Arms Warrior Mythic+ Guide
Welcome to the Arms Warrior Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Colossus is stronger in AoE, while Slayer is stronger on single target. Both are great options for Mythic+.
- Demolish
- Gets significantly buffed by Colossal Might.
- One Against Many and Practiced Strikes
- Cleave deals by far the highest overall damage of our abilities in sustained AoE scenarios, and with Colossus you invest further into Cleave.
- Dominance of the Colossus
- Your Demolish gets its cooldown reduced, making it a bit tricky to line up with your other cooldowns sometimes.
- Slayer's Dominance
- You attacks have a chance to proc Slayer's Strike, which applies Marked for Execution.
- Unrelenting Onslaught
- Consuming Marked for Execution reduces the cooldown of Bladestorm.
- You can use Storm Bolt while channeling Bladestorm because of this talent, and since Storm Bolt does some damage it is a DPS increase.
- Overwhelming Blades
- Consuming Marked for Execution, getting a Reap the Storm proc or using Bladestorm applies Overwhelmed.
- Imminent Demise
- Every third Slayer's Strike procs a Sudden Death. This Sudden Death that comes from Imminent Demise does not need you to have the talent Sudden Death selected.
- Opportunist and Slayer's Malice
- With so much extra power invested in Overpower it takes a prominent role in your rotation.
Talents
- Swap Warbreaker for Blunt Instruments if you need single-target damage more than AoE.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Anger Management
- You get to use your cooldowns significantly more often with this talent, and it puts some value on the act of simply spending rage by itself.
- Ravager
- When paired with Unhinged it is a strong cooldown for both single-target and AoE.
- Merciless Bonegrinder
- Further buffs your cooldowns, and Cleave can sometimes have incredible burst damage when you also have overlap with Collateral Damage.
- Executioner's Precision
- Makes Mortal Strike stay relevant throughout entire single-target fights including the Execute Phase.
- Rend
- Deals good damage over time.
- You can apply Rend to many enemies with Thunder Clap.
Class Tree
- Thunderous Roar
- Thunderous Words buffs all your bleeds while Thunderous Roar is active.
- Avatar
- Your primary big DPS cooldown to plan around. It also has a root dispel which can be useful sometimes.
- Swap Warbreaker for Blunt Instruments if you need single-target damage more than AoE.
When to use this Spec
Use this spec if you need more single-target damage.
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Bladestorm
- Removed
- Ravager
Hero Tree
Changed from Colossus to Slayer, for more info visit the Hero Talent section above.
Rotation
Tier Set
- The War Within Season 2: 2-Set: Your abilities have a chance to begin a Winning Streak!, increasing the damage of Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your in a Winning Streak!
- The War Within Season 2: 4-Set: When your Winning Streak! ends you gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak! you had for 12 sec.
- The 4-set buff is called Pay Them Back.
Single-Target
Pre-Execute Phase
- Cooldowns are covered in the Deep Dive section.
Opener
- Delay your first Demolish until late in the Colossus Smash debuff window in order to get stacks of Colossal Might.
Pre-Execute Priority List
This is a general priority you aim to maintain throughout the fight before the target hits 35% health.
- Use Overpower if you have any of:
- 2 charges of Overpower available.
- Pay Them Back is just about to run out.
- Winning Streak! is at max stacks.
- Use Mortal Strike on cooldown.
- Apply Rend if it is not already up, and if Colossus Smash is not up.
- Use Overpower on cooldown.
- Refresh Rend if it has less than 40% its time left.
- Use Cleave if Merciless Bonegrinder is up.
- Use Slam.
- Cooldowns are covered in the Deep Dive section.
Opener
- Your goal in the opener is to apply Rend and then use your cooldowns, ideally in the order shown below.
Pre-Execute Priority List
This is a general priority you aim to maintain throughout the fight before the target hits 35% health.
- Use Execute with a Sudden Death proc if you have any of:
- 3x Marked for Execution.
- Sudden Death at 2 stacks or if the buff is running out.
- Juggernaut is running out then refresh it.
- Use Overpower if you have any of:
- 2 charges of Overpower available.
- You have a Pay Them Back that is running out and Winning Streak! is active.
- Winning Streak! is at max stacks.
- Use Mortal Strike on cooldown.
- Apply Rend if it is not already up, and if Colossus Smash is not up.
- Use Overpower on cooldown.
- Refresh Rend if it has less than 40% its time left.
- Use Slam.
Execute Phase
- Cooldowns are covered in the Deep Dive section.
Execute Priority List
This is a general priority you aim to maintain when the target is below 35% health.
