Augmentation Evoker Mythic+ Guide
Welcome to the Augmentation Evoker Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- For most scenarios Scalecommander edges out Chronowarden but both are at a similar power level and whichever is better depends on which buff targets are available.
- If you have allies with 1.5-minute cooldown timings Scalecommander is superior
- With 2-minute cooldown timings Chronowarden can be better with current tuning.
- Temporal Burst turns Tip the Scales into a strong offensive cooldown that increases your Haste and cooldown recovery rate.
- The increased Haste, movement Speed and cooldown recovery rate buff effect is reduced by 1% every second during the 30s duration of Temporal Burst.
- The total reduced cooldown of your abilities is 4.65 seconds.
- Warp transforms your normal Hover into a Blink
- Be cautious as this has a small delay.
- This currently only works when you are on or close to solid ground, if you are too high up in the air it will become a normal Hover.
- Similar to your Mastery Threads of Fate causes your Empowered spells to provide an additional damage buff.
- This ability follows the same Targeting Priority as Shifting Sands.
- When timed correctly Temporality can be very strong as a minor defensive cooldown whenever you are out of everything else.
- Golden Opportunity
- This effect has now become chance based which complicates maximizing your output.
- Mass Eruption
- Fire Breath and Upheaval changes your next Eruption into a Mass Eruption that either strikes up to 3 targets or deals increased damage for each target less than 3.
- Mass Eruption can stack up to 2 which means you can cast both empower abilities back to back.
- Bombardments Is the major interaction of Scalecommander.
- Bombardments does not pandemic which allows you to cast two Mass Eruptions in a row without losing debuff uptime.
- This also maximizes Wingleader and allows you to make Breath of Eons a 1.5 minute cooldown when optimized.
- Diverted Power significantly increases the uptime of Momentum Shift.
- Hardened Scales and Nimble Flyer are both extremely effective defensive options and such should almost always be taken.
- Slipstream currently restores both charges of your Hover if Aerial Mastery is talented.
- This can be extremely useful in certain fights if additional Hover uptime is needed.
- Maneuverability
- Causes your Breath of Eons to always be aimed in front of your character and can now be steered.
- This also makes Breath of Eons fly the entire duration unless you cancel it early by pressing the ability once more.
- Be careful to not spam your Breath of Eons keybind as you might cancel it before it hits your target while still going on cooldown.
Talents
When to use this Spec
Both specs are competitive in organized high, as well as low to mid Mythic+ keys. Use this spec when you play with buff targets that have 2-minute cooldown timings.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Ebon Might
- Your gameplay as an Augmentation Evoker revolves around optimizing and extending this buff.
- Prescience
- This causes the target to become the first priority for your Ebon Might and Shifting Sands.
- Anachronism causes Prescience to have a 35% chance of generating one Essence Burst.
- Breath of Eons
- Used as your major offensive cooldown in combination with Ebon Might and Prescience.
- Essence Burst
- Causes Eruption to apply Momentum Shift.
- Imminent Destruction
- Breath of Eons now reduces Eruption essence cost to 1.
- With Plot the Future you also gain Fury of the Aspects for 15 seconds.
- Motes of Possibility
- Eruption has a 25% chance to form a mote, allies that come in contact with said mote gain a buff listed below.
- Symbiotic Bloom
- Inferno's Blessing
- Shifting Sands
Class Tree
- Rescue
- Use to save your friends by moving them or utilizing Twin Guardian.
- Optionally, use it as your own personal defensive in certain fights.
- Zephyr
- Used to reduce AOE damage across the entire party.
- Tip the Scales
- Used to activate Temporal Burst
- Used generally with Fire Breath
- Source of Magic
- Potent Mana buffs a friendly healer.
- Oppressing Roar
- Combine this with either Terror of the Skies or a friendly CC like Sigil of Silence.
- Cauterizing Flame
- Massive for certain encounters, often utilized as a bleed dispel for tank mechanics.
Hero Talents
- Temporality
- Since this functions as an extra defensive, it is fully locked in.
