Jade Harvester Witch Doctor Guide


Jade Harvester Solo Push
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Raiment of the Jade Harvester was one of the best Witch Doctor builds at Reaper of Souls release. It has its own unique playstyle as it revolves around harvesting Damage over Time (DoT) skills to deal instant damage.

The main skill that is played is Haunt in combination with Soul Harvest to instantly consume the DoT effect left on enemies. These effects are further enhanced by Creeping Death and Quetzalcoatl.

These days it's not one of the strongest builds for the Witch Doctor, but it has a long history of being one of the most powerful sets in the entire game back from the times before seasons were released. Back then it was heavily used in T6 farming for its massive burst damage potential to oneshot Elites with Soul Harvest and quickly kill Rift Guardians with the help of Legacy The Furnace and its Crushing Blow ability.

Over time it has fallen behind other Witch Doctor builds but got updates that made it stronger with a more active playstyle by giving Haunt the ability to deal extra damage on reapplication, effectively turning it into a spammable damaging skill.

This is an Area Damage (AD) build, since Jade (2) & (6) Bonuses can both proc it. In its current form, Jade Harvester is playable with both Cold (faster setup) and Poison (higher damage) with almost equal performance. Near the top end of the Jade leaderboards you will usually find Poisoned Spirit more often, but Resentful Spirits allows for faster pull setups and is better for farming. Both variants can be found below. Let's get into it!

Flavourful ✔
Unique Playstyle ✔
Big AoE Damage ✔
Instant Burst Damage ✔

❌ Low Mobility
❌ Low Toughness
❌ Long Setup Time
❌ Requires Practice

Core Setup

Core Item Build


  • The Raiment of the Jade Harvester (2) & (6) Bonuses are the core source of our damage. These effects are unique in the game: Some of the DoT duration on the target is taken away and the damage is dealt instantly instead.
  • Quetzalcoatl is effectively doubling the DoT damage ticks as they deal their full damage in half the normal duration.
  • Lakumba's Ornament and Sacred Harvester combo is used to gain up to 80% damage reduction, as well as a massive amount of Intelligence, Armor, Life Recovery and Movement Speed from all the Soul Harvest runes.
  • Ring of Emptiness is another core item we do not want to miss out on as it provides us with a crazy 300% damage buff as long as the target is affected by either Haunt or Locust Swarm. This should always be the case as Haunt is our main damage dealing skill.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The only power for us is the Sanctified Haunt since it allows us to Haunt everything quickly and pixelpull before Harvesting. On top of that Haunts from this power do proc the Jade Harvester (2) Bonus!
  2. The Sanctified Horrify power is a decent damage boost but the pixelpull from Sanctified Haunt is a better option overall.
  3. The Sanctified Gargantuan power doesn't help us, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Ring of Emptiness
  • Shukrani's Triumph
  • The Compass Rose

Global Stat Priorities

Jade (2) Bonus Haunt Spam DPS &
Jade (6) Bonus Soul Harvest Nuke

Due to the Raiment of the Jade Harvester (2) Bonus Attack Speed does matter and we want to reach certain Breakpoints. The faster we can spam Haunt on enemies, the more often the damage from the (2) Bonus will be applied. In speedruns with 5 Echoing Fury stacks we reach the 18 frames Breakpoint. For the push setup we can remain at way lower Breakpoints around the 28 frames mark without needing any Attack Speed rolls on our gear.

Aim for as much Area Damage as possible as this will allow you to deal massive burst damage with Soul Harvest through the Raiment of the Jade Harvester (6) Bonus. Both (2) & (6) Bonuses of Jade Harvester can proc Area Damage. Extra Cooldown Reduction is also helpful to do this more often and cast Spirit Walk more often.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Raiment of the Jade Harvester set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Raiment of the Jade Harvester set
  2. Quetzalcoatl
  3. Lakumba's Ornament
  4. Shukrani's Triumph and Henri's Perquisition
  5. Haunting Girdle
  6. Convention of Elements, Ring of Emptiness and The Compass Rose

