Brewmaster Monk Mythic+ Guide
Welcome to the Brewmaster Monk Mythic+ guide for the World of Warcraft patch 11.1.! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Master of Harmony and Shado-Pan are both very competitive with each other when it comes to damage output.
- Master of Harmony influences your gameplay with Endless Draught and Mantra of Purity, while Shado-Pan is almost fully passive.
- Shado-Pan is overall better for progressing keys in terms of damage and survivability, but Master of Harmony has smoother damage profile with Master of Harmony having more priority damage due to Coalescence.
- In the talent section below you can find two different recommended talent builds for keys, one for Shado-Pan and one for Master of Harmony, both are viable for either low key or high M+ progression.
- Flurry Strikes
- After 240 Energy spent you unleash all Flurry Strikes.
- Efficient Training
- paired with Chi Surge provides a really good cooldown reduction for Weapons of Order.
- Does nothing for Press the Advantage.
- Wisdom of the Wall
- Wording can be deceiving you need to trigger 10x Flurry Strikes by spending 240 energy to obtain any of the Wisdom of the Wall buffs.
- You can have multiple Wisdom of the Wall buffs at the same time.
- Shado-Pan choice node picks are:
- Pride of Pandaria
- Protect and Serve
- Very good with Vivacious Vivification.
- Predictive Training
- This passive does not have a cooldown and can proc at any time.
- Aspect of Harmony
- Damage and effective healing are stored as Vitality.
- During Aspect of Harmony you don't generate any Vitality.
- Important: Overhealing does not count as effective healing.
- Purified Spirit
- Important node to never waste any Vitality.
- Endless Draught
- Having 2 charges of Celestial Brew makes it easy to hold/delay the use to optimize for damage and survivability.
- Mantra of Purity
- The extra shield and Stagger reduction are strong defensively.
- Clarity of Purpose
- Enables Purifying Brew to also store Vitality.
- Coalescence
- Increases the damage enemies take by 10% while you are under the effect of Aspect of Harmony.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Shuffle
- Shuffle doubles the effectiveness of Stagger.
- Gift of the Ox
- This spawns Healing Spheres when you take damage.
- August Blessing
- This talent is what makes Crit so valuable, converting overhealing into a heal over time.
- Scalding Brew
- Make sure to keep Breath of Fire on cooldown to gain the 20% damage increase on your Keg Smash.
- Training of Niuzao
- This provides you with Mastery based on your stagger, one of the reasons why Mastery is not that highly ranked in stat priority.
- Shadowboxing Treads
- Makes Blackout Kick cleave and increases its value by a lot.
- Face Palm
- Tiger Palm becomes way stronger and generates extra brew cooldown reduction.
Class Tree
- Hasty Provocation
- Provoke now increases the target’s movement speed by 50%.
- Dance of the Wind
- Replaces Dampen Harm with increased passive dodge, which is really nice for bigger pulls.
Hero Talents
- Purified Spirit
- Important node to never waste any Vitality.
- Tiger's Vigor
- Nice small bonus cooldown reduction on Roll.
- Mantra of Purity
- Clear winner buffing Purifying Brew.
- Way of a Thousand Strikes
- Numerically the better choice, buffing your base rotation abilities to generate more Vitality.
- Coalescence
- Greatly increases your priority target damage.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Shuffle
- Shuffle doubles the effectiveness of Stagger.
- Gift of the Ox
- This spawns Healing Spheres when you take damage.
- August Blessing
- This talent is what makes Crit so valuable, converting overhealing into a heal over time.
- Scalding Brew
- Make sure to keep Breath of Fire on cooldown to gain the 20% damage increase on your Keg Smash.
- Training of Niuzao
- This provides you with Mastery based on your stagger, one of the reasons why Mastery is not that highly ranked in stat priority.
- Shadowboxing Treads
- Makes Blackout Kick cleave and increases its value by a lot.
- Face Palm
- Tiger Palm becomes way stronger and generates extra brew cooldown reduction.
Class Tree
- Hasty Provocation
- Provoke now increases the target’s movement speed by 50%.
- Dance of the Wind
- Replaces Dampen Harm with increased passive dodge, which is really nice for bigger pulls.
Hero Talents
- Flurry Strikes
- Unleashs a huge amount of burst damage upon your target after spending 240 energy.
- Wisdom of the Wall
- Provides a nice passive bonus effect after every 10th Flurry Strike.
- Protect and Serve
- Increases healing of your instant Vivifies gained from Vivacious Vivification.
- Efficient Training
- Gives you approximately 30 seconds of cooldown reduction to your Weapons of Order.
