Devastation Evoker Mythic+ Guide
Welcome to the Devastation Evoker Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
Scalecommander is significantly stronger in all situations apart from pure single target damage when compared to Flameshaper.
Scalecommander hero talents mostly revolve around the two key spells: Mass Disintegrate and Deep Breath.
Mass Disintegrate
- Fire Breath and Eternity Surge change your next Disintegrate cast into a Mass Disintegrate which either hits up to 3 targets or deals increased damage to less targets.
- Bombardments
- Is another Scalecommander talent that is tied to Mass Disintegrate.
- Places a debuff on your target which triggers bombardments as you and your allies attack it.
- Further improved by Wingleader and Extended Battle.
Deep Breath
- The other ability that is heavily enhanced by the Scalecommander talent tree.
- Melt Armor
- Deep Breath now causes enemies to take 20% increased damage from Bombardments, Disintegrate and Pyre.
- Slipstream
- Deep Breath resets the cooldown of both stacks of Hover. This is a massive mobility boost as you use Deep Breath approximately every 40 seconds.
- Maneuverability
- Deep Breath can now be steered and canceled mid-flight and it inflicts an additional 12 second damage over time effect.
Flameshaper has a new unique spell: Engulf which is the main focus of this hero talent tree.
Engulf
- Damages or heals your target, effectiveness is increased by 50% for each of your periodic effects on the target.
- Burning Adrenaline
- Engulf reduces cast time of your next spell by 30%.
- Red Hot
- Engulf gains 1 additional charge and deals more damage or healing.
- Fan the Flames
- Engulf doubles the remaining damage of your Enkindle debuff on the target.
- Traveling Flame
- Engulf increases the duration of your Fire Breath debuff on the target by 8 seconds and causes it to spread to another target within 25 yards.
- Consume Flame
- Engulf decreases the duration of your Fire Breath debuff on the target by up to 4 seconds and damages nearby enemies.
Other noteworthy talents
- Enkindle
- Disintegrate and Pyre deal an additional 20% of their damage over 8 seconds.
- Trailblazer
- Hover and Deep Breath travel 40% faster, Hover additionally travels 40% further.
- Titanic Precision
- Azure Strike and Living Flame have an extra chance to proc Essence Burst when they critical strike.
- Lifecinders
- Renewing Blaze also applies to your target or a nearby ally at 50% effectiveness, this can potentially get great value when used on a tank.
- Draconic Instincts
- A small chance of getting healed by 30% of damage taken.
Talents
When to use this Spec
This is a great Mythic+ build for all key levels with slightly more AoE focus, has slight dps loss in the Class tree in favor of utility.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Pyre
- Your AoE essence spender, its essence is cost reduced by Dense Energy.
- Eternity Surge
- Your spec-specific Empower spell, enhanced by Eternity's Span.
- This has additional cleave synergy with Scintillation.
- Dragonrage
- Your main DPS cooldown that is enhanced by Animosity and Tyranny.
- Shattering Star
- Increases your damage done to the target for a short duration, enhanced by Arcane Vigor.
- Burnout
- Fire Breath damage ticks have a chance to make your next Living Flame instant cast. Especially useful for optimizing damage while moving.
- Onyx Legacy
- Reduces the cooldown of your Deep Breath by 1 minute, has great synergy with Melt Armor and Slipstream.
- Causality
- Makes Disintegrate and Pyre reduce the cooldown of your Empower spells.
Class Tree
- Source of Magic
- Provides mana restoration for the buffed healer, in addition to buffing them with Potent Mana.
- Cauterizing Flame
- An ability unique to Evokers that allows you to dispel Bleed debuffs in addition to other types.
- Scarlet Adaptation
- Often picked for a small DPS increase, stacks up from passive healing, and active off-healing. You can use your healing spells during downtime to gain some damage.
- Unravel
- A very powerful damaging spell only usable against absorb shields, you want to use it as often as possible in those situations.
- Twin Guardian
- Alters your Rescue into a very powerful defensive tool, placing a big absorb shield on both you and your target, this has a short 1 minute cooldown. Sometimes using this as a defensive cooldown can conflict with using Rescue as a mobility tool and vice versa.
- Leaping Flames
- Allows you to shoot an additional Living Flame per Empower rank after every Fire Breath cast for free cleave damage. These additional Living Flames can also proc Essence Burst from automatically healing your allies if there are not enough enemies to hit while also potentially getting Scarlet Adaptation value.
