Devastation Evoker Mythic+ Guide
Welcome to the Devastation Evoker Mythic+ guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
Scalecommander is significantly stronger to a degree that you always want to spec into it instead of Flameshaper.
Scalecommander hero talents mostly revolve around the two key spells: Mass Disintegrate and Deep Breath.
Mass Disintegrate
- Fire Breath and Eternity Surge change your next Disintegrate cast into a Mass Disintegrate which either hits up to 3 targets or deals increased damage to less targets.
- Bombardments
- Is another Scalecommander talent that is tied to Mass Disintegrate.
- Places a debuff on your target which triggers bombardments as you and your allies attack it.
- Further improved by Wingleader and Extended Battle.
Deep Breath
- The other ability that is heavily enhanced by the Scalecommander talent tree.
- Melt Armor
- Deep Breath now causes enemies to take 20% increased damage from Bombardments, Disintegrate and Pyre.
- Slipstream
- Deep Breath resets the cooldown of both stacks of Hover. This is a massive mobility boost as you use Deep Breath approximately every 40 seconds.
- Maneuverability
- Deep Breath can now be steered and canceled mid-flight and it inflicts an additional 12 second damage over time effect.
Flameshaper has a new unique spell: Engulf which is the main focus of this hero talent tree.
Engulf
- Damages or heals your target, effectiveness is increased by 50% for each of your periodic effects on the target.
- Burning Adrenaline
- Engulf reduces cast time of your next spell by 30%.
- Red Hot
- Engulf gains 1 additional charge and deals more damage or healing.
- Fan the Flames
- Engulf doubles the remaining damage of your Enkindle debuff on the target.
- Traveling Flame
- Engulf increases the duration of your Fire Breath debuff on the target by 8 seconds and causes it to spread to another target within 25 yards.
- Consume Flame
- Engulf decreases the duration of your Fire Breath debuff on the target by up to 4 seconds and damages nearby enemies.
Other noteworthy talents
- Enkindle
- Disintegrate and Pyre deal an additional 20% of their damage over 8 seconds.
- Trailblazer
- Hover and Deep Breath travel 40% faster, Hover additionally travels 40% further.
- Titanic Precision
- Azure Strike and Living Flame have an extra chance to proc Essence Burst when they critical strike.
- Lifecinders
- Renewing Blaze also applies to your target or a nearby ally at 50% effectiveness, this can potentially get great value when used on a tank.
- Draconic Instincts
- A small chance of getting healed by 30% of damage taken.
Talents
When to use this Spec
This is a great Mythic+ build for all key levels, has slight dps loss in the Class tree in favor of utility.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Pyre
- Your AoE essence spender, its essence is cost reduced by Dense Energy.
- Eternity Surge
- Your spec-specific Empower spell, enhanced by Eternity's Span.
- This has additional cleave synergy with Scintillation.
- Dragonrage
- Your main DPS cooldown that is enhanced by Animosity and Tyranny.
- Shattering Star
- Increases your damage done to the target for a short duration, enhanced by Arcane Vigor.
- Burnout
- Fire Breath damage ticks have a chance to make your next Living Flame instant cast. Especially useful for optimizing damage while moving.
- Onyx Legacy
- Reduces the cooldown of your Deep Breath by 1 minute, has great synergy with Melt Armor and Slipstream.
- Causality
- Makes Disintegrate and Pyre reduce the cooldown of your Empower spells.
Class Tree
- Source of Magic
- Provides mana restoration for the buffed healer, in addition to buffing them with Potent Mana.
- Cauterizing Flame
- An ability unique to Evokers that allows you to dispel Bleed debuffs in addition to other types.
- Scarlet Adaptation
- Often picked for a small DPS increase, stacks up from passive healing, and active off-healing. You can use your healing spells during downtime to gain some damage.
- Unravel
- A very powerful damaging spell only usable against absorb shields, you want to use it as often as possible in those situations.
