Holy Priest Mythic+ Guide
Welcome to the Holy Priest Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
- Archon focuses on your constant healing output, while Oracle focuses on enhancing your big healing cooldowns and providing utility to the team.
- When casting Halo you also periodically create more Halos that return to you. They are enhanced by the following nodes and grant you certain benefits:
- Power Surge
- Creates multiple Halos.
- Resonant Energy
- Applies an increased healing taken buff to any ally hit by a Halo ring.
- Energy Compression
- massively increases the effectiveness of each Halo.
- Divine Halo
- Halos return to you after reaching max distance.
- Power Surge
- Oracle grants you a new Ability that cycles through 4 different versions:
- Premonition of Insight
- Decreases the cooldown of the next 3 spells you cast by 7 seconds.
- Premonition of Piety
- Increases your healing done by a large amount and causes 70% of your overhealing to be redistributed.
- Premonition of Solace
- Your next Flash Heal, Heal, Holy Word: Serenity or Renew apply a massive absorb and a 15% dr to your target.
- Premonition of Clairvoyance
- Gain the effects of all the other Premonitions.
- Premonition of Insight
Talents
When to use this Spec
This is the default loadout going into any dungeon. You need to adjust class talent tree based on the utility needed for the affix and dungeon combo. To make your life easier, Dungeon specific talent loadouts are available in the Dungeon section.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Voice of Harmony
- This crucial talent restores harmony to the flow of your healing rotation as it allows Prayer of Mending and Holy Fire to reduce the cooldown of your Holy Word spells, exactly like all your other core rotational spells.
- Lightweaver
- This talent changes your rotation in a way that you are casting Heal as an emergency spell, as it does the most healing and has a short cast time.
- Trail of Light
- An important talent to utilize, as it introduces a new mechanic to the class by turning your Flash Heal and Heal into multi target spells. You need to think about whom you target with your Flash Heal and Heal, and in which order, as they also heal your previous target.
- Empyreal Blaze
- The talent significantly increases the amount of Holy Fires you can cast during a dungeon and offers a way to keep up your damage while moving, since the extra Holy Fires are instant.
- Burning Vehemence
- Transforms Holy Fire into your most powerful damage spell in any scenario, allowing you to add meaningful damage in AoE pulls.
- Miracle Worker
- Enables you to prepare effectively for critical moments by granting you an additional charge of your healing Holy Words. This greatly enhances the value of the Holy Priest's core cooldown reduction mechanic, as you can now retain one charge for emergencies.
- Guardian Angel
- Enables you to use Guardian Spirit more frequently, greatly easing difficult encounters.
- Divine Image
- Rewards you for planning ahead with your Holy Words. The Naaru is empowered by each Holy Word you cast, but the empowerment only lasts for a short duration.
Class Tree
- Phantom Reach
- Increases the range of your spells to 46 yards, giving you a significant advantage. This allows you to outrange certain Mythic+ mechanics or continue healing your teammates even if the party spreads out.
- Surge of Light
- This talent significantly helps with mana management and mobility, providing you with an additional recovery tool while on the move.
- Twins of the Sun Priestess
- You also gain the effects of Power Infusion when you cast it on an ally.
- Protective Light
- In combination with Binding Heal and Surge of Light, this talent provides you with an easily accessible 10% damage reduction.
- Translucent Image
- Adds a new but weak defensive ability to the Priest class toolkit. However, when combined with Protective Light, it could save your life!
- Rhapsody
- This talent turns Holy Nova into a small AoE damage cooldown, but it requires you to be in melee range, so use it cautiously.
Hero Talent Tree
- Incessant Screams
- Your Fear recasts after a short duration stopping all casts again.
- Word of Supremacy
- Only Increases the amount of stamina you gain from your Class buff.
Rotation
Tier Set
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them for (1023.68% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (614.25% of Spell power).
- 4-Set: Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 sec to one target while Apotheosis is active. Your healing is increased by 1% for each Insurance! active on allies.
Priority List
For Healing
- Cast Prayer of Mending on Cooldown.
- Cast Heal if Resonant Words and Lightweaver are active.
- Cast Holy Word: Serenity if at 2 charges and you do not have Resonant Words active.