Rotation
Tier Set
- 2-Set: Each time you take damage you have a chance to activiate Luck of the Draw! causing you to cast Fortifying Brew for 6.0 sec. Your damage done is increased by 15% for 8 sec after Luck of the Draw! activates.
- 4-Set: When you gain Luck of the Draw!, your next 2 casts of Blackout Kick deal 150% increased damage and incur a 2.0 sec reduced cooldown.
Opener
- We want to gain a good amount of Shuffle through Keg Smash and Blackout Kick while also getting our debuffs rolling. This results in a long opener weaving in a lot of different spells.
Priority List
Make sure to keep this list in mind, unless some bosses or scenarios require you to hold some abilities listed here
- Cast Keg Smash on cooldown.
- Cast Blackout Kick on cooldown.
- If talented into Blackout Combo consume it with Tiger Palm or Keg Smash on 6+ targets.
- Cast Breath of Fire on cooldown.
- Cast Weapons of Order on cooldown.
- Cast Rising Sun Kick on cooldown.
- Cast Exploding Keg.
- If talented, cast Chi Burst.
- If talented, cast Rushing Jade Wind.
- Cast Tiger Palm or Spinning Crane Kick on 5+ targets.
- When the pull is about to end make sure to use Touch of Death whenever possible.
Defensive Cooldowns
- Celestial Brew
- Provides big on-use absorb. This is your main defensive ability against tank hits.
- Purified Chi increases the absorb amount by up to 200%.
- Gains cooldown reduction from Keg Smash and Tiger Palm.
- Has 2 charges with Master of Harmony's talent Endless Draught.
- Diffuse Magic
- Your best tool against big magical hits. It offers a 60% magical damage reduction for 6 seconds.
- This also self-dispels and, in certain cases, reflects the spell back to the caster.
- Dampen Harm
- Amazing tool for big hits and dots.
- Offers a 20% to 50% damage reduction based on the hits taken, that's why it's quite strong against a big hit and weaker on multiple smaller hits.
- Fortifying Brew
- Crazy long cooldown of 4 minutes that gets reduced by Keg Smash and Tiger Palm.
- Gives 20% max health and 20% damage reduction, which makes it your most well-rounded defensive.
- Used mainly against big hits and early on so the cooldown reduction can start working on getting it back.
- Zen Meditation
- With a 60% damage reduction, this is your best tool against 1-time big hits.
- The downside is that you can't move or use any ability without canceling the spell.
- Mainly used to soak a mechanic or tank a big dot while you are not getting actively hit.
Offensive Cooldowns
- Weapons of Order
- 10% increased Mastery and Keg Smash inflicts 8% increased damage taken for 10 seconds, stacking up to 4 times on the targets hit.
- Exploding Keg
- Causes melee attacks of targets hit to 100% miss you for 3 seconds.
- Throw a keg that amplifies all your damage with bonus fire damage. Pair with Spinning Crane Kick on AoE.
- Touch of Death
- Clears up to 200% Stagger when casted. Touch of Death is very good to cast on cooldown for both damage and defensive value.
- It also helps you to finish off dangerous mobs towards the end of a pull.
Deep Dive
Stagger
Brewmaster Monks rely on their Stagger mechanic to passively reduce the damage they take which is an essential part of their damage mitigation.
Stagger Phases
Your Stagger is split up into 3 different phases.
- Light Stagger
- Total Staggered damage amount is equal to 1-29% of your maximum health.
- Moderate Stagger
- Total Staggered damage amount is equal to 30-59% of your maximum health.
- Heavy Stagger
- Total Staggered damage amount is equal to 60% or more of your maximum health.
Using Purifying Brew cleanses 50% of the staggered damage thus reducing your Stagger phase and serving as your main mitigation ability. Purifying Brew is best used right after receiving a lot of damage to cut the Stagger damage in half.
Managing Celestial Brew & Purifying Brew
Juggling Celestial Brew & Purifying Brew is your main task and gameplay when it comes to your survivability on Brewmaster Monk.
- Purifying Brew is your main tool to cleanse Stagger like described above.
- Important to note: Purifying Brew is not on the global cooldown, so it can be pressed while using any other ability.
- Celestial Brew is your defensive tool that is empowered by cleansing your Stagger.
Here are some tips and tricks on what to keep in mind when using them:
- Purifying Brew has a few rules you want to keep in mind when juggling your charges:
- Avoid having both charges ready, you are wasting both defensive value and cooldown reduction value from your abilities.