- Twin Guardian
- Alters your Rescue into a very powerful defensive tool, placing a big absorb shield on both you and your target, this has a short 1 minute cooldown. Sometimes using this as a defensive cooldown can conflict with using Rescue as a mobility tool and vice versa.
- Leaping Flames
- Allows you to shoot an additional Living Flame per Empower rank after every Fire Breath cast for free cleave damage. These additional Living Flames can also proc Essence Burst from automatically healing your allies if there are not enough enemies to hit while also potentially getting Scarlet Adaptation value.
- Spatial Paradox
- If you play with a healer who benefits greatly from casting while moving like a Priest, you can pick this talent instead of Scarlet Adaptation.
Hero Talents
- Hardened Scales
- The default pick as Menacing Presence is not very useful in group content.
- Extended Battle
- A much stronger choice for Devastation over Diverted Power as you are already overcapping on Essence at times.
- Slipstream
- The only real choice node, as this is such a big boost to your mobility it should be picked unless Nimble Flyer is absolutely needed for survivability or the extra mobility is not necessary.
Rotation
Tier Set
- 2-Set: Disintegrate and Pyre increased by 10%.
- 4-Set: Eternity Surge cooldown decreased by 5 seconds and it now grants Essence Burst.
Single-Target
Opener Rotation
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- Use Tip the Scales with your 2nd Fire Breath of the Dragonrage window.
- Check below for the Dragonrage window priority after the initial opener.
Dragonrage Priority List
This is a general priority for your Dragonrage window.
- Cast Deep Breath as long as you do not miss out on an extension.
- Cast Fire Breath - Rank 1.
- Cast Eternity Surge - Rank 1.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate until you are not capped on Essence.
- Cast Living Flame to proc Essence Burst if you have either Burnout, Iridescence: Red, Iridescence: Blue or Leaping Flames.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Azure Strike to proc Essence Burst.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Deep Breath.
- Cast Fire Breath
- Cast Eternity Surge.
- Cast Shattering Star - Cast when at 1 or less Essence Burst.
- Cast Disintegrate - Cast with Essence Burst.
- Cast Living Flame if you have 2 stacks of Burnout or a single one that is about to run out.
- Cast Disintegrate until you have no more Essence to cast it.
- Cast Living Flame until you have enough Essence to cast Disintegrate.
Multi-Target
2 Target Opener
- The goal of the opener is to maximize your Dragonrage window and extend it 4 times with Animosity while trying to avoid overcapping on Essence or Essence Burst.
- On 2 targets as a Scalecommander, the only difference from single-target is that in the opener you should choose different targets with each of the two consecutive Disintegrates following your first two empower spells to apply Bombardments to both. This way you get more value out of Extended Battle as it extends both bombardments.
3+ Targets Opener
- Below you can see an example of how an opener might look with Volatility talented.
- This can vary with target count because of Causality.
- Always use Mass Disintegrate after Empower spells even if you are fighting higher target counts.
3+ Target Priority List
- Cast Deep Breath.
- Cast Fire Breath - Empower according to target count.
- Cast Eternity Surge - Empower according to target count.
- Cast Shattering Star if you have 1 or no Essence Burst.
- Cast Pyre as Essence spender on 3+ Targets with Volatility talented, start using Pyre on 4+ Targets without it.
- Cast Azure Strike until you have enough Essence for your spender.
Deep Dive
Empower spells
Fire Breath
- Used mostly with Rank 1 Empower on single target as you want to have the DoT effect up all the time for Burnout procs and Catalyze synergy.
- Using Fire Breath with a higher Empower rank shortens the damage over time effect in favor of more direct damage, you want to utilize this when your target isn't going to live much longer.
- Ranking up Fire Breath more in AoE situations is also generally recommended as Causality shortens the cooldown of the spell much more with Pyre spam and you would be overwriting your pre-existing DoT effect and wasting damage otherwise. In addition, you get better value from Leaping Flames.