- Cast Holy Word: Sanctify on Cooldown if there is AoE healing to be done, people are stacked, and you do not have Resonant Words active.
- Cast Flash Heal to generate Lightweaver stacks.
- Cast Holy Word: Serenity if people require enough single target healing and you do not have Resonant Words active.
- Cast Holy Nova if you have 15 or more stacks of Rhapsody and there is AoE healing to be done and people are stacked.
- Cast Heal to reduce the Cooldown of Holy Word: Serenity.
- Cast Renew on movement globals. (Skip this if you run into mana issues)
For Damage
- Cast Holy Fire on Cooldown
- Cast Holy Word: Chastise on Cooldown
- Cast Holy Nova if at max stacks
- Cast Holy Nova if 5 or more targets.
- Cast Smite
- Multi-DoT with Shadow Word: Pain on movement globals
Cooldowns
Halo
- As archon holy priest Halo becomes your main cooldown make sure to position properly and always be aware that you need to take advantage of the massive damage this spell does as well.
Divine Hymn
- With the recent changes to Divine Hymn scaling within dungeons, it has become a potent cooldown. Maximizing this cooldown is all about making use of the increased healing taken buff on the group afterwards!
Apotheosis
- Apotheosis is your biggest output cooldown for both damage and healing. Use it as often as possible to reset the cooldowns of your Holy Words and save Mana. During Apotheosis, prioritize casting Flash Heal, as it reduces the cooldown of Holy Word: Serenity the most.
Deep Dive
Lightweaver
- Properly minmaxing this talent increases not only your direct healing output but also the amount of Holy Words you can cast over the course of a dungeon. Try to make playing this talent a habit of yours, so you don't have to constantly think about it since this is a pretty simple talent.
Optimizing Power Infusion
- While Power Infusion is your spell, the optimal usage is to prioritize your teammates' benefit over your own. To achieve this, track your party members' offensive cooldown uptime. It is recommended to use addons or WeakAuras for this, as discussed in the Addon section, or simply communicate with your teammates and ask them to request it at the exact time they need it.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
← Scroll for more Dungeons →
Boss Tips
Brewmaster Aldyr
- General Tips
- Use Leap of Faith in the intermission to complete it faster!
- Personal/External
- Always have a defensive active when targeted with Throw Cinderbrew.
I'pa
- General Tips
- Always dispel Burning Fermentation from players who do not have a defensive ability active first.
- Personal/External
- Always have a defensive active when targeted with Burning Fermentation.
Benk Buzzbee
- General Tips
- Focus on playing the Bee-Haw! mechanic first, if played well there is no group damage.
- Personal/External
- Always have a defensive active when Fluttering Wing happens.
Goldie Baronbottom
- Personal/External
- Ensure you have a defensive active when Let It Hail! happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Boiling Flames from Venture Co. Pyromaniac.
- Free Samples? from Taste Tester.
- Rejuvenating Honey from Flavor Scientist.
- Bee-stial Wrath from Bee Wrangler.
- Honey Volley from Royal Jelly Purveyor.
- Pay extra attention to these casts:
- Throw Chair from Hired Muscle.
- Reckless Delivery from Careless Hopgoblin
- Failed Batch from Flavor Scientist.
- Swarming Surprise from Venture Co. Honey Harvester.
Boss Tips
Ol' Waxbeard
- General Tips
- Position yourself close to a pillar to hide behind when the boss targets you with Reckless Charge.
- Personal/External
- Always use a defensive cooldown when targeted with Luring Candleflame.
Blazikon
- General Tips
- Make sure that you hit a candle with Wicklighter Barrage.
- Personal/External
- Always have a defensive active when Dousing Breath breath happens.
The Candle King
- General Tips
- This boss does a lot of damage, make sure your group is stacked!
- Always hit a Wax Statue with Darkflame Pickaxe, otherwise you will be overwhelmed by raw damage.
- Always instantly dispel Paranoid Mind!
- Personal/External
- Ensure to have a personal defensive active when targeted with Throw Darkflame.
The Darkness
- General Tips
- Use your mobility spells to collect candles.
- Stay stacked with your group, do not bait Shifting Anomalies ahead.
