Elemental Shaman Mythic+ Guide
Welcome to the Elemental Shaman Mythic+ guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Call of the Ancestors
- This is the whole mechanic for this Hero Tree. Whenever you summon an Ancestor you reduce the cooldown of your Fire Elemental or Storm Elemental by 5 seconds thanks to Offering from Beyond.
- These Ancestors cast spells depending on what you cast.
- If you cast any ST spell the Ancestor casts a Lava Burst on your target.
- If you cast any AoE spell the Ancestor casts a Chain Lightning on a random target in range.
- Ancestors spawn when you cast Primordial Wave and Ancestral Swiftness, which is the capstone talent in the Hero Tree. Make sure you have Nature's Swiftness specced if you play this tree.
- Latent Wisdom or Ancient Fellowship
- Latent Wisdom
- Your Ancestor's spells are 20% more powerful.
- Ancient Fellowship
- Ancestors have a 20% chance to call another Ancestor for 6 sec when they despawn.
- Latent Wisdom
- Heed My Call or Routine Communication
- Heed My Call
- Ancestors last an additional 4 sec.
- Routine Communication
- Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock casts have a 5% chance to call an Ancestor to your side for 6 sec.
- Heed My Call
- When an Ancestor despawns they cast an Elemental Blast on a nearby target thanks to Final Calling. This Elemental Blast does give you the Critical strike, Haste or Mastery as well.
- The rest of this tree are passives that don't affect your gameplay much.
- Primordial Capacity
- Increases your maximum Maelstrom by 25.
- Maelstrom Supremacy
- Increases the damage of your spenders by 8%.
- Elemental Reverb
- Lava Burst gains 1 additional charge and deals 5% increased damage.
- Primordial Capacity
- Tempest
- Your Lightning Bolt turns into Tempest after either
- You spend 300 Maelstrom.
- You get 3 stacks of Awakening Storms.
- The main idea of this Hero Tree is to cycle through as much Maelstrom as possible and cast as many Tempest as possible.
- Your Lightning Bolt turns into Tempest after either
- Arc Discharge
- Tempest causes your 2 next Lightning Bolt or Chain Lightning to be instant cast and deal 40% increased damage.
- Storm Swell or Supercharge
- Storm Swell
- Tempest grants you 9% Mastery for 6 sec.
- Supercharge
- Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Overload
- Storm Swell
- Rolling Thunder
- Grants you 1 charge of Stormkeeper every 50 sec.
- Conductive Energy
- Casting Tempest applies Lightning Rod to your target.
- The rest of this tree are passives that wont effect your gameplay much.
- Unlimited Power
- Spending Maelstrom grants you Haste.
- Voltaic Surge
- Increases the damage of your Earthquake and Chain Lightning by 15%.
- Stormcaller
- Increases the critical strike chance and damage of your nature spells by 5%.
- Unlimited Power
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Storm Elemental
- Gives you Wind Gust stacks, which increases your Haste by 4%, stacking up to 4 times.
- Stormkeeper
- Empowers your next 2 Lightning Bolt or Chain Lightning.
- Primordial Wave
- Together with Splintered Elements increases your Haste by up to 30%.
- Ascendance
- 3 min cooldown. Increases your Mastery: Elemental Overload damage by 150% and your spells proc 1 additional Mastery: Elemental Overload.
Class Tree
- Spiritwalker's Grace
- Allows you to cast while moving for 15 sec, which can save you a lot of DPS you might lose otherwise in certain scenarios.
- Nature's Swiftness
- Makes your next nature cast instant. When playing Farseer, it summons and Ancestor as well.
Hero Talents
- Arc Discharge
- Tempest causes your next 2 Lightning Bolt or Chain Lightning to be instant cast and deal 40% increased damage.
- Awakening Storms
- Lightning Bolt and Chain Lightning have a chance to deal extra damage, and every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
- Rolling Thunder
- Every 50 sec in combat, gain a stack of Stormkeeper.
Rotation
Tier Set
- 2-Set: Earth Shock, Elemental Blast and Earthquake damage is increased by 25%.
- 4-Set: Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical strike damage.
Single-Target
Opener
- Your opener can change depending on your procs.
- With the new reworked Ascendance, you don't have infinite Lava Burst anymore, so you spread out your Lava Burst casts.
- You use Liquid Magma Totem to keep Flame Shock up, or hold it for upcoming AoE.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Storm Elemental on cooldown.