Eternity Surge
- Deciding what rank to use Eternity Surge on is very straightforward as it only increases the targets hit by 1 for each rank (or 2 with Eternity's Span).
- Rank 1-4: 1/2/3/4 or 2/4/6/8 withEternity's Span targets hit.
In general, you should hold both Empower spells when Dragonrage is about to come off cooldown for proper Animosity extensions.
Playing around the current tier set bonus
- (2-set): This is a passive effect that requires no interaction.
- (4-set): The 5 second cooldown reduction on Eternity Surge in combination with Event Horizon is great for higher Bombardments uptime and more Mass Disintegrate casts. Try to cast Eternity Surge at less than 2 stacks of Essence Burst to not waste the free one you get.
Disintegrate Mechanics
- Baseline Disintegrate has a cast duration of two global cooldowns and four damage ticks occur within this time frame.
- Utilizing the Pandemic mechanic you can start a new cast of Disintegrate after the 3rd damage tick has occurred which transfers the remaining duration and 4th damage tick of the previous cast to the next one.
- This is how you spell queue Disintegrates, minimizing downtime and enabling you to use up Essence slightly faster to prevent overcapping.
- All of this means that it is crucial to have a cast bar with Disintegrate ticks shown on it so you can re-cast at proper timings, one such cast bar is featured in the WeakAuras section further down the guide.
Using Rescue
- Rescue is a great part of your toolkit as an Evoker, using it optimally requires fight awareness, especially in raids it can often save your less mobile allies from sticky situations.
- When you don't need Rescue for its movement, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.
Using Hover
- Managing and timing your Hover casts correctly in combat to get more casts in while dealing with mechanics is where you see the biggest difference in your DPS as the actual rotational optimization is not that complex for Devastation Evoker.
- Starting a cast of a spell such as Disintegrate at the very end of a Hover buff still lets you finish that specific cast while moving even if the buff runs out during the cast, keep this in mind to get more benefit from each use of Hover!
- A minor optimization is activating Hover during a global cooldown from an instant skill such as Living Flame with an Burnout proc.
- Make sure you are tracking your uptime and charges of Hover well on your UI and get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- Rotate your defensive cooldowns for Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss as it gains Insatiable.
- Use Wing Buffet if they get too close to the boss.
- AoE them down as soon as possible.
Anub'zekt
- Use Obsidian Scales when you get targeted by Burrow Charge.
- Kill Bloodstained Webmages fast and interrupt Silken Restraints.
Ki'katal the Harvester
- Use Expunge to dispel Cultivated Poisons and make sure you face correctly to not hit your party as it gets dispelled.
- If you have a Obsidian Scales or other defensives up you can dispel the poison from another player and tank the debuff yourself.
- Cauterizing Flame is ready for every 3rd Cultivated Poisons wave.
- When you're affected by Grasping Blood you can use Tail Swipe or Wing Buffet to break it instantly.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Boss Tips
Orator Krix'vizk
- Use your defensives during Vociferous Indoctrination.
- Hover is great for general movement in this fight.
Fangs of the Queen
- Watch out for Knife Throw, use a defensive cooldown if you get targeted by this ability.
- You can remove Ice Sickles by using Deep Breath.
The Coaglamation
- Rotate defensive cooldowns for Dark Pulse. This happens every time the boss reaches 100 energy.
- Try to soak Viscous Darkness next to previous pools to maximize space.
Izo, the Grand Splicer
- Use your defensives for Splice as it is the highest damage event during this fight.
- Your empower spells and Mass Disintegrate are excellent for breaking the group out of Umbral Weave in a timely manner.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Rotate Obsidian Scales, Twin Guardian and Zephyr for Earth Shatterer.
Skarmorak
- Be careful with cleaving the crystals if they spawn clumped up as even 2 simultaneous Crystalline Eruptions is deadly on higher key levels.
