Demonology Warlock Raid Guide
Welcome to the Demonology Warlock Raid guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Diabolist and Soul Harvester perform similarly in both single-target and AoE. With Diabolist your burst damage through Summon Demonic Tyrant becomes a lot stronger and Soul Harvester emphasizes Implosion and AoE damage.
- Since both Hero Talents are extremely close in performance Diabolist is the recommended pick as it has a lot less variance in damage and is less punishing if you make mistakes.
- Spending a Soul Shard starts a cycle of one of 3 different Diabolic Rituals.
- Diabolic Ritual: Overlord
- Diabolic Ritual: Mother of Chaos
- Diabolic Ritual: Pit Lord
- Starts on 1. again.
- Only 1 Diabolic Ritual can be up at a time and each turns into their respective Demonic Art after it expires which is triggered after you spend your next Soul Shard:
- Demonic Art: Overlord
- A Fel Lord jumps at your target and applies Cloven Soul for 15 seconds.
- Demonic Art:Mother of Chaos
- Deals damage to your target and turns your next Shadow Bolt into Infernal Bolt which generates 3 Soul Shards.
- Demonic Art: Pit Lord
- Summons a Pit Lord that attacks your target with Felseeker and turns your next Hand of Gul'dan into Ruination which summons 3 Wild Imps at a 0 Soul Shard cost.
- Demonic Art: Overlord
- Your Summon Demonic Tyrant windows become a lot more important with Abyssal Dominion.
- Succulent Souls empower your Hand of Gul'dan and makes it apply Soul Anathema.
- Succulent Soul
- Every time you generate a Soul Shard it has a chance to give you a Succulent Soul.
- Summon Demonic Tyrant grants you 3 Soul Shards and 3 Succulent Souls.
- Soul Anathema
- Hand of Gul'dan applies Soul Anathema to all targets hit.
- Consuming a Demonic Core applies Soul Anathema to your current target.
- Shared Fate
- When you consume a Demonic Core your target gets afflicted by Shared Fate.
- During AoE scenarios it's important to never cast Demonbolts on targets that are too far away to benefit from Shared Fate AoE damage.
- Sataiel's Volition
- Combined with Demoniac you now have a 15% chance per Wild Imp to receive Demonic Core after casting Implosion.
- Make sure to be on a low amount of Demonic Core stacks before casting Implosion.
- Succulent Soul
Talents
When to use this Spec
Use this spec if it's a pure single-target scenario.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Call Dreadstalkers
- One of your key abilities which is enhanced by a multitude of talents.
- Wicked Maw empowers other damaging spells like Implosion.
- Carnivorous Stalkers significantly increases the uptime of Wicked Maw.
- Demonic Calling allows you to cast Call Dreadstalkers for free and without cast time.
- Demonic Strength
- Strong AoE burst cooldown which requires no setup time like Implosion & Summon Demonic Tyrant do.
- Power Siphon
- Significantly boosts your influx of Demonic Cores.
- Make sure to always have 2+ Wild Imp before you use it.
- Fel Invocation
- Makes your Soul Strike generate 1 Soul Shard, keep this in mind to prevent overcapping.
- Summon Demonic Tyrant
- The main cooldown for Demonology, synergizes with the majority of spells within the spec.
- Reign of Tyranny enables you to empower 5 additional Wild Imps.
- Grimoire: Felguard
- The most important demon to empower with your Summon Demonic Tyrant.
- Summon Vilefiend
- One of your key demons to empower with Summon Demonic Tyrant.
- Mark of F'harg makes your Summon Vilefiend deal significantly more single-target damage.
- Doom
- Demonbolt leaves a strong DoT which also spawns a Wild Imp when it expires.
- This talent emphasizes swapping targets between each Demonbolt.
Class Tree
- Curses of Enfeeblement
- Gives you access to Curse of Tongues and Curse of Exhaustion which both have many different use cases.
- Get in the habit of applying curses when you are forced to move without any Demonic Cores available.
- Soulburn
- Empowers a multitude of utility spells, mainly used for Demonic Circle: Teleport, Demonic Gateway & Healthstone.
- Sweet Souls
- Only works if other people use the Healthstones that you created.
- Soul Conduit
- Alters your cast sequence by refunding Soul Shards.
- Pact of Gluttony
- Massive for survivability since it alters your Demonic Healthstone to be usable multiple times per combat.
