This Delirium Orb farming guide covers the basics of Delirium Orb Farming as well as how to maximize your rewards and profitability.
Delirium Orbs are a special currency obtained primarily through completing Delirium Mirrors, that can be applied to maps to add layers of Delirium. Adding layers to maps spawns the Delirium mechanic permanently within it and also spawns a large amount of extra monsters. It also adds a reward mechanic that drops loot in stages (thresholds) based on how many monsters you slay within the area.
Delirium Orb farming is considered by many to be the most profitable solo currency strategy in the game and provides some of the most sought after items in Path of Exile's economy.
When farming Delirium Orbs there are a number of key mechanics to watch out for to ensure you're achieving maximum rewards.
Layers of Delirium - Up to 5 Delirium Orbs can be applied to a map often referred to as 20% (1 orb), 40% (2 orbs), 60% (3 orbs), 80% and 100%. Each additional orb increases the difficulty of the map substantially but also offer extra rewards in the form of more loot per Delirium reward threshold you reach. Additional Layers of Delirium also increase your chances of encountering 1 or even 2 Delirium bosses.
Delirium Fungus - When in Delirium maps you will notice bundles of fungus within your maps, standing on these spawns monsters which when slain contribute to the Delirium reward threshold. The more layers of Delirium the map has on it, the more fungus spawns.
Delirium Bosses- Delirium bosses have a chance to appear in all Delirium based content but increasing the intensity of Delirium layers on your map will substantially increase this chance. At certain thresholds you are guaranteed to encounter 1 and then 2 Delirium bosses which drop valuable cluster jewels and Simulacrum Splinters.
Orb Types - There are a number of varieties of Delirium Orbs each of which offer different drops when you reach Delirium thresholds. Choosing the most profitable orb to run is critical to ensuring this strategy is rewarding, players generally consider Skittering Delirium Orbs, Diviner's Delirium Orbs and Cartographer's Delirium Orbs to be the best.
Reward Thresholds - Reaching a Delirium threshold drops loot corresponding to each orb you applied to the map as well as one additional random reward, these are easily observable at the bottom of your screen. Reaching each Delirium threshold becomes more and more difficult the more you achieve going from 14 to 15 rewards is substantially harder than going from 5 to 6 rewards.
Signature Rewards - Delirium Orb farming features 2 signature rewards in addition to it's threshold rewards from orbs. Simulacrum Splinters drop frequently and with 300 you can form a Simulacrum that can be sold or ran for good profit. Cluster Jewels also drop from Delirium fogged maps and can be sold in bulk on community discord servers or using bulk selling methods on the trade site.
How To Run It
How Many Orbs?
The most efficient way to run Delirium for the most rewards possible is by applying 4 Delirium Orbs to achieve an 80% Delirium map. 100% Delirium is far too difficult and slow to run, but maximizing as many orbs as possible (80%) grants the most bosses, Delirium threshold rewards and monsters in your map, while still being efficient. Lower levels of Delirium Orb farming can be profitable but is not considered to be as effective.
How Many Rewards?
When running your Delirium maps adding additional mechanics such as Breach and Abyss that spawn massive amounts of monsters will increase the amount of Delirium threshold rewards you can expect significantly. Due to how each Delirium threshold becomes harder and harder to reach it is recommended that you stop adding mechanics or clearing at 13 (14 with atlas passive) rewards normally and 16 (17 with atlas passive) if you are using the fill faster compass.
When running a Delirium orb strategy the majority of your loot drops from the Delirium threshold rewards which do not scale with anything but slaying additional monsters. With this in mind you can run your maps white or magic with little to no down side reducing difficulty and increasing clear speed.
Step 1 - Apply 4 profitable Delirium Orbs and combine the map with high monster density mechanics
Step 2 - Clear the map while looting your rewards focusing on speed
Step 3 - After slaying all monsters or reaching 13 rewards (16 with compass) locate the boss and slay it, it gives you an additional reward threshold if you have the atlas passive allocated.