- Cast Stormkeeper on cooldown.
- Cast Ascendance on cooldown.
- Cast Primordial Wave on cooldown.
- Cast Liquid Magma Totem if Flame Shock is close to falling off.
- Cast Lava Burst to consume Primordial Wave.
- Cast Elemental Blast.
- Cast Icefury.
- Cast Lava Burst.
- Cast Tempest.
- Cast Lightning Bolt.
- Cast Frost Shock only while moving.
AoE
Opener
- Your opener can change depending on your procs.
- In the opener you are trying to cast as many Earthquake and Chain Lightning as possible, during Ascendance.
- With the new reworked Ascendance, you don't have infinite Lava Burst anymore, so you spread out your Lava Burst casts.
Multi-Target Priority List
- Cast Storm Elemental on cooldown.
- Cast Stormkeeper on cooldown.
- Cast Ascendance on cooldown.
- Cast Primordial Wave on cooldown.
- Cast Liquid Magma Totem on cooldown.
- Cast Lava Burst to consume Primordial Wave.
- Cast Earthquake.
- Cast Icefury.
- Cast Lava Burst.
- Cast Tempest.
- Cast Chain Lightning.
- Cast Frost Shock only while moving.
Deep dive
Lightning Rod
Elemental Blast, Earth Shock, Earthquake, and Tempest applies Lightning Rod which duplicates a lot of you Chain Lightning, Lightning Bolt, and Tempest damage on to the targets affected by Lightning Rod.
Elemental Blast and Earth Shock will always apply Lightning Rod to your target.
Earthquake prioritizes your target, but if your target already has Lightning Rod, it will apply it to a nearby enemy instead.
Most of the time you don't have to care about Lightning Rod as on Single-Target it will just get applied to your target, while on AoE your Earthquake will automatically apply to other targets, however, on AoE you need to think about how you use Tempest. Whenever you cast it you want to try to cast in a target that doesn't have Lightning Rod or is about to fall off. If there's a priority target without Lightning Rod you can also try to apply it to that target.
Understanding Maelstrom
Maelstrom is an essential resource to play around. Due to our mastery, Mastery: Elemental Overload you will generate Maelstrom randomly and you have to be ready so that you don't overcap. This is why it's important to spend as soon as you can.
In some AoE scenarios, you will be playing Swelling Maelstrom which reduces the chance of overcapping.
When you are playing, try to think how much your spells will generate ahead of time and learn to understand how much you will have in one or two globals from now, so you can plan your rotation ahead of time.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Avanoxx
- Use Astral Shift on Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss else the boss receives Insatiable.
- Use Earthbind Totem to keep them slowed.
- AoE them down as soon as possible.
Anub'zekt
- Use Astral Shift when you are targetted by Burrow Charge.
- Kill Bloodstained Webmages fast and interrupt Silken Restraints.
Ki'katal the Harvester
- Use defensive while you're affected by Cultivated Poisons and make sure you face correctly to not hit your party.
- When you're affected by Grasping Blood you can use any form of crowd control to break it, such as Thunderstorm.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Boss Tips
Orator Krix'vizk
- Use your Wind Rush Totem during Vociferous Indoctrination.
- Use Astral Shift if you are targeted by Shadows of Doubt
Fangs of the Queen
- Watch out for Knife Throw. Use defensives if you're targeted by this ability.
- You can cleanse Ice Sickles by using Spirit Walk or Thunderous Paws. If you are specced into Jet Stream you can also use Wind Rush Totem.
The Coaglamation
- Use your defensives for Dark Pulse. This happens at 100 boss energy.
- When you soak a Viscous Darkness it spawns a pool so try to soak it close to other pools.
Izo, the Grand Splicer
- Save Liquid Magma Totem for Ravenous Scarabs spawns to easily spread Flame Shock. You can also hold Primordial Wave if they are about to spawn to gain even more Haste.
- Use your defensives for Splice since it's the highest damage event during this fight.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Use Astral Shift or Stone Bulwark Totem for Earth Shatterer.
Skarmorak
- You can apply Flame Shock to all Crystal Shards to gain some cooldown reduction on your Storm Elemental.
- Be wary of Crystalline Eruption.
- Use your defensive before Unstable Crash happens or while you have multiple stacks of Unstable Energy.
Master Machinists Brokk and Dorlita
- Make sure you keep Flame Shock on both bosses.
