New Clair Obscur: Expedition 33 Guides & Planner
We are happy to announce our Clair Obscur: Expedition 33 Guides, Planner, Community Builds, and Codex! It's been a joy to explore the continent alongside Gustave, Lune, Maelle, and the rest of Expedition 33. We've prepared several guides to help you get started, along with information on each of the playable characters and a showcase of our Expedition 33 Planner.
While we have tried to hide spoilers where possible, some things are simply unavoidable when it comes to writing guides or making tools. Therefore, we recommend caution if you're sensitive to spoilers.
How to Fix Crashing on Game Start
Some players have been having issues with crashes on game start. According to the Steam Forums a common way to fix this is by enabling the Steam overlay. We tested this and it did indeed resolve this issue for one of our members.
Getting Started

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Character Skill Guides
We've made guides breaking down each of the playable characters in Expedition 33 along with their skills. You have a lot of freedom to use skills, weapons, Pictos & Lumina to customize each character based on your preferences, but some combinations are stronger than others.
Gustave is an engineer and the inventor of the Lumina Converter. He wields a blade and pistol, but his true weapon is hidden within his mechanical arm. After most of Expedition 33 is wiped out on the beach, he becomes the group's de facto leader. This guide details each of Gustave's skills, with notes on how to use them, then continues on to suggested synergies and team compositions.
Gustave's unique mechanic is Charge. He builds Charges by attacking, dodging, parrying, and building skills. When used with 10 Charges, his Overcharge ability deals massive damage and is very likely to Break enemies, stunning them for a round.

Learn more about Gustave's skills with our dedicated guide.
Lune is the first party member to regroup with Gustave after the crew embarks on its expedition. Personality wise, she is very driven, her main goals being her pursuit of knowledge and the completion of her parents' research that involves the mysterious circumstances that were created by The Paintress. She primarily serves as the game's "mage" character; that is, she has access to powerful offensive spells that are elementally aligned, as well as healing support and enemy debuffing capabilities. This guide details each of Lune's skills, with notes on how to use them, then continues on to suggested synergies and team compositions.
Lune's unique mechanic involves generating and consuming Elemental Stains, of which there are five: Fire, Cold, Lightning, Earth, and Light. Each element typically generates a Stain of its own type, while an opposing element consumes it to gain various effects, such as more damage, extra hits, or decreased AP costs. This makes Lune's playstyle quite strategic by encouraging the use of many different skills to maximize her effectiveness.

Learn more about Lune's skills with our dedicated guide.
Maelle is the third party member, and joins Gustave and Lune when they reach The Manor while travelling through Flying Waters. She is the youngest of the group and has no known immediate family, which has lead to her feeling like somewhat of an outcast that has difficulty trusting others. In battle, Maelle wields a sword and has a focus on melee Physical and Fire damage, but also has some great support options. This guide details each of Maelle's skills, with notes on how to use them, then continues on to suggested synergies and team compositions.
Maelle's unique mechanic involves her Battle Stance, which she can change at will by using various skills. There are 3 main Stances:
- Defensive Stance: less damage received, gain 1 AP on parry/dodge.
- Offensive Stance: more damage received, but also deal more damage.
- Virtuose Stance: deal even more damage, with no relevant downside.
When not assuming any Stance, Maelle is considered "Stanceless" - her neutral combat state. When switching between any Stance, aside from the inherent bonuses gained, Maelle also gains 1 AP any time she swaps.

Learn more about Maelle's skills with our dedicated guide.
Sciel is the expedition's fourth party member, and reunites with the group once they reach the Hidden Gestral Village. She wields a scythe and is largely an offensive character with a focus on dealing Dark and Physical damage, though she does have a few options to support her team as well. This guide details each of Sciel's skills, with notes on how to use them, then continues on to suggested synergies and team compositions.
Sciel's unique mechanic involves applying and consuming Foretell. Skills that apply Foretell (of which the default maximum is 10) generate Sun Charges, while skills that consume generate Moon Charges. While a Sun Charge is active, Sciel gains AP in relation to the amount of Foretell she consumes with an ability. Conversely, an active Moon Charge lets her gain AP based on how much Foretell she has applied to a target.
With both a Sun and Moon Charge active, Sciel enters a state called Twilight, which gives her the ability to inflict double the amount of Foretell with skills and double the amount of Foretell that can be applied to an enemy. She also drastically increases her damage according to the amount of Sun or Moon Charges she consumes while in this state. Because of this, it's often a good idea find a good balance of skills that generate both types of Charges in order to be in Twilight as often as possible.

