Devastation Evoker Raid Guide
Welcome to the Devastation Evoker Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Scalecommander is significantly stronger in all situations apart from pure single target damage when compared to Flameshaper.
Scalecommander hero talents mostly revolve around the two key spells: Mass Disintegrate and Deep Breath.
Mass Disintegrate
- Fire Breath and Eternity Surge change your next Disintegrate cast into a Mass Disintegrate which either hits up to 3 targets or deals increased damage to less targets.
- Bombardments
- Is another Scalecommander talent that is tied to Mass Disintegrate.
- Places a debuff on your target which triggers bombardments as you and your allies attack it.
- Further improved by Wingleader and Extended Battle.
Deep Breath
- The other ability that is heavily enhanced by the Scalecommander talent tree.
- Melt Armor
- Deep Breath now causes enemies to take 20% increased damage from Bombardments, Disintegrate and Pyre.
- Slipstream
- Deep Breath resets the cooldown of both stacks of Hover. This is a massive mobility boost as you use Deep Breath approximately every 40 seconds.
- Maneuverability
- Deep Breath can now be steered and canceled mid-flight and it inflicts an additional 12 second damage over time effect.
Flameshaper has a new unique spell: Engulf which is the main focus of this hero talent tree.
Engulf
- Damages or heals your target, effectiveness is increased by 50% for each of your periodic effects on the target.
- Burning Adrenaline
- Engulf reduces cast time of your next spell by 30%.
- Red Hot
- Engulf gains 1 additional charge and deals more damage or healing.
- Fan the Flames
- Engulf doubles the remaining damage of your Enkindle debuff on the target.
- Traveling Flame
- Engulf increases the duration of your Fire Breath debuff on the target by 8 seconds and causes it to spread to another target within 25 yards.
- Consume Flame
- Engulf decreases the duration of your Fire Breath debuff on the target by up to 4 seconds and damages nearby enemies.
Other noteworthy talents
- Enkindle
- Disintegrate and Pyre deal an additional 20% of their damage over 8 seconds.
- Trailblazer
- Hover and Deep Breath travel 40% faster, Hover additionally travels 40% further.
- Titanic Precision
- Azure Strike and Living Flame have an extra chance to proc Essence Burst when they critical strike.
- Lifecinders
- Renewing Blaze also applies to your target or a nearby ally at 50% effectiveness, this can potentially get great value when used on a tank.
- Draconic Instincts
- A small chance of getting healed by 30% of damage taken.
Talents
When to use this Spec
Use this spec when there is only one target throughout the whole fight.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Pyre
- Your AoE essence spender, its essence is cost reduced by Dense Energy.
- Eternity Surge
- Your spec-specific Empower spell, enhanced by Eternity's Span.
- This has additional cleave synergy with Scintillation.
- Dragonrage
- Your main DPS cooldown that is enhanced by Animosity and Tyranny.
- Shattering Star
- Increases your damage done to the target for a short duration, enhanced by Arcane Vigor.
- Burnout
- Fire Breath damage ticks have a chance to make your next Living Flame instant cast. Especially useful for optimizing damage while moving.
- Onyx Legacy
- Reduces the cooldown of your Deep Breath by 1 minute, has great synergy with Melt Armor.
- Causality
- Makes Disintegrate and Pyre reduce the cooldown of your Empower spells.
Class Tree
- Source of Magic
- Provides mana restoration for the buffed healer, in addition to buffing them with Potent Mana.
- Cauterizing Flame
- An ability unique to Evokers that allows you to dispel Bleed debuffs in addition to other types.
- Scarlet Adaptation
- Often picked for a small DPS increase, stacks up from passive healing, and active off-healing. You can use your healing spells during downtime to gain some damage.
- Unravel
- A very powerful damaging spell only usable against absorb shields, you want to use it as often as possible in those situations.
- Twin Guardian
- Alters your Rescue into a very powerful defensive tool, placing a big absorb shield on both you and your target, this has a short 1 minute cooldown. Sometimes using this as a defensive cooldown can conflict with using Rescue as a mobility tool and vice versa.
- Leaping Flames
- Allows you to shoot an additional Living Flame per Empower rank after every Fire Breath cast for free cleave damage. These additional Living Flames can also proc Essence Burst from automatically healing your allies if there are not enough enemies to hit while also potentially getting Scarlet Adaptation value.