- Use Mortal Strike if you have 2x Executioner's Precision
- Use Overpower if any of this applies:
- You have a Pay Them Back that is running out.
- You have high stacks of Winning Streak!, 7+.
- Use Execute if you have more than 80 rage.
- Use Overpower if you 2 charges, or less than 40 rage.
- Use Execute.
- Cooldowns are covered in the Deep Dive section.
Execute Priority List
This is a general priority you aim to maintain when the target is below 35% health.
- Use Mortal Strike if you have 2x Executioner's Precision
- Use Overpower if you don't already have 2x Martial Prowess and any of this applies:
- You have a Pay Them Back that is running out and Winning Streak! is active.
- You have high stacks of Winning Streak!, 7+.
- Use Execute if you have more than 80 rage.
- Use Overpower if you 2 charges, or less than 40 rage.
- Use Execute.
2-Target
- The single-target priority lists apply when fighting 2 targets, with some alterations:
- Keep up Sweeping Strikes as much as you can.
- Apply Rend with Thunder Clap instead if you don't have Sweeping Strikes up.
- Use Cleave as a filler instead of Slam because of Fervor of Battle.
- Shown below is an example of a 2-target opener for Colossus.
- The single-target priority lists apply when fighting 2 targets, with some alterations:
- Keep up Sweeping Strikes as much as you can.
- Apply Rend with Thunder Clap instead if you don't have Sweeping Strikes up.
- Use Cleave as a filler instead of Slam because of Fervor of Battle.
- Shown below is an example of a 2-target opener for Slayer.
AoE
- Cooldowns are covered in the Deep Dive section.
Opener
- Delay your first Demolish until late in the Colossus Smash debuff window in order to get stacks of Colossal Might.
AoE Priority List
This is a general priority you aim to maintain when fighting at least 3 targets.
- Apply Rend with Thunder Clap if it is not already up.
- Use Overpower if Collateral Damage is up and you don't have 2 stacks of Martial Prowess.
- Use Cleave on cooldown.
- Use Overpower on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision with Sweeping Strikes up.
- Use Execute when Sweeping Strikes is up.
- Use Mortal Strike when Sweeping Strikes is up.
- Use Thunder Clap on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision.
- Use Execute.
- Use Mortal Strike on cooldown.
- Use Slam.
- Cooldowns are covered in the Deep Dive section.
Opener
- Apply Rend and then use your cooldowns. It is good to throw in an early Cleave as shown on the timeline, in order to get Mastery: Deep Wounds for your Thunderous Roar cast.
AoE Priority List
This is a general priority you aim to maintain when fighting at least 3 targets.
- Apply Rend with Thunder Clap if it is not already up.
- Use Overpower if you have Collateral Damage buff up, but not 2x Martial Prowess buffs.
- Use Cleave on cooldown.
- Use Execute if you have any Marked for Execution.
- Use Overpower on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision when Sweeping Strikes is up.
- Use Execute when Sweeping Strikes is up.
- Use Mortal Strike when Sweeping Strikes is up.
- Use Thunder Clap on cooldown.
- Use Mortal Strike if you have 2x Executioner's Precision.
- Use Execute.
- Use Mortal Strike on cooldown.
- Use Slam.
Deep dive
Cooldown Usage
Single-Target Pre-Execute Cooldowns
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Ravager on cooldown.
- Use Avatar if the Colossus Smash debuff is active on your target or if Warbreaker has less than 5 seconds remaining cooldown.
- Use Warbreaker on cooldown.
- Use Demolish if Mortal Strike is on cooldown.
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Avatar if the Colossus Smash debuff is active on your target or if Warbreaker has less than 5 seconds remaining cooldown.
- Use Warbreaker on cooldown.
- Use Bladestorm if the remaining cooldown of Warbreaker is greater than the duration of Bladestorm (4 GCDs). --- Basically, don't use Bladestorm just before Warbreaker is ready, but any other time is good.
Single-Target Execute Cooldowns
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Ravager on cooldown.
- Use Avatar together with Warbreaker.
- Use Warbreaker on cooldown.
- Use Demolish if your Colossus Smash debuff is up.
- The exact timing of Unhinged within the rotation changes depending on your haste levels, since the duration of Arms Warriors Ravager is set on cast, but your global cooldown duration changes when you apply In For The Kill or get other haste buffs.
- As a rule you can aim for 2x Executioner's Precision, then move over to Overpower until you noticed the Executioner's Precision was consumed, then you move back to Execute.
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Avatar together with Colossus Smash.
- Use Warbreaker on cooldown.
- Use Bladestorm if you have 2x Executioner's Precision.
