Enhancement Shaman Raid Guide
Welcome to the Enhancement Shaman Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Tempest
- Your Lightning Bolt turns into Tempest after either
- You spend 40 Maelstrom Weapon.
- You get 4 stacks of Awakening Storms.
- The main idea of this Hero Tree is to cycle through as much Maelstrom Weapon as possible and cast as many Tempest as possible.
- Your Lightning Bolt turns into Tempest after either
- Arc Discharge
- Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time. Can accumulate up to 2 charges.
- Storm Swell or Supercharge
- Storm Swell
- Tempest grants 10% Mastery for 6 sec.
- Supercharge
- Lightning Bolt, Chain Lightning, and Tempest have a 35% chance to refund 2 Maelstrom Weapon stacks.
- Storm Swell
- Rolling Thunder
- Tempest also summons a Nature Feral Spirit.
- Conductive Energy
- Casting Tempest applies Lightning Rod to your target.
- The rest of this tree are passives that do not affect your gameplay much.
- Unlimited Power
- Spending Maelstrom Weapon grants you Haste.
- Voltaic Surge
- Increases the damage of your Crash Lightning and Chain Lightning by 10%.
- Stormcaller
- Increases the critical strike chance and damage of your Nature spells by 5%.
- Unlimited Power
- Surging Totem
- Summons a totem that pulses a large amount of damage every 6 sec, reduced by Haste.
- Whirling Elements
- After summoning your Surging Totem your next:
- Lightning Bolt, Chain Lightning, or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.
- Direct damage of your next Flame Shock is increased by 300%, and it is applied to 5 nearby enemies.
- Your next Lava Lash or Fire Nova grants you Hot Hand for 8 sec.
- After summoning your Surging Totem your next:
- Lively Totems
- Lava Lash has a chance to summon a Searing Totem that shoots Searing Bolts at a nearby enemy
- Frost Shock empowered by Hailstorm, Lava Lash and Fire Nova makes your Searing Totem shoot a Searing Volley at 5 nearby enemies.
- Lava Lash has a chance to summon a Searing Totem that shoots Searing Bolts at a nearby enemy
- The rest of this is passive and does not affect your gameplay much.
- Totemic Rebound
- Lightning Bolt, Chain Lightning, and Elemental Blast has a chance to empower your totem and deal extra damage.
- Imbuement Mastery
- Increases the chance of Windfury Weapon to be triggered by 5%, and its damage by 8%.
- When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to trigger a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
- Amplification Core or Oversurge
- Amplification Core
- While Surging Totem is active, you deal 3% increased damage and healing.
- Oversurge
- Surging Totem deals 50% more damage during Ascendance.
- Amplification Core
- Totemic Coordination or Earthsurge.
- Totemic Coordination
- Increases your Searing Totems' critical strike chance by 15%, and its critical strike damage by 30%.
- Earthsurge
- Casting Sundering causes your Surging Totem to create a tremor at 100% effectiveness.
- Totemic Coordination
- Pulse Capacitor
- Increases the damage of your Surging Totem by 25%.
- Totemic Rebound
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Flowing Spirits
- Your damaging spells have a 10% chance to summon a Feral Spirit for 8 sec.
- Replaces Feral Spirit, making it passive.
- Elemental Assault
- Causes Stormstrike, Lava Lash and Ice Strike to have a 100% chance to generate 1 stack of Maelstrom Weapon.
- Stormblast
- Stormstrike now has 2 charges.
- Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up 2 times.
- Static Accumulation
- 20% chance to refund any Maelstrom Weapon spent.
- Generate 2 Maelstrom Weapon every sec while in Ascendance.
- Thorim's Invocation
- Lightning Bolt and Chain Lightning deals 20% increased damage.
- While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon to cast a Lightning Bolt or Chain Lightning, whichever was most recently casted.
Hero Talents
- Tempest
- Your Lightning Bolt turns into Tempest after either
- You spend 40 Maelstrom Weapon
- You get 4 stacks of Awakening Storms.