- Spatial Paradox
- If you play with a healer who benefits greatly from casting while moving like a Priest, you can pick this talent instead of Scarlet Adaptation.
Hero Talents
- Hardened Scales
- The default pick as Menacing Presence is not very useful in group content.
- Extended Battle
- A much stronger choice for Devastation over Diverted Power as you are already overcapping on Essence at times.
- Slipstream
- The only real choice node, as this is such a big boost to your mobility it should be picked unless Nimble Flyer is absolutely needed for survivability or the extra mobility is not necessary.
When to use this Spec
Use this spec if you need more single-target damage!
Talent Adjustments
Listing all the changes within Class and Spec tree compared to the default build.
Spec Tree
- Added
- Power Nexus and Catalyze
- Single-target damage increase for AoE damage loss.
- Power Nexus and Catalyze
- Removed
- Volatility
- Decreased AoE damage.
- Volatility
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to proc Jackpot! and cast Shattering Star at up to 3 nearby enemies, activating Dragonrage always triggers this effect.
- 4-Set: Casting a Shattering Star manually or proccing the 2-set effect gives you Jackpot! which stacks up to 2 and increases the damage of your next empower spell by 20%
Single-Target
Opener Rotation
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- Check below for the Dragonrage window priority after the initial opener.
Dragonrage Priority List
This is a general priority for your Dragonrage window.
- Cast Deep Breath as long as you do not miss out on an extension.
- Cast Fire Breath - Rank 1.
- Cast Eternity Surge - Rank 1.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate until you are not capped on Essence.
- Cast Living Flame to proc Essence Burst if you have either Burnout, Iridescence: Red, Iridescence: Blue or Leaping Flames.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Azure Strike to proc Essence Burst.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Deep Breath.
- Cast Fire Breath
- Cast Eternity Surge.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate - Cast with Essence Burst.
- Cast Living Flame if you have 2 stacks of Burnout or a single one that is about to run out.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Living Flame until you have enough Essence to cast Disintegrate.
Multi-Target
2 Target Opener
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- On 2 targets as a Scalecommander, the only difference from single-target is that in the opener you should choose different targets with each of the two consecutive Disintegrates following your first two empower spells to apply Bombardments to both. This way you get more value out of Extended Battle as it extends both bombardments.
4+ Targets Opener
- Always use Mass Disintegrate after Empower spells even if you are fighting higher target counts.
4+ Target Priority List
- Cast Deep Breath.
- Cast Fire Breath - Empower according to target count.
- Cast Eternity Surge - Empower according to target count.
- Cast Shattering Star if you have 1 or no Essence Burst.
- Cast Pyre as Essence spender
- Cast Living Flame if you have either Burnout or Leaping Flames.
- Cast Azure Strike until you have enough Essence for your spender.
Deep Dive
Empower spells
Fire Breath
- Used mostly with Rank 1 Empower on single target as you want to have the DoT effect up all the time for Burnout procs and Catalyze synergy.
- Using Fire Breath with a higher Empower rank shortens the damage over time effect in favor of more direct damage, you want to utilize this when your target isn't going to live much longer.
- Ranking up Fire Breath more in AoE situations is also generally recommended as Causality shortens the cooldown of the spell much more with Pyre spam and you would be overwriting your pre-existing DoT effect and wasting damage otherwise. In addition, you get better value from Leaping Flames.
Eternity Surge
- Deciding what rank to use Eternity Surge on is very straightforward as it only increases the targets hit by 1 for each rank (or 2 with Eternity's Span).
- Rank 1-4: 1/2/3/4 or 2/4/6/8 withEternity's Span targets hit.
In general, you should hold both Empower spells when Dragonrage is about to come off cooldown for proper Animosity extensions.
Playing around the current tier set bonus
- (2-set): You can do small optimizations in utilizing the Shattering Star windows, this is more relevant with Flameshaper and Engulf casts.
- (4-set): Your aim is to use as many Jackpot! stacks on Fire Breath casts as possible, it is worth to hold Eternity Surge sometimes to make this happen and you often end up casting Shattering Star before a Fire Breath and/or after a Eternity Surge.
Disintegrate Mechanics
- Baseline Disintegrate has a cast duration of two global cooldowns and four damage ticks occur within this time frame.