AoE Cooldowns
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Sweeping Strikes on cooldown.
- Use Ravager on cooldown.
- Use Avatar on cooldown.
- Use Warbreaker on cooldown.
- Use Demolish on cooldown.
Cooldowns as a priority list:
- Use Thunderous Roar on cooldown.
- Use Sweeping Strikes on cooldown.
- Use Avatar on cooldown.
- Use Warbreaker on cooldown.
- Use Bladestorm on cooldown.
Generating more Rage
If you are new to Arms Warrior you should skip this section since even when rage-starved it is a lot of effort for a minimal gain, and if done poorly it is a big DPS loss.
Becoming rage-starved should be a rare occurrence, but can happen sometimes if you are holding onto cooldowns, playing an AoE focused talent build on single-target, or if your group does not have Skyfury. Consider these two ideas to be your very last priority, if the choice is between doing this or doing nothing.
When you successfully Parry your swing timer is sped up and your next Auto Attack lands sooner. Since Arms Warriors have Die by the Sword this can be used together with an Intervene on the tank, making you intercept all the melee attacks that would otherwise go on the tank and parrying them. It is important that you are facing the mobs while you do this, since you can only parry attacks from enemies in front of you.
Because Die by the Sword is your main defensive cooldown you might want it for a defensive purpose, but if you have Intervene talented and use Die by the Sword to survive, you might as well throw in an Intervene on the tank. When in AoE scenarios using Die by the Sword paired with Intervene on the tank gives you practically infinite Rage.

The green bar is the auto-attack swing timer, and as Die by the Sword and Intervene is used it starts skipping forward.
Shown below is a useful macro to Intervene on your target's target, which is usually the tank. Ensure that you have Die by the Sword ready before pressing this, since if you do not have it ready it is most likely an instant death.
#showtooltip Intervene
/cast Die by the Sword
/cast [@targettarget,help] Intervene
Rage comes primarily from Auto Attack, but another way to get Rage is from Charge. Charge can only be used from range, and Auto Attack can only happen in melee, but if you time it correctly you can walk, Heroic Leap or Intervene out of melee and Charge back in without delaying your auto attacks at all.
A well timed Charge also happens just as you used an attack, and part of the time you spend walking out you are in a global cooldown, although you still have some time spent not attacking.

Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Brew Master Aldryr
- Save Heroic Leap for the intermission so you can quickly appease the Thirsty Patrons. This happens at 66 and 33% boss health.
- Your main damage taken from this boss is Throw Cinderbrew during the main phase, and Rowdy Yell during the intermission.
- Use Spell Reflection when affected by Throw Cinderbrew.
- Be in Defensive Stance in the intermission to reduce damage taken from Rowdy Yell.
I'pa
- Don't let the Brew Drop reach the boss, use Thunder Clap to slow if you are playing Mountain Thane, also use Storm Bolt if needed and cleave them down before they reach 100 energy.
- Spouting Stout is the most important cast of this boss, as it both spawns the adds and is your main damage taken during the fight. The timeline below is a good way to plan your cooldowns for this fight, saving Die by the Sword for when the healer is struggling.
Benk Buzzbee
- Jump on defeated Ravenous Cinderbee and guide them to destroy Honey Barrels. Honey Barrels will spawn additional Ravenous Cinderbee every 30 seconds.
- Your main damage taken in this fight is likely Fluttering Wing, which is cast exactly 25 seconds apart so you can always have Spell Reflection for it.
Goldie Baronbottom
- Use defensives when you have multiple stacks of Cindering Wounds or if you have a Cindering Wounds and Let It Hail! overlap.
Trash Tips
- Focus damage on Exploding Kegs to defeat them before they finish their explosion cast.
- Make sure to interrupt with Pummel:
- Free Samples? cast by Taste Tester, especially important if they are buffed by Spill Drink.
Boss Tips
Ol' Waxbeard
- Defeat Dynamite Mine Cart before the cast is completed.
- Use defensives when affected by Luring Candleflame. It deals significant damage on its own, and also makes all the Menial Laborers fixate you.
- You can have the Minecarts, Reckless Charge or Cave-In kill Menial Laborers.
Blazikon
- Use defensives if you have several stacks of Enkindling Inferno, or if needed for Dousing Breath.
The Candle King
- Your damage taken in this fight is almost entirely from Eerie Molds, and so how you use your defensives depends on how clean your group keeps the room. With many wax statues up you should use bigger defensive cooldowns.
- Make sure to interrupt Paranoid Mind, getting feared can easily cause a wipe. Pummel has too long cooldown to cover every single cast.
