Enhancement Shaman Mythic+ Guide
Welcome to the Enhancement Shaman Mythic+ guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Stormbringer currently performs better than Totemic in both Raids and Mythic+
- Tempest
- Your Lightning Bolt turns into Tempest after either
- You spend 40 Maelstrom Weapon.
- You get 3 stacks of Awakening Storms.
- The main idea of this Hero Tree is to cycle through as much Maelstrom Weapon as possible and cast as many Tempest as possible.
- Your Lightning Bolt turns into Tempest after either
- Arc Discharge
- Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
- Storm Swell or Supercharge
- Storm Swell
- Tempest grants 10% Mastery for 6 sec.
- Supercharge
- Lightning Bolt, Chain Lightning, and Tempest have a 35% chance to refund 2 Maelstrom Weapon stacks.
- Storm Swell
- Rolling Thunder
- Tempest also summons a Nature Feral Spirit.
- Conductive Energy
- Casting Tempest applies Lightning Rod to your target.
- The rest of this tree are passives that do not affect your gameplay much.
- Unlimited Power
- Spending Maelstrom Weapon grants you Haste.
- Voltaic Surge
- Increases the damage of your Crash Lightning and Chain Lightning by 15%.
- Stormcaller
- Increases the critical strike chance and damage of your Nature spells by 5%.
- Unlimited Power
- Surging Totem
- Summons a totem that pulses a large amount of damage every 5 sec, reduced by Haste.
- Whirling Elements
- After summoning your Surging Totem your next:
- Lightning Bolt, Chain Lightning, or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.
- Direct damage of your next Flame Shock is increased by 300%
- Your next Lava Lash or Fire Nova grants you Hot Hand for 8 sec.
- After summoning your Surging Totem your next:
- Lively Totems
- Lava Lash has a chance to summon a Searing Totem that shoots Searing Bolts at a nearby enemy
- Frost Shock empowered by Hailstorm, Lava Lash and Fire Nova makes your Searing Totem shoot a Searing Volley at 5 nearby enemies.
- Lava Lash has a chance to summon a Searing Totem that shoots Searing Bolts at a nearby enemy
- The rest of this is passsive and doest not affect your gameplay much.
- Totemic Rebound
- Stormstrike has a chance to empower your totem and deal extra damage.
- Imbuement Mastery
- Increases the chance of Windfury Weapon to be to be triggered by 10%, and its damage by 15%.
- When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to trigger a whirl of flame around the target, dealing damage to all nearby enemies 3 additional times.
- Amplification Core or Oversurge
- Amplification Core
- While Surging Totem is active, you deal 3% increased damage and healing.
- Oversurge
- Surging Totem deals 150% more damage during Ascendance.
- Amplification Core
- Totemic Coordination or Earthsurge.
- Totemic Coordination
- Increases your Searing Totems critical strike chance by 15%, and its critical strike damage by 30%.
- Earthsurge
- Casting Sundering causes your Surging Totem to create a tremor at 200% effectiveness.
- Totemic Coordination
- Pulse Capacitor
- Increases the damage of your Surging Totem by 25%.
- Totemic Rebound
Talents
When to use this Spec
This is the best Mythic+ build for all key levels. This version loses a bit of ST compared to the raid version but gains a ton of AoE.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Feral Spirit
- Together with Witch Doctor's Ancestry and Elemental Spirits this increases your damage a lot, even with the short cooldown.
- Elemental Assault
- Causes Stormstrike, Lava Lash and Ice Strike to have a 100% chance to generate 1 stack of Maelstrom Weapon.
- Primordial Wave
- Your next Lightning Bolt hits every target with Flame Shock for 175% of the normal damage.
- Ascendance
- 3 min cooldown, changes your Stormstrike into Windstrike.
- Static Accumulation
- 20% chance to refund any Maelstrom Weapon spent.
- Generate 2 Maelstrom Weapon every sec while in Ascendance.