- Utilizing the Pandemic mechanic you can start a new cast of Disintegrate after the 3rd damage tick has occurred which transfers the remaining duration and 4th damage tick of the previous cast to the next one.
- This is how you spell queue Disintegrates, minimizing downtime and enabling you to use up Essence slightly faster to prevent overcapping.
- All of this means that it is crucial to have a cast bar with Disintegrate ticks shown on it so you can re-cast at proper timings, one such cast bar is featured in the WeakAuras section further down the guide.
Using Rescue
- Rescue is a great part of your toolkit as an Evoker, using it optimally requires fight awareness, especially in raids it can often save your less mobile allies from sticky situations.
- When you don't need Rescue for its movement, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.
Using Hover
- Managing and timing your Hover casts correctly in combat to get more casts in while dealing with mechanics is where you see the biggest difference in your DPS as the actual rotational optimization is not that complex for Devastation Evoker.
- Starting a cast of a spell such as Disintegrate at the very end of a Hover buff still lets you finish that specific cast while moving even if the buff runs out during the cast, keep this in mind to get more benefit from each use of Hover!
- A minor optimization is activating Hover during a global cooldown from an instant skill such as Living Flame with an Burnout proc.
- Make sure you are tracking your uptime and charges of Hover well on your UI and get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Stay relatively close to the boss to have an easier time dodging the Blazing Belch frontal.
- Try to communicate with your group where to go during the Happy Hour intermissions. This is a great time to use both a personal defensive and Zephyr as it reduces damage from Rowdy Yell and gives some movement speed to your party. Keep an eye on your health and be ready to press a health potion as you might easily outrange your healer.
I'pa
- Use a defensive during the Spouting Stout, this is also the ability you should use Zephyr for in this fight.
- If you need to tank Burning Fermentation for a longer period consider using a defensive or a health potion.
- Use Wing Buffet to help control and group up Brew Drops when they spawn.
Benk Buzzbee
- Use a defensive if you get multiple stacks of Shredding Sting.
- Always help with destroying the barrels from Snack Time by riding the defeated Ravenous Cinderbees, it is very easy to get overwhelmed by them if the mechanic is not respected properly.
Goldie Baronbottom
- React with a defensive of some sort if your group messes up and you get more than 1 stack of Cindering Wounds.
- Rotate defensives and Zephyr for each Let It Hail! cast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Inflicts physical damage to a random player. Make sure you are full health and ready to press a defensive whenever targeted by this spell.
- Failed Batch from Flavor Scientist.
- Summons a damageable Failed Batch that starts a 10 second cast that inflicts AoE damage if it finishes, focus it down or this will wipe you!
- Swarming Surprise from Venture Co. Honey Harvester.
- An AoE cast that ramps in damage done per cast.
- Throw Chair from Hired Muscle.
- Dangerous debuffs to be wary of:
- Erupting Inferno from Venture Co. Pyromaniac.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Shredding Sting from Worker Bee.
- A stacking Bleed that is applied to random players. Use a defensive if you get multiple stacks and use Cauterizing Flame on yourself or others when necessary.
- Erupting Inferno from Venture Co. Pyromaniac.
- Trash abilities to use Zephyr for:
- Tenderize from Chef Chewie.
- Reckless Delivery from Careless Hopgoblin.
Boss Tips
Ol' Waxbeard
- Aim Reckless Charge to the nearby walls or pillars.
- Don't tank too many stacks of Crude Weapons from Menial Laborers especially when afflicted byLuring Candleflame, kite them if needed and remember that the minecarts running through the tracks instantly kill them.
- Use Cauterizing Flame to dispel high stacks of Crude Weapons from party members.
- Swap to the Dynamite laden carts instantly after Underhanded Track-tics.
Blazikon
- Rotate defensives for Enkindling Inferno.
- Light as many candles as you can with the Wicklighter Barrage debuff.
- Zephyr can be used for either Dousing Breath or high stacks of Enkindling Inferno.
The Candle King
- Always be ready to kick Paranoid Mind as it is casted very often.
- Use a defensive whenever you are targeted by a Throw Darkflame.
- If there are a lot of Eerie Molds up use Zephyr.
The Darkness
- Help with filling up Candlelight if your healer is struggling with it.
- Consider using a defensive for Eternal Darkness.