- Your Lightning Bolt turns into Tempest after either
- Supercharge
- Tempest, Chain Lightning, and Lightning Bolt has a 35% chance to refund 2 Maelstrom Weapon stacks.
- Rolling Thunder
- Tempest also summons a Nature Feral Spirit.
Spec Tree
- Sundering
- Sundering triggers Earthsurge, and with the new reworked Molten Thunder, it has a chance to reset its own CD when used.
- Feral Spirit
- You do not pick Elemental Spirits, which means all your wolves will increase your Physical damage dealt.
- Flowing Spirits
- This gives your spells a 10% chance to spawn Feral Spirits instead of having to press it.
Hero Talents
- Earthsurge
- Sundering now triggers a Tremor at 100% effectiveness. This tremor happens at the location of Sundering, not where the Totem is.
- Whirling Elements
- After using Surging Totem, your next Lava Lash will trigger Hot Hand.
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! incresting the damage of your Stormstrike, Lava Lash and Doom Winds by 5%, up to 25%. Maelstrom Weapon spenders have a 1% chance to remove Winning Streak! per Maelstrom Weapon spent.
- 4-Set: When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 18% increased damage, up to 90%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 75% more damage to your main target.
Single-Target
Opener
- Your opener is very simple and the only variance is when you are able to cast Tempest. You cast it manually with 8+ Maelstrom Weapon.
- Your goal is to cast Windstrike whenever possible.
- If you get a Tempest and you are at 10 Maelstrom Weapon you cast it manually.
- Thanks to the reworked version of Stormblast you will be able to mainly cast Windstrike otherwise fill with Crash Lightning.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Tempest at 8+ Maelstrom Weapon.
- Cast Windstrike during Ascendance.
- Cast Lightning Bolt at 8+ Maelstrom Weapon.
- Cast Stormstrike on cooldown.
- Cast Ice Strike on cooldown.
- Cast Voltaic Blaze if available.
- Cast Frost Shock on cooldown.
- Cast Flame Shock on cooldown.
Opener
- Your goal in your opener is to activate Hot Hand and get to 10 Maelstrom Weapon as quickly as possible so you can spend and activate Legacy of the Frost Witch.
- You want to cast Lava Lash whenever you can. During Hot Hand this is every second global.
- If you get to 10 Maelstrom Weapon before using Doom Winds, you want to instead spend it on Primordial Storm to trigger Legacy of the Frost Witch.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Surging Totem on cooldown.
- Cast Flame Shock if it is not up on your target.
- Cast Lava Lash on cooldown.
- Cast Primordial Storm at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Lava Burst at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Lightning Bolt at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Doom Winds on cooldown.
- Cast Sundering on cooldown.
- Cast Stormstrike on cooldown.
- Cast Lava Burst on cooldown.
- Cast Lightning Bolt at 5+ Maelstrom Weapon.
- Cast Frost Shock on cooldown.
- Cast Flame Shock on cooldown.
Multi-Target
Opener
- Your opener is very simple and the only variance is when you are able to cast Tempest. You cast it manually with 8+ Maelstrom Weapon.
- Your goal is to cast Windstrike whenever possible.
- If you get a Tempest and you are at 10 Maelstrom Weapon you cast it manually.
- Thanks to the reworked version of Stormblast you will be able to mainly cast Windstrike otherwise fill with Crash Lightning.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Tempest at 8+ Maelstrom Weapon.
- Cast Chain Lightning at 8+ Maelstrom Weapon.
- Cast Doom Winds on cooldown.
- Cast Stormstrike on cooldown.
- Cast Crash Lightning to keep the buff up.
- Cast Voltaic Blaze if available.
- Cast Ice Strike on cooldown.
- Cast Frost Shock on cooldown.
- Cast Flame Shock on cooldown.
Opener
- Your goal in your opener is to activate Hot Hand and get to 10 Maelstrom Weapon as quickly as possible so you can spend and activate Legacy of the Frost Witch.
- You want to cast Lava Lash whenever you can. During Hot Hand this is every second global.
- You cast an early Crash Lightning and then keep the buff up throughout the fight.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Surging Totem on CD.
- Cast Flame Shock if it is not up on your target.
