Fire Mage Mythic+ Guide
Welcome to the Fire Mage Mythic+ guide for the World of Warcraft patch 11.0.5! This guide covers everything you need to know to understand your character! Are you starting out and leveling up from 70? Check out the leveling guide!
Overview
Hero Talents
Sunfury
Sunfury is the main hero talent used in both single and AoE scenarios. Frostfire has a very long buildup time and requires the pack to be alive a long time to get full value. It is advised to play Sunfury until you get to the higher keys. The key level depends on the group but generally around +15 is a safe bet on when to swap to Frostfire.
- Spellfire Spheres
- This is the core mechanic of Sunfury. Every Hot Streak! spent gives you a Spellfire Sphere and when you reach 6, it empowers your next Pyroblast. It then gives you Glorious Incandescence which gives you plenty of Fire Blasts to work with while also giving you more Fire Blasts.
- Invocation: Arcane Phoenix
- Your Spellfire Spheres are spent through this talent. The bird popularly known as, "Arlo" is going to take the generated Spellfire Spheres and cast quirky spells such as Arcane Barrage and Flamestrike.
- Memory of Al'ar
- After Combustion ends, you are granted Hyperthermia for 2 seconds, and an additional 0.5 seconds for each exceptional spell it had cast. This provides a satisfying end to your Combustion, letting you spam cast Pyroblast.
- Frostfire Mastery
- The core mechanic of Frostfire revolves around these two mastery buffs. They passively give you stats and when they reach max stacks, empower your Fire Blast and Phoenix Flames.
- Imbued Warding
- This should be your default pick as you are already able to move during your Ice Cold. There could be some niche situation that pops up that you need both Ice Block and the ability to move where the other talent is going to shine.
- Severe Temperatures
- A nice little passive increase to your Frostfire Bolt.
- Isothermic Core
- This talent makes Meteor almost mandatory compared to Sunfury. The free Comet Storm you get almost doubles the power of Meteor.
- Frostfire Empowerment
- Empowers your Frostfire Bolt and makes it instant cast while also granting you max stacks of Excess Frost and Excess Fire. You receive a Frostfire Empowerment every time you enter a Combustion including a Sun King's Blessing. However, you do not receive this if you finish the Sun King's Blessing cast while still in Combustion.
- Excess Frost and Excess Fire
- These are the main gameplay altering talents within the Frostfire tree. Reaching max stacks of Excess Frost causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. Reaching max stacks of Excess Fire cause your next Fire Blast to also cast Living Bomb at 150% while also reducing the cooldown of your Phoenix Flames.
- The rotational impact these talents have on your rotation is pretty simple. Make sure to spend each proc before casting your next Frostfire Empowerment proc to make sure you do not munch them.
- These are the main gameplay altering talents within the Frostfire tree. Reaching max stacks of Excess Frost causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. Reaching max stacks of Excess Fire cause your next Fire Blast to also cast Living Bomb at 150% while also reducing the cooldown of your Phoenix Flames.
Talents
When to use this Spec
This is the main spec used by Fire Mages in Mythic+. This should be your default talent tree.
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Unleashed Inferno
- Finally, after a couple of years Sun King's Blessing is not taken in all forms of content for Fire Mages! Sun King's Blessing is behind in single and AoE scenarios currently. Sun King's Blessing damage profile could make a comeback with how it interacts with how Mythic+ works in the future though.
- Phoenix Reborn
- This is a returning tier set turned into a talent. This talent gives you more Phoenix Flames charges and empowers them.
- Kindling
- This is a big part of why Fire Mages have Combustion up so often. This talent ends up reducing your Combustion to around a minute cooldown.
- Memory of Al'ar
- Grants you Hyperthermia. This allows you to spam cast Pyroblast or Flamestrike while this buff is active. This gives you a nice break in the gameplay whenever you receive this buff.
Class Tree
- Shifting Power
- This spell is used after your cooldowns to get them back quicker.
- Spellsteal
- There are a lot of mechanics you can Spellsteal to gain their benefit.
- Time Anomaly
- Be ready to react to the procs you get from this talent, they can impact your rotation differently depending on when they proc.
- Mass Barrier
- Make sure to use Mass Barrier to help your dungeon teammates out.
