Balance Druid Raid Guide

11.1 - Undermine(d)

Last Updated:March 17, 2025|Changelog|FAQ

Welcome to the Balance Druid Raid guide for the World of Warcraft patch 11.1.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.1 - Undermine(d)
Balance Druid
Balance DruidRaid
Single-Target
Average
AoE
Strong
Utility
Strong
Survivability
Average
Mobility
Weak
Balance Druid Raid Best in Slot

Hero Talents

Patch 11.1 - Undermine(d)
Balance Druid
  • Elune's Chosen is best for consistent AoE such as M+ while Keeper of the Grove is stronger for Single Target and short AoE burst.
Keeper of the Grove
Elune's Chosen

Keeper of the Grove is heavily reliant on playing around Force of Nature as a minor cooldown.

Core Talents

  • Dream Surge
    • Force of Nature empowers your next 3-4 Wrath or Starfire to explode around your target for additional nature damage to nearby enemies and your target.
  • Treants of the Moon
    • Casting Force of Nature is now a great way for you to apply Moonfire to enemies quickly.
    • Great for add-waves.
  • Grove's Inspiration
    • Empowers your Wrath and Starfire to deal 10% more damage.
  • Harmony of the Grove
    • Grants you an 8% damage increase per active Treant (24% total).
  • Early Spring
    • Reduces the cooldown of Force of Nature by 15 seconds.
  • Control of the Dream
    • Makes holding your cooldowns more forgiving, retaining up to 15 seconds per use.
    • Grants another 10 seconds of cooldown reduction to Celestial Alignment if Whirling Stars is talented.
  • Blooming Infusion
    • Synergizes with Protective Growth and Forestwalk making it a strong talent.
    • Works great as a filler for when there is movement and you don't have a better instant cast available.

Passive Talents

  • Expansiveness
    • Increases your maximum Astral Power by 20.
  • Protective Growth
    • While affected by your own Regrowth you take 8% less damage.
  • Cenarius' Might
    • Grants you 10% haste when you enter an Eclipse.
  • Power of Nature
    • Removes your Force of Nature ability to taunt mobs and increases their damage dealt by 200%.

Rarely Talented

  • Power of the Dream
    • Grants you an additional stack of Dream Surge when Force of Nature is used.
  • Potent Enchantments
    • Most likely meant only to be used in PvP.
  • Durability of Nature
    • Useful if you want your treants to taunt mobs for your tank.
  • Bounteous Bloom
    • Generates insane amounts of Astral Power while your Treants are active.
    • Sadly anti-synergizes with Convoke the Spirits because you overcap a lot of Astral Power making it slightly worse.
    • Strong for high-movement fights.

Elune's Chosen focuses gameplay around casting Starfire as much as possible and reducing the cooldown of Fury of Elune to get as many casts as possible.

Core Talents

  • Boundless Moonlight
    • Works with all versions of your Fury of Elune including Sundered Firmament and The Light of Elune.
    • Works with all versions of your Full Moon including Orbit Breaker and the second Full Moon from Radiant Moonlight.
  • Lunar Calling
    • Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
    • Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
    • Great for fights with low movement, but can be rough to get used to on high movement fights. Sadly most hard fights in raids are high movement.
  • Lunation
    • Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
  • Elune's Grace

Passive Talents

  • Moon Guardian
    • Makes your Moonfire and Sunfire generate 2 more Astral Power.
  • Lunar Insight
    • Makes your Moonfire deal 20% more damage.
  • Glistening Fur
    • Moonkin Form and Bear Form reduces all Arcane damage taken by 6% and all other magic damage taken by 3%.
  • Lunar Amplification
    • Each non-Arcane damaging ability grants your next Arcane or Astral spell 3% damage increase, stacking up to 3 times.
  • Atmospheric Exposure
    • Enemies damaged by your Full Moon or Fury of Elune take 6% more damage from you for 6 seconds.
  • The Eternal Moon

Rarely Talented

  • Elune's Grace
    • Mostly a raid-specific talent, not as useful as Moondust.
  • Stellar Command
    • Rarely talented given how strong Lunar Calling is.
  • Astral Insight
    • Not a viable talent if you're using Lunar Calling.
  • Arcane Affinity
    • Undertuned compared to Lunation.
  • Moondust
    • Surprisingly potent in dungeon content, making kiting slightly easier for your tank.