The Darkness
- Your main damage taken is from Eternal Darkness, use Spell Reflection to counter it.
- Use a big defensive for Shadowblast.
- The Wriggling Darkspawns spawn at a good interval that lines up with our damage cooldowns.
Trash Tips
- Use Pummel to interrupt:
- Mole Frenzy from Lowly Moleherd.
- Wicklighter Bolt from Royal Wicklighter.
- Flaming Tether from Sootsnout.
- Drain Light from Shuffling Horror.
Boss Tips
Tussle Tonks
- Ground Pound deals very high physical damage, be ready to use a defensive if not topped.
K.U.-J.O.
- To be safe from Venting Flames you need to have the Hiding Behind Junk buff. This buff you get from hiding behind the junk, but you can also get it by almost hiding behind the junk and still being able to attack the boss.
- If you are pushing high keys I would recommend getting a weakaura to track this buff, and play around with the exact positioning to find a safe spot where you can still attack. If the cast is about to happen and you didn't find the spot, save yourself and just hide behind the junk.
- You can use Heroic Leap to not take damage from Explosive Leap.
- Blazing Chomp deals a massive amount of damage to the group and is too frequent to always be covered by Spell Reflection. If needed you can alternate Spell Reflection and Defensive Stance.
Machinist's Garden
- Use Storm Bolt on Inconspicuous Plant to stop the Blossom Blast.
- The Inconspicuous Plant is summoned shortly after pull and then every 45 seconds.
King Mechagon
- Use a defensive when targeted by Mega-Zap.
Trash Tips
- The Shield Generator can be used to greatly reduce damage taken.
- If you pull both Spider Tanks at the same time make sure to first kill the one further ahead, when defeated it triggers the RP to start and you can fly over to the next area quicker.
- Use Pummel to interrupt:
- Detonate from Bomb Tonk.
- Giga-Wallop from Mechagon Tinkerer.
- Tune Up from Mechagon Mechanic. Can also be stopped with any crowd control.
Boss Tips
Big M.O.M.M.A.
- Try to line up damage cooldowns with Jumpstart. Jumpstart happens when you have defeated all the Darkfuse Mechadrone summoned by the boss.
- Use Spell Reflection to reduce damage taken during Jumpstart.
- Interrupt Darkfuse Mechadrone when they cast Maximum Distortion.
Demolition Duo
- Focus damage on Bront when possible, since he is away charging for long periods of time his health is otherwise going to be a lot higher than Keeza Quickfuse. When one is defeated the other gets a 20% damage buff stacking every 4 seconds.
Swampface
- Most of your damage taken in this fight is through Razorchoke Vines, but there is an overlap of Razorchoke Vines and Awaken the Swamp happening every 30 seconds, this is when you want to use Spell Reflection as shown on the timeline below.
Geezle Gigazap
- Gigazap and Turbo Charge deal high damage. The timeline below is a good example of how to play it defensively, using Spell Reflection to cover Gigazap, and Die by the Sword or Defensive Stance to cover Turbo Charge.
Trash Tips
- Warp Blood cast by Darkfuse Bloodwarper deals very high damage, try to cover it with a defensive cooldown.
- Interrupt with Pummel:
- Trickshot cast by Mechadrone Sniper. Can also be reflected.
- Blood Blast cast by Darkfuse Bloodwarper.
Boss Tips
Captain Dailcry
- Focus damage on Captain Dailcry, the fight ends when he is defeated.
- Interrupt Battle Cry.
Baron Braunpyke
- Interrupt Burning Light.
- Dodge together with tank when boss casts Castigator's Shield or Hammer of Purity, it is easy to lose uptime.
Prioress Murrpray
- Turn around on the Blinding Light cast.
- At 50% health Prioress Murrpray teleports away, shields herself and channels Embrace the Light. While the channel holds adds spawn, so it is a good idea to have damage cooldowns ready to break the shield and interrupt.
Trash Tips
- Interrupt with Pummel:
- Cinderblast cast by Taenar Duelmal.
- Greater Heal cast by Devout Priest.
- Fireball Volley cast by Risen Mage.
Boss Tips
Kyrioss
- Use Spell Reflection when Kyrioss casts Crashing Thunder to reduce damage taken.
- When Kyrioss goes to the middle, try to stack on top of other melee in order to more easily dodge pools from Lightning Torrent.
Stormguard Gorren
- Use defensives when you have an overlap of the Chaotic Corruption debuff with the Crush Reality cast.
- Ideally move as a group to bait the Crush Reality along the walls, so that you don't get trapped by the pools.