When to use this Spec
This spec should be used on any 2-3 target cleave as it's more or less single-target except for being able to apply Wicked Maw on all targets for stronger Implosion.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Dreadlash
- Huge boost to your stacked AoE damage, also applies Wicked Maw to all targets which buffs Implosion.
- Antoran Armaments
- Significant boost to passive cleave damage from your Felguard.
- Flametouched
- Also more passive cleave from Call Dreadstalkers.
- Dreadlash
- Removed
- Imp-erator
- Removed for Dreadlash.
- Impending Doom
- Removed for Flametouched.
- Pact of the Ered'ruin
- Removed for Antoran Armaments.
- Imp-erator
When to use this Spec
This spec should be used whenever there's significant AoE that's mostly stacked to get good value from Shadow Invocation.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Dreadlash
- Huge boost to your stacked AoE damage, also applies Wicked Maw to all targets which buffs Implosion.
- Shadow Invocation
- Another passive boost to your stacked AoE damage.
- Antoran Armaments
- Significant boost to passive cleave damage from your Felguard.
- Flametouched
- Also more passive cleave from Call Dreadstalkers.
- Dreadlash
- Removed
- Sacrificed Souls
- Removed for Shadow Invocation.
- Imp-erator
- Removed for Dreadlash.
- Impending Doom
- Removed for Flametouched.
- Pact of the Ered'ruin
- Removed for Antoran Armaments.
- Sacrificed Souls
Rotation
Tier Set
- 2-Set: Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 265% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot!
- 4-Set: Casting Hand of Gul'dan causes your active Dreadstalkers to cast Dreadbite at 50% effectiveness. This damage is increased by 10% for each Soul Shard spent on Hand of Gul'dan.
Single-Target
Opener
Soul Strike and Felstorm are assumed to be on autocast and are therefore not included in any Openers & Priority Lists.
- The goal of your opener is to empower and extend Call Dreadstalkers, Summon Vilefiend and as many Wild Imps as possible with Summon Demonic Tyrant.
- Below, you can see an example of how your opener looks like using the recommended Diabolist Single-Target build and depending on the number of Soul Conduit procs, among other factors.
- Pre-cast Power Siphon when you have 2 Wild Imps ideally with 8-10 seconds left on the pull timer / until combat.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking in combination with Summon Demonic Tyrant.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Grimoire: Felguard, Summon Vilefiend and Call Dreadstalkers before Summon Demonic Tyrant.
- Cast Summon Vilefiend on cooldown.
- Cast Call Dreadstalkers on cooldown.
- Cast Demonic Strength after Summon Demonic Tyrant.
- Cast Power Siphon when you have 2 or less Demonic Core stacks and 2+ Wild Imps.
- Cast Ruination if Ruination is up.
- Cast Hand of Gul'dan if you are about to overcap on Soul Shards.
- Cast Infernal Bolt if you are below 3 Soul Shards and Infernal Bolt is up.
- Cast Demonbolt if you have 2+ stacks of Demonic Core.
- Cast Hand of Gul'dan with 3 Soul Shards.
- Cast Shadow Bolt to generate Soul Shards.
Opener
Soul Strike and Felstorm are assumed to be on autocast and are therefore not included in any Openers & Priority Lists.
- The goal of your opener is to empower and extend Call Dreadstalkers, Summon Vilefiend and as many Wild Imps as possible with Summon Demonic Tyrant.
- Below, you can see an example of how your opener looks like using the recommended Diabolist Single-Target build and depending on the number of Soul Conduit procs, among other factors.
- Pre-cast Power Siphon when you have 2 Wild Imps ideally with 8-10 seconds left on the pull timer / until combat.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking in combination with Summon Demonic Tyrant.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Grimoire: Felguard, Summon Vilefiend and Call Dreadstalkers before Summon Demonic Tyrant.
- Cast Summon Vilefiend on cooldown.
- Cast Call Dreadstalkers on cooldown.
- Cast Demonic Strength after Summon Demonic Tyrant.
- Cast Power Siphon when you have 2 or less Demonic Core stacks and 2+ Wild Imps.
- Cast Hand of Gul'dan if you are about to overcap on Soul Shards.
- Cast Demonbolt if you have 2+ stacks of Demonic Core.
- Cast Hand of Gul'dan with 3 Soul Shards.
- Cast Shadow Bolt to generate Soul Shards.
