Balance Druid Raid Guide

Last Updated: September 10, 2024

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11.0.2 - The War Within

Welcome to the Balance Druid Raid guide for the World of Warcraft patch 11.0! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!

Overview

Patch 11.0.2 - The War Within
Balance Druid
Balance DruidRaid
Single-Target
Subpar
AoE
Average
Utility
Strong
Survivability
Average
Mobility
Weak
Balance Druid Raid Best in Slot

Hero Talents

Patch 11.0.2 - The War Within
Balance Druid
  • Elune's Chosen and Keeper of the Grove perform similarly in pure single-target with Keeper of the Grove being slightly favorable. Elune's Chosen excels in cleave while there is low movement, whereas Keeper of the Grove is a more mobile and less cleave focused Hero Tree.
Elune's Chosen
Keeper of the Grove

Elune's Chosen focuses gameplay around casting Starfire as much as possible and reducing the cooldown of Fury of Elune as much as possible.

Core Talents

  • Boundless Moonlight
    • Works with all versions of your Fury of Elune including Sundered Firmament and The Light of Elune.
    • Works with all versions of your Full Moon including Orbit Breaker and the second Full Moon from Radiant Moonlight.
  • Lunar Calling
    • Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
    • Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
    • Great for fights with low movement, but can be rough to get used to on high movement fights. Sadly most hard fights in raids are high movement.
  • Lunation
    • Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
  • Elune's Grace

Passive Talents

  • Moon Guardian
  • Lunar Insight
  • Glistening Fur
  • Lunar Amplification
  • Atmospheric Exposure
  • The Eternal Moon

Rarely Talented

  • Elune's Grace
    • Mostly a raid specific talent, not as useful as Moondust.
  • Stellar Command
    • Rarely talented given how strong Lunar Calling is.
  • Astral Insight
    • Not a viable talent if you're using Lunar Calling.
  • Arcane Affinity
    • Undertuned compared to Lunation.
  • Moondust
    • Surprisingly potent in dungeon content, making kiting slightly easier for your tank.

Keeper of the Grove is heavily reliant on playing around Force of Nature as a minor cooldown.

Core Talents

  • Dream Surge
    • Force of Nature empowers your next 3 Wrath or Starfire to explode around your target for additional damage to nearby enemies and your target.
  • Treants of the Moon
    • Casting Force of Nature is now a great way for you to apply Moonfire to enemies quickly.
    • Great for add-waves.
  • Grove's Inspiration
    • Empowers your Wrath and Starfire to deal 10% more damage.
  • Harmony of the Grove
    • Grants you a 8% damage increase per active Treant (24% total).
  • Early Spring
    • Reduces the cooldown of Force of Nature by 15 seconds.
  • Control of the Dream
    • Makes holding your cooldowns slightly more forgiving.
  • Blooming Infusion
    • Synergizes with Blooming Infusion and Forestwalk making it somewhat useful.

Passive Talents

  • Expansiveness
    • Increases max Astral Power by 20.
  • Protective Growth
  • Cenarius' Might
  • Power of Nature
  • Power of the Dream

Rarely Talented

  • Potent Enchantments
    • Most likely meant to only be used in PvP.
  • Durability of Nature
  • Bounteous Bloom
    • Generates an insane amounts of Astral Power while your Treants are active.
    • Sadly anti-synergizes with Convoke the Spirits because you overcap a lot of Astral Power making it slightly worse.

