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Falling Thunder Invoker

Early Access

Last Updated:January 7, 2025|Changelog|FAQ

Welcome to the Falling Thunder Invoker Endgame guide. This build combines a multitude of Quarterstaff skills. You have easy Power Charge generation from Combat Frenzy and the Resonance Keystone. With enough Power Charge generation you can maintain full uptime on Charged Staff and spend any excess on Falling Thunder for massive area damage.

So if you want to go lightning fast, ring your bell, and play with a double ended light saber, this build is for you.

This in an Endgame build that deals Cold and Lightning Damage in order to freeze enemies. Freezing and Electrocuting enemies automates Power Charge generation via Combat Frenzy.

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Resistances

You do not need specific resistances on any item, just get the required total resistances amongst all gear combined. You need to cap your Resistances at 75% unless otherwise specified in the guide!

Early Access

Path of Exile 2 is currently in early access, this means rapid development including frequent changes to builds as there are balance fixes and we learn more. Pin this page to be notified of any updates.

Leveling Guide

This guide assumes you are at least level 68 and have completed Act 3 Cruel, to learn more about the leveling process check out our leveling guide (coming soon).

Skills

Early Access
Falling Thunder Invoker
  • Charged Staff adds a large flat Lightning Damage buff. It also causes your attacks to produce a shockwave, this drastically improves the quality of life for your Tempest Flurry. Maintain this buff at all times.
  • Tempest Flurry attacks rapidly to take advantage of this build's mechanics.
    • It is linked with Electrocute to begin generating Power Charges.
    • Charged Staff fires a shockwave dealing Attack Damage on every Attack.
    • Tempest Bell deals a large amount of area damage every time it is hit.
  • Falling Thunder can be considered your "spender" ability, to use your over abundance of Power Charges. It deals massive damage in a huge area of effect, whilst primarily strong for open layouts, Ricochet gives it consistency in more linear waystones.
  • Tempest Bell should mainly be used against high Health targets. It can also be used when being swarmed by enemies to deal large AoE damage.
  • Herald of Thunder linked with Cold Infusion, Ice Bite and Glaciation is your main source of Freezing enemies as having a high uptime on Ice Bite significantly helps with your chance to Freeze.
Tempest Flurry Invoker Skill Progression
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Skill Rotation

Start of Map

Single Target

Passives

Early Access
Falling Thunder Invoker
Tempest Flurry Invoker Passive Skill Tree
Click the arrows to open the full tree in a new tab.

Ascendancy

Early Access
Tempest Flurry Invoker
How to Ascend

Learn how to complete the Trial of the Sekhemas and Trial of Chaos to earn your first 2 Ascensions with our Ascension Guide!

  • Lead me through Grace… causes you to gain Spirit per Energy Shield and Evasion on your Body Armour. This should be one of the first gear pieces you craft or purchase to reach enough Spirit to use all of your Passive Skills.
  • …and Protect me from Harm is crucial for defence, allowing you to gain additional Physical Damage Reduction based on your Evasion Rating.
  • Sunder my Enemies… is a huge Skill Point save once you have enough Critical Strike Chance, as it allows you to remove all Lightning Penetration Nodes.
  • I am the Blizzard… adds additional Cold Damage and makes it easier to Freeze mobs.
Tempest Flurry Invoker Ascendancy Progression

Gearing

Early Access
Falling Thunder Invoker

This is how to build your Tempest Flurry Invoker

Offensive Scaling

  • Cold Damage is essential to be able to Freeze enemies, this can be obtained through multiple sources;
    • # to # Cold Damage on your Quarterstaff is good early on but is out performed by +% Increased Elemental Damage with Attacks later.
    • Damage added as Extra Cold Damage from Essence of the Mountain.
    • # to # Cold Damage added to Attacks on your Rings and Gloves.
  • Melee Skill Levels massively increase your damage but substantially increase your Mana Costs.
  • Critical Strike Chance increases your damage greatly due to Critical Strike Damage Bonus and Sunder my Enemies…

Defensive Scaling

  • Your suffix modifiers on your gear are very important as they have to fill a lot of mandatory rolls for the build to perform well.
    • Cap your Fire, Cold, Lightning and Chaos Resistance.
    • +# to Dex or Int to reach attribute requirements.
    • +#% Physical Attack Damage leeched as mana.
  • …and Protect me from Harm is a very powerful defensive tool for Invoker Monks. It sets your Physical Damage Reduction to that which it would be if you had as much Armour as you have Evasion Rating.
    • Subterfuge Mask allows you to get a sizeable amount of Energy Shield from your helmet without negatively impacting your overall Evasion Rating.
  • Your Body Armour is also important due to Lead me through Grace…. To reach the minimum spirit requirements of 180 for this build you need a hybrid Evasion/Energy Shield Body Armour that gives at least 600 Evasion Rating and 240 Energy Shield. If you only have 180, remove Cannibalism and Clarity.
  • Energy Shield is huge for mitigating damage from 1 shots. Evasion can only help you against Strikes and Projectiles, for everything else you're relying on your pool of Health and Energy Shield.
    • Grim Feast allows you to overcap you Energy Shield in maps to up to 2x the value making you much more durable to ground effects and slams that are otherwise unable to be evaded.
  • If you are still struggling check out our Survival Guide for additional useful information!

Weapon

Helmet

Amulet

Rings

Body Armour

Gloves

Boots

Jewels

Belt

Atlas Passives

Early Access
Falling Thunder Invoker
Tempest Flurry Invoker Starting Atlas Passive Tree
Click the arrows to open the full tree in a new tab.
Endgame Activities

Learn about the endgame activities available to you in Path of Exile 2 with our guide!

FAQ

Early Access
Falling Thunder Invoker

Find answers to commonly asked questions and dive deeper into the Tempest Flurry Invoker Build's mechanics.

What Notable Passive Should I instill?

Reaching 50% Crit is the goal for mapping. Ambush causes your Falling Thunder to always crit since it typically off screens all the enemies. This can be difficult to achieve without great gear, so select a Notable with Critical Hit Chance.

  • Stormcharged
  • Vulgar Methods
  • Overwhelming Strike
  • Tainted Strike

Elemental or Physical Damage Staff?

How do I improve Survivability?

I'm not Freezing enemies

Mana Sustain

Do I NEED the amulet?

What bonuses should i choose from relics in Act 2 and venom drought in Act 3?

Video

Early Access
Falling Thunder Invoker

For basic explanations of the build and choices, check out Milkybk_'s update video. Refer to the written guide as there may be inconsistency due to the things changing since the time of recording.

Summary

Early Access
Falling Thunder Invoker
  • Tempest Flurry is a fast-hitting Melee skill that triggers shockwaves from Charged Staff to deal massive lightning damage to surrounding enemies.
  • Additional Power Charges are spent on Falling Thunder for massive area damage.
  • Place Tempest Bell whenever available on bosses for a massive damage boost.
  • Evasion and Energy Shield allow you to utilize Ghost Dance as well as granting you Spirit from your Body Armour to enable all of your Passive Skills.

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