- Double-time
- Outperforms and is easier to play than Time Convergence.
- Instability Matrix
- Outperforms Master of Destiny.
When to use this Spec
Both specs are competitive in organized high, as well as low to mid Mythic+ keys. Use this spec when you play with buff targets that have 45-second or 1.5-minute cooldown timings.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- No changes
Class tree
- No changes
Hero Talents
Changed Chronowarden to Scalecommander for more info visit the Hero Talent section above.
- Hardened Scales
- Your default pick since it can save you from having to use multiple defensives.
- Menacing Presence currently applies on immune targets, this will most likely be fixed.
- Diverted Power
- Outperforms Extended Battle with current tuning.
- Nimble Flyer
- Small damage reduction from AoE abilities but can still be the difference between living or dying.
Rotation
Tier Set
- 2-Set: Your damaging spells have a chance to hit a Jackpot!, causing an Upheaval at 100% effectiveness that does not knock enemies up. Casting Breath of Eons always hits a Jackpot!
- 4-Set: Your Upheaval have a 50% chance to grant Essence Burst. Eruptions cast with Essence Burst deal 25% increased damage.
Single-Target
Opener
- Your goal in the opener is to quickly cast all your buffs and then maximize the effectiveness of Molten Embers as it heavily buffs your personal damage. Below, you can see an example of how your opener looks when using the recommended Chronowarden spec.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Ebon Might If refreshing, cast at 5.5s or less remaining.
- Cast Prescience
- Cast Breath of Eons
- Cast Fire Breath -- Use Tip the Scales when available
- Cast Eruption if Essence Burst stacks = 2
- Cast Upheaval Empower 1
- Cast Chrono Flame if Momentum Shift stacks = 2 and Essence < 3
- Cast Eruption
- Cast Chrono Flame or Azure Strike
Opener
- Your main goal with the Scalecommander opener is to quickly cast all your buffs and start maximizing the effectiveness of Bombardments. Below, you can see an example of how your opener looks when using the recommended Scalecommander spec.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Ebon Might If refreshing, cast at 5.5s or less remaining.
- Cast Prescience
- Cast Breath of Eons
- Cast Fire Breath -- Use Tip the Scales when available
- Cast Eruption if Essence Burst stacks = 2
- Cast Upheaval Empower 1
- Cast Chrono Flame if Momentum Shift stacks = 2 and Essence < 3
- Cast Eruption
- Cast Chrono Flame or Azure Strike
Multi Target
Generally, there are no changes to your rotation based on target count, the only possible change is for you to adapt to how long a pack lives and accordingly hold off using Ebon Might and Empowered abilities.
Deep dive
Upheaval and Essence Burst
- Not wasting Essence Bursts is important.
- With both Rockfall and the 4-set bonus you have
- 30% chance to gain two Essence Burst.
- 80% chance to gain one Essence Burst.
- Considering the above you want to make sure to ideally have 0 Essence Burst up at the point of casting Upheaval.
- With both Rockfall and the 4-set bonus you have
Rescue
- Rescue is a great part of your toolkit as an Evoker. Using it optimally requires fight awareness, but it can often save your less mobile allies from sticky situations.
- When you don't need Rescue for its movement part, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.
Hover
- Managing and timing your Hover casts correctly in combat to get more casts in while dealing with mechanics is where you see the biggest difference in your DPS. Optimizing your rotation is not that complex for Augmentation Evoker.
- Starting a cast of a spell such as Eruption at the very end of a Hover buff still lets you finish that specific cast while moving. Keep this in mind to get more benefit from each use of Hover!
- Make sure you are tracking your uptime and charges of Hover on your UI. Get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Thirsty - Multiple mobs.
- Spill Drink - Taste Tester.
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Mean Mug - Venture Co. Patron.
- Shredding Sting - Worker Bee.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Rejuvenating Honey from Flavor Scientist.
- Honey Volley from Royal Jelly Purveyor.
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Panicked! - Lowly Moleherds.
- Enrage - Pack Moles.