Hero Talents
- Hardened Scales
- The default pick as Menacing Presence is not very useful in group content.
- Extended Battle
- A much stronger choice for Devastation over Diverted Power as you are already overcapping on Essence at times.
- Slipstream
- The only real choice node, as this is such a big boost to your mobility it should be picked unless Nimble Flyer is absolutely needed for survivability or the extra mobility is not necessary.
When to use this Spec
Use this spec when the fight is a mix of Single-Target and (relevant) AoE.
Talent Adjustments
Listing all the changes within Class and Spec tree compared to the default build.
Spec Tree
- Added
- Eternity's Span
- Makes Eternity Surge hit 2 targets per rank.
- Has additional cleave synergy with Scintillation.
- Charged Blast
- Great talent in combination with Mass Disintegrate which gives you stacks quickly. Use stacks in AoE situations with Pyre or Dragonrage.
- Eternity's Span
- Removed
- Power Nexus and Engulfing Blaze
- A minor single-target damage loss in favor of a lot more AoE damage.
- Power Nexus and Engulfing Blaze
When to use this Spec
You can try out this spec when there is only one target throughout the whole fight.
Talent Adjustments
Listing all the changes within Class and Spec tree compared to the default build.
Spec Tree
- Added
- Ruby Embers
- Additional periodic effect for Engulf multiplier.
- Firestorm and Snapfire
- Use only with Snapfire procs in single-target!
- Ruby Embers
- Removed
- Lay Waste and Onyx Legacy
- Removed as Deep Breath isn't used with this spec.
- Lay Waste and Onyx Legacy
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to proc Jackpot! and cast Shattering Star at up to 3 nearby enemies, activating Dragonrage always triggers this effect.
- 4-Set: Casting a Shattering Star manually or proccing the 2-set effect gives you Jackpot! which stacks up to 2 and increases the damage of your next empower spell by 20%
Single-Target
Opener Rotation
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- Check below for the Dragonrage window priority after the initial opener.
Dragonrage Priority List
This is a general priority for your Dragonrage window.
- Cast Deep Breath as long as you do not miss out on an extension.
- Cast Fire Breath - Rank 1.
- Cast Eternity Surge - Rank 1.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate until you are not capped on Essence.
- Cast Living Flame to proc Essence Burst if you have either Burnout, Iridescence: Red, Iridescence: Blue or Leaping Flames.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Azure Strike to proc Essence Burst.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Deep Breath.
- Cast Fire Breath
- Cast Eternity Surge.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate - Cast with Essence Burst.
- Cast Living Flame if you have 2 stacks of Burnout or a single one that is about to run out.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Living Flame until you have enough Essence to cast Disintegrate.
Opener Rotation
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- Try to always save up 2 charges of Engulf for the start of your Dragonrage window.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Engulf with Fire Breath and Shattering Star debuffs up on the target.
- Cast Fire Breath - Rank 1.
- Cast Eternity Surge - Rank 1.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Firestorm only with Snapfire procs.
- Cast Disintegrate until you are not capped on Essence.
- Cast Living Flame if you have Burnout.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Living Flame.
Multi-Target
2 Target Opener
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- On 2 targets as a Scalecommander, the only difference from single-target is that in the opener you should choose different targets with each of the two consecutive Disintegrates following your first two empower spells to apply Bombardments to both. This way you get more value out of Extended Battle as it extends both bombardments.
4+ Targets Opener
- Always use Mass Disintegrate after Empower spells even if you are fighting higher target counts.
4+ Target Priority List
- Cast Deep Breath.
- Cast Fire Breath - Empower according to target count.
- Cast Eternity Surge - Empower according to target count.
- Cast Shattering Star if you have 1 or no Essence Burst.
- Cast Pyre as Essence spender
- Cast Living Flame if you have either Burnout or Leaping Flames.
- Cast Azure Strike until you have enough Essence for your spender.
Deep Dive
Empower spells
Fire Breath
- Used mostly with Rank 1 Empower on single target as you want to have the DoT effect up all the time for Burnout procs and Catalyze synergy.
- Using Fire Breath with a higher Empower rank shortens the damage over time effect in favor of more direct damage, you want to utilize this when your target isn't going to live much longer.