- Thorim's Invocation
- Lightning Bolt and Chain Lightning deals 20% increased damage.
- While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon to cast a Lightning Bolt or Chain Lightning, whichever was most recently casted.
- Molten Assault
- Your Lava Lash now spreads Flame Shock to 4 nearby targets.
Hero Talents
- Tempest
- Your Lightning Bolt turns into Tempest after either
- You spend 40 Maelstrom Weapon.
- You get 3 stacks of Awakening Storms.
- Your Lightning Bolt turns into Tempest after either
- Conductive Energy
- Tempest, Chain Lightning, Lightning Bolt and Elemental Blast apply Lightning Rod to your target. Any target with Lightning Rod take 10% of all damage dealt by Chain Lightning and Lightning Bolt.
- Rolling Thunder
- Tempest also summons a Nature Feral Spirit.
Rotation
Tier Set
- 2-Set: Stormstrike, Lava Lash and Ice Strike deal 10% increased damage.
- 4-Set: Activating Feral Spirit summons 1 additional Feral Spirit.
Single-Target
Opener
- Your goal is to cast Windstrike whenever you can, and only casting something else if you don't proc a reset.
- Make sure Thorim's Invocation is primed to Lightning Bolt before you press Doom Winds and Ascendance. If you are not sure, just cast a Lightning Bolt before your opener.
- If you are specced into Witch Doctor's Ancestry, you cast Feral Spirit manually before Doom Winds and on cooldown after that.
- Ideally, you only cast Windstrike, but if you don't proc a reset you should only cast 1 other global in between.
- You want to cast Feral Spirit a second time as soon as you can. This gives you a bunch of wolves up at once which makes you deal a ton of damage.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Primordial Wave on cooldown.
- Cast Tempest at 8+ Maelstrom Weapon.
- Cast Lightning Bolt at 8+ Maelstrom Weapon.
- Cast Stormstrike on cooldown.
- Cast Lava Lash on cooldown.
- Cast Crash Lightning on cooldown.
- Cast Frost Shock on cooldown.
AoE
Opener
- Your goal is to set up a strong Ascendance window which you achieve by using Crash Lightning and Chain Lightning before.
- If your Thorim's Invocation is already primed to Chain Lightning you can skip casting one before Ascendance.
- You cast one Lava Lash before using Ascendance to spread Flame Shock.
- Ideally, you only cast Windstrike, but if you don't proc a reset you should only cast 1 other global in between.
- You want to cast Chain Lightning before Ascendance so that your Thorim's Invocation is set to Chain Lightning. On AoE, you reach a Tempest before Primordial Wave falls off, which you cast to consume it.
- You want to cast Feral Spirit a second time as soon as you can. This gives you a bunch of wolves up at once which makes you deal a ton of damage.
Priority List
- Cast Feral Spirit on cooldown.
- Cast Primordial Wave on cooldown.
- Cast Tempest at 8+ Maelstrom Weapon.
- Cast Lightning Bolt at 8+ Maelstrom Weapon if you have Primordial Wave active.
- Cast Chain Lightning at 8+ Maelstrom Weapon.
- Cast Crash Lightning to keep the buff up.
- Cast Stormstrike on cooldown.
- Cast Lava Lash on cooldown.
- Cast Frost Shock on cooldown.
Deep dive
Hailstorm vs. Fire Nova
- Hailstorm does sim higher on ST but the main reason Fire Nova is preferred in Mythic+, is that Frost Shock does not feel great to press, and does not achieve what the rest of the build wants to achieve, which is to generate and spend as much Maelstrom Weapon as possible.
- Fire Nova generates a bunch of Maelstrom Weapon, which makes sure you never run out of resources on AoE.
Tempest Strikes vs. Elemental Blast
- With the recent buffs to Elemental Blast, it is now the best option for all content. Tempest Strikes is not too far behind so if you are new you can play it to make you life simpler at the start.