- Cast Lava Lash on cooldown.
- Cast Primordial Storm at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Lava Burst at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Chain Lightning at 10 Maelstrom Weapon if Legacy of the Frost Witch is about to run out.
- Cast Crash Lightning to keep the buff up.
- Cast Doom Winds on cooldown.
- Cast Sundering on cooldown.
- Cast Stormstrike on cooldown.
- Cast Crash Lightning on cooldown.
- Cast Lava Burst on cooldown.
- Cast Chain Lightning.
- Cast Frost Shock on cooldown.
- Cast Flame Shock on cooldown.
Deep Dive
Using Chain Lightning vs. Elemental Blast/Lightning Bolt
The way you spend Maelstrom Weapon varies based on the number of targets you are fighting, whether your priority is killing a certain target, and which build you are playing.
- If you are specced into Elemental Blast
- You use Chain Lightning if
- You are fighting 3 or more targets and you do not need to focus on killing a certain target.
- You are fighting 2 targets and Elemental Blast is on cooldown or you do not have Feral Spirit active.
- You use Elemental Blast if
- There is an important target that needs to die quickly, even if there are more than 5 targets. This results in less overall damage output but it is worth it to kill dangerous priority enemies.
- You are fighting 2 targets and Feral Spirit is active.
- You use Chain Lightning if
- If you are specced into Tempest Strikes
- You use Chain Lightning if
- You are fighting 2 or more targets and you do not need to focus on killing a certain target.
- You use Lightning Bolt if
- You are fighting 1 target.
- You use Chain Lightning if
Flowing Spirits
- With Flowing Spirits, if you are playing Elemental Spirits, you will only spawn wolves from the type of spell you cast. This means if you are only using Stormstrike, Crash Lightning, Chain Lightning and Tempest on AoE, you will only be spawning Lightning wolves.
- This is why you will see extreme variance where you have close to 10 lightning wolves up and no other type of wolf.
- With the recent nerfs to Elemental Spirits, making it 10%, this will likely not matter, as you will not choose Elemental Spirits anymore, making you always spawn Physical wolves.
Stormbringer vs. Totemic
- Stormbringer and Totemic are currently performing very close off one another on Single-Target and which becomes stronger will depend on each fight.
- Stormbringer is similar to how it was played in 11.0, with the main difference being that generators are stronger than before and is therefor a higher priority now.
- You now play Legacy of the Frost Witch to get more Stormstrikes. This is now also an important buff to keep up at all times when playing Stormbringer.
- Stormbringer could be slightly ahead on Single-Target fights if you have good timings to use your Ascendance.
- Totemic has been reworked from the incredibly burst playstyle from 11.0. You know play an extremely consistent build, with the playstyle being similar to how you played in Amirdrassil. Lava Lash is now your most used spell and you no longer play Ascendance.
- This version of Totemic has incredibly high passive AoE damage while doing its Single-Target rotation, which means this build has a high likelyhood of being very strong on cleave fights in the raid, aswell as in Mythic+.
- Totemic becomes better with multiple targets as Molten Assault and Ashen Catalyst giving a way to funnel damage into your main target.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
← Scroll for more Bosses →
Offensive Cooldown Usage
- Tune-Up could be slightly delayed as it is based on when your raid breaks all Protective Plating.
Boss Tips
- Rotate Astral Shift and Stone Bulwark Totem when you are targetted by Incendiary Fire.
- In P2 you want to interrupt and disrupt the Pit Mechanics Repair cast as it shortens the duration of P2.
Offensive Cooldown Usage
Boss Tips
- Earth Elemental is great to use when you are on Flarendo, as there will be multiple Scrapbombs you have to soak.
Offensive Cooldown Usage
Boss Tips
- Wind Rush Totem is great to use during P2 to help your group run between the Amplifiers.
Offensive Cooldown Usage
- This fight is random as you can get Rolling Rubbish at different times each pull. You want to use CDs whenever there are adds so always hold for the next add wave.
Boss Tips
- You want to rotate Astral Shift and Stone Bulwark Totem on Incinerator.
