Welcome to the Balance Druid Raid guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Elune's Chosen and Keeper of the Grove perform similarly in pure single-target with Keeper of the Grove being slightly favorable. Elune's Chosen excels in cleave while there is low movement, whereas Keeper of the Grove is a more mobile and less cleave focused Hero Tree.
Elune's Chosen focuses gameplay around casting Starfire as much as possible and reducing the cooldown of Fury of Elune as much as possible.
Core Talents
- Boundless Moonlight
- Works with all versions of your Fury of Elune including Sundered Firmament and The Light of Elune.
- Works with all versions of your Full Moon including Orbit Breaker and the second Full Moon from Radiant Moonlight.
- Lunar Calling
- Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
- Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
- Great for fights with low movement, but can be rough to get used to on high movement fights. Sadly most hard fights in raids are high movement.
- Lunation
- Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
- Elune's Grace
Passive Talents
- Moon Guardian
- Lunar Insight
- Glistening Fur
- Lunar Amplification
- Atmospheric Exposure
- The Eternal Moon
Rarely Talented
- Elune's Grace
- Mostly a raid specific talent, not as useful as Moondust.
- Stellar Command
- Rarely talented given how strong Lunar Calling is.
- Astral Insight
- Not a viable talent if you're using Lunar Calling.
- Arcane Affinity
- Undertuned compared to Lunation.
- Moondust
- Surprisingly potent in dungeon content, making kiting slightly easier for your tank.
Keeper of the Grove is heavily reliant on playing around Force of Nature as a minor cooldown.
Core Talents
- Dream Surge
- Force of Nature empowers your next 3 Wrath or Starfire to explode around your target for additional damage to nearby enemies and your target.
- Treants of the Moon
- Casting Force of Nature is now a great way for you to apply Moonfire to enemies quickly.
- Great for add-waves.
- Grove's Inspiration
- Empowers your Wrath and Starfire to deal 10% more damage.
- Harmony of the Grove
- Grants you a 8% damage increase per active Treant (24% total).
- Early Spring
- Reduces the cooldown of Force of Nature by 15 seconds.
- Control of the Dream
- Makes holding your cooldowns slightly more forgiving.
- Blooming Infusion
- Synergizes with Blooming Infusion and Forestwalk making it somewhat useful.
Passive Talents
- Expansiveness
- Increases max Astral Power by 20.
- Protective Growth
- Cenarius' Might
- Power of Nature
- Power of the Dream
Rarely Talented
- Potent Enchantments
- Most likely meant to only be used in PvP.
- Durability of Nature
- Bounteous Bloom
- Generates an insane amounts of Astral Power while your Treants are active.
- Sadly anti-synergizes with Convoke the Spirits because you overcap a lot of Astral Power making it slightly worse.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Fury of Elune
- Minor burst cooldown that blasts your target with Astral Damage and nearby enemies for 47%~ of the damage.
- You can reduce its cooldown through Lunation, a core aspect of this talent build.
- Damage increased and base cooldown decreased through the Radiant Moonlight talent.
- Warrior of Elune
- Surprisingly potent for bursting pulls and avoiding bad movement.
- Nature's Grace
- Min-max this for a noticeable damage gain, covered in Deep Dive.
- Starfall
- Your primary spender when fighting 2+ mobs.
- Twin Moons
- Grants your Moonfire the ability to apply Moonfire to another nearby enemy.
- Prioritizes units without Moonfire already applied.
- Orbital Strike
- Empowers your Incarnation: Chosen of Elune to blast all enemies in a line and applies Stellar Flare to all enemies hit.
- Grants both versions of Eclipse and Balance of All Things.
- Starlord
- Grants you 2% stacking haste buff for 15 seconds when you spend Astral Power.
- Balance of All Things
- Increases your crit chance of Nature and/or Arcane spells for 10 seconds after entering an Eclipse decaying each second.
- Double dips for Astral Damage when entering Celestial Alignment or Incarnation: Chosen of Elune
Class Tree
- Verdant Heart
- Increases healing taken while Barkskin is active by 20%.
- Natural Recovery
- Increases healing taken by 4%
- Forestwalk
- Increases healing taken by 8% for 6 seconds after casting Regrowth.
- Oakskin
- Increases the damage reduction granted by Barkskin to 30%.
All of these talents combined grant you strong mitigation and healing amplification, if these are not enough you need to use Bear Form too.
- Ursol's Vortex
- Great for mob control and can be used in conjunction with Typhoon for a pseudo-mass grip to stack up mobs.