Talents

Patch 11.1 - Undermine(d)
Balance Druid
Keeper of the Grove Single Target
Keeper of the Grove AOE
Elune's Chosen Single Target
Elune's Chosen AOE
Keeper of the Grove Balance Druid Single Target Talents

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Force of Nature
    • Grants you various damage increases to your spells via your Hero Talent tree.
    • Minor but strong AoE and ST DPS cooldown.
  • Convoke the Spirits
    • Cast a flurry of 16 spells over a 4-second channel on random targets in your range.
    • Starsurges will always be shot at your target.
    • Unaffected by haste.
    • Major single-target DPS cooldown.
  • Nature's Grace
    • Reduces the cast time of your next 2 Wrath or Starfire by 40% when entering combat or exiting Eclipse.
  • Whirling Stars
    • Reduces the cooldown of your Celestial Alignment to 100 seconds and grants it 2 charges, but reduces it's duration by 20%
  • New Moon
    • A three-charge spell rotating between New Moon > Half Moon > Full Moon.
  • Starlord
    • Grants you 2% stacking haste buff for 15 seconds when you spend Astral Power.
  • Balance of All Things
    • Increases your crit chance of Nature and/or Arcane spells for 10 seconds after entering an Eclipse decaying each second.
    • Double dips for Astral Damage when entering Celestial Alignment or Incarnation: Chosen of Elune
  • Touch the Cosmos
    • Casting Wrath in an Eclipse has a 18% chance to make your next spender free.
    • Casting Starfire in an Eclipse has a 25% chance to make your next spender free.

Class Tree

  • Verdant Heart
    • Increases healing taken while Barkskin is active by 20%.
  • Natural Recovery
    • Increases healing taken by 4%
  • Oakskin
    • Increases the damage reduction granted by Barkskin to 30%.
  • Ursoc's Spirit
    • Increases your Stamina by 4% and while in Bear Form your Stamina is increased by an additional 5%.

All of these talents combined grant you strong mitigation and healing amplification, if these are not enough you need to use Bear Form too.

Core Hero Talents

  • Dream Surge
    • Force of Nature empowers your next 3 Wrath or Starfire to explode around your target for additional nature damage to nearby enemies and your target.
  • Harmony of the Grove
    • Grants you a 8% damage increase per active Treant (24% total).
Keeper of the Grove Balance Druid AoE Talents

When to use this Spec

Heavy AoE fights.

Elune's Chosen Balance Druid Single Target Talents

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Fury of Elune
    • Minor burst cooldown that blasts your target with Astral Damage and nearby enemies for 47%~ of the damage.
    • You can reduce its cooldown through Lunation, a core aspect of this talent build.
    • Damage increased and base cooldown decreased through the Radiant Moonlight talent.
  • Warrior of Elune
    • Makes your next 3 Starfire casts instant and generate 40% more Astral Power.
  • Nature's Grace
    • Reduces the cast time of your next 2 Wrath or Starfire by 40% when entering combat or exiting Eclipse.
  • Twin Moons
    • Grants your Moonfire the ability to apply Moonfire to another nearby enemy.
    • Prioritizes units without Moonfire already applied.
  • Whirling Stars
    • Reduces the cooldown of your Celestial Alignment to 100 seconds and grants it 2 charges, but reduces it's duration by 20%
  • Starlord
    • Grants you 2% stacking haste buff for 15 seconds when you spend Astral Power.
  • Balance of All Things
    • Increases your crit chance of Nature and/or Arcane spells for 10 seconds after entering an Eclipse decaying each second.
    • Double dips for Astral Damage when entering Celestial Alignment or Incarnation: Chosen of Elune
  • Sundered Firmament
    • Calls down a weaker version of Fury of Elune which can also trigger effects from your hero talents.
  • Touch the Cosmos
    • Casting Wrath in an Eclipse has a 18% chance to make your next spender free.
    • Casting Starfire in an Eclipse has a 25% chance to make your next spender free.

