Beast Mastery Hunter Mythic+ Guide

11.1 - Undermine(d)

Last Updated:February 25, 2025|Changelog|FAQ

Welcome to the Beast Mastery Hunter Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.1 - Undermine(d)
Beast Mastery Hunter
Beast Mastery HunterMythic+
Single-Target
Strong
AoE
Excellent
Utility
Strong
Survivability
Average
Mobility
Excellent
Beast Mastery Hunter Mythic+ Best in Slot

Hero Talents

Patch 11.1 - Undermine(d)
Beast Mastery Hunter
  • The new patch brings about a newly reworked Pack Leader hero talent tree that outperforms Dark Ranger in both AoE and Single-Target.
Dark Ranger
Pack Leader
  • Your Kill Shot is replaced by Black Arrow.
    • Just like Kill Shot you can only use Black Arrow whenever your target is at a certain HP threshold. Normally this is 20% but changes once The Bell Tolls is talented allowing for use above 80% and below 20%.
    • Also since Beast Mastery Hunter's gained access to Deathblow this patch there are multiple new hero talents that reset Black Arrows cooldown.
      • Bleak Arrows
      • Ebon Bowstring
  • The new talent tree also gives you massive amounts of passive AoE damage. Currently the largest source from the tree is Bleak Powder with Shadow Surge being a more moderate amount.
  • Your capstone Withering Fire, gives you a proc of Deathblow every 4 seconds and causes 2 extra Black Arrows when casted while under the effect of Call of the Wild. Compared to what we had in 11.0.5, this is a massive downgrade.
  • Also with the amount of passive shadow damage that we now do Embrace the Shadows is an interesting choice vs Smoke Screen.
  • Every 25 seconds gain Howl of the Pack Leader
    • This will summon one of three Beasts
      • The Wyvern will give you up-to 20% increased damage for you and your pet for up-to 25 seconds.
      • The Bear will initially leap in and Rend Flesh up-to 8 nearby enemies and then auto attack your current target.
      • The Boar will charge your target 3 times dealing a large amount of damage to your primary target and a lesser amount to nearby enemies.
  • Bestial Wrath has had even more power baked into it with Lead From the Front being added.
  • Consuming Howl of the Pack Leader will now also increase the damage of your next Kill Command by 50% and reduce the cooldown of your Barbed Shot by 10 seconds.
  • A new choice node was added changing either Disengage or Binding Shot.
    • Slicked Shoes will reduce the cooldown of Disengage by 4 seconds whenever it also removes a movement impairing effect.
    • Horsehair Tether allows your Binding Shot to act like a Ursol's Vortex and will pull enemies back to the center + trigger the 3 second stun effect when they move to far from the center.
  • Shell Cover was also added and is an incredibly small amount of passive damage reduction that will almost always constantly proc.

Talents

Patch 11.1 - Undermine(d)
Beast Mastery Hunter
Pack Leader
Pack Leader Beast Mastery Hunter AoE Mythic+ Build

When to use this Spec

You use this spec in every M+ key.

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Animal Companion
    • Large single-target and AoE increase since your secondary pet will now cast Kill Command.
  • Multi-Shot
    • Only casted to maintain Beast Cleave.
  • Poisoned Barbs
    • Moderate AoE increase and minor ST increase.
  • Wild Call
    • Since Stomp was buffed this is a decently large AoE increase.
  • Beast Cleave
    • Your main source of AoE damage.
  • Kill Cleave
    • Large AoE increase since Kill Command is your #1 damage source.
  • Dire Beast
    • Medium amount of damage on a short cooldown.
    • This mainly gives you access to Dire Cleave and Dire Command.
  • Call of the Wild
    • Your main burst cooldown.
    • Further buffed by Bloody Frenzy.

Class Tree

  • Padded Armor
    • A large survivability increase since you gain an extra charge of Survival of the Fittest.
  • Scout's Instincts
    • Nice quality of life passive incase there are slow effects during encounters.
  • Implosive Trap
    • Can be exchanged with High Explosive Trap if you need a knockback effect instead.
  • Emergency Salve
    • A survivability increase on encounters with poisons or diseases present.