Talents

Patch 11.0.2 - The War Within
Balance Druid
Elune's Chosen Single Target
Keeper of the Grove Single Target
Elune's Chosen AOE
Keeper of the Grove AOE

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Fury of Elune
    • Minor burst cooldown that blasts your target with Astral Damage and nearby enemies for 47%~ of the damage.
    • You can reduce its cooldown through Lunation, a core aspect of this talent build.
    • Damage increased and base cooldown decreased through the Radiant Moonlight talent.
  • Warrior of Elune
    • Surprisingly potent for bursting pulls and avoiding bad movement.
  • Nature's Grace
    • Min-max this for a noticeable damage gain, covered in Deep Dive.
  • Starfall
    • Your primary spender when fighting 2+ mobs.
  • Twin Moons
    • Grants your Moonfire the ability to apply Moonfire to another nearby enemy.
    • Prioritizes units without Moonfire already applied.
  • Orbital Strike
    • Empowers your Incarnation: Chosen of Elune to blast all enemies in a line and applies Stellar Flare to all enemies hit.
    • Grants both versions of Eclipse and Balance of All Things.
  • Starlord
    • Grants you 2% stacking haste buff for 15 seconds when you spend Astral Power.
  • Balance of All Things
    • Increases your crit chance of Nature and/or Arcane spells for 10 seconds after entering an Eclipse decaying each second.
    • Double dips for Astral Damage when entering Celestial Alignment or Incarnation: Chosen of Elune

Class Tree

  • Verdant Heart
    • Increases healing taken while Barkskin is active by 20%.
  • Natural Recovery
    • Increases healing taken by 4%
  • Forestwalk
    • Increases healing taken by 8% for 6 seconds after casting Regrowth.
  • Oakskin
    • Increases the damage reduction granted by Barkskin to 30%.

All of these talents combined grant you strong mitigation and healing amplification, if these are not enough you need to use Bear Form too.

  • Ursol's Vortex
    • Great for mob control and can be used in conjunction with Typhoon for a pseudo-mass grip to stack up mobs.

Core Hero Talents

  • Lunar Calling
    • Makes your Starfire hit like a truck single-target and prevents you from entering Eclipse (Solar).
    • Synergizes with Umbral Intensity, Umbral Embrace, Nature's Grace and Lunation.
  • Lunation
    • Makes all your spells that deal Astral or Arcane damage reduce the cooldown of your Fury of Elune or New Moon.
Hellcaller Destruction Warlock AoE talents in Raids

When to use this Spec

Use this spec on Single Target where there is too high movement to play Elune's Chosen effectively.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Force of Nature
    • Harmony of the Heavens
    • Denizen of the Dream
    • Soul of the Forest
  • Removed
    • Warrior of Elune
    • Fury of Elune
    • Radiant Moonlight
    • Sundered Firmament

Hero Talents

Changed Elune's Chosen to Keeper of the Grove for more info visit the Hero Talent section above.

When to use this Spec

Use this spec on fights with 2+ Targets.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the Single Target build.

Spec Tree

  • Added
    • Soul of the Forest
    • Starfall
    • Aetherial Kindling
    • Lunar Shrapnel
  • Removed
    • Nature's Balance
    • Stellar Amplification
    • 2x Power of Goldrinn

Hero Talents

Changed Lunation to Arcane Affinity.

When to use this Spec

Use this spec on fights with 2+ Targets where there is too high movement to play Elune's Chosen effectively.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the Single Target build.

Spec Tree

  • Added
    • Starfall
    • Aetherial Kindling
    • Lunar Shrapnel
    • Orbit Breaker
  • Removed
    • Stellar Amplification
    • 2x Power of Goldrinn
    • Convoke the Spirits

Rotation

Patch 11.0.2 - The War Within
Balance Druid

Tier Set

  • 2-Set: Starsurge damage increased by 10%. Starfall damage increased by 14%.
  • 4-Set: Eclipse (Lunar) and Eclipse (Solar) each increase the Astral Power Wrath generates by 2 and Starfire generates by 5.