Using Chain Lightning vs. Elemental Blast/Lightning Bolt
The way you spend Maelstrom Weapon varies based on the number of targets you are fighting, whether your priority is killing a certain target, and which build you are playing.
- If you are specced into Elemental Blast
- You use Chain Lightning if
- You are fighting 3 or more targets and you do not need to focus on killing a certain target.
- You are fighting 2 targets and Elemental Blast is on cooldown or you do not have Feral Spirit active.
- You use Elemental Blast if
- There is an important target that needs to die quickly, even if there are more than 5 targets. This results in less overall damage output but it is worth it to kill dangerous priority enemies.
- You are fighting 2 targets and Feral Spirit is active.
- You use Chain Lightning if
- If you are specced into Tempest Strikes
- You use Chain Lightning if
- You are fighting 2 or more targets and you do not need to focus on killing a certain target.
- You use Lightning Bolt if
- You are fighting 1 target.
- You have Primordial Wave active.
- You use Chain Lightning if
Flowing Spirits
- With Flowing Spirits, you will only spawn wolves from the type of spell you cast. This means if you are only using Stormstrike, Crash Lightning, Chain Lightning and Tempest on AoE, you will only be spawning Lightning wolves.
- This is why you will see crazy pulls where you have close to 10 lightning wolves up and no other type of wolf.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- Use Astral Shift on Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss else the boss receives Insatiable.
- Use Earthbind Totem and Capacitor Totem to slow them.
- AoE them down as soon as possible.
Anub'zekt
- Use Astral Shift when you are targetted by Burrow Charge.
- Kill Bloodstained Webmages fast and interrupt Silken Restraints.
Ki'katal the Harvester
- Use defensive while you're affected by Cultivated Poisons and make sure you face correctly to not hit your party.
- When you're affected by Grasping Blood you can use any form of crowd control to break it, such as Thunderstorm.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
Orator Krix'vizk
- Use your Wind Rush Totem during Vociferous Indoctrination.
- Use Astral Shift if you are targetted by Shadows of Doubt.
Fangs of the Queen
- Watch out for Knife Throw. Use defensives if you're targeted by this ability.
- You can cleanse Ice Sickles by using Spirit Walk or Thunderous Paws. If you are specced into Jet Stream you can also use Wind Rush Totem.
The Coaglamation
- Use your defensives for Dark Pulse. This happens at 100 boss energy.
- When you soak a Viscous Darkness it spawns a pool so try to soak it close to other pools.
Izo, the Grand Splicer
- Make sure you hit atleast 2 targets with Crash Lightning whenever Ravenous Scarabs spawn to get the buff.
- Use your defensives for Splice since it's the highest damage event during this fight.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Use Astral Shift or Stone Bulwark Totem for Earth Shatterer.
Skarmorak
- Try to hit atleast 2 targets with Crash Lightning when the Crystal Shards spawn.
- Be wary of Crystalline Eruption.
- Use your defensive before Unstable Crash happens or while you have multiple stacks of Unstable Energy.
Master Machinists Brokk and Dorlita
- Make sure you keep Flame Shock on both bosses.
- Use your defensive during Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- Make sure you drop Entropy from Entropic Reckoning in good postitions or you will run out of room during this fight.
- Use your defensive on Entropic Reckoning.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
Speaker Shadowcrown
- Consider using a defensive if you're affected by Collapsing Night. Getting out of this quickly is important since it deals a lot of damage every 0.5 seconds.
- You can cleanse Burning Shadows by using Spirit Walk or Thunderous Paws. If you are specced into Jet Stream you can also use Wind Rush Totem.
Anub'ikkaj
- Stun Animate Shadows with Capacitor Totem.
- Use defensives for the Dark Orb and Shadowy Decay. If you use Astral Shift very late before the Dark Orb hits a wall, it can cover some of the Shadowy Decay aswell, this depends on how far the orb travels.