- Use your defensive during Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- Make sure you drop Entropy from Entropic Reckoning in a good postition or you run out of room during this fight.
- Use your defensive on Entropic Reckoning.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Boss Tips
Speaker Shadowcrown
- Consider using a defensive if you're affected by Collapsing Night. Getting out of this quickly is important since it deals a lot of damage every 0.5 seconds.
- You can cleanse Burning Shadows by using Spirit Walk or Thunderous Paws. If you are specced into Jet Stream you can also use Wind Rush Totem.
Anub'ikkaj
- Stun Animate Shadows with Capacitor Totem
- Use defensives for the Dark Orb and Shadowy Decay. If you use Astral Shift very late before the Dark Orb hits a wall, it can cover some of the Shadowy Decay as well, this depends on how far the orb travels.
Rasha'nan
- Be aware of Erosive Spray. It applies Lingering Erosion which is dangerous when combined with other damage events.
- During Phase 2 you can mitigate some damage by using Gust of Wind after dropping your Spinneret's Strands.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Boss Tips
Ingra Maloch
- Interrupt Spirit Bolt every time a non-tank player is targeted. Due to Wind Shear short cooldown you should be interrupting the majority of the casts.
- Use Tremor Totem whenever Repulsive Visage is being cast.
- Try to line up your cooldowns with Droman Oulfarran's Droman's Wrath to gain a huge DPS boost. This happens when Droman Oulfarran reaches 20% health.
Mistcaller
- You can use Earthbind Totem to slow the Illusionary Vulpins. You can also spec Hex but there are a lot of good talents in this dungeon so it could be hard to get.
- If your group is not crowd-controlling the Illusionary Vulpins use Flame Shock on them.
- Use your defensives during the Guessing Game.
Tred'ova
- Stay far away from your team to quickly break Mind Link.
- Don't overmove on the Acid Expulsion as the boss remembers your movement for the next Acid Expulsion and spawns swirlies in the direction you moved previously.
- You can use Liquid Magma Totem on the Glooming Larvas to gain some funnel.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Boss Tips
Blightbone
- Use Astral Shift or Stone Bulwark Totem if you're targeted by Heaving Retch.
- You can keep Earthbind Totem down on the boss to slow Carrion Worms.
- Liquid Magma Totem is great to use on the Carrion Worms to kill them fast, but also to gain funnel.
Amarth, The Harvester
- Make sure you Wind Shear the Reanimated Mages instantly.
- If any adds are still alive during Final Harvest, try to time a Capacitor Totem. With them crowd-controlled the adds don’t explode and wipe the group despite being alive.
Surgeon Stitchflesh
- Try to bait Embalming Ichor on the sides of the room to make it easier to kite the boss later during Morbid Fixation.
- Be ready to aim Meat Hooks towards the boss to pull him down.
Nalthor the Rimebinder
- Be positioned on the outside of the room so you can instantly get dispelled on Frozen Binds. If you are playing Spirit Walk you can cleanse it yourself.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
Boss Tips
Chopper Redhook
- You can pool Maelstrom for when the boss walks into Bombs which afflicts him with Heavy Ordnance.
- You can spread some Flame Shock on the adds to gain some funnel.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
- If the boss is slowed or rooted she does not cast Evasive. Keep Earthbind Totem down on the boss if your group doesn't have any constant passive slow.
Hadal Darkfathom
- Stay away from the center of the room to bait Break Water far away. This way you can have the center free for when Tidal Surge comes.
Viq'Goth
- Keep Flame Shock on Demolishing, Gripping Terrors as well as the boss at all times.
- Focus down the Demolishing Terror first on each platform.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander.
Boss Tips
General Umbriss
- Use Gust of Wind and Wind Rush Totem to help you dodge Shadowflame Breath from Commanding Roar.
- Use Astral Shift before Commanding Roar.
Forgemaster Throngus
- Use Astral Shift during Blistering Heat.
- Drop the Molten Pool in good locations to use the space well.
Drahga Shadowburner
- Use Astral Shift during Twilight Buffet.
- Use Cleanse Spirit to dispell Curse of Entropy.
Erudax, the Duke of Below
- Use defensives during Abyssal Corruption and Void Surge.
- You can use Mutated Hatchlings as a funnel for more boss damage! But make sure you kill them at a proper time so as they make you take increased shadow damage when they die
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Elemental Shaman.
- Xal'atath's Bargain: Ascendant
- You can use Thunderstorm or Capacitor Totem on these.