- Shimmer
- This talent node is the main reason mage in general has such high mobility. Being castable while casting and ignoring the GCD, it is essential you manage your Shimmer well to achieve 100% uptime on DPS during any encounter.
Hero Talents
- Lessons in Debilitation
- This talent option is more not wanting to limit the CC capabilities of Supernova if you do take it, than the free Spellsteal but it is nice.
- Savor the Moment
- Numerically the best pick currently.
- Rondurmancy
- Numerically the best pick currently.
Rotation
Tier Set
- 2-Set: Phoenix Flames damage increased by 10%. This amount is increased to 25% on its primary target.
- 4-Set: After dealing damage, Phoenix Flames has a 10% chance to return to you, refunding 1% of the cooldown on Phoenix Flames and granting you 6% increased spell damage for 10 seconds.
Overall a simple passive tier set that increased the damage of your Phoenix Flames. The 4-set currently is very weak only being 0.2% better than another armor item with better stats. You do not think about this tier set and can treat it as completely passive.
Single-Target
Opener
- The goal of your single target opener rotation is to enter Combustion as quick as you can while reacting to your Pyroblast crits.
- If the precasted Pyroblast did not crit, cast a Fire Blast during the fireball cast and then also activate Combustion during the Fireball cast.
- If the precasted Pyroblast did crit, then activate Combustion during the fireball cast.
- Combustion is castable while casting other spells and is off the GCD.
- Fire Blast is castable while casting other spells and is off the GCD.
Priority List
This is a general priority you aim to maintain throughout the fight which differs depending on whether you have Combustion up or not.
Combustion Priority List
Combustion is Fire Mages main cooldown and with how much uptime you can obtain on Combustion with Unleashed Inferno, maximizing these windows is crucial to playing fire mage correctly.
- Cast Pyroblast with Hot Streak.
- Cast Fire Blast with Heating up.
- Cast Phoenix Flames with Heating up if you have Phoenix Reborn or to prevent overcapping Phoenix Flames.
- Cast Phoenix Flames.
- Cast Scorch .
Outside of Combustion Priority List
- Cast Shifting Power after Hyperthermia.
- Cast Fireball if you have less than 1 Phoenix Flames charge and Hot Streak! is up (this is known as pooling).
- Cast Pyroblast with Hot Streak.
- Cast Fire Blast with Heating up if you are not pooling.
- Cast Phoenix Flames.
- Cast Scorch if the target is below 30% health.
- Cast Fireball.
Hyperthermia Priority List
Generally during Hyperthermia you are only casting Pyroblasts. The only exception is weaving in Fire Blasts when you have Heating up during some conditions.
- Cast Pyroblast with Hot Streak
- Cast Fire Blast with Heating up if you are about to cap on charges.
- Cast Fire Blast with Heating up to maintain Feel the Burn.
- Cast Fire Blast with Heating up if Shifting Power is up or almost up.
AoE
When using this build simply replace Pyroblast with Flamestrike for most of the rotation.
Opener
- The goal of your single target opener rotation is to enter Combustion as quick as you can while reacting to your Flamestrike crits.
- If the precasted Flamestrike did not crit, cast a Fire Blast during the Scorch cast and then also activate Combustion during the Scorch cast.
- If the precasted Flamestrike did crit, then activate Combustion during the fScorch cast.
- Combustion is castable while casting other spells and is off the GCD.
- Fire Blast is castable while casting other spells and is off the GCD.
Priority List
This is a general priority you aim to maintain throughout the fight which differs depending on whether you have Combustion up or not.
Combustion Priority List
Combustion is Fire Mages main cooldown and with how much uptime you can obtain on Combustion with Unleashed Inferno, maximizing these windows is crucial to playing fire mage correctly.
- Cast Flamestrike with Hot Streak.
- Cast Fire Blast with Heating up.
- Cast Phoenix Flames with Heating up if you have Phoenix Reborn or to prevent overcapping Phoenix Flames.
- Cast Phoenix Flames.
- Cast Scorch .
Outside of Combustion Priority List
- Cast Shifting Power after Hyperthermia.
- Cast Flamestrike with Hot Streak.