- Personal/External
- Always have a defensive active when targeted with Shadowblast.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Blazing Fiends - Explosive Flame
- Shuffling Horror - Drain Light
- Royal Wicklighter - Flashpoint
- Sootsnout - Flaming Tether
Boss Tips
Captain Dailcry
- General Tips
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Interrupt Repentance from Elaena Emberlanz.
- Sergeant Shaynemail puts a strong bleed Lunging Strike.
- Taener Duelmal casts Cinderblast.
- Depending on your route the either Elaena Emberlanz, Sergeant Shaynemail or Taener Duelmal is up
- Personal/External
- Ensure you have a defensive active when targeted with Savage Mauling.
Baron Braunpyke
- General Tips
- The boss casts empowered versions of his spell when empowered by Vindictive Wrath.
- Personal/External
- Use your personal defensives when soaking Sacrificial Pyre.
Prioress Murrpray
- General Tips
- Turn around at the end of Blinding Light.
- Keep the Arathi Neophytes away from your range players with Ursol's Vortex.
- Personal/External
- Use a defensive when Blinding Light happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Devout Priest - Inner Fire
- Devout Priest - Greater Heal
- Pay extra attention to these casts:
- Ardent Paladin - Sacred Toll
- Arathi Footman - Defend
Boss Tips
Kyrioss
- General Tips
- Dispel Lightning Torrent as fast as possible, if people get hit.
- Personal/External
- Rotate through your defensives while Lightning Torrent is happening.
Stormguard Gorren
- Personal/External
- Rotate your personals to mitigate damage from Chaotic Corruption.
Voidstone Monstrosity
- General Tips
- Take a central position so you can heal your entire party!
- Dispel Unleash Corruption as fast as possible.
- Personal/External
- Ensure you have a defensive active when Null Upheaval happens.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Cursed Thunderer - Lightning Bolt
- Unruly Stormrook - Energized Barrage
- Cursed Rooktender - Lightning Surge
- Void Ascendant - Feasting Void
Boss Tips
Big M.O.M.M.A.
- General Tips
- Disengage from the boss after being targeted by Sonic Boom to avoid getting hit by it.
- During the first phase always hit the Darkfuse Mechadrones as it triggers the second phase after all of them are dead.
- If you take too long to kill the Darkfuse Mechadrones Big M.O.M.M.A casts Kill-o-Block Barrier.
- Phase 2 is a burn phase, hold your cooldowns for Jumpstart it is a 200% damage increase.
Demolition Duo
- General Tips
- Kill both bosses in a similar time to avoid Divided Duo.
- Diffuse Big Bada BOOM! with Barreling Charge and Kinetic Explosive Gel.
- Personal/External
- Ensure to always have a defensive active when affected by Kinetic Explosive Gel.
Swampface
- General Tips
- Make sure there is a rule in place that determines the direction in which you and your party should always move!
- Personal/External
- Always have a defensive active when Awaken the Swamp happens.
Geezle Gigazap
- General Tips
- Preposition well to avoid kiting Leaping Sparks for a long time.
- Output Cds
- Save your healing cds for Turbo Charge as this is the time your party takes heavy damage.
- Personal/External
- Ensure to always have a defensive active when targeted with Gigazap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Mechadrone Sniper - Trickshot
- Venture Co. Diver - Harpoon
- Disturbed Kelp - Restorative Algae
- Darkfuse Bloodwarper - Blood Blast
- Pay extra attention to these casts:
- Shreddinator 3000 - Shreddation
- Move towards the end of the cast to avoid any damage.
- Disturbed Kelp - Jettison Kelp
- Coordinate AoE stops to prevent this from happening.
- Shreddinator 3000 - Shreddation
Boss Tips
An Affront of Challengers
- General Tips
- At 100 Energy Sathel the Accursed casts Searing Death, be spread before it to avoid cleaving each other.
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- Ensure to have a defensive cooldown active whenever Mighty Smash happens.
Gorechop
- Output Cds
- Use everything to maximize damage as there is low AoE damage on this boss.
- Personal/External
- The Oozing Leftovers cleave with Leaping Thrash, prioritize not stacking with other people.