Single-Target

Elune's Chosen
Keeper of the Grove

Opener

  • If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
  • Your goal in the opener is to first pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Elune's Chosen Balance Druid Single-Target Opener
  • Ensure you dump your 2 Nature's Grace stacks with Starfire before using Convoke the Spirits otherwise they will be consumed by Wrath which deals less damage.
  • Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Warrior of Elune
  2. Moonfire and Sunfire if it's not on your target or in the Pandemic range.
  3. Fury of Elune
  4. Celestial Alignment
  5. Convoke the Spirits
  6. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  7. Starsurge if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  8. Starfire

Opener

  • If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
  • Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Keeper of the Grove Balance Druid Single-Target Opener

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Moonfire and Sunfire if it's not on your target or in the Pandemic range.
  2. Force of Nature
    • Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
  3. Celestial Alignment
  4. Convoke the Spirits
  5. Starfire if the duration of your Eclipse (Solar) is less than the cast time of Wrath.
  6. Starsurge if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Wrath.
    • Eclipse (Solar) ends in less than 4 seconds and you have more than 90 Astral Power. You should have Astral Power pooled for the next Eclipse (Solar) / Starlord cycle.
  7. Wrath

AoE

Elune's Chosen
Keeper of the Grove

Opener

  • If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
  • Your goal in the opener is to pre-use Warrior of Elune as early as possible without losing charges, (optional) pre-casting 1x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Elune's Chosen Balance Druid AoE (4 Targets) opener in raid

Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Warrior of Elune
  2. Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
  3. Fury of Elune
  4. Celestial Alignment
  5. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  6. Starfall if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 70 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  7. Starfire

Opener

  • If you cancelaura Nature's Grace before pre-casting you might be able to pre-cast 2x Wrath instead of only 1x and still keep 2 stacks.
  • Your goal in the opener is to pre-cast 1-2x Wrath to fish for Umbral Embrace and carry 2 stacks of Nature's Grace into your Celestial Alignment and reach 3 stacks of Starlord as fast as possible.
Keeper of the Grove Balance Druid AoE (4 Targets) opener in raid

Use your Berserking, Tempered Potion and on-use trinket in conjunction with Celestial Alignment with a macro. (See Macro section)

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Moonfire and Sunfire if it's not on your targets or in the Pandemic range and will expire otherwise.
  2. Force of Nature
    • Should be held to be used in conjunction with Celestial Alignment, or Celestial Alignment should be held to be used in conjunction with Force of Nature.
  3. Celestial Alignment
  4. Wrath if the duration of your Eclipse (Lunar) is less than the cast time of Starfire.
  5. Starfall if:
    • You have less than 3 stacks of Starlord.
    • You would overcap Astral Power with your next Starfire.
    • Eclipse (Lunar) ends in less than 4 seconds and you have more than 90 Astral Power. (You should have Astral Power pooled for the next Eclipse (Lunar) / Starlord cycle).
  6. Starfire

Deep Dive

Patch 11.0.2 - The War Within
Balance Druid

Nature's Grace

Since your talents enhance your generators so much, it's possible to squeeze quite a bit of damage out of Nature's Grace by ensuring you pre-cast Wrath or Starfire before your previous Eclipse is over so that you enter next Eclipse with a stack of Nature's Grace remaining, and if you're lucky you even proc a Umbral Embrace.

Every Eclipse looks like this if you properly pre-cast Starfire before exiting Eclipse (Solar) and pool Astral Power properly, this way you get a massively buffed Wrath:

Balance Druid Optimal Eclipse Opener

The same concept works on AOE too with Starfire.

It's also a damage gain to let your previous Eclipse expire before using Celestial Alignment since overriding an Eclipse with Celestial Alignment won't grant you the Nature's Grace buff.

Starlord

With the removal of Primordial Arcanic Pulsar, syncing Starlord with your Eclipse has become quite an obvious min-max as both Starlord and Eclipse last 15 seconds.

If you want to squeeze that tiny bit extra, consider implementing a /cancelaura Starlord macro into your rotation and use it when you're forced to Starsurge/Starfall when Starlord has less than 2 seconds remaining.

Keep in mind, the use of /cancelaura Starlord is primarily used for FIXING the mistake of desyncing your Starlord, it's not something you should need to use regularly with proper fundamentals.

Balance of All Things

Worth keeping in the back of your mind, after your first few Starsurges in Eclipse that apply Starlord are still going to have this buff. Remember to use your hardest-hitting spells first.