- Cast Fire Blast with Heating up if you are not pooling.
- Cast Phoenix Flames.
- Cast Scorch if the target is below 30% health.
- Cast Fireball.
Hyperthermia Priority List
Generally during Hyperthermia you are only casting Flamestrike. The only exception is weaving in Fire Blasts when you have Heating up during some conditions.
- Cast Flamestrike with Hot Streak
- Cast Fire Blast with Heating up if you are about to cap on charges.
- Cast Fire Blast with Heating up to maintain Feel the Burn.
- Cast Fire Blast with Heating up if Shifting Power is up or almost up.
Deep dive
Shimmer Cast Immunity
Shimmer is very unique as it gives the caster a small grace period of being able to cast spells while moving. This lets Mages perform some technical maneuvers in order to lose zero damage during knockbacks or other events where casting is required and the Mage needs to move small steps. At a basic level, you achieve this by first casting a spell, using Shimmer, taking the small step then standing still and resuming casting. When using this on a knockback, you first start casting a spell, use Shimmer right before the knockback and Shimmer again as soon as the knockback goes off. If done correctly, the cast should not have cancelled and you have achieved full uptime during a knockback without Ice Floes!
Phoenix Flames vs Fire Blast
Understanding the differences has a steep learning curve when playing Fire Mage for the first time. Fire Blast is off the GCD, castable while casting and instantly hits the target when you cast it. Phoenix Flames on the other hand, is on the GCD, not castable while casting, and has a travel time before it hits the target. This drastic difference can cause issues because of the gameplay loop between generating and spending Hot Streaks. Since you use Fire Blast fairly frequently, you might expect Phoenix Flames to behave the same but, it is the polar opposite. The best advice is to expect these "rhythm disruptions" during your Combustion and become more comfortable with waiting for your Phoenix Flames to hit the target.
Losing damage from distance due to Phoenix Flames travel time.
Phoenix Flames has a very slow travel time. Depending on your haste and distance from the boss, this can cost you damage. You lose damage because you can be in a position where you are waiting for your Phoenix Flames to hit the target while your global is ready. The simplest way to fix this issue is to be closer to the boss. Another way you can fix this issue is by doing something called, "Phoenix Flames Weaving." This is only doable when you have high haste and are forced to be far away from the target. After casting Pyroblast during your Combustion, you are going to have a Heating up. You can then cast Phoenix Flames into Fire Blast into a Pyroblast Pyroblast combo. You can achieve this because you send the Pyroblast before the Phoenix Flames hits the target. This completely negates the time you lose by waiting for your Phoenix Flames to hit the target while your GCD is ready. Here is what it should look like.
It is important to remember that this is only doable with 100% or higher haste and you need to be at least 20+ yards away from the target.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
Dungeons
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Boss Tips
Avanoxx
- Use defensives on Alerting Shrill.
- Avoid kiting Starved Crawlers into the boss else the boss receives Insatiable.
- Use your crowd control to keep them stacked.
- AoE them down as soon as possible.
- Plan movement well because of Vile Webbing
Anub'zekt
- Be ready to react with Shimmer when targeted by Burrow Charge.
- Kill Bloodstained Webmages fast and interrupt Silken Restraints.
- Generally they are passively cleaved down.
- Movement on this fight can become annoying because of the restricted area. Plan your movement accordingly to the fight.
Ki'katal the Harvester
- Use defensive while you're affected by Cultivated Poisons since this is the main damaging ability of the fight.
- When you're affected by Grasping Blood you can use any form of crowd control instead of killing it to cancel your root.
- You can Shimmer while still being affected by the root. This allows free movement if in danger from the Cultivated Poisons waves. Be careful, the Grasping Blood MOB will stay at the initial location.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Resonant Barrage from Trilling Attendant.
- Horrifying Shrill from Ixin.
- Revolting Volley from Bloodstained Webmage.
- Venom Volley from Blood Overseer.
- Pay extra attention to these casts:
- Alarm Shrill from Sentry Stagshell
- A really long cast that needs to get disrupted.
- Massive Slam from Nerubian Hauler and Hulking Bloodguard
- A short stun that ramps in damage done per cast.