Class Tree

  • Verdant Heart
    • Increases healing taken while Barkskin is active by 20%.
  • Natural Recovery
    • Increases healing taken by 4%
  • Oakskin
    • Increases the damage reduction granted by Barkskin to 30%.
  • Ursoc's Spirit
    • Increases your Stamina by 4% and while in Bear Form your Stamina is increased by an additional 5%.

All of these talents combined grant you strong mitigation and healing amplification, if these are not enough you need to use Bear Form too.

Core Hero Talents

  • Lunar Calling
    • Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
    • Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
  • Lunation
    • Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
Elune's Chosen Balance Druid AoE Talents

When to use this Spec

Use this spec on fights with 2+ Targets. No fights currently exist in the raid where these talents are viable, perhaps only One-Armed Bandit but you lose significant boss damage running these talents.

Rotation

Patch 11.1 - Undermine(d)
Balance Druid

Tier Set

  • 2-Set: Your damaging spells have a chance to hit a Jackpot!, growing a Wild Mushroom at a nearby enemy's location at 100% effectiveness. Casting Celestial Alignment or Incarnation: Chosen of Elune always hits a Jackpot!
  • 4-Set: Starfall and Starsurge damage against targets affected by your Wild Mushroom's damage over time effect is increased by 20%.

Single-Target

Keeper of the Grove
Elune's Chosen

Opener

  • If you cancelaura Nature's Grace before pre-casting you will be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks of Nature's Grace.
  • Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Keeper of the Grove Balance Druid Single-Target Opener

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Moonfire and Sunfire if it's not on your target or in the Pandemic range.
  2. Force of Nature
    • Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
  3. Celestial Alignment
  4. Convoke the Spirits
  5. Starfire if the duration of your Eclipse (Solar) is less than the cast time of Wrath.
  6. Starsurge if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Wrath.
    • Eclipse (Solar) ends in less than 4 seconds and you have more than 90 Astral Power. You should have Astral Power pooled for the next Eclipse (Solar) / Starlord cycle.
  7. Wrath

Opener

  • If you cancelaura Nature's Grace before pre-casting you will be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks of Nature's Grace.
  • Your goal in the opener is to first pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Elune's Chosen Balance Druid Single-Target Opener
  • Ensure you dump your 2 Nature's Grace stacks with Starfire before using Convoke the Spirits otherwise they will be consumed by Wrath which deals less damage.
  • Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Warrior of Elune
  2. Moonfire and Sunfire if it's not on your target or in the Pandemic range.
  3. Fury of Elune
  4. Celestial Alignment
  5. Convoke the Spirits
  6. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  7. Starsurge if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  8. Starfire

AoE

Keeper of the Grove
Elune's Chosen

Opener

  • If you cancelaura Nature's Grace before pre-casting you will be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks of Nature's Grace.
  • Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Keeper of the Grove Balance Druid AoE (4 Targets) opener in raid

Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
  2. Force of Nature
    • Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
  3. Celestial Alignment
  4. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  5. Starfall if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 90 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  6. Starfire

Opener

  • If you cancelaura Nature's Grace before pre-casting you will be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks of Nature's Grace.
  • Your goal in the opener is to pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Elune's Chosen Balance Druid AoE (4 Targets) opener in raid

Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Warrior of Elune
  2. Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
  3. Fury of Elune
  4. Celestial Alignment
  5. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  6. Starfall if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  7. Starfire

Deep Dive

Patch 11.1 - Undermine(d)
Balance Druid

Nature's Grace

Since your talents enhance your generators so much, it's possible to squeeze quite a bit of damage out of Nature's Grace by ensuring you pre-cast Wrath or Starfire before your previous Eclipse is over so that you enter next Eclipse with a stack of Nature's Grace remaining, and if you're lucky you even proc a Umbral Embrace.