Voidstone Monstrosity
- Be ready to spread around the room as Null Upheaval is cast so that your group can destroy all Voidstone Fragments with Stormrider's Charge.
- Use defensive cooldowns if you are not full health when Null Upheaval is cast.
Trash Tips
- Use Pummel to interrupt:
- Lightning Bolt cast by Cursed Thunderer.
- Void Bolt cast by Corrupted Oracle and Void Ascendant.
Boss Tips
Coin-Operated Crowd Pummeler
- Use offensive cooldowns when the boss is affected by Blazing Azerite.
- Static Pulse deals high damage, and you can always cover it with Spell Reflection to reduce damage taken.
Azerokk
- Focus damage on the Earthrager buffed by Azerite Infusion cast by Azerokk. When this buffed add is alive you take a lot of damage from Pulsing Azerite, this is also a good time to use defensive cooldowns such as Spell Reflection.
Rixxa Fluxflame
- Use Spell Reflection to reduce damage taken when targeted by Propellant Blast.
Mogul Razdunk
- Use defensives in the intermission to survive Buster Shot from Venture Co. Skyscorcher.
Trash Tips
- Stop Activate Mech cast by Mech Jockey.
- Use Pummel to interrupt:
- Iced Spritzer cast by Refreshment Vendor.
- Rock Lance cast by Venture Co. Earthshaper.
- Furious Quake cast by Stonefury.
- Transmute: Enemy to Goo cast by Venture Co. Alchemist.
Boss Tips
An Affront of Challengers
- Interrupt Necrotic Bolt cast by Sathel the Accursed.
- Make sure to spread when affected by Searing Death. This is a good time to use a defensive cooldown.
Gorechop
- It can be dangerous for your group to stack up a lot because of Leaping Thrash.
Xav the Unfallen
- Your main damage taken in this fight is from Might of Maldraxxus. It deals physical damage.
- When it comes to damage cooldowns the main thing to be cautious of is to not use them just before you get thrown into the arena by Blood and Glory, and so in the timeline below the second Avatar use is delayed.
Kul'tharok
- Your main damage taken is likely from Well of Darkness. You don't get affected by all of them since it only goes on 2 party members, but you can cover most of the damage with Spell Reflection.
- Below is an example of how you can play your cooldowns for Kul'tharok.
Mordretha, the Endless Empress
- At 50% Echoes of Carnage is cast dealing significant damage, and then constant low damage for the rest of the fight.
- The overlap of Grasping Rift and Manifest Death together with the constant damage of the second phase is a dangerous moment, in the timeline below marked with Die by the Sword.
Trash Tips
- Use Pummel to interrupt:
- Demoralizing Shout cast by Ancient Captain.
- Necrotic Bolt Volley cast by Maniacal Soulbinder.
- Bone Spear cast by Bone Magus.
- Withering Discharge cast by Blighted Sludge-Spewer.
- Stop or Interrupt:
- Bind Soul cast by Shackled Soul.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as an Arms Warrior.
- Xal'atath's Bargain: Ascendant
- Use Shockwave, Storm Bolt and Pummel to clear the sparks and get the big haste buff.
- Xal'atath's Bargain: Voidbound
- Use Sweeping Strikes and cleave Execute from the Void Emissary. Have it as your main target.
- Xal'atath's Bargain: Oblivion
- Watch behind you and collect any orbs flying into melee, intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- This is a healing absorb that can be dispelled by Bitter Immunity. Use Impending Victory if needed.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as an Arms Warrior. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Fullthrottle Facerig | Vexie and the Geargrinders |
Neck | Flickering Glowtorc | Darkflame Cleft |
Shoulder | Enforcer's Backalley Shoulderplates | Rik Reverb / Catalyst |
Cloak | Consecrated Cloak | Tailoring |
Chest | Enforcer's Backalley Vestplate | Sprocketmonger Lockenstock / Catalyst |
Wrist | Everforged Vambraces | Blacksmithing |
Gloves | Enforcer's Backalley Crushers | Cauldron of Carnage / Catalyst |
Belt | Enforcer's Backalley Girdle | Catalyst |
Legs | Enforcer's Backalley Chausses | Stix Bunkjunker / Catalyst |
Boots | Sabatons of Rampaging Elements | The MOTHERLODE!! |
Ring 1 | The Jastor Diamond | Chrome King Gallywix |
Ring 2 | Cyrce's Circlet | The Siren Isle |
Trinket 1 | House of Cards | One-Armed Bandit |
Trinket 2 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Weapon | Best-in-Slots | The One-Armed Bandit |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Waxsteel Greathelm | Darkflame Cleft |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Skyscorcher Pauldrons | The MOTHERLODE!! |
Cloak | Cloak of Questionable Intent | The MOTHERLODE!! |
Chest | Slashproof Business Plate | Cinderbrew Meadery |
Wrist | Stonefury Vambraces | The MOTHERLODE!! |
Gloves | Jumpstarter's Scaffold-Scrapers | Operation: Floodgate |
Belt | Venture Contractor's Floodlight | Operation: Floodgate |
Legs | Galvanized Oxxein Legguards | Theater of Pain |
Boots | Sabatons of Rampaging Elements | The MOTHERLODE!! |
Ring 1 | Cyrce's Circlet | The Siren Isle |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Improvised Seaforium Pacemaker | Operation: Floodgate |
Trinket 2 | Signet of the Priory | Priory of the Sacred Flame |
Weapon | Circuit Breaker | Operation: Floodgate |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- House of Cards
- The best on-use trinket.