Offensive Cooldown Usage
- The Ascendance use at 2 min, you want to use it whenever you are in range to attack the boss with it as it can be hard to have melee uptime in this phase it will help you deal damage here.
- The Ascendance use at 4 min you want to use instantly when available so that you get 1 more use at the end of the fight. However, if your group has high enough damage you can hold it and use it the same way as you did with the 2 min use.
Boss Tips
- Your defensives should be used when you are about to get hit by stuff, as there is a lot of things to dodge. Blazing Beam, Rocket Barrage and Mega Magnetize are all scary you have to be ready with defensives.
Offensive Cooldown Usage
- The opener is awkward as you want to hold CDs for roughly 20 seconds. This way you have CDs lined up for each Spin To Win!.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Enhancement Shaman. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Gale Sovereign's Charged Hood | Tier / Catalyst |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Gale Sovereign's Zephyrs | Tier / Catalyst |
Cloak | Cloak of Questionable Intent | The Motherlode |
Chest | Gale Sovereign's Clouded Hauberk | Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Gravi-Gunk Handlers | Sprocketmonger Lockenstock |
Belt | Gale Sovereign's Ritual Belt | Catalyst |
Legs | Gale Sovereign's Pantaloons | Tier / Catalyst |
Boots | Treads of the Galvanic Skysoarer | The Rookery |
Ring 1 | Footbomb Championship Ring | The Motherlode |
Ring 2 | The Jastor Diamond | Chrome King Gallywix |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | House of Cards | One-Armed Bandit |
Main-hand | Gallywix's Iron Thumb | Chrome King Gallywix |
Off-hand | Charged Slicer | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Amphitheater Stalker's Hood | Theater of Pain |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Skystreak's Hidden Missiles | Operation: Floodgate |
Cloak | Cloak of Questionable Intent | The Motherlode |
Chest | Bront's Singed Blastcoat | Operation: Floodgate |
Wrist | Consecrated Baron's Bindings | Priory of the Sacred Flame |
Gloves | Swift Pneumatic Grips | Operation: Mechagon |
Belt | Maniacal Monarch's Girdle | Operation: Mechagon |
Legs | Chemical Blaster's Legguards | The Motherlode |
Boots | Treads of the Galvanic Skysoarer | The Rookery |
Ring 1 | Cyrce's Circlet | Siren Isle |
Ring 2 | Fleshfused Circle | Theater of Pain |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Main-Hand | Crusher of the Unsettled | Cinderbrew Meadery |
Off-Hand | Hyperactive Stormclaw | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Signet of the Priory
- Great on-use. Slightly behind your best options.
Passive Trinket alternatives
- Suspicious Energy Drink
- This is equal to a 678 Improvised Seaforium Pacemaker , and could be better if you are low on Mastery.
- Reverb Radio
- This is slightly behind your best trinkets but gains value if you are lacking Haste.
Embellishments
- Darkmoon Sigil: Ascension
- Writhing Armor Banding
- Both of these are your overall best embellishments.
- Darkmoon Sigil: Ascension has to go on your weapon.
- The optimal slots to craft Writhing Armor Banding on are Wrists or Cloak, depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Windfury Weapon
- Flametongue Weapon
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Masterful Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Ruby
- Quick Sapphire
- Quick Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Leech S.A.D. |
Waist | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Main-Hand | Enchant Weapon - Authority of the Depths |
Off-Hand | Enchant Weapon - Authority of the Depths |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Enhancement Shaman in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Dispels Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial that lines up poorly with Ascendance.
- Reduce the duration of movement-impairing effects by 20%. This was only useful once in the recent history of progression raiding but is still worth noting.
- Blood Fury -- Orc
- Good DPS racial that lines up with Ascendance.
- 20% reduced stun duration on you which can be useful in some situations.
- Ancestral Call -- Mag'har Orc
- Good DPS racial that lines up with Ascendance.
- Reduces the duration of poisons, diseases and curses by 10%.
- Haymaker -- Kul'Tiran
- Stuns your target for 3 sec and knocks them back, not the coolest for raiding
- 1% Versatility which makes this race decent for DPS.