AoE
Opener
- Below, you can see an example of how your opener looks like using the recommended Diabolist AoE build and depending on the number of Soul Conduit procs, among other factors.
- Pre-cast Power Siphon when you have 2 Wild Imps and ideally 8-10 seconds left on the pulltimer / until combat.
- Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking in combination with Summon Demonic Tyrant.
Priority List
- Cast Grimoire: Felguard, Summon Vilefiend and Call Dreadstalkers before Summon Demonic Tyrant.
- Cast Summon Vilefiend on cooldown.
- Cast Call Dreadstalkers on cooldown.
- Cast Demonic Strength on cooldown.
- Cast Power Siphon when you have 2 or less Demonic Core stacks and 2+ Wild Imps.
- Cast Ruination if Ruination is up.
- Cast Hand of Gul'dan if you are about to overcap on Soul Shards.
- Cast Infernal Bolt if you are below 3 Soul Shards and Infernal Bolt is up.
- Cast Demonbolt if you have 2+ stacks of Demonic Core.
- Cast Implosion on 2+ targets with 6+ Wild Imps.
- Cast Power Siphon when you have 2 or less Demonic Core stacks.
- Cast Hand of Gul'dan with 3 Soul Shards.
- Cast Shadow Bolt to generate Soul Shards.
Opener
- Below, you can see an example of how your opener looks like using the recommended Diabolist AoE build and depending on the number of Soul Conduit procs, among other factors.
- Pre-cast Power Siphon when you have 2 Wild Imps and ideally 8-10 seconds left on the pulltimer / until combat.
- Use your active trinkets, Elemental Potion of Ultimate Power and racials like Blood Fury or Berserking in combination with Summon Demonic Tyrant.
Priority List
- Cast Grimoire: Felguard, Summon Vilefiend and Call Dreadstalkers before Summon Demonic Tyrant.
- Cast Summon Vilefiend on cooldown.
- Cast Call Dreadstalkers on cooldown.
- Cast Demonic Strength on cooldown.
- Cast Power Siphon when you have 2 or less Demonic Core stacks and 2+ Wild Imps.
- Cast Hand of Gul'dan if you are about to overcap on Soul Shards.
- Cast Demonbolt if you have 2+ stacks of Demonic Core.
- Cast Implosion on 2+ targets with 6+ Wild Imps.
- Cast Power Siphon when you have 2 or less Demonic Core stacks.
- Cast Hand of Gul'dan with 3 Soul Shards.
- Cast Shadow Bolt to generate Soul Shards.
Deep Dive
Implosion Cycles
Implosion is a unique spell, making it potentially confusing. Here are some tips and tricks:
- Best Usage:
- For maximum damage use Implosion with at least 6 Wild Imps.
- Always use Implosion when targets have the Wicked Maw debuff.
- You sometimes need to use Implosion without this debuff due to low amount of Carnivorous Stalkers procs.
- During Demonic Tyrant:
- For maximum uptime of empowered Wild Imps you should avoid using Implosion until the end of Demonic Tyrants duration.
- If most targets die before Demonic Tyrant expires, use Implosion earlier.
- If you have 10+ Wild Imps that expire soon, use Implosion earlier.
Execution
For an ideal Implosion cycle, ensure you have at least 2 Demonic Cores. After casting the last Hand of Gul'dan, wait for the Wild Imps to spawn or use a filler global before casting Implosion.
When you don't have the luxury of having 2+ Demonic Cores you have to settle for 2 Hand of Gul'dans between each Implosion.
Felguard Priority List
Your Felguard has these four key spells:
- Demonic Strength
- Felstorm
- Guillotine
- Soul Strike
When your Felguard is casting Felstorm, Demonic Strength, or Guillotine, it cannot cast the other two until the current spell's duration ends. This creates a priority list for these three spells to optimize damage, applicable in both single and multi-target scenarios:
- Cast Felstorm
- Cast Demonic Strength
- Cast Guillotine
Soul Strike is not included in this list because it can be cast during the effects of the other spells. Note that Soul Strike generates 1 Soul Shard, so plan accordingly to avoid overcapping.
Minmaxing Doom and Pact of the Ered'ruin
When Doom expires you have a chance to spawn a Doomguard. This talent combination gives a few important things to keep in mind to maximize your damage output.
- Single-target
- To ensure maximum uptime of Doom it is beneficial to keep at least 1 Demonic Core in the back pocket to avoid periods of downtime on Doom.