- Use a defensive whenever you are targeted with a Shadowblast, you can also help your party members with Zephyr or Twin Guardian against this.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Wicklighter Bolt from Royal Wicklighter.
- Mole Frenzy from Lowly Moleherd.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
- Pay extra attention to these casts:
- Throw Rock from Lowly Moleherd.
- Pay attention to your health whenever you are spam targeted by this spell, especially if Lowly Moleherd is Panicked! - You can soothe this with Overawe.
- Throw Rock from Lowly Moleherd.
- Dangerous debuffs to be wary of:
- Flashpoint from Royal Wicklighter.
- Applies a Magic debuff to a random player, inflicting heavy fire damage. Be careful if you are not dispelled and use a defensive.
- Explosive Flame from Blazing Fiend.
- Be careful if you get too many stacks of this debuff and react with a defensive if the cast goes through multiple times.
- Flashpoint from Royal Wicklighter.
- Trash abilities to use Zephyr for:
- Massive Stomp from Torchsnarl.
Boss Tips
Tussle Tonks
- Don't be too far from the boss so you can aim Maximum Thrust to a close wall and Foe Flipper close to the other boss.
- B.4.T.T.L.3. Mine are baited by range players so be mindful of your positioning.
- Rotate defensives and Zephyr for Ground Pounds.
K.U.-J.0.
- Air Drops are baited on players so be careful to not place two too close to each other.
- Spread out with Explosive Leap and use a defensive each time it happens, the boss leaps first to the furthest target.
- Rotate defensives and Zephyr for Blazing Chomp dispel.
Machinist's Garden
- Instantly swap to Inconspicuous Plant when they spawn.
- Top-down view is highly recommended for this boss to make dodging the Self-Trimming Hedges easier.
King Mechagon
- Rotate defensives for Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic.
- Pay extra attention to these casts:
- Mega Drill from Waste Processing Unit.
- Inflicts nature damage to all players. Stack up with the group and use defensives.
- Short Out from Defense Bot Mk III.
- Short channeled cast that inflicts nature damage to all players. Use a defensive whenever it happens.
- Mega Drill from Waste Processing Unit.
- Trash abilities to use Zephyr for:
- Mega Drill from Waste Processing Unit.
- High-Explosive Rockets from Spider Tank.
Boss Tips
Big M.O.M.M.A.
- Focus one add to kick Maximum Distortion.
- Each time you kill all the Darkfuse Mechadrones the boss will take increased damage for a while so plan your offensive cooldowns accordingly.
- Use a big defensive for the Kill-o-Block Barrier if you don't manage to kill the Darkfuse Mechadrones quite in time.
Demolition Duo
- Use defensive whenever you are targeted by a Kinetic Explosive Gel.
- Aim Barreling Charge to the far bombs first because the last charge always happens on the tank, enabling them to hit the closer ones.
Swampface
- Rotate defensives and Zephyr during the Awaken the Swamp casts.
- Agreeing to always move into a specified direction can help to manage Razorchoke Vines while dodging mechanics.
Geezle Gigazap
- Try to stack up for healing during the Turbo Charge cast or use a defensive if you are far away, use Zephyr for this as well.
- Try to "claim" a Dam Water further away from the boss as a ranged player.
- Use a defensive if you are targeted with a Gigazap, the following DoT debuff from this overlapping with Turbo Charge is very dangerous.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Blood Blast from Darkfuse Bloodwarper.
- Restorative Algae from Disturbed Kelp.
- Harpoon from Venture Co. Diver.
- Lightning Bolt from Venture Co. Electrician.
- Pay extra attention to these casts:
- Wind Up from Loaderbot.
- Fixates a random player, inflicting physical damage to players within 3.5 yards for 6 seconds. Don't stand close to these mobs.
- Shreddation from Shreddinator 3000.
- Summons several spinning sawblades at the location of every player, inflicting heavy physical damage. Damage can be fully avoided by pre-running from your position as the cast is about to finish.
- Wind Up from Loaderbot.
- Dangerous debuffs to be wary of:
- Overcharge from Venture Co. Electrician.
- Applies a Magic debuff to a random player, inflicts heavy nature damage and stuns the target for 5 seconds if not dispelled in time.
- Overcharge from Venture Co. Electrician.
- Trash abilities to use Zephyr for:
- Warp Blood from Darkfuse Bloodwarper.