Multi Target

On multi-target fights, the opener is the biggest thing that you can min-max (Other than the basic principles mentioned in Single Target). Since multi-target fights tend to be much shorter than boss fights a larger portion of the fight is spent on setting up which makes it important to perfect.

Moonfire - Sunfire - Enter Eclipse (Lunar)

These three can be done in any order, preferably you enter Eclipse (Lunar) with pre-casts but the idea is to apply Moonfire, Sunfire and enter Eclipse (Lunar) as fast as possible, if you do it 2 or 3 globals too slow and the pull is 30 seconds long, you've just lost 10% of your globals because you're slow in the opener.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

Nerub-ar Palace

Patch 11.0.2 - The War Within
Balance Druid

The following tips are mainly applicable to Heroic Bosses. Mythic tips are released after our progression concludes.

← Scroll for more Bosses

Ulgrax
Bloodbound Horror
Sikran
Rasha'nan
Broodtwister
Nexus-Princess
Silken Court
Balance Druid Ulgrax talents in Raids

Offensive Cooldown Usage

Boss Tips

  • You can shapeshift to remove Stalker Netting on Heroic difficulty.
  • Use your defensive and movement abilities to speed up feeding the boss during Ready to Feed.
Balance Druid Bloodbound Horror talents in Raids

You can also choose to play Elune's Chosen as it sims slightly higher on cleave but loses value if there is high movement.

Offensive Cooldown Usage

If you're assigned to Group 1:

If you're assigned to Group 2:

  • Do note that the length of the fight impacts your cooldown usage heavily. If your fight lasts shorter than 6 minutes you use your Celestial Alignment on pull followed by using it after every Goresplatter.

Defensive Cooldown Usage

If you're assigned to Group 1:

If you're assigned to Group 2:

Boss Tips

  • You can outplay Goresplatter and Black Blood by using Wild Charge on the way out and then jump in combination with Flap on the way back.
Balance Druid Sikran talents in Raids

Offensive Cooldown Usage

Boss Tips

  • Rotate your personals whenever you are targeted by Decimate or Decimates are about to hit Cosmic Simulacrums.
Balance Druid Rasha'nan talents in Raids

Offensive Cooldown Usage

Boss Tips

  • Move out with Spinneret's Strands quickly with Wild Charge.
Balance Druid Broodtwister talents in Raids

Consider taking more Single-Target talents such as Power of Goldrinn and Convoke the Spirits if you don't need the AoE damage or the adds die too fast.

Offensive Cooldown Usage

Defensive Cooldown Usage

Boss Tips

  • Shapeshift to quickly cleanse yourself from Unstable Web.
  • Use Solar Beam to interrupt Poison Burst, it will be up every other add-wave.
    • You could be the first person in the history of World of Warcraft to spec into Light of the Sun to be able to interrupt on every add-wave.
Balance Druid Nexus-Princess talents in Raids

Offensive Cooldown Usage

Defensive Cooldown Usage

Boss Tips

  • Use Bear Form and Frenzied Regeneration as emergency buttons. For example, if you get hit by multiple Twilight Massacres.
  • Multiple stacks of Queensbane can be quite dangerous. Consider using a defensive!
  • The main thing to keep an eye out for on this boss is the position of each Nether Rift. Their placement dictates how much you get pulled towards them. Try to position yourself in a way that each Nether Rift is at a similar distance to you.
Balance Druid Silken Court talents in Raids

It's also possible full Single-Target build will outperform the 2-Target cleave build, any build could be best here.

Offensive Cooldown Usage

Defensive Cooldown Usage

Boss Tips

  • You can spam Wild Charge while you're casting so that when you get interrupted by Web Vortex, you don't get gripped into the boss and instead instantly bounce back.
    • Alternatively, use Demonic Gateway to negate the pull in effect.
  • Try to get some good distance from the adds that spawn from Call of the Swarm since they fixate the closest target.
    • Use Ursol's Vortex to group up the adds and prevent them from reaching their fixated target.