Core Hero Talents
- Lunar Calling
- Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
- Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
- Lunation
- Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
When to use this Spec
Use this spec on Single Target where there is too high movement to play Elune's Chosen effectively.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Force of Nature
- Harmony of the Heavens
- Denizen of the Dream
- Soul of the Forest
- Removed
- Warrior of Elune
- Fury of Elune
- Radiant Moonlight
- Sundered Firmament
Hero Talents
Changed Elune's Chosen to Keeper of the Grove for more info visit the Hero Talent section above.
When to use this Spec
Use this spec on fights with 2+ Targets.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the Single Target build.
Spec Tree
- Added
- Soul of the Forest
- Starfall
- Aetherial Kindling
- Lunar Shrapnel
- Removed
- Nature's Balance
- Stellar Amplification
- 2x Power of Goldrinn
Hero Talents
Changed Lunation to Arcane Affinity.
When to use this Spec
Use this spec on fights with 2+ Targets where there is too high movement to play Elune's Chosen effectively.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the Single Target build.
Spec Tree
- Added
- Starfall
- Aetherial Kindling
- Lunar Shrapnel
- Orbit Breaker
- Removed
- Stellar Amplification
- 2x Power of Goldrinn
- Convoke the Spirits
Rotation
Tier Set
- 2-Set: Starsurge damage increased by 10%. Starfall damage increased by 14%.
- 4-Set: Eclipse (Lunar) and Eclipse (Solar) each increase the Astral Power Wrath generates by 2 and Starfire generates by 5.
Single-Target
Opener
- If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
- Your goal in the opener is to first pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
- Ensure you dump your 2 Nature's Grace stacks with Starfire before using Convoke the Spirits otherwise they will be consumed by Wrath which deals less damage.
- Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)
Priority List
This is a general priority you aim to maintain throughout the fight.
- Warrior of Elune
- Moonfire and Sunfire if it's not on your target or in the Pandemic range.
- Fury of Elune
- Celestial Alignment
- Convoke the Spirits
- Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
- Starsurge if:
- You have less than 3 stacks of Starlord.
- You would overcap Astral Power with your next Starfire.
- Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
- Starfire
Opener
- If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
- Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Moonfire and Sunfire if it's not on your target or in the Pandemic range.
- Force of Nature
- Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
- Celestial Alignment
- Convoke the Spirits
- Starfire if the duration of your Eclipse (Solar) is less than the cast time of Wrath.
- Starsurge if:
- You have less than 3 stacks of Starlord.
- You would overcap Astral Power with your next Wrath.
- Eclipse (Solar) ends in less than 4 seconds and you have more than 90 Astral Power. You should have Astral Power pooled for the next Eclipse (Solar) / Starlord cycle.
- Wrath
AoE
Opener
- If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
- Your goal in the opener is to pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)
Priority List
This is a general priority you aim to maintain throughout the fight.
- Warrior of Elune
- Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
- Fury of Elune
- Celestial Alignment
- Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
- Starfall if:
- You have less than 3 stacks of Starlord.
- You would overcap Astral Power with your next Starfire.
- Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
- Starfire
Opener
- If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
- Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)
Priority List
This is a general priority you aim to maintain throughout the fight.
- Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
- Force of Nature
- Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
- Celestial Alignment
- Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
- Starfall if:
- You have less than 3 stacks of Starlord.
- You would overcap Astral Power with your next Starfire.
- Eclipse (Lunar) ends in less than 4 seconds and you have more than 90 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
- Starfire
Deep Dive
Nature's Grace
Since your talents enhance your generators so much, it's possible to squeeze quite a bit of damage out of Nature's Grace by ensuring you pre-cast Wrath or Starfire before your previous Eclipse is over so that you enter next Eclipse with a stack of Nature's Grace remaining, and if you're lucky you even proc a Umbral Embrace.
Every Eclipse looks like this if you properly pre-cast Starfire before exiting Eclipse (Solar) and pool Astral Power properly, this way you get a massively buffed Wrath:
The same concept works on AOE too with Starfire.
It's also a damage gain to let your previous Eclipse expire before using Celestial Alignment since overriding an Eclipse with Celestial Alignment won't grant you the Nature's Grace buff.
Starlord
With the removal of Primordial Arcanic Pulsar, syncing Starlord with your Eclipse has become quite an obvious min-max as both Starlord and Eclipse last 15 seconds.
If you want to squeeze that tiny bit extra, consider implementing a /cancelaura Starlord macro into your rotation and use it when you're forced to Starsurge/Starfall when Starlord has less than 2 seconds remaining.
Keep in mind, the use of /cancelaura Starlord is primarily used for FIXING the mistake of desyncing your Starlord, it's not something you should need to use regularly with proper fundamentals.