- Xal'atath's Bargain: Voidbound
- Should be focused down as fast as possible.
- Xal'atath's Bargain: Oblivion
- Wind Rush Totem and Spiritwalker's Grace are both great to soak these easier
- Xal'atath's Bargain: Devour
- Poison Cleansing Totem is great for dealing with this affix.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as an Elemental Shaman. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Noetic of the Forgotten Reservoir | Tier / Catalyst |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Concourse of the Forgotten Reservoir | Tier / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Goresplattered Membrane | Bloodbound Horror |
Wrist | Throne Defender's Bangles | Sikran |
Gloves | Covenant of the Forgotten Reservoir | Tier / Catalyst |
Belt | Glyph-Etched Binding | Crafting |
Legs | Sarong of the Forgotten Reservoir | Tier / Catalyst |
Boots | Rasha'nan's Grotesque Talons | Rasha'nan |
Ring 1 | Seal of the Poisoned Pact | Queen Ansurek |
Ring 2 | Writhing Ringworm | Broodtwister Ovi'nax |
Trinket 1 | Spymaster's Web | The Silken Court |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Weapon | Everforged Dagger | Crafting |
Shield | Dragonkin Ward | Grim Batol |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Cryptbound Headpiece | Ara-Kara, City of Echoes |
Neck | "Emergency Stop" Keychain | The Stonevault |
Shoulder | Wintersnap Shoulderguards | Mists of Tirna Scithe |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Tri-Heart Chestguard | Siege of Boralus |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Corpseleecher Grips | The Stonevault |
Belt | Anchor Chain Girdle | Siege of Boralus |
Legs | Entwined Chimeric Legguards | City of Threads |
Boots | Red Scale Boots | Grim Batol |
Ring 1 | Devout Zealot's Ring | The Dawnbreaker |
Ring 2 | Circle of Bone | Grim Batol |
Trinket 1 | Empowering Crystal of Anub'ikkaj | The Dawnbreaker |
Trinket 2 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Weapon | Modgud's Blade | Grim Batol |
Shield | Dragonkin Ward | Grim Batol |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Treacherous Transmitter
- You second best on use, but passive trinkets may perform better.
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- Very strong passive trinket.
- Gale of Shadows
- Strong passive trinket. Barely behind the better options.
- Candle Confidant
- Decent passive trinket.
- Shadow-Binding Ritual Knife
- Decent passive trinket.
Embellishments
- Darkmoon Sigil: Ascension
- Writhing Armor Banding
- These two are your best embellishments to use.
- Darkmoon Sigil: Ascension has to go on your weapon.
- Writhing Armor Banding is best to put on your Belt, Boots or Wrists.
- These two are your best embellishments to use.
or
- Dawnthread Lining
- Strong embellishments for both Single-Target and AoE.
- The optimal slots to craft on are Belt, Boots or Wrists depending on your available gear.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness
- Flask of Tempered Mastery
- Flask of Tempered Aggression
- Food
- Feast of the Divine Day
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Flametongue Weapon if you are specced into Improved Flametongue Weapon.
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Onyx
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Masterful Emerald
- Masterful Ruby
- Masterful Sapphire
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing an Elemental Shaman in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic and Bleed debuffs.
- Blood Fury -- Orc
- Strong DPS racial but you don't have a big cooldown to use it with.
- 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but you don't have a big cooldown to use it with.
- Reduce the duration of movement impairing effects by 20%.
Recommendation
Dwarf is the strongest option for Mythic+ as an Elemental Shaman. If you are trying to push higher key levels it is by far the best.
Macros
Discover recommended macros for Elemental Shamans during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Earthquake -- Casts Earthquake on your cursor without confirmation.
#showtooltip
/cast [@cursor] Earthquake
Liquid Magma Totem - Uses Liquid Magma Totem on your cursor without confirmation.
#showtooltip
/cast [@cursor] Liquid Magma Totem
Wind Rush Totem -- Casts Wind Rush Totem on your cursor without confirmation.
#showtooltip
/cast [@cursor] Wind Rush Totem
Totemic Projection -- Casts Totemic Projection on your cursor without confirmation.
#showtooltip
/cast [@cursor] Totemic Projection
Mouseover Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Elemental Shaman, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
Patch 11.0.2
Patch 11.0
FAQ
Q: Which Earthquake is recommended to pick?
Credits
Written By: Clickz
Reviewed By: Xerwo