- Alarm Shrill from Sentry Stagshell
Boss Tips
Orator Krix'vizk
- Use your defensives during Vociferous Indoctrination.
- Movement on this fight is highly technical as a Fire Mage. Shimmer is what enables Mage to have such high mobility and this spell has little value on this fight. Be more aware of spells that are castable while moving as they are the only chance a Mage gets to move on this fight.
- Using Shimmer away is a last resort as the grip does a lot of damage.
Fangs of the Queen
- Watch out for Knife Throw. Use defensives if you're targeted by this ability.
- Another movement centric fight as the two bosses dash around the boss arena constantly. This time, you can use Shimmer as much as you want!
The Coaglamation
- Use your defensives for Dark Pulse. This happens at 100 boss energy.
- Save big defensives such as Greater Invisibility and Ice Cold to stand in puddles in order to save encounter space when soaking orbs.
- Try to save instant cast spells for the knockback to not lose any damage. You can also utilize Shimmer cast immunity as explained in the Deep Dive section.
Izo, the Grand Splicer
- Use your defensives for Splice since it's the highest damage event during this fight.
- Line up your Combustion with the Umbral Weave mechanic. This allows for a quick elimination of the webs.
- Try not to Shimmer too far ahead of the group as Splice can move the orbs to your location.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Web Bolt from Sureki Silkbinder.
- Grimweave Blast from Covert Webmancer.
- Mending Web from Covert Webmancer.
- Twist Thoughts from Herald of Anurek.
- Void Wave from Sureki Unnaturaler.
Boss Tips
E.D.N.A.
- Always stack up to spawn Volatile Spikes close together to ensure you can detonate them all with 1 Refracting Beam.
- Use defensives for Earth Shatterer.
Skarmorak
- Use your defensive before Unstable Crash happens or while you have multiple stacks of Unstable Energy.
- Target the crystal shards whenever they are active as they decrease the absorb shield amount.
- Save your Combustion for each absorb shield.
Master Machinists Brokk and Dorlita
- It is important as a Mage to save Counterspell as it is easy to Shimmer and kick the boss after the boss jumps away.
- Use your defensive during Exhaust Vents and Blazing Crescendo.
Void Speaker Eirich
- Use your defensives on Entropic Reckoning.
- Make sure to utilize Shimmer and place Entropy away from the group. Following this logic, the farthest Void Rift should be consumed first by you so the group members with less mobility can reach the closer ones.
Trash Tips
- Focus down Earth Burst Totem from Cursedforge Stoneshaper. They have a low amount of health but are not affected by AoE abilities.
- Important abilities to interrupt in this dungeon are:
- Howling Fear from Ghastly Voidsoul.
- Censoring Gear from Turned Speaker.
- Piercing Wail from Void Bound Howler.
- Restoring Metals from Forgebound Mender and Cursedforge Mender.
- Arcing Void from Cursedheart Invader.
Boss Tips
Speaker Shadowcrown
- This ship is the bane of a Mage. Shimmer works half the time on the ship depending on when you use it. Be prepared to move much more than usual.
- Consider using a defensive if you're affected by Collapsing Night. Getting out of this quickly is important since it deals a lot of damage every 0.5 seconds.
- Do not try to Shimmer Obsidian Beam as it does not work reliably (I have tried).
Anub'ikkaj
- Be prepared to shoot the Dark Orb into a desirable path.
- Use defensives for the Dark Orb and Shadowy Decay.
Rasha'nan
- Be ready to deliver Arathi Bombs as Mages have very high mobility and it is easy for us.
- Be aware of Erosive Spray. It applies Lingering Erosion which is dangerous when combined with other damage events.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Night Bolt from Nightfall Shadowmage.
- Ensnaring Shadows from Nightfall Shadowmage.
- Tormenting Beam from Nightfall Darkcaster.
- Umbral Barrier from Nightfall Darkcaster.
Boss Tips
Ingra Maloch
- Interrupt Spirit Bolt every time a non-tank player is targeted.
- Try to line up your cooldowns with Droman Oulfarran's Droman's Wrath to gain a huge DPS boost. This happens when Droman Oulfarran reaches 20% health.
- This usually results in holding Combustion for each damage amp phase.