- Use a charge when your Purified Chi is about to expire you don't want to lose your absorb increase on Celestial Brew
- Make sure you always get full cooldown reduction on this from Keg Smash.
- General rule on when to use Purifying Brew the most efficient way:
- After a big hit so you get the most Stagger value cleansed when it is new and at the highest point.
- The other option is to almost fully cleanse yourself of any dangerous Stagger after big hits, this is achieved by getting a very big stagger and then using 2 charges back to back.
- Overall, if you follow a natural flow of gameplay, you should use it quite frequently just to avoid Heavy Stagger and not overcap charges.
- The biggest mistake you can make is to use all charges on cooldown and then end up with none when the Stagger becomes dangerous.
- Celestial Brew is more straightforward to use:
- It's your most frequent active defensive and should be used on most mechanics whenever possible.
- Try to not hold it for too long since you are wasting cooldown reduction, which results in more damage taken in the long run.
- However, you have to hold it for dangerous tank mechanics in certain scenarios, so keep that in mind.
Shuffle
Brewmaster Monks need Stagger to live any mechanic and what enables it to a large extent is Shuffle.
- Shuffle is passively generated by pressing Keg Smash, Spinning Crane Kick and Blackout Kick.
- If you don't stop pressing buttons, Shuffle should never drop and you don't need to pay any attention to it. But there are some scenarios where the buff might run out:
- When mechanics force you out of range and you are unable to reach the boss you might end up dropping it, resulting in a lot more damage taken so watch out for that!
- Starting combat with Keg Smash and running in fast can result in death. Since Shuffle is triggered by the damage of Keg Smash and not the cast, if you are faster than the keg flying, you might get hit without Shuffle up and you die.
Blackout Combo
- Blackout Combo provides you with a variety of options to empower your spells after using Blackout Kick, which happens very often so taking this talent makes it quite difficult to play well.
- Blackout Combo has a number of buffs it can provide but only 2 of them are really worth using:
- Tiger Palm, which gains 100% increased damage
- Breath of Fire, which gains 50% increased damage and 5% additional damage reduction
- The hard part of using Blackout Combo is that you always want to pair it with Tiger Palm. This is very easy to mess up since any other ability consumes Blackout Combo.
- Using the buff on Keg Smash to gain extra 2 seconds of brew cooldown reduction is technically not worth but also fine to do with the mob pull count is more than 5 targets as you want to use your Keg Smash on cooldown.
- Using the buff on Purifying Brew is almost entirely worthless.
- In order to avoid wasting your Blackout Combo, you need to fill the time until your next Tiger Palm with abilities that deal good damage but don’t consume the Blackout Combo, such as Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick (watch your energy!), and Chi Burst.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
In the dungeon section below, we're only showing builds that play Shado-Pan but feel free to also use the recommended Master of Harmony build that you can in the talent section. Both builds are completely viable for every dungeon and do not change your playstyle.
Boss Tips
Brew Master Aldryr
- Keg Smash is the tank mechanic. It does physical damage and leaves pools of Hot Honey on the ground.
- In the intermission Happy Hour make sure to bring the Cinderbrew infront of the boss to the Thirsty Patrons across the room.
I'pa
- This fight contains two mechanics you'll have to pay attention to as a tank. Firstly Bottoms Uppercut does physical damage and knocks you back.
- Secondly, when the boss starts casting Spouting Stout you should try to move him away from any Brew Drops.
- Be careful to not get knocked into the direction of any Brew Drops, as the boss will follow you and most likely consume a Brew Drop, resulting into an immediate wipe.
- Ring of Peace is an excellent tool against the approaching Brew Drops, making sure they never reach the boss.
Benk Buzzbee
- As a tank you will be targeted by Honey Marinade, make sure to place the residual Flaming honey on the edges of the room, so you and your group have an easier time guiding Ravenous Cinderbee's through these Flaming honey pools.
Goldie Baronbottom
- Aim the Cash Cannon towards barrels on the ground, make to only hit one volatile barrel at the time, but feel free to hit multiple barrels without a glow.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Venture Co. Pyromaniac - Boiling Flames
- Royal Jelly Purveyor - Honey Volley
- Pay extra attention to these casts:
- Venture Co. Patron - Mean Mug
- Stacking bleed debuff, make sure to start kiting early enough.
- Worker Bee - Final Sting
- If too many are being casted on you, make sure to use a defensive cooldown.
- Venture Co. Patron - Mean Mug
Boss Tips
Ol' Waxbeard
- Rock Buster is the tank mechanic. It does physical damage and leaves a 25% increased physical damage taken debuff for 6 seconds.