Hero Talents

  • Ursine Fury
    • Better than Envenomed Fangs because Serpent Sting benefits from Unnatural Causes.
  • Horsehair Tether
    • Better than Slicked Shoes because it turns your Binding Shot into a very strong button that you can proc yourself with Implosive Trap or High Explosive Trap.

Rotation

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Tier Set

  • 2-Set: Your spells and abilities have a chance to hit a Jackpot! that fires a Barbed Shot at 200% effectiveness. Casting Bestial Wrath always hits a Jackpot!
  • 4-Set: Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal (103.661% of Attack power) Nature damage to its target and up to 5 enemies within 10 yds for 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 0.5 sec.

Single-Target

Pack Leader

Opener

  • The goal of your opener is to simply cast as many Kill Commands as possible. Since Focus management will be an issue you will also weave in some Barbed Shots.
Beast Mastery Hunter Single-Target opener in Mythic+
  • Use your active trinkets, Tempered Potion and racials like Blood Fury or Berserking after using Call of the Wild.

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Kill Command if it's available.
  2. Cast Barbed Shot if Kill Command is on cooldown.
  3. Cast Dire Beast if it's available.
  4. Cast Cobra Shot if Barbed Shot and Kill Command are on cooldown.

AoE

Pack Leader

Opener

  • The goal of your opener is to cast as many Kill Commands as possible while maintaining uptime on Beast Cleave.
Beast Mastery Hunter AoE opener in Mythic+
  • Use your active trinkets, Tempered Potion, and racials like Blood Fury or Berserking after using Call of the Wild.

Priority List

  1. Cast Multi-Shot if Beast Cleave isn't active or will expire in less than 2 seconds.
  2. Cast Kill Command if it's available.
  3. Cast Barbed Shot if Kill Command is on cooldown.
  4. Cast Dire Beast if your next global would be a Cobra Shot outside of Bestial Wrath.
  5. Cast Cobra Shot if Barbed Shot and Kill Command are on cooldown.

Deep dive

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Maximizing your damage output during Bestial Wrath.

  • Ensure you are going into Bestial Wrath with at least 1 charge of Kill Command, but having 2 is best.
  • Make sure you don't focus starve yourself by weaving in Barbed Shots during this window and not letting it over-cap on charges.
  • Try to line this damage window up with either of the buffs provided by Huntmaster's Call. These are quite large and Bestial Wrath windows are further buffed by these.

Tracking Thrill of the Hunt and knowing when to use Barbed Shot.

  • Unless you have 1 point in Scent of Blood, never cast 2 Barbed Shots back-to-back.
  • Outside of Bestial Wrath you want to have at least one spell cast between Barbed Shot casts.
  • During Bestial Wrath you want to cast Barbed Shot as little as possible and focus on resetting Kill Command through Cobra Shot.
  • High Thrill of the Hunt uptime comes from doing these things and just naturally spacing out uses of Barbed Shot.

Below, you find an example of how to correctly manage Barbed Shot casts.

Beast Mastery Hunter Thrill of the Hunt uptime in Mythic+
  • This is not a fixed rotation; This is just one example of how to play during your Bestial Wrath window. War Orders procs can increase your amount of Kill Command resets without needing to cast Cobra Shot along with Wild Call increasing the amount of Barbed Shot resets you can have.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Dungeons

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

← Scroll for more Dungeons

Cinderbrew Meadery
Darkflame Cleft
Operation: Mechagon
Operation: Floodgate
Priory of the Sacred Flame
The Rookery
The MOTHERLODE!
Theater of Pain
Beast Mastery Hunter Mythic+ Build in Cinderbrew Meadery

Boss Tips

Brew Master Aldyr

  • Stand either in melee range of the boss or max range to easily dodge Blazing Belch.
  • Save Disengage and Aspect of the Cheetah for the intermissions and try to always pick the furthest patron to deliver the Cinderbrew to.
  • Use a defensive if you are either of the people targeted by Throw Cinderbrew.

I'pa

  • Rotate between your defensives when the boss casts Spouting Stout.
    • This ability will also spawn Brew Drops in a triangle around the boss that will cause Fill 'Er Up if they touch the boss. Use your utility like Binding Shot and Implosive Trap to help control these and kill them in time.

Benk Buzbee

  • Look to use a defensive if you gain multiple stacks of Shredding Sting.
  • Once the Ravenous Cinderbees are dead, look to clear multiple Snack Time barrels with a single charge if possible.