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Crude Weapons - Multiple mobs and Ol' Waxbeard.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mole Frenzy from Lowly Moleherd.
- Wicklighter Bolt from Royal Wicklighter.
- Explosive Flame from Blazing Fiend.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
Utility
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Puncture - Waste Processing Unit.
Trash Tips
- Be generous on using Renewing Blaze and Obsidian Scales whenever you are unable to get Arcing Zap dispelled from Defense Bot Mk III.
- Important abilities to interrupt in this dungeon are:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Bloodthirsty Cackle - Lowly Moleherds.
- Enrage - Pack Moles.
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Harpoon - Venture Co. Diver.
- Nailgun - Venture Co. Architect.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Trickshot from Mechadrone Sniper.
- Surveying Beam from Venture Co. Surveyor.
- Bloodthirsty Cackle from Darkfuse Hyena.
- Nailgun from Venture Co. Architect.
- Restorative Algae from Disturbed Kelp.
Utility
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Pounce - War Lynx.
- Impale - Arathi Knight.
- Lunging Strike - Sergeant Shaynemail.
- Pierce Armor - Captain Dailcry.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cinderblast from Taener Duelmal.
- Greater Heal from Devout Priest.
- Flamestrike from Fanatical Conjuror.
- Fireball Volley from Risen Mage.
- Pay extra attention to these casts:
- Defend - Arathi Footman
- Interrupting this effect with any crowd control applies a Shattered Defenses debuff to Arathi Footman, increasing damage taken by 25% for 10 seconds.
- Lunging Strike - Sergeant Shaynemail
- This can be dodged with Hover.
- It's important to know that she leaps to your fixed location the moment the spell has been casted.
- Defend - Arathi Footman
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Lightning Surge - Unruly Stormrook.
Cauterizing Flame
- Curse debuffs that should be dispelled
- Seeping Corruption - Corrupted Oracle.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Energized Barrage from Unruly Stormrook.
- Void Bolt from Corrupted Oracle.
- Void Bolt from Void Ascendant.
- Pay extra attention to these casts:
- Unleash Darkness - Consuming Voidstone.
- In combination with high stacks of Void Extraction, this does a lot of damage.
- Unleash Darkness - Consuming Voidstone.
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Inhale Vapors - Addled Thug.
- Overtime! - Taskmaster Askari.
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Heavy Slash - Taskmaster Askari.
- Jagged Cut - Earthrager.
- Puncture - Azerite Extractor.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Toxic Blades from Hired Assassin.
- Iced Spritzer from Refreshment Vendor.
- Rock Lance from Venture Co. Earthshaper.
- Furious Quake from Stonefury.
- Tectonic Barrier from Stonefury.
- Transmute: Enemy to Goo from Venture Co. Alchemist.
- Pay extra attention to these casts:
- Activate Mech - Mech Jockey.
- Activates a nearby Mechanized Peacekeeper.
- Never let this cast go through at any cost, use any crowd control available to stop it.
- Activates a nearby Mechanized Peacekeeper.
- Activate Mech - Mech Jockey.
Utility
Oppressing Roar
- Enrage buffs that should be dispelled with Overawe
- Death Wish - Unyielding Contender.
- Raging Tantrum - Raging Bloodhorn
Cauterizing Flame
- Bleed debuffs that should be dispelled
- Ricocheting Blade - Harugia the Bloodthirsty.
- Ricocheting Blade - Advent Nevermore.
- Jagged Quarrel - Shambling Arbalest.
- Bone Spear - Bone Magus.
- Jagged Gash - Gorechop.
- Curse debuffs that should be dispelled
- Shadow Vulnerability - Portal Guardian.
- Curse of Desolation - Nefarious Darkspeaker.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Demoralizing Shout from Ancient Captain.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Bone Spear from Bone Magus.
- At high key levels, this is going to one-shot your tank.
- Bone Spear from Bone Magus.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +4 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- Xal'atath's Bargain: Pulsar
- +7 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +4 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Augmentation Evoker.