- Battery Discharge from Darkfuse Jumpstarter.
Boss Tips
Captain Dailcry
- Kick Battle Cry as needed.
Baron Braunpyke
- Kick Burning Light as needed.
- Rotate defensives and Zephyr for Sacrificial Pyre soaks.
Prioress Murrpray
- Rotate defensives and Zephyr for Blinding Light.
- During P2, run together to the same side to stack the incoming Arathi Neophytes. Your goal is to let them rot down from Overwhelming Power. Run away from them and help with crowd controls and slows if needed.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Holy Smite from High Priest Aemya.
- Cinderblast from Taener Duelmal.
- Fireball from Taener Duelmal.
- Holy Smite from Devout Priest.
- Greater Heal from Devout Priest.
- Fireball from Fanatical Conjuror.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Fireball from Risen Mage.
- Pay extra attention to these casts:
- Defend from Arathi Footman.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds. Stop it with any crowd control immediately.
- Pot Shot from Fervent Sharpshooter.
- Inflicts physical damage to a random player. Use a defensive if you are targeted by multiple of those.
- Disrupting Shout from Arathi Knight.
- Inflicts physical damage to all players within 40 yards and interrupts spell casting for 4 seconds.
- Holy Radiance from Elaena Emberlanz.
- Inflicts holy damage to all players for 8 seconds.
- Lunging Strike from Sergeant Shaynemail.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- You can use Cauterizing Flame to dispel this.
- Purification from Lightspawn.
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Defend from Arathi Footman.
- Dangerous debuffs to be wary of:
- Pounce from War Lynx.
- A Bleed effect inflicting physical damage for 14 seconds or until fully healed.
- You can use Cauterizing Flame to dispel this.
- Impale from Arathi Knight.
- A Bleed that is applied to a random player.
- You can use Cauterizing Flame to dispel this.
- Heat Wave from Forge Master Damian.
- A Magic slow debuff for 4 seconds, can be deadly in combination with Molten Pools
- Pounce from War Lynx.
- Trash abilities to use Zephyr for:
- Disrupting Shout from Arathi Knight.
- Sacred Toll from Ardent Templar.
Boss Tips
Kyrioss
- Take an extra step to dodge the beams during the Lightning Torrent phase because their hitbox is bigger than their visuals.
- Use a defensive for Crashing Thunder.
- Be either very spread or stacked during the Wild Lightning to not bait them badly as you might make dodging them difficult for someone else.
Stormguard Gorren
- Use a defensive whenever you get Chaotic Corruption.
- You can use Zephyr for Crush Reality.
Voidstone Monstrosity
- Use a defensive if you need to tank Unleash Corruption without getting instantly dispelled.
- The boss takes increased damage after breaking the absorb shield Void Shell so plan your offensive cooldowns accordingly.
- Use Zephyr for Null Upheaval.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Lightning Bolt from Cursed Thunderer.
- Coordinate kicks and crowd control for these mobs or you might get overwhelmed!
- Lightning Surge from Cursed Rooktender.
- Void Bolt from Corrupted Oracle.
- Void Bolt from Void Ascendant.
- Lightning Bolt from Cursed Thunderer.
- Pay extra attention to these casts:
- Bounding Void from Quartermaster Koratite.
- Targets a random player and launches void infused orbs towards him that travels out and returns back to the caster.
- Attracting Shadows from Coalescing Void Diffuser.
- Pulls in all players inflicting shadow damage every second and additionally inflicts even more damage to players within 7 yards of the center of the pull in effect at the end of the cast.
- Bounding Void from Quartermaster Koratite.
- Trash abilities to use Zephyr for:
- Localized Storm from Voidrider.
- Attracting Shadows from Coalescing Void Diffuser.
Boss Tips
Coin-Operated Crowd Pummeler
- Rotate defensives and Zephyr for Static Pulse.
- Shocking Claw frontal is easier to dodge if you stay close the boss.
Azerokk
- Rotate defensives and Zephyr for Resonant Quake.
- Swap to Earthragers whenever they are Azerite Infused.
- Try to stay close to the boss whenever possible as Tectonic Smash is more difficult to dodge the further you are away.
Rixxa Fluxflame
- Use a defensive when you are targeted by Propellant Blast.
Mogul Razdunk
- Dodge Gatling Gun close to the boss.
