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Invoker Thorns Crusader Guide

Last Updated: January 10th 2024

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Invoker Solo Push
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Thorns of the Invoker Crusader build, as the name implies, utilizes Thorns to deal damage. However, the Thorns of the Invoker (6) Bonus makes sure that 99.7% of your damage comes from Punish, effectively turning this build into Generator Crusader with Thorns itemization.

Bombardment changes in Season 22 Patch made Akkhan/Invoker Bombardment build incredibly overpowered, so Thorns of the Invoker set was adjusted to move even more of its power into the (6) Bonus. Buffed at the same time Norvald's Fervor set was now strong enough to be included into the build and overall Invoker Crusader came out of the whole ordeal stronger than it was before.

Invoker Crusader is quite strong as a Rift Guardian Killer. It's also very consistent and brings a great buff Laws of Valor Critical for your Trash Killer.

In solo this build is also quite strong, but it has some major playstyle issues. The only thing you do in this build is stand still and hold down your attack button. All the other skills are just toughness buffs and you cast them as soon as they come off cooldown.

Tanky ✔
Great Sustain ✔
Very High Attack Speed ✔
Great Single Target Damage ✔

❌ Small AoE
❌ Extremely Boring
❌ Inconsistent Toughness
❌ Very Bad at Speedfarming

Core Setup

Core Item Build


  • Thorns of the Invoker set provides 50% damage reduction, 100% Punish attack speed, 900% increased Thorns, and also lets your Punish deal 675 times your Thorns as damage.
  • Captain Crimson's Trimmings set gives around 65% DPS and 65% damage reduction, as well as 20% Cooldown Reduction.
  • Ring of Royal Grandeur allows us to get full bonuses from all the sets.
  • Aquila Cuirass provides 50% damage reduction, that is always active in a Generator build.
  • Endless Walk provides another 100% damage boost.

Season 30 Soul Shards

Soul Shards are powerful socketable items that initially dropped during Season 25 but they are returning for Season 30! There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:

  • Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
  • Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
  • Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
  • Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.

Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!

Read our Soul Shards Guide written by Chewingnom for full details on how they work. What you should prioritize on them for Solo Pushing is the following:

  1. The Correct Soul Shard & Rank 3 Power
    The best shards for Solo Pushing are:
    • Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the additional Attack Speed and Critical Hit Chance to further boost your character's power.
    • Weapons: We want to use Remnant of Pain to let our Thorns damage Crit. For the Rank 3 power take the additional Attack Speed to further power up your character!
  2. The Rank 2 Stat
    The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
    • Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the others options.
    • Weapons: We want Physical Damage to boost our character's power the furthest. Avoid Attack Speed and Critical Hit Chance as their stat ranges are too low compared to the others.
  3. The Stat Ranges on the Rank 1 and 2 Powers
    This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.

For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.

What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.

Global Stat Priorities

There are no Cooldown Reduction Breakpoints in this build, but you still stack as much CDR as possible for more uptime on defensive buffs, as well as more DPS from Captain Crimson's Trimmings. In terms of Attack Speed, you should aim towards a 7 frames Breakpoint (see here for more information), which is achievable with 7% roll on Pig Sticker and a total of 27% on Jewelry and Gloves. You should invest heavily into Life per Hit, as it is your only source of Recovery; try to get at least 40k of it. As usual, you stack DPS stats everywhere—Physical Damage, Critical Hit Damage, Elite Damage, Thorns Damage and Strength. Critical Hit Chance is useless because we can only Crit via Remnant of Pain. Area Damage does not work with Thorns and should be ignored.

Assembling the Build

Item Stat Priorities




Paragon Points

Altar of Rites





GR Solo Push
GR Group RGK
Invoker Solo Push

The solo push version uses Endless Walk set, Convention of Elements and Echoing Fury to maximize damage. Akarat's Awakening helps us reset cooldowns on all our buffs.

With this build you want to fight lots of small melee trash monsters with some elites mixed in. Try to stand next to your Enchantress so that she doesn't lure the mobs away from you.

You deal pretty good damage to elites and can kill them on big enough maps but you still never want to fight just elites. You need some trash around to feed you Echoing Fury stacks, Oculus Rings and blocks for Akarat's Awakening.

During the bossfight, you won't block enough attacks to keep all your buffs constantly active so instead of spamming Iron Skin and Laws of Valor you can alternate them. This way you always have one of the 50% damage reduction buffs up, and that should be enough to save you from getting oneshot.

Don't spam Shield Glare because mobs build up CC-resistance when you do. Use it right before your Physical Convention of Elements comes up.

If you are lacking toughness (or playing Hardcore), you can swap Convention of Elements for Justice Lantern. For that, you need to cube Ring of Royal Grandeur and equip the Justice Lantern itself, otherwise you will be missing out on 16% extra Block Chance. This version is twice as tanky, and it also has more consistent uptime on defensive buffs; the downside, of course, is 40% less damage.

At very high Paragon (6,000+) you can use Norvald's Fervor set. You need CDR on every piece to get close to 32s rotation on Akarat's Champion. This setup deals about 60% more damage but you are extremely squishy when Akarat's Champion and/or Iron Skin is down.

Invoker RGK

In RGK version of this build all our equipped items stay the same, only two items the cube change. We drop Akarat's Awakening to get The Furnace. Instead of resetting our cooldowns with blocks, we now just stack as much CDR as possible. We switch the rune on Laws of Valor from Unstoppable Force for Critical to buff the damage of our Trash Killer.

In the rift, use your Laws of Valor Critical on your Trash Killer's DPS rotation. You can also put some damage on the Elites, if you manage to get close to them.
On the boss, you just need hold down Slash and activate your buffs in sync with your Convention of Elements. Iron Skin and Laws of Valor at the start of every Physical and Akarat's Champion at the start of every other Physical.

You can use Punish Celerity to reach a higher Attack Speed breakpoint in exchange for losing your AoE.

You can choose between Endurance and Draw and Quarter runes on your Steed Charge. The former lets you adjust your position inside the pull so that you can try DPSing Elites in the rift. The latter lets you pull the mobs, which can be very powerful in an open map, thanks to Norvald's Fervor.

Video Guide

Guide Video



Thorns of The Invoker


  • Stack CDR, AS, LpH, Physical Damage, Elite Damage, and Thorns.
  • Ignore Area Damage and crit stats.
  • Never let go of your Slash!

Stab, stab, stab!


Written by Northwar.

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