Blazikon
- This boss is very simple, just make sure to always be in melee range of the boss, otherwise he will start casting Blazing Storms dealing groupwide fatal damage.
The Candle King
- Make sure to interrupt Paranoid Mind.
The Darkness
- On this fight it is important to always stand in Candlelight but make sure to not pick the candle up as a tank as it makes you unable to perform any action while lifting.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blazing Fiends - Explosive Flame
- Shuffling Horror - Drain Light
- Royal Wicklighter - Flashpoint
- Sootsnout - Flaming Tether
- Pay extra attention to these casts:
- Rank Overseer - Overpowering Roar
- This cast will knock you and any enemies without it's radius, spreading out the pull, make sure to leave beforehand.
- Corridor Creeper - Eater of the Dead
- Do not tank these mobs near enemy corpses, as they will devourer them and gain a stacking damage increase.
- Rank Overseer - Overpowering Roar
Boss Tips
Captain Dailcry
- Before engaging this boss, you and your group have the choice to make which mini-boss to fight alongside the boss. Depending on which mini-boss you decide on, this fight will contain different mechanics.
- The boss itself will always have his abilites, that will not change depending on which mini-boss, but the mini-boss themself have different abilites to deal with.
- Pierce Armor is the bosses tank mechanic, it does phyiscal damage and leaves behind a bleed for 10 seconds.
- The boss will cast Battle Cry make sure to interrupt it.
- Elaena Emberlanz alive:
- Casts Repentance, make sure to interrupt.
- Adds another tank ability with Divine Judgment.
- Holy Radiance deals groupwide AoE damage.
- Sergeant Shaynemail alive:
- Make sure to dodge Brutal Smash on the ground as it stuns you and does fatal damage when hit.
- Do not stack with other people because of Lunging Strike.
- Taener Duelmal alive:
- This mini-boss adds a lot of additional kicks to the fight, firstly Cinderblast and secondly Fireball.
- On top he starts casting Ember Storm, watch out and dodge fire swirlies on the ground.
- Elaena Emberlanz alive:
Baron Braunpyke
- Make sure to interrupt Burning Light.
- While the boss has Vindictive Wrath active, make sure to counter with defensive abilites as he has increased physical damage done.
Prioress Murrpray
- During the bosses Blinding Light cast, make sure to stand with your back towards the boss so you do not get disoriented.
- Use your interrupts against Holy Smite.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Devout Priest - Inner Fire
- Devout Priest - Greater Heal
- Forge Master Damian - Heat Wave
- Pay extra attention to these casts:
- Guard Captain Suleyman - Shield Slam
- This ability knocks you back and does huge amount of physical damage.
- Ardent Paladin - Consecration
- Make sure to always move the mobs out of Consecration.
- Sir Braunpyke - Blazing Strike
- Guard Captain Suleyman - Shield Slam
Boss Tips
Kyrioss
- Dodge Grounding Bolt on the ground.
Stormguard Gorren
- Run away from the boss while he casts Dark Gravity.
- After the boss has casted Chaotic Corruption make sure to stand close to the player that has been targeted by this ability, so its debuff jumps to you at least twice during its existence.
Voidstone Monstrosity
- This fight contains two tank mechanics. Firstly Oblivion Wave which is a frontal so make sure to not aim it towards your group and secondly do not leave the bosses melee range as he will start casting Entropy dealing fatal groupwide damage.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- Electrocrush is the tank mechanic. It deals nature damage and leaves a debuff for 10 seconds dealing additional nature damage every 1 second.
- Make sure to dodge Sonic Boom as it drags you further away from the boss and silences.
- Use your interrupt against the Darkfuse Mechadrone's cast Maximum Distortion.
Demolition Duo
- Use defensives against Bront's Wallop.
- While targeted by Barreling Charge make sure to hit as many Bombs on the ground as possible.
Swampface
- Sludge Claws does a small amount of magical damage on top of a huge amount of physical damage. It also leaves a big healing absorb on you, so make sure to use a defensive.
Geezle Gigazap
- This bosses tank ability is Thunder Punch, knocking you back and inflicting you with a huge amount of physical damage over 4 seconds.
- While being fixated by Leaping Sparks make sure to kite it through Dam Water pools on the ground.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Make sure to start moving at the end of this cast so you do not get hit by the blades spawning.
- Disturbed Kelp - Jettison Kelp
- Use Leg Sweep or Ring of Peace to interrupt this cast.