- Use your defensives for Unstable Crash or if you take high stacks of Unstable Energy.
Master Machinists Brokk and Dorlita
- If your group doesn't have interrupters with longer range than you then you should put Speaker Brokk on your focus frame and interrupt Molten Metal with Quell when he jumps to the side, the range will be tight.
- Use your defensive during Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- Void Corruption
- Debuff that does ramping damage, needs to be cleared with Void Rift.
- You can Rescue someone close to a Void Rift and clear both players debuffs simultaneously.
- Make sure you drop Entropy from Entropic Reckoning in good positions or you will run out of room during this fight.
- Use your defensives on Entropic Reckoning.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Boss Tips
Speaker Shadowcrown
- Use Hover to get out of Collapsing Night quickly after placing it, as it deals heavy damage every 0.5 seconds.
Anub'ikkaj
- Terror of the Skies stun from Deep Breath is great against Animate Shadows.
- Use defensive cooldowns for the Dark Orb and Shadowy Decay.
Rasha'nan
- Be aware of Erosive Spray. It applies Lingering Erosion which is dangerous when combined with other damage events.
- Utilize Hover to handle the Arathi Bombs in Phase 1 and the Spinneret's Strands in Phase 2.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Boss Tips
Ingra Maloch
- Use a defensive cooldown for Repulsive Visage.
- Help interrupting Spirit Bolt every time a non-tank player is targeted.
- Try to line up your cooldowns with Droman's Wrath to gain a huge DPS increase. This happens when Droman Oulfarran reaches 20% health.
- You can try to outrange Ingra Maloch to hit Mass Disintegrate only on the tree during the damage amp phase.
Mistcaller
- You can use Landslide whenever it is ready to root Illusionary Vulpins. Wing Buffet to knock them back if needed.
- Use your defensive cooldowns during the Guessing Game.
Tred'ova
- Try to always pre-spread before Mind Link to break it easily.
- Be careful not to move too much while dodging Acid Expulsion as the boss remembers your movement pattern for the next one and spawns swirlies based on that.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Boss Tips
Blightbone
- Use Obsidian Scales if you're targeted by Heaving Retch.
Amarth, The Harvester
- Make sure you Quell the Reanimated Mages instantly.
- If any adds are still alive during Final Harvest and you have a Deep Breath ready, you can stun them with Terror of the Skies. Crowd-controlled adds do not explode and wipe the group despite being alive.
Surgeon Stitchflesh
- Try to bait Embalming Ichor on the sides of the room to make it easier to kite the boss later during Morbid Fixation.
- Be ready to aim Meat Hooks towards the boss to pull him down.
Nalthor the Rimebinder
- You can use Rescue when targeted by Dark Exile to prevent being sent away.
- Make sure you are in the flying animation of Rescue when the projectile hits.
- Do note that you still die after 50 seconds after doing this.
- Don't do it if you have 0 combat resurrections ready!
- You can also use Rescue to save someone else.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
Boss Tips
Chopper Redhook
- Try to save some burst damage for when the boss walks into a Heavy Ordnance as this increases his damage taken.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
- If the boss is slowed or rooted she cannot cast Evasive. You provide a slow automatically through Permeating Chill but this cannot be relied on for 100% uptime.
Hadal Darkfathom
- Try to bait Break Water puddles away from the center of the room. This way you can keep the area around the statue free for dodging Tidal Surge.
Viq'Goth
- Focus down the Demolishing Terror first on each platform.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander.
Boss Tips
General Umbriss
- Use Hover to easily dodge Shadowflame Breath after each Commanding Roar.
- Rotate your defensive cooldowns for Commanding Roar.
Forgemaster Throngus
- Whenever the boss uses Forge Weapon there is heavy group damage, use your defensive cooldowns for this.
- Drop the Molten Pools on the edges of your play area so you consume less space.
Drahga Shadowburner
- Rotate your defensive cooldowns for Twilight Buffet.