Recommendation
In general, it's safe to say that if you care about min-maxing your DPS, you should go with the highest DPS racial. That being said, the story is a bit different if it's about progression raiding. Some help out massively to speed up the progression on certain bosses. Notably, Dwarf with their Stoneform helped out on Tindral Sageswift and Fyrakk the Blazing in the past by having easy access to dispelling yourself at crucial points of the fights mentioned.
If there is a good use of any races utility, it's always recommended to play it, but Mag'har Orc is the overall best DPS racial currently. I prefer Goblin as its a small dps loss and Rocket Jump can save you from some bad situations.
Macros
Discover recommended macros for Enhancement Shamans during Raid encounters and watch a quick video guide on creating simple macros for your character.
Totemic Projection -- Casts Totemic Projection on your cursor without confirmation.
#showtooltip
/cast [@cursor] Totemic Projection
Wind Rush Totem -- Casts Wind Rush Totem on your cursor without confirmation.
#showtooltip
/cast [@cursor] Wind Rush Totem
Primordial Wave -- Casts Primordial Wave on your mouseover or target.
#showtooltip Primordial Wave
/cast [@mouseover, exists] Primordial Wave; Primordial Wave
Flame Shock -- Casts Flame Shock on your mouseover target.
#showtooltip Flame Shock
/cast [@mouseover, exists] Flame Shock; Flame Shock
Focus Mouseover -- Puts whatever you mouseover on focus
/focus mouseover
Hex -- Casts Hex on your mouseover or target.
#showtooltip Hex
/cast [@mouseover, exists] Hex; Hex
Healing Surge -- Casts Healing Surge quickly on an ally by mouseovering or targeting.
#showtooltip Healing surge
/cast [@mouseover, exists] Healing surge; Healing surge
Addons
Below, you see a screenshot of the author's User Interface for their Enhancement Shaman, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- Bartender4 -- Action bar addon
- Bartender4 gives you more customizable action bars.
Maelstrom Bar
Shows your current Maelstrom Weapon stacks.

Elemental Spirits Tracker
Shows what type of Wolves you have up. Particularly useful when Elemental Spirits is talented.

Changes this Patch
- Enhancement
- Developers' notes: Enhancement Shaman currently have Maelstrom Weapon spending abilities that potentially do very high damage, while their melee abilities are not hitting as hard as we would like them to be. We're redistributing some of your overall damage to be less weighted towards Maelstrom Weapon spenders and more damage towards your melee abilities, and making some buffs like Feral Spirits always grant bonuses to your physical damage abilities regardless of what talent options you have chosen.
- New Talent: Primordial Storm – Primordial Wave transforms into a single use Primordial Storm for 15 seconds after it is cast. Devastate nearby enemies with a Primordial Storm dealing Flamestrike, Froststrike, Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness (100% in PvP combat). Deals reduced damage beyond 5 targets. Consumes all Maelstrom Weapon for increased damage.
- Molten Thunder has been updated – Sundering has a 40% chance to reset its own cooldown, increased by 12% for up to 5 targets. Each consecutive reset reduces these chances by half.
- Developers' notes: Molten Thunder proc rates were a bit too unpredictable, causing significant shifts in damage output, especially with the Totemic hero talent tree. We're making adjustments to make it more predictable while preserving its functionality. Additionally, we're transferring some power away from Tremor and Earthsurge into other abilities alongside the proc trigger adjustments.
- Elemental Spirits has been updated – Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 10%, but now only increase your Physical damage dealt by 10%.
- Voltaic Blaze has been updated – Tempest, Lightning Bolt, and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze.
- Developers' notes: With this change, we're aiming to make Voltaic Blaze procs more consistent, allowing them to align better with the Enhancement Shaman rotation.
- Voltaic Blaze damage now scales with Mastery: Enhanced Elements.
- Voltaic Blaze chance to trigger has been slightly reduced.
- Lashing Flames has been updated – Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 seconds.
- Primordial Wave has been updated – Now deals a high amount of damage to all targets affected by your Flame Shock.