Goldie Baronbottom

  • Look to use a defensive if you have multiple stacks of Cindering Wounds.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Boiling Flames from Venture Co. Pyromaniac.
    • Rejuvenating Honey from Flavor Scientist.
    • Bee-stial Wrath from Bee Wrangler.
    • Honey Volley from Royal Jelly Purveyor.
    • Free Samples? from Taste Tester.
  • Pay extra attention to these casts:
    • Thirsty from Venture Co. Pyromaniac
      • An enrage affect that buffs the mob.
    • Failed Batch from Flavor Scientist
      • An extra spawned mob that will deal massive damage if not killed within 10 seconds.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in Darkflame Cleft

Boss Tips

Ol' Waxbeard

  • If you are targeted for Reckless Charge and you run it behind a pillar the boss will cancel the cast.
  • Use a defensive if you have a large amount of Crude Weapons stacks.
    • If the boss targets you for Luring Candleflame all of the Menial Labors will fixate you and apply this dot.

Blazikon

  • Save Disengage and Aspect of the Cheetah for when the boss casts Wicklighter Barrage and run near 1-2 candles.
  • Use Extinguishing Gust to blow out only 1 candle.
  • Use a defensive on Enkindling Inferno if you gain 3-4 stacks.
  • Based on your HP, also consider using a defensive before Dousing Breath.

The Candle King

  • Stack with others for Eerie Molds to keep them stacked.
    • Coming into contact with any of these Molds will afflict you with Cursed Wax which will stun you for 5 seconds.
    • Use Darkflame Pickaxe and Throw Darkflame to break these Molds and lessen the AoE damage the group is taking.
  • Also make sure to interrupt Paranoid Mind.

The Darkness

  • Stay within the Candlelight unless you are targeted with Shadowblast or you are going to grab a Wax Lump to increase the candles energy.
    • Save Disengage and Aspect of the Cheetah for when you inevitably need to collect a Wax Lump.
  • Interrupt the adds spawned by Call Darkspawn when they start casting.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Wicklighter Bolt from Royal Wicklighter.
    • Mole Frenzy from Lowly Moleherd.
    • Explosive Flame from Blazing Fiend.
    • Flame Bolt from Kobold Flametender.
    • Candleflame Bolt and Flaming Tether from Sootsnout.
    • Drain Light from Shuffling Horror.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in Operation: Mechagon

Boss Tips

Tussle Tonks

  • Use a defensive during Ground Pound.
  • Be careful where you are positioned in the room as Gnomercy 4.U. could target you with Foe Flipper and send you into B.4.T.T.L.3. Mines spread around the room.

K.U.-J.O.

  • Watch your HP if you are targeted with Explosive Leap since soon after the healer will dispell Blazing Chomp from the tank which does a large partywide AoE.

Machinists Garden

  • Staying near the middle of the room might prove helpful in dodging the Self-Trimming Hedges the boss spawns.

King Mechagon

  • Always use a defensive if your targeted with Mega-Zap.
  • During Phase 2 try and play on the outer edges or in the middle of the room and try to limit your movement as much as possible.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Detonate from Bomb Tonk.
    • Giga-Wallop from Mechagon Tinkerer.
    • Tune Up from Mechagon Mechanic.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in Operation: Floodgate

Boss Tips

Big M.O.M.M.A

  • You can dodge the projectile from the bosses Sonic Boom cast if you stand far enough away and Disengage after it's been cast.
  • The boss will cast Kill-o-Block Barrier at 100 energy if the Darkfuse Mechadrones are still alive. If this happens use a defensive to cover the damage taken until the adds are dead.
  • Use a defensive during Jumpstart.

Demolition Duo

  • Kinetic Explosive Gel is an important part of this fight but it can also be immuned with Aspect of the Turtle. Be careful to not accidently immune this if you still need it to blow up the Ticking Time Bombs.
    • You should also use a defensive if you are targeted with Kinetic Explosive Gel since this is the only damage of this fight that is predictable.

Swampface

  • Communicate which way your group will be moving for this boss since moving as a group essentially negates Razorchoke Vines.
  • Use a defensive whenever you start to drop low as this boss is fully rot damage.