- Shreddinator 3000 - Shreddation
Boss Tips
An Affort of Challengers
- Dessia will occasionally cast Mortal Strike which deals physical damage and leaves a dot behind reducing healing taken by 50% for 5 seconds.
- Use your interrupt against Sathel's Necrotic Bolt.
- Dodge green swirlies on the ground caused by Paceran's Noxious Spores cast.
Gorechop
- Hateful Strike is the tank mechanic. It deals a large amount of physical damage, make sure to use a defensive against it.
- Do not get caught by Meat Hooks crossing the arena.
Xav the Unfallen
- This boss will cast Brutal Combo as its tank ability, it's a 2.5 second long cast inflicting multiple physical damage hits in a short time.
- During Might of Maldraxxus the boss will cast 3 different abilities that you should dodge.
Kul'tharok
- Make sure to not aim this bosses tank abilty Necrotic Eruption towards your group and use a defensive for it.
- While afflicted by Draw Soul stack up with your group to spawn all Lost Souls together and use Leg Sweep and Ring of Peace so the adds do not reach the boss as it does fatal group wide damage.
Mordretha, the Endless Empress
- Reaping Scythe is a huge tank buster, make sure to have a defensive up or be ready to purify the stagger after.
- Use your interrupt or Leg Sweep to interrupt Death Bolt casted by Deathwalker.
- After the boss reaches 50% HP, he will occasionally summon Ghostly Combatants which cast Ghostly Charge, running from one side of the room towards the other, make sure to dodge them.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blighted Sludge-Spewer - Withering Discharge
- Maniacal Soulbinder - Necrotic Bolt Volley
- Bone Magus - Bone Spear
- Pay extra attention to these casts:
- Putrid Butcher - Devour Flesh
- Use a defensiv for this ability.
- Putrid Butcher - Devour Flesh
Boss Tips
Tussle Tonks
- While being targeted by Platinum Pummel try not minimize movement and use a defensive ability.
- When The Platinum Pummeler gains a stack of Platinum Plating bring him near a Piston Smasher and make sure you active it when the boss is underneath, so it smashes and removes the stack of Platinum Plating.
- When Gnomercy 4.U. reaches 100 energy make sure to aim his Maximum Thrust towards a nearby wall.
- The boss will occasionally spawn B.4.T.T.L.3. Mine, feel free to move away from mines when too many have spawned.
K.U.-J.O.
- Before the boss casts Venting Flames make sure to move him towards a box to stand behind.
Machinist's Garden
- When the boss spawns a Inconspicuous Plant, make sure to move him on top, meanwhile try to dodge the rest of the boss abilities.
King Mechagon
- In Phase 1, make sure to dodge Plasma Orb.
- While the boss is casting Take Off! make sure to not stand directely underneath him as it does fatal damage.
- In Phase 2, if targeted by Mega-Zap make sure to use a defensives.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
- Pay extra attention to these casts:
- Waste Processing Unit - Puncture
- Physical damage taken hit and leaves a bleed for 6 seconds dealing damage, make sure to use a defensive.
- Waste Processing Unit - Puncture
Boss Tips
Coin-Operated Crowd Pummler
- While the boss casts Coin Magnet make sure to not be near any coins on the ground.
Azerokk
- Make sure to tank the boss near Earthrager and help your team with Leg Sweep and Ring of Peace.
Rixxa Fluxflame
- Do not stand in front of the boss while he casts Propellant Blast.
Mogul Razdunk
- In the intermission while being targeted by Drill Smash make sure to stand next to a Drill.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Azerite Extractor - Puncture
- Physical damage taken hit and leaves a bleed for 6 seconds dealing damage, make sure to use a defensive.
- Hired Assassin - Fan of Knives
- Use Leg Sweep or Ring of Peace to interrupt this cast.
- Azerite Extractor - Puncture
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affix -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Brewmaster Monk.
- Xal'atath's Bargain: Ascendant
- When orbs spawn use Ring of Peace to interrupt as many as possible.
- Use Leg Sweep whenever needed.
- Xal'atath's Bargain: Voidbound
- The Void Emissary follows you, keep it close to cleave and target it whenever its up.
- Use Touch of Death to deal a huge amount of damage to the Void Emissary.
- Xal'atath's Bargain: Devour
- Detox yourself whenever its applied to yourself.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Dungeons as a Brewmaster Monk. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. This makes managing certain mechanics a lot easier.
In general, Leech is really strong for tanks, especially in AoE scenarios it can be by far the best stat you can have.
Avoidance is great but most of the time tanks are not struggling to survive the typical Area of Effect abilities.
