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Valtan Gate 2 Legion Raid Guide

Last Updated: May 16th 2023

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Valtan Gate 2 Introduction

Valtan Phase 2 is a TIER 3 Legion Raid and you need to be at least 1415 (Normal) or 1445 (Hard) Item Level to enter this Raid. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets listed below.

  • Demon Beast Strength One-Handed Sword
  • Betrayal Instinct One-Handed Sword
  • Charming Instinct One-Handed Sword
  • Destructive Grasp One-Handed Sword
  • Dominion Fang One-Handed Sword
  • Earth's Entropy One-Handed Sword
  • Covetous Whisper One-Handed Sword
  • Nightmare Flower One-Handed Sword
  • Poem of Salvation One-Handed Sword
  • Shrieking Hallucination One-Handed Sword
  • Swamp of Yearning One-Handed Sword

For more set related information, check out the Gear Set Guide.

After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Time Stop Potion, Flame Grenade, Corrosive Bomb or Destruction Bomb.

This is the first Legion Raid which allows the usage of Sidereal skills to deal additional damage or to provide protection. On top of that, you can claim the Phase 1 rewards after clearing and continue at a later time with Phase 2 and new party members. Since this is the first Legion Raid, you have to put in more effort and coordination to survive.

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of him, which are easy to predict or deal low damage, won't be explained in detail.

It is important to make sure that everyone in the raid group is aware of the boss and coop mechanics. Additionally, item level is not as significant as having good Engravings and Combat Stat distribution as these provide the most damage increase which shorten the duration of the battle. A shorter battle leads to less damage taken and less consumable used.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Patterns Overview

  • x160 HP = Armor Break Phase
  • x130 HP = Wipe Pattern (Sidereal: Balthorr)
  • x110 HP = Pillar Hug
  • x85-80 HP = Stage Break + Pillar Hug
  • x65 HP = Counter Attack
  • x35-30 HP = Stage Break + Pillar Hug
  • x17-15 HP = Ghost Transition (Sidereal: Balthorr)
  • x40 HP = Ghost Phase + Counter (Sidereal: Thirian)

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.

Cheat Sheet

Main Patterns

Sidereal

Sidereal

In each Legion Raid, once the bar on the top left is full, the raid lead has can activate the Sidereal skills to summon powerful allies. The bar fills up over time or gets a boost after specific patterns and interactions, like a Counter Attack. Using the Sidereal skills at the proper time can be a game changer.

If the raid lead dies, you can pass the party lead to another member to grant that person the access to use the Sidereal skills.

Thirain
Wei
Balthorr

Hotkey: CTRL+Z

Deals the highest Damage out of all 3 Sidereal skills. Often, this is the best skill to use if the entire raid can handle the main patterns without the aid of the other 2 Sidereal skills.

Hotkey: CTRL+X

Deals the highest Stagger Damage out of all 3 Sidereal skills. Use this skill during the Orb Phase main pattern if your raid has difficulties to consume the orbs in the correct order or lacks Stagger Damage.

Hotkey: CTRL+C

Provides a 30-second Damage Reduction and Push-Immunity buff to everyone who was standing in the circle summoned by the raid lead. Use this skill to survive difficult one shot patterns, if your raid has difficulties to do it the proper way.

General Patterns

4 Orbs

4 Orbs

Valtan summons 1 orb at each cardinal direction, which send out shockwaves in frequent intervals. The players need to split and consume the orbs as fast as possible. At the same time, Valtan starts doing a counterable Charge attack. Make sure to have at least 1 player close to the boss, who tries to interrupt the Charge with a Counter Attack skill. After a few seconds, every unconsumed Orb explodes and deals high damage in a huge area.

Be aware, the players who consume a marble will take increased damage for a short period of time.

Gameplay with Shot Calls

Credits

Written by Perciculum
Reviewed by Starlast

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