Balance of All Things
Worth keeping in the back of your mind, after your first few Starsurges in Eclipse that apply Starlord are still going to have this buff. Remember to use your hardest-hitting spells first.
Multi Target
On multi-target fights, the opener is the biggest thing that you can min-max (Other than the basic principles mentioned in Single Target). Since multi-target fights tend to be much shorter than boss fights a larger portion of the fight is spent on setting up which makes it important to perfect.
Moonfire - Sunfire - Enter Eclipse (Lunar)
These three can be done in any order, preferably you enter Eclipse (Lunar) with pre-casts but the idea is to apply Moonfire, Sunfire and enter Eclipse (Lunar) as fast as possible, if you do it 2 or 3 globals too slow and the pull is 30 seconds long, you've just lost 10% of your globals because you're slow in the opener.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Nerub-ar Palace
The following tips are mainly applicable to Heroic Bosses. Mythic tips are released after our progression concludes.
← Scroll for more Bosses →
Offensive Cooldown Usage
Boss Tips
- You can shapeshift to remove Stalker Netting on Heroic difficulty.
- Use your defensive and movement abilities to speed up feeding the boss during Ready to Feed.
You can also choose to play Elune's Chosen as it sims slightly higher on cleave but loses value if there is high movement.
Offensive Cooldown Usage
If you're assigned to Group 1:
If you're assigned to Group 2:
- Do note that the length of the fight impacts your cooldown usage heavily. If your fight lasts shorter than 6 minutes you use your Celestial Alignment on pull followed by using it after every Goresplatter.
Defensive Cooldown Usage
If you're assigned to Group 1:
If you're assigned to Group 2:
Boss Tips
- You can outplay Goresplatter and Black Blood by using Wild Charge on the way out and then jump in combination with Flap on the way back.
Offensive Cooldown Usage
Boss Tips
- Rotate your personals whenever you are targeted by Decimate or Decimates are about to hit Cosmic Simulacrums.
Offensive Cooldown Usage
Boss Tips
- Move out with Spinneret's Strands quickly with Wild Charge.
Consider taking more Single-Target talents such as Power of Goldrinn and Convoke the Spirits if you don't need the AoE damage or the adds die too fast.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Shapeshift to quickly cleanse yourself from Unstable Web.
- Use Solar Beam to interrupt Poison Burst, it will be up every other add-wave.
- You could be the first person in the history of World of Warcraft to spec into Light of the Sun to be able to interrupt on every add-wave.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- Use Bear Form and Frenzied Regeneration as emergency buttons. For example, if you get hit by multiple Twilight Massacres.
- Multiple stacks of Queensbane can be quite dangerous. Consider using a defensive!
- The main thing to keep an eye out for on this boss is the position of each Nether Rift. Their placement dictates how much you get pulled towards them. Try to position yourself in a way that each Nether Rift is at a similar distance to you.
It's also possible full Single-Target build will outperform the 2-Target cleave build, any build could be best here.
Offensive Cooldown Usage
Defensive Cooldown Usage
Boss Tips
- You can spam Wild Charge while you're casting so that when you get interrupted by Web Vortex, you don't get gripped into the boss and instead instantly bounce back.
- Alternatively, use Demonic Gateway to negate the pull in effect.
- Try to get some good distance from the adds that spawn from Call of the Swarm since they fixate the closest target.
- Use Ursol's Vortex to group up the adds and prevent them from reaching their fixated target.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Balance Druid. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
- All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities. Amazing for Balance Druids.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Whispering Mask | Great Vault |
Neck | "Emergency Stop" Keychain | Great Vault |
Shoulder | Maw of the Greatlynx | Catalyst / Raid |
Cloak | Consecrated Cloak | Great Vault |
Chest | Hide of the Greatlynx | Catalyst / Raid |
Wrist | Rune-Branded Armbands | Crafted |
Gloves | Eviscerators of the Greatlynx | Catalyst / Raid |
Belt | Devourer's Taut Innards | Ulgrax the Devourer |
Legs | Leggings of the Greatlynx | Catalyst / Raid |
Boots | Fleeting Massacre Footpads | Nexus-Princess Ky'veza |
Ring 1 | Writhing Ringworm | Broodtwister Ovi'nax |
Ring 2 | Seal of the Poisoned Pact | Queen Ansurek |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Spymaster's Web | Anub'arash |
Main-hand | Sovereign's Disdain | Queen Ansurek |
Off-hand | Vagabond's Torch | Crafted |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Whispering Mask | Ara-Kara, City of Echoes |
Neck | "Emergency Stop" Keychain | The Stonevault |
Shoulder | Epaulets of the Clipped Wings | The Dawnbreaker |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Viscera-Lathered Coat | City of Threads |
Wrist | Risen Monstrosity Cuffs | The Necrotic Wake |
Gloves | Wharf Warden's Gloves | Siege of Boralus |
Belt | Sapgorger Belt | Mists of Tirna Scithe |
Legs | Gauzewoven Legguards | Ara-Kara, City of Echoes |
Boots | Whisperer's Echoing Steps | City of Threads |
Ring 1 | Seal of the City Watch | Siege of Boralus |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Gale of Shadows | Grim Batol |
Weapon | Melodious Iron Songspire | The Stonevault |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.