Gear
Slot | Item | Location |
---|---|---|
Head | Ageless Serpent's Mane | The One-Armed Bandit / Catalyst |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Ageless Serpent's Shoulderpads | Rik Reverb / Catalyst |
Cloak | Candlebearer's Shroud | Darkflame Cleft |
Chest | Ageless Serpent's Inked Coils | Sprocketmonger Lockenstock / Catalyst |
Wrist | Rune-Branded Armbands | Crafting |
Gloves | Enforcer's Sticky Fingers | Mug'zee, Heads of Security |
Belt | Adrenal Surge Clasp | Crafting |
Legs | Ageless Serpent's Leggings | Stix Bunkjunker / Catalyst |
Boots | Ageless Serpent's Ankleweights | Catalyst |
Ring 1 | Ritual Bone Band | Theater of Pain |
Ring 2 | Ring of Perpetual Conflict | Theater of Pain |
Trinket 1 | Ringing Ritual Mud | Operation: Floodgate |
Trinket 2 | Cinderbrew Stein | Cinderbrew Meadery |
1-Hand Weapon | Starforged Seraph's Mace | Priory of Sacred Flame |
1-Hand Weapon | Capo's Molten Knuckles | Mug'zee, Heads of Security |
2-Hand Weapon | Giga Bank-Breaker | The One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Helm of the Righteous Crusade | Priory of Sacred Flame |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Mechanized Junkpads | Operation: Floodgate |
Cloak | Candlebearer's Shroud | Darkflame Cleft |
Chest | Jerkin of Awakened Stone | The Rookery |
Wrist | Battle-Scarred Fisticuffs | Cinderbrew Meadery |
Gloves | Self-Sanitizing Handwraps | Operation: Mechagon |
Belt | Mad King's Sporran | Operation: Mechagon |
Legs | Squallrider's Kilt | The Rookery |
Boots | Machinist's Treasured Treads | Operation: Mechagon |
Ring 1 | Ritual Bone Band | Theater of Pain |
Ring 2 | Ring of Perpetual Conflict | Theater of Pain |
Trinket 1 | Ringing Ritual Mud | Operation: Floodgate |
Trinket 2 | Cinderbrew Stein | Cinderbrew Meadery |
1-Hand Weapon | Starforged Seraph's Mace | Priory of the Sacred Flame |
1-Hand Weapon | Starforged Seraph's Mace | Priory of the Sacred Flame |
Weapon | Gallytech Turbo-Tiller | Operation: Floodgate |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon. In addition trinkets that are meant for DPS specialisations are nerfed by 33% but still provide better damage than tank specific trinkets.
Active Trinket alternatives
- Chromebustible Bomb Suit
- Strong 1.5 minute cooldown defensive trinket.
- House of Cards
- Provides you with a massive mastery buff for 15 seconds which can be used in combination with Weapons of Order since it shares an almost similar cooldown.
- Tome of Light's Devotion
- Passive trinket that has its biggest value offensively, make sure to always have the "The 50 Verses of Radiance" buff up.
Passive Trinket alternatives
- Eye of Kezan
- A good passive trinket that loses a lot of value in mythic+ because its stacks drop of from leaving combat which often occurs in dungeons.
- Azerokk's Resonating Heart
- Another passive trinket that gives you a big amount of main stat for 15 seconds.
- Improvised Seaforium Pacemaker
- Passive trinket which gains a lot of value when played around correctly.
Embellishments
- Adrenal Surge Clasp
- Provides good passive Agility at the cost of some Mastery.
- Writhing Armor Banding
- Empowering your Adrenal Surge Clasp.
- On Wrists, Boots, Waist, Hands or Cloak depending on your available gear.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's a small loss to equip crafted items outside of your 2x Embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Versatility
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion
- Weapon Stones
- Ironclaw Whetstone -- usable on Sword, Axe, Polearm.
- Ironclaw Weightstone -- usable on Mace, Staff and Fist Weapon.
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Sapphire
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Deadly Onyx
- Versatile Ruby
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Leech S.A.D. |
Belt | S.A.D. |
Legs | Stormbound Armor Kit |
Boots | Enchant Boots - Defender's March |
Ring 1 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Versatility Magnificent Jeweler's Setting 2x |
2-Hand | Enchant Weapon - Authority of Radiant Power |
1-Hand 1 | Enchant Weapon - Authority of Radiant Power |
1-Hand 2 | Enchant Weapon - Authority of Radiant Power |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Brewmaster Monk in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- Is very valuable because you can dispel yourself or remove dangerous bleed effects.