- Developers' notes: Primordial Wave is a complicated spell to manage and get optimal use out of. We're adjusting it to be more of a big damage impact upon activating the ability rather than priming your next Lightning Bolt to hit many targets.
- Primordial Wave generates 5 Maelstrom Weapon stacks.
- Primordial Wave is now disabled and enabled on the action bar depending on the availability of Flame Shock targets.
- Stormstrike is now learned at level 10 (was a talent).
- Developers' notes: The primary resource system, Maelstrom Weapon, was not very noticeable as a passive in the spell book. To address this, we're making Stormstrike the introductory ability for those choosing the Enhancement specialization and replacing its spot on the talent tree with Maelstrom Weapon. Alongside this update, we're allowing Stormstrike to be cast without an offhand weapon for the new player experience.
- Stormstrike can now be used without an offhand weapon, dealing only its main hand weapon damage.
- Maelstrom Weapon passive is now the first node on the talent tree.
- Stormstrike damage increased by 50%. Does not apply to PvP combat.
- Ice Strike damage increased by 100%. Does not apply to PvP combat.
- Lava Lash damage increased by 60%. Does not apply to PvP combat.
- Chain Lightning damage reduced by 15%.
- Windfury Attack damage reduced by 10%.
- Crash Lightning initial damage increased by 200%.
- Elemental Blast damage increased by 20%.
- Healing Stream Totem healing increased by 100%.
- Flametongue Attack now deals reduced damage beyond 5 targets.
- Molten Assault now spreads Flame Shock up to 5 nearby enemies (was 4).
- Ashen Catalyst now increases the damage of Lava Lash by 8% per stack (was 12%).
- Chain Lightning now increases the damage of next Crash Lighting by 10% per target struck (was 20%).
- Electrostatic Wager now increases the damage of Crash Lightning by 15% per stack (was 18%).
- Hot Hands duration reduced to 6 seconds (was 8 seconds).
- Ice Strike now generates 1 Maelstrom Weapon.
- Swirling Maelstrom no longer causes Ice Strike to generate Maelstrom Weapon.
- Deeply Rooted Elements is now a small percent chance per Maelstrom Weapon stack consumed, rather than being a flat chance per Maelstrom Weapon stack consumer.
- Developers' notes: This change should no longer make it seem advantageous to always try to cast as many spells as possible while at exactly 5 stacks of Maelstrom Weapon. Any amount of Maelstrom Weapon stacks consumed grant the same linear chance towards getting an Ascendance activation.
- Maelstrom Weapon no longer highlights spenders when they become instant cast at 5 stacks.
- Developers' notes: The constant highlighting of Maelstrom Weapon spending abilities has become a hindrance in understanding how to play Enhancement Shaman, causing too much information overload that is often inaccurate. Our goal here is to let the fundamental design of the specialization speak for itself, similar to our other specializations, and be more deliberate with procs that require immediate actions. Moving into Undermine(d), we will be rolling back most of the highlights on the main resource system, and start relying on UI overlays (Top) and personal resource display to show the current state of Maelstrom Weapon. We do not take these changes lightly, and realize there will be an adjustment period. We are excited for you to experience Enhancement Shaman in this new way and look forward to hearing your feedback.
- Maelstrom Weapon will display a UI overlay at the top for when it reaches 10 stacks, overriding the 5-stack display (was at the bottom).
- Maelstrom Weapon will not be highlighting Lightning Bolt, Chain Lightning and Elemental blast at 10 stacks.
- Developers' notes: After the user experience improvements in the 20th Anniversary Update, which dedicated the UI overlay space exclusively to Maelstrom Weapon, we no longer believe that highlighting your baseline spender abilities is necessary. The initial five stacks for Maelstrom Weapon will be displayed at the top as usual. Upon reaching ten stacks, another visual will override the five-stack display, utilizing the visual previously used for the mastery reset on Stormstrike's cooldown.
- Maelstrom Weapon highlights Tempest when it is at 10 stacks.
- Maelstrom Weapon will highlight Primordial Storm when it is at 10 stacks.