- Funhouse Lens
- Good alternative from delves.
Passive Trinket alternatives
- Eye of Kezan
- The best trinket for raiding, but loses signifcant value in M+ since you sometimes drop combat.
- Mechano-Core Amplifier
- Great trinket but can be difficult to farm from delves.
- Improvised Seaforium Pacemaker
- The best trinket from M+ currently.
Embellishments
- 2x Duskthread Lining or Dawnthread Lining
- Which one is best depends on your current gear, the BiS list is using Dawnthread Lining.
Remaining Sparks
- Crafted items are 675 item level and regular items are 678 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Alchemical Chaos
- Food
- Feast of the Divine Day -- Primary stat food is the best option at low item level.
- Feast of the Midnight Masquerade -- Primary stat food is the best option at low item level.
- Outsider's Provisions -- In high item level gear secondaries start to become competitive with or superior to Strength.
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion
- Weapon Temporary Enchant
- Algari Mana Oil -- Generally the best option, but the attack power enchants are very close in value.
- Ironclaw Whetstone -- If you have a bladed weapon; a Sword, an Axe or a Polearm.
- Ironclaw Weightstone-- If you have a blunt weapon; a Mace, a Staff or a Fist Weapon.
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Deadly Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Quick Ruby
- Quick Onyx
Enchantments
Head | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance S.A.D. |
Waist | S.A.D. |
Legs | Defender's Armor Kit |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Critical Strike Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Council's Guile |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing an Arms Warrior in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Escape Artist -- Gnome
- Root and Snare dispel.
- Shadowmeld -- Night Elf
- Drop combat in order to avoid spells being targeted at you.
- Stoneform -- Dwarf
- Removes all Poison, Disease, Curse, Magic, and Bleed simultaneously.
- Arcane Torrent -- Blood Elf
- Dispels 1 beneficial effect from all nearby enemies at the same time.
- Spatial Rift -- Void Elf
- Activate to spawn a shadow traveling in the direction you are facing. Activate again to teleport to it.
- Maximum range of 100 yards.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Arms Warrior.
Macros
Discover recommended macros for Arms Warrior during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Bladestorm and Ravager Macro --- If you have Ravager talented then you use Ravager on your cursor, if not then you Bladestorm.
/cast [known:228920,@cursor] Ravager; Bladestorm
Thunderous Roar and Champion's Spear Macro --- If you have both abilities talented then Champion's Spear is prioritized, and if you have Champion's Spear talented it is cast on your cursor.
/cast [known:376079,@cursor] Champion's Spear; Thunderous Roar
Heroic Leap Macro --- Leap on your cursor without the extra mouse click.
/cast [@cursor] Heroic Leap
Execute Macro --- If your mouse is over an enemy then Execute it, otherwise Execute your target. This macro is useful to Execute a nearby low HP mob while still targeting the boss.
/cast [@mouseover, harm, nodead][harm,nodead] Execute
Intervene Macro --- Intervene a friendly player your mouse is over.
/cast [@mouseover,help] Intervene
Charge Macro --- Charge your target, unless your mouse is over another enemy, then it targets that enemy and uses Charge.
/target [@mouseover, harm, nodead]
/cast Charge
Defensive Stance and Battle Stance Macro --- With this you can swap stances while using only 1 keybind.
/cast [stance:2] Defensive Stance; stance[:3] Battle Stance
Addons
Below, you see a screenshot of the author's User Interface for their Arms Warrior, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

- ElvUI -- Full User Interface replacement
- A user interface designed around user-friendliness with extra features that are not included in the standard UI.
- Alternatively, you can also use Shadowed Unit Frames (SUF) and an action bar addon of your choice or of course the stock UI.