Stat Priority

Patch 11.0.2 - The War Within
Balance Druid

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Balance Druid. For more detailed information, visit the Stats and Attributes guide.

Balance Druid Raid Stat Priorities

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

  • All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities. Amazing for Balance Druids.
  • Leech - Provides additional healing through damage dealing.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.0.2 - The War Within
Balance Druid
Best in Slot
Farmable Alternatives
SlotItemLocation
HeadWhispering MaskGreat Vault
Neck"Emergency Stop" KeychainGreat Vault
ShoulderMaw of the GreatlynxCatalyst / Raid
CloakConsecrated CloakGreat Vault
ChestHide of the GreatlynxCatalyst / Raid
WristRune-Branded ArmbandsCrafted
GlovesEviscerators of the GreatlynxCatalyst / Raid
BeltDevourer's Taut InnardsUlgrax the Devourer
LegsLeggings of the GreatlynxCatalyst / Raid
BootsFleeting Massacre FootpadsNexus-Princess Ky'veza
Ring 1Writhing RingwormBroodtwister Ovi'nax
Ring 2Seal of the Poisoned PactQueen Ansurek
Trinket 1Ara-Kara SacbroodAra-Kara, City of Echoes
Trinket 2Spymaster's WebAnub'arash
Main-handSovereign's DisdainQueen Ansurek
Off-handVagabond's TorchCrafted

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadWhispering MaskAra-Kara, City of Echoes
Neck"Emergency Stop" KeychainThe Stonevault
ShoulderEpaulets of the Clipped WingsThe Dawnbreaker
CloakAnvilhide CapeThe Stonevault
ChestViscera-Lathered CoatCity of Threads
WristRisen Monstrosity CuffsThe Necrotic Wake
GlovesWharf Warden's GlovesSiege of Boralus
BeltSapgorger BeltMists of Tirna Scithe
LegsGauzewoven LegguardsAra-Kara, City of Echoes
BootsWhisperer's Echoing StepsCity of Threads
Ring 1Seal of the City WatchSiege of Boralus
Ring 2Stitchflesh's Misplaced SignetThe Necrotic Wake
Trinket 1Ara-Kara SacbroodAra-Kara, City of Echoes
Trinket 2Gale of ShadowsGrim Batol
WeaponMelodious Iron SongspireThe Stonevault

Trinkets

Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the raid boss.

Active Trinket alternatives

  • Spymaster's Web
  • There is no other alternative, play the second best passive trinket until you can get Spymaster's Web.

Passive Trinket alternatives

  1. Ara-Kara Sacbrood
    • Best alternative.
  2. Gale of Shadows
    • -0.3% dmg compared to Ara-Kara Sacbrood
  3. Unbound Changeling
    • -0.7% compared to Ara-Kara Sacbrood
  4. Ovi'nax's Mercurial Egg
    • -1.0% dmg compared to Ara-Kara Sacbrood

Embellishments

It's recommended to hold your Spark of Omens craft and wait for further tuning.

  • Darkmoon Sigil: Ascension
    • It is numerically strongest but can only be applied to weapons, forcing you to play with a lower item-level off-hand or primary weapon.
    • Writhing Armor Banding doubles the effect of Darkmoon Sigil: Ascension, making it the best alternative for your second embellishment in combination with Darkmoon Sigil: Ascension.
  • Elemental Focusing Lens
    • Strong primarily on single-target.
  • Duskthread Lining
    • 0.1% behind Elemental Focusing Lens assuming 60% uptime and also grants defensive stats.
    • It's hard to predict uptime making it coinflip at times.