- Xal'atath's Bargain: Ascendant
- Tail Swipe and Wing Buffet
- Be careful to not carelessly pushback the mob pack you are currently fighting.
- Xal'atath's Bargain: Voidbound
- Make sure to target the Void Emissary and kill it
- If needed you can talent into Unravel for this affix.
- Xal'atath's Bargain: Oblivion
- Utilize Hover and intercept as many orbs as possible.
- Xal'atath's Bargain: Devour
- You can dispel it with Expunge and Cauterizing Flame.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Augmentation Evoker. For more detailed information, visit the Stats and Attributes guide.
- Aim towards roughly 18-20% Haste.
Higher Item level items are better in most scenarios. Generally you can find stat weights in the Evoker Augmentation discord. In the BiS gear there is more haste than technically optimal according to sims, but having more haste smoothens out the spec and makes it simpler to play.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. Most of your damage comes from buffed players, thus it becomes not optimal.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Opulent Treasurescale's Crowned Jewel | One-Armed Bandit Tier / Catalyst |
Neck | Gobfather's Gifted Bling | Mug'Zee |
Shoulder | Opulent Treasurescale's Gleaming Mantle | Rik Tier / Catalyst |
Cloak | Test Pilot's Go-Pack | Sprocketmonger |
Chest | Opulent Treasurescale's Tunic | Sprocketmonger Tier / Catalyst |
Wrist | Made Manacles | Mug'Zee |
Gloves | Gravi-Gunk Handlers | Sprocketmonger |
Belt | Opulent Treasurescale's Radiant Chain | Catalyst |
Legs | Opulent Treasurescale's Petticoat | Stix Tier / Catalyst |
Boots | Gloomstomper's Sabatons | Darkflame Cleft |
Ring 1 | Cyrce's Circlet | Siren Isle |
Ring 2 | The Jastor Diamond | Gallywix |
Trinket 1 | Eye of Kezan | Gallywix |
Trinket 2 | Suspicious Energy Drink | Delves |
Weapon | Best-in-Slots | One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Amphitheater Stalker's Hood | Theater of Pain |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Skystreak's Hidden Missiles | Operation: Floodgate |
Cloak | Chef Chewie's Towel | Cinderbrew Meadery |
Chest | Bront's Singed Blastcoat | Operation: Floodgate |
Wrist | Consecrated Baron's Bindings | Priory of the Sacred Flame |
Gloves | Linked Pummeler Grips | The MOTHERLODE!! |
Belt | Maniacal Monarch's Girdle | Operation: Mechagon |
Legs | Chemical Blaster's Legguards | The MOTHERLODE!! |
Boots | Gloomstomper's Sabatons | Darkflame Cleft |
Ring 1 | Fleshfused Circle | Theater of Pain |
Ring 2 | Footbomb Championship Ring | The MOTHERLODE!! |
Trinket 1 | Entropic Skardyn Core | The Rookery |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Voltaic Stormcaller | The Rookery |
Special items
- The Jastor Diamond
- Perfect stats for Scalecommander.
- Gain credit (stats) based on friendly players highest secondary stat.
- There is a 10% chance to instead give all credits to another friendly player.
- Test Pilot's Go-Pack
- Perfect stats for Scalecommander.
- Best-in-Slots
- Extremely good weapon with both passive and active effects.
- The active part shares the 20s internal cooldown of active trinkets.
- Cyrce's Circlet
- Roaring War-Queen's Citrine
- Fathomdweller's Runed Citrine
- Legendary Skipper's Citrine
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Geargrinder's Spare Keys
- Very strong active, can replace Suspicious Energy Drink.
- Signet of the Priory
- Strong farmable option for early gearing.
Passive Trinket alternatives
- Reverb Radio
- Amazing passive alternative to Suspicious Energy Drink.
- Sigil of Algari Concordance
- Spawn an Earthen which will deal damage alongside you.
- Mug's Moxie Jug]
- Passive crit buff that is good for Chronowarden.
