Arms Warrior Raid Guide
Welcome to the Arms Warrior Raid guide for the World of Warcraft patch 11.1.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Slayer is stronger on single target, while Colossus is stronger in AoE. The difference in single-target damage is big enough that you rarely play Colossus in raid, so this guide will primarily cover Slayer Arms Warrior.
- Slayer's Dominance
- You attacks have a chance to proc Slayer's Strike, which applies Marked for Execution.
- Unrelenting Onslaught
- Consuming Marked for Execution reduces the cooldown of Bladestorm.
- You can use Storm Bolt while channeling Bladestorm because of this talent, and since Storm Bolt does some damage it is a DPS increase.
- Overwhelming Blades
- Consuming Marked for Execution, getting a Reap the Storm proc or using Bladestorm applies Overwhelmed.
- Imminent Demise
- Every third Slayer's Strike procs a Sudden Death. This Sudden Death that comes from Imminent Demise does not need you to have the talent Sudden Death selected.
- Opportunist and Slayer's Malice
- With so much extra power invested in Overpower it takes a prominent role in your rotation.
- Demolish
- Gets significantly buffed by Colossal Might.
- One Against Many and Practiced Strikes
- Cleave deals by far the highest overall damage of our abilities in sustained AoE scenarios, and with Colossus you invest further into Cleave.
- Dominance of the Colossus
- Your Demolish gets its cooldown reduced, making it a bit tricky to line up with your other cooldowns sometimes.
Talents
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Anger Management
- You get to use your cooldowns significantly more often with this talent, and it puts some value on the act of simply spending rage by itself.
- Bladestorm
- Going into The War Within Bladestorm received a big buff to its damage, and when paired with Unhinged it is a strong cooldown for both single-target and AoE.
- Juggernaut
- A significant damage increase in the Execute Phase.
- Don't let it fall off - it can easily happen if a boss has forced downtime, then you should finish off with an Execute when the boss leaves and open with an Execute when it comes back if it is possible to keep it up.
- Executioner's Precision
- Makes Mortal Strike stay relevant throughout the entire fight including the Execute Phase.
- Rend
- Is kept up automatically in the Execute phase because of Bloodletting.
Class Tree
- Thunderous Roar
- Strong AoE cooldown.
- Avatar
- Your primary big DPS cooldown to plan around. It also has a root dispel which can be useful sometimes.
When to use this Spec
Use this spec if you need to do some AoE damage.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Cleave
- Removed
- Bloodborne
Class Tree
- Added
- Seismic Reverberation
- Removed
- Honed Reflexes
When to use this Spec
Use this spec if you need to do 2-target damage.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Improved Sweeping Strikes
- Removed
- Bloodborne
Rotation
Tier Set
- The War Within Season 2: 2-Set: Your abilities have a chance to begin a Winning Streak!, increasing the damage of Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your in a Winning Streak!
- The War Within Season 2: 4-Set: When your Winning Streak! ends you gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak! you had for 12 sec.
- The 4-set buff is called Pay Them Back.
Single-Target
- Cooldowns are covered in the Deep Dive section.
Opener
- Unrelenting Onslaught allows you to use Storm Bolt during Bladestorm.
Pre-Execute Priority List
- Cooldowns are covered in the Deep Dive section.
This is a general priority you aim to maintain throughout the fight before the target hits 35% health.
- Use Execute with a Sudden Death proc if you have any of:
- 3x Marked for Execution.
- Sudden Death at 2 stacks or if the buff is running out.
- Juggernaut is running out then refresh it.
- Use Overpower if you have any of:
- 2 charges of Overpower available.
- You have a Pay Them Back that is running out and Winning Streak! is active.
- Winning Streak! is at max stacks.
- Use Mortal Strike on cooldown.
- Apply Rend if it is not already up, and if Colossus Smash is not up.
- Use Overpower on cooldown.
- Refresh Rend if it has less than 40% its time left.
- Use Slam.
Execute Priority List
- Cooldowns are covered in the Deep Dive section.
Execute Priority List
This is a general priority you aim to maintain when the target is below 35% health.