Mistcaller
- Help CC the Illusionary Vulpins to prevent them from reaching their target.
- If your group is not crowd-controlling the Illusionary Vulpins be sure to kill it quickly.
- Use your defensives during the Guessing Game as your party is figuring out which is the right illusion.
Tred'ova
- Tred'ova uses their brain when casting Acid Expulsion. As such, the boss tries to predict the movement of the players from the previous Acid Expulsion. Try not to use movement abilities such as Shimmer because it makes the next round of dodging more difficult.
- Save Alter Time and Shimmer to quickly break Mind Link.
- Try to break the Consumption shield as quick as possible.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Spirit Bolt from Drust Harvester.
- Harvest Essence from Drust Harvester.
- Nourish the Forest from Mistveil Tender.
- Bramblethorn Coat from Mistveil Shaper.
- Stimulate Regeneration from Spinemaw Staghorn.
- Stimulate Resistance from Spinemaw Staghorn.
Boss Tips
Blightbone
- Use defensives if you're targeted by Heaving Retch.
- Try to stay far away from the adds that spawn throughout the fight.
Amarth, The Harvester
- Make sure to kick or control either the Reanimated Crossbowman or Reanimated Mage if you're not planning on killing them quickly.
- Try to save Combustion for Land of the Dead so that the adds die quickly after spawning
Surgeon Stitchflesh
- Be prepared to Shimmer into place when targeted by Meat Hooks throughout the fight.
Nalthor the Rimebinder
- Be prepared to Shimmer into a corner when targeted by Frozen Binds.
- If you get sent down, Mirror Image allows you to take zero damage while killing the add downstairs.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Drain Fluids from Corpse Harvester and Corpse Collector.
- Necrotic Bolt from Zolramus Sorceror & Zolarmus Necromancer.
- Rasping Scream from Skeletal Marauder.
- Frostbolt Volley from Reanimted Mage.
- Goresplatter from Corpse Collector.
- Repair Flesh from Flesh Crafter.
- There are a bunch of mobs that create armies. Generally, killing the one mob that summoned them is going to kill the entire pack so it is beneficial to kill that mob.
- There are several weapons throughout the dungeon that can be used to clear trash more efficiently.
Boss Tips
Chopper Redhook
- Line up your cooldowns with the boss walking over Bombs which afflict him with Heavy Ordnance.
- The boss moves very slow so do not over move when running away from him.
- You can use Greater Invisibility just before the end of the fixate on your if you can not get to a bomb in time. This will avoid group damage and the grip.
Dread Captain Lockwood
- Focus down the Ashvane Cannoneer during the phase change to quickly use Unstable Ordnance to get the boss down from the ship.
- Try not to send damage right before Dread Captain Lockwood runs away into their ship. She phases at 66% and 33%.
- Be careful to not over move with Sighted Artillery as the spell comes out several seconds after the ground visual is shown.
Hadal Darkfathom
- If you can't find a safe spot for Tidal Surge, pop a defensive such as Ice Cold and hope for the best.
- Be careful not to bait Crashing Tide near the pillar in the middle as it makes dodging Tidal Surge very difficult if you must stand in it to dodge.
Viq'Goth
- Save instant cast spells and Alter Time for whenever the knockback is incoming.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Brackish Bolt from Irontide Waveshaper.
- Watertight Shell from Irontide Waveshaper.
- Water Bolt from Bilge Rat Tempest.
- Choking Waters from Bilge Rat Tempest.
- Bolstering Shout from Ashvane Commander
Boss Tips
General Umbriss
- This fight is very simple due to Shimmer. Happily blink anywhere you want to dodge the bosses mechanics.
- Make sure to drop Rumbling Earth towards the edge of the boss encounter to make it easier on the group.
- Use defensives before the Commanding Roar cast.
Forgemaster Throngus
- Use defensives during Blistering Heat.
- When targeted with Molten Spark, be sure to drop this pool on the outside perimeter of the boss encounter.
Drahga Shadowburner
- Use defensives during Twilight Buffet.
- Do not let the adds reach you when targeted by the Flaming Fixate mechanic.
- The orc is not the main boss of the encounter. After he dies, he is going to do some RP and jump on the back of a dragon! The encounter ends when the dragon reaches 50%.