- Run and explode Homing Missile away from the group when targeted.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Pay extra attention to these casts:
- Uppercut from Addled Thug.
- Charges to a random player, inflicting physical damage and knocking all players withing 4 yards of impact into the air.
- Activate Mech from Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Stop it using any crowd control available.
- Activates a nearby Mechanized Peacekeeper.
- Fan of Knives from Hired Assassin.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Coordinate using crowd control for these casts.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Extremely dangerous if Toxic Blades cast went through.
- Rapid Extraction from Azerite Extractor.
- Inflicts physical damage to all players and spawns ground effects at nearby location.
- Mind Lash from Venture Co. Mastermind.
- Targets a random player and channels at him, inflicting arcane damage every second over 4 seconds.
- Uppercut from Addled Thug.
- Dangerous debuffs to be wary of:
- Seek and Destroy from Crawler Mine.
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Be very careful with these as they one-shot you!
- Crawler Mine crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
- Caustic Compound from Venture Co. Alchemist.
- A Poison effect, inflicting nature damage for 6 seconds.
- Seek and Destroy from Crawler Mine.
- Trash abilities to use Zephyr for:
- Rapid Extraction from Azerite Extractor.
Boss Tips
An Affront of Challengers
- Stay close to the boss to have an easier time dodging the Decaying Breath frontal.
- Rotate defensives for Searing Death and Zephyr for Mighty Smash
- React with a defensive or a health potion if your healer doesn't dispel Withering Touch from you.
Xav the Unfallen
- You can spam type /sit against melees to get killed faster to resolve the Blood and Glory.
Kul'tharok
- Use a defensive whenever you are afflicted with a Well of Darkness.
- Group up with your teammates for Draw Soul and press a defensive for the initial hit.
- Interrupt Necrotic Bolt as needed.
Gorechop
- If you or others get hit by the Meat Hooks use Cauterizing Flame to dispel Jagged Gash.
- Stay relatively close to the boss so Tenderizing Smash doesn't grip you in.
Mordretha, the Endless Empress
- Rotate defensives and Zephyr for both Manifest Death and Echoes of Carnage
- Stay close to the boss to dodge Dark Devastation easier.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Demoralizing Shout from Ancient Captain.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Necrotic Bolt from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Bind Soul from Shackled Soul.
- Withering Discharge from Blighted Sludge-Spewer.
- Decaying Filth from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Raging Tantrum from Raging Bloodhorn.
- Raging Bloodhorn goes into a Raging Tantrum inflicting physical damage to all enemies every 2 seconds.
- Interrupting Roar from Nekthara the Mangler and Heavin the Breaker.
- Interrupts spell casting and inflicts physical damage to all players.
- Can be avoided by going out of line of sight.
- Ricocheting Blade from Harugia the Bloodthirsty and Advent Nevermore.
- Inflicts physical damage to a random target and applies a Bleed. Can be avoided by going out of line of sight.
- You can use Cauterizing Flame to dispel this if it goes through.
- Soulstorm from Portal Guardian.
- Inflicts shadow damage to all players every 2 seconds for 8 seconds.
- Death Winds from Nefarious Darkspeaker.
- A frontal tornado that inflicts shadow damage and knocks any player caught in the path.
- Raging Tantrum from Raging Bloodhorn.
- Dangerous debuffs to be wary of:
- Jagged Quarrel from Shambling Arbalest.
- Inflicts physical damage to a random target and applies a Bleed.
- You can use Cauterizing Flame to dispel this.
- Shadow Vulnerability from Portal Guardian.
- A Curse inflicting shadow damage and increasing shadow damage taken by 30%.
- You can use Cauterizing Flame to dispel this.
- Curse of Desolation from Nefarious Darkspeaker.
- A Curse that spawns pools on the ground every 3 seconds under the afflicted player, inflicting damage to players within 3 yards of the impact and fearing them for a second.
- You can use Cauterizing Flame to dispel this.
- Jagged Quarrel from Shambling Arbalest.
- Trash abilities to use Zephyr for:
- Soulstorm from Portal Guardian.
- Raging Tantrum from Raging Bloodhorn.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Devastation Evoker.
- Xal'atath's Bargain: Ascendant
- You can use Tail Swipe, Wing Buffet or Terror of the Skies (while hitting other targets) on these.
