Breach
Last Updated:December 14, 2024|Changelog
This Breach Farming Guide covers the basics of farming Breach, it's rewards and how to challenge the pinnacle boss, Xesht.
Whilst completing Waystones on your Atlas you encounter maps with Breach encounters on them. This means that the map contains a Breach hand, after stepping through it you open a gate way to the Breach world and you have to defeats hordes of Breach monsters. Slaying more enemies increasing the duration of the encounter and cause more monsters to spawn. As well as Monsters, Breach Hands can spawn which drop additional loot when you run over them.
The exclusive rewards from Breach include Catalysts; used to improve the Quality of your Rings and Amulet, or Breach Splinters; used to create a Breachstone.
How to Run
Breach is a very simple mechanic, run over the hand to begin the encounter and defeat the enemies before they defeat you. Monsters always spawn at the edges so focus on clearing the Breach out from the centre to give yourself space. It's easy to be overwhelmed as monsters spawn in when you stand near the edge of the Breach. As you move out from the centre look for any Clasped Hands that have spawned, running over them opens them and drops loot such as Catalysts or Breach Splinters.
To guarantee a Breach encounter on some of your Waystones, use a Breach Precursor Tablet on a Watchtower. This adds a Breach encounter to the number of Waystones stated on the implicit modifier of the item. Any explicit modifiers apply to all uncompleted maps within the towers radius.
Pinnacle Boss
Breach, like all of the Atlas Mechanics in Path of Exile 2's early access has a Pinnacle Boss encounter. After gathering 300 Breach Splinters and combing them together, you receive a Breachstone. Place this into the Realmgate at the centre of your Atlas to open a Portal to the Breach realm where you face Xesht, We That Are One.
To reach Xesht, open the Breach Hand at the start of the encounter and fight your way through the hordes of enemies until reaching the end of the stage. You know it's the end of the stage as any loot dropped by the monsters up to this point drops at the end instead.
The boss has 4 levels of difficulty that can be increased by the Breach specific Atlas Passive Tree up to difficulty level 4. Increasing the difficulty of the bosses has multiple effects, including;
- Enhanced Abilities
- Higher Health Pool and Damage
- Better Unique Item Drops
Atlas Passives
Grasping Hands | Increases the number of Clasped Hands as well as granting a chance for each of them to be guarded by a pack of additional Magic Monsters. |
Waking Nightmare | Doubles the number of Breach Splinters that drop from Clasped Hands. |
Frantic Invasion | A kiss, curse passive that massively boosts the number of Breach Splinters you drop in Breaches. It also causes you to take 20% additional damage whilst inside a Breach. |
Rising Pyre | Grants 40% additional Monster Density inside Breaches. |
Crumbling Walls | Grants a scaling chance for your map to contain additional Breaches. |
Xesht's Madness | Increases the number of Catalysts you drop during a Breach, but massively increases the difficulty by giving every Rare Monster the Soul Eater modifier. |
Interdimensional Assault | Raises the density of Breaches but causes them to close much faster. |
Sustained Siege | Causes Breaches to close 30% slower. |
Loot
Catalysts
Breach Splinters
Pinnacle Boss
Credits
Written by: Milkybk_
Reviewed by: Tenkiei