Xav the Unfallen
- Personal/External
- Ensure to have a defensive active whenever Might of Maldraxxus happens.
Kul'tharok
- General Tips
- Spread around the boss to avoid cleaving each other with Well of Darkness.
- Use Ursol's Vortex to keep the Lost Souls away from Kul'Tharok.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Well of Darkness.
Mordretha, the Endless Empress
- General Tips
- Dark Devastation targets a random player and it can overlap with Ghostly Charge, bait it towards a good direction so you can easily dodge both mechanics.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Manifest Death.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Necrotic Bolt from Battlefield Ritualist.
- Unholy Fervor from Battlefield Ritualist.
- Necrotic Bolt from Maniacal Soulbinder.
- Necrotic Bolt Volley from Maniacal Soulbinder.
- Bone Spear from Bone Magus.
- Sear Mind from Twilight Beguiler.
- Withering Discharge from Blighted Sludge-Spewer.
- Pay extra attention to these casts:
- Heavin the Breaker - Interrupting Roar
- You can LoS this cast.
- Harugia the Bloodthirsty - Bloodthirsty Charge
- You can LoS this cast.
- Portal Guardian - Soulstorm
- Make sure to dispel Shadow Vulnerability.
- Raging Bloodhorn - Raging Tantrum
- You can remove Raging Tantrum with Soothe.
- Heavin the Breaker - Interrupting Roar
Boss Tips
Tussle Tonks
- General Tips
- Kill the Platinum Pummeler and Gnomercy 4.U. at the same time to avoid Electrical Storm.
- Personal/External
- Use defensives during Ground Pound.
K.U.-J.O.
- Output Cds
- During Explosive Leap avoid hitting the Junk Bomb.
- Personal/External
- Rotate Defensives on Explosive Leap.
Machinist's Garden
- General Tips
- Fully focus on dodging Self-Trimming Hedge.
- Use Stampeding Roar during "Hidden" Flame Cannon.
- Personal/External
- Rotate through your defensive arsenal whenever targeted with Blossom Blast.
King Mechagon
- General Tips
- Throughout the fight the Plasma Orb adjust their positioning around different players on Recalibrate. Watch the arrows closely to avoid getting clipped by it.
- Personal/External
- Ensure to have a defensive active when targeted with Mega-Zap.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Bomb Tonk - Detonate
- Mechagon Tinkerer - Giga-Wallop
- Mechagon Mechanic - Tune Up
Boss Tips
Coin-Operated Crowd Pummeler
- General Tips
- Spread before Footbomb Launcher to help your team kick the Footbombs.
- Instantly dispel yourself if a Timed Detonation happens.
- Personal/External
- Always have a defensive active when the Boss casts Static Pulse.
Azerokk
- Personal/External
- Rotate through your defensive arsenal whenever the boss uses Resonant Quake.
Rixxa Fluxflame
- Personal/External
- Ensure to have a defensive active when targeted with Propellant Blast.
Morgul Razdunk
- General Tips
- Preposition in melee whenever Gatling Gun happens.
- Personal/External
- Use a defensive whenever targeted with Homing Missile.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Refreshment Vendor - Iced Spritzer
- Hired Assassin - Toxic Blades
- Venture Co. Earthshaper - Rock Lance
- Stonefury - Furious Quake
- Venture Co. Alchemist - Transmute: Enemy to Goo
- Pay extra attention to these casts:
- Hired Assassin - Fan of Knives
- Use AoE stops to prevent this.
- Mechanized Peacekeeper - Charged Shield
- Venture Co. War Machine - Charged Shot
- Hired Assassin - Fan of Knives
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Holy Priest.
- Xal'atath's Bargain: Ascendant
- Use Psychic Scream or Mass Dispel to interrupt as many orbs as possible.
- Xal'atath's Bargain: Voidbound
- There is nothing special you can do to help with this affix.
- Xal'atath's Bargain: Oblivion
- Keep an eye behind you and collect any orbs that fly into melee range. Make sure to intercept them before they hit any enemies.
- Xal'atath's Bargain: Devour
- You can remove all debuffs at once with Mass Dispel. If Mass Dispel is on cooldown make sure to instantly single dispel one healing absorb debuff!
