25%.
- New Talent: Down in Flames – Scorch deals 300% damage to targets below 30% health.
- New Talent: Quickflame – Flamestrike damage increased by 20%.
- New Talent: Focused Fury – Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
- New Talent: Mark of the Fire Lord – Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
- New Talent: Spontaneous Combustion – Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
- New Talent: Fire's Ire – When you're not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you're under the effects of Combustion, your critical strike damage is increased by 2.5%. 2-point talent.
- New Talent: Explosivo – Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% while under the effects of Combustion. Your chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
- New Talent: Blast Zone – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
- New Talent: Ashen Feather – If Phoenix Flames hits only one target, it deals 25% increased damage and applies Ignite at 150% effectiveness.
- New Talent: Majesty of the Phoenix – When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 seconds and their damage is increased by 20%.
- New Talent: Molten Fury – Damage dealt to targets below 35% health is increased by 7%.
- New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch instant cast and deal damage as though your target was below 30% health.
- New Talent: Sparking Cinders – Living Bomb explosions have a small chance to increase the damage of your next Pyroblast by 10% or Flamestrike by 20%.
- Fervent Flickering has been redesigned – Now reduces the cooldown of Fire Blast by 2 seconds.
- Controlled Destruction has been redesigned – Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. This effect stacks up to 50 times.
- Improved Scorch has been redesigned – Casting Scorch on targets below 30% health increases the damage the target takes from you by 6% for 12 seconds. This effect stacks up to 2 times.
- Flame Accelerant has been redesigned – Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
- Unleashed Inferno has been redesigned – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 seconds for each critical strike, up to 1.25 seconds.
- Convection has been redesigned – When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
- Pyromaniac has been redesigned – Casting Pyroblast or Flamestrike while Hot Streak is active has an 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
- Phoenix Reborn has been redesigned – When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 100% and they refund a charge on use.
- From the Ashes has been redesigned – Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 second.
- Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
- Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
- Fuel the Fire is now learned automatically when specializing Fire.
- Searing Touch's critical strike threshold functionality is now baseline to Scorch.
- Improved Scorch's movement speed increase is now baseline to Scorch.
- Living Bomb damage increased by 70%.
- Living Bomb now applies Ignite.
- Living Bomb now spreads to 3 targets (was 5).
- Living Bomb applications are slightly desynced to minimize overlapping.
- Phoenix Flames damage reduced by 10%.
- Pyroblast damage reduced by 5%.
- Intensifying Flames Ignite damage bonus reduced to 20% (was 25%).
- Sun King's Blessing now grants Sun King's Fury after consuming 10 Hot Streaks.
- Flame On no longer reduces the cooldown of Fire Blast.
- Unleashed Inferno's non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
- Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
- Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
- Alexstrasza's Fury no longer makes Phoenix Flames always critically strike.
- Hyperthermia now has an activation overlay.
- Dragonflight Season 4 class set bonuses have been updated to the Dragonflight Season 1 class set bonuses:
- 2 Set Bonus – Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
- 4 Set Bonus – Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
- Developer's note: In The War Within pre-patch we had several season 4 class sets that were made into spec talents. In order to prevent any oddities we are updating those select few class sets with earlier tier sets from Dragonflight to prevent any overlap or potential bugs.
- The following talents are now 1 point:
- Critical Mass
- Wildfire
- Flame On
- Fevered Incantation is now 2 points.
- The following talents have been removed:
- Incendiary Eruptions
- Firemind
- Tempered Flames
- Conflagration
- Searing Touch
FAQ
A: If you have too much haste this is no longer possible. This problem only occurs during Time Warp. To remedy this issue, simply replace Scorch with Fireball.
Credits
Written By: Hopeful, Wolfdisco
Reviewed By: Wexi