Atlas passives are a massive boost to Delirium Orbs and understand which ones are worth taking is essential, refer to our review below.
|That Which You Seek
|Despite being a Delirium node this has no benefit while farming Delirium Orbs.
|Descent Into Madness
|Delirium Orbs do not count as Delirium mirrors so this passive does not apply.
|The Singular Eternity
|Fog can not dissipate in maps with Delirium Orbs applied so this node has no use.
|Delusions of Persecution
|Increasing the chance for unique bosses to drop unique cluster jewels is incredibly powerful if they are in demand and well worth taking but consult their price first.
|This notable and the nodes leading to it are generally not included in Delirium Orb strategies unless spare points are available as "random" rewards are generally not that valuable.
|Having maps drop with layers of Delirium is essentially having a chance to drop Delirium Orbs! Unfortunately the layers applied to maps are random and as such the rewards are generally not worth running on the map. This node is not usually taken in Delirium strategies.
|This node and the small Cluster Jewel nodes leading to it can be a reasonable choice if you have spare points available as increasing Cluster Jewel drops leads to slightly higher income.
|An essential node that grants you 1 additional Delirium reward threshold upon killing the boss.
|A great node to pick up to increase your earnings from simulacrum splinters it is highly recommended.
Increased Item Quantity - Does not directly impact the rewards offered by Delirium Orbs but increases the quantity of standard drops from Delirium monsters added to the map.
Increased Item Rarity - Does not increase the rarity of Delirium specific rewards but increases the rarity of standard drops from Delirium monsters.
Increased Pack Size - Multiplies the amount of monsters present in the map allowing for higher and easier Delirium reward thresholds.
Map Tier - Directly affects the quantity of Simulacrum Splinters dropped from enemies as well as the rarity of the rewards dropped by Delirium Orbs.
Skittering Delirium Orb - Often considered the best Delirium Orb as it drops 2.5 scarabs per orb applied per reward threshold. Can drop rusted, polished and even gilded scarabs in higher tier maps.
Diviner's Delirium Orb - Drop Stacked Decks as well as random Divination Cards, for those interested in a little bit of gambling and spicy valuable drops this orb can be worth using.
Cartographer's Delirium Orb - Drop a large quantity of tier appropriate maps with a chance to drop Shaper Guardian, Elder Guardian, Conqueror and Vaal Temple maps. Behind Skittering Delirium Orbs this orb is considered the most consistently profitable.
Delirium Rewards Fill 100% Faster - This compass grants you twice the progress per monster kill toward your Delirium reward threshold allowing for faster access to your orbs rewards but also greater potential. As a general rule with this compass active you should aim for a total of 17 rewards with atlas passives.
For maximum efficiency run Delirium Orbs on maps with the fastest layout for your build, these are generally short open maps.
Each map in the game has a hidden value that interacts with Delirium, this value determines how much progress each monster grants toward each Delirium reward threshold. As a general rule maps with less monsters in them grant more progress. Normally these maps would be balanced around having less monsters that grant more progress but as you are able to add a large amount of monsters with league mechanics you can break this functionality in your favour.
|Has the highest hidden threshold multiplier in the game allowing for the easiest Delirium rewards while also being on a fantastic linear layout that is fast to run.
|One of the highest hidden threshold multipliers with a reasonably quick layout that is narrow enough that it is incredibly easy to trigger all the fungus in the map.
|Crimson Temple Map
|A standard threshold multiplier but possesses incredible Divination Card drops that can bolster your strategies earnings significantly. The weakest of the 3 but with the biggest payoff.
Selling Your Loot
Here are the drops you can expect to acquire with this strategy, as well as some advice on how to sell them effectively and quickly. You can follow our Bulk Selling guide to learn more or pick up some advanced tricks to sell faster and for better prices in our dedicated Delirium Orb farming builds.
Delirium Orb Rewards
Simulacrum Splinters - Drop frequently in stack sizes of 1 when running Delirium Orbs. Looting these smaller stacks is almost never worth your time as it takes a total of 300 to form a Simulacrum. Consider hiding low stack sizes of Simulacrum Splinters to speed up your clear speed.
Cluster Jewels - Are a common drop within Delirium Orb maps and can be worth quite a lot if rolled correctly but many cluster jewel types don't even have a chance of being valuable these types can be hidden.
Low Value Divination Cards - When running Diviner's Delirium Orbs hide less valuable Divination Cards to save you time and clutter.
Low Tier Maps - Should be hidden while running Cartographer's Delirium Orbs as they very rarely sell and even when they do they are incredibly cheap.
Written by Grimro
Reviewed by Facefoot