Every Eclipse looks like this if you properly pre-cast Starfire before exiting Eclipse (Solar) and pool Astral Power properly, this way you get a massively buffed Wrath:

Balance Druid Optimal Eclipse Opener

The same concept works on AOE too with Starfire.

It's also a damage gain to let your previous Eclipse expire before using Celestial Alignment since overriding an Eclipse with Celestial Alignment won't grant you the Nature's Grace buff.

Blooming Infusion

While pressing Regrowth to get more Blooming Infusion procs is not a damage increase, on challenging fights such as Ky'veza you will be forced to press Regrowth for pure survival. When this happens it can be a real DPS gain to line up a Blooming Infusion proc for your cooldowns.

This would look something like this:

Balance Druid Blooming Infusion on CDs Optimization

Starlord

With the removal of Primordial Arcanic Pulsar, syncing Starlord with your Eclipse has become quite an obvious min-max as both Starlord and Eclipse last 15 seconds.

If you want to squeeze that tiny bit extra, consider implementing a /cancelaura Starlord macro into your rotation and use it when you're forced to Starsurge/Starfall when Starlord has less than 2 seconds remaining.

Keep in mind, the use of /cancelaura Starlord is primarily used for FIXING the mistake of desyncing your Starlord, it's not something you should need to use regularly with proper fundamentals.

Balance of All Things

Worth keeping in the back of your mind, after your first few Starsurges in Eclipse that apply Starlord are still going to have this buff. Remember to use your hardest-hitting spells first.

Multi Target

On multi-target fights, the opener is the biggest thing that you can min-max (Other than the basic principles mentioned in Single Target). Since multi-target fights tend to be much shorter than boss fights a larger portion of the fight is spent on setting up which makes it important to perfect.

Moonfire - Sunfire - Enter Eclipse (Lunar)

These three can be done in any order, preferably you enter Eclipse (Lunar) with pre-casts but the idea is to apply Moonfire, Sunfire and enter Eclipse (Lunar) as fast as possible, if you do it 2 or 3 globals too slow and the pull is 30 seconds long, you've just lost 10% of your globals because you're slow in the opener.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Liberation of Undermine

Patch 11.1 - Undermine(d)
Balance Druid

The following tips are mainly applicable to Heroic Bosses. Mythic tips are released after our progression concludes.

← Scroll for more Bosses

Vexie and the Geargrinders
Cauldron of Carnage
Rik Reverb
Stix Bunkjunker
Sprocketmonger Lockenstock
The One-Armed Bandit
Mug'Zee, Heads of Security
Gallywix
Balance Druid Vexie and the Geargrinder Talents

Offensive Cooldown Usage

Vexie and the Geargrinders Balance Druid Cooldown Usage

Tune-Up timing depends on when you remove all the Protective Plating.

Boss Tips

  • Use your Barkskin when you get targeted by Incendiary Fire, or Renewal if you drop too low.
  • When you don't have cooldowns, feel free to jump into the bikes and crash on the boss.
  • Use your Solar Beam on Pit Mechanics casting Repair.
  • Try to always sync up your cooldowns with Tune-Up.
Balance Druid Cauldron of Carnage Talents

Offensive Cooldown Usage

Cauldron of Carnage Balance Druid Cooldown Usage

Boss Tips

  • Try dotting up both bosses but beware that you get a stacking DOT whenever you're within 60 yards of the opposing boss that is usually avoided.
Balance Druid Rik Reverb Talents

Offensive Cooldown Usage

Rik Reverb Balance Druid Cooldown Usage
Balance Druid Stix Bunkjunker

Offensive Cooldown Usage

Stix Bunkjunker Balance Druid Cooldown Usage

Boss Tips

  • Use Barkskin every addwave when the boss casts Incinerator.
  • Use your Solar Beam on the Scrapmaster when he casts Scrap Rockets.
    • Try to ensure you hit the interrupt to reduce the cooldown to 45 seconds so that you have it ready for next addwave.
Balance Druid Sprocketmonger Lockenstock Talents