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Holy Priest. For more detailed information, visit the Stats and Attributes guide.
The conclusion here is that you want to equip the highest item level generally.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Reduces damage taken from AoE effects.
- Leech - Returns a portion of your damage and healing done as healing to you. (Excludes self healing)
- Speed - increases movement speed. (Does stack with other movement speed abilities)
The only time you should think about picking a lower item level is if it has Leech or Avoidance. Speed is nice to have, but you should generally ignore that stat.
Here is a showcase of how powerful Leech is for a Healer:

Gear
Due to the way stat weights work for Holy Priests, there isn't a strict best-in-slot list. Although it is theoretically possible to obtain items with all the correct Tertiaries, doing so requires extraordinary luck or several human lifespans because of the weekly reset system in World of Warcraft.
Slot | Item | Location |
---|---|---|
Head | Confessor's Unshakable Halo | Tier/Catalyst |
Neck | Strapped Rescue-Keg | Cinderbrew Meadetory |
Shoulder | Confessor's Unshakable Radiance | Tier/Catalyst |
Cloak | Test Pilot's Go-Pack | Sproketmonger |
Chest | Confessor's Unshakable Vestment | Tier/Catalyst |
Wrist | Consecrated Cuffs | Crafting |
Gloves | Confessor's Unshakable Mitts | Crafting |
Belt | Ringmaster's Cummerbund | Mechagon |
Legs | Pit Doctor's Petticoat | Tier/Catalyst |
Boots | Nonconductive Kill-o-Socks | Floodgate |
Ring 1 | The Jastor Diamond | Gallywix |
Ring 2 | Wick's Golden Loop | Darkflame Cleft |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Reverb Radio | Rik Reverb |
Weapon | Electrifying Cognitive Amplifier | Mechagon |
Off-Hand | Vagabond's Torch | Crafting |
Authors Note:
This list shows the best items for healing in Raids from all sources. Keep in mind that getting different tier pieces with Leech / Avoidance changes which off-piece is best for you. Likewise, any other non-trinket item with Leech / Avoidance replaces the one suggested here.
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Inventor's Ingenious Trifocals | Mechagon |
Neck | Strapped Rescue-Keg | Cinderbrew Meadery |
Shoulder | Shoulderguards of Fraying Sanity | Mechagon |
Cloak | Electrician's Siphoning Filter | Floodgate |
Chest | Saboteur's Rubber Jacket | Floodgate |
Wrist | Rixxa's Sweat-Wicking Cuffs | Motherlode |
Gloves | Punctured Apiary Gloves | Cinderbrew Meadery |
Belt | Ringmaster's Cummerbund | Mechagon |
Legs | Ancient Hardened Legwraps | Rookery |
Boots | Nonconductive Kill-o-Socks | Floodgate |
Ring 1 | Footbomb Championship Ring | Motherlode |
Ring 2 | Bloodoath Signet | Theater of Pain |
Trinket 1 | Signet of the Priory | Priory of the Sacred Flame |
Trinket 2 | Carved Blazikon Wax | Darkflame Cleft |
Two-Hand Weapon | Neural Synapse Enhancer | Mechagon |
One-Hand Weapon | Electrifying Cognitive Amplifier | Mechagon |
Off-Hand | Deathwalker's Promise | Theater of Pain |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the dungeon.
Passive Trinket alternatives
- Mug's Moxie Jug
- A strong crit stat stick.
Embellishments
- Darkmoon Sigil: Ascension
- Very strong stat stick that gives you a high amount of a random secondary stat that changes every 8 seconds.
- Writhing Armor Banding
- Doubles the effect of your Darkmoon Sigil: Ascension.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Consumables
- Phials
- Flask of Tempered Swiftness
- Food
- Feast of the Divine Day
- Combat Potion
- Algari Mana Potion -- Recommended
- Potion Bomb of Power
- Health Potion
- Algari Healing Potion
- Weapon Oil
- Algari Mana Oil
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Quick Sapphire
- Culminating Blasphemite -- Unique, use one of each gem colour to enhance your Blasphemite.