Erudax, the Duke of Below
- Use defensives during Abyssal Corruption and Void Surge.
- Mutated Hatchlings always spawn right before Void Surge, you want to kill them right after it so the Shadow Wound stacks are not up for either of the main damaging mechanics of the fight.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Devastation Evoker.
- Xal'atath's Bargain: Ascendant
- You can use Tail Swipe, Wing Buffet or Terror of the Skies (while hitting other targets) on these.
- Xal'atath's Bargain: Voidbound
- Should be focused down as fast as possible, use Unravel.
- Xal'atath's Bargain: Oblivion
- Evoker is fantastic at soaking these with Hover.
- Xal'atath's Bargain: Devour
- Use Expunge and Cauterizing Flame to help with this affix as needed.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Devastation Evoker. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Horns of the Destroyer | Tier / Catalyst |
Neck | Sureki Zealot's Insignia | Sikran, Captain of the Sureki |
Shoulder | Fumaroles of the Destroyer | Tier / Catalyst |
Cloak | Wings of Shattered Sorrow | Rasha'nan |
Chest | Scales of the Destroyer | Tier / Catalyst |
Wrist | Glyph-Etched Vambraces | Crafting |
Gloves | Rippers of the Destroyer | Tier / Catalyst |
Belt | Accelerated Ascension Coil | Broodtwister Ovi'nax |
Legs | Liquified Defector's Leggings | Queen Ansurek |
Boots | Glyph-Etched Stompers | Crafting |
Ring 1 | Seal of the Poisoned Pact | Queen Ansurek |
Ring 2 | Devout Zealot's Ring | The Dawnbreaker |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Spymaster's Web | The Silken Court |
Weapon | Flawless Phase Blade | Sikran, Captain of the Sureki |
Off-hand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Wildhammer Riding Helm | Grim Batol |
Neck | Elder's Hemolymphal Periapt | City of Threads |
Shoulder | Courier's Dragonriding Spaulders | Grim Batol |
Cloak | Troggstitched Drape | Grim Batol |
Chest | Goliath's Chitinous Chainmail | The Dawnbreaker |
Wrist | Penumbral Rimeguards | City of Threads |
Gloves | Corpseleecher Grips | The Stonevault |
Belt | Anchor Chain Girdle | Siege of Boralus |
Legs | Entwined Chimeric Legguards | City of Threads |
Boots | Red Scale Boots | Grim Batol |
Ring 1 | Devout Zealot's Ring | The Dawnbreaker |
Ring 2 | Band of the Ancient Dredger | Siege of Boralus |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Hadal's Nautilus | Siege of Boralus |
Weapon | Wardbreaker of the Fractured | The Stonevault |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Treacherous Transmitter
- A decent alternative active trinket but doesn't line up as nicely with 2 minute cooldowns.
- Has a small "mini-game" when activated to receive the buff, which can be annoying.
Passive Trinket alternatives
- Aberrant Spellforge
- Mostly functions as a passive trinket, works especially well with Disintegrate.
- Ovi'nax's Mercurial Egg
- A solid passive trinket which shifts stats from main to secondary stats with movement.
- Empowering Crystal of Anub'ikkaj
- A secondary stat proc passive trinket, side-grade BiS but more difficult to get at 639 item level.
- Unbound Changeling
- Solid alternative secondary stat proc trinket.
- Satchel of Misbegotten Minions
- A slightly worse passive trinket alternative.
Embellishments
- 2x Dawnthread Lining
- Provides you with Critical Strike rating while above 80% health.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Aggression -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Deadly Sapphire
- Deadly Emerald
- Deadly Onyx
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Macros
Discover recommended macros for Devastation Evokers during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Mouseover Macros
Rescue Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Devastation Evoker, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
Patch 11.0.2
Patch 11.0
FAQ
Q: Why do I feel so squishy even though you rated Devastation 4/5 on Survivability?
Credits
Written By: fraggo
Reviewed By: Saltad