Offensive Cooldown Usage

Sprocketmonger Lockenstock Balance Druid Cooldown Usage

Boss Tips

  • Try to always look at the intermission timer and have Stampeding Roar and Tiger Dash ready for the movement.
  • If you are soaking a mine, always use Barkskin beforehand.
Balance Druid The One-Armed Bandit Talents

Feel free to try other builds, this is a theoretical cook that's good for addwaves. Alternatively swap convoke for Incarnation: Chosen of Elune.

Offensive Cooldown Usage

The One-Armed Bandit Balance Druid Cooldown Usage

Boss Tips

  • Make sure to position yourself next to the Pay-Line to gain High Roller!, this is especially important during your cooldowns.
  • With your extra range you are a decent option for throwing coins in the back of the room.
Balance Druid Mug'Zee, Heads of Security Talents
Balance Druid Gallywix Talents

Stat Priority

Patch 11.1 - Undermine(d)
Balance Druid

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Balance Druid. For more detailed information, visit the Stats and Attributes guide.

Balance Druid Raid Stat Priorities

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

  • All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities. Amazing for Queen Ansurek.
  • Leech - Provides additional healing through damage dealing.
  • Speed - Probably the strongest overall tertiary stat, after the nerfs to avoidance and leech. You get around 4-5x more %Speed from this tertiary compared to Leech or Avoidance.

Gear

Patch 11.1 - Undermine(d)
Balance Druid
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadBranches of Reclaiming BlightCatalyst / Raid
NeckStrapped Rescue-KegGreat Vault
ShoulderJaws of Reclaiming BlightCatalyst / Raid
CloakTest Pilot's Go-PackSprocketmonger Lockenstock
ChestRobes of Reclaiming BlightCatalyst / Raid
WristRune-Branded ArmbandsCrafted
GlovesShimmering GlimclawsGreat Vault
BeltRune-Branded WaistbandCrafted
LegsMoccasins of Reclaiming BlightCatalyst / Raid
BootsStalwart Guardian's BootsGreat Vault
Ring 1Cyrce's CircletSiren's Isle
Ring 2The Jastor DiamondGallywix
Trinket 1Eye of KezanGallywix
Trinket 2House of CardsThe One-Armed Bandit
Main-handBest-in-SlotsThe One-Armed Bandit
Balance Druid BiS list

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadHigh Altitude TurbanThe MOTHERLODE!!
NeckStrapped Rescue-KegCinderbrew Meadery
ShoulderExtravagant EpauletsKing Mechagon
CloakElectrician's Siphoning FilterOperation: Floodgate
ChestJerkin of Awakened StoneThe Rookery
WristBattle-Scarred FisticuffsCinderbrew Meadery
GlovesShimmering GlimclawsDarkflame Cleft
BeltMekgineer's Championship BeltOperation: Mechagon
LegsFlame-Seared LeggingsOperation: Mechagon
BootsBackbreaking BootstrappersCinderbrew Meadery
Ring 1Cyrce's CircletSiren's Isle
Ring 285-Year Tenure RingCinderbrew Meadery
Trinket 1Synergistic BrewterializerCinderbrew Meadery
Trinket 2Signet of the PrioryPriory of the Sacred Flame
WeaponNeural Synapse EnhancerOperation: Mechagon

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.

Active Trinket alternatives

  • House of Cards
    • Strongest on-use trinket.
  • Signet of the Priory
    • Similar or stronger for the group than House of Cards depending on how many party members have it equipped.

