With each season, the Diablo 4 Team adds new Legendary Aspects and Uniques. The amount and type can vary, but they bring new interactions to help shake up the meta. For a full list of Legendary Aspects, see our Legendary and Codex of Power Guide. For a Full list of Uniques/Uber Uniques, see our Uniques Guide. See below for the new items.
New Legendary Aspects
The 7 New Legendary Aspects coming in Season 3 are available to both Seasonal and Eternal characters.
General
Adaptability
- When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
- When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
Juggernaut's
- Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Barbarian
Sundered Ground
- Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage.
- This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Druid
Virulent
- When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Necromancer
Shattered Spirit's
- Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Rogue
Resistant Assailant's
- Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.
Sorcerer
Shredding Blades
- Ice Blades's chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds.
- You gain 15–25%[x] Vulnerable Damage.
To learn more about Legendary Aspects and the Codex of Power, read our full Guide.
New Uniques
Along side the Legendary Aspects there are 6 New Uniques coming Season 3 are available to both Seasonal and Eternal characters.
General
Paingorger's Gauntlets
- Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds.
- When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
Barbarian
Ring of the Ravenous
- Rend's duration is increased by 2.0–4.0 seconds.
- Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed.
- This effect can only occur once every 4 seconds per enemy.
Druid
Unsung Ascetic's Wraps
- Lightning Storm gains 1 additional strike each time it grows.
- Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
Necromancer
Mutilator Plate
- You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb.
- Blood Lance deals 10–20%[x] increased damage.
Rogue
Beastfall Boots
- When you cast an Ultimate skill, your next Core skill consumes all of your Energy and deals 0.5–1.5% increased damage per Energy consumed.
- Using a Cooldown restores 5 Energy.
Sorcerer
Starfall Coronet
- Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target.
- Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.
**Stats for Uniques will be updated shortly after the start of the season.
To learn more about Uniques and Uber Uniques, read our full Guide.
Summary
With the new Legendary Aspects and Uniques coming in Season 3, pay attention to the following:
- See which new Legendary Aspects have a consistent effect on useful class skills.
- Determine when the new Uniques slot into your build without breaking Offensive, Defensive, or Utility capabilities.
- Be aware of when and where you can obtain them in the game.
Credits
Written by Dredscythe
Reviewed by Tenkiei