Geezle Gigazap

  • You can immune the damage from Gigazap using Aspect of the Turtle. If the boss picks you first out of the 2 people to zap he will instead cast Gigazap on you twice so don't cancel your Aspect of the Turtle to early.
  • Always use a defensive during Turbo Charge.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Trickshot from Mechadrone Sniper.
    • Surveying Beam from Venture Co. Surveyor.
    • Bloodthirsty Cackle from Darkfuse Hyena.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in Priory of the Sacred Flame

Boss Tips

Captain Dailcry

  • Depending on which side of the dungeon you kill you will have either of 2 minibosses to deal with in addition to Captain Dailcry
    • If you kill the left side you will get Elaena Emberlanz
      • She will cast Holy Radiance throughout the fight and you should generally use a defensive everytime this happens.
    • If you kill the right side you will get Taener Duelmal
      • He will require you to either interrupt Cinderblast or Fireball.
  • If you get targeted with Savage Mauling you can use Feign Death to instantly have the boss cancel it.

Baron Braunpyke

  • Try to stack with others for Hammer of Purity so that everything you need to dodge is coming from the same direction.
  • Whenever you soak a stack from the Sacrificial Pyre use a defensive as this will leave a DoT and do party wide AoE.
  • Interrupt Burning Light.

Prioress Murrpray

  • Whenever The Sacred Flame is cast on you try to put it near other ground denial areas or as far away from the boss as possible.
    • There are also times this will overlap with Blinding Light so if you are also kiting The Sacred Flame be sure to pay attention if you need to turn away from the boss as well.
  • Always use a defensive whenever the boss casts Inner Fire since this will cause the boss to pulse AoE.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Holy Smite from High Priest Aemya.
    • Cinderblast from Taener Duelmal.
    • Greater Heal from Devout Priest.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in The Rookery

Boss Tips

Kyrioss

  • Rotate between your defensives when the boss casts Crashing Thunder.

Stormguard Gorren

  • Bounce Chaotic Corruption between the other members of your group. If you get this twice in a sort time frame consider using a defensive since you will also have Chaotic Vulnerability from the first time you had it.
  • Depending on your HP also consider using a defensive for Crush Reality.

Voidstone Monstrosity

  • Since we are more mobile than others pre-stand on either the left or side side of the boss so it's easier to deal with the Voidstone Fragments spawned from Null Upheaval.
  • Use a defensive whenever the boss targets you with Unleash Corruption.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Lightning Bolt from Cursed Thunderer.
    • Void Bolt from Corrupted Oracle.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in The MOTHERLODE!

Boss Tips

Coin-Operated Crowd Pummeler

  • When the boss casts Footbomb Launcher pick the Footbombs furthest away from the boss to Punt since we are very mobile.
  • Use a defensive for Static Pulse.

Azerokk

  • Focus and kill whichever add is being buffed by Azerite Infusion.
  • When Call Earthrager is cast you can use Binding Shot and Intimidation to help keep your distance.
    • Earthragers will put a Jagged Cut on you whenever they melee you.
  • Use a defensive for Resonant Quake.

Rixxa Fluxflame

  • Always point Propellant Blast towards the Azerite zones on the ground.
  • Whenever you are targeted by Azerite Catalyst always drop it by other Azerite on the ground if possible to take up the least amount of room.

Mogul Razdunk

  • Play close to the boss so its easier to dodge Gatling Gun.
  • Move out of melee range before Homing Missile is about to be cast. If this is on you run it out of the group.
    • If you and your group are fast with this mechanic and you are far enough away you can use Feign Death to blow it up instantly.
  • You can tell where the Micro Missiles from the B.O.O.M.B.A's are being cast by looking at where they are in the room. They generally shoot in front of them and a small area around them.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Brackish Bolt from Irontide Waveshaper.
    • Watertight Shell from Irontide Waveshaper.
    • Water Bolt from Bilge Rat Tempest.
    • Choking Waters from Bilge Rat Tempest.
    • Bolstering Shout from Ashvane Commander.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.
Beast Mastery Hunter Mythic+ Build in Theater of Pain

Boss Tips

An Affront of Challengers

  • Always use a defensive when Dessia casts Mighty Smash.
  • Interrupt Necromantic Bolt from Sathel.
  • If you pull the Raging Bloodhorn into this boss be ready to use Tranquilizing Shot on him when he casts Raging Tantrum.