Passive Trinket alternatives

  1. Eye of Kezan
    • By far our best trinket if you can keep it up between pulls.
  2. Mug's Moxie Jug
  3. Suspicious Energy Drink
    1. Extremely strong before you can get higher ilvl trinkets, found in bountiful delves.
  4. Mister Lock-N-Stalk
  5. Carved Blazikon Wax

Embellishments

  • Darkmoon Sigil: Ascension
    • It is numerically strongest but can only be applied to weapons, forcing you to play with a lower item-level off-hand or primary weapon.
    • Writhing Armor Banding doubles the effect of Darkmoon Sigil: Ascension, making it the best alternative for your second embellishment in combination with Darkmoon Sigil: Ascension.
  • Elemental Focusing Lens
    • Strong if you have a weapon such as Best-in-Slots and can't run Darkmoon Sigil: Ascension.

Remaining Sparks

  • Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.1 - Undermine(d)
Balance Druid
  • Phials
    • Flask of Alchemical Chaos -- Sims highest
  • Food
    • Feast of the Divine Day / Feast of the Midnight Masquerade
    • Beledar's Bounty
      • Practically identical DPS as the feasts.
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion -- A big burst of healing
  • Weapon Oil
    • Algari Mana Oil -- Best
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Elusive Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite - simulate your character to find out if it's worth equipping subpar gems for this bonus.
      1. Masterful Emerald
      2. Quick Onyx
      3. Quick Ruby
      4. Masterful Sapphire

Enchantments

HeadS.A.D.
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
S.A.D.
WaistS.A.D.
LegsSunset Spellthread
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Mastery
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Mastery
Magnificent Jeweler's Setting 2x
WeaponEnchant Weapon - Authority of the Depths
Balance Druid Enchantments in Raid

You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.1 - Undermine(d)
Balance Druid

For min-maxing a Balance Druid in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

  • Brush It Off -- Kul Tiran
    • The numerically best defensive and offensive racial.
    • Looks badass.
  • Shadowmeld -- Night Elf
    • Best for Mythic+ and can possibly avoid some targeted spells in raid.
  • Bull Rush -- Highmountain Tauren
    • Slightly tankier than Night Elf with the 1% versatility buff, but in general a worse version of Kul Tiran.
  • Berserking -- Troll
    • Strong burst racial but lines up poorly with Celestial Alignment
    • Reduce the duration of movement impairing effects by 20%.
  • War Stomp -- Tauren
    • War Stomp in combination with Incapacitating Roar and Typhoon can make you a one-man army of rotating AoE interrupts.
Balance Druid 5min ST Race sims in Raid

Recommendation

Kul Tiran is the best choice for pure raid content if you account for the defensive values that you gain through Brush It Off and 1% versatility.

Macros

Patch 11.1 - Undermine(d)
Balance Druid

Discover recommended macros for Balance Druids during Raid encounters and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Incarnation: Chosen of Elune / Celestial Alignment / Orbital Strike Macro - casts Orbital Strike at your cursor, uses potion and on-use trinket. (You can also add Nature's Vigil and Innervate in here but it's not always the best).

#showtooltip Celestial Alignment
/cast Berserking
/use 14
/use [combat] 16
/use Tempered Potion
/cast [@cursor] Celestial Alignment

Cursor/Mouseover Ursol's Vortex/Mass Entanglement - Casts Ursol's Vortex at your cursor if talented and Mass Entanglement at your mouseover, if no mouseover is available it is instead cast it on your target.

/cast [@cursor] Ursol's Vortex
/cast [@mouseover,exists] [] Mass Entanglement

Force of Nature -- Casts Force of Nature without confirmation click which can save you valuable time.

#showtooltip
/cast [@cursor] Force of Nature

Addons

Patch 11.1 - Undermine(d)
Balance Druid

Below, you see a screenshot of the author's User Interface for their Balance Druid, outlining which addons are used and how they are utilized in Raids to make your life easier.

Balance Druid Mythic+ User Interface
Balance Druid User Interface in Mythic+

Changes this Patch

Patch 11.1 - Undermine(d)
Balance Druid

FAQ

Patch 11.1 - Undermine(d)
Balance Druid

Credits

Written By: Canexx

Reviewed By: Maystine

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