- Xal'atath's Bargain: Voidbound
- Should be focused down as fast as possible, use Unravel.
- Xal'atath's Bargain: Oblivion
- Evoker is fantastic at soaking these with Hover.
- Xal'atath's Bargain: Devour
- Use Expunge and Cauterizing Flame to help with this affix as needed.
- Xal'atath's Bargain: Pulsar
- You should be looking to trigger/solve as many of these as possible as you are often free to move around with Hover.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Devastation Evoker. For more detailed information, visit the Stats and Attributes guide.
For an accurate representation of what item to equip you should use Simcraft!
A static "Stat Priority" is just a starting point and can easily shift depending on your current gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Sanitized Scraphood | Stix Bunkjunker |
Neck | Semi-Charmed Amulet | Rik Reverb |
Shoulder | Opulent Treasurescale's Gleaming Mantle | Tier / Catalyst |
Cloak | Consecrated Cloak | Crafting |
Chest | Opulent Treasurescale's Tunic | Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Opulent Treasurescale's Gold-Counters | Tier / Catalyst |
Belt | Dealer's Covetous Chain | Chrome King Gallywix |
Legs | Opulent Treasurescale's Petticoat | Tier / Catalyst |
Boots | Shrapnel-Ridden Sabatons | Rasha'nan |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Faded Championship Ring | Cauldron of Carnage |
Trinket 1 | Mug's Moxie Jug | Mug'Zee, Heads of Security |
Trinket 2 | House of Cards | The One-Armed Bandit |
Weapon | Best-in-Slots | The One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Psychogenic Prognosticator's Lenses | Operation: Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Crashguard Spaulders | The MOTHERLODE!! |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Triumphant Combatant's Chainmail | Theater of Pain |
Wrist | I'pa's Pale Aleguards | Cinderbrew Meadery |
Gloves | Grips of Overwhelming Beatings | Theater of Pain |
Belt | Portable Power Generator | Operation: Floodgate |
Legs | Pollen-Lugger Treads | Cinderbrew Meadery |
Boots | Boots of Shuddering Matter | Theater of Pain |
Ring 1 | Hoop of the Blighted | The Rookery |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Entropic Skardyn Core | The Rookery |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Scalding Queenmaker's Shiv | Cinderbrew Meadery |
Off-Hand | Arcane Scuttle | Darkflame Cleft |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Keep in mind using Best-in-Slots puts active trinkets on a 20-second cooldown and vice versa! Devastation Evoker can still make use of both as Dragonrage windows are 38 seconds long but if you have this weapon you can definitely run two passive trinkets as well.
In dungeons Eye of Kezan stacks drop quickly out of combat so it is not worth to use.
Active Trinket alternatives
- Signet of the Priory
- Strong farmable alternative to House of Cards, becomes slightly stronger with multiple users in party.
- Funhouse Lens
- A delve trinket that is a good on-use alternative until you get a better Myth track item to replace it.
Passive Trinket alternatives
- Suspicious Energy Drink
- A passive delve trinket with a Mastery proc, very strong at equal item levels but falls of ever so slightly against 678 trinkets.
- Reverb Radio
- A solid alternative trinket that has a ramping Haste proc.
- Entropic Skardyn Core
- Farmable mythic+ trinket that spawns 30-second duration orbs in the ground that need to be picked up to gain a buff, this might make it annoying to use especially during more mechanically heavy encounters.
Embellishments
- 2x Dawnthread Lining
- Provides you with Critical Strike rating while above 80% health.
- Ideally crafted on the smallest stat budget slots: Cloak and Wrist but Belt and Boots are not bad options either.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Aggression -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Deadly Sapphire
- Deadly Emerald
- Deadly Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Defender's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Macros
Discover recommended macros for Devastation Evokers during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Deep Breath -- Allows you to cast Deep Breath with one button press, aimed at your cursor, instead of first aiming it with the ground template and then activating it. When playing Scalecommander you won't need this anymore because of Maneuverability!
#showtooltip
/cast [@cursor] Deep Breath
Firestorm -- Allows you to cast Firestorm with one button press, aimed at your cursor, instead of first aiming it with the ground template and then activating it.
#showtooltip
/cast [@cursor] Firestorm
Expunge -- Casts Expunge on your mouseover or target.