Gorechop

  • Oozing Leftovers are the only incoming source in this fight. You can use Binding Shot or Intimidation on them to delay their Leaping Thrash.
    • If Binding Shot and Intimidation are on cooldown consider using a defensive if you are low instead.

Xav the Unfallen

  • Cleave down the Oppressive Banners that get spawned throughout the fight so that it's easier to escape the deadly combos from Might of Maldraxxus.
    • If an Oppressive Banner is still alive while Might of Maldraxxus is happening you can use Disengage to clear the slow affect.

Kul'thorak

  • Stack with others when the boss is casting Draw Soul and use CC utility on them to prevent them from reaching the boss.
  • If your HP is dropping low use a defensive when the boss targets you with Well of Darkness.

Mordretha

  • Use a defensive when the boss casts Manifest Death and also interrupt the Deathwalkers Death Bolt cast that spawns on top of you.

Trash Tips

  • Important abilities to interrupt in this dungeon are:
    • Necrotic Bolt and Unholy Fervor from Battlefield Ritualist.
    • Demoralizing Shout from Ancient Captain.
    • Bind Soul from Shackled Soul.
    • Necrotic Bolt Volley from Maniacal Soulbinder.
    • Bone Spear from Bone Magus.
    • Withering Discharge and Decaying Filth from Blighted Sludge-Spewer.

Pre Dungeon Start

  • You can pre-use Tempered Potion before the key starts for a small DPS increase.

Affixes

The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.

  • +4 Affixes -- Rotates on a weekly basis
    • Xal'atath's Bargain: Ascendant
    • Xal'atath's Bargain: Voidbound
    • Xal'atath's Bargain: Oblivion
    • Xal'atath's Bargain: Devour
    • Xal'atath's Bargain: Pulsar
  • +7 Affix -- Alternates between each other on a weekly basis
    • Tyrannical
    • Fortified
  • +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +7 Affix
    • Tyrannical
    • Fortified
  • +12 Affix
    • Xal'atath's Guile -- Replaces the +4 Affix

Following you get some useful tips for handling different Mythic+ Affixes as a Beast Mastery Hunter.

  • Xal'atath's Bargain: Ascendant
    • You can use Counter Shot to interrupt one
    • Implosive Trap can also be used to clear a larger clump.
  • Xal'atath's Bargain: Voidbound
    • This affix gives stacking damage reduction to mobs in combat while it lives, so it should be your #1 priority to make sure this dies relatively quickly.
  • Xal'atath's Bargain: Oblivion
    • This affix is just orbs that need to be soaked or they give the mobs stacking damage reduction. Plan ahead so that you don't get caught looking at these instead of a boss or trash mechanic.
  • Xal'atath's Bargain: Devour
    • This is a healing absorb that gets applied to the player. This can be countered by Exhilaration or Fortitude of the Bear.

Stat Priority

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Beast Mastery Hunter. For more detailed information, visit the Stats and Attributes guide.

Beast Mastery Hunter Stat Priorities in Mythic+

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is an awful tertiary for you since most of your damage is coming from your pets.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.1 - Undermine(d)
Beast Mastery Hunter
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadTireless Collector's Chained CowlOne-Armed Bandit / Catalyst
NeckSemi-Charmed AmuletRik Reverb
ShoulderEpaulettes of Failed EnforcersMug'Zee
CloakTest Pilot's Go-PackSprocketmonger
ChestTireless Collector's BattlegearSprocketmonger / Catalyst
WristGlyph-Etched VambracesCrafted
GlovesTireless Collector's GauntletsCauldron of Carnage / Catalyst
BeltDealer's Covetous ChainChrome King Gallywix
LegsTireless Collector's Armored BreechesStix Bunkjunker / Catalyst
BootsGlyph-Etched StompersCrafted
Ring 1The Jastor DiamondChrome King Gallywix
Ring 2Miniature Roulette WheelOne-Armed Bandit
Trinket 1Eye of KezanChrome King Gallywix
Trinket 2House of CardsOne-Armed Bandit
Weapon"Tiny Pal"Mug'Zee