- Quick Ruby
- Quick Onyx
- Versatile Emerald
Enchantments
Helm | S.A.D. |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Leeching Fangs |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Whisper of Armored Leech S.A.D. |
Belt | S.A.D. |
Legs | Daybreak Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Stormrider's Fury |
You buy S.A.D. from the Great Vault Vendor to add sockets to your Helm, Wrists and Belt.
Races
For min-maxing a Holy Priest in Mythic+ Dungeons, different racial traits can provide a tremendous benefit to your characters. If this is not your top goal, picking a race that fits your style works just as well.
- Is very valuable because you can dispel yourself or remove dangerous bleed effects.
- Removes all magic, bleed, poison, and disease effects and reduces physical damage taken.
- Shadowmeld -- Night Elf
- Turns you invisible, any action, taking damage, or moving breaks this effect.
- Use-cases:
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
Recommendation
It is highly recommended to play a Dwarf this season! The higher the keys you run, the more essential Stoneform becomes in certain dungeons, such as Siege of Boralus and others.
Macros
Discover recommended macros for Holy Priest during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
All spells in this Holy Priest Mythic+ Guide are available as mouseover macros for your convenience!
Prayer of Mending
/cast [@mouseover, help] Prayer of Mending; Prayer of Mending
Holy Word: Serenity
/cast [@mouseover, help] Holy Word: Serenity; Holy Word: Serenity
Flash Heal
/cast [@mouseover, help] Flash Heal; Flash Heal
Heal
/cast [@mouseover, help] Heal; Heal
Renew
/cast [@mouseover, help] Renew; Renew
Power Word: Shield
/cast [@mouseover, help] Power Word: Shield; Power Word: Shield
Power Infusion
/cast [@mouseover,exists] Power Infusion; Power Infusion
Leap of Faith
/cast [@mouseover, help] Leap of Faith; Leap of Faith
Guardian Spirit
/cast [@mouseover, help] Guardian Spirit; Guardian Spirit
Power Word: Life
/cast [@mouseover, help] Power Word: Life; Power Word: Life
If you press shift while using this macro you get the Angelic Feather automatically placed under you, skipping the control click.
/cast [mod:shift, @player] Angelic Feather; Angelic Feather
Replace your Purify macro if you wish. This macro makes it so that if you target an enemy you purge and if you target an ally you dispel, saving you a keybind.
#showtooltip Purify
/use [@mouseover, help] Purify; [harm] Dispel Magic; [noharm] Purify
Your Holy Word: Sanctify instantly goes off when you press the button without having to confirm click, use with caution
#showtooltip
/cast [@cursor] Holy Word: Sanctify
Your Mass Dispel instantly goes off when you press the button without having to confirm click, use with caution.
#showtooltip
/cast [@cursor] Mass Dispel
A nice little Priest only macro, if you know you know.
/cast [nomod] Levitate
/cancelaura [mod:shift] Levitate
Addons
Below, you see a screenshot of the author's User Interface for their Holy Priest, outlining which addons are used and how they are utilized in Mythic+ Dungeons to make your life easier.

- OmniCD --- Party CD Tracker
- Addon to track your party members' Cooldowns, mandatory for M+
- ElvUI / BetterBlizzFrames --- Party/Raidframe Addon
- WeakAuras --- Jack of all trades
- WeakAura allows players to create and customize graphical displays of game information. These displays, known as "auras" can show various aspects such as buffs, debuffs, cooldowns, health, and other important events.
- Plater --- Nameplate Addon
- Plater is a nameplate addon with an extraordinary amount of settings, out of the box debuff tracking, threat coloring, and support for scripting similar to WeakAuras + the WeakAuras-Companion for Mod/Script/Profile updates.
- Details --- Damage Meter
- Shows you Damage/Healing throughout the dungeon
These WeakAuras are recommended for optimal performance in Mythic+ dungeons as a Holy Priest.
Power Word: Life Glow
Glows your frame when Power Word: Life is useable

Stamina Tracker
Shows an icon when you need to buff stamina

Power Infusion Handler
Notifies you when someone requests PI of you

Changes this Patch
- Holy
- Developers' notes: We're aiming to provide a better experience when using Divine Hymn while pulling back on the number of raid cooldowns available to the specialization. We're also doing some consolidation in the tree by removing Circle of Healing and adding more interactions with Prayer of Healing. Finally, we're looking to provide options for a gameplay style centered around Renew uptime in addition to existing playstyles.