Active Trinket alternatives
- Spymaster's Web
- There is no other alternative, play the second best passive trinket until you can get Spymaster's Web.
Passive Trinket alternatives
- Ara-Kara Sacbrood
- Best alternative.
- Gale of Shadows
- -0.3% dmg compared to Ara-Kara Sacbrood
- Unbound Changeling
- -0.7% compared to Ara-Kara Sacbrood
- Ovi'nax's Mercurial Egg
- -1.0% dmg compared to Ara-Kara Sacbrood
Embellishments
It's recommended to hold your Spark of Omens craft and wait for further tuning.
- Darkmoon Sigil: Ascension
- It is numerically strongest but can only be applied to weapons, forcing you to play with a lower item-level off-hand or primary weapon.
- Writhing Armor Banding doubles the effect of Darkmoon Sigil: Ascension, making it the best alternative for your second embellishment in combination with Darkmoon Sigil: Ascension.
- Elemental Focusing Lens
- Strong primarily on single-target.
- Duskthread Lining
- 0.1% behind Elemental Focusing Lens assuming 60% uptime and also grants defensive stats.
- It's hard to predict uptime making it coinflip at times.
Remaining Sparks
- Crafted items are 636 item level and regular items are 636 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- Sims highest and haste brings quality of life.
- Flask of Alchemical Chaos -- Generally good
- Food
- Feast of the Divine Day / Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- A big burst of healing
- Weapon Oil
- Algari Mana Oil -- Best
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite - simulate your character to find out if it's worth equipping subpar gems for this bonus.
- Masterful Emerald
- Quick Onyx
- Quick Ruby
- Masterful Sapphire
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite - simulate your character to find out if it's worth equipping subpar gems for this bonus.
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of the Depths |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Balance Druid in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Shadowmeld -- Night Elf
- Highest damage.
- Best for Mythic+ too.
- Brush It Off -- Kul Tiran
- The numerically best defensive racial.
- Looks badass.
- Bull Rush -- Highmountain Tauren
- Slightly tankier than Night Elf with the 1% versatility buff, but in general a worse version of Kul Tiran.
- Berserking -- Troll
- Strong burst racial but lines up poorly with Celestial Alignment
- Reduce the duration of movement impairing effects by 20%.
- War Stomp -- Tauren
- War Stomp in combination with Incapacitating Roar and Typhoon can make you a one-man army of rotating AoE interrupts.
Recommendation
Night Elf is the best choice if you want to maximize damage and you plan to push high m+ when you're not raiding.
Kul Tiran is the best choice for pure raid content if you account for the defensive values that you gain through Brush It Off and 1% versatility. The tradeoff is around 3% less damage taken while playing Kul Tiran while losing 1% damage in exchange.
Macros
Discover recommended macros for Balance Druids during Raid encounters and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Incarnation: Chosen of Elune / Celestial Alignment / Orbital Strike Macro - casts Orbital Strike at your cursor, uses potion and on-use trinket. (You can also add Nature's Vigil and Innervate in here but it's not always the best).
#showtooltip Celestial Alignment
/cast Berserking
/use 14
/use Elemental Potion of Ultimate Power
/cast [@cursor] Celestial Alignment
Cursor/Mouseover Ursol's Vortex/Mass Entanglement - Casts Ursol's Vortex at your cursor if talented and Mass Entanglement at your mouseover, if no mouseover is available it is instead cast it on your target.
/cast [@cursor] Ursol's Vortex
/cast [@mouseover,exists] [] Mass Entanglement
Force of Nature -- Casts Force of Nature without confirmation click which can save you valuable time.
#showtooltip
/cast [@cursor] Force of Nature
Mouseover Macros
Utility Macros
Addons
Below, you see a screenshot of the author's User Interface for their Balance Druid, outlining which addons are used and how they are utilized in Raids to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.2
Patch 11.0
FAQ
Q: Why is my DPS low despite following the rotation?
Credits
Written By: Canexx
Reviewed By: Maystine