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadPsychogenic Prognosticator's LensesOperation: Mechagon
NeckStrapped Rescue-KegCinderbrew Meadery
ShoulderCrashguard SpauldersThe MOTHERLODE!
CloakCloak of Questionable IntentThe MOTHERLODE!
ChestTriumphant Combatant's ChainmailTheater of Pain
WristI'pa's Pale AleguardsCinderbrew Meadery
GlovesGrips of Overwhelming BeatingsTheater of Pain
BeltShalebiter Interlinked ChainThe MOTHERLODE!
LegsPollen-Lugger TreadsCinderbrew Meadery
BootsBoots of Shuddering MatterTheater of Pain
Ring 1Bloodoath SignetTheater of Pain
Ring 2Ring of Perpetual ConflictTheater of Pain
Trinket 1Signet of the PrioryPriory of the Sacred Flame
Trinket 2Azerokk's Resonating HeartThe MOTHERLODE!
WeaponKeeza's 'B.' B.B.B.F.GOperation: Floodgate

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.

Active Trinket alternatives

  • Signet of the Priory
    • This is the best on-use m+ option if you can force it to pick Crit or Mastery.
  • Funhouse Lens
    • Good alternative if you don't have access to Signet of the Priory.

Passive Trinket alternatives

  • Eye of Kezan
    • While this does take a long take to stack up it is still really good for bosses and becomes even better if you are minimizing the downtime between pulls.
  • Suspicious Energy Drink
    • This has around a 50% uptime and is very good if you don't have access to the other 2 options.

Embellishments

  • 2x Dawnthread Lining
    • It is a good choice if you have over 80% health most of the time and during your cooldowns.
    • The optimal slots to craft on are Wrists, Waist or Boots depending on your available gear.

Remaining Sparks

  • Crafted items are 675 item level and regular items are 678 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.1 - Undermine(d)
Beast Mastery Hunter
  • Phials
    • Flask of Alchemical Chaos -- maximum DPS.
    • Flask of Tempered Versatility -- less DPS but more survivability.
  • Food
    • Feast of the Divine Day
    • Feast of the Midnight Masquerade
  • Weapon Oil
    • Algari Mana Oil
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion -- a big burst of healing
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Quick Ruby
    • Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
      • Quick Onyx
      • Deadly Emerald

Enchantments

HeadS.A.D.
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
S.A.D.
WaistS.A.D.
LegsStormbound Armor Kit
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Critical Strike
Magnificent Jeweler's Setting 2x
WeaponEnchant Weapon - Council's Guile
Beast Mastery Hunter Enchantments in Mythic+

You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

For min-maxing a Beast Mastery Hunter in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

  • Stoneform -- Dwarf
    • One of the most potent racials in Mythic+ currently and historically.
    • Dispels Magic and Bleed debuffs.
  • Shadowmeld -- Night Elf
    • Also one of the most potent racials in Mythic+ historically.
    • Use-cases
      • Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
  • Blood Fury -- Orc
    • Strong racial for damage both because of Command and Blood Fury which lines up with Call of the Wild.
    • 20% reduced Stun duration on you which can be useful in some Mythic+ dungeons.
  • Ancestral Call -- Mag'Har Orc
    • Strong damage racial that lines up well with Call of the Wild or every other Bloodshed.
  • Escape Artist -- Gnome
    • Free yourself from roots.
  • Rocket Jump -- Goblin
    • Do a small jump in the direction your character is facing.
    • While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
  • Berserking -- Troll
    • Strong DPS racial but lines up poorly with Call of the Wild.
    • Reduce the duration of movement imparing effects by 20%.

Recommendation

Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Beast Mastery Hunter

Macros

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Discover recommended macros for Beast Mastery Hunters during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Binding Shot -- Casts Binding Shot on your cursor without confirmation.

#showtooltip
/cast [@cursor] Binding Shot

Tar Trap - Uses Tar Trap on your cursor position without confirmation.

#showtooltip Tar Trap
/cast [@cursor] Tar Trap

Addons

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Below, you see a screenshot of the author's User Interface for their Beast Mastery Hunter, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

Beast Mastery Hunter Interface for Mythic+
Beast Mastery Hunter Interface for Mythic+

Changes this Patch

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

FAQ

Patch 11.1 - Undermine(d)
Beast Mastery Hunter

Credits

Written By: Shodam

Reviewed By: Soda

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