#showtooltip
/cast [@mouseover,help,nodead][] Expunge
Cauterizing Flame -- Casts Cauterizing Flame on your mouseover target.
#showtooltip
/cast [@mouseover,help,nodead][] Cauterizing Flame(Red)
Spatial Paradox / Time Spiral -- Casts Spatial Paradox on your mouseover target or Time Spiral depending on your talent choice.
#showtooltip [known:Spatial Paradox] Spatial Paradox; Time Spiral
/cast [@mouseover, help, nodead, known:Spatial Paradox] Spatial Paradox
/cast [known:Time Spiral] Time Spiral
Verdant Embrace -- Casts Verdant Embrace on your mouseover target.
#showtooltip
/cast [@mouseover,help,nodead][] Verdant Embrace
These macros make Rescue easier to use.
Cast on Player Rescue Macro -- This macro makes Rescue move your friendly target to your location, requiring you to press the macro button and then mouse-click on your unit frames on the chosen target.
#showtooltip
/cast [@player] Rescue
Cast on Cursor Rescue Macro -- This macro makes Rescue move you and your friendly target to your cursor's location, requiring you to first choose the unit, aim with your cursor and then press the macro button.
#showtooltip
/cast [@cursor] Rescue
Glide -- Activates or cancels the Evoker double-jump / slow fall ability Glide, I recommend keybinding it to mouse scroll wheel down for easy knockback canceling and mobility usage.
#showtooltip Glide
/cancelaura Glide
/use Glide
/script UIErrorsFrame:Clear()
Verdant Embrace, Living Flame and Emerald Blossom Self-heal Macros -- It is also possible to use a self-target key modifier but I recommend keybinding these for easy self-healing without needing to target yourself.
#showtooltip
/cast [@player] Verdant Embrace
#showtooltip
/cast [@player] Living Flame
#showtooltip
/cast [@player] Emerald Blossom
Addons
Below, you see a screenshot of the author's User Interface for their Devastation Evoker, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- EchoRT / Echo Raid Tools -- Notes, Raid/Group cooldowns, and more
- Echo Raid Tools is a World of Warcraft addon designed by Echo Esports to enhance raiding efficiency. It offers "Echo Approved" WeakAuras for each raid boss accessible through an in-game Dungeon Journal interface, allowing easy import and customization.
- SUF / Shadowed Unit Frames -- Unit frame addon
- Replaces default unit frames with more customization options, and focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance.
- Alternatively, you can also use ElvUI
- Grid2 -- Party/Raid frame addon
- Grid2 is a fully customizable and lightweight replacement for the default party/raid frames.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- Bartender4 -- Action Bar addon
- Replacement for the default action bars, allowing more customization and extra options.
- SexyMap -- Minimap addon
- Customizable replacement for the default minimap, giving more visual and functional options to choose from.
Spell CDs on Nameplate by Meeres
This aura shows you the cooldown of spells next to the mob nameplates.

Custom Castbar Evoker by Ninepunch
A good looking cast bar with Disintegrate and Empower spell ticks.

Changes this Patch
- EVOKER
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
- Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.
- Hero Talents
- Developers' notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
- Traveling Flame renamed to Flame Siphon and has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 6 seconds when you cast Engulf.
- Engulf cooldown reduced to 27 seconds (was 30 seconds) and is now reduced by Haste.
- Titanic Precision no longer references Reversion critically striking for Preservation, as it cannot critically heal on application.
- Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
- Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 900% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
- Consume Flame damage is now increased by Scorching Embers.
- Consume Flame will now properly have its radius increased when striking larger enemies.
- Draconic Instincts chance to trigger from smaller damage events has been significantly increased.
- Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
- Expanded Lungs is now a choice talent against Enkindle.
- Fixed an issue where Engulf damage was being increased by damage over time effects from other Evokers.
- Fan the Flames has been removed.
- Developers' notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- Devastation
- New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 10% less damage.
- All spell and ability damage increased by 10%.
- Fire Breath damage over time increased by 15%.
- Eternity Surge damage increased by 20%.
- Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
- Scintillation triggers Eternity Surge at 40% power (was 50%).
- Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
- Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
- Hoarded Power has been removed.
FAQ
A: You have a vast arsenal of defensive tools but most of them are proactive so you have to anticipate the damage intake and use one of your many available options to mitigate it!
Credits
Written By: fraggo
Reviewed By: Saltad