Erudax, the Duke of Below
- Use defensives during Abyssal Corruption and Void Surge.
- Be sure to spread in the tiny space provided when targeted by the Abyssal Corruption mechanic.
Trash Tips
- Important abilities to interrupt in this dungeon are:
- Earth Bolt from Twilight Earthcaller.
- Mass Tremor from Twilight Earthcaller.
- Shadowflame Bolt from Twilight Beguiler.
- Sear Mind from Twilight Beguiler.
- There are several abilities you can Remove Curse throughout the dungeon so help decurse whenever possible.
Affixes
The Affix system got revamped going into The War Within Season 1 retiring most Affixes as well as introducing new kiss-curse ones while also changing on which key level these appear.
- +2 Affixes -- Rotates on a weekly basis
- Xal'atath's Bargain: Ascendant
- Xal'atath's Bargain: Voidbound
- Xal'atath's Bargain: Oblivion
- Xal'atath's Bargain: Devour
- +4 Affixes -- Alternates between each other on a weekly basis
- Tyrannical
- Fortified
- +7 Affix
- Challenger's Peril
- +10 Affixes -- Alternates between each other on a weekly basis, is always the opposite of the +4 Affix
- Tyrannical
- Fortified
- +12 Affix
- Xal'atath's Guile -- Replaces the +2 Affix
Following you get some useful tips for handling different Mythic+ Affixes as a Fire Mage.
- Xal'atath's Bargain: Ascendant
- Dragon's Breath, Supernova and Blast Wave are all great tools for this affix.
- Xal'atath's Bargain: Voidbound
- Important to kill this instantly as it reduces damage taken for all nearby enemies, also plan your cooldowns around this affix so you're not forced to swap target during your Combustion.
- Xal'atath's Bargain: Oblivion
- Use your mobility to your advantage and soak as much as possible.
- Xal'atath's Bargain: Devour
- Make sure to Remove Curse yourself every time this affix goes off.
Stat Priority
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Fire Mage. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Slot | Item | Location |
---|---|---|
Head | Cocoonsilk Cowl | Mists of Tirna Scithe |
Neck | Sureki Zealot's Insignia | Sikran |
Shoulder | Beacons of Violet Rebirth | Catalyst |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Runecoat of Violet Rebirth | Catalyst |
Wrist | Consecrated Cuffs | Crafting |
Gloves | Jeweled Gauntlets of Violet Rebirth | Catalyst |
Belt | Cord of the Pious Warder | Siege of Boralus |
Legs | Coattails of Violet Rebirth | Catalyst |
Boots | Tainted Earthshard Walkers | Crafting |
Ring 1 | Key to the Unseeming | Bloodbound Horror |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Treacherous Transmitter | Ara-Kara, City of Echoes |
Trinket 2 | Spymaster's Web | The Silken Court |
Weapon | Sovereign's Disdain | City of Threads |
Offhand | Vagabond's Torch | Crafting |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Cocoonsilk Cowl | Mists of Tirna Scithe |
Neck | "Emergency Stop" Keychain | The Stonevault |
Shoulder | Reanimator's Mantle | The Necrotic Wake |
Cloak | Anvilhide Cape | The Stonevault |
Chest | Shadowed Orator's Tunic | The Stonevault |
Wrist | Deathshackle Wristwraps | Mists of Tirna Scithe |
Gloves | Tricksprite Gloves | Mists of Tirna Scithe |
Belt | Cord of the Pious Warder | Siege of Boralus |
Legs | Powder Monkey's Leggings | Siege of Boralus |
Boots | Tainted Earthshard Walkers | The Stonevault |
Ring 1 | Experiment 08752's Band | The Dawnbreaker |
Ring 2 | Stitchflesh's Misplaced Signet | The Necrotic Wake |
Trinket 1 | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Trinket 2 | Gale of Shadows | Grim Batol |
Weapon | Krix'vizk's Speech Rod | City of Threads |
Trinkets
Below you can find active and passive alternatives to our recommended trinkets. Do note that some trinkets are better than others depending on the mythic+ dungeon.
Active Trinket alternatives
- Ovi'nax's Mercurial Egg
- Decent on-use trinket but can be worse if it's a movement heavy fight.