- While doing this it's important to not overcap on Demonic Cores as the maximum amount of charges is 4.
- Multi-target
- When facing multiple targets, prioritize applying Doom to different targets for a higher chance of spawning Doomguard. During large pulls, tab between each Demonbolt to cycle through targets.
- Even if a target dies before Doom expires, it can still spawn a Doomguard, which is beneficial for boss damage in add-heavy fights.
Demonic Tyrant Mechanics
Your Demonic Tyrant is a so called Guardian pet that works a bit differently compared to your primary pet called Felguard that is a combat pet. Demonic Tyrant targets whatever your Felguard targets.
Guardian Pet Stat Update
Demonic Tyrant like many other Guardians does update dynamically with stat increases such as haste but sometimes does so very slowly.
Time Warp is cast at 0:02 but your Demonic Tyrant doesn't update his haste until 0:04. The same applies to all stats and damage increases.
This is just an example of an inconsistent mechanic and might not be accurate in every scenario!
Extending Duration of Wild Imps
- Whenever you cast Demonic Tyrant it extends the duration of any active demon by 15 seconds. This does not work for Diabolist demons or Doomguard.
- However, Wild Imps that are spawned after Demonic Tyrant still get their duration extended for as long as your Demonic Tyrant is up for. This works for a maximum of 10 Wild Imps, 15 with Reign of Tyranny.
- Technically Wild Imps don't get extended, they just don't consume their Energy.
Reign of Tyranny Snapshot
The amount of % damage increase your Demonic Tyrant gets from Reign of Tyranny is calculated when your Demonic Tyrant spawns and does not change for the entirety of its duration even if you spawn more demons.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Liberation of Undermine
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- Tune-Up can be delayed or sped up depending on how fast you deal with the adds. Use Summon Demonic Tyrant accordingly.
- Place a Demonic Gateway to help your raid move out with Spew Oil.
Offensive Cooldown Usage
- Ideally your Demonic Tyrant expires at the end of Colossal Clash so you can Implode all your Wild Imps right before the bosses split up again.
- During Colossal Clash you want to move all your demons to the middle so that your Felguard cleaves both bosses.
Defensive Cooldown Usage
- When you are on Flarendo's side you should use either Dark Pact or Unending Resolve when soaking the Scrapbomb.
Offensive Cooldown Usage
Look for opportunities to cast Implosion whenever there are multiple Pyrotechnics stacked, especially on the sets that line up with your Summon Demonic Tyrant.
Boss Tips
- Dark Pact when you have multiple stacks of Lingering Voltage.
- Place a Demonic Circle in the middle of the room to reposition during the intermission between Blowout!.
- Blowout! knocks you slightly backwards so use this to your advantage by turning your back against the next Haywire Amplifier.
- During the intermission Rik hasSound Cloud which makes him take 99% reduced damage but you can still build resources and ramp up your damage for when the intermission ends.
Offensive Cooldown Usage
- Your cooldown timings may vary from pull to pull depending on when you get targeted by Rolling Rubbish.
- Look for opportunities to cast Implosion whenever there are multiple stacked adds.
- Use Axe Toss whenever you see a Scrapmaster casting Scrap Rockets.
Offensive Cooldown Usage
Boss Tips
- Place Demonic Circle: Teleport and Demonic Gateway to quickly get back to the boss after Beta Launch.
Offensive Cooldown Usage
- Apply Doom to as many Reel Assistants as possible whenever they are up.
- Use pet attack on Reel Assistans to maximize cleave uptime, the boss has a big hitbox which makes it easier to cleave.
Boss Tips
- Stand close to Pay-Line to get as high uptime as possible on High Roller!.