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Ceremonial Knives to get Sacred Harvester
  2. Two-Handed Maces to get The Furnace
  3. Rings to get Convention of Elements, Ring of Emptiness and The Compass Rose
  4. Amulets to get Traveler's Pledge and Squirt's Necklace
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Cain's Destiny (for your follower)

Item Stat Priorities

Main-HandSacred Harvester
Echoing Fury (Cubed)
The Furnace (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Area Damage
5. Attack Speed
6. Intelligence
Off-HandVile Hive
Henri's Perquisition
1. Critical Hit Chance
2. Haunt Damage
3. Area Damage
4. Cooldown Reduction
5. Intelligence
6. Elite Damage
7. Vitality
HelmJade Harvester's Wisdom
Quetzalcoatl (Cubed)
1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Intelligence
4. Vitality
5. Armor
GlovesJade Harvester's Mercy1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Cooldown Reduction
5. Attack Speed
6. Intelligence
ShouldersJade Harvester's Joy1. Haunt Damage
2. Area Damage
3. Cooldown Reduction
4. Intelligence
5. Vitality
Chest Jade Harvester's Peace1. Haunt Damage
2. Sockets Flawless Royal Ruby
3. Intelligence
4. Vitality
5. Armor
PantsJade Harvester's Courage
Captain Crimson's Thrust (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Sockets Flawless Royal Ruby
BootsJade Harvester's Swiftness
Captain Crimson's Waders (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
5. Life Regeneration
Ring 1Convention of Elements
The Compass Rose
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
Ring 2Ring of Emptiness1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
BracersLakumba's Ornament1. Cold Damage
2. Critical Hit Chance
3. Intelligence
4. All Resistance
5. Vitality
AmuletThe Flavor of Time
Squirt's Necklace
The Traveler's Pledge
1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
5. Intelligence
BeltHaunting Girdle
Captain Crimson's Silk Girdle (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Life %
PotionBottomless Potion of Kulle-AidFor breaking walls to pull
enemies and increase DPS


  • Bane of the Trapped is the most common damage gem and as our main damage skill Haunt has a slow effect it will automatically proc this gem, providing us a flat 1.6 damage multiplier. On top of that Soul Harvest itself has a 18 yard radius so we got to get within the rank 25 effect of 15 yards anyways.
  • Bane of the Stricken is needed to kill the Rift Guardian at the end of the Rift. We will mostly gain stacks by Haunting the Rift Guardian.
  • Gogok of Swiftness is one of the best overall stat boosts for this build as we benefit from everything: Attack Speed for faster Haunts, Cooldown Reduction for more frequent Soul Harvesting and additional dodge chance to survive large monster pulls.
  • Molten Wildebeest's Gizzard can be used to gain a shield buff in speed runs in combination with Squirt's Necklace for double damage output, some additional toughness and insane healing.


  • We use Haunt as our main damage skill. This skill can be spammed on the same target to get 3,500 seconds worth of damage per cast from Raiment of the Jade Harvester (2) Bonus. You can choose between 2 viable runes here:
    The first choice is Resentful Spirits for an additional spirit cast. This helps to spread your Haunt in large monster density quickly. The second choice is Poisoned Spirit, which increases our damage output by 20%. This is especially helpful against Elites and the Rift Guardian. The damage type of Soul Harvest depends on your Haunt rune, so switch your gear to Poison or Cold damage accordingly.
  • Soul Harvest is used to consume the applied DoT with the Raiment of the Jade Harvester (6) Bonus for 10,000 seconds worth of damage. Furthermore it offers us great offensive (Intelligence) and defensive (Armor from Languish and All Resistance through Intelligence) buffs.
  • Piranhas Piranhado is used to group up monsters and debuff them. The debuff also stays up almost forever with the Creeping Death passive.
  • Spirit Walk is mostly used for Movement Speed as well as defensive purposes but also can be used offensively by getting into an Oculus Ring damage zone.
  • The last 2 skill slots are very situational: We can use Horrify Frightening Aspect for a permanent 50% Armor buff. Another good choice is the Big Bad Voodoo skill in combination with the Grave Injustice passive for buffs to Attack Speed and Movement Speed. Pick between the rune Slam Dance for additional 15% additive damage or Ghost Trance for 20% more damage reduction and insane healing.
    Locust Swarm is not mandatory anymore after the Ring of Emptiness change but is still useful to engage enemies, reduce their damage done by Cloud of Insects as well as dealing additional DoT damage consumed by Soul Harvest and the Raiment of the Jade Harvester (6) Bonus.