- LittleWigs -- Generic Boss Mod
- BigWigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific encounter.
- WeakAuras -- Jack of all trades
- WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use.
- Plater -- Advanced Nameplates
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras and wago.io + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details -- In-depth Damage Meter
- Most powerful, reliable, handsome, damage meter.
- OmniCD -- Party track addon
- Helpful addon for Mythic+ to check the available cooldowns of your party.
There are many WeakAuras for Arms Warriors at wago.io.
Rage Bar and Swing Timer
Shows your current Rage and a swing timer so you know when more Rage is coming in.

Changes this Patch
Warrior
- Developers' notes: We feel that Warriors are in a good place overall, however, there are a few places we'd like to make improvements to each spec, and to the class as a whole. Warrior survivability in particular has been a weak point, and Endurance Training competing against powerful throughput nodes in the bottom of the Warrior tree makes it difficult to talent into. We’re combining Endurance Training and Reinforced Plates to put the choice in the second tier, which has more choice against other utility and survival nodes and thus be easier to spend points on. The Weapon Specialization nodes have been increased to 2 points to keep the tree structure and overall talent build costs similar, and the nodes have been rearranged slightly to make the choice about how to access Avatar more distinct for each spec.
- Reinforced Plates is now a 2-point talent that grants 5% Stamina and 5% Armor per point.
- Overwhelming Rage is now a 1-point talent that increases maximum Rage by 30.
- Two-Handed Weapon Specialization (Arms) is now a 2-point talent that grants 3% damage and 2% reduction of damage from area-of-effect attacks while wielding a 2-hand weapon per point.
- Dual Wield Specialization (Fury) is now a 2-point talent that grants 3% damage and 2% movement speed while dual-wielding per point.
- One-Handed Weapon Specialization (Protection) is now a 2-point talent that grants 3% damage and 2% Leech per point.
- Thunderous Words increases your Bleed damage by 20% on affected targets (was 30%).
- Cruel Strikes, Wild Strikes, and the Weapon Specialization nodes have changed positions in the tree.
- Endurance Training has been removed.
Arms
- All ability damage reduced by 5%.
- Mortal Strike damage increased by 66%.
- Cleave damage increased by 26%.
- Overpower damage increased by 44%.
- Dreadnaught damage increased by 44%.
- Execute damage increased by 32%.
- Slam damage increased by 45%.
- Whirlwind damage increased by 40%.
- Martial Prowess' Overpower now increases the damage of your next Mortal Strike or Cleave by 15% per stack, up to 2 (was 30%).
- Developers' notes: Arms Warriors should always feel good about using Mortal Strike when it's available, so we're moving damage from the Overpower buff into Mortal Strike and Cleave baseline to open up more rotational and build options.
- Bloodborne increases Bleed effect damage by 5/10% (was 7.5/15%).
- Bloodsurge now causes damage from Deep Wounds to have a chance to generate 5 Rage.
- Colossus Smash and Warbreaker have new visuals.
- Warbreaker’s area of effect is now centered around a point slightly in front of the Warrior, to better align with the new visuals.
Colossus
- Demolish damage increased by 30%.
- Practiced Strikes increases Mortal Strike and Cleave damage by 20% (was 15%).
- Arterial Bleed increases Rend and Deep Wounds damage by 5% per stack of Colossal Might (was 3%).
- Colossal Might is no longer applied by Execute.
- Developers' notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.
- Fixed an issue causing Demolish's animation to not correctly play sometimes.
Slayer
- Opportunist increases the damage and critical strike damage of your next Overpower by 25% (was 20%).
- Cleave will only trigger Reap the Storm if 3 or more targets are hit.
- Imminent Demise and Death Drive now correctly require the Sudden Death talent to be taken to function.
- Developers' notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.
Warrior
- Thunderous Roar now deals reduced damage beyond 5 targets (was 8).
- Champion's Spear icon has been updated.
Slayer
- Overwhelmed now stacks up to 10 times (was 12).
Arms
- Warbreaker’s radius increased to 10 yards (was 8 yards).
- Warbreaker now deals reduced damage beyond 5 targets.
Warrior
- Shield Slam damage increased by 8%.
- Pain and Gain now heals for 2% of your max health (was 3.5%).
Arms
- Mortal Strike damage decreased by 15%.
- Overpower damage decreased by 20%.
- Storm Wall now heals for 5% of maximum health (was 8%).
Warrior
- All talent trees have had many talents move locations or have had their pathing updated.