Learn more about Sciel's skills with our dedicated guide.
The Gestral Monoco is always up for a fight. He wields a staff topped with a bell. Monoco resides at his station on the continent, living with the Grandis. He is an avid collector of Nevron feet who is always willing to go on a journey with his friend Verso. It doesn't take much convincing to get Monoco to join Expedition 33 as there's plenty of fighting to be done. This guide details each of Monoco's skills, with notes on how to use them, then continues on to suggested synergies and team compositions.
Monoco's unique mechanic is the Bestial Wheel. Move between different masks, each of which empowers different Nevron abilities. Each skill you use advances the wheel a certain number of steps, so you need to plan ahead to empower your desired skills.

Learn more about Monoco's skills with our dedicated guide.
The enigmatic Verso joins the party at the start of Act 2. While it may be hard to trust this dangerous stranger, his intentions seem good. This guide details each of Verso's kills, with notes on how to use them, then continues on to suggested synergies and team compositions.
As Verso Attacks, Dodges/Parries, and uses Skills he gains, Perfection. After accumulating enough Perfection, his Rank increases. A higher Rank means more damage, and many of Verso's skills gain bonuses when he's at a specific Rank. Play carefully, as Verso loses Rank upon taking damage.

Learn more about Verso's skills with our dedicated guide.
Resources

Here are a few particularly impactful resources for the early game:
- Dead Energy II & Critical Burn are 2 amazing Pictos available right at the start of the game!
- Compete in the Hidden Gestral Arena to earn Pictos suitable for a "Lone Wolf" playstyle. Can you defeat the Paintress with only 1 active character?
- Recovery is a high-level Pictos you can get early in your playthrough, giving your Expedition a significant advantage over those who came before!

There's lots more to discover, such as how to fight enemies more efficiently, or some of the best Pictos to use once you obtain them:
- Best Pictos - Learn the best Pictos to use and where to find them.
- Optional/Endgame Zone Progression - It isn't always clear where to go next when exploring the post-story content. This guide provides recommendations on which zones to tackle first.
- Enemy Weaknesses and Resistances - Learn which elements to use or avoid when fighting each Nevron.
- How to Unlock Diving & Esquie's Other Abilities - Esquie is more than just a traveling companion; he unlocks access to new areas of the continent.
Planner

- Set your team and pick your active party. You can also use this area to navigate between active party members and different team setups for your entire expedition.
- Select your weapon of choice and adjust the level.
- Pick 6 skills to use.
- Select your Pictos, just like in the game, you can only use each one once across all characters. Then adjust the level to display the correct sub-stats.
- Pick your Luminas; the points required are displayed at the top.
- Allocate your Attributes, try to pick something that synergizes with your weapon of choice.
- Stats are displayed here.
- Take some notes, tell people how you got that cool item, or what your opening rotation is.
- Share your build! Set it public for the community to see.

This is an example of an early game planner for Lune, Gustave, Maelle, and Sciel. Lune, Gustave, and Maelle are in the active party. Sciel is selected, currently she's using Last Stand Pictos, designed to play alone and using her starting weapon Scieleson.
Codex

Browse our Codex to learn more about the weapons, Pictos/Luminas, and skills available in Clair Obscur: Expedition 33.
Good Luck On The Continent
That's it for our brand new Clair Obscur: Expedition 33 guides and character planner. We hope you enjoy your journey across the continent and look forward to seeing all of the builds that get created and shared.
Credits
Written by: Tenkiei