  • Creeping Death is used to increase the duration of Haunt and possibly Locust Swarm to 120,000 seconds (2,000 minutes, or almost 1.5 days) and is mandatory for this build.
  • Grave Injustice is used to reduce cooldowns of skill like Soul Harvest, Piranhas and Big Bad Voodoo.
  • We can take one or even 2 defensive passives especially for solo gameplay Spirit Vessel as a "cheat death" or Swampland Attunement for an insane Resistance boost during huge monster pulls. Blood Ritual adds 25% toughness when combined with Captain Crimson's Trimmings.
  • Another damage option isConfidence Ritual for a multiplicative damage increase in close range combat in which we have to engage anyways due to the Soul Harvest 18 yard range.
  • In group play take in Gruesome Feast for this last passive slot as it is one of the best passives in the entire game if you have a supporter like the zBarb providing you with Health Globes using skills like Threatening Shout Grim Harvest.

Paragon Points

1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Maximum Mana2. Critical Hit Damage2. Life %2. Resource Cost Reduction
3. Intelligence3. Critical Hit Chance3. All Resistance3. Pickup Radius
4. Vitality14. Cooldown Reduction4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (a total of 700,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower


Always keep Horrify Frightening Aspect up for the permanent 50% Armor buff. When you enter a map, start off by using Spirit Walk to run towards enemies and use Soul Harvest to get the offensive and defensive buffs up. Cast your Haunt to DoT up monsters and group them up by using your Piranhas Piranhado. Use Locust Swarm to pull enemies and apply another DoT-effect.

Always keep Soul Harvesting whenever you are close and the skill is off cooldown. For maximum damage output keep on Haunting the enemies to proc Raiment of the Jade Harvester (2) Bonus. This can also be used to spawn an Oculus Ring in which you will move by using Spirit Walk for the additional damage buff before your next Soul Harvest.


This build is very squishy and it's difficult to add a lot of toughness. If you want to play it regardless, make sure to take all defensive passives (Blood Ritual, Grave Injustice and especially Spirit Vessel) and add more Vitality through Paragon. Otherwise it's possible to play with Unity and Haunting Girdle instead of the Captain Crimson's Trimmings. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


GR Solo Speeds
Jade Solo Speeds

In this speed focused setup we use Echoing Fury to significantly buff our attack speed. This in combination with Haunting Girdle and Resentful Spirits and allows us to release 3 Haunts at a time and DoT up enemies much faster!

Be quick, keep up your toughness buffs and pay attention to Elite affixes as you want to keep up your Squirt's Necklace to maximize damage output. Maintain Soul Harvest and Horrify Frightening Aspect buffs. Group on Elites and Spirit Walk as often as you can for unhindered movement. Spam Haunt, Big Bad Voodoo and Soul Harvest after creating a pull with Piranhas Piranhado.

If you want to play on really low Greater Rift levels you can also add in Wormwood to automatically apply Locust Swarm to enemies every second while moving through them and Soul Harvest the DoT damage with the Raiment of the Jade Harvester (6) Bonus.

GR Solo Push

Select Build Version

Echoing Nightmare
Echoing Nightmare Setup

For more information, check out our full Echoing Nightmare Guide and take a look at our Echoing Nightmare Build Tier List and our META post for the best builds and strategies! This build is bad for this game mode. Typically we utilize a Greater Rift speed build with a few tweaks.


  • Drop Horrify for Big Bad Voodoo to increase damage.
  • Replace Piranhado with Wave of Mutilation to increase the range at which you apply the damage debuff.
  • Swap Molten Wildebeest's Gizzard for Bane of the Powerful since you have Spirit Walk to keep Squirt's Necklace.


  1. Click Speed Pylon instantly to boost your mobility and dodge Green Meteors.
  2. Around Wave 90, click Channeling Pylon and Power Pylon.
  3. After Wave 100, use Conduit Pylon.
  4. At Wave 122, stop attacking and run to the corner to let the timer run out.