- On top of that using Stoneform gives you 10% physical DR which can be used as a small extra 8 second personal when tanking.
- Use-case examples:
- Mean Mug, Venture Co. Patron (Cinderbrew Meadery)
- Pierce Armor, Captain Dailcry (Priory of Sacred Flame)
- Puncture, Azerite Extractor (The MOTERLODE!!)
- Shadowmeld -- Night Elf
- Can be very useful when doing any kind of skip in Mythic+
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Arcane Torrent -- Blood Elf
- Strong racial to dispel or purge enemies, the value is very limited but sometimes can come in handy.
- Spatial Rift -- Void Elf
- Spawn a shadow traveling into your facing direction, and activate again to teleport to the rift.
- Maximum range of 100 yards.
Recommendation
As a tank picking a racial for damage is most of the times such a small gain that it's not worth it. If you care about min-maxing your DPS go with the highest DPS racial.
That being said the recommended race for Mythic+ is either Night Elf or Dwarf both offer unique features one being more tactical with Night Elf skips and the other being more reliable when it comes to your survivability.
Macros
Discover recommended macros for Brewmaster Monk for Mythic+ and watch a quick video guide on creating simple macros for your character.
Taunt Macro --- This macro either casts Provoke at your target or your mouseover (very handy to pick up mobs)
#showtooltip Provoke
/cast [@mouseover,exists,harm][@target,exists,harm] Provoke
Boss 1 Taunt --- Casts Provoke on Boss1
/cast [@boss1] Provoke
Boss 2 Taunt --- Casts Provoke on Boss2
/cast [@boss2] Provoke
Tiger's Lust --- This macro either casts Tiger's Lust at your target or your mouseover
#showtooltip Tiger's Lust
/cast [@mouseover,exists,noharm][@target,exists,noharm] Tiger's Lust
Paralysis --- Casts Paralysis at your mouseover target
/show tooltip
/use [@mouseover] Paralysis
Mouseover Focus --- This macro sets your mouseover as your focus
/focus [@mouseover]
Paralysis --- Casts Paralysis at your focus target
/show tooltip
/use [@focus] Paralysis
Focus Spear Hand Strike --- Casts Spear Hand Strike at your focus target
#showtooltip Spear Hand Strike
/cast [@focus,harm,nodead][] Spear Hand Strike
Ring of Peace Cursor --- Casts Ring of Peace at your cursor position without confirmation.
/cast [@cursor] Ring of Peace
All-In-One Potion -- all the different damage Potions, uses Residual Neural Channeling Agent if you're dead.
/use item:191383
/use [@player,nodead] item:191914
/use item:191382
/use item:191914
/use [@player,nodead] item:191389
/use [@player,nodead] item:191388
/use [@player,nodead] item:191387
/use [@player,dead]Residual Neural Channeling Agent
Cancelaura BoP --- This cancelaura's Blessing of Protection on you, very useful to have when playing with a paladin.
/cancelaura Blessing of Protection
Addons
Below, you see a screenshot of the author's User Interface for their Brewmaster Monk, outlining which addons are used and how they are utilized in Mythic+ to make your life easier.

- Shadowed Unit Frames (SUF) -- Full User Interface replacement
- Addon to replace your Unitframes and other UI Elements with a more clean look. Takes quite some time to configure but there are plenty of pre-done profiles that you can easily import and check out.
- BigWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter.
- Weakauras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter for World of Warcraft.
- MRT -- Notes, Raid cooldowns, and more
- Helpful addon for raiders, especially for raid leaders and officers.
- Echo Raid Tools -- Notes, Raid cooldowns, and more
- Echo Raid Tools is a World of Warcraft addon designed by Echo Esports to enhance raiding efficiency. It offers "Echo Approved" WeakAuras for each raid boss accessible through an in-game Dungeon Journal interface, allowing easy import and customization.
- Bartender -- Action Bar Changer
- Bartender4 is a comprehensive action bar replacement addon for World of Warcraft. It allows full customization of action bars, including scaling, alpha settings, and visibility based on macro conditions.
Stagger bar
Compact stagger bar weakaura.

Purified amount
Shows the amount of damage you purified.

Changes this Patch
Monk
- Paralysis now breaks based on a small damage threshold instead of any damage.
Brewmaster
- Purified Chi maximum stacks reduced to 6 (was 10) and now increases Celestial Brew’s absorb amount by 35% per stack (was 20%).
- Invoke Niuzao now absorbs 40% of Staggered damage while active (was 25%).
- Invoke Niuzao’s Stomp damage increased by 22%.