- Ranking up Fire Breath more in AoE situations is also generally recommended as Causality shortens the cooldown of the spell much more with Pyre spam and you would be overwriting your pre-existing DoT effect and wasting damage otherwise. In addition, you get better value from Leaping Flames.
Eternity Surge
- Deciding what rank to use Eternity Surge on is very straightforward as it only increases the targets hit by 1 for each rank (or 2 with Eternity's Span).
- Rank 1-4: 1/2/3/4 or 2/4/6/8 withEternity's Span targets hit.
In general, you should hold both Empower spells when Dragonrage is about to come off cooldown for proper Animosity extensions.
Playing around the current tier set bonus
- (2-set): You can do small optimizations in utilizing the Shattering Star windows, this is more relevant with Flameshaper and Engulf casts.
- (4-set): Your aim is to use as many Jackpot! stacks on Fire Breath casts as possible, it is worth to hold Eternity Surge sometimes to make this happen and you often end up casting Shattering Star before a Fire Breath and/or after a Eternity Surge.
Disintegrate Mechanics
- Baseline Disintegrate has a cast duration of two global cooldowns and four damage ticks occur within this time frame.
- Utilizing the Pandemic mechanic you can start a new cast of Disintegrate after the 3rd damage tick has occurred which transfers the remaining duration and 4th damage tick of the previous cast to the next one.
- This is how you spell queue Disintegrates, minimizing downtime and enabling you to use up Essence slightly faster to prevent overcapping.
- All of this means that it is crucial to have a cast bar with Disintegrate ticks shown on it so you can re-cast at proper timings, one such cast bar is featured in the WeakAuras section further down the guide.
Using Rescue
- Rescue is a great part of your toolkit as an Evoker, using it optimally requires fight awareness, especially in raids it can often save your less mobile allies from sticky situations.
- When you don't need Rescue for its movement, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.
Using Hover
- Managing and timing your Hover casts correctly in combat to get more casts in while dealing with mechanics is where you see the biggest difference in your DPS as the actual rotational optimization is not that complex for Devastation Evoker.
- Starting a cast of a spell such as Disintegrate at the very end of a Hover buff still lets you finish that specific cast while moving even if the buff runs out during the cast, keep this in mind to get more benefit from each use of Hover!
- A minor optimization is activating Hover during a global cooldown from an instant skill such as Living Flame with an Burnout proc.
- Track your uptime and charges of Hover well on your UI and get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- Use a defensive when targeted by Incendiary Fire!
- You can use Landslide to root Pit Mechanics before they come close to the boss during Mechanical Breakdown
Offensive Cooldown Usage
Boss Tips
- Rotate defensives for Scrapbombs explosions, keep in mind this will hit players on both sides of the arena every time.
- You can use Wing Buffet and/or Landslide to control the Voltaic Images that are chasing you or others on the gorilla side!
Offensive Cooldown Usage
Boss Tips
- Use your Deep Breath only when Sparkblast Ignition spawn as it lines up perfectly for them.
- Time Spiral can be great for your raid during the intermissions, also be on the lookout for anyone who needs a Rescue to the next amplifier!
Offensive Cooldown Usage
Boss Tips
- Focus on doing efficient cleave damage in this fight, especially on the Territorial Bombshells.
- Use a defensive when you get targeted by Incinerator.
- Wait to see if you get selected for Rolling Rubbish before using your Dragonrage around those timings!
Offensive Cooldown Usage
Boss Tips
- This is the only relevant boss where Flameshaper could perform better than Scalecommander! However because of lower Hover uptime I would still not recommend it.
- Reaching the boss fast especially during the first Beta Launch is important for lining up Dragonrage better for the rest of the fight, use a gateway or cancel the knockback with Rescue to make this easier.
- You can dispel your allies if they get hit by the drills with Cauterizing Flame.
- Make sure to have Hover available for both moving away from the Wire Transfer and intermissions.
Offensive Cooldown Usage
Boss Tips
- Use one set of empower spells on pull before your first Dragonrage to line it up for Spin To Win!.
- Position well for cleaving the Reel Assistants with Fire Breath, Eternity Surge and Mass Disintegrate
- Use defensive for the Reward: Flame and Coin combo as it does heavy raid damage, other dangerous part is when you get targeted by Hot Hot Heat in the last phase.