- Maelstrom Weapon and Stormweaver spender abilities will now indicate in their tooltip that they consume Maelstrom Weapon or Stormweaver to increase cast speed, as well as damage or healing if talented into.
- Static Accumulation will highlights Maelstrom Weapon spenders for a short duration when the refund effect triggers.
- Arc Discharge will highlights Maelstrom Weapon spenders while its active.
- Forceful Winds now increases the damage of Windfury Weapon by 15% per stack (was 20%).
- Legacy of the Frost Witch duration is increased to 8 seconds (was 5 seconds).
- Rank 1 of Legacy of the Frost Witch talent now grants 15% increased Physical and Frost damage.
- Developers' notes: After the Maelstrom Weapon economy pace adjustments and the increased access to Stormstrike, Legacy of the Frost Witch has significantly fallen in power compared to other 3rd gate talents. We're adjusting the value gained from investing 1 talent point into it.
- Ice Strike now highlights Frost Shock.
- Ice Strike buff is no longer on the personal resource display.
- Lava Lash now consumes Whirling Earth if it activates Molten Assault.
- Crash Lightning's visual, animation and sound has been completely revamped.
- Fire Nova spell visual updated.
- Lightning Rod's visual has been updated.
- Ice Strike empowered Frost Shock visual and sound updated.
- Ice Strike impact sound updated.
- Glyph of Spirit Raptors now function with Flowing Spirits.
- Doom Winds damage now scales with Mastery: Enhanced Elements.
- Doom Winds now deals reduced damage beyond 5 targets.
- Doom Winds is no longer on personal resource display.
- Hot Hands is now on personal resource display.
- Fixed an issue causing Hot Hands to grant 50% increased damage to Lava Lash through Whirling Elements when not talented into Hot Hands.
- Fixed an issue causing Hot Hands to display 0% value on its aura tooltip.
- Some talents have moved locations.
- Splintered Elements is now a 2-point talent and moved to Primal Maelstrom's location.
- Some talent icons have been updated.
- Primal Maelstrom has been removed.
- Stormbringer
- Tempest damage increased by 15%.
- Tempest secondary target damage reduced by 15%.
- Awakening Storms damage increased by 20%.
- Awakening Storms will now grant Tempest every 4 times it occurs (was 3).
- Arc Discharge now stacks up to 2 times (was 1).
- Conductive Energy now causes Primordial Wave to apply Lightning Rod to its targets.
- When Conductive Energy is talented, Chain Lightning will apply Lightning Rod to one of the secondary targets if the main target is already affected by Lightning Rod. If all secondary targets are already affected, the duration of Lightning Rod on the main target will be refreshed.
- Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 10% (was 15%).
- Lightning Rod now deals 8% of the damage dealt by Maelstrom Weapon spenders (was 10%).
- Totemic
- Searing Bolt damage increased by 40%.
- Searing Volley damage increased by 12%.
- Surging Totem Tremor damage reduced by 32%.
- Imbuement Mastery now increases the chance for Windfury Weapon to trigger by 5% (was 10%).
- Imbuement Mastery now increases the damage of Windfury Weapon 8% (was 15%).
- Oversurge now increases Surging Totem damage during Ascendance by 50% (was 150%).
- While active, Surging Totem is replaced with a relocation spell that summons your Surging Totem nearby. This spell has a 6-second cooldown and does not trigger the global cooldown.
- Sundering from Lava Lash Reactivity procs now trigger Earthsurge at 50% effectiveness.
- Earthsurge now causes a Tremor at the target area at 100% effectiveness (was 200%).
- An issue causing Reactivity Sundering not to trigger Windfury Weapon has been resolved.
- Pulse Capacitor now increases the damage of Surging Totem Tremor by 18% (was 25%).
FAQ
A: It shines on fights where you have short AoE burst windows, such as Rasha'nan and Broodtwister Ovi'nax. If you time a Sundering on each add wave you will see a massive spike in damage due to Earthsurge.
Keep in mind that Earthsurge triggers where you cast Sundering and not where the totem is.
Credits
Written By: Clickz
Reviewed By: Perfecto