Remaining Sparks

  • Crafted items are 636 item level and regular items are 636 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Consumables

Patch 11.0.2 - The War Within
Balance Druid
  • Phials
    • Flask of Tempered Swiftness -- Sims highest and haste brings quality of life.
    • Flask of Alchemical Chaos -- Generally good
  • Food
    • Feast of the Divine Day / Feast of the Midnight Masquerade
  • Combat Potion
    • Tempered Potion
  • Health Potion
    • Algari Healing Potion -- A big burst of healing
  • Weapon Oil
    • Algari Mana Oil -- Best
    • Oil of Deep Toxins
  • Augment Rune
    • Crystallized Augment Rune
  • Sockets
    • Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite - simulate your character to find out if it's worth equipping subpar gems for this bonus.
      1. Masterful Emerald
      2. Quick Onyx
      3. Quick Ruby
      4. Masterful Sapphire

Enchantments

HeadNerubian Gemweaver
NeckMagnificent Jeweler's Setting 2x
CloakEnchant Cloak - Chant of Winged Grace
ChestEnchant Chest - Crystalline Radiance
WristEnchant Bracer - Chant of Armored Avoidance
Nerubian Gemweaver
WaistNerubian Gemweaver
LegsSunset Spellthread
BootsEnchant Boots - Scout's March
Ring 1Enchant Ring - Radiant Mastery
Magnificent Jeweler's Setting 2x
Ring 2Enchant Ring - Radiant Mastery
Magnificent Jeweler's Setting 2x
WeaponEnchant Weapon - Authority of the Depths
Balance Druid Enchantments in Raid

You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.

Races

Patch 11.0.2 - The War Within
Balance Druid

For min-maxing a Balance Druid in raiding, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.

  • Shadowmeld -- Night Elf
    • Highest damage.
    • Best for Mythic+ too.
  • Brush It Off -- Kul Tiran
    • The numerically best defensive racial.
    • Looks badass.
  • Bull Rush -- Highmountain Tauren
    • Slightly tankier than Night Elf with the 1% versatility buff, but in general a worse version of Kul Tiran.
  • Berserking -- Troll
    • Strong burst racial but lines up poorly with Celestial Alignment
    • Reduce the duration of movement impairing effects by 20%.
  • War Stomp -- Tauren
    • War Stomp in combination with Incapacitating Roar and Typhoon can make you a one-man army of rotating AoE interrupts.
Balance Druid 5min ST Race sims in Raid

Recommendation

Night Elf is the best choice if you want to maximize damage and you plan to push high m+ when you're not raiding.

Kul Tiran is the best choice for pure raid content if you account for the defensive values that you gain through Brush It Off and 1% versatility. The tradeoff is around 3% less damage taken while playing Kul Tiran while losing 1% damage in exchange.

Macros

Patch 11.0.2 - The War Within
Balance Druid

Discover recommended macros for Balance Druids during Raid encounters and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Cursor Macros

Incarnation: Chosen of Elune / Celestial Alignment / Orbital Strike Macro - casts Orbital Strike at your cursor, uses potion and on-use trinket. (You can also add Nature's Vigil and Innervate in here but it's not always the best).

#showtooltip Celestial Alignment
/cast Berserking
/use 14
/use Elemental Potion of Ultimate Power
/cast [@cursor] Celestial Alignment

Cursor/Mouseover Ursol's Vortex/Mass Entanglement - Casts Ursol's Vortex at your cursor if talented and Mass Entanglement at your mouseover, if no mouseover is available it is instead cast it on your target.

/cast [@cursor] Ursol's Vortex
/cast [@mouseover,exists] [] Mass Entanglement

Force of Nature -- Casts Force of Nature without confirmation click which can save you valuable time.

#showtooltip
/cast [@cursor] Force of Nature

Mouseover Macros

Utility Macros

Addons

Patch 11.0.2 - The War Within
Balance Druid

Below, you see a screenshot of the author's User Interface for their Balance Druid, outlining which addons are used and how they are utilized in Raids to make your life easier.

Balance Druid User Interface in Mythic+

Addons

WeakAuras

Changes this Patch

Patch 11.0.2 - The War Within
Balance Druid

Patch 11.0.2

Patch 11.0

FAQ

Patch 11.0.2 - The War Within
Balance Druid

Q: Why is my DPS low despite following the rotation?

Credits

Written By: Canexx

Reviewed By: Maystine

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