Boss Tips
- Get rid of Mug'Zee and his goons to reach Gallywix!
Boss Tips
- Defeat Jastor Gallywix.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Devastation Evoker. For more detailed information, visit the Stats and Attributes guide.
For an accurate representation of what item to equip you should use Simcraft!
A static "Stat Priority" is just a starting point and can easily shift depending on your current gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Sanitized Scraphood | Stix Bunkjunker |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Opulent Treasurescale's Gleaming Mantle | Tier / Catalyst |
Cloak | Consecrated Cloak | Crafting |
Chest | Opulent Treasurescale's Tunic | Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Opulent Treasurescale's Gold-Counters | Tier / Catalyst |
Belt | Dealer's Covetous Chain | Chrome King Gallywix |
Legs | Opulent Treasurescale's Petticoat | Tier / Catalyst |
Boots | Shrapnel-Ridden Sabatons | Rasha'nan |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Faded Championship Ring | Cauldron of Carnage |
Trinket 1 | Eye of Kezan | Chrome King Gallywix |
Trinket 2 | House of Cards | The One-Armed Bandit |
Weapon | Best-in-Slots | The One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Psychogenic Prognosticator's Lenses | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Crashguard Spaulders | The MOTHERLODE!! |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Triumphant Combatant's Chainmail | Theater of Pain |
Wrist | I'pa's Pale Aleguards | Cinderbrew Meadery |
Gloves | Grips of Overwhelming Beatings | Theater of Pain |
Belt | Portable Power Generator | Operation: Floodgate |
Legs | Pollen-Lugger Treads | Cinderbrew Meadery |
Boots | Boots of Shuddering Matter | Theater of Pain |
Ring 1 | Hoop of the Blighted | The Rookery |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Entropic Skardyn Core | The Rookery |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Scalding Queenmaker's Shiv | Cinderbrew Meadery |
Off-Hand | Arcane Scuttle | Darkflame Cleft |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Keep in mind using Best-in-Slots puts active trinkets on a 20-second cooldown and vice versa! Devastation Evoker can still make use of both as Dragonrage windows are 38 seconds long but if you have this weapon you can definitely run two passive trinkets as well.
In raids Eye of Kezan is such a big outlier that getting it should be your first priority!
Active Trinket alternatives
- Signet of the Priory
- Strong farmable alternative to House of Cards, becomes slightly stronger with multiple users in party.
- Funhouse Lens
- A delve trinket that is a good on-use alternative until you get a better Myth track item to replace it.
Passive Trinket alternatives
- Mug's Moxie Jug
- Great passive trinket that procs Critical Strike rating.
- Suspicious Energy Drink
- A passive delve trinket with a Mastery proc, very strong at equal item levels but falls of ever so slightly against 678 trinkets.
- Reverb Radio
- A solid alternative trinket that has a ramping Haste proc.
- Entropic Skardyn Core
- Farmable mythic+ trinket that spawns 30-second duration orbs in the ground that need to be picked up to gain a buff, this might make it annoying to use especially during more mechanically heavy encounters.
Embellishments
If you have Best-in-Slots:
- 2x Dawnthread Lining
- Provides you with Critical Strike rating while above 80% health.
- Ideally crafted on the smallest stat budget slots: Cloak and Wrist but Belt and Boots are not bad options either.
Alternatively:
- Darkmoon Sigil: Ascension
- Procs random secondary stats, only craftable on weapon and off-hand.
and
- Writhing Armor Banding
- Doubles the effect of Darkmoon Sigil: Ascension.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos -- maximum DPS, best option because this makes your Tempered Potion proc all secondary stats.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Deadly Sapphire
- Deadly Emerald
- Deadly Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Defender's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Macros
Discover recommended macros for Devastation Evokers during Raid encounters and watch a quick video guide on creating simple macros for your character.
Deep Breath -- Allows you to cast Deep Breath with one button press, aimed at your cursor, instead of first aiming it with the ground template and then activating it. When playing Scalecommander you won't need this anymore because of Maneuverability!
#showtooltip
/cast [@cursor] Deep Breath
Firestorm -- Allows you to cast Firestorm with one button press, aimed at your cursor, instead of first aiming it with the ground template and then activating it.
#showtooltip
/cast [@cursor] Firestorm
Expunge -- Casts Expunge on your mouseover or target.