We have awesome Echoing Fury, Big Bad Voodoo and Spirit Walk uptime as we are constantly killing enemies with Grave Injustice. You can spam Soul Harvest but unfortunately this build heavily lacks AoE. For maximum damage output keep on Haunting the enemies to proc Raiment of the Jade Harvester (2) Bonus. Use Spirit Walk wisely to damage burst with Shukrani's Triumph.


Creeping Death

  • Makes your Haunt and Locust Swarm last 120,000 seconds (2,000 minutes, or almost 1.5 days), which is a necessity for this build to deal any significant damage.
  • This passive is useful for keeping up buffs such as Ring of Emptiness and Haunt Poisoned Spirit / Consuming Spirit or simply the Piranhas damage amplification.
  • The DoTs will drop when you move too far away (around 1.5-2 screens) and will have to be reapplied.
  • Also, for Locust Swarm runes other than Pestilence, the visual animation will likely bug out after a medium amount (around 20-30) of targets have been affected, the effects will still be applied however.

Raiment of the Jade Harvester + Haunt

  • Haunt cannot critically hit but it still benefits from Critical Hit Damage and Critical Hit Chance as the DoT damage is increased accordingly (1 + CHC * CHD).
  • Haunt snapshots intelligence and additive damage buffs on cast, while multiplicative buffs stay dynamic.
  • Raiment of the Jade Harvester (2) Bonus can critically strike but using non-critical DoT damage as a base. There’s no crit double dipping!
  • Raiment of the Jade Harvester (6) Bonus cannot critically strike as DoT damage is already affected by your critical multiplier.
  • As separate damage multipliers like Power Pylon, Convention of Elements or Oculus Rings stay fully dynamic, they are applied at the moment when you consume the DoT with either Haunt or Soul Harvest. If you hit the enemies within the Cold Convention of Elements for example all damage consumed by the Raiment of the Jade Harvester (2) Bonus and (6) Bonus will get the full 3,500 and 10,000 seconds damage bonus with the 200% damage amplification applied.
  • Don't forget Quetzalcoatl is mandatory for this build, because it is essentially a 2.0 separate damage multiplier as it makes your DoTs deal their full damage in half their duration only.

Shukrani's Triumph

  • The 100% Damage bonus while in the Spirit Realm from Shukrani's Triumph is an additive damage buff, meaning its effect is additive with other buffs such as Pierce the Veil.
  • You are in the Spirit Realm when in Spirit Walk and when Spirit Vessel procs.
  • After the initial duration of Spirit Walk (2 seconds or 3 with Jaunt), you stay indefinitely under Spirit Walk until you attack 3 times or until you have any Elite enemy within 20 yards.
  • A very interesting property of Spirit Walk is that you do not generate aggro under this effect, which means you are invisible to all monsters. This mechanic can be used at your advantage on some Rift Guardians which need a target to perform some abilities (Bloodmaw's Jump for instance).

Piranhas Piranhado

  • This ability is one of the few ways in the game to pixelpull enemies.
  • If used on top of enemies, it pulls them close together but does not pixelpull most of them. In order to get the best pull possible, it has to be used on a spot with no other nearby enemies.

Gruesome Feast

  • Each stack, received upon picking up a Health Globe, has its own duration.
  • You need 5 globes every 15 seconds or one Health Globe every three seconds to keep it at full power.
  • The Intelligence bonus stacks additively with Soul Harvest's bonus.


  • Put together the core items and acquire the full Jade Harvester set.
  • DoT enemies up as much as possible and use Soul Harvest on cooldown.
  • Scales with Area Damage but lacks large AoE damage.
  • A half decent speed build with Echoing Fury.

This build is fun to play but lacks damage in comparison to other builds such as the Mundunugu Witch Doctor. If this unique playstyle is buffed it can well make it into quite the different group META. Cheers!


Introduction by Chewingnom.
Guide by Rob with help from wudijo.
Updated by Chewingnom.


Aug 3rd 2022
Updated for Season 27 / Patch 2.7.4.

Mar 20th 2022
Updated for Season 26 / Patch 2.7.3.