Rasha'nan
- Be aware of Erosive Spray. It applies Lingering Erosion which is dangerous when combined with other damage events.
- During Phase 2 you can mitigate some damage by using Feral Lunge after dropping your Spinneret's Strands.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
Ingra Maloch
- Interrupt Spirit Bolt every time a non-tank player is targeted. Due to Wind Shear short CD you should be interrupting majority of the casts.
- Use Tremor Totem whenever Repulsive Visage is being cast.
- Try to line up your cooldowns with Droman Oulfarran's Droman's Wrath to gain a huge DPS boost. This happens when Droman Oulfarran reaches 20% health.
- Use a Crash Lightning just before the boss gets the damage increase for extra Maelstrom Weapon during the damage increase.
Mistcaller
- You can use Earthbind Totem to slow the Illusionary Vulpins. You can also specc Hex but there are a lot of good talents in this dungeon so it could be hard to get.
- Use your defensives during the Guessing Game.
Tred'ova
- Stay far away from your team to quickly break Mind Link.
- Don't over move on the Acid Expulsion as the boss remembers your movement for the next Acid Expulsion and spawns swirlies in the direction you moved previously.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
Blightbone
- Use Astral Shift or Stone Bulwark Totem if you're targeted by Heaving Retch.
- You can use Earthbind Totem and Capacitor Totem to control the Carrion Worms.
Amarth, The Harvester
- Make sure you Wind Shear the Reanimated Mages instantly.
- If any adds are still alive during Final Harvest, try to time a Capacitor Totem. With them crowd-controlled the adds don’t explode and wipe the group despite being alive.
Surgeon Stitchflesh
- Try to bait Embalming Ichor on the sides of the room to make it easier to kite the boss later during Morbid Fixation.
- Be ready to aim Meat Hooks towards the boss to pull him down.
Nalthor the Rimebinder
- Be positioned on the outside of the room so you can instantly get dispelled on Frozen Binds. If you are playing Spirit Walk you can cleanse it yourself.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
Chopper Redhook
- Be ready for when the boss walks through bombs as it give him Heavy Ordnance, which increases his damage taken.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
- If the boss is slowed or rooted she wont cast Evasive. Keep Earthbind Totem down on the boss if your group doesn't have any constant passive slow.
Hadal Darkfathom
- Use defensives on Break Water.
- Stay way from the center of the room to bait Break Water far away. This way you can have the center free for when Tidal Surge comes.
Viq'Goth
- Focus down the Demolishing Terror first on each platform.
- You can look if the boss shoots a Putrid Waters towards you and press Stone Bulwark Totem if you see it coming towards you.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Boss Tips
General Umbriss
- Use Wind Rush Totem to help dodge Shadowflame Breath from Commanding Roar.
- Use Astral Shift before Commanding Roar.
Forgemaster Throngus
- Use Astral Shift during Blistering Heat.
- Drop the Molten Pool on good locations to use the space well.
Drahga Shadowburner
- Use Astral Shift during Twilight Buffet.
- Use Cleanse Spirit to dispell Curse of Entropy.
Erudax, the Duke of Below
- Use defensives during Abyssal Corruption and Void Surge.
- You can use Mutated Hatchlings as a funnel for more boss damage! But make sure you kill them at a proper time as they make you take increased shadow damage when they die.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
Pre Dungeon Start
- You can use Ascendance and Feral Spirit before the key to generate Maelstrom Weapon which you can spend on Healing Surge to pre-stack Tempest.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Enhancement Shaman.
- Xal'atath's Bargain: Ascendant
- You can use Thunderstorm or Capacitor Totem on these.
- Xal'atath's Bargain: Voidbound
- Should be focused down as fast as possible.