#showtooltip
/cast [@mouseover,help,nodead][] Expunge
Cauterizing Flame -- Casts Cauterizing Flame on your mouseover target.
#showtooltip
/cast [@mouseover,help,nodead][] Cauterizing Flame(Red)
Spatial Paradox / Time Spiral -- Casts Spatial Paradox on your mouseover target or Time Spiral depending on your talent choice.
#showtooltip [known:Spatial Paradox] Spatial Paradox; Time Spiral
/cast [@mouseover, help, nodead, known:Spatial Paradox] Spatial Paradox
/cast [known:Time Spiral] Time Spiral
Verdant Embrace -- Casts Verdant Embrace on your mouseover target.
#showtooltip
/cast [@mouseover,help,nodead][] Verdant Embrace
These macros make Rescue easier to use.
Cast on Player Rescue Macro -- This macro makes Rescue move your friendly target to your location, requiring you to press the macro button and then mouse-click on your unit frames on the chosen target.
#showtooltip
/cast [@player] Rescue
Cast on Cursor Rescue Macro -- This macro makes Rescue move you and your friendly target to your cursor's location, requiring you to first choose the unit, aim with your cursor and then press the macro button.
#showtooltip
/cast [@cursor] Rescue
Glide -- Activates or cancels the Evoker double-jump / slow fall ability Glide, I recommend keybinding it to mouse scroll wheel down for easy knockback canceling and mobility usage.
#showtooltip Glide
/cancelaura Glide
/use Glide
/script UIErrorsFrame:Clear()
Verdant Embrace, Living Flame and Emerald Blossom Self-heal Macros -- It is also possible to use a self-target key modifier but I recommend keybinding these for easy self-healing without needing to target yourself.
#showtooltip
/cast [@player] Verdant Embrace
#showtooltip
/cast [@player] Living Flame
#showtooltip
/cast [@player] Emerald Blossom
Addons
Below, you see a screenshot of the author's User Interface for their Devastation Evoker, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- EchoRT / Echo Raid Tools -- Notes, Raid/Group cooldowns, and more
- Echo Raid Tools is a World of Warcraft addon designed by Echo Esports to enhance raiding efficiency. It offers "Echo Approved" WeakAuras for each raid boss accessible through an in-game Dungeon Journal interface, allowing easy import and customization.
- SUF / Shadowed Unit Frames -- Unit frame addon
- Replaces default unit frames with more customization options, and focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance.
- Alternatively, you can also use ElvUI
- Grid2 -- Party/Raid frame addon
- Grid2 is a fully customizable and lightweight replacement for the default party/raid frames.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- Bartender4 -- Action Bar addon
- Replacement for the default action bars, allowing more customization and extra options.
- SexyMap -- Minimap addon
- Customizable replacement for the default minimap, giving more visual and functional options to choose from.
Custom Castbar Evoker by Ninepunch
A good looking cast bar with Disintegrate and Empower spell ticks.

Changes this Patch
- EVOKER
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
- Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.
- Hero Talents
- Developers' notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
- Traveling Flame renamed to Flame Siphon and has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 6 seconds when you cast Engulf.
- Engulf cooldown reduced to 27 seconds (was 30 seconds) and is now reduced by Haste.
- Titanic Precision no longer references Reversion critically striking for Preservation, as it cannot critically heal on application.
- Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
- Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 900% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
- Consume Flame damage is now increased by Scorching Embers.
- Consume Flame will now properly have its radius increased when striking larger enemies.
- Draconic Instincts chance to trigger from smaller damage events has been significantly increased.
- Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
- Expanded Lungs is now a choice talent against Enkindle.
- Fixed an issue where Engulf damage was being increased by damage over time effects from other Evokers.
- Fan the Flames has been removed.
- Developers' notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- Devastation
- New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 10% less damage.
- All spell and ability damage increased by 10%.
- Fire Breath damage over time increased by 15%.
- Eternity Surge damage increased by 20%.
- Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
- Scintillation triggers Eternity Surge at 40% power (was 50%).
- Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
- Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
- Hoarded Power has been removed.
FAQ
A: You have a vast arsenal of defensive tools but most of them are proactive so you have to anticipate the damage intake and use one of your many available options to mitigate it!
Credits
Written By: fraggo
Reviewed By: Saltad