- Use Mortal Strike if you have 2x Executioner's Precision
- Use Overpower if you don't already have 2x Martial Prowess and any of this applies:
- You have a Pay Them Back that is running out and Winning Streak! is active.
- You have high stacks of Winning Streak!, 7+.
- Use Execute if you have more than 80 rage.
- Use Overpower if you 2 charges, or less than 40 rage.
- Use Execute.
2-Target
- The single-target priority lists apply when fighting 2 targets, with the addition that you keep up Sweeping Strikes as much as you can, as the highest priority, and you can apply Rend with Thunder Clap instead.
- Below is an example of how you do a 2-target opener.
AoE
- The following AoE priority lists are assuming you play with the Slayer Cleave talent build.
- Cooldowns are covered in the Deep Dive section.
Opener
- Unrelenting Onslaught allows you to use Storm Bolt during Bladestorm.
Priority List
- Apply Rend with Thunder Clap if it is not already up.
- Use Cleave on cooldown.
- Use Execute if you have any Marked for Execution.
- Use Overpower on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision when Sweeping Strikes is up.
- Use Execute when Sweeping Strikes is up.
- Use Mortal Strike when Sweeping Strikes is up.
- Use Thunder Clap on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision.
- Use Execute.
- Use Mortal Strike on cooldown.
- Use Slam.
Deep Dive
Cooldown Usage
Single-Target Pre-Execute Cooldowns
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Avatar if the Colossus Smash debuff is active on your target or if Colossus Smash has less than 5 seconds remaining cooldown.
- Use Colossus Smash on cooldown.
- Use Bladestorm if the remaining cooldown of Colossus Smash is greater than the duration of Bladestorm (4 GCDs). --- Basically, don't use Bladestorm just before Colossus Smash is ready, but any other time is good.
Single-Target Execute Cooldowns
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Avatar together with Colossus Smash.
- Use Colossus Smash on cooldown.
- Use Bladestorm if you have 2x Executioner's Precision, and don't cause it to delay Colossus Smash.
Multi-Target Cooldowns
- This is assuming you play with the Slayer Cleave Talent setup
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Sweeping Strikes on cooldown.
- Use Avatar on cooldown.
- Use Colossus Smash on cooldown.
- Use Bladestorm on cooldown.
Generating more Rage
If you are new to Arms Warrior you should skip this section since even when rage-starved it is a lot of effort for a minimal gain, and if done poorly it is a big DPS loss.
Becoming rage-starved should be a rare occurrence in normal play, but can happen sometimes if you are holding onto cooldowns, playing an unusual or AoE-focused talent build on single-target, or if your group does not have Skyfury. Consider these two ideas to be your very last priority, if the choice is between doing this or doing nothing.
Rage comes primarily from Auto Attack, but another way to get Rage is from Charge. Charge can only be used from range, and Auto Attack can only happen in melee, but if you time it correctly you can walk, Heroic Leap or Intervene out of melee and Charge back in without delaying your auto attacks at all.
A well timed Charge also happens just as you used an attack, and part of the time you spend walking out you are in a global cooldown, although you still have some time spent not attacking.

When you successfully Parry your swing timer is sped up and your next Auto Attack lands sooner. Since Arms Warriors have Die by the Sword this can be used together with an Intervene on the tank, making you intercept all the melee attacks that would otherwise go on the tank and parrying them. It is important that you are facing the mobs while you do this, since you can only parry attacks from enemies in front of you.
Because Die by the Sword is your main defensive cooldown you might want it for a defensive purpose, but if you have Intervene talented and use Die by the Sword to survive, you might as well throw in an Intervene on the tank. When in AoE scenarios using Die by the Sword paired with Intervene on the tank gives you practically infinite Rage.

The green bar is the auto-attack swing timer, and as Die by the Sword + Intervene is used it starts skipping forward.
Shown below is a useful macro to Intervene on your target's target, which is usually the tank. Ensure that you have Die by the Sword ready before pressing this, since if you do not have it ready it is most likely an instant death.
#showtooltip Intervene
/cast Die by the Sword
/cast [@targettarget,help] Intervene
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.