Embellishments
As for your first Spark item its almost always the most efficient to craft either a staff or offhand.
- 1x Darkmoon Sigil: Ascension
- Use this ONLY if you craft a staff or offhand.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 at max item level, therefore it is not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Augmentation Evoker is now technically supported on Raidbots, but they are very early alpha, and you are going to most likely get weird results.
- If you end up having issues with the simulations and have questions I might not be able to help, for such issues, you could need to ask in the Evoker Discord.
- DO NOT use Stat Weights Sims, they only affect your personal damage. As such, you won't be given relevant results.
- Use only Top Gear and Droptimizer.
- RDPS or "Raid DPS" is the damage dealt by your entire group. This is done because Augmentation is a Support that buffs other DPS therefore they are required for it to operate. Due to this and a few factors mentioned below, sims do not output the contribution of the Augmentation Evoker individually and can only provide comparisons. Thankfully, comparisons are all you need to optimize gear or talent choices.
Consumables
- Phials
- Flask of Tempered Mastery -- maximum DPS.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Onyx
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Masterful Ruby
- Masterful Emerald
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Mastery Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Log Review
- With pre-patch, roughly 50-55% of your damage as Augmentation is strictly from your buffs. Due to that, it is vital to buff the correct targets. For the easiest time, you look at Details and buff the top 4 players. The next stage is utilizing Warcraftlogs and buffing the top 4 DPS. For the last stage, you manually input your timings into Warcraftlogs and make decisions upon that.
- This Section is a WIP and will be continuously updated.
Macros
Discover recommended macros for Augmentation Evoker during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Breath of Eons -- Casts Breath of Eons on your cursor without confirmation.
#showtooltip
/cast [@cursor] Breath of Eons(Bronze)
Prescience -- Uses Prescience on your mouseover or your target.
#showtooltip Prescience
/cast [@mouseover,help,nodead][] Prescience
Cauterizing Flame -- Uses Cauterizing Flame on your mouseover or your target.
#showtooltip Cauterizing Flame(Red)
/cast [@mouseover,help,nodead][] Cauterizing Flame(Red)
Time Spiral and Spatial Paradox -- Uses Time Spiral or Spatial Paradox on your mouseover.
#showtooltip
/cast [known:374968] Time Spiral; [@mouseover] Spatial Paradox
Sleep Walk -- Casts Sleep Walk on your mouseover target if it exists.
#showtooltip
/cast [@mouseover,harm,nodead,exists] Sleep Walk; [harm,nodead] Sleep Walk
Black Attunement -- Removes the need for manually casting Black Attunement and if playing Scalecommander allows you to cancel Breath of Eons early.
#showtooltip Eruption
/cast [nostance:1] Black Attunement
/cancelaura Breath of Eons
/cast Eruption
Tip the Scales Cancelaura -- Casts Tip the Scales on first press and cancels the buff on second press.
/cancelaura Tip the Scales(Bronze)
/cast Tip the Scales(Bronze)
Rescue Mouseover -- Casts Rescue on your focus target with the end position being your cursor.
#showtooltip Rescue
/tar [@focus]
/cast [@cursor] Rescue
/targetlasttarget
Rescue Mouseover -- Casts Rescue on your target with the end position being your cursor.
#showtooltip
/cast [@cursor] Rescue
Addons
Below, you see a screenshot of the author's User Interface for their Augmentation Evoker, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific Raid encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
Spell CDs on Nameplate by Meeres
This aura shows you the cooldown of spells next to their nameplate.

Ebon Might "Punch" by Xephyris
Plays a sound when casting Eruption, Fire Breath or Upheaval. without Ebon Might up or if it will expire before cast success.
Changes this Patch
- Evoker
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
- Augmentation
- New Talent: Rockfall – Upheaval reaches maximum empower level 20% faster and has a 60% chance to grant Essence Burst.
- Close as Clutchmates has been re-added – Ebon Might and Breath of Eons are now 10% more effective outside of raid.
- Ebon Might no longer applies to tanks and healers.