Passive Trinket alternatives
- Empowering Crystal of Anub'ikkaj
- Good passive trinket that procs secondary stats.
- Gale of Shadows
- Grants stacking intellect, 100% uptime of maximum stacks as long as you're casting spells.
- Unbound Changeling
- Good passive trinket that procs secondary stats.
Embellishments
- Writhing Armor Banding
- Empowers any Nerubian embellishment by 100%.
- Darkmoon Sigil: Ascension
- Gain a random secondary stat stacking up over time.
Remaining Sparks
- Crafted items are 636 item level and regular items are 639 on max item level therefore it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Consumables
- Phials
- Flask of Tempered Swiftness -- maximum DPS.
- Flask of Tempered Versatility -- less DPS but more survivability.
- Food
- Feast of the Divine Day
- Feast of the Midnight Masquerade
- Combat Potion
- Tempered Potion
- Health Potion
- Algari Healing Potion -- a big burst of healing
- Weapon Oil
- Algari Mana Oil -- default
- Oil of Deep Toxins
- Augment Rune
- Crystallized Augment Rune
- Sockets
- Versatile Emerald
- Culminating Blasphemite -- Unique, use one of each gem color to enhance your Culminating Blasphemite.
- Quick Sapphire
- Quick Ruby
- Quick Onyx
Enchantments
Head | Nerubian Gemweaver |
Neck | Magnificent Jeweler's Setting 2x |
Cloak | Enchant Cloak - Chant of Winged Grace |
Chest | Enchant Chest - Crystalline Radiance |
Wrist | Enchant Bracer - Chant of Armored Avoidance Nerubian Gemweaver |
Waist | Nerubian Gemweaver |
Legs | Sunset Spellthread |
Boots | Enchant Boots - Scout's March |
Ring 1 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Ring 2 | Enchant Ring - Radiant Haste Magnificent Jeweler's Setting 2x |
Weapon | Enchant Weapon - Authority of Radiant Power |
You buy Nerubian Gemweaver from the Great Vault Vendor to add sockets to your Helm, Wrists & Waist.
Races
For min-maxing a Fire Mage in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style works just as well.
- Stoneform -- Dwarf
- One of the most potent racials in Mythic+ currently and historically.
- Dispels Magic, Bleed posion and disease debuffs.
- Use-cases:
- Cultivated Poisons, Ki'katal the Harvester (Ara-Kara, City of Echoes)
- Putrid Waters, Viq'Goth (Siege of Boralus)
- Curse of Entropy, Drahga Shadowburner (Grim Batol)
- Shadowmeld -- Night Elf
- Also one of the most potent racials in Mythic+ historically.
- Use-cases
- Run past basically any mob and then cast Shadowmeld to make them reset. Even works on mobs that have stealth detection if you get enough distance before you Shadowmeld.
- Escape Artist -- Gnome
- Free yourself from roots.
- Rocket Jump -- Goblin
- Do a small jump in the direction your character is facing.
- While you're in the Rocket Jump animation you are placed on a global cooldown until your character lands.
- Berserking -- Troll
- Strong DPS racial but lines up somewhat with Combustion.
- Reduce the duration of movement-impairing effects by 20%. This is rarely useful in Mythic+.
- Blood Fury -- Orc
- Strong racial for damage because of Blood Fury which lines up with Combustion.
- 20% reduced stun duration on you which can be useful in some situations.
- Hyper Organic Light Originator -- Mechagnome
- Works the same way as Mirror Image in terms of threat.
Recommendation
Dwarf and Night Elf abilities have such a big impact on your Mythic+ experience that you need to use either of them if you're serious about pushing keys with your Fire Mage.
Macros
Discover recommended macros for Fire Mages during Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Cursor Macros
Flamestrike
#showtooltip
/use [@cursor] Flamestrike
Mouseover Macros
Recommended Macros
Addons
Below, you see a screenshot of the author's User Interface for their Fire Mage, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0.5
Patch 11.0.2
Patch 11.0
FAQ
Q: Why can I sometimes not do double Pyroblast after a Scorch?
Credits
Written By: Hopeful, Wolfdisco
Reviewed By: Wexi