- All ability damage increased by 15%.
Monk
- Weapons of Order and Jadefire Stomp icons have been updated.
Shado-Pan
- Added an energy tracker aura. This aura shows the player how much energy they have spent towards their next set of Flurry Strikes.
- Flurry Charges are no longer cancelable and no longer have a duration.
- Flurry Strikes unleash energy trigger threshold is now 240 energy (was 300).
- Flurry Strike damage reduced by 8%.
- Flurry Strike Accumulator Threshold increased by 47%.
- Wisdom of the Wall bonus effects duration reduced to 16 seconds (was 20%).
- Against All Odds duration reduced to 5 seconds (was 6 seconds).
Monk
- Healing Elixir now heals for 10% of maximum health (was 15%).
- Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
- Healing Winds restores 10% of maximum health (was 15%).
- Clash is now a 1 minute cooldown (was 45 seconds).
Brewmaster
- Mastery: Elusive Brawler chance to dodge reduced by 12%.
- All ability damage increased by 15%.
- Brewmaster’s Balance increases Armor by 45% (was 25%).
- Celestial Fortune heals you for 70% of the amount healed (was 80%).
- Amount of damage staggered increased by 5%.
- Percentage of magic damage staggered increased to 58% (was 45%).
- Dance of the Wind chance to dodge reduced to 5% (was 10%).
- Staggering Strikes healing reduced by 28%.
- Spirit of the Ox chance to summon a Healing Sphere reduced by 40%.
- Elixir of Determination healing reduced to 30% of recently purified damage (was 50%), or a minimum of 8% of your maximum health (was 20%).
- Celestial Brew healing reduced by 10%.
- Pretense of Instability grants 10% Dodge (was 15%).
- Dance of the Wind chance to dodge reduced to 5% (was 10%).
- Detox now costs 10 energy (was 20).
- Chi Wave damage reduced by 10%.
- Chi Burst damage reduced by 10%.
Monk
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds.
- New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further.
- New Talent: Wind's Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%.
- New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds.
- New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%.
- New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target.
- New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds.
- New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%.
- New Talent: Spirit's Essence: Transcendence – Transfer snares targets within 10 yards by 70% for 4 seconds when cast.
- New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji's cast time is reduced by 0.5 seconds.
- New Talent: Swift Art – Roll removes a snare effect once every 30 seconds.
- New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed.
- New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%.
- New Talent: Healing Winds: Transcendence – Transfer immediately heals you for 15% of your maximum health.
- New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%.
- New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds.
- New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
- New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll.
- New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
- Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1-point talent.
- Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. Now a 1-point talent.
- Chi Wave has been redesigned – Every 15 seconds, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
- Summon White Tiger Statue has been redesigned – Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds.
- Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
- Escape from Reality has been redesigned – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown.
- Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1-point talent.
- Improved Roll is now learned at level 14 (was a talent).
- Clash has moved to the Class tree (was Brewmaster).
- Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker.
- Vivacious Vivification now additionally increases the healing of your next Vivify.
- The following talents are now 1 point:
- Save Them All
- Bounce Back
- Resonant Fists
- Grace of the Crane
- Fast Feet
- Windwalking
- The following talents have been removed:
- Improved Roll
- Improved Vivify
- Ferocity of Xuen
- Hasty Provocation
- Eye of the Tiger
- Close to Heart
- Generous Pour
- Resonant Fists
- Dampen Harm (removed for Windwalker and Mistweaver)
- Summon Black Ox Statue (removed for Windwalker and Mistweaver)
- Summon White Tiger Statue (removed for Brewmaster and Windwalker)
- Summon Jade Serpent Statue (removed for Brewmaster and Windwalker)
Brewmaster
- New Talent: Elixir of Determination – When you fall below 40% health, you gain an absorb for 50% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
- New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
- New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
- New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
- New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
- New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
- New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 40% of your current health.
- Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
- Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp, based on Stagger level. Damage is split between all enemies (was when purifying Stagger).
- Celestial Brew has an additional effect – Purifying Stagger damage increases absorption by up to 200%.
- Improved Purifying Brew is now learned at level 47 (was a talent).
- Elusive Footwork is now a 1-point talent.
- The following talents have been removed:
- Healing Elixir
- Clash (moved to class tree)
- Graceful Exit
- Bonedust Brew
- Bountiful Brew
- Attenuation
- Fundamental Observation
FAQ
A: Using defensives incorrectly and not managing Stagger properly. Make sure to read the Deep Dive for more info!
Credits
Written By: Skövte
Reviewed By: Wolfdisco