- Xal'atath's Bargain: Oblivion
- Wind Rush Totem and Spirit Walk are both great to soak these easier
- Xal'atath's Bargain: Devour
- Poison Cleansing Totem is great for dealing with this affix.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Enhancement Shaman. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Noetic of the Forgotten Reservoir | Tier |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Concourse of the Forgotten Reservoir | Tier |
Cloak | Wings of Shattered Sorrow | Rasha'Nan |
Chest | Goresplattered Membrane | Bloodbound Horror |
Wrist | Glyph-Etched Vambraces | Sikran |
Gloves | Covenant of the Forgotten Reservoir | Tier |
Belt | Cinch of Lingering Influence | City of Threads |
Legs | Sarong of the Forgotten Reservoir | Tier |
Boots | Silksteel Striders | Ara-Kara, City of Echoes |
Ring 1 | Seal of the Poisoned Pact | Queen Ansurek |
Ring 2 | Writhing Ringworm | Broodtwister |
Trinket 1 | Skardyn's Grace | Grim Batol |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Main-hand | Void Reaper's Warp Blade | Nexus-Princess |
Off-hand | Everforged Mace | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Cryptbound Headpiece | Ara-Kara, City of Echoes |
Neck | "Emergency Stop" Keychain | The Stonevault |
Shoulder | Wintersnap Shoulderguards | Mists of Tirna Scithe |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Goliath's Chitinous Chainmail | City of Threads |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Claws of Tainted Ichor | Ara-Kara, City of Echoes |
Belt | Cinch of Lingering Influence | City of Threads |
Legs | Entwined Chimeric Legguards | The Stonevault |
Boots | Silksteel Striders | Ara-Kara, City of Echoes |
Ring 1 | Seal of the City Watch | Siege of Boralus |
Ring 2 | Band of the Ancient Dredger | Siege of Boralus |
Trinket 1 | Skardyn's Grace | Grim Batol |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Main-Hand | Eirich's Fist of Deception | The Stonevault |
Off-Hand | Bainbridge's Blackjack | Siege of Boralus |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Treacherous Transmitter
- Great on-use trinket alternative.
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- Great passive choice, almost as strong as your best options.
- Dead-Eye Spyglass
- Great passive choice, one of your most solid options.
- Ovi'nax's Mercurial Egg
- Great passive choice, one of your most solid options.
Embellishments
- Dawnthread Lining
- Duskthread Lining
- Both of these are your overall best embellishments, depending on what stats you currently need.
- The optimal slots to craft on are Wrists, Boots, or Waist depending on your available gear.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Windfury Weapon
- Flametongue Weapon
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Onyx
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Ruby
- Quick Sapphire
- Masterful Emerald
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Main-Hand | Enchant Weapon - Authority of the Depths |
Off-Hand | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Enhancement Shaman in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Blood Fury -- Orc
- Good DPS racial that lines up poorly with Ascendance.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial that lines up perfectly with Ascendance.
- Reduce the duration of movement-impairing effects by 20%.
- Ancestral Call -- Mag'har Orc
- Good DPS racial that lines up poorly with Ascendance.
- Reduces the duration of poisons, diseases and curses by 10%.
- Haymaker -- Kul'Tiran
- Stuns your target for 3 sec and knocks them back, not the coolest for raiding
- 1% Versatility which makes this race decent for DPS.
Recommendation
Dwarf abilities have such a big impact on your Mythic+ experience that you need to play it if you are serious about doing higher Mythic+ keys as an Enhancement Shaman.
Macros
Discover recommended macros for Enhancement Shamans during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Totemic Projection -- Casts Totemic Projection on your cursor without confirmation.
#showtooltip
/cast [@cursor] Totemic Projection
Wind Rush Totem -- Casts Wind Rush Totem on your cursor without confirmation.
#showtooltip
/cast [@cursor] Wind Rush Totem
Mouseover Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Enhancement Shaman, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
Patch 11.0.2
Patch 11.0
FAQ
Q: Why is Totemic never played?
Credits
Written By: Clickz
Reviewed By: Perfecto