- Motes of Possibility chance to trigger increased to 25% (was 15%).
- Rumbling Earth deals 30% of Upheavals damage (was 50%).
- Breath of Eons now accumulates 8% of damage taken (was 10%).
- Shifting Sands Versatility effectiveness reduced by 20%.
- While in dungeons and raids, allies can no longer see additional Upheavals from Rumbling Earth.
- Seismic Slam talent has moved to PvP talents.
- Evoker
- Tail Swipe is now learned baseline for Evokers.
- Permeating Chill is now baseline for Evoker.
- Unravel damage increased by 25%.
- Blessing of the Bronze now costs 1% base mana (was 4%).
- Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).
- Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
- Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
- Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
- Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows
- Augmentation
- Imminent Destruction Breath of Eons reduces the essence cost of Eruption by 1 and increases its damage by 10% for 15 sec (was 12 seconds) after you land.
- Molten Embers Fire Breath causes enemies to take up to 40% (was 20%) increased damage from your Black spells, increased based on its empower level.
- Evoker
- Disintegrate damage increased by 10%.
- Fire Breath damage increased by 10%.
- Azure Strike damage increased by 10%.
- Deep Breath damage increased by 10%.
- Verdant Embrace healing increased by 20%.
- Living Flame healing increased by 30%.
- Augmentation
- Black Attunement increases the maximum health of you and 4 nearby allies by 2% (was 4%).
- Aspects' Favor increases Black Attunement by 1% max health per talent point invested (was 2%).
- Ebon Might increases primary stat by 5% (was 6.5%).
- Close as Clutchmates has been removed.
- Evoker
- All talent trees have had many talents move locations or have had their pathing updated.
- Evokers now start at level 10 (was level 58) and the one-Evoker-per-realm restriction has been removed.
- Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience.
- Several base spells that were previously learned at level 58 are now learned at level 10.
- Mass Return is now learned at level 38 (was level 59).
- Fury of the Aspects is now learned at level 48 (was level 60).
- Overawe has been redesigned – Now grants 30 seconds of cooldown reduction (was cooldown reduction per Enrage dispelled).
- Spatial Paradox has moved to the Class tree (was Augmentation) and its cooldown increased to 3 minutes (was 2 minutes). Choice node with Time Spiral.
- Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
- Panacea healing reduced by 50% and now also heals the caster when Verdant Embrace is cast.
- Panacea is now considered a Green spell, and is improved by Lush Growth.
- Oppressing Roar cone radius increased to 60 degrees (was 45 degrees).
- Landslide now roots targets for 15 seconds (was 30 seconds)
- Augmentation
- New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards.
- New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically and can be toggled on/off.
- New Talent: Rumbling Earth – Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional times.
- New Talent: Molten Embers – Fire Breath causes enemies to take 20% more damage from your Black spells.
- New Talent: Imminent Destruction – Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 12 seconds after you land.
- Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
- Spatial Paradox has moved to the Class tree.
- Motes of Possibility now give a random Augmentation Evoker buff (was reduces the cooldown of your major ability by 10 seconds). In addition, the motes will spawn closer to the caster, and they will also slowly float towards the nearest ally.
- Overlord now guarantees Motes of Possibility will spawn from the Eruptions it casts.
- Echoing Strike now also increase Azure Strike damage by 15%.
- Reactive Hide increases damage of Blistering Scales by 15% per stack (was 10%).
- The following talents are now 1 point:
- Seismic Slam is now a 1-point talent. The stun duration remains at 4 seconds.
- The following talents have been removed:
- Geomancy has been removed.
FAQ
Yes, you want to attempt to snipe gaining Essence Bursts for Momentum Shift as more often than not you don't lose anything by attempting to do so.
F.e. If you end up with 2x Essence Burst and 6 essence you want to
- Cast Eruption with Essence Burst
- Cast Eruption with Essence Burst
- Cast Eruption
Cast Living Flame attempting to snipe an Essence Burst for a Momentum Shift extension
Credits
Written By: Saltad
Reviewed By: Fraggo