- This is extra important during your cooldowns.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Demonology Warlock. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a bad tertiary for you since most of your damage is from your pets.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Spliced Fiendtrader's Transcendence | Tier / Catalyst |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Spliced Fiendtrader's Loyal Servants | Tier / Catalyst |
Cloak | Test Pilot's Go-Pack | Sprocketmonger Lockenstock |
Chest | Spliced Fiendtrader's Surgical Gown | Tier / Catalyst |
Wrist | Consecrated Cuffs | Crafting |
Gloves | Spliced Fiendtrader's Demonic Grasp | Tier / Catalyst |
Belt | Ringmaster's Cummerbund | Operation Mechagon: Workshop |
Legs | Spliced Fiendtrader's Skin Tights | Tier / Catalyst |
Boots | Deranged Alchemist's Slippers | THE MOTHERLODE!! |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Cyrce's Circlet | Siren Isle |
Trinket 1 | House of Cards | The One-Armed Bandit |
Trinket 2 | Eye of Kezan | Chrome King Gallywix |
Weapon | Stix's Metal Detector | Stix Metal Detector |
Offhand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Inventor's Ingenious Trifocals | Operation Mechagon: Workshop |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Moneymaking Businessmantle | Cinderbrew Meadery |
Cloak | Cloak of Questionable Intent | THE MOTHERLODE!! |
Chest | Saboteur's Rubber Jacket | Operation: Floodgate |
Wrist | Hyperthread Wristwraps | Operation Mechagon: Workshop |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Ringmaster's Cummerbund | Operation Mechagon: Workshop |
Legs | Rowdy Reveler's Legwraps | THE MOTHERLODE!! |
Boots | Hyperthread Boots | Operation Mechagon: Workshop |
Ring 1 | Bloodoath Signet | Theater of Pain |
Ring 2 | Wick's Golden Loop | Darkflame Cleft |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Sigil of Algari Concordance | The Rookery |
Weapon | Voltaic Stormcaller | The Rookery |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Signet of the Priory
- Strong on-use trinket that lines up with your cooldowns.
- Soulletting Ruby
- Strong on-use trinket that lines up with your cooldowns.
Passive Trinket alternatives
- Reverb Radio
- Good passive stat proc trinket.
Embellishments
- Writhing Armor Banding
- Empowers any Nerubian embellishment by 100%.
- Darkmoon Sigil: Ascension
- Gain a random secondary stat stacking up over time.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- Better on AoE
- Oil of Deep Toxins -- Best on single-target
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Ruby
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Deadly Emerald
- Quick Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Demonology Warlock in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Dispels Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but lines up poorly with Summon Demonic Tyrant.
- Reduce the duration of movement-impairing effects by 20%. This was only useful once in the recent history of progression raiding but is still worth noting.
- Blood Fury -- Orc
- Strong racial for damage because of both Command and Blood Fury which lines up with Summon Demonic Tyrant.
- 20% reduced stun duration on you which can be useful in some situations.
- Spatial Rift -- Void Elf
- Spawn a shadow traveling into your facing direction, and activate it again to teleport to it.
- Maximum range of 100 yards.
Recommendation
In general, it's safe to say that if you care about min-maxing your DPS, you should go with the highest DPS racial. That being said, the story is a bit different if it's about progression raiding. Some help out massively to speed up the progression on certain bosses. Notably, Dwarf with their Stoneform helped out on Tindral Sageswift and Fyrakk the Blazing in the latest Race to World First by having easy access to dispelling yourself at crucial points of the fights mentioned.
Macros
Discover recommended macros for Demonology Warlocks during Raid encounters and watch a quick video guide on creating simple macros for your character.
Guillotine -- Casts Guillotine on your cursor without confirmation.
#showtooltip
/cast [@cursor] Guillotine
Demonic Strength / Bilescourge Bombers -- simple macro to have both Demonic Strength & Bilescourge Bombers on the same keybind while also casting Bilescourge Bombers on your cursor without confirmation.
#showtooltip
/cast [known: 267171] Demonic Strength
/cast [@cursor][known: 267211] Bilescourge Bombers
Shadowfury -- Casts Shadowfury on your cursor without confirmation.
#showtooltip
/cast [@cursor] Shadowfury
Curse of Weakness -- Amplify Curse before applying Curse of Weakness to your mouseover target or target.
#showtooltip Curse of Weakness
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Weakness; Curse of Weakness
Curse of Tongues -- Uses Amplify Curse before applying Curse of Tongues to your mouseover target or target..
#showtooltip Curse of Tongues
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Tongues; Curse of Tongues
Curse of Exhaustion -- Uses Amplify Curse before applying Curse of Exhaustion to your mouseover target or target.
#showtooltip Curse of Exhaustion
/cast [known:328774] Amplify Curse
/cast [@mouseover, exists, harm, nodead] Curse of Exhaustion;[@target] Curse of Exhaustion
Banish -- Casts Banish on your mouseover target if it exists.