- Honed Reflexes has been redesigned – Cooldown of Die by the Sword, Enraged Regeneration, Shield Wall, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
- Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
- Berserker Rage is now learned at level 12.
- Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%).
- Bladestorm damage increased by 70%.
- Ravager damage decreased by 10%.
- Sudden Death can now stack 2 times.
- Thunder Clap Rage cost reduced to 20 (was 30) and now applies Rend by default if it is known.
- Frothing Berserker now refunds 10% Rage for Arms and Fury, and 25% Rage for Protection.
- Shockwave no longer generates Rage on cast.
- Champion's Spear generates 10 Rage on cast (was 20).
- Thunderous Roar no longer generates Rage on cast.
- Thunderous Roar now deals reduced damage beyond 8 targets. The tooltip will reflect this change in a future update.
- Thunderous Words now causes Thunderous Roar’s Bleed effect to increase damage targets take from all the Warrior’s bleed effects, rather than passively increasing it all the time.
- Odyn's Fury now deals reduced damage beyond 8 targets. The tooltip will reflect this change in a future update.
- Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds).
- Champion's Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear.
- Piercing Challenge now increases all damage dealt by Champion's Spear (was only initial damage).
- The visual for Shockwave will now properly match its radius, both with and without the Rumbling Earth talent. Impact visual has also been updated.
- The visual for Thunderous Roar has been adjusted.
- Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%.
The following talents have been removed
- Titanic Throw
- Sonic Boom
- Blood and Thunder
Arms
- New Talent: Finishing Blows – Overpower generates 8 Rage when used on a target below 35% health.
- Barbaric Training has been redesigned for Arms – Now grants 10% damage and 10% critical damage to Slam, Cleave, and Whirlwind.
- Storm of Swords has been redesigned – Now grants Whirlwind or Cleave a 30% chance to make your next Whirlwind or Cleave cost 100% less Rage.
- Unhinged has been redesigned – Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy.
- Dance of Death has been redesigned – When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 seconds afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
- Blademaster's Torment has been redesigned – Activating Avatar grants 8 seconds of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 seconds.
- Storm of Swords has been redesigned – Cleave and Whirlwind have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage.
- All ability damage increased by 43%.
- Execute damage increased by 15%.
- Slam damage increased by 20%.
- Cleave now replaces Whirlwind.
- Cleave cooldown reduced to 4.5 seconds (was 6 seconds).
- Cleave damage increased by 5%.
- Overpower damage increased by 55%.
- Rage generated from auto-attacks reduced by 16%.
- Whirlwind base Rage cost reduced to 20 (was 30).
- Whirlwind damage reduced by 33%.
- Rend base Rage cost reduced to 20 (was 30).
- Ignore Pain Rage cost reduced to 20 (was 40).
- Battlelord no longer increases damage dealt by Overpower.
- Fervor of Battle now also triggers from Cleave.
- Seismic Reverberation now also triggers from Cleave.
- Collateral Damage's damage bonus now applies to Cleave as well as Whirlwind.
- Warlord's Torment no longer triggers from Colossus Smash. Duration of Recklessness buff increased by 50% and bonus Rage generation reduced to 25% (was 100%).
- In For The Kill's Haste bonus now lasts as long as Colossus Smash does.
- Improved Overpower increases number of Overpower charges by 1.
- Dreadnaught no longer increases number of Overpower charges.
- Dreadnaught damage reduced by 58%.
- Strength of Arms no longer causes Overpower to generates 8 Rage when used on a target below 35% health.
- Strength of Arms now also increases Overpower damage by 15%.
- Tactician chance to reset cooldown of Overpower per Rage spent reduced to 1% (was 1.3%).
- Deft Experience increase to Tactician's chance to reset cooldown of Overpower per Rage spent reduced to 0.5% (was 0.6%).
- Valor in Victory's Versatility bonus increased to 2% (was 1%).
- Skullsplitter now accelerates Rend's Bleed baseline.
- Ravager is now a choice node with Bladestorm. All existing Bladestorm sub-talents have been updated to work with both Ravager and Bladestorm.
- Bladestorm no longer generates Rage on cast.
- Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
- Critical Thinking now restores 10% of Rage spent on Execute per point (was 5%).
- Warlord's Torment tooltip updated with detailed information. No functional changes.
The following talents have been removed:
- Tide of Blood has been removed, its effects have been added to Skullsplitter
- Reaping Swings
- Hurricane
FAQ
A: You are likely not using enough Overpower or holding onto your cooldowns too much. If your group does not have Skyfury then you are far more likely to have Rage issues. Most AoE builds have you rage-starving on single-target fights.
Credits
Written By: Revvez
Reviewed By: Swag