- Several talents have changed positions in the talent tree.
- New Talent: Lasting Words – Holy Word: Serenity applies 12 seconds of Renew to its target and Holy Word: Sanctify applies 4 seconds of Renew to allies it heals.
- New Talent: Light in the Darkness – Increases the healing done by Holy Word: Serenity and Holy Word: Sanctify by 20%/40%. Increases the radius of Holy Word: Sanctify by 15%/30%.
- New Talent: Dispersing Light – 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to 4 injured allies within 40 yards.
- New Talent: Divinity – Your healing is increased by 10% while Apotheosis is active. When you activate Apotheosis, your next 3 Heal or Prayer of Healing casts are instant and heal for 25% more.
- New Talent: Eternal Sanctity – Your Holy Words extend the duration of Apotheosis by 1 second.
- New Talent: Holy Celerity – Reduces the cooldown of your Holy Words by 15 seconds.
- New Talent: Empowered Renew – Renew reduces the cooldown of Sanctify by an additional 6 seconds and heals for 60% more when cast, but has a 12 second cooldown.
- Voice of Harmony has been updated – Power Word: Life now also reduces the cooldown of Holy Word: Serenity. Divine Star and Halo now reduce the cooldown of Holy Word: Sanctify.
- Seraphic Crescendo has been redesigned and moved from PvP talents to the Holy tree – Now reduces the cooldown of Divine Hymn by 60 seconds.
- Gales of Song has been redesigned – While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 1 second.
- Prayerful Litany has been redesigned – Now causes the primary target of Prayer of Healing to be healed for 75% more.
- All healing reduced by 8%.
- Holy Mending healing increased by 30%.
- Prayer of Healing healing increased by 69%.
- Prayer of Healing mana cost increased by 25%.
- Prayer of Healing cast time is now 2.5 seconds (was 2 seconds).
- Prayer of Healing now prioritizes nearby injured targets instead of the closest targets.
- Prayer of Healing now has an impact visual on allies it heals.
- Prayer Circle now triggers from Holy Word: Sanctify.
- Cosmic Ripple healing increased by 150%.
- Lightwell’s health threshold is now 75% (was 50%).
- Resonant Words now also affects Power Word: Life.
- Lightweaver now increases the healing of Heal and Prayer of Healing by 18% (was 25%).
- Lightweaver can now also be consumed by Prayer of Healing in addition to Heal.
- Lightweaver now accumulates up to 4 charges (was 2).
- Divine Hymn channel duration is now 5 seconds (was 8 seconds). Total healing unchanged.
- Afterlife no longer grants a resurrection cast during Spirit of Redemption.
- Holy Nova now reduces the cooldown of Chastise by 4 seconds baseline and no longer interacts with Voice of Harmony.
- Crisis Management now also increases the critical strike chance of Power Word: Life.
- Apotheosis now reduces the cooldown of Holy Words by 200% (was 300%).
- Prismatic Echoes now also increases the healing of Renew by 15%/30%.
- Prismatic Echoes increases the healing of Mastery: Echo of Light by 5%/10% (was 6%/12%).
- Resonant Words is now on the Personal Resource Display.
- The following talents are now 1-point:
- Crisis Management
- Epiphany
- Prayers of the Virtuous
- Prismatic Echoes
- Resonant Words
- Voice of Harmony
- The following talents have been removed:
- Circle of Healing
- Guardians of the Light
- Healing Chorus
- Holy Word: Salvation
- Orison
- Pontifex
- Revitalizing Prayers
- Sanctified Prayers
- Say Your Prayers
- Oracle
- New Talent: Twin Sight – An additional 2 stacks of Prayer of Mending is placed on a second ally within 40 yards when casting Prayer of Mending.
- Preemptive Care now increases the duration of Renew by 25% (was 6 seconds).
- Premonition now has 2 charges baseline.
- Divine Providence has been removed.
FAQ
A: Start using Guardian Spirit as a personal defensive cooldown.
Credits
Written By: Rycn
Reviewed By: Sol