#showtooltip
/cast [@mouseover,harm,nodead,exists] Banish; [harm,nodead] Banish
Fear -- Casts Fear on your mouseover target if it exists.
#showtooltip
/cast [@mouseover,exists]Fear;Fear
Soulstone Mouseover -- Casts Soulstone on your mouseover, conventional [@mouseover,exists] macros got broken a while ago, this is a workaround for it.
#showtooltip Soulstone
/target [@mouseover,help]
/cast Soulstone
/targetlasttarget
We're mainly using custom macros for Pets because the normal functionality of Command Demon proved unreliable in the past.
Pet Ability 1 Macro -- Casts your main pet abilities for each pet on your mouseover target.
/cast [@mouseover]Singe Magic
/cast [@mouseover,exists]Spell Lock;Spell Lock
/cast [@mouseover]Suffering
/cast [@mouseover,exists]Seduce;Seduce
/cast [@mouseover,exists]Axe Toss;Axe Toss
/cast [nopet,@mouseover,exists]Command Demon;[nopet]Command Demon
Focus Pet Ability 1 Macro -- Casts your main pet abilities for each pet on your focus target.
/cast [@focus] Singe Magic
/cast [@focus] Spell Lock
/cast [@focus] Suffering
/cast [@focus] Seduce
/cast [@focus] Axe Toss
/cast [nopet,@focus] Command Demon
Pet Ability 2 Macro -- Casts your second relevant pet ability on your mouseover target if needed.
/cast [@mouseover] Singe Magic
/cast [@mouseover,exists] Devour Magic;Devour Magic
/cast Shadow Bulwark
/cast Felstorm
/cast [nopet,@mouseover] Command Demon
Focus Pet Ability 2 Macro -- Casts the second relevant Pet ability on your focus target, and also sends your pet to attack your focus.
/cast [@focus]Singe Magic;
/cast [@focus] Devour Magic;
/cast [@focus] Lesser Invisibility;
/cast Shadow Bulwark;
/cast [nopet,@focus] Command Demon
/petattack [@focus]
Unending Breath Selftcast -- Casts Unending Breath on yourself without targeting anything. Useful for situations where you're not able to DPS anything to still fish for trinket procs/stacks.
#showtooltip
/cast [@player] Unending Breath
Mortal Coil / Howl of Terror choice -- Swaps between Mortal Coil and Howl of Terror depending on which talent got picked. Useful to add your own macro conditions like @focus or @mouseover etc.
/cast [known:Mortal Coil] Mortal Coil
/cast [known:Howl of Terror] Howl of Terror
All-In-One Potion -- all the different damage Tempered Potion, uses Grotesque Vial if you're dead.
/use [@player,nodead] item:212971
/use [@player,nodead] item:212265
/use [@player,nodead] item:212970
/use [@player,nodead] item:212264
/use [@player,nodead] item:212969
/use [@player,nodead] item:212263
/use [@player,dead]Grotesque Vial
Addons
Below, you see a screenshot of the author's User Interface for their Demonology Warlock, outlining which addons are used and how they are utilized in Raids to make your life easier.

- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for Raiders, especially for Raid leaders and officers.
- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
Soulshard Bar
Shows your current shards.

Changes this Patch
- Warlock
- Drain Life damage increased by 300%.
- Demonology
- Developers' notes: In Undermine(d), the duration of Doom is now reduced for each Soul Shard spent on Hand of Gul'dan. Our goal with this change is to provide more control over when Doom explodes since its application is dependent on randomly receiving a Demonic Core. In addition, Doom Eternal wasn’t attractive enough to warrant a talent point but still felt missed as it made Doom feel incomplete since its duration reduction wasn’t maximized. Considering this, we’ve redesigned Doom Eternal to increase the uptime of Doom and provide a slight nudge to the Demonic Core economy.
- Doom has been updated – Consuming a Demonic Core no longer reduces the duration of Doom. The duration of Doom is now reduced by 1 second per Soul Shard spent on Hand of Gul'dan.
- Doom Eternal has been redesigned – When Doom expires, you have a 30% chance to generate a Demonic Core.
- Demonic Calling now has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time (was 10%).
- Warlock
- Diabolist
- The cycle of Diabolic Ritual is now reset when entering an arena, entering a battleground, starting a raid encounter, or starting a Mythic+ dungeon.
- Overlord will now use an alternative attack if there are no available paths for charging. There should be no difference in throughput between the alternative attack and his current attack.
- Demonology
- Dreadstalkers now have a 100% chance to generate a Demonic Core (was 50%).
- Grimoire: Felguard damage is now increased by 125% (was 60%).
- Hand of Gul’dan damage increased by 25%.
- Call Dreadstalkers damage increased by 20%.
- Diabolist
- Warlock
- Demon Skin now creates an absorb for 0.12/0.24% maximum health (was 0.2/0.4%) and may stack up to 5/10% of your maximum health (was 8/15%).
- Fixed an issue where Lifeblood was giving Leech higher than the intended amount.
- Demonology
- Wild Imp damage increased by 15%.
- Demonbolt damage increased by 55%.
- Demonic Core now has a 50% chance to grant a Demonic Core when your summoned Call Dreadstalkers fade away (was 35%).
- Fixed an issue where Shadowtouched did not benefit Felseeker, Implosion, Gloom Slash, or Guillotine.
- Fixed an issue where Demonic Brutality would not increase the critical strike damage of your demons.
- Fixed an issue where Impending Doom would not summon a Wild Imp when Doom expires.
- Warlock
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
- New Talent: Swift Artifice – Reduces the cast time of Soulstone and Create Healthstone by 50%.
- New Talent: Demonic Tactics – Increases melee and spell critical strike chance for you and your summoned demon by 2%.
- Fel Pact has been redesigned – Fel Domination cooldown is reduced by 60 seconds and is now a 1-point talent (was 2).
- Fiendish Stride has been redesigned – Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Now a 1-point talent (was 2).
- Soul Leech is now a talent (was learned at level 10).
- Mortal Coil has a new visual effect.
- Soul Conduit now a 1-point talent.
- The following talents have been removed:
- Grimoire of Synergy
- Inquisitor's Gaze
- Summon Soulkeeper
- Profane Bargain
- Demonology
- New Talent: Shadowcaster – Increases the damage of Hand of Gul’dan by 20% and Demonbolt by 10%.
- New Talent: Pact of the Ered’ruin – When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
- New Talent: Mark of Shatug – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
- New Talent: Flametouched – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
- New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
- New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage.
- New Talent: Fiendish Prowess – Increases the attack speed of your primary demon by 25%.
- New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance.
- New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
- New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
- New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
- New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
- New Talent: Blood Invocation – Power Siphon increases the damage of Demonbolt by an additional 25%.
- New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
- New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds.
- New Talent: Impending Doom – Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires.
- Doom is now passive and has been redesigned – When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within 10 yards of its target after 20 seconds. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 seconds.
- Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
- You now have a 35% chance to generate a Demonic Core from your summoned Dreadstalkers when they fade (was 100% chance).
- Summon Vilefiend cooldown reduced to 30 seconds (was 45 seconds).
- Summon Demonic Tyrant cooldown reduced to 1 minute (was 1 minute and 30 seconds).
- Your Felguard now charges its target when using Soul Strike.
- Houndmaster’s Stratagem has been renamed to Wicked Maw and its icon has been updated.
- Dread Calling and Grimoire: Felguard icons have been updated.
- Dragonflight Season 4 class set bonuses have been updated to the Dragonflight Season 1 class set bonuses:
- 2 Set Bonus – Demonbolt and Felstorm damage increased by 20%.
- 4 Set Bonus – Demonbolt has a chance to make your next Hand of Gul'dan instant and deal 150% increased damage.
- Developer's note: In The War Within pre-patch we had several season 4 class sets that were made into spec talents. In order to prevent any oddities we are updating those select few class sets with earlier tier sets from Dragonflight to prevent any overlap or potential bugs.
- The following talents are now 1 point:
- Imp Gang Boss
- Umbral Blaze
- Pact of the Imp Mother
- Dread Calling
- Demonic Brutality
- Flametouched
- The following talents have been removed:
- Demonic Knowledge
- Nether Portal
- Ner’zhul’s Volition
- Gul’dan’s Ambition
- Stolen Power
- Heavy-Handed
- Fiendish Prowess
- Shadow’s Bite
- Infernal Command
- Fel and Steel
- Shadowcaster
- Malefic Impact
- Cavitation
- Grand Warlock’s Design
FAQ
A: Because your Felguard is already casting Felstorm. Check out the Deep Dive section for more info on this topic.
Credits